Last Man Sitting Review – Robotic Destruction

Last Man Sitting Review

The genre of roguelikes has exploded in the past few years. Fantastic games such as Megabonk and Vampire Survivors have captivated so many with hard-to-put-down gameplay loops and charming visuals. I lost hours of my time playing through games like those, and Last Man Sitting is another game that has the potential to fill that niche.

Last Man Sitting is heavily inspired by the early 2000s era, with the look and feel emulating the time. It makes me feel a bit nostalgic, as I was a kid growing up with technology changing at a rapid pace. I remember the TV being filled with movies and video games about cool robots and also extreme sports. Ultimately, the developers DoubleMoose decided to combine aspects of both into Last Man Sitting

At times, I found Last Man Sitting to be an absolute blast, but, unfortunately, elements like weapon and boss design, combined with a need for more content, left me very mixed.

The Robot Uprising

Last Man Sitting drops you in with a simple premise: the starting character is an accountant when the office building is taken over by an army of robots. It’s up to the small group of resistance fighters led by a girl named Rumi to destroy them all and maybe score a promotion in the process. The plot is paper-thin with hints of a grander story.

Last Man Sitting is more focused on delivering nonstop action and what I assume will be a fantastic PVP mode over a single player experience. It’s a shame because the idea of an early 2000s company overwhelmed by a robot uprising is interesting, but the game goes nowhere with it, ending with little fanfare when the final boss is defeated.

The gameplay loop is incredibly simple: choose an employee, weapon, and chair, then head to one of eight floors to get rid of robots. Last Man Sitting starts slowly with a few robots, but as it goes on, the gameplay can get hectic. On the final floor, I found myself swimming in robots and machine parts flying everywhere, with the game even slowing down at times due to all the carnage. 

Metallic Madness

I started with a Minigun and eventually unlocked weapons like the whip, mop, or even shotgun, with the game having a total of 12 weapons to try. Unfortunately, half of the weapons feel as if they are just a better version of an already existing weapon, which ultimately cuts down on the variety. In the end, I stuck to the Minigun and its secondary model as it felt more satisfying ripping through each robot than with weapons that need to be up close or require a charge. The game would’ve benefited from having items popular during the era turn into weapons to make it feel even more authentic to the time period. 

One of the more intriguing parts of Last Man Sitting is how it tries to shake up the combat. Every so often, quests pop up via a landline phone, and they are pretty simple, such as popping balloons and cleaning up trash that I assume are leftovers from office parties, or protecting “executives,” which, when complete, give a legendary unlock that can even change how a chair’s ability works. While useful after a few rounds, I only saw five or six unique quests, which was very limited, and when each round can have up to three quests spawn, I tended to see the same ones over and over again. Another mix-up to the gameplay is random effects, with the best being Termination Time, which is when a storm-like effect rolls in, causing you to get cornered into a small circle to fend off robots for a limited time. It made me think of when and how to use my abilities wisely, and when to stop robots from entering the space so I wouldn’t be overwhelmed.

Last Man Sitting also has the very chairs that players move around on, affecting how the game plays. Each gives a different ability to try out, with my personal favorite being the slam dunk, which, when combined with certain level-up upgrades, turns it into a flying meteor of destruction. A chair starts with only one slot for upgrades, but as the game goes on, you unlock up to four slots with upgrades ranging from common to legendary.

Each provides a simple boost, whether it’s health regeneration or making certain elemental powers that are gained when leveled up stronger. But the absolute best are legendary, which honestly change the game; they range from using a chair’s ability twice to giving massive health in turn for no healing drops. At the end of each round, points are totaled from money picked up to robots destroyed, and up to three upgrades can be unlocked via randomized pick, meaning sometimes you’ll gain a legendary and others it’s all common.

Content 404

Last Man Sitting is fun, but after you defeat the final boss on eight floor, there isn’t much left to do. Sure, it is fun to go back and play previous levels on harder and harder difficulties, but outside of some upgrades, that’s it. I was hoping for an endless mode or maybe a new hidden stage, but I was left disappointed. It doesn’t bring down the enjoyment I had for the game; in fact, it left me sitting there wanting more. Sure, there’s a PVP mode available at launch, but I’m not confident that it will be everyone’s fill.

