Natsume has announced Harvest Moon: Echoes of Teradea, the next entry in the Harvest Moon series, will launch on September 24 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S and PC via Steam. Pre-orders for Harvest Moon: Echoes of Teradea are available now on Amazon and the Natsume Store. Fans who pre-order will receive the Lupo Baby Wolf plush at no additional cost while supplies last.
Several new screenshots were also revealed:
Get the latest details on Harvest Moon: Echoes of Teradea below, courtesy of Natsume:
Farm, explore, and discover!
Embark on an unforgettable journey in the enchanting world of Teradea, where peaceful farm life meets thrilling adventure!
Raised in the quiet comfort of Bloomfield Village, your life is about to change forever. A mysterious mist creeps from the Forest of Echoes, wild beasts roam under the cover of night, and strange disasters threaten villages across the land.
Explore a vast, living landscape filled with hidden caves, remote islands, and lively towns. Build your farm, forge friendships, and even find love as you shape your destiny in Teradea. Travel alongside your animals – each with special abilities that help you leap across terrain, break through obstacles, and uncover valuable treasures.
Along the way, you’ll meet unforgettable allies like the Harvest Goddess and ingenious inventor Doc Jr., befriend powerful Guardian Spirits, and take on the mysteries behind earthquakes, violent storms, and a looming darkness that threatens everything you know.
Key Features
Massive Open World Exploration – Teradea is a sprawling world packed with diverse regions—from peaceful villages to lush wilderness. Explore maze-like caves filled with ore and gems, uncover nautical charts to reach remote islands, and discover rare collectibles and animals not found anywhere else.
Romance & Relationships – Meet and build relationships with 10 unique characters—5 bachelors and 5 bachelorettes. Form deep bonds, experience heartwarming events, and choose your perfect partner to build a life together.
Animal Companion System – Travel with a variety of animals, each offering unique abilities that go beyond simple companionship. Use them to reach hidden areas, destroy obstacles like rocks and fallen trees, and uncover secrets scattered across Teradea. Your companions are essential for both exploration and adventure!
Campsites & Travel System – The world is too large to explore in a single day! Set up at campsites to rest, recover stamina, and cook meals by the fire. Meet traveling merchants who offer exclusive items you won’t find anywhere else.
Expanded Player Movement – Jump, climb ladders, and scale vines to reach previously inaccessible areas. Combine your movement skills with your animal companions to fully explore every corner of the world.
Power Statue Mini-Challenges – Discover glowing Power Statues hidden throughout the world, each offering quick challenges or puzzles. Free dormant Power Wisps to earn Power Wisp Fruits, then trade them at the Forest Goddess Statue to boost stamina and unlock useful abilities.
SNK has announced that it has established a new studio alongside Tekken series creator Katsuhiro Harada, titled VS Studio. The announcement comes just a few months after he departed Bandai Namco.
In a press release, Harada states that the studio’s philsophy is “beyond tradition, crafted to perfection.” He further outlines the mission statement of VS Studio:
We will combine technology, sensibility, and world-class expertise to pursue the ultimate. From a free, open, and spacious environment, we will generate new ideas and create memorable games. We established this studio to bring this vision to life.
The “VS” in VS Studio holds various meanings. It represents our roots in “Video game Soft (VS Development Division),” the spirit of “Versus” challenging tradition, and many other meanings symbolizing innovation and challenge, such as “Visionary Standard,” “Volition Shift,” and “Vanguard Spirit.”
Having been involved in game development for many years, I’ve constantly considered how I want to spend my time as a developer and what kind of environment allows developers to perform at their best. VS Studio is one answer to that question.
By bringing together technology and knowledge, and working with passionate colleagues, we aim to deliver the best gaming experiences to users worldwide. VS Studio aspires to be a studio that continues to take on such challenges, and we are looking for new team members who share our vision.
Check out the video message announcing the establishment of VS Studio below:
It is unknown if Harada will contribute his expertise to the many fighting games under SNK’s banner. The most recent one, Fatal Fury: City of the Wolves, is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store.
