Pokémon 30th Anniversary Video Will Release During Super Bowl LX

Pokémon 30th Anniversary Video Will Release During Super Bowl LX

The Pokémon Company has announced that it will reveal a new video commemorating the 30th anniversary of the Pokémon franchise during Super Bowl LX. The event will take place on February 8. 

According to a press release, the video “will illustrate the brand’s mission to bring people together through a shared love of Pokémon and honor its growing audience of diverse, global and multigenerational fans across three decades.” Kenji Okubo, president at The Pokémon Company International, said the following about the upcoming anniversary video:

“The Pokémon community has been the foundation and inspiration for the brand since the very beginning, and the passion of our fans is what has allowed Pokémon to have a lasting impact on pop culture around the world and across generations. As we look to the next 30 years and beyond, we invite Trainers to join in celebrating this landmark milestone, starting with Super Bowl LX, where they’ll see themselves and their fandom reflected in unexpected ways.”

Check out the first teaser trailer for the Pokémon 30th anniversary video, which will be shown during Super Bowl LX, below:

The latest entry in the Pokémon franchise, Pokémon Legends Z-A, is available now on both the Nintendo Switch and Nintendo Switch 2. Its DLC, the “Mega Dimension” is also available on the aforementioned platforms. Lastly, the Nintendo eShop describes the game as follows:

Whether you’re a die-hard Pokémon fan or about to toss your first Poké Ball, the Pokémon Legends: Z-A – Nintendo Switch 2 game has plenty to offer for Trainers of all types. Experience classic gameplay with modern twists that are sure to revolutionize your Pokémon RPG experience.

Nintendo Direct Partner Showcase Announced for February 5

Nintendo Direct Partner Showcase Announced for February 5

Nintendo has announced that a new Nintendo Direct Partner Showcase will take place on February 5 at 6 AM PDT/9 AM EDT/2 PM GMT on YouTube. The event will last 30 minutes and focus on games for both the Nintendo Switch and Nintendo Switch 2. 

If previous Partner Showcases are any indication, the upcoming Direct will focus on multiple third-party games. You can expect to see news from indie and major AAA developers, the latter of which will likely include Capcom, Square Enix, Koei Tecmo, and Bandai Namco/From Software. Currently, the upcoming confirmed third-party titles for the Nintendo Switch 2 include Elden Ring: Tarnished Edition, Pragmata, and The Duskbloods, among others. 

Check out the announcement post for the upcoming Nintendo Direct Partner Showcase, which will be held on Nintendo’s YouTube and Twitch channels, as well as the Nintendo Today app:

The next major third-party game for the Nintendo Switch 2, Resident Evil Requiem, will release for the Nintendo Switch 2 on February 27. A special edition Resident Evil Requiem Nintendo Switch 2 Pro Controller ($99.99) with designs from the game and a gunmetal-black finish will be available from Nintendo on launch day, and pre-orders are live in the My Nintendo Store. A Grace Resident Evil Requiem amiibo will launch in summer 2026.

Fans can also look forward to Nintendo Switch 2 versions of Resident Evil biohazard Gold Edition and Resident Evil Village Gold Edition, launching the same day as Resident Evil Requiem. A Resident Evil Generation Pack bundle, exclusive to Nintendo Switch 2, will include all three games. Pre-orders are available now for $89.99 in the Nintendo eShop.

Nioh 3 Review – Don’t Go Changing

Nioh 3 Review

Team Ninja managed to carve its own niche out of the soulslike genre when it released Nioh back in 2016. It successfully combined the fast-paced, brutal combat the studio is known for with the intricate level design and world-building of the soulslike genre. Nioh 3 is the most ambitious title in the franchise to date. Team Ninja takes what it has learned from previous entries in the series, ditching the mission-based structure in favor of open zones to progress through. The combat system has also been revamped, allowing players to swap between Samurai and Ninja styles with the press of a button.

Do these changes to combat and shift to open zone exploration shake things up enough to make a difference? Or does Nioh 3 bite off more than it can chew? The answer is somewhere in between.