One aspect of the game I find quite underused is the rail grind system, which allows for fast travel between stages, making the nonstop action even faster. At first, it is really fun and has so much potential, but after a while, due to the cramped space of each floor, I quickly forget about them, only really using them if it’s a do-or-die scenario.

What also felt very lackluster were the boss encounters; each floor is only a few minutes long, and when the timer reaches both the halfway mark and zero, a boss pops up. While they’re supposed to be large and intimidating, most of the time, I was way too overpowered and defeated them without noticing. They stood no real threat, and for a game about a robot uprising, that’s a real shame. In between a few floors, there are extra bosses to encounter that are story-related, but as stated earlier, they pose no real threat.

Even the final boss, who has an incredibly cool and unique design, falls short in this department. Something occurs that gives you the perception that things are about to get much harder, but the boss still melted under my bullets, leaving me very underwhelmed.

After the Mayhem 

Last Man Sitting has the bones of a fantastic action roguelike, which cannot be understated. The gameplay is fantastic and led me to lose track of time, mowing down robots left and right. That being said, the amount of content available at the moment left me wanting more; the weapons weren’t all that different, some systems are underutilized, and the shortcomings in boss design leave me very mixed. The slowdown and audio bugs I encountered also don’t exactly help my feelings here.

I’m hopeful that DoubleMoose Games will iron out some of these rough patches soon, but as it stands, I’m not sure some players will likely be able to look past the shortcomings here. Often, I had a great time with Last Man Sitting, but when the clock struck zero and the final stage ended, I was left wanting much more.

Disclaimer: Raw Fury provided a PC (Steam) copy of Last Man Sitting for review purposes.

Mario Kart World Update 1.6.0 Adds Bob-omb Blast to Battle Mode

Mario Kart World update 1.6.0

Nintendo has revealed the patch notes for Mario Kart World update 1.6.0, which is available now on Nintendo Switch 2. Mario Kart World update 1.6.0 introduces Bob-omb Blast to Battle mode, adjusts performance of Bullet Bill and boomerang items, and applies several bug fixes.

The patch notes for the new Mario Kart World update can be read below, via Nintendo’s official support website:

Mario Kart World Update 1.6.0 Patch Notes

General

  • Added Bob-omb Blast as a Battle mode.
    • You can have up to 10 Bob-ombs on hand at a time.
    • The distance Bob-ombs can be thrown depends on how long you hold the L Button.
  • Adjusted the performance of Bullet Bill.
    • Increased their range of lateral movement.
    • It is now easier to follow a shortcut route immediately after using Bullet Bill.
    • Increased Bullet Bill’s speed on parts of the Bowser’s Castle, Starview Peak, and Rainbow Road courses.
  • Adjusted the performance of the boomerang.
    • Reduced the boomerang’s range.
    • Reduced the number of consecutive throws allowed.
  • Adjusted the probability of items that can be obtained from item boxes during races.
  • Adjusted the invincibility time after spinning or crashing during a race so that it varies depending on the character and vehicle.
    • The heavier the weight, the longer the invincibility time.
  • Made it so that you won’t get crushed by things, such as Thwomps, while spinning or crashing.
  • It is now possible to be hit by lightning and Spiny Shells immediately after being crushed by things, such as Thwomps.
  • Made it so that things like Bob-ombs and Bananas don’t bounce on top of the vines of Ivy Piranha Plants.
  • When playing Single Player or 1p during Online Play and Wireless Play, up to two warnings will be displayed when items like Red Shells or Spiny Shells come from behind.
  • Shortened the time until the roulette stops to determine the course in Online Play and Wireless Play.

