My Hero Academia: All’s Justice Preview – One More Plus Ultra

A send-off to the wonderful world of My Hero.

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The My Hero Academia anime officially wrapped up late last year, and Bandai Namco is here to fill that void with My Hero Academia: All’s Justice, a brand-new 3D fighter that is focused on the final story arc of the series. This marks the third My Hero Academia game from developer Byking, who developed both My Hero One’s Justice games.

All’s Justice is a celebration of the entire series in many ways, with an expansive character roster and a variety of modes for players to engage with. I recently had the chance to spend three hours with the game hands-on, and it’s hard not to feel that All’s Justice will be the ultimate celebration of My Hero Academia.

First up, Story Mode is the perfect way to recap and relive all of the best moments from the Final War arc. Anime watchers will find this to be a trip down memory lane, albeit a bit recent. Some of the fights from Season 7 of the anime are present here, as they are still part of the Final War. 

Story Mode is structured as you would expect from similar games in the genre. You go through the story of the Final War arc, battle by battle, with a combination of cutscenes and playable fights. Fights occur in the same places as in the series, offering a striking resemblance to what’s seen in the anime or manga, but from a new perspective. 

I had the opportunity to experience the fight between Bakugo and All For One (Rewind), which was one of the flashiest in the anime. I was thoroughly impressed with the quality of cutscenes and animations. It’s neat to experience the story again in a third form, following both the manga and the anime. One of the key moments of this fight is beautifully recreated in a cutscene, and then you’re handed back the controls to fight All For One a second time.

While things were mostly as I remembered, there was actually a game-original cutscene added in that felt right in line with the story. I’m curious to see how many of these might be placed throughout the entire Story Mode. Additions like these are a great way for fans of both the manga and anime to take away something new from an already familiar story.

Another key mode I spent ample time with was Battle, where you can face off against CPUs or other players. As soon as you load into the character select screen, it is hard not to be stunned by the unreal amount of playable characters. Characters like All Might, Hawks, and Stain are all here, with Nejire and Mirko even having their pre-Final War designs. Almost everyone you can think of is here; the only character I was disappointed to see missing was Mt. Lady, so here’s hoping she makes it in as DLC. Star and Stripe or Redestro would be neat, too.

Battles are designed as a traditional 3v3, allowing you to swap between characters mid-match depending on who you’re up against. Gameplay is seriously impressive, with each character offering a unique moveset. I tried over 20 characters, and I did not feel that there were any clones or carbon copies. It’s evident that Byking put immense time into perfecting the movesets, animations, and style of each character. 

I did find the controls a bit foreign at first, so it took a few matches and tutorial sessions to truly get it. Attacks are dealt by pressing a face button and tilting in one direction, and there are also inputs with the bumpers and triggers for guard, dodge, and the use of gauges. Both ground and aerial combat are viable, so you have to think on your feet as you go. Once I spent some time in the lab, things clicked, and I was knocking down any hero or villain in my path. I do think that things here are mostly similar to the My Hero One’s Justice duology, but I haven’t played either of those games recently enough to state that as a fact.

If there’s any concern I do have regarding the gameplay and battles, it has to be with the selection of stages. I only counted nine total stages, and while these are all the locations in which the Final War occurs, I would have liked to see three or four more added in from the rest of the series. Perhaps that is rectified with the DLC, but many of these maps share a similar appearance, featuring crushed buildings and gloomy skies, so things can start to look the same each time you kick off a battle.

There’s much more to discover beyond these two standard modes, though. One mode that the team seemed particularly excited about was Team Up Mission, which throws you into various training exercises inside a virtual space. These are all based on an original script created for the game, so each scenario will be unlike what you’ve seen from the series thus far. During the mission I started, I was tasked with traversing around the city and finding (and fighting) each member of Class 1-A. Many of these fights were not what I expected at first, often starting with standard enemies and ending with one of Midoriya’s classmates.

This mode emphasized traversal, as I flew around the map using Blackwhip as Midoriya and found my classmates. Each character has different traversal mechanics that are based on their quirks, and these can be fun to discover. While I enjoyed the slice I played here, I am concerned the repetitive nature of Team Up Mission will get old quickly. I was moving to every circle icon on the map after finding each hero, and the space itself felt like endless buildings. It was fun to traverse through and battle for 30 minutes, but for hours at a time? I’m not sure yet.

The last mode I checked out was Hero’s Diary, a mode focused on new stories that were never told in either the My Hero Academia manga or anime. Wild things can happen here, and this offers a chance for side characters to shine with new content. Each of the 20 Class 1-A students has a Hero’s Diary scenario available, featuring a mix of parkour, battles, exploration, and dialogue. Each scenario is broken up into three parts and ties together in one main storyline.

There is plenty of brand-new voice acting in the game, and each of these Hero’s Diary sessions is fully voiced with new content. I am a huge fan of the incredible Japanese voice acting from the anime, so it was great to hear the cast return for new stories. You can switch to the popular English dub, too. As an example of what to expect, in one of the scenarios I played, Kirishima went to Soba with Todoroki and faced off against Tetsutetsu with Kendo supervising. It was a fun chain of events that acts as an addition to Kirishima’s character, and I am excited to see what else is in store for the members of Class 1-A. The story of MHA may be over, but Hero’s Diary looks to offer new bite-sized stories to discover.

Overall, I’m quite intrigued with what I have played so far in All’s Justice. Byking has put together an impressive love letter to the series that is a joy to play, and I’m excited to see what else is in store in the full release. The massive roster, variety of modes, and new content for long-time fans seem like they could be enough for anyone to jump in and have a good time. Time will tell if the full slate of content can keep players engaged, though.

My Hero Academia: All’s Justice launches for PlayStation 5, Xbox Series X|S, and PC on February 6, 2026.

Noah Hunter
Noah Hunter
Noah is Final Weapon’s Editor-in-Chief, overseeing all written and video content. He co-founded the website in June 2019 and has been writing for it ever since. In total, he has over seven years of writing experience across many publications, including IGN Entertainment. His favorite series include Xeno and Final Fantasy.

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