Nioh 3 is A Tale Through Time

Nioh Boss Fight

Nioh 3’s story is not so different from its predecessors in that it relies on interconnecting real figures from Japan’s history but throws in a huge dose of supernatural intrigue and influence. You take on the role of Tokugawa Takechiyo, the soon to be annointed Shogun of Japan. You and your brother, Kunimatsu, are training when your palace is suddenly attacked by a horde of yokai. After it is revealed that your brother Kunimatsu is behind the attack, you are suddenly sent back in time to the Sengoku period. From here, you will meet many historical figures from Japan’s history and battle your way through thousands of yokai trying to find out the history of your lineage and why your brother has turned on you and your people while jumping between multiple time periods. 

The story is serviceable and does enough to get you from point A to point B while sprinkling in some gorgeous cinematics to keep you intrigued. However, I can’t say that the story is particularly good. This is mainly due to the overwhelming cast of characters you will meet throughout your journey. The story segments of Nioh 3 move at such a breakneck pace that it is hard to get to know any of these characters, many of whom will pop up for very brief moments, not to return till hours later, leaving me scrambling my brain trying to remember who they are and what their motivations were. This is a common issue throughout the series, so it shouldn’t come as a surprise to those familiar with Nioh. I just would have preferred if Team Ninja had given a little bit more time to these characters and the story in between the huge setpieces and boss fights to let me grow attached to them and their role in the overall story.

Discovering Japan

Nioh Celestial Spirits

As I mentioned earlier, Nioh 3 is Team Ninja’s most ambitious game yet. The decision to drop the mission-based structure in favor of open explorable areas is one Team Ninja doesn’t take lightly, and you can tell that a lot of care went into designing each area. And with the addition of a dedicated jump button (a double jump even!), there are so many more ways to explore your surroundings. Each zone is split up into different regions, each of which has its own exploration level. There are a ton of side quests to discover, crucibles to cleanse, as well as lost Kodama, Scampuss, Chijiko, and Jizo statues to find hidden throughout each region. As you complete side quests, cleanse crucibles, and discover these hidden collectibles, you will raise the level of the region, granting you small bonus stat boosts or marking important locations, like hidden chests or Kodamas you may have missed in the region. 

Each open zone feels like a connected space with multiple paths, shortcuts, and points of interest that reward curiosity. You are rarely left disappointed when you decide to explore, as there is almost always something meaningful just off the main route, whether it be a hidden encounter, a shortcut back to a shrine, or a hidden chest full of loot.  The region leveling system is a smart design choice that reinforces this sense of discovery, making it genuinely worthwhile to check every corner of each map. That doesn’t mean Nioh 3 avoids the pitfalls other open-world or open-zone games often fall into. As you unlock new maps, the initial excitement of exploration gradually gives way to fatigue. There is simply so much to do in each area that the constant pull of optional activities starts to feel overwhelming. Hearing the bells of a Chijiko or the soft purr of a Scampuss becomes less charming over time, as it signals yet another interruption to the main story and another reason to comb the area before moving on.

Nioh 3 feels slightly bloated in a way the previous two games didn’t. This is somewhat surprising, as I managed to finish Nioh 3 in just under 50 hours, nearly half the time it took me to complete Nioh 2. The difference comes down to structure. The mission-based progression of the earlier games helped maintain momentum, presenting optional content as something to tackle at your leisure. In Nioh 3, that same content is always present and impossible to ignore, hovering over every region and ultimately dragging down the pacing in a way that can feel oppressive.

A Hell of a Legacy

Nioh 3 Crucible

For players disappointed by the shift away from tight, mission-based level design, Crucibles are the closest Nioh 3 comes to returning to that philosophy, functioning as legacy dungeons within its broader open-zone structure. These linear environments are filled with more aggressive enemies and focus on pushing you toward the center of the stage to clear the Crucible’s corruption. Along the way, you unlock shortcuts back to shrines, fight sub-bosses, and discover Crucible weapons with unique abilities to learn. These sections are expertly designed to funnel you from one intense encounter to the next, with light platforming challenges and a handful of hidden chests breaking up the action.

You can tell these segments are where the game is most confident. The open map beyond the Crucibles fades into the background, leaving a focused experience built around Nioh 3’s greatest strengths. The combat feels at its most refined here, the level design stands among the best in the series, and the boss fights are absolute adrenaline rushes. While the game doesn’t lose this identity in its open zones, that broader structure consistently pulls attention in too many directions, causing Nioh 3 to lose focus and struggle with pacing and momentum.