Fixed Issues

  • Fixed an issue where the starting position would sometimes be incorrect.
  • Fixed an issue where cows and other creatures that appeared through Kamek’s magic would fall through the ground.
  • Fixed an issue where the display of Wiggler that appeared through Kamek’s magic would sometimes be incorrect.
  • Fixed an issue where Thwomps or Rocky Wrench would appear in Airship Fortress or in the cannons in the race leading to Airship Fortress.
  • Fixed an issue where the character would sometimes disappear from view when looking in the rearview mirror after using a Mega Mushroom.
  • Fixed an issue where you could not return to a point before the Ivy Piranha Plant when using Rewind after transforming into a Bullet Bill.
  • Fixed an issue where the item slot would not display correctly after using Boo and returning to Free Roam.
  • Fixed an issue in Knockout Tour where players who passed through a checkpoint after the first-place player had already reached the goal would not be eliminated, even if their rank was outside the predetermined cutoff.
  • Fixed an issue in Time Trials where the display of stacked tires would sometimes appear incorrectly.
  • Fixed an issue in Free Roam where a fleeing Nabbit would fall through the ground.
  • Fixed an issue in Events where scores were not displayed on the results screen during practice.
  • Fixed an issue where the screen display would sometimes become distorted after selecting Change Character in Free Roam in Online Play.
  • Fixed an issue in Knockout Tour and Online Play where rankings would sometimes be incorrect after passing through checkpoints.
  • Fixed an issue where the selected event would disappear when a communication error occurred after selecting Online Play.
  • Fixed an issue in Online Play and Wireless Play where rivals using Bullet Bill sometimes appeared not to be transformed.
  • Fixed an issue where the final results were not displayed after spectating in Knockout Tour in Online Play or Wireless Play.
  • Fixed an issue in Knockout Tour where the player being spectated would not change after that player was eliminated.
  • Fixed an issue where the gliding distance could be excessively long during the race from Airship Fortress to Dry Bones Burnout.
  • Fixed an issue where using the Feather while jumping in Shy Guy Bazaar during races from Airship Fortress or Wario Stadium to Shy Guy Bazaar could cause you to go off course.
  • Fixed an issue where doing a wall ride in Shy Guy Bazaar during races from Airship Fortress or Wario Stadium to Shy Guy Bazaar could cause you to go off course.
  • Fixed an issue in Bowser’s Castle where players could crash while driving over lava with a Dash Mushroom.
  • Fixed an issue in Salty Salty Speedway where players would sometimes fall through the ground after being hit by lightning and shrinking.
  • Fixed an issue when in a battle on DK Pass where you would sometimes not be returned to the course after using a Feather and ending up outside the course.
  • Fixed an issue where using a Mega Mushroom near the fence in Dino Dino Jungle could cause you to be returned to the course.
  • Fixed an issue in Koopa Beach where some buoys were buried in the ground.
  • Fixed an issue in Mario Circuit where using a Mega Mushroom could cause the player to get stuck on a fence.
  • Fixed an issue in Mario Circuit where players could sometimes be returned to the course when riding on a wall of blocks.
  • Fixed an issue where players would sometimes be returned to the course when driving along the wall near the starting point of Faraway Oasis.
  • Fixed an issue where Bloopers sometimes appeared dark in replays of Rainbow Road.
  • Fixed an issue in Rainbow Road where Spike Balls that appeared through Kamek’s magic would sometimes move erratically.
  • Fixed an issue where using the Feather to take a shortcut on Rainbow Road could sometimes cause incorrect final rankings.
  • Fixed an issue where you would sometimes recover too far ahead if you fell off the course while gliding on Rainbow Road.
    • Time Trials ghosts that have encountered this issue may be removed from View Rankings without notice.
  • Fixed an issue in the race from Wario Shipyard to Starview Peak where players could sometimes fall off the course while taking a shortcut.
  • Fixed an issue where using a Mega Mushroom near the fence in Wario Stadium could cause the player to fall off the course.
  • Several other issues have been addressed to improve the gameplay experience.

Shoot ‘Em Up Truxton Extreme Launches on July 30

Clear River Games and Tatsujin have announced that shoot ’em up revival game Truxton Extreme is coming to Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam and GOG on July 30 for $24.99. Truxton Extreme is the first entry in the Truxton series in 38 years.

A Digital Deluxe Edition will be available for $29.99, and a physical edition will be available for $49.99 for Switch 2 and $39.99 for PlayStation 5 and Xbox Series X|S. A Truxton Extreme Thunder Master Edition will also be available with a a special box, an O-sleeve, an A5 hardcover art book, an A5 manga style soft cover manga, original soundtrack on a 2-disc CD jewelcase and a lenticular card. Early purchases for the Thunder Master Edition include a bonus Pipiru Plushie while supplies last.

