The Super Mario Galaxy Movie Official Trailer Released, Rosalina and Bowser Jr. Castings Revealed

The Super Mario Galaxy Movie Official Trailer Released, Rosalina and Bowser Jr. Castings Revealed

Nintendo has released the official trailer for The Super Mario Galaxy Movie. Additionally, it has revealed the cast members who will play the role of Rosalina and Bowser Jr. 

The first trailer for The Super Mario Galaxy Movie teases the Sand Kingdom from Super Mario Odyssey and multiple galaxies that fans may recognize from Super Mario Galaxy. The trailer also features the debut of Megaleg from the original Super Mario Galaxy, as well as other hidden details and easter eggs. 

More importantly, it highlights the introduction of two iconic characters: Rosalina and Bowser Jr. Brie Larson, the Academy Award winning actress from Room and Captain Marvel, will voice Rosalina. Benny Safdie, director of The Smashing Machine and Uncut Gems, who has also acted in Oppenheimer and Obi-Wan Kenobi, will voice Bowser Jr. 

Check out the first official trailer for The Super Mario Galaxy Movie below:

Additionally, check out the first poster for the movie:

Mario Galaxy Poster

Previously, Shigeru Miyamoto confirmed that The Super Mario Galaxy Movie is in the final stages of development. The film will release in the United States on April 3, 2026 in theaters in the US. The movie will premiere on April 24, 2026 in Japan, three weeks after the US premiere. 

Nintendo released Super Mario Galaxy + Super Mario Galaxy 2 for Nintendo Switch for $39.99 on October 2. Final Weapon reviewed Super Mario Galaxy + Super Mario Galaxy 2  and rated it a 4.5/5, noting that the collection “brings two of Nintendo’s most beloved 3D platformers to Nintendo Switch with meaningful updates. These re-releases enhance the originals with sharper textures, 4K support, smoother performance, and a few quality-of-life additions. Overall, this is the definitive way to experience these two inventive and magical 3D platformers.” 

Million Depth Review – Breaking the Roguelike Mold

Million Depth Review - A Captivating Yet Frustrating Roguelike Visual Novel

This season has been massive for the roguelike/roguelite genre. What was once a very niche scene in the gaming industry has constantly been evolving in new and exciting directions. There are games like Hades II, which lean more towards a traditional roguelite with a beautiful art style and thrilling gameplay loop. On the flipside, there are more unique experiences like BALL x PIT, which blend the genre with popular gaming concepts, such as Breakout. 

Million Depth, the most recent game from publisher PLAYISM, fits more into the latter category. It leans more toward a roguelike, with all of the upgrades you’ve gathered being completely reset after each death, and story progression not continuing until you beat a run. However, developer Cyber Space Biotope has injected the genre with crafting mechanics, visual novel elements, and a story that highlights multiple timelines in one sci-fi universe. 

Million Depth is a fascinating game that had me captivated, emotional, and frustrated in equal measure. That said, the gameplay and story are overall quite great, despite some issues with the gameplay and progression mechanics. 

A Journey to the Center of the Earth

Million Depth Story

Million Depth begins with a character named Moma reflecting on her loneliness, as she sits as the last human aboard a space station, with her only company being messages from a mysterious figure on Earth whom she calls a friend. To assuage her loneliness, she decides to venture to the last known location of her friend, which just so happens to be one million kilometers below the Earth’s surface. 

Along the way, she finds remnants of human civilization that have still prospered despite a mysterious apocalypse that ravaged the planet. She also encounters robots with sentience, each with its own personality and characteristics. In theory, this would be the end of the story, but in typical roguelike fashion, the game doesn’t stop when you beat it for the first time. 

Unlike other roguelikes I’ve played, Million Depth follows the format of a visual novel. After your first run, you are greeted with a view of three different timelines, each with its own story. However, they all follow Moma, albeit in different situations. In fact, while each route features the exact same cast of characters, the way each of them behaves is so drastically different that they often feel like entirely different games. 

