Square Enix and Tactic Studios will be hosting a “Free Stay WEEKEND” event for multiplayer murder mystery action game KILLER INN from Friday, February 6 at 2:00 p.m. PT / 5:00 p.m. ET until Sunday, February 9 at 1:59 p.m. PT / 4:59 p.m. ET on Steam. During Free Stay WEEKEND, KILLER INN players have one last chance to play the game for free before the Steam Early Access launch on February 12 for PC.
KILLER INN players who participates in the Free Stay WEEKEND, as well as the previous Closed Beta Tests, will receive a special weapon skin and nameplate banner upon the release of Early Access. Before then, players are encouraged to join the official KILLER INN Discord channel for a live developer talk on Thursday, February 5, at 7:00 p.m. PT / 10:00 p.m. ET.
As previously announced, the Steam Early Access version of KILLER INN costs $9.99 and will operate as a live service game just like the full release, and the price will increase after the Early Access period ends.
Some in-game purchase options will be available at Early Access launch, but there will not be paid content that affects the abilities of characters, weapons or items.
The staff of the TV anime adaptation of Kureha’s The Ogre’s Bride (Oni no Hanayome) light novel series has revealed two new cast members. Momoka Terasawa and Miyu Kobashi join the cast of The Ogre’s Bride as Sou and Ao, respectively.
Saori Hayami will star as the protagonist Yuzu Shinonome, and Yūichirō Umehara will play Reiya Kiryuin.
Kazuhito Ōmiya is directing the anime at Colored Pencil Animation Japan. Yumi Kamakura is handling the series composition, while Hikari Tanaka is designing the characters. Masaru Yokoyama is composing the music.
Kureha first released the light novel series on Starts Publishing’s Novema! Platform in 2019. Jun Togashi launched the manga adaptation in December 2021 on Starts Publishing’s Noicomi magazine. Together, the light novel series and its manga adaptation have over 5.8 million copies in circulation.
Lastly, here’s an overview of the series via MyAnimeList:
“You’re the bride I’ve been searching for all this time.”
A Japanese-style ayakashi Cinderella story! The ayakashi and humans coexist in harmony. The ayakashi, having superior abilities and beautiful appearances, sometimes find their partner among human women, making them their “bride.” The bride, in exchange for bringing prosperity, receives absolute love from the ayakashi.
Yuzu is constantly compared to her sister, a bride of a demon fox, and is resented by her family every day. One day, when Yuzu just couldn’t take things anymore, a man appeared before her on a bridge. This man is the most beautiful man Yuzu has ever seen… and he’s calling her his wife?!
“Just be quiet and let me hold you.” The most powerful, “cold-hearted” ayakashi is pouring his heart out for Yuzu?!
The official website for the TV anime adaptation of Tōwa’s The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker light novel series has revealed the anime’s July 2026 premiere. The main cast and staff members of The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker were also revealed alongside a new teaser visual.
Yūji Yanase directs the anime at Maho Film. Deko Akao is in charge of series scripts, and Eriko Yanagimoto is the main character designer.
Tōwa launched the The World’s Strongest Rearguard novel on the Shōsetsuka ni Narō website in April 2017. Kadokawa published the novel’s first volume, featuring illustrations by Kazabana, in November 2017.
In March 2018, Rikizo launched the manga adaptation on Kadokawa’s Comic Walker web manga site. Kadokawa published the first compiled book volume in September 2018. Yen Press also publishes the manga adaptation in English.
Yen Press licenses the manga and novel in English and describes it as follows:
Corporate slave Arihito Atobe’s death in a freak bus accident marks the beginning of his new life as a kind of adventurer called a Seeker. Reborn into a fantasy world, he settles into a previously unknown job class called “rearguard,” capable of providing his (all-female) party with critical attack, defense, and recovery support. And it comes with an added bonus: Simply being at the back of the party line increases his companions’ fondness for him! Freed from the shackles of corporate life, Arihito is eager to start fresh as a newly minted Seeker!
NEON will begin screening the live-action film adaptation of PLAYISM and KOTAKE CREATE’s horror game The Exit 8 on April 10 in North America, according to a new report from Deadline.