Lastly, here’s an overview of the game, via Steam:

It’s On Like Truxton! 

Truxton Extreme delivers white-hot shooter thrills for masters and novices alike. Take down hordes of alien invaders with your Power Shot, Truxton Beam, Thunder Laser, Homing Shot, Star‑mine Shot, and more! Don’t forget to breathe as you face off against gigantic bosses in the ultimate battle for humanity’s survival

Retro Fury, Modern Firepower

The game’s content, sound, and visuals have all evolved since the 80s. Truxton Extreme is now fully rendered in 3D while preserving the series’ iconic design. Staring insect-like faces, writhing metal tentacles, long mechanical serpents, glowing eye-like lights, and spikes… In Truxton Extreme, you’ll face your worst nightmares—and blow them to pieces!

A Soundtrack to Save the World

Truxton has always been famous for its soundtrack, and Truxton Extreme is no exception. Original mastermind Masahiro Yuge returns with an explosive new score, packed with excitement and atmosphere. Experience iconic Truxton tracks reimagined from the original games alongside brand-new music. It’s the best of both worlds!

Together or Alone?

There are multiple ways to enjoy Truxton Extreme. The main mode is Story, where you follow three characters, level up as you go, and experience the narrative through an epic (and animated) manga series. For traditionalists, there’s Arcade, and if you want more firepower, Team will let you play together with a friend and share your lives and score. Then there’s a blistering score-attack Arena, Training and Tutorial too!

The Master of Unlocking

Do you love unlocking bonus content in games? Well, it’s your lucky day! In Model Viewer, you can check out the enemies you’ve defeated. And don’t forget to visit the mysterious Pipiru Village, home of all the cute Pipiru creatures. What happens when you evolve their home…?

The Piano Programmer with Laser Dreams

Truxton was conceived by Masahiro Yuge during his time at Toaplan, with the goal of creating a scrolling shooter where muscle memory was key. But Yuge wasn’t just a programmer, he was a classically trained pianist, bringing a unique and critically acclaimed approach to game design

Chainsaw Man – The Movie: Reze Arc ‘IRIS OUT / JANE DOE’ Vinyl is Now Available

Chainsaw Man - The Movie Reze Arc IRIS OUT JANE DOE vinyl

Milan Records and renowned singer-songwriter Kenshi Yonezu have released a new vinyl featuring the opening and ending theme songs of Chainsaw Man – The Movie: Reze Arc, “IRIS OUT” and “JANE DOE feat. Hikaru Utada.” The IRIS OUT / JANE DOE vinyl is available starting at $29.98 at various online stores.

Three remixes for Chainsaw Man opening theme song “KICK BACK” by Hudson Mohawke, Frost Children, and TOMGGG are also included on the Chainsaw Man – The Movie: Reze Arc vinyl. The music is pressed onto a single black 45 RPM vinyl, which is housed in a sleek single-pocket jacket with a fold-out insert and an illustration by Yonezu.

Chainsaw Man – The Movie: Reze Arc is heading to Crunchyroll in spring 2026, and the film is available now on digital. The movie initially opened on September 19, 2025 in Japan and September 24 internationally, followed by early theatrical screenings on October 22, 2025 in the U.S and the full premiere on October 24 in the U.S. and Canada with English dubs and English subs with Japanese voice-overs. 