Million Depth Story

With this much variation, Moma needs to be an interesting character that makes you want to play through subsequent runs. Thankfully, she’s extremely charming across all three timelines. I found myself caring about her and her story in each route, despite the many differences in her characterization. For instance, in the third timeline, she’s far colder and more aloof, but as you progress, you see her begin to come out of her shell with the introduction of an animal companion. 

The other side characters are great as well. Along your journey, you’ll briefly encounter NPCs with unique dialogue that vary depending on the choices you’ve made in a run. While some characters remain static, like Drilly, a robot who’s trying to find purpose beyond just drilling constantly, their dialogue helps to give them life and provide levity to your runs, especially if you’re struggling. 

Million Depth Story

I will say, however, that the story premise sometimes feels derivative of other games. Namely, there are a lot of very obvious similarities to NieR: Automata, especially with the focus on the conflict between man and machine. Thankfully, once you get past the first route of the story, a lot of those similarities become less overt as Million Depth continues to introduce more new story elements. 

Easily my biggest issue with Million Depth is how it handles story progression. It takes inspiration from the visual novel genre in that you will constantly need to revisit conversations in order to unlock new content and progress. Although, I’m someone who is not particularly familiar with the VN genre, so I found the way these mechanics were implemented into the roguelike genre extremely frustrating. I spent hours trying to figure out how to unlock new content, but the UI, which showcases the different timelines and their differences, is quite obtuse and hard to decipher. 

Million Depth Progression

As a result, Million Depth doesn’t really hit the same heights as other games in the genre. That said, that’s more due to the high standard set by those other titles, rather than the poor quality of this game. Despite these issues, Million Depth does a great job of making subsequent runs feel compelling due to the strength of its narrative. A good narrative doesn’t mean anything, though, unless the gameplay is fun enough to make those runs fun. Thankfully, the gameplay of Million Depth was quite fun and thrilling, no matter how many times I played it. 

Fighting Through the Depths of the Earth

Million Depth Gameplay

The gameplay of Million Depth is particularly odd and especially unique. While a lot of games in the genre fall into a very specific gameplay loop, this employs a more real-time strategy-esque style. Despite the emphasis on strategy, combat can still feel desperate and frantic, which feels fantastic to play through, especially as you get used to the overall gameplay systems and progress further and further. 

When you first start your run, you will have a ring by your side. With that ring, you can craft a wide variety of different shapes that emphasize either attack or defense. At the start, you’ll have a hammer, which you can use to quickly wack enemies and deal efficient damage. As you progress further, you’ll unlock more blocks like spikes, steel blocks, and gold blocks, all of which can be assembled in various ways to enhance either your attack or defense. 

As you continue, you can reconfigure your weapon into something entirely new. What starts as a hammer can quickly transition into a double-bladed sword or even a projectile launcher. Further, in the second and third timelines, you can utilize a second ring, which allows you to build a defense-based shield that you can also reconfigure. 

Million Depth Crafting

When you encounter Drilly, you can ask him to break down the barriers in the small crafting box, which allows you to make bigger and stronger objects. While your weapons will be reset after subsequent runs, you still unlock new blocks that you can encounter. You also get access to blueprints, which you can use to make upgraded objects. For instance, you can make a sword hilt for a sword blade, which adds a higher damage multiplier. 

There are other methods that Million Depth employs to make each run feel unique. For one, you can pick one of three routes as you dive deeper into the depths of the Earth. Some of these routes force you into conflict with enemies, which may be dangerous for your run, but will reward you with new blocks. You can also find shelter to recover your health and battery, two key resources for each run. Further, you will encounter storekeepers who can give you healing items, blocks, and other rare materials in exchange for some of your own items. Along the way, you can barter with them to get more for less. 

