SEGA’s financial results presentation for fiscal year ended March 2026 confirmed that the Persona series exceeded 3 million copies sold in the past year from April 2025 to March 2026. Roughly 880,000 copies were sold in the fourth and final quarter of the fiscal year (January to March 2026), contributing to a total of 3.22 million copies sold for the Persona series.
To further break down the Persona sales, SEGA confirmed that 960,000 copies were sold from October to December 2025, which is a revision from the original 980,000 figure in reported sales for the third quarter. 630,000 copies were sold from April to June 2025, and 750,000 copies were sold from July to September 2025.
The sales include digital copies sold and physical shipments for Persona 3 Reload, the latest entry in the series. The Nintendo Switch 2 version of Persona 3 Reload released during the third quarter in October. Persona 3 Reload would go on to surpass 2 million copies sold across all platforms.
ATLUS is currently developing Persona 4 Revival, a remake of 2008’s critically acclaimed Persona 4 for PlayStation 5 via PlayStation Store, Xbox Series X|S via Microsoft Store, and PC via Microsoft Store and Steam. Persona 4 Revival is available to wishlist now, and the remake will be available on Xbox Game Pass day one. In the meantime, fans can catch up with Persona 3 Reload and Persona 5 Royal on modern platforms, including Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam.
Lastly, the Steam page describes the game as follows:
Crafted with passion by the dream team that redefined side-scrolling beat ’em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.
Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.
As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.
Meet the outcast heroes of Talamh, each with their unique fighting style.
From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.
Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra’s oppression.
During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.
Office furniture company Branch and SEGA have teamed up to reveal and launch its new Branch x SEGA Gaming Chair Collection on branchfurniture.com, with prices starting at $569. The Branch x SEGA Gaming Chair Collection includes the Sonic Chair, Genesis Chair, and Dreamcast Chair, all of which are inspired by SEGA’s rich gaming history.
Branch’s new gaming chairs will be the first ever launched under the SEGA brand. Each chair is reimagined and based on Branch’s Ergonomic Chair Pro platform. Featuring design details that pull from the SEGA’s beloved IPs, the new chairs feature custom fabrics, textured armrests, branded casters and checkboard accents, in addition to the ergonomic features of the Ergonomic Chair Pro.
Each chair offers 14 points of adjustment, including 5D armrests, height and pressure-adjustable lumbar support, independent forward tilt, seat depth, recline with continuous tilt tension control, and more. The synchro-tilt mechanism brings alignment through synchronized seat and backrest movement, ensuring support and comfort during long work or play sessions. The chair also brings a high-density seat cushion, performance mesh backrest, and headrest.
Available now at branchfurniture.com for $569, the Sonic Chair features blue tones and a checkered flag lumber detailing, red-and-gold accents, and Sonic-themed caster wheels. The Genesis Chair and Dreamcast Chair are available for $629 with colorways and designs inspired by the classic SEGA Genesis and Dreamcast consoles. All three chairs from the Branch x SEGA Gaming Chair Collection ship with a custom Branch x SEGA welcome kit, branded assembly guide, and Branch’s standard warranty.
Some games are extremely upfront in their presentation. A glance at some details, and it can give you enough confidence in what to expect. This is what I thought when I first saw Clockwork Ambrosia, a metroidvania built on the core mechanics of gun tweaking and customization. Starting as a secondary project way back in 2011, this is a game born from a single inspiration. One that it never strayed from for more than 10 years.
Unsurprisingly enough, the aforementioned inspiration is Super Metroid. But not because of its gameplay structure, because of its charge combos. Nathan Hiemenz, the Realmsoft studio founder and team lead, wanted to expand on that idea. What if you had an entire system meant to change how weapons behaved? And from then on, the game had its vision locked in place.
Hiemenz does cite other inspirations, too. When it comes to movement and game feel, he tried to make the game more Mega Man X instead of Metroid. When it comes to the gun builds, he wanted it to feel as satisfying as pulling off the right combo for Slay the Spire. With these foundations set in place, work on Clockwork Ambrosia began.
Clockwork Ambrosia’s Engine Problems…
One last thing that needs to be mentioned before talking about the game itself: Realmsoft uses its own in-house engine, one that was built from scratch. While usually engine choices aren’t relevant enough to point out, in this case, there are a couple of problems that make it inevitable. Mainly, that the game will likely launch without a Steam Deck verification.