The cast and staff of Chainsaw Man – The Movie: Reze Arc includes:

Japanese Voice Cast

  • Denji / Chainsaw Man: Kikunosuke Toya
  • Reze: Reina Ueda
  • Makima: Tomori Kusunoki
  • Power: Fairouz Ai
  • Aki Hayakawa: Shôgo Sakata
  • Pochita: Shiori Izawa
  • Beam / Shark Fiend: Natsuki Hanae

English Voice Cast

  • Denji / Chainsaw Man: Ryan Colt Levy
  • Reze: Alexis Tipton
  • Makima: Suzie Yeung
  • Power: Sarah Wiedenheft
  • Aki Hayakawa: Reagan Murdock
  • Pochita: Lindsay Seidel
  • Beam / Shark Fiend: Derick Snow

Staff

  • Original Story: Tatsuki Fujimoto
  • Director: Tatsuya Yoshihara
  • Screenwriter: Hiroshi Seko
  • Character Designer: Kazutaka Sugiyama
  • Assistant Director: Masato Nakazono
  • Sub Character Designer: Souta Yamazaki, Shun
  • Main Animator: Shoichi
  • Action Animation Director: Sota Shigetsugu
  • Art Director: Yusuke Takeda
  • Color Designer: Naomi Nakano
  • Color Script: Riku
  • Editor: Masato Yoshitake
  • Music: Kensuke Ushio
  • Distribution: TOHO
  • Production: MAPPA

Maximum The Hormone performs the the insert song “Hawatari Nioku Centi [2-hundred-million-Centimeter-long-blades] (70% Unlocked edit).”

The Chainsaw Man Assassins Arc anime is currently in the works with no confirmed release date. In the meantime, fans can read all 232 chapters of Tatsuki Fujimoto’s Chainsaw Man manga on Manga Plus overseas and Shonen Jump+ in Japan.

Comic Market 109 is Set for December 29 to 31

Comiket 109

The Comic Market Committee have announced that the Comic Market (Comiket) 109 convention will be held on December 29 to 31 as a three-day event. Comic Market 109 will mark Comiket’s return to the three-day event format nearly 5 years after the COVID-19 pandemic, ensuring anime, manga, and gaming fans have an extra day to explore the event.

Comiket 109 will be held at the Tokyo Big Sight venue, but East 4-6 Halls will be unavailable due to renovations. Before then, Comiket 108 will be held from the same venue on August 15 to 16 with East 4-6 Halls also being unavailable. 

Comiket 107 was previously held from December 30 to 31, 2025 at the same Tokyo Big Sight venue. The event commemorated the 50th anniversary of Comic Market, which was first held on December 21, 1975. Tokyo Big Sight’s East Halls 1-3 were not open for exhibiting spaces for Comiket 107.

Comiket 106 was held from August 16 to August 17, 2025, and it drew in 250,000 attendees across both days. The event drew in 120,000 people on the first day and 130,000 people on its second day. Comiket 106 had nearly 22,700 exhibiting spaces across its duration, which is a decrease from the near 29,000 spaces that were available during Comiket 105. This is due to ongoing renovations at Tokyo Big Sight’s East Halls 1-3.

AnimeJapan 2026 Reaches New Attendance Record of 156,000 Attendees

AnimeJapan 2026 attendance record

The staff of AnimeJapan 2026 confirmed that the event reached a new attendance record of 156,000 attendees across its two public days on March 28 to 29 at the Tokyo Big Sight. AnimeJapan 2026 brought in roughly 3,600 more attendees than last year’s AnimeJapan, which was the previous attendance record holder at 152,400. 

The AnimeJapan 2026 event featured over 130 exhibitor booths, which is another record high. There were four main stages with stage programs highlighting some of the year’s biggest anime releases, including One Piece, JoJo’s Bizarre Adventure Steel Ball Run, and Mushoku Tensei: Jobless Reincarnation Season 3. The event also had a Cosplayers World area and Family Anime Festa, with the former being held indoors and outdoors.

AnimeJapan 2027 and AnimeJapan 2028 will move to Osaka. For the first time ever, AnimeJapan 2027 will be held outside Tokyo at the Intex Osaka convention center from March 27 to 28 next year. It will follow the same business and public days format, with the precise venue for business days being “under review.” 

“‘AnimeJapan,’ which has been held in Tokyo for the past 13 years as ‘one of the world’s largest anime festivals,’ will be held in 2027 in Osaka—a city that has long flourished as a gateway for international trade and will welcome visitors from around the world for the Expo 2025 Osaka, Kansai, Japan,” the AnimeJapan committee said on the official website. “With the support of the Osaka Convention & Tourism Bureau, AnimeJapan will showcase the appeal of animation to the world from Osaka and strengthen Japan’s content industry, with the anime industry at its core.”