The Exit 8 has sold over two million copies sold worldwide. The Nintendo Switch 2 version of The Exit 8 features new anomalies, which were added to the Nintendo Switch, PC (Steam), PlayStation 4, PlayStation 5, Android, iOS, and Xbox Series X|S versions in a free update.
Lastly, here’s an overview of The Exit 8, via PLAYISM:
The Exit 8 is a short but sweet walking simulator inspired by Japanese underground passageways, liminal spaces, and the Backrooms.
The game has sold over 1.9 million copies worldwide, and its anomaly-spotting gameplay has influenced the genre significantly, effectively creating a new subgenre.
Don’t overlook any anomalies.
If you find anomalies, turn back immediately.
If you don’t find anomalies, do not turn back.
To go out from Exit 8.
You are trapped in an endless underground passageway. Observe your surroundings carefully to reach “The Exit 8.”
Apart from resolution and frame rate improvements, new anomalies will also be added to the game to commemorate the release of the movie adaptation on the same day.
These new anomalies will also soon be added to the Nintendo Switch and Steam versions of the game in a free update, and will also be added for free to the PlayStation 4, PlayStation 5, Xbox Series X|S, iOS, and Android versions in the near future.
Sony Interactive Entertainment and San Diego Studio have released the first gameplay trailer for MLB The Show 26. Further, pre-orders for the game are now live on PlayStation 5, Nintendo Switch, and Xbox Series X|S before it releases on March 17.
Two editions of MLB The Show 26 will be available. The standard edition costs $69.99, and if you pre-order the game, you’ll receive the “Gold Choice Pack.” The digital deluxe edition costs $99.99 and includes the following:
4 days of early access
Double daily rewards
20 The Show Packs
2 World Baseball Classic Choice Packs
1 Legend Choice Pack
1 World Baseball Classic Uniform Pack
1 Equipment Pack
1 Cover Athlete Bat Skin
20k Stubs
Check out the first gameplay trailer for MLB The Show 26, which will feature New York Yankees player Aaron Judge as the cover athlete, below:
Create your legacy from the first pitch to the final inning with the most immersive MLB The Show yet.
Experience true-to-life gameplay across new, expanded, and enhanced game modes with evolved features, and new stadium effects.
Road To The Show
NEW – Road to Cooperstown & Expanded Amateur Years Career
Your journey to greatness starts here, which path will you choose? Earn a coveted spot at the MLB Draft Combine® or catch the eye of one of 11 additional new colleges as you advance through chapters of your career. Compete in the officially licensed Men’s NCAA® College World Series® as you rise from a promising high school talent to one of the all-time MLB® greats – immortalized in the National Baseball Hall of Fame and maybe even a place on the first ballot.
Diamond Dynasty
Unmissable Updates
Build your ultimate fantasy team with a new Red Diamond rarity tier and World Baseball Classic player cards featuring elite game-changing players.
Play revamped Mini-Seasons campaigns as you level up your stars with an upgraded PXP system, customise their skills with Parallel Mods, and hit Parallel V faster through special challenges.
Franchise
NEW – Revamped Front Office Experience
Play the nail-biting key matches and moments of your Franchise GM career with streamlined seasons and Custom Game Entry. Track rumours and strike big deals in the ultimate all-in-one Trade HUB, where a new Trade Logic System delivers real depth, immersion, and high-stakes decision-making. Smarter lineups and improved player regression now mirror the real decisions and realities that shape your organization’s future.
Storyline
The Negro Leagues Season 4
The award-winning game mode returns with all-new legends, uniforms, and stadiums – celebrating the stories of some of the most important yet often forgotten ballplayers in history.
Gameplay
More Control Than Ever
Bear Down Pitching: exert total control over your pitches by earning a limited supply of elite focus to deploy in the most critical moments.
Big Zone Hitting: rack up the home runs with more control over your swing placement, giving you a better chance to nail that sweet spot.