At the time production on the game started, smaller game engines for indie productions weren’t as robust as they are today. The decision to use their own background in programming to make their own engine seemed like a sensible choice then. However, Clockwork Ambrosia was never a full-time endeavor for the team. During the time the game was in development, the industry saw the release of the Steam Deck and a slight rise in the popularity of Linux as an OS choice because of it.
Steam helped Linux gaming evolve greatly, but there’s still work to do.
I use CachyOS as my daily driver. I played most of Clockwork Ambrosia in it, and the game definitely broke with a certain frequency. Constant frame drops and weird glitches kept popping up, no amount of fiddling made it any better. Proton versions, windowed, exclusive fullscreen, capped framerate, nothing stopped the game from eventually just breaking. The upside is that glitches never softlocked me or made me lose progress, but they areannoyances.
To fix said issues, I had to restart the game frequently. It is mostly playable if you’re the type of person that enjoys janky titles regularly. But since the game is only available on PC, you can only get a smooth “console-like” experience on Windows. While I haven’t extensively tested the game on my Windows partition, I couldn’t replicate any of the glitches I’ve seen during my time playing on Linux.
Keeping it Simple
Even the game won’t bother with grandiose explanations, and that’s fine.
With that out of the way, let’s talk about the game itself. First and foremost, this is a very gameplay-focused experience. Your first moments in the game consist of a short cutscene showing Iris, the game’s aero-engineer protagonist, flying on her blimp and unceremoniously being attacked by a mechanical dragon. After surviving the crash, a single text box appears to tell you “Iris’ vacation was off to a great start”. That is the level of complexity that you can expect from the game’s narrative.
It’s safe to say that the story isn’t the focus of Clockwork Ambrosia, which is par for the course, honestly. In fact, it’s rare that a metroidvania emphasizes story rather than non-linear exploration and sharp controls. I can’t exactly fault an independent production for deciding to allocate their dev time accordingly, and leave the story as nothing but context to why we’re doing what we’re doing.
Credit where it is due, there are a few recurring jokes that can be genuinely funny, but otherwise there’s very little to be discussed on this front. Even when it comes to other artistic qualities, they can all be summed up as “sufficient.” Visuals are good, if not a tad derivative. The soundtrack is fine, with a few tracks that can get annoying if you linger in that biome for too long. Sound effects are probably the most engaging part of the non-gameplay package, which isn’t that surprising since they’re pretty much needed to make each gun sound and feel unique.
The Engineer is Engi-Here!
How am I going to stop some from tearing me a structurally superfluous behind?
So let’s address the flagship mechanic, the gun crafting. As the core of the game, you can definitely feel the depth of this system. The game only offers you 4 guns, but each one of them can function in many unique ways depending on the parts you find and how you combine them. The biggest point in Clockwork Ambrosia’s favor, there is no “2% more poison damage” modifications. Every part you slot matters, and combining them effectively is where the challenge lies.
A Mega Man-like plasma rifle, a pair of classic cowboy revolvers, a grenade launcher, and a rocket launcher are just a few of the weapons you can utilize. The initial plasma rifle starts exactly like the most vanilla Mega Man X weapon you can imagine. Three rapid shots with a cooldown, and a stronger charged shot. By the end of the game, you can tweak it to become a never-ending machine gun, an extremely powerful charged shot that one-shots almost anything, a balanced three-shot burst that is versatile in both DPS and ease of aim, or maybe just a cone shotgun burst to clear the screen.
The answer? Use a gun…
That’s just one example; each weapon can be modified with drastically different effects. Some of these include crowd control, burst damage, sustained DPS, utility, plus the possibility of firing at weird angles and hitting enemies from the safety of cover. The biggest limitation is your own experimentation with the add-ons. Some effects aren’t immediately obvious, and I couldn’t thoroughly test if some effects are just poorly worded or bugged, but they undeniably offer plenty to fiddle with and increase your power.
The only real problem with this system is that combat can quickly become unbalanced the more as you continue to test out different builds. At around 70% completion, I got a loadout for a grenade and a rocket, both of which allowed me to clear rooms without effort and kill bosses in less than 10 seconds. I don’t fully consider that a downside, but it can be a deal-breaker for any player who enjoys the challenge that metroidvanias offer in their combat (like Tevi, for example).
…and if that doesn’t work. Use more guns.