Combat itself feels very satisfying, especially once you get the hang of it. Like a traditional RTS game, you can pause action by staying completely still, allowing you to assess your next move in advance. If you damage enemies without taking any damage yourself, you get a special statistic called grace, which you can use to get bonus damage with certain upgrades you can unlock on your journey. Plus, if you dodge enemy projectiles at the right time, you get a charge that goes toward the ability to completely pause time, allowing you to do extra damage to your enemies. 

Each route feels completely distinct, not just narratively, but gameplay-wise as well. As you’re attempting to continue the story, you will fight three different final bosses, each of which has different variations depending on how your route has gone up until that point. The third timeline in particular is quite difficult. Thankfully, if you’re someone who is struggling with the gameplay loop or is yearning for a greater challenge, there are three different difficulty options to make things either easier, harder, or somewhere in between. 

Million Depth Gameplay

When all of the many concepts that Million Depth hits you with come together in just the right way, it makes for a game that is fun, captivating, and exciting all at the same time. While there are some major issues, they don’t take away from just how strong the overall package is.

Find Your Purpose

Million Depth Conclusion

Compared to all of the roguelike/roguelite games I’ve played over the last few years, Million Depth stands apart as a true oddity. Instead of relying on the tried and true tropes that have made those games successful, it chooses to go in a new direction with concepts taken from RTS games and visual novels. In theory, this combination should not work whatsoever and should result in a mess of a finished project. However, when all is said and done, Million Depth is a really great time. 

I really clicked with the game’s story, despite its obvious inspirations. The characters and variation in the narrative, which spans across three different timelines and multiple subsequent playthroughs, are compelling. Despite my frustrations with the way the game handles story progression, I never found myself bored or exhausted by how Moma’s arc was told, especially because of just how charming she is as a character. 

Million Depth Gameplay

It also helps that the gameplay is deeply engaging. The crafting mechanic is really fun to play around with, plus the inclusion of multiple paths to choose from, shopkeepers to barter with, and multiple upgrades, each run feels completely unique. Furthermore, thanks to how fun the combat is and the abundance of accessibility options, you’ll have a great time regardless of your skill level in the roguelike genre. 

Million Depth is just another great example of just how malleable roguelike/roguelite games are. You can infuse any title with mechanics and concepts from all across the gaming medium, and you will get an experience that never fails to bring you joy and excitement. Even if Million Depth doesn’t quite reach the same heights as its predecessors, it is still a great pick for diehard fans of the genre. 

Disclaimer: PLAYISM provided a PC (Steam) copy of Million Depth for review purposes.

 

Atelier Ryza Secret Trilogy DX Pack Review – Extra Ingredients, Same Recipe

Atelier Ryza Secret Trilogy DX Pack Review - Final Weapon

Originally beginning in 2019, a new series within the Atelier parent series started – the Atelier Ryza Secret series. Not only did Atelier’s new girl, Ryza, capture hearts, but her games broke series sales records. Now, six years later, the stellar trilogy is getting a deluxe upgrade with additional Quality of Life, new story scenes, and gameplay additions. The real kicker? Each game also includes all previous DLC, AND the prices are slashed! Could this really be the time to jump on these games or settle in for a replay? Well, find out in our Atelier Ryza Secret Trilogy DX Review!

Not So Secret

If I’m being upfront about things, the main Atelier games that I have affection for are the Secret series games. Atelier Ryza: Ever Darkness and the Secret Hideout was my first Atelier game, period. After a slightly lukewarm start, I found a new darling RPG series that I knew needed to be explored further. Believe it or not, the Atelier games have been around quite a while, with the series making its debut on the original PlayStation. Atelier Marie received a remake a couple of years ago, and as I said in my review at the time, I consider it a fun and quaint game that I still enjoy giving the occasional quick play-through. Better yet, just in this year alone, we’ve received two new Atelier games: Atelier Yumia: The Alchemist of Memories & the Envisioned Land and Atelier Resleriana: The Red Alchemist & the White Guardian. This series absolutely won’t stop! And that’s all due in part to the success of the Atelier Ryza Secret series games. 