Shueisha and ATLUS will release volume 4 of the Metaphor: ReFantazio manga series by Yōichi Amano on June 4 in Japan, exactly one year following the first volume’s release. Pre-orders for Metaphor: ReFantazio manga volume 4 are available now on Amazon Japan. Shueisha is currently publishing the Metaphor: ReFantazio manga series on Manga Plus in English, so those who prefer to read digitally may catch up on new chapters.
SEGA and ATLUS also announced various dates for the Metaphor: ReFantazio Orchestra Concert World Tour, which spans across six countries and eight cities around the world. All of the music is composed by renowned composer Shoji Meguro. Each performance includes a 45-piece orchestra, a choir, and multiple vocal soloists performing new orchestral arrangements of the game’s music.
Metaphor: ReFantazio is available for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Microsoft Store. A digital Metaphor: ReFantazio Guidebook Edition was released on January 12 featuring the digital game, the new English-only Essential Digital Strategy Guide, digital art book, digital soundtrack, the Shujin Academy School uniform set, and the Jouin High School uniform set. Fans who own the ATLUS 35th Digital Anniversary Edition automatically receive a free copy of the guide.
Final Weapon reviewed Metaphor: ReFantazio and gave a 5/5 score, noting that it’s “a masterful RPG that defies expectations, and it’s the pinnacle of its genre. Players are plunged into an amazing and complex fantasy setting as a protagonist setting out to right the wrongs of its kingdom: the United Kingdom of Euchronia. Along the way, players meet several well-written characters, including a tremendous threat of a villain. ATLUS refined and perfected the calendar and turn-based battle systems to create an all-time classic. This is absolute brilliance.”
The staff for the TV anime adaptation of Takata’s I Made Friends with the Second Prettiest Girl in My Class light novel series revealed a new promotional video and three new cast members. The promo video for I Made Friends with the Second Prettiest Girl in My Class includes the song “Hi no Ataru Kotoba (Words in the Sunlight)” by reGretGirl.
reGretGirl performs the opening theme song “Submarine Youth,” and Koresawa performs the ending theme song “Zutto Ichiban ni Shitene.”
The main cast includes:
Haruki Ishiya as Maki Maehara
Manaka Iwami as Umi Asanagi
Sayumi Suzushiro as Yū Amami
Ikumi Hasegawa as Nina Nitta
Yūko Kaida as Masaki Maehara
Shizuka Itō as Sora Asanagi
Minami Tsuda as Miki Yagisawa
Hideki Tachibana directs the anime at CONNECT, with Keiichirō Ōchi overseeing and writing the series scripts. Shoko Takimoto is the anime’s character designer.
Additional staff members include:
Assistant Director: Takumi Shibata
Costume Design: Kana Hayashi
Chief Animation Directors: Shoko Takimoto, Kana Hayashi
Takata launched the I Made Friends with the Second Prettiest Girl in My Class series in November 2020 in Kadokawa’s Kakuyomu website. Kadokawa’s Sneaker Bunko imprint began publishing the novel series in print in December 2021, and Rin Ono launched the manga adaptation in Comic Alive+ in 2022.
Yen Press is publishing the manga adaptation in English. Lastly, here’s an overview of the story from Yen Press.
Maki Maehara is always on his own at school. He has no friends or hobbies others share, and he doesn’t expect the upcoming academic year to be any different, even surrounded by new faces. And six months later, it seems like he was right—until he runs into his popular classmate Umi Asanagi at a video store! Always at the center of attention and called the “second prettiest in class” by the boys, Asanagi’s from a totally different world. But it turns out the two have more overlapping interests than just the B-grade movies they came to check out…and Asanagi asks Maehara to be her friend!
With Vengeance, Sincerely, Your Broken Saintess Season 2 will premiere in October 2026, Animation ID announced in a new teaser trailer on X (formerly Twitter). The new staff and returning cast of With Vengeance, Sincerely, Your Broken Saintess Season 2 was also revealed.