Dual Combat Roles

Nioh 3 Combat

Combat has always been where Nioh has separated itself from other Soulslikes, and Nioh 3 brings forth the best combat of the series so far. The ability to instantly swap between Samurai and Ninja styles adds a layer of flexibility that allows you to be prepared for almost any situation. Samurai combat emphasizes strong attacks, ki management, and defensive play, while Ninja style favors speed, mobility, and aggressive combos. Both styles also have access to exclusive weapons that you will want to find synergies between in order to best take advantage of each style’s strengths and weaknesses. Being able to shift between the two on the fly creates the opportunity to come up with some crazy combos and adapt to whatever situation you could be thrown into.

That being said, Nioh 3 still finds ways to catch you off guard, especially in the incredible boss battles. These aren’t battles of attrition, they are tests of skill and reflexes.  Bosses will unleash devastating combo attacks and are relentless in their pursuit to crush you, making poke and run tactics near impossible. Instead, you will have to be just as aggressive and take advantage when they leave you openings. Many describe boss battles in soulslike games as dances, insinuating you follow each boss’s movements and just allow yourself to follow their lead. Nioh 3’s boss fights are not so much a dance but moshpits where you have to keep your head on a swivel at all times because you never know when an errant elbow might crack you over the side of the head, leaving you disoriented on the ground. 

For the most part, these boss fights are chaotic, adrenaline-pumping fun, but there are some absolutely devastating difficulty spikes at times, especially in the latter half of the game. These spikes wouldn’t feel so out of place if there were a smoother ramp-up preceding and following these encounters. There were a couple of times I would be stuck on a particular boss for literal hours, only to beat the next boss in one or two tries. There is an inconsistency with the difficulty in the second half of Nioh 3 that left me feeling more frustrated than anything after completing a particular challenge.

A Bold Move Forward

Nioh Forward

Nioh 3 is an ambitious evolution of the series. Its revamped combat system is the strongest the franchise has ever seen, offering an incredible amount of flexibility and depth with its dual class roles and loadouts. When the game narrows its focus, particularly within Crucibles and boss encounters, it delivers some of the most exhilarating combat and level design Team Ninja has ever produced.

However, the shift to open-zone exploration introduces a level of bloat and pacing issues that the series previously avoided. While exploration is consistently rewarding, the sheer volume of optional content and constant pressure to engage with it often undercuts the game’s momentum and stretches the experience thinner than necessary. Nioh 3 doesn’t lose sight of what makes the series great, but it does struggle to maintain focus across its sprawling structure. In the end, Nioh 3 is a great game that occasionally gets in its own way. It pushes the series forward in meaningful ways, even if some of its boldest ideas don’t fully stick the landing. For longtime fans, it remains a must-play, but it also serves as a reminder that bigger doesn’t always mean better.

Disclaimer: Koei Tecmo provided a PlayStation 5 copy of Nioh 3 for review purposes.

Animula Nook PC Alpha Test Sign-Ups Now Open

Animula Nook PC alpha test

Tencent Games and LilliLandia Games have opened sign-ups for a PC (Steam) alpha test for new fantasy life simulation game Animula Nook. Players who sign-up for the Animula Nook PC alpha test must have a Facebook or Google account to log in and receive access, and the account will be tied to the first PC used to log into the game, so players can’t switch to a different device, either. 

What’s more, the recommended specs for Animula Nook on PC were revealed (subject to change):

  • OS: Windows 10 (64-bit) or later
  • CPU: Intel Core i5 (11th Gen) / AMD Ryzen 5 5000 series or equivalent
  • GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / Intel Arc A750 or better
  • RAM: 16 GB
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Audio: Windows-compatible sound device
  • Note: We recommend installing the game on an SSD for a smoother experience.

A full FAQ is also available with an in-depth explanation of the PC alpha test.

Animula Nook is coming soon to Mac, Nintendo Switch 2, PlayStation 5, and PC via Steam and Epic Games Store. 

Here’s an overview of Animula Nook, via the official Steam page: 

Ever wondered what it’s like to call a desk your home? Shrink into a cozy miniature world to explore and live among giant everyday objects. Here, you’ll collect sunlight & raindrops, build dream homes, and befriend whimsical folk. In Animula Nook, the smallest things tell the biggest stories.

Discover a Tiny Yet Immense World

Venture into vibrant landscapes hidden in plain sight. Explore lush, resource-packed houseplant forests, delve into the mysterious depths of a forgotten well, and navigate other awe-inspiring (and sometimes perilous) corners of your home. Every expedition is an adventure filled with surprises, whether you’re unearthing rare materials or meeting a new friend.