Admittedly, when I first played Atelier Ryza on Nintendo Switch, I didn’t immediately fall in love. I liked the art style and thought the focus on gathering was interesting, but it didn’t really click for me. The somewhat lackluster resolution and performance on Switch 1 also detracted from the experience. Towards the end of the game, I did start acclimating to what the series actually expects from the player in terms of crafting, combat, and exploration. I finished the game and discovered some newfound excitement for what the sequel could offer.

Atelier Ryza DX
Still some roughness on those edges, huh?

Ahh, Ryza 2… Honestly, this is my darling of the trilogy. I love the hub city, the ruin exploration is really fun, the streamlined combat maintains a balance of strategy and flow, and who doesn’t love Fi? I sure as heck do. When I first came off of Ryza 1, I didn’t love it, but I didn’t hate it. Most of the first entry’s gameplay systems didn’t really gel with me. A lot about it felt clunky and a bit slow, which isn’t bad per se, but wow. This sequel is a SEQUEL. Not many sequels can turn an unwise man into a wise man. The battles are sped up and involve more real-time elements — a hard upgrade in my opinion. But what’s truly my favorite thing about this sequel, beyond the story and characters, is the sense of adventure. You can tackle ruin exploration in different orders, and crafting new items to let you gain access to new maps or areas is amazing. Ryza 2 is truly an all-timer for me, and what made me a real fan of Atelier as a series. 

Ryza 2 may be my overall favorite, but a part of me wants to say that Ryza 3 is the best in the trilogy. If you’d like more details and thoughts, please check out my review of Atelier Ryza 3. In short, this game reminded me of Xenoblade because of how it handles seamless maps. My jaw dropped when I realized that the entire map of Ryza 1 is a region with all of the loading gates removed. Yeah, some depth of gameplay was lost in terms of battle strategy, but it was traded for ease of use and speed in quite literally every department. With the experience of the first two games under my belt, everything went smoothly. I crafted, I battled, and I discovered my way to a Platinum Trophy. If that doesn’t tell you how much I enjoyed Ryza 3, then I don’t know what will. 

A Deluxe Concoction?

Atelier Ryza 2 DX Fi
10/10

What’s in the bo- I mean, barrel? Well, as touched upon earlier, this re-release contains the full games, all of the free and paid DLC from the prior versions, and some spiffy new stuff to check out. Some of the features advertised were already added via an update celebrating the 5th anniversary of the Secret series. For the most part, it just fixed some bugs and added some QoL, such as adjustment options for graphics settings like Depth of Field, and other features like an autosave function for Ryza 1. Luckily, some of the new story content does add scenes that flesh out parts of the story we didn’t get to see firsthand, too. And as a big Fi fan, I can now truly give Ryza 2 a perfect score in my heart since he now flies about alongside Ryza and acts like a little support character. Very cute indeed. However, not all content is made equal now, is it?

Not to sound like a complainer that bites the hand that feeds, but these are such standard re-releases for an RPG. I suppose I was expecting more from Gust? Don’t get me wrong, I’m all for some extra goodies, especially since I do love the core experiences this package offers. Of course, it’s fun to see the characters who aren’t in Ryza 3 get some extra time in the limelight in a new area with their movesets updated from the second game’s combat. I’m down to have an extra adventure with Agatha and Romy, along with having them actually be playable party members. I enjoy this world, I love these characters, and the gameplay is fun. Ultimately, this stuff is almost a splashless drop in the bucket (or barrel?!) in terms of what the main games have to offer. Really, the extras are just a cherry on top of an excellent sundae. I just don’t always feel like eating the cherry because what I’m really after is the ice cream it rests upon. 