The returning cast of the anime includes:
Asami Seto as Rua
Sōma Saitō as Sven
Momo Asakura as Arianne
Kazuki Ura as Garrett
Kazuyuki Okitsu as Cezee
Saya Fukase will direct the anime at IMAGICA Infos / Imageworks Studio. Yūichi Imaizumi is the sound director, Hiroki Nozaki and Airi Kobayashi handle sound effects, onoken is the music composer, and Kazuya Takahashi oversees the production.
SORAJIMA and Aminohada’s With Vengeance, Sincerely, Your Broken Saintess vertical-scrolling webtoon is available to read via Pocket Comics. Pocket Comics describes the series as follows:
Rua is a saintess candidate who possesses the power of healing. But her ability had one flaw: she could only heal others by transferring their wounds onto herself. Because of this, others bullied her, calling her the “Fallen Saintess.” But it didn’t bother Rua because her best friend Arianne always stood up for her.
One day, Rua’s crush, Commander Garrett, was on the brink of death from a beast attack. Rua healed him, which left her on the verge of death. When she woke up, she learned that all the credit was given to Arianne, and she finally saw her best friend’s true color. Devastated, Rua is lost and helpless when the second prince appears in front of her with a tempting offer. What would happen to Rua as she begins her new life as a villainess?
Going forward, SEGA will continue to review its pillars for medium- and long-term growth, and the company has lowered the priority of F2P games. Rovio will continue its efforts of global GaaS games, but it will first focus on rebuilding. The previously announced SEGA revival titles, including Crazy Taxi, Golden Axe, Jet Set Radio and Streets of Rage, were not affected by the cancellation of the Super Game project, and the games will continue to be in development at SEGA.
Flagship titles for SEGA in the current fiscal year include Stranger Than Heaven, the new multi-platform action game from Like a Dragon series developer Ryu Ga Gotoku Studio, or RGG Studio for short. According to the presentation, SEGA also plans to release four or more games that leverage mainstay IPs in the current fiscal year and continue a similar cadence of game releases in 2028 and 2029.
SEGA’s “Super Game” was initially expected to release by March 2026 as part of a 5-year plan with a budget of over $800 million. The project itself involved a number of online “AAA” games that would leverage SEGA’s wide range of technologies. Over the years, the Super Game project would be a point of contention for fans as the company put an enormous budget and long-term plan into “AAA” projects.
The Computer Entertainment Supplier’s Association have revealed a new teaser video for Tokyo Game Show 2026 alongside a new visual by illustrator Zashikiwarashi, a commemorative giveaway campaign, the first wave of official “TGS BOOSTERZ” influencers, and much more for the upcoming event. As previously announced, Tokyo Game Show 2026 will take place as TGS’ first five-day event at the Makuhari Messe in Chiba, Japan from September 17 to September 21, 2026. The first two days of Tokyo Game Show 2026 will be business days, followed by three days of access for the general public, which gives attendees an extra day to enjoy the exhibitions and demos.
This year once again, the main visual is created by illustrator Zashikiwarashi, who has attracted attention for delicate artwork and a unique worldview.
Along with the visual expressing this year’s Tokyo Game Show 2026, which will be held for the first time over five days, a teaser video raising anticipation for Tokyo Game Show 2026 has been released today on the official Tokyo Game Show YouTube channel, X, Instagram, and other social media platforms.
Teaser Video Release Commemorative Giveaway Campaign
To celebrate the release of the teaser video, a giveaway campaign will be held on the official Tokyo Game Show X account.
In this campaign, three pairs (six people total) will receive one-day admission tickets for the public days of Tokyo Game Show 2026, which marks the 30th anniversary of Tokyo Game Show.
Please check the official Tokyo Game Show X account for application methods and participation conditions.
We will continue to share various campaigns and the latest information, so please follow the official Tokyo Game Show social media accounts.
First Wave of Official Influencers “TGS BOOSTERZ” Announced
For Tokyo Game Show 2026, the official influencer “TGS BOOSTERZ,” themed around “boosting and sharing the appeal of Tokyo Game Show with the world,” will return following last year.