The Gintama: Yoshiwara in Flames compilation film, titled Gintama New Film Version: Yoshiwara in Flames, is getting IMAX screenings in Japan across 57 theaters, starting February 13. A new promotional video and key visual for the IMAX screenings of Gintama New Film Version: Yoshiwara in Flames were also released.
As previously announced, Gintama New Film Version: Yoshiwara in Flames adapts the Gintama anime’s Yoshiwara in Flames arc, including episodes 139 through 146. The film will feature newly animated scenes and characters who didn’t originally appear in the arc.
SUPER BEAVER performs the main theme song “Sanzen (Sparkling).”
The main cast includes:
Tomokazu Sugita as Ginpachi Sakata
Daisuke Sakaguchi as Shinpachi Shimura
Rie Kugimiya as Kagura
Susumu Chiba as Isao Kondo
Kazuya Nakai as Toshiro Hijikata
Kenichi Suzumura as Sogo Okita
Tetsuharu Ohta as Sagaru Yamazaki
Akira Ishida as Kotaro Katsura
Satoshi Hino as Kamui
Naoya Ando directs the film at BN Pictures with a script by Taku Kishimoto. What’s more, Yōichi Fujita is supervising the film, and Shinji Takeuchi is the character designer and chief animation director.
Equalizer has announced a new game, titled Mythic Yi, which will release for Nintendo Switch and PC via Steam in 2026. It describes the game as a “retro pixel-style turn-based RPG” adaptation of Chinese mythology.
Mythic Yi will feature English, French, German, Russian, Japanese, Korean, Traditional Chinese, and Simplified Chinese language options. Check out the first trailer for the upcoming game below:
Lastly, the Steam page describes Mythic Yi as follows:
Amidst the pixelated and mythical wilderness, draw your bow toward the heavens, chase the sun, and carve out your own ancient epic.
Mythic Yi is a retro pixel-style turn-based RPG set in the primordial era when ten suns scorched the earth and chaos reigned. You will play as Yi, leading companions and wielding the Heaven-Shaking Bow and Cloud-Piercing Arrows on a grand journey to slay six ferocious beasts and save humanity.
Yet, this is not the old legend you know—
Ten suns dominating the sky: a calamity, but also a conspiracy;
Chang’e fleeing to the moon: no longer a solitary destiny, but a heart-wrenching farewell transcending gods and mortals;
Jingwei filling the sea with twigs: could it be that what she seeks to mend is not just the ocean, but millennia of regret?
When the pillars of heaven crumble and the stars fall into disarray, you will personally decide the finale of this myth—or rewrite it entirely.
Pixelated Epic: Meticulously crafted retro visuals—wastelands, divine realms, dense forests—every frame is a living ancient scroll.
Strategic Turn-Based Combat: The interplay of the Five Elements, celestial phenomena, and arrow skills create a dynamic yet thoughtfully paced battle system.
Reimagined Mythology: Multi-branch narratives and pivotal choices turn gods like Di Jun, Fu Xi, and Nü Wa into allies or adversaries, altering their fates—and yours.
Koei Tecmo has announed that the demo for Nioh 3 has reached 1 million downloads after just one week. The full game will release later this week, for PlayStation 5 and PC via Steam, on February 6.
A message on the Koei Tecmo Twitter/X account states the following about the news: “The Nioh 3 demo has hit 1 million downloads! A big THANK YOU to everyone who has enjoyed the demo so far! Demo save data can be carried over to the full game, so get ready for the launch of Nioh 3 this Friday, February 6!”
Pre-orders are available now physically and digitally, including the Digital Deluxe Edition with the Season Pass and the physical SteelBook Edition. Pre-orders for the Nioh 3 Treasure Box Edition are available at the NIS America Store. All versions of the game come with an early purchase bonus.
Here’s an overview of the game, via Steam:
An open field that challenges you to the fullest
This game features an open field filled with the sense of tension characteristic of the “Nioh” series while also allowing you to explore to your heart’s content. In this dark samurai world, you will encounter formidable yokai, explore menacing villages where darkness lurks, and struggle against the ominous presence of “the Crucible.”
Samurai and Ninja combat styles
You can enjoy an instantaneous and seamless switch between two combat styles during battle, facing your enemies head-on with Samurai Style and using quick movements and special techniques with Ninja Style.