I’ve concluded that the DX releases of the Atelier games are all fairly standard re-releases. It seems most of them follow a similar formula, as this release, although I do hear that, specifically, Atelier Shallie did receive some major story updates. That’s not really the case this time, as the Secret series already had full stories and character arcs. Even though there is new story content, with some injected into the main games even, some of the major extra stories are accessible from the ‘Episode’ menu (the DLC menu). Yeah, for the most part, this collection is stuff that’s already been released via updates and DLC. While not a bad thing at all, it makes things like the lack of save data transfer more frustrating. I would have taken some of the new features and story scenes to have just been thrown into the Episodes like the rest of the content. It’s hard to complain about most of the upgrades, like the inventory expansion, but I wouldn’t say they’re definitive reasons to buy these new versions unless you’ve never played the trilogy or are a die-hard fan. Though if you don’t already have the original releases, you can’t purchase them any longer, as they are delisted.

Great Recipe, Miffed Execution

Atelier Ryza Secret Trilogy Deluxe Pack Screenshot

On paper, what’s not to like? Three great RPGs repackaged with all of the DLC of the original versions, PLUS some neat extra bonuses and features. Sounds great! Ideal even! Sadly, the devil is in the details, and he has a pitchfork. There are no save data transfers, much of the new content is confined to the DLC Episode menu, and the Quality of Life improvements were already introduced with the 5th anniversary updates.

This makes it challenging to recommend these games to previous players in some respects. Yeah, each game is now $20 cheaper with some extra content and QoL, but I don’t think that’s enough to justify repurchasing these games unless you’re a true fan. The core experience is mostly the same, and some incredibly minor extras aren’t magically going to make the games feel like fresh experiences.

However, this release is perfect for newcomers. If you missed out on these excellent games, now’s as good a time as any to check them out. Each game has its own strengths due to the slight differences in structure and gameplay elements, but you’re guaranteed neat stories with great characters, deep crafting, and fun combat. Pick these ‘Deluxe’ versions up if they pique your interest or nab them on sale when you’re itching for a slightly smoother and meatier replay. 

Disclaimer: Koei Tecmo provided a PlayStation 5 copy of Atelier Ryza Secret Trilogy DX Pack for review purposes.

Falcom is Working on Trails in the Sky 2nd Chapter, Ys X: Proud Nordics PS5 Version and New Ports

Trails in the Sky 2nd Chapter

Nihon Falcom released its September 2025 financials report and confirmed some of the studio’s upcoming projects, including development of Trails in the Sky 2nd Chapter (The Legend of Heroes: Trails in the Sky the 2nd) as a multi-platform worldwide release by September 2026. Falcom is working on a variety of ports and new titles as well, including a PlayStation 5 version of Ys X: Proud Nordics.

As mentioned in the report (via @Hansuke21), the Trails series has surpassed 9 million units sold worldwide, and Trails in the Sky 2nd Chapter will be the latest installment in the series. There were no details shared on the next Trails title set after the events of The Legend of Heroes: Trails beyond the Horizon, which is set to launch on January 15, 2026 in the west.

Trails in the Sky 1st Chapter is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 5, and PC via Steam. The game’s post-credits scene features a Trails in the Sky 2nd Chapter teaser, which previews pivotal scenes of the remake. Since the game’s launch this past September, various updates have been released to add features like a first-person mode, Image Quality / Performance Settings, and other quality of life changes.

Final Weapon reviewed Trails in the Sky 1st Chapter and gave it a 4.5/5, noting that the game is “the perfect introduction to Trails, with an outstanding cast, engaging gameplay, and a world impossible not to get invested in. The slow-burning narrative, while very enjoyable, can lead to monotonous sections of the game, but this is just a minor gripe considering the massive adventure at hand. New and old fans alike will fall in love with what is assuredly one of the best RPGs of the year.”