Creators and celebrities active across various fields including game streaming, reviews, and creative activities from both Japan and overseas will participate.
Through social media and video streaming, they will share the latest Tokyo Game Show information and the excitement of the venue in real time, boosting enthusiasm among game fans worldwide.
To commemorate the 30th anniversary this year, many TGS BOOSTERZ members, totaling 30 people, are scheduled to participate.
Using BOOSTERZ social media posts as a starting point, we will develop promotions that generate buzz and heighten anticipation even before the event begins.
As the first wave, the appointments of Ella Freya, Kayane, Junpei Zaki & Taizo Zaki, and Shao Dow have been confirmed.
Tokyo Game Show 2026 Exhibitor Applications Closing Soon! Friday, May 22*
The exhibitor application deadline for Tokyo Game Show 2026, Friday, May 22*, is approaching.
This year, through reviewing exhibition hall layouts and dispersing large-scale booths in pursuit of maximizing and optimizing exhibition space, we are making it possible for even more companies to exhibit.
In addition to game fans and business professionals, we are planning to actively invite domestic and international press and influencers, making this an excellent opportunity to promote exhibitors’ products globally.
For details, please refer to the official Tokyo Game Show 2026 website and exhibitor guide.
*Applications for booths of 42 spaces or more closed on Friday, May 8.
Advertising and Sponsorship Applications Also Approaching Deadlines
At Tokyo Game Show 2026, various advertising and sponsorship plans are also available alongside exhibition opportunities.
Please note that application deadlines differ by plan.
Tokyo Game Show 2026 Event Overview
Name: Tokyo Game Show 2026
Organizer: Computer Entertainment Supplier’s Association (CESA)
Co-Organizers: Nikkei Business Publications, Inc., Sony Music Solutions Inc.
Dates:
September 17, 2026 (Thu) Business Day 10:00 to 17:00
September 18, 2026 (Fri) Business Day 10:00 to 17:00
September 19, 2026 (Sat) Public Day 9:30 to 17:00
September 20, 2026 (Sun) Public Day 9:30 to 17:00
September 21, 2026 (Mon/Holiday) Public Day 9:30 to 16:00
*Opening hours differ between Business Days and Public Days.
*Opening hours on Public Days may be advanced by 30 minutes depending on circumstances.
Venue: Makuhari Messe (Exhibition Halls 1–11, International Convention Center), TKP. Tokyo Bay Makuhari Hall
Good Smile Company and Chime Corporation have announced that PATLABOR The Case Files, the new 3D action game based on the Mobile Police Patlabor mecha media franchise, will launch in summer 2026 for PlayStation 5 and PC via Steam. The game will feature Japanese voice-overs with English, Japanese, Korean, Traditional Chinese, and Simplified Chinese language options.
Pre-orders for the physical PATLABOR The Case Files Standard Edition (PlayStation 5) are available now for 6,380 yen at Japanese retailers and will be available soon at Playasia. A Special Edition will be available for 11,220 yen at the Good Smile Company online store. Special Edition continues include the game, an exclusive “MODEROID Griffon the Case Files: Color Ver.” limited edition plastic model, and the 30-track original soundtrack CD.
The staff of PATLABOR The Case Files includes mechanical supervisor Yutaka Izubuchi, script supervisor Kazunori Itou, and character art supervisor Akemi Takada.
Lastly, here’s an overview of the game, via the official Steam page:
Relive numerous iconic scenes from “Mobile Police Patlabor” in this home console 3D action game. Play from different perspectives— Main Missions as Special Vehicle Section 2, and Another Side Missions as their adversaries. Over 20 Labors appear in the game Master everything from the Ingram to the Griffon and Type Zero Includes Simulator Mode where you can engage in shooting practice and Labor-vs-Labor combat.
Story
Labors. The generic term for robots developed for industrial use. Widely adopted in construction and civil engineering, crimes involving Labors rapidly increased. The Metropolitan Police Department established the Special Vehicle Section 2 Patrol Labor Squadron to counter this threat. Thus the “Patlabor” was born.