Overall, Clockwork Ambrosia does a great job with its core mechanics. Finding new parts, expanding your slots, and trying different combinations are all really engaging parts of the gameplay. While it’s an undeniably rich feature worthy of praise, there’s a second aspect to any metroidvania that’s also important: the progression and movement.
Lackluster Exploration
Here’s my personal bias when evaluating metroidvanias: I vastly prefer titles with tools that give an absurd amount of freedom in their use, over ones that give limited utility. When abilities are little more than glorified keys to specific doors, it leads to a suffocating design where you feel like you’re just playing a linear platform with a ton of backtracking. Meanwhile, a game that gives you enough freedom to sometimes break the sequence of events without softlocking itself is arguably the ideal that every game in the genre should strive for.
Clockwork Ambrosia picks the safe option of being perfectly in the midpoint between those. None of the abilities are particularly interesting or new, and in the first hours of the game, you’re heavily corralled into a specific path. While the game does open up after a few upgrades, it also commits the cardinal sin of making the double jump a late-game unlock. For every good idea in its movement system, there’s a limitation that hampers what you can do with it.
The end result is a game that technically delivers on the promise of non-linear exploration, but rarely rewards a player who goes out of their way or thinks outside of the box. When a chest is on the horizon, but it feels like you need an air dash to get it, there’s no point in trying to get it without one. Even though there are a few times you can “bend the rules,” so to speak, it’s usually not worth the time spent doing complicated tricks when the power-up you need usually isn’t far ahead.
Sometimes it’s just a puzzle that you can do immediately, or wait for a power-up to bypass it entirely.
In other words, it’s a game that clears a minimum standard of non-linearity for it to be enjoyable, but it’s not too creative on that front to make it truly memorable. For all your player expression needs, please tweak your guns to become the most laughably broken version of themselves.
A Relatively Safe Experience
Up until this point, I haven’t mentioned that the game has armor equips and a (very rudimentary) upgrade system, and that’s deliberate. While I’m not entirely opposed to mechanics that force you to farm for item drops, Clockwork Ambrosia does nothing really interesting with it. While guns give you ultimate freedom, your armor has a very obvious “best in slot” choice every time. Since the game doesn’t even have a bestiary to tell you who drops what and where, you’re incentivized to always hoard and never upgrade things you aren’t using. It is a system that exists in this game, and the only one I would call “half-baked”.
The end result is a metroidvania with around 20 to 25 hours of content. It took me 31 to finish it, but a lot of that time was wasted trying to reproduce bugs or stubbornly attempting to sequence break. The game does little to really surprise you, but it’s also consistently above-average and will never disappoint you either. Overall, I would say that the title is definitely worth the time for any fan of the genre.
For a wider audience, though, maybe it’s a good idea to wait for that Steam Deck verification to play it on the go. Clockwork Ambrosia is a decent game by itself that shows promise for Realmsoft’s future if they decide to further invest in it. I would say that the most important lesson here is that even if you want to make a game from scratch, maybe it’s not necessary to start by inventing the universe, yeah?
Disclaimer: Clockwork Ambrosia was reviewed on PC (Steam Deck).
Pearl Abyss, the developers behind Crimson Desert, has announced that it’s still developing its two upcoming games, DokeV and PLAN 8. Resources are now being diverted to the former, which is now in pre-production.
DokeV is described as a “creature-collecting open world action-adventure…filled with intriguing stories and set in a unique, vibrant world.” On the other hand, PLAN 8 is an “exosuit MMO shooter.” The release date and platforms for both games are currently unknown, though its likely that DokeV will release first considering its now in pre-production. Pearl Abyss’ most recent game, Crimson Desert, launched on March 19 for Mac, PlayStation 5, Xbox Series X|S, and PC via Steam for $69.99. A Deluxe Edition is also available for $79.99 with Standard Edition contents and the Deluxe Pack (Kairos Pack, Balgran Shield, and Exclaire Horse Tack Set).
Initially, the game reached 2 million copies after just one day. Then, its sales doubled to 4 million copies after two weeks since its release. As of April 15, the game has sold over 5 million units. Its sales statistics will only continue to grow in the coming months. Lastly, here’s an overview of Crimson Desert via Steam:
An Open-World Action-Adventure
Welcome to the beautiful yet brutal continent of Pywel. From the snow-blasted mountains of Kweiden to the verdant expanses of Akapen and the towering ridges scattering the Crimson Desert, this land is a testament to nature’s grandeur. Yet, amidst this beauty, the continent stands locked in war as factions vie for unprecedented power. Discover adventure, explore exciting locations, and fight thrilling battles as you travel across an incredible open world filled with wonder and mystery.