Collect Beyond the Ordinary

In this tiny world, sunlight, raindrops, gentle breezes—even forgotten scents—become precious materials waiting to be discovered. Coins, buttons, and other small wonders are scattered throughout the land—each one not just a resource, but a lost treasure waiting for a new purpose.

Build with Everyday Objects

Milk cartons become charming houses, teacups turn into bustling cafés, and spice jars transform into tiny, glowing shops. Use the objects around you to build, decorate, and customize a miniature haven with unique furniture and personal touches. Start on your desk, then expand your creations across windowsills, cabinets, or even inside a vibrant, living vivarium.

Befriend the World’s Tiny Folk

This miniature world is full of life. Meet a delightful cast of residents, from tiny humanoids to whimsical beings you’ve never seen before. Exchange gifts, create memories, and watch as your bonds deepen over time. As you grow closer, their stories will unfold in more personal and surprising ways. With enough care, you might even convince them to move in—just be sure to build them a space they’ll love.

Define Yourself in Every Detail

Customize your character, express yourself creatively, and make the world truly yours. With an endless assortment of outfits, accessories, furniture, and tools, everything you create is a reflection of you.

Convenient Creative Tools

Bring your ideas to life with intuitive tools that make creativity effortless. Sketch blueprints for builds, dismantle objects into modular components, and see your imagination come to life with ease.

Rumor: Caitlin Thorburn (KOS-MOS) Lists 2026 Xenoblade Chronicles Game on Spotlight Profile

XENOBLADE CHRONICLES 2 Kos-Mos Key Art

Tonight, a new rumor has arisen that Caitlin Thorburn, credited for KOS-MOS, T-Elos, and Nim in Xenoblade Chronicles 2, has updated her Spotlight profile to include a Xenoblade Chronicles game listed for release in 2026.

This rumor originated on Weibo, where a user posted the below screenshot of Thorburn’s profile, and it then spread to both Famiboards and r/GamingLeaksAndRumors. Considering Thorburn’s roles in Xenoblade Chronicles 2, it’s possible that a Definitive Edition is set to release on Nintendo Switch 2. She specifically lists KOS-MOS in this 2026 release.

There has been much fan speculation that Monolith Soft may turn its attention toward its first Switch game, as both Xenoblade Chronicles and Xenoblade Chronicles X have received a Definitive Edition release. As of now, none of the Xenoblade Chronicles games have support for higher frame rates or resolutions on Nintendo Switch 2. Beyond a rerelease of XC2, it’s even possible that Thorburn is recording for a new Xenoblade Chronicles game entirely. Perhaps it’s time for Xenoblade Chronicles 4. 

This would not be the first time a voice actor unintentionally leaked a new Xenoblade Chronicles game. In 2021, Jenna Coleman, voice actress of Melia, revealed to a fan that another game was coming soon, which turned out to be Xenoblade Chronicles 3. We’ll have to wait and see if this ends up being true, but we’ll be sure to keep you updated on this development.

For more on Xenoblade Chronicles, be sure to check out our Beyond The Conduit series on YouTube, with our Xenoblade Chronicles 2: Definitive Edition wishlist below.

Denpa Visual Novel Fuyukuru. – Winter winds, adieu? – is Coming to Steam in English

Fuyukuru. - Winter winds, adieu -

Shiravune has announced that Silky’s Plus-developed “denpa” visual novel Fuyukuru. – Winter winds, adieu? – is coming to PC via Steam in English. Fuyukuru. – Winter winds, adieu? – will also support Simplified Chinese and Traditional Chinese language options, along with full Japanese voice-overs.

Here’s an overview of the game, via the official Steam page. 

A “denpa” visual novel about a grisly murder in a sealed institution for immortal girls.

Features

      • 0.5+ hours of story
      • All-new English translation
      • Full professional Japanese voice acting

Summary

An isolated live-in institution…
With no contact with the outside world…
Home to a population of girls who never die.

Whenever they grow up, they start aging back down until they are babies again, then grow once more in a neverending cycle.

There’s only one way to graduate.
One must be recognized as a genius by some observing entity on the outside.
The moment such an acknowledgement takes place, the girl in question graduates and disappears from the institute.