Artdink Reveals New ARTDINK GAME LOG Project and Games

ARTDINK GAME LOG Tail of the Sun

Studio Artdink has announced the ARTDINK GAME LOG project, which involves the porting and re-releases of games previously developed by Artdink. The first two ARTDINK GAME LOG titles are Tail of the Sun and Aquanaut’s Holiday. Tail of the Sun launches first on December 16 for Nintendo Switch and PC via Steam in Japan, followed by Aquanaut’s Holiday in 2026 and a third game at a later date.

Here’s an overview of Tail of the Sun, via the official Steam page: 

The “Weird Game of the Century” released on PlayStation returns! Tail of the Sun is a simple 3D action game where you control a caveman living a wild life. Wagashi-shaped nuts, An open-world field, and avant-garde techno music… Experience a wild, pure, and simple life.

Hone Your Beastly Skills! Primitive Life 3D Action

Tail of the Sun is a simple 3D action game where you control a primitive human as their guardian spirit, living a wild life.

Released for the PlayStation in 1994, its unique worldview earned it the reputation as a “once-in-a-century oddball game.”

The protagonist of this game is a primitive human. Their daily life was driven purely by instinct.

They slept when tired, gathered fallen nuts, hunted animals to satisfy their hunger.

This game recreates that wild, simple existence.

Wagashi-shaped nuts, an open-world field, scattered objects resembling human body parts, avant-garde techno music, and a caveman who suddenly falls asleep while head-sliding…

Experience a wild, pure, and simple life that appeals to your primal instincts.

Pile Up Ivory and Grab the Sun’s Tail!

The goal is to build a tower reaching the sun by stacking “ivory” obtained from hunting mammoths.

Primitive humans have weak legs and little strength, making even hunting small prey a struggle.

However, by eating nuts scattered across the field and the meat of hunted animals, they gradually grow stronger.

With this strengthened body, take down even stronger prey and develop your settlement.

Your strength will be passed down to the next generation of primitive people.

Someday, with a resilient body and weapons, you will be able to defeat your arch-enemy, the mammoth.

What will happen when the ivory tower reaches the sun?

Witness the next form of evolution.

RUSHING BEAT X: Return of Brawl Brothers Releases on March 19, 2026

RUSHING BEAT X: Return of Brawl Brothers

City Connection and Clear River Games have announced side-scrolling beat ’em up action game RUSHING BEAT X: Return of Brawl Brothers launches on March 19, 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. A physical edition will be sold for 5,980 yen on PlayStation 5 and 6,980 yen on Nintendo Switch 2 in Japan, and the Switch 2 version of RUSHING BEAT X: Return of Brawl Brothers will ship with full data on the game card.

Lastly, here’s an overview of the game, via Steam:

Introduction

Neo-Cisco has been shaken by organized crime, a deadly virus and more, and each time justice and right have prevailed thanks to a small band of brave fighters. Now, they must rise up again to face an overwhelming evil and discover the true mastermind behind these past events.

Jaleco’s *Rushing Beat* returns, bringing a beat’em up cocktail with new moves, new weapons, and new allies, and an exciting, two-player co-op story for double the impact!

Action

With easy-to-use auto-combos, even beginners can enjoy exhilarating action. Chain together your own combos with various actions like counterattacks, follow-up strikes, and weapon-based attacks. Most actions can be canceled with dashes or jumps. Master the cancel system and unleash even more consecutive attacks!

Throw techniques can be varied with key inputs. Send your targeted enemies flying, and if you throw them into the background, you can destroy normally unreachable objects, giving you a chance to acquire items!

As you land hits or take damage, your rage gauge increases. When the gauge reaches MAX, you enter rage mode. In addition to enhanced attack and defense abilities, you’ll also be able to unleash a finishing move called “Beat Rush.” Overcome evil with the power of righteous fury!

Chapter

Battle across varied locales: in shopping malls, slums, subways, and research facilities as you fight to uncover the truth and save the city once more! Challenge side-missions along the way, with challenges involving various actions and stage gimmicks!