In the Nintendo Today app, Nintendo announced that a new Mineru’s Construct amiibo for The Legend of Zelda: Tears of the Kingdom will launch on September 17. The announcement of the Mineru’s Construct amiibo celebrates the 3rd anniversary of The Legend of Zelda: Tears of the Kingdom, which launched on May 12, 2023.
The new Mineru’s Construct amiibo features moveable arms, allowing players to adjust and pose it. Players can use the amiibo in The Legend of Zelda: Tears of the Kingdom to receive various items and rewards, including a special fabric for Link’s paraglider. The in-game fabric glows in the dark while you explore at night or in caves.
Fans can also look forward to the “Secrets of the Zonai” The Legend of Zelda: Tears of the Kingdom artbook from Nintendo and Dark Horse. Two editions of the artbook will release on October 20 for both $59.99 and $119.99, respectively. The second edition, titled the “Hero’s Edition,” costs $119.99 and includes an exclusive cover, a map of the Depths printed on cloth, an art print of Link and the Sages, and a beautiful replica of the Secret Stone of Time. Both are available to order now via Dark Horse.
The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch and Nintendo Switch 2. Players who already own the original Nintendo Switch version may purchase the Nintendo Switch 2 Edition Upgrade Pack for $9.99 to get improved performance and features on Switch 2. The upgrade pack is also included at no additional cost with Nintendo Switch Online + Expansion Pack.
Almost ten years ago, the release of Stranger Thingson Netflix kickstarted a wave of media designed to hearken back to the so-called “golden age” that was the 1980s-1990s. For so long, it felt like you couldn’t watch a movie or play a video game without seeing the same aesthetic over and over again, and it got old very quickly. Nowadays, the trend has thankfully died down, but every once in a while, one will slip through the cracks and breach the mainstream. As such, when I first discovered Mixtape, I feared that it would fall into the same cliches that I had grown to despise.
Mixtape is described as a love letter to the music of the 80s and 90s that captures the final hours of a friend group from the era before they all go their separate ways. It’s a coming-of-age story while also being a “mixtape of mechanics” and music alike. Before launch, I worried that it would simply focus on the same themes of growing older at the expense of a fun gameplay loop. After playing the gamefor myself, though, I am relieved to say that I was completely wrong. Mixtape is pure magic and, aside from a few issues here and there, is an easy recommendation.
Greatest Hits
Mixtape focuses on a small friend group of high school students: Van Slater, Cassandra Morino, and protagonist Stacey Rockford. Stacey will be departing for New York in a day, and as such, the three have one night to spend time together before they must go their separate ways. Thankfully, Stacey has created the perfect mixtape of songs that will serve as a greatest hits of their friendship, as the three experience their past and present through dreamlike sequences and bittersweet moments while they come to terms with the imminent horror that is the future.
If you’ve seen movies like Ferris Bueller’s Day Off, then you’ll quickly realize that the narrative premise at the heart of Mixtape isn’t exactly unique. However, it’s clearly not trying to be. The game wears its influences on its sleeves, and its overall charm frequently overshadows the few moments where it feels too reliant on the films and shows that inspired it. A lot of that charm comes from the characters, dialogue, and, of course, the choice of songs that play throughout the “greatest hits” of this friend group.
The characters of Van Slater, Cassandra Morino, and Stacey Rockford are so rich and realized so beautifully by the voice talent and dialogue. Each has a very distinct personality that doesn’t fit into any archetype that you’d expect from the era. Sure, Slater may seem like the typical stoner slacker on the surface, but his kind and creative soul is the glue that holds the group together. Cassandra may appear like the cliched book smart girl who doesn’t have a rule-breaking bone in her body, but she’s the biggest delinquent of the entire group.
Easily the best character in the game, though, is Stacey herself. From a distance, she may seem like the average tomboy obsessed with rock and roll. Yet, her love of music comes from a very genuine and relatable place of her hating the concept of silence. Every moment of her life has to have a background track, and every time something happens that throws off her playlist arrangement, she goes through a mini background. That trait, and her overall character, was one that I related to a lot.