Kliff and the Greymanes
“This is our mission.”
Join Kliff, captain of the Greymanes, and his comrades as they embark on a relentless journey to defend Pywel and fulfill their mission. Along your perilous path stands both dependable allies and countless foes who will stop at nothing to see your downfall. Face trials to uncover the truth of the catastrophe looming over Pywel and restore peace to the continent.
Kodansha has revealed the winners for the 50th Annual Manga Awards. The awards in question include Best Shōnen Manga, Best Shōjo Manga, and Best General Manga.
Gachiakutawon Best Shōnen Manga, with the runner-ups being Utsuranain desu, The Fragrant Flower Blooms With Dignity, and Ichi the Witch. Re-Living My Life with a Boyfriend Who Doesn’t Remember Me won Best Shōjo Manga. The runner-ups were In the Clear Moonlit Dusk, A Star Brighter Than the Sun, and Gazing at the Star Next Door. Finally, The Darwin Incidentwon Best General Manga. The other nominees included Spacewalking With You, Nezumi’s First Love, Heisei Haizan-hei Sumire-chan, and Mii-chan and Yamada-san.
Lastly, here’s an overview of the anime, via Crunchyroll:
Crawl back from the abyss of Hell to change this lousy world!
Rudo lives in the slums of a floating town, where the poor scrape by under the shadow of the rich who live a sumptuous life, simply casting their garbage off the side, into the abyss.
Then one day, he’s falsely accused of murder, and his wrongful conviction leads to an unimaginable punishment—exile off the edge, with the rest of the trash.
Down on the surface, the cast-off waste of humanity has bred vicious monsters, and if Rudo wants to have any hope of discovering the truth and seeking vengeance against those who cast him into Hell, he will have to master a new power and join a group known as the Cleaners who battle the hulking trash beasts of the Pit!
Pocketpair recently trademarked the name and logo for Palworld Online in both the United States and South Korea. Pocketpair has not revealed any official information about the new title.
Currently, Palworld supports online multiplayer with either four-player cooperative play or in 32-player dedicated servers. It’s possible that it could be hinting at a new dedicated mode for Palworld when it releases version 1.0 later this year. Either way, Pocketpair seems committed to expanding the Palworld property with the introduction of Palworld Mobile, the More Than Just Pals dating simulator, and an official card game.
Palworld is currently available now on Mac, PlayStation 5, Xbox Series X|S, and PC via Steam. The recent major update, version 0.5.0, brought crossplay to all platforms, dedicated servers for the Mac version, Photo Mode, and so much more. The Steam page describes the game as follows:
In a harsh environment where food is scarce and vicious poachers roam, danger waits around every corner. To survive, you must tread carefully and make difficult choices…even if that means eating your own Pals when the time comes.
Pals can be mounted to traverse the land, sea and sky—allowing you to traverse all kinds of environment as you explore the world.
Want to build a pyramid? Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.
Make use of Pals and their skills to make fire, generate electricity, or mine ore so that you can live a life of comfort.
Some Pals are good at planting seeds, while others are skilled at watering or harvesting crops. Work together with your Pals to create an idyllic farmstead.
Nintendo has announced a new bundle for the Nintendo Switch 2, called the Choose Your Game Bundle, which will cost $499.99. It will be available for a limited time starting in June at participating retailers.
As the name implies, the console includes a download code that can be used to redeem one of three games at no additional cost. Players can choose between Mario Kart World, Donkey Kong Bananza, and Pokémon Pokopia. The bundle will allow new owners to save up to $30 in value. The announcement comes just a few days after Nintendo revealed that September 1, the recommended retail price of Nintendo Switch 2 will increase from $449.99 to $499.99 (tax excluded) in the U.S., and in Canada, the price will increase from $629.99 CAD to $679.99 CAD (tax excluded).
That same day, Europe will also receive a price increase for Nintendo Switch 2 from €469.99 to €499.99 (tax excluded). In Japan, the price of the Nintendo Switch (Japanese-language system, Japan only model) will increase from ¥49,980 to ¥59,980 starting May 25, and the multi-language system model’s price remains unchanged. To compensate for the price change, Nintendo announced that the Nintendo Switch 2 lifespan is planned to last as long as the original Switch. The original Nintendo Switch initially released in March 2017, and while it is still available and playable, its lifespan technically ended when the Nintendo Switch 2 released in June 2025.