And so, a sudden murder is enough to turn their immortal lives upside down.

Why do the girls never die?
Why do they grow older, then younger in reverse?
How long have they spent within these walls?
How can they be brought back from decapitation?
What happens to the girls who fail to prove their genius?
What has become of the world outside?
Why is there no one but girls in the institute?
Where are the men?
What is death?
What is life?
Humanity?

For what purpose were we born?

No key to this mystery—but there is a needle.

Wool needle, knitting needle, sewing machine needle.
Silk needle, stitching needle, injection needle.
Futon needle, clothing needle, hook for a fish.
Marking pin, headpin, indicator pin, leatherwork needle.

Follow the needles to your immortal death.

Sakamoto Days Live-Action Film Trailer Previews Action and Daily Life Scenes

Sakamoto Days live-action film trailer

A new trailer for the Sakamoto Days live-action film adaptation was released to preview action and daily life scenes. 

Sakamoto Days will open in theaters on April 29 in Japan. The film will be premiering during Golden Week, a national holiday in Japan.

The cast includes: 

  • Ren Meguro as Tarō Sakamoto
  • Fumiya Takahashi as Shin Asakura
  • Aya Ueto as Aoi Sakamoto
  • Miyu Yoshimoto as Hana Sakamoto
  • Mayū Yokota as Lu Shaotang
  • Junki Tozuka as Heisuke Mashimo
  • Akihisa Shiono as Kashima
  • Keisuke Watanabe as Natsuki Seiba
  • Takumi Kitamura as Nagumo
  • Yūsei Yagi as Shishiba
  • Meru Nukumi as Osaragi

Yūichi Fukuda (Gintama live-action) directs and writes the script for the film. Keiya Tabuchi is directing the action. CREDEUS and Avex Pictures are producing the film.

Sakamoto Days Part 2 premiered on July 14, 2025 on Netflix. Rock band Kroi performs the opening theme song “Method,” and go!go!vanillas perform the ending theme song “Dandelion.”

Masaki Watanabe directs the anime at TMS Entertainment. Taku Kishimoto oversees the series scripts, and Yō Moriyama is the character designer. Kōki Uchiyama plays the role of Gaku in Sakamoto Days Part 2 alongside Hisako Kanemoto as Nao Toramaru, Tomoaki Maeno as Jōichiro Kaji, and Tatsumaru Tachibana as Shinaya.

The cast from Sakamoto Days Part 1 includes:

  • Tomokazu Sugita as Taro Sakamoto
  • Nobunaga Shimazaki as Shin Asakura
  • Ayane Sakura as Lu Shaotang
  • Nao Tōyama as Aoi Sakamoto
  • Hina Kino as Hana Sakamoto
  • Ryōta Suzuki as Heisuke Mashimo
  • Miyari Nemoto as Piisuke
  • Yūko Kaida as Dump
  • Chiaki Kobayashi as Apart
  • Ryōta Takeuchi as Minimalist
  • Kōsuke Toriumi as Saw
  • M.A.O as Akira Akao
  • Mamiko Noto as Rion Akao
  • Daiki Yamashita as Mafuyu Seba
  • Satoshi Hino as Kanaguri

23 volumes of Yuuto Suzuki’s Sakamoto Days manga have been released in Japan thus far, with 18 being available in English right now through VIZ Media.

Nintendo Switch Online Adds Game Boy Classics Yoshi and Balloon Kid

Nintendo Switch Online February 4 2026

Nintendo has announced that classic Game Boy titles Yoshi and Balloon Kid have been added to Nintendo Switch Online. Yoshi and Balloon Kid are playable in the Nintendo Classics – Game Boy app on Nintendo Switch and Nintendo Switch 2 for Nintendo Switch Online members. 

Here’s an overview of each title, along with the new trailer, via Nintendo:

Yoshi

Yoshi is an action/puzzle game starring Mario’s trusty buddy Yoshi, who has been imprisoned in an egg. Now it’s raining Goombas, Bloopers, and Boo Buddies, and you have to help Mario stop the airborne invasion. As the critters fall, catch them on trays. Stack two of a kind and they both disappear, or capture the whole bunch in between eggshells. When the eggshells match, out hatches Yoshi and up goes your score! The action heats up as the characters fall faster and faster. To save the day, switch and shuffle, and don’t let your piles get too high!