That sense of relatability is a consistent theme throughout the game. Even if you weren’t raised in the 80s, you’ve met someone like Cassandra, Slater, and Stacey. Perhaps you even embodied some of their most unique or bizarre traits. The resonance you may feel with these characters can largely be attributed to the writing. A lot of dialogue in media set in the 80s and 90s runs the risk of quickly becoming dated because of the use of era-specific slang. While there’s plenty of that in Mixtape, the genuine heart in each line that every character speaks keeps it from getting too cringeworthy.
Every once in a while, a character will say words like “cha” or “narcs,” but they’re balanced out by the frequent heartfelt conversations that they will have with each other. For example, there’s a part where Stacey is feeling emotionally distraught after an argument with a friend, and she finds herself unable to listen to the next song on her mixtape. However, Slater convinces her to give it a shot, saying that “if the music can make the moment…maybe it can change it too?” Additionally, the ending where the protagonists finally say goodbye to each other is absolutely devastating and managed to make me emotional in ways I haven’t felt in a long time. Overall, the writing is fantastic and avoids a lot of the pitfalls that other period pieces often suffer from.
Of course, I’d be remiss if I didn’t mention the music that Mixtape uses. The game boasts a wide range of licensed tracks from the era, each of which provides a backing to every narrative beat throughout the story. Unlike other games that occasionally use real-world songs, there isn’t any “content creator mode” that replaces the tracks with royalty-free music, because, as the developers have stated, every scene is designed to fit the respective song, rather than the other way around. This choice pays off in spades, cause the selection of songs placed throughout Mixtape is genuinely perfect.
From Yesterday’s Hero by John Paul Young, which plays during a climactic chase, or Love by The Smashing Pumpkins, which serves as a catharsis for Stacey, each song is implemented fantastically. Every time a new track is about to play, Stacey herself introduces it via a little synopsis that provides details on the song itself, the band, and her thoughts on it. What I especially loved is that the tracks aren’t ones that you’d traditionally expect from projects like this. Sure, there are nods to some popular ones, like two tracks from Transformers: The Movie, but you’re not going to be hearing Starman by David Bowie at any point during your playthrough. What this meant was that I got to discover tracks I’ve never heard of and quickly add them to my very own playlist, which is the highest compliment that I can give Mixtape‘s soundtrack.
Easily my favorite song choice in the game.
As a whole, there are pretty much no issues I have with Mixtape‘s story, writing, and soundtrack, as all of these elements are executed flawlessly. The gameplay and visuals are pretty great as well, though sadly not handled as immaculately as its other components.
A Mixtape of Music, a Mixtape of Mechanics
When I first discovered Mixtape at a Day of the Devs event, I figured that the narrative and music would take center stage, and as such, that the gameplay mechanics would take a backseat. I set my expectations accordingly beforehand, preparing myself for very few moments where I was directly taking control of characters. After playing the game for myself, there actually turned out to be more interactivity than I expected, and I generally enjoyed the gameplay sequences present throughout Mixtape. That said, there were still a few shortcomings worth mentioning.
To start with, every time Stacey introduces a new song in her mixtape, there’s a new gameplay style that accompanies it. For example, the aforementioned chase sequence with Yesterday’s Hero features a side-scrolling platforming segment where you have to avoid obstacles. When The Touch by Stan Bush (featured in Transformers: The Movie) plays, there’s a segment where you play baseball in an empty field that slowly expands the more home runs you land. Each section plays around with different mechanics that aren’t necessarily limited to one genre.
Some of my favorite gameplay sections in Mixtape were the ones that were more peaceful and relaxing. One instance takes place around halfway through the game, where Stacey witnesses one of her friends hanging out with someone she doesn’t like, despite said friend saying they were unavailable to hang out just a few minutes earlier. Most of All by B.J. Thomas plays as Stacey slides backwards in a monochrome setting, and you can control her as she slides into objects that react with realistic physics. It may not be as interactive as you would hope, but it still manages to capture the tone of the moment expertly.