Go for It, Nakamura! Anime English Dub Cast Announced

Go for It Nakamura English dub

Crunchyroll has announced the English dub cast and crew for the TV anime adaptation of Syundei’s Go for It, Nakamura! manga, which premieres on April 1. 

The English dub cast and crew of Go for It, Nakamura! includes:

English Dub Episode 1 Cast

  • Nasim Benelkour as Nakamura
  • Patrick Pedraza as Hirose
  • Emi Lo as Hamaoka
  • Morgan Berry as Kana
  • Gillian Lange as Kawamura
  • Katie Wetch as Masako
  • Weston Loy as Mukai
  • Nate Grizzly as Oomori
  • Peyton Howard as Otogiri
  • Dalton Tindall as Takeuchi
  • Julie Shields as Female Teacher 
  • Doug Jackson as Male Principal
  • Students: Dayeanne Hutton, Meg McClain, Kelly Greenshield, Vanessa Benoit, Cheyenne Haynes, Monica Piskor, Trisha Mellon, Kimmie Britt, Jamie Lee, Lacey Deline, Dalton Walker, Matthew Elkins, Conner Allison, Brandon Allan Majella, Brayden Medlin, Sambob Park

English Dub Episode 1 Crew

  • Voice Director: Jad Saxton
  • Producer: Susie Nixon
  • Adaptation: Heather Walker
  • Mixer: Rickey Watkins
  • Engineer: Seth Aulds

Go for It, Nakamura! premieres on April 1 at 24:30 JST (April 2 at 12:30 a.m. EST) on Tokyo MX, Tochigi TV, Gunma TV, BS11, and Hulu in Japan. Hulu will stream a double-episode premiere in Japan, and Crunchyroll will stream the Go for It, Nakamura! anime in North America, Central America, South America, Europe, Oceania, the Middle East, and CIS as it airs in Japan.

Yasuyuki Okamura and Kento Nakajima perform the opening theme song “Shunpatsuteki ni Koi Shiyо̄ (Let’s Fall in Love Instantly).” Senri Oe performs the insert song “Glory Days,” and Princess Princess performs the insert song “Sekai de Ichiban Atsui Natsu.” 

The anime’s cast includes:

  • Chiaki Kobayashi as Okuto Nakamura
  • Yuki Sakakihara as Aiki Hirose
  • Takuya Eguchi as Sou Otogiri
  • Fairouz Ai as Hifumi Kawamura
  • Yukihiro Nozuyama as Kota Takeuchi
  • Atsushi Tamaru as Ryou Mukai
  • Makoto Koichi as Yuka Hamaoka
  • Yume Maihara as Masako Okuda
  • Tsubasa Sasa as Tsukasa Omori

Kappei Yamaguchi and Junko Takeuchi are also a part of the cast, but their characters have not been revealed yet.

© Nakamura-kun!! Animation Project

Aoi Umeki directs the anime, writes the scripts, and designs the characters. Drive is animating the series, Naoki Yoshibe is the assistant director, and Yasuko Aoki (Studio Monado) writing and overseeing the series scripts. Ayana Tsujita is the music composer.

Other staff members include:

  • Concept Director: Tetsuya Tatamitani
  • Art Director: Cheon Bok Lee (Studio Blue)
  • Color Design: Harue Ono (MAD BOX)
  • Director of Photography: Yū Wakabayashi (ENISHIYA)
  • Visual Director: Toshitaka Kanda
  • Editing: Yūsuke Ueno (Yanagi Editing Room)
  • Color Script: Yue
  • Prop Design, 2D Works: Ayumi Nagaki
  • Costume Design: Yumi Nakamura
  • Sound Director: Yoshikazu Iwanami

Syundei launched the Go for It, Nakamura! manga in December 2014. The series is still ongoing with the sequel manga, Go for It Again, Nakamura!, which launched in June 2017. Seven Seas Entertainment publishes the series in English. Lastly, here’s a synopsis of the series, via Seven Seas:

Nakamura is a shy boy who falls in love at first sight with one of his classmates–his dreamy high school classmate, Hirose. But there’s a problem: they haven’t met yet. And Nakamura is a total klutz who might bungle things before they even begin!