Characters

With multiple characters, from series veterans Rick Norton and Douglas Bild and newcomers too, mastering the unique fighting style of each fighter is the key to success, with more unlocking more as you progress through the game. Two-player co-op adds a further layer of strategy, and fun: mix and match characters and find the perfect team!

Food

At the Tuff E Nuff, kitchen car, which also serves as a checkpoint in stages, you can combine the various food items you have. Creating combo meals with three types of food increases healing potential and may also grant special effects! Whether attacking or eating, combos are the way to go!

PlayStation Reveals New 27″ Gaming Monitor with DualSense Charging Hook

PlayStation 27" Gaming Monitor with DualSense Charging Hook

Sony Interactive Entertainment announced its new PlayStation 27″ Gaming Monitor with DualSense Charging Hook, which launches in 2026 for the U.S. and Japan. The new monitor features an IPS display up to 1440p resolution in supported PlayStation 5 and PC games, along with support for other PlayStation-centric features. More details about pricing and availability will be announced at a later date.

The new PlayStation 27″ Gaming Monitor features High Dynamic Range support with Auto HDR Tone Mapping that automatically adjusts HDR settings during setup on PS5 and PS5 Pro consoles when supported. What’s more, the monitor includes VRR support and refresh rates of up to 120 Hz on PS5 and PS5 Pro consoles and 240 Hz on compatible PC and Mac devices. 

As the name suggests, the monitor has a built-in Charging Hook for a DualSense or DualSense Edge wireless controller (sold separately). The new monitor supports VESA mounting and a slew of audio and connectivity options, including two HDMI IN ports (version 2.1) and one DisplayPort IN port (version 1.4). Players can take advantage of two USB Type-A ports and one USB Type-C port, which can be used with PlayStation Link Adapters or other devices. The monitor includes a built-in stereo speaker and 3.5mm audio output

Sony Interactive Entertainment also announced a Japan-only PlayStation 5 Digital Edition model will be released on November 21 for 55,000 yen (roughly $356, tax included). The Japan-only PlayStation 5 model can only be used with PlayStation Network accounts registered in Japan. The only system language is Japanese, and the system includes the base 825 GB of SSD storage space.

PlayStation 5 Digital Edition is Getting a Cheaper Japan-Only Model

PlayStation 5 Digital Edition Japan-only

Sony Interactive Entertainment has announced a Japan-only PlayStation 5 Digital Edition model will be released on November 21 for 55,000 yen (roughly $356, tax included). Pre-orders for this new PlayStation 5 Digital Edition Japan-only model will open on November 13 in Japan.

As shown in the November 11 State of Play, the Japan-only PlayStation 5 can only be used with PlayStation Network accounts registered in Japan. The only system language is Japanese, and the system includes the base 825 GB of SSD storage space. The new model is cheaper than the regular SKU PlayStation 5 in Japan, which is priced at 72,980 yen (roughly $473). This is likely Sony’s latest initiative to combat sales of Nintendo Switch 2, which costs 49,980 yen (roughly $340).

Sony Interactive Entertainment recently released its financial results for the three months ended on September 30, 2025, revealing that PlayStation 5 sales reached approximately 84.2 million units. According to sales numbers from the financial results, 3.9 million PlayStation 5 units were shipped worldwide during the latest quarter. This is up 100,000 units from the same period during the previous fiscal year. 

119 million active users were on PlayStation Network as of September 30, which is up three million from the same period exactly one year ago. Combined PS4 and PS5 software sales reached 80.3 million units during the quarter, resulting in a 2.6 million increase year-over-year.

6.3 million of the software sales were first-party games, which is up one million units from the same period last fiscal year. What’s more, 72% of the software sales were full game digital downloads, resulting in a 2% year-over-year increase from the same period in the previous fiscal year.

Octopath Traveler 0 Demo is Out Now on All Platforms

Octopath Traveler 0 demo

Following the release of the game’s story trailer, Square Enix announced a free demo for HD-2D turn-based RPG Octopath Traveler 0 is now available on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam.