That idea is key to understanding how Mixtape approaches its gameplay: much like how each song “makes the moment,” so too do the mechanics that each moment introduces. Rather than being rich with replayability or different options for progression, it instead focuses on creating a living and breathing music video that immerses you into Stacey’s mindset in subtle and sometimes uncomfortable ways. One of the best examples of the latter is when Stacey describes her first kiss, and the gameplay sequence has you controlling the individual tongues of both her and her boyfriend at the time as they slowly slide against each other. It is exactly as awkward as you’d expect a first kiss to feel, even if you haven’t experienced it yourself.
That being said, while the game does a great job of feeling like a living music video, I kind of wish there were more moments where you could take direct control of the character. Specifically, I feel like there could’ve been parts where choice played a more direct role and there was a little bit more replayability, whether it’s different ways to approach a gameplay sequence or direct control over some of Stacey’s dialogue in Life is Strange-esque sequences. Mixtapes or playlists that are compiled are designed to be listened to over and over again; however, once you beat this Mixtape in particular, there really isn’t any reason to return to it.
My biggest issue with Mixtape, though, wasn’t with the gameplay and instead lies with the visuals. The visuals overall look really nice and combine a cel-shaded style with a lower framerate, which makes it look like an old cartoon that you would find on Cartoon Network in the late 90s/early 2000s. That said, on the Nintendo Switch 2 specifically, the performance is a little rough. Characters often have a very blurry look to them in handheld mode, and the lower resolution at which Stacey is rendered often distracts from the emotion of certain scenes. I usually wouldn’t mind this issue, considering I played it on Switch 2, but considering how many indie and AAA developers alike have managed to make games look gorgeous on the hardware despite its lower capabilities, it’s certainly a shame that Mixtape couldn’t make the same effort.
Still, these issues are not enough to distract from just how good Mixtape is as a complete product. Sure, the gameplay may be lacking, but it justifies the lackluster execution by making an experience that feels like a living and breathing mixtape. Plus, considering the short four-hour runtime and $19.99 price point, this is a must-play regardless of your interest in how it handles its mechanics, as its narrative and use of music will keep you engaged from beginning to end.
The Joy of Nostalgia
In all the years since I graduated high school, I never once missed it. I didn’t miss the bullying, having to wake up early so I didn’t miss the bus, the frustrating classes, and most of all, I didn’t really miss any of my friends. Even now, there are one or two people from that time in my life that I still keep in contact with, and I never once had a desire to reach out to any more. The countless high school movies that I watched since graduation didn’t fill me with any pining for any sort of “golden age,” and I was all too eager to leave the past as a far-off memory. Mixtape changed that for me.
Beethoven and Dinosaur have created a genuinely beautiful experience that isn’t designed as a love letter to the 80s/90s, but is instead meant to be a tribute to friendship as a concept that’s bolstered by a backdrop of incredible songs. The narrative is handled perfectly, despite its similarities to other coming-of-age stories, thanks to the great dialogue and characters. Further, the music choices themselves are brilliant. They managed to expose me to artists and tracks I’ve never heard of before, but have now found their way into my very own playlists.
The limited interactivity in certain gameplay sequences, while sometimes frustrating because of the lack of replayability, is offset by how meaningful each new mechanic feels in the context of the section in which it’s introduced. To be honest, my only real issue with Mixtape is with the lower quality visuals on the Nintendo Switch 2 version. The low resolution that characters are often rendered at occasionally distracts from some of the more emotional story beats. Yet, this issue is quite minor compared to just how well executed the rest of the game is.
Mixtape managed to instill in me a level of nostalgia I haven’t felt in a long time. When the credits rolled, I had to fight off tears as I wondered how my old high school friends were doing after all these years. Since I beat it, I’ve been asking myself if I should try to reach out to my old contacts, which I never thought I’d be thinking about any time soon. Even if I never do, though, I will be forever grateful to how Mixtape managed to make me feel joy when thinking about a time in my life that I once looked at with contempt. Despite the lacking gameplay and visuals, the story, music, and characters of Mixtape have made it a game that is already one of my favorites in 2026.