Previously, Koei Tecmo and Team NINJA announced the Nioh series surpassed eight million copies sold worldwide as of May 28, 2025. The series sales figures include physical shipments and digital copies sold for the original Nioh title, Nioh 2, and the remastered releases. It has sold one million units since the previous sales update in October 2022.
“As the original author, I got to play the game before its release. I’m so glad that I was the original author!
In short, in a good way, I thought it was a hilariously charming, at times silly, game. Or rather, it felt very like My Hero Academia. You choose three characters and fight while switching between them. But when two of your characters are defeated, the last one gets super-powered up.
For example, with the invisible character Hagakure, you can usually see her motions through her gloves and boots. But when she’s the last one standing, she gets serious and takes off her gloves and boots! Then you can’t see her motions at all. Even the player can’t see her. It made me realize that an invisible person is truly strong.
Becoming the last one standing is where the game gets really interesting. The enhancements for each character are absurd, and the game completely changes. And the number of characters is extraordinary. Was it 68? Maybe it will increase even more! Just trying them all out looks like it will be a lot of fun, which makes me excited.
Also, the facial expressions are very well-crafted! The animations are very satisfying, even as a character game! I’ll be diving into online battles, so I’m looking forward to fighting all of you!”
Despite my interest in all sorts of genres throughout the gaming medium, I’d be lying if I said I was skilled at every one of them. While there are many genres I can pick up and play with relative ease, there are just as many that have caused me to struggle, no matter how many different variations of them I play. One of the biggest examples of this is the puzzle genre. Sure, there are quite a few puzzle games that I know how to play like the back of my hand, but there are several that just cause me to look up a walkthrough out of sheer frustration. This was an immediate concern for me when I picked up TR-49for the first time.
TR-49 is described as a “narrative deduction” puzzle game. You are thrust into a first-person perspective with one simple goal: decode a World War II-era machine before you are discovered by a mysterious enemy faction. My biggest fear jumping into the game was that I would spend more time racking my brain trying to figure out the solution to a puzzle, rather than enjoying the atmosphere, mechanics, and narrative. Thankfully, despite how challenging TR-49 is, that difficulty never stopped me from appreciating the intricate layers of this unique experience.
Code Talker
In TR-49, you take control of Abbi, a young woman trapped in the basement of a Church with one goal, and one goal only: to decipher a mysterious machine from World War II. The machine is complex and requires codes to be input in order to find files from numerous authors from throughout the era. These alpha-numerical codes don’t just link to other notes, but they can also be used to edit and uncover addenda from the machine’s creators: Cecil Caulderly, Beatrice Dooler, and Aliz Caulderly.
Along the way, your handler, Liam, informs you of your deeper task beyond simply finding all of the files: to find a lost book, Endpeace, and destroy it. As you progress, you learn that this book is self-aware, can rebuild itself after being deleted, and is somehow responsible for the current state of the world. It’s up to you to find Endpeace, understand its nature, and figure out how to destroy it and save the world at the same time.
Taking the role of Abbi is a complicated journey. For most of the game, you can tap the intercom button to talk to Liam and get his input on the narrative. She essentially functions as a blank slate for the player, constantly asking questions of Liam so he can elaborate on her current situation. To be honest, I wasn’t really a fan of these sections.
The game is said to take inspiration from audio dramas, but the conversations between Liam and Abbi feel lifeless and predictable. Essentially, she will ask him a question, then he will answer it, and then you can press the button again to ask a follow-up question. It feels less like a dynamic conversation and more like a way for the game to dump exposition onto you in a way that is more forced than natural.
These issues are more obvious because of just how rich the subtle storytelling is. Each entry in the machine is written by an author that you will become intimately familiar with as you find more of their entries. They all have a unique writing style, views on the world, and addenda from the machine’s former custodians. You can deeply study the writing of each article, or just power through and focus on the key information that is necessary to progress. Both will carry you forward and lead to a rich experience either way.