The Octopath Traveler 0 demo featuring the game’s opening and the first chapter of three different story arcs from the Retribution story and the first chapter of the Restoration story—or for three hours. Save data from the demo transfers over to the full game.

Octopath Traveler 0 demo screenshot

Octopath Traveler 0 launches December 4, and digital pre-orders for Octopath Traveler 0 are live with a Travel Provisions bonus, featuring Healing Grape (M) x5, Inspiriting Plum (M) x5, Revitalizing Jam x2, and Icewind Mastery.

The Standard Edition costs $49.99, while the Digital Deluxe Edition costs $59.99. Digital Deluxe Edition contents include:

  • Deluxe Travel Provisions
    • Action Skills
      • Triple Strike Mastery
      • SP Saver Mastery
      • Extra JP Mastery
  • Consumable Items: 8 Types of Nuts (M)
    • Fortifying Nut (M)
    • Magic Nut (M)
    • Tough Nut (M)
    • Resistant Nut (M)
    • Light Nut (M)
    • Critical Nut (M)
    • Sharp Nut (M)
    • Slippery Nut (M)
  • Town Decorations: Festive Decoration Designs
    • Table with Roasted Chicken
    • Festive Arch
    • Large Festive Arch
    • Festive Flag
    • Grand Vase
  • Digital Art Book

Save data from the following HD-2D titles unlocks bonus items:

  • Octopath Traveler – Blue Cait Statue: Slightly increases EXP and leaves obtained while placed. Effects from decorations of the same type do not stack.
  • Octopath Traveler II – Blue Octopuff Statue: Slightly increases JP obtained while placed. Effects from decorations of the same type do not stack.
  • BRAVELY DEFAULT FLYING FAIRY HD Remaster – Fortifying Nut (M): Greatly increases Phys. Atk.
  • Dragon Quest III HD-2D Remake – Nourishing Nut (M): Greatly increases max. HP.
  • Dragon Quest I & II HD-2D Remake – Invigorating Nut (M): Greatly increases max. SP.

LET IT DIE: INFERNO Gets a New Trailer Ahead of G-STAR 2025

LET IT DIE INFERNO

GungHo Online Entertainment and Supertrick Games released a new trailer for survival action roguelite game LET IT DIE: INFERNO ahead of the G-STAR 2025 event, which takes place from November 13 to 16 at the Busan Exhibition and Convention Center. LET IT DIE: INFERNO will also be playable at G-STAR 2025, and GungHo Online Entertainment will be giving away merchandise, including t-shirts, badges, and stickers.

During October’s Steam Next Fest, players had the opportunity to play a limited-time LET IT DIE: INFERNO demo to “battle through the chaotic depths of the Hell Gate” and experience the gameplay loop. Players could also visit Iron Perch to shop and upgrade “Body Mastery.”

LET IT DIE: INFERNO is coming to PlayStation 5 and PC via Steam on December 3. Pre-orders for LET IT DIE: INFERNO are now available in the PlayStation Store an Steam with a special in-game reward.

Standard, Deluxe, and Ultimate Editions are available with the following items:

  • Standard Edition ($24.99):
    • Digital copy
  • Deluxe Edition ($44.99):
    • Everything in Standard Edition
    • Support Pack
    • Sasuke Body Bundle
    • Ability to create game rooms 
  • Ultimate Edition ($59.99):
    • Everything in Deluxe Edition
    • Power-Up Support Pack 
    • Ten Body Bundle 

Deathverse: Let It Die released on September 28, 2022 for PlayStation 4 and PlayStation 5, followed by PC via Steam on October 5, 2022. The console and PC versions had their services suspended on July 18, 2023 in order to facilitate its re-development as a “roguelike exploration game.” This past June, GungHo Online Entertainment filed a new trademark for LET IT DIE: INFERNO, pointing toward it being the redeveloped version of Deathverse: Let It Die.