As such, it’s safe to say that the Switch 2 could end up lasting eight years and could receive support from 2025 all the way until 2033. Considering the recent announcement of a “robust software lineup” in the future to compensate players in the wave of the price increase, it seems that Nintendo is intending to support the Switch 2 for quite a while.
NetEase has revealed the new characters that will release in season 8 of Marvel Rivals: Devil Dinosaur and Cyclops. The season will start with the release of Devil Dinosaur on May 15.
Season 8, titled “Sins of Alchemax,” will add a new Doom Match map called Alchemax Headquarters, new accessories, and a PC optimization update to lower the game’s size. It will also feature nerfs for Deadpool (Vanguard) and Invisible Woman, and buffs for Rocket Raccoon, White Fox, Iron Fist, Spider-Man, Moon Knight, Wolverine, Star-Lord, Squirrel Girl, Emma Frost, and The Thing. Most notably, the season will include Devil Dinosaur, a relatively obscure character from Marvel Comics. He’s accompanied by the voice of Lunella Lafayette, also known as Moon Girl, his best friend. He will be a Vanguard (Tank).
Recently, in a new interview with IGN, Marvel Games executive producer Danny Koo confirmed that a Nintendo Switch 2 version of Marvel Rivals is in development. The announcement comes just over a year after the game initially released in December 2024. When asked about the Switch 2 version, Koo stated that “We’re working on it, but when we have news, we’ll announce that one.” When asked once again, he reconfirmed that “We will do it.” Only time will tell when exactly the port will release.
Lastly, Marvel Rivals is available now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam. Devil Dinosaur will release alongside season 8 on May 15. Cyclops will be available at some point in June.
Natsume has announced Harvest Moon: Echoes of Teradea, the next entry in the Harvest Moon series, will launch on September 24 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC via Steam. Pre-orders for Harvest Moon: Echoes of Teradea are available now on Amazon and the Natsume Store. Fans who pre-order will receive the Lupo Baby Wolf plush at no additional cost while supplies last.
Several new screenshots were also revealed:
Get the latest details on Harvest Moon: Echoes of Teradea below, courtesy of Natsume:
Farm, explore, and discover!
Embark on an unforgettable journey in the enchanting world of Teradea, where peaceful farm life meets thrilling adventure!
Raised in the quiet comfort of Bloomfield Village, your life is about to change forever. A mysterious mist creeps from the Forest of Echoes, wild beasts roam under the cover of night, and strange disasters threaten villages across the land.
Explore a vast, living landscape filled with hidden caves, remote islands, and lively towns. Build your farm, forge friendships, and even find love as you shape your destiny in Teradea. Travel alongside your animals – each with special abilities that help you leap across terrain, break through obstacles, and uncover valuable treasures.
Along the way, you’ll meet unforgettable allies like the Harvest Goddess and ingenious inventor Doc Jr., befriend powerful Guardian Spirits, and take on the mysteries behind earthquakes, violent storms, and a looming darkness that threatens everything you know.
Key Features
Massive Open World Exploration – Teradea is a sprawling world packed with diverse regions—from peaceful villages to lush wilderness. Explore maze-like caves filled with ore and gems, uncover nautical charts to reach remote islands, and discover rare collectibles and animals not found anywhere else.
Romance & Relationships – Meet and build relationships with 10 unique characters—5 bachelors and 5 bachelorettes. Form deep bonds, experience heartwarming events, and choose your perfect partner to build a life together.
Animal Companion System – Travel with a variety of animals, each offering unique abilities that go beyond simple companionship. Use them to reach hidden areas, destroy obstacles like rocks and fallen trees, and uncover secrets scattered across Teradea. Your companions are essential for both exploration and adventure!
Campsites & Travel System – The world is too large to explore in a single day! Set up at campsites to rest, recover stamina, and cook meals by the fire. Meet traveling merchants who offer exclusive items you won’t find anywhere else.
Expanded Player Movement – Jump, climb ladders, and scale vines to reach previously inaccessible areas. Combine your movement skills with your animal companions to fully explore every corner of the world.
Power Statue Mini-Challenges – Discover glowing Power Statues hidden throughout the world, each offering quick challenges or puzzles. Free dormant Power Wisps to earn Power Wisp Fruits, then trade them at the Forest Goddess Statue to boost stamina and unlock useful abilities.