Dissidia Duellum Final Fantasy Reveals Onion Knight and Iroha Character Preview Trailers

Onion Knight in Dissidia Duellum Final Fantasy Character Preview

Square Enix has released character preview trailers for upcoming Dissidia Duellum Final Fantasy playable characters Onion Knight (VA: Jun Fukuyama) and Iroha (VA: Inori Minase). Onion Knight and Iroha will be added to Dissidia Duellum Final Fantasy this April, followed by Firion, Balthier, Rikku and Clive Rosfield in the coming months. 

 

Dissidia Duellum Final Fantasy is now available for Android via Google Play Store and iOS via App Store. Ahead of launch, Final Weapon had the opportunity to play Dissidia Duellum Final Fantasy for a preview to get a feel of the combat system, base roster of playable characters, the seasonal story, and so much more. 

Square Enix has released the Dissidia Duellum Final Fantasy original soundtrack on Amazon Music, Apple Music, and other music distribution services. Featuring original tracks and arranged fan-favorites, the original soundtrack of Dissidia Duellum Final Fantasy was composed by Final Fantasy XIV and Final Fantasy XIV sound team member Takafumi Imamura.

Here’s an overview of the new title, via Square Enix:

Warriors from the Final Fantasy (FF) series assemble in modern-day Tokyo to save the world from destruction in Dissidia Duellum Final Fantasy.

Fight in 3-versus-3 battles where two teams fight monsters and clash in a race to defeat the powerful boss faster than the enemy team!

Legendary FF Characters

Fight as one of several legendary FF warriors like Warrior of Light, Cloud, Lightning, and more, and take on the role of either Melee, Ranged, Agile, or Support. Choose the character that matches your playstyle and work as a team to take on powerful monsters!

More characters will be added over a period of time.

Exhilarating Action

Acquire various abilities and unleash them in battle to gain the upper hand. Customize your loadout from an array of abilities, including numerous newly drawn illustrations by a stellar team of artists.

Easy-to-Learn Controls 

Play with simple controls anywhere and on-the-go!
Change the control scheme to one that suits you best from various control settings.

Modern Story

Explore a new Dissidia story unfolding in modern-day Tokyo with Final Fantasy warriors brought to life with full Japanese voice acting and beautiful cel-shaded graphics. Get a glimpse into their daily lives and interactions with one another by watching chat messenger episodes.

Customization & Community

Show off your style by outfitting Final Fantasy characters in their original looks or new clothes fit to roam around the modern world! Collect original and arranged music tracks from your favorite FF games, edit your profile, chat with other players, and join the ultimate Final Fantasy community!

Nippon Sangoku Anime Reveals New Trailer, Visual, Ending Theme Song

The staff of the anime adaptation of Ikka Matsuki’s Nippon Sangoku manga revealed a new promotional video, four cast members, and a new key visual for the series. The promotional video also reveals the ending theme song “Chikai (Oath)” by Leina.

Nippon Sangoku key visual
©松木いっか/小学館/日本三國製作委員会

The new cast members include:

  • Kenyū Horiuchi as Yayakichi Hei
  • Shūichirō Umeda as Nagao Muuton
  • Shunsuke Sakuya as Akii Kura
  • Ayumu Murase as Tonotsugu Taira

The Nippon Sangoku anime premieres April 5 on Amazon Prime Video in over 240 countries. 

The Japanese voice cast includes:

  • Kenshō Ono as Aoteru Misumi
  • Asami Seto as Saki Higashimachi
  • Takashi Nagasako as Denki Taira
  • Jun Fukuyama as Yoshitsune Asama
  • Kazuhiro Yamaji as Mitsuhide Ryūmon
  • Yūichi Nakamura as Yasuaki Kaku
  • Taihi Kimura as Fuji III
  • Minami Tsuda as Ohga Wajima
  • Megumi Han as the narrator

Kazuaki Terasawa directs the Nippon Sangoku anime at Studio Kafka. Takahiko Abiru is handling the character design and also serves as the chief animation director. Teruko Utsumi handles series scripts, Seiki Tamura is the art director, and Kevin Penkin is the music composer. 