Balloon Kid

In the little town of Pencilvania, there lived a brother and sister who loved to play with balloons. Alice and her younger brother Jim would spend countless days filling the skies with their balloons. One day, Jim filled all of his balloons and tied them together to make a beautiful balloon rainbow across the sky. But suddenly, a strong wind came and carried Jim away.

As Alice, you must save your brother from peril. Float through eight different stages as you follow Jim’s trail of balloons. Collect as many balloons as possible to earn bonuses. Test your piloting skills to avoid enemies, or let go of your balloons to face enemies on the ground. In BALLOON TRIP mode, compete for the highest score and move up the ranks. Take a big gulp of courage and give Alice hand as she searches for her missing brother!

On Nintendo Switch 2, Nintendo Switch Online + Expansion Pack members can access various Nintendo GameCube games right now, including Fire Emblem: Path of Radiance, Luigi’s Mansion, Super Mario Strikers, SoulCalibur 2, The Legend of Zelda: Wind Waker, and F-ZERO GX. A Nintendo Switch Online-exclusive GameCube controller is also available now. Nintendo will add Pokémon XD: Gale of Darkness, Pokémon Colosseum, and other GameCube games at a later date.

In addition, Virtual Boy – Nintendo Classics is being added to the Nintendo Switch Online + Expansion Pack library on February 17. The Virtual Boy accessory for Nintendo Switch and Nintendo Switch 2 will cost $99.99 at the My Nintendo Store. A cardboard version of the Virtual Boy accessory will be sold for $24.99 at the My Nintendo Store as well.

Borderlands 4 Development Has Been Paused for Switch 2

Borderlands 4 Switch 2

2K and Gearbox Software have paused development of the Nintendo Switch 2 version of Borderlands 4, according to the Q3 2026 earnings release from Take-Two Interactive. Take-Two notes that the Borderlands 4 developers are focusing on post-launch content and ongoing optimizations, alongside working with Nintendo on the development and releases of upcoming games like PGA Tour 2K25 and WWE 2K26 for Switch 2.

“We made the difficult decision to pause development on that SKU,” Take-Two spokesperson Alan Lewis told Variety. “Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo. We have ‘PGA Tour 2K25‘ coming out and ‘WWE 2K26’ [for Switch 2], and we’re incredibly excited about bringing more of our titles to that platform in the future.”

Borderlands 4 launched first on September 12, 2025 for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. A Nintendo Switch 2 version was planned for release on October 3, 2025 but Gearbox Software delayed the release for “additional development and polish time,” and all digital pre-orders in the Nintendo eShop to date have been canceled.

In the same earnings release, Take-Two confirmed that Rockstar Games will begin launch marketing for Grand Theft Auto VI in summer 2026. Grand Theft Auto VI is still planned to release on November 19, 2026 for PlayStation 5 and Xbox Series X|S.

Grand Theft Auto VI Marketing to Begin in Summer 2026, Take-Two Confirms

Grand Theft Auto VI

Rockstar Games will begin launch marketing for Grand Theft Auto VI in summer 2026, according to the Q3 2026 earnings release from Take-Two Interactive. Grand Theft Auto VI is still planned to release on November 19, 2026 for PlayStation 5 and Xbox Series X|S.

According to IGN, the press release reads, “Our execution throughout Fiscal 2026 has been extraordinary and we are highly confident as we approach Fiscal 2027 – which promises to be groundbreaking for Take-Two and the entire entertainment industry – led by the November 19th release of Grand Theft Auto VI with Rockstar’s launch marketing set to begin this Summer.”

Previously, Rockstar Games delayed the release of Grand Theft Auto VI from its May 26, 2026 release date to November 19, 2026. Grand Theft Auto VI was delayed for additional development time to polish the game, according to the statement released by Rockstar Games.

Previously, Rockstar Games released the second official trailer for Grand Theft Auto VI, which features footage captured on PlayStation 5 with “equal parts gameplay and cutscenes.” The trailer previews the main story of Grand Theft Auto VI and teases many activities in Leonida, the game’s setting. Moreover, the Grand Theft Auto VI official website is now live with new screenshots and overviews for in-game locations, including Vice City, and several characters.

Grand Theft Auto VI was originally planned to release in fall 2025, before being delayed to the aforementioned May 26 date. In the meantime, check out the easter eggs you might have missed in the first trailer.