Personally, I opted to focus on the more important writing of each entry, rather than do a deep analysis. While my experience wasn’t ruined due to this choice, I do regret it, and it makes me want to go back and replay the game at some point to focus more on the lore rather than progression. In general, I really enjoyed how TR-49 communicated its story through subtle details, save for the moments where the dialogue was a bit too heavy-handed.
To be honest, though, the story is usually secondary in most puzzle games. It’s usually a vehicle that motivates you to engage with the gameplay mechanics. So, how are TR-49‘s mechanics? Personally, I found it fun, despite some puzzles being particularly obtuse.
Trial and Error
The core of TR-49‘s gameplay is all about deduction, for better and for worse. When you start, you can find a few articles that are directly linked to your original starting point. From there, a few texts and numbers are highlighted, and you can directly connect the two to get to the next important article. For example, an article might mention the letters “CC” then mention the numbers “49,” and you can press both to immediately link you to CC-49.
As you progress, however, the highlights start to appear less and less. The only text that appears is titles for texts, which you have to match to the proper article. As such, you will need to deduce the next set of letters and numbers to find the next source that contains a key source of information, which will eventually bring you closer and closer to Endpeace. For the first hour or so, this gameplay loop feels great.
The satisfaction of figuring out the right alphanumeric combination, alongside the appropriate title, is amazing. You can’t help but feel like a genius when you connect all the dots in just the right way, and you get to see the distorted text become clear before your very eyes. As the difficulty ramps up, though, sometimes I would find myself having to rely on trial and error to progress.
For example, I eventually hit a wall and couldn’t figure out how to find more files from Cecil Caulderly (CC). So, at a certain point, I just started inputting random numbers in order to figure out the right combination. It’s equally possible that I just missed a really obvious detail, but at the same time, some of the articles have numbers and years that seem important yet actually aren’t relevant at all. When I saw Cecil mentioned alongside the year 1980, I thought to try “CC-80,” which didn’t work. Instead, the number was only relevant for a completely different character and combination.
Your mileage with these gameplay systems will depend on your experiences with these sorts of puzzle games, like The Room, for instance. If these sorts of games are your bread and butter, and you can pick them up and understand them within moments, then you will absolutely love TR-49. If you’re like me, however, who struggles with these sorts of titles, you may find yourself wanting to look up a guide to make things easier.
Yet, despite my frustrations with the puzzles, I still enjoyed myself. I liked fiddling around with the different alpha-numeric combinations, partly because of just how pleasing the sound design of the machine’s keys was. There were plenty of points where I was constantly irritated with figuring out the best way to progress, but there were just as many sections where I hit a flow state and pieced together the answer to a puzzle using raw deduction alone. As a whole, though I had problems with TR-49, I still can’t help but want to revisit it at some point in the future.
Complex Yet Thrilling
Puzzle games, as a whole, feel like a genre that is slowly dying out. The few games that are released in the scene don’t get as much attention as they should, and often quickly fade into obscurity. Despite my difficulties with the genre, I always thought of this as a massive shame, especially as someone who grew up with the Portal franchise. Thankfully, TR-49 helped to scratch that itch that I never knew I had.
Don’t get me wrong, this game has a few major shortcomings. The overabundance of exposition-based dialogue often distracts from the subtle storytelling that it shines in. Further, certain puzzles are often way too obtuse and rely more on trial and error rather than actual deductive reasoning. Even still, I managed to have fun in spite of these issues.
The sound design makes the act of fiddling around and experimenting with different combinations of letters and numbers feel so satisfying. The rush of dopamine you get when you piece together a puzzle using actual intelligence rather than dumb luck is absolutely unmatched.
Additionally, the fact that there are multiple endings make it extremely replayable, and the affordable price of $6.99 make it an absolutely essential purchase if you’re a fan of the genre. Now, if you’re someone who is relatively inexperienced with puzzle games, you’re simply not a fan, or you struggle with the inherent difficulty of the genre, maybe TR-49 won’t convince you. Yet, at the end of the day, as someone who fits into that last category, I still enjoyed my time with the game and look forward to playing it again at some point.
Disclaimer: TR-49 was reviewed on PC via Steam (Steam Deck).