Additional staff members include:

  • Color Key Artist: Yūko Kobari
  • Compositing Director of Photography: Hayato Kifune
  • 2D/Special Effects: Kana Katō
  • Calligraphy: Kotoha Kiriyama
  • Editing: Daisuke Imai (JAYFILM)
  • 3D Director: Kōhei Ogawa
  • Sound Director: Shōji Hata
  • Sound Effects: Noriko Izumo
  • Sound Production: Sound Team Don Juan

Matsuki first launched the manga on Shogakukan’s Manga ONE app and Ura Sunday website in 2021. Shogakukan then began publishing the manga’s sixth compiled book volume in November 2024.

Lastly, here’s an overview of the series via MyAnimeList:

In the near future, Japan has witnessed the total collapse of civilization after a perfect storm of nuclear warfare, natural disasters, and systemic corruption ignited a revolution.

The nation has fragmented into three warring superpowers. This new era, the Three Kingdoms Period has begin, a time when diplomacy has withered away, replaced by a ruthless, unyielding struggle for power. Each territory pits its military might and dwindling resources against the others, desperate to seize absolute supremacy over what remains of the Japanese soil.

Aoteru Misumi, a low-ranking official who has spent his life languishing in the shadows. Though he lacks a prestigious military pedigree or noble lineage, Misumi harbors a formidable ambition to end the senseless bloodshed. He is determined to reunify the fractured nation, armed only with profound insight and a silver tongue capable of stirring the masses.

The legend of the man who would become known as a brilliant military strategist begins now!

Golden Kamuy Final Season Continues in Runaway Train Arc

The official website for Golden Kamuy Final Season has confirmed that the anime will continue with its “Runaway Train” arc this winter. A new Runaway Train key visual for the Golden Kamuy Final Season anime was also revealed.

Golden Kamuy Final Season Runaway Train
© Satoru Noda/SHUEISHA, GOLDEN KAMUY Project

Golden Kamuy Final Season is streaming with English subtitles and an English dub on Crunchyroll.

Awich x ALI performs the theme song, titled “Kogane no Kanata” (Beyond the Gold). 

The returning cast of Golden Kamuy Final Season includes:

  • Chikahiro Kobayashi as Saichi Sugimoto
  • Haruka Shiraishi as Asirpa
  • Eiji Takemoto as Sgt. Hajime Tsukishima
  • Hōchū Ōtsuka as Lt. Tokushirō Tsurumi
  • Jōji Nakata as Toshizō Hijikata
  • Katsuyuki Konishi as 2Lt. Otonoshin Koito
  • Kenji Nomura as Tatsuuma Uchiyama

Shizutaka Sugahara is the chief director of the anime at Brains Base, and Noboru Takagi oversees the scripts. Takumi Yamakawa is the character designer, Yukihiro Shibutani and Mao Miyake are the art directors, Magic Capsule handles sound production, and WOWOW is distributing. 

Golden Kamuy Final Season is based on the final arc of Satoru Noda’s Golden Kamuy manga. The anime follows up after the Sapporo Beer Factory Arc prologue films. 

Crunchyroll describes the anime as follows:

After the Immortal Sugimoto, AKA, Sugimoto Saichi, and the Ainu girl Asirpa reunited in the freezing land of Karafuto, Asirpa witnesses the death of Kiroranke and remembers the key to solving the mystery behind the missing gold. Sugimoto and Asirpa then renew their vows as partners.

But none of this changes the fact that Sugimoto is under the 7th Division’s control. While they continue their conflict with Lieutenant Tsurumi, who gets news about Asripa being found, how will Shiraishi Yoshitake, Tanigaki Genjirou, Tsukishima Hajime, and Koito Otonoshin, all move next after the perilous journey they shared together?

Meanwhile, the demon vice-commander of the Shinsengumi, Hijikata Toshizou, and his crew, who are competing against the 7th Division for the gold, continue to look for clues on the remaining tattoos. Also, the currently missing Ogata Hyakunosuke could also change the outcome of their progress. You won’t be able to look away from the continuing gold rush survival series that continues to take place up north!