Trails in the Sky 1st Chapter Reveals Switch 2 Frame Rate and Resolution

The Nintendo eShop page for the Nintendo Switch 2 version of Trails in the Sky 1st Chapter has revealed new details about performance and frame rates for the game. In addition to improved performance over the Nintendo Switch version, fans can enjoy sharper visuals in docked mode on Nintendo Switch 2.

According to the Nintendo eShop, Trails in the Sky 1st Chapter Nintendo Switch 2 Edition includes “enhanced gameplay” with up to 4K at 30 FPS and 1080p at 60 FPS. These likely refer to performance and quality-focused graphics modes that players could be able to toggle via in-game settings.

Trails in the Sky 1st Chapter launches September 19 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, and PC via Steam worldwide. Fans who purchase Trails in the Sky 1st Chapter on Switch can upgrade to the Nintendo Switch 2 Edition ($1 upgrade pack fee). Players can test out the battle system in the Trails in the Sky 1st Chapter Prologue demo, which supports save data transfers over to the full game. 

The Trails in the Sky 1st Chapter SteelBook Edition ($79.99) will be available on launch day, September 19, while the Bracer Edition ($179.99) will be delivered between November 15 and December 15. A Launch Celebration Pack will be available to all players two weeks after the game’s launch for a one-month period, but it will always be available to those who purchase one of the two Trails in the Sky 1st Chapter Collector’s Editions.

What’s more, Trails in the Sky 1st Chapter will receive various DLC packs, which will be released between September 19 and October 2. The Trails in the Sky 1st Chapter DLC packs feature various cosmetics and additional items.

Crunchyroll to Release Kaiju No. 8 Season 1 Limited Edition Set and More in December 2025

Crunchyroll revealed its upcoming slate of Blu-ray releases for December 2025, including the Kaiju No. 8 Season 1 Limited Edition set on December 9. The  Kaiju No. 8 Season 1 Limited Edition set and new Blu-ray releases will be available in the Crunchyroll Store and participating retailers.

The Kaiju No. 8 Season 1 Limited Edition set is packaged in a glow-in-the-dark box with a special slip cover. Contents of the set include a glow-in-the-dark acrylic standee of Kaiju No. 8, five art character cards (Kafka, Reno, Kikoru, Hoshina, and Mina), a metal-finish art card featuring Kaiju No. 8, and a top secret 160-page art book with Japanese staff interviews, concept art, storyboards, and much more. Standard and Limited Edition releases include promo videos, music videos, and creditless opening and ending sequences.

What’s more, Crunchyroll will be releasing the director’s cut version of Re:ZERO -Starting Life in Another World- Season 1 as a special SteelBook release on December 9. The new home release includes new box art and a 119-page art book featuring episode details, character bios, setting artwork, and much more.

Further, Crunchyroll revealed its lineup of Blu-ray releases for December, which includes Black Butler -Public School Arc-, Spice and Wolf: MERCHANT MEETS THE WISE WOLF Season 1 Part 2, KONOSUBA – God’s Blessing on this Wonderful World! Season 3, and Tower of God: Workshop Battle Season 2 Part 2.

Here’s the release schedule (subject to change):

December 2, 2025
December 9, 2025
December 16, 2025

Troleu Review − Welcome Aboard

TROLEU Review - Final Weapon

When I was in my early teens, I foolishly left my school bag with all my homework on a public transport line. I immediately started panicking, thinking no teacher would ever believe I had done the homework, but left it on a public vehicle. It sounds like an excuse I googled on the internet, with other noteworthy classics like “the dog ate my homework”. As it had only been an hour since this careless mistake, I returned to the vehicle when it circled back in my area again and, fortunately, found the bag untouched. Now, you might be asking why I am mentioning this story? Well, because there is no way this would happen in Troleu, as nearly every other passenger is either trying to scam, steal, or start a fight with you.

Being a Trolleybus Conductor Is A Lively Business

Troleu has a fairly simple premise. You assume the role of a nameless trolleybus conductor, and your task is to issue tickets to customers and collect payment by accepting cash, card, or checking their annual bus passes. However, half of these customers are not law-abiding citizens and will attempt to score a free ride by handing over fake money or goods. It’s down to you to catch them out. But you can’t just politely ask someone to leave the trolleybus if you find them up to no good. That would be far too easy, wouldn’t it? The only way to get them to leave is by physically kicking them off the moving vehicle or throwing them out after you’ve beaten them up.

If you’re thinking to yourself, this sounds absolutely hilarious and unhinged, then you would be right. Some of the people you can end up fighting include old grandmas, young kids wearing bootleg TikTok tops, and even mothers holding a baby. Like, seriously, what makes you think you’re gonna win a fight when you’re carrying a baby in one hand? And all this happens pretty much in the first 10 minutes of playing the game. It feels morally dubious to fling young kids into traffic, but if I’m being paid by the hour, so be it.

Caught Red-Handed

Now it’s important to apprehend these hooligans because each time you complete a route, you will receive a grade on your performance. The overall grade will be determined by multiple factors, including failing to serve a ticket, kicking out the wrong people, or losing a fight. Not only that, but at certain times during the route, an overbearing inspector will come onto the vehicle, and if they find anyone without a ticket, they will attempt to throw you out, ending your run.

Fortunately, you can use the passengers on the trolleybus as glorified human shields and kick them in the direction of the inspector to knock him out. But because the vehicle itself is pretty small and cramped, it can be hard to avoid him with the best of intentions, so it really amps up the stress level of each run.

What can alleviate a bit of this pressure is buying items from the shopkeeper who pops onto the trolleybus every few stops. Some items are rather basic, such as purchasing additional tickets to distribute to customers. Other items will assist you during the route itself, like punching upgrades or sunglasses that allow you to see who has already been served from afar. Once you start a new run, you will lose all the items you have bought and will have to start anew.

The nuance to all this is that you have to perform all these actions within a short amount of time. It’s about learning what to do in every scenario and seamlessly executing it, while memorizing every person you have served so far on the trolleybus, so you optimize the run. It’s actually quite challenging to achieve a higher grade on some of these routes, and each one becomes progressively more difficult, with additional factors added on.

Some are simple, like a new rule might get announced where you will incur extra fines if people are carrying a beer or a guitar, whereas others will dramatically change how the bus looks, such as passengers spilling liquids on the floor, which will need to be cleaned up by a mop bought from the shopkeeper. It can all get pretty chaotic, as there are so many spinning plates to balance. And if you don’t address these issues, you’ve guessed it, your grade will be impacted.

A Ride You’ll Never Forget

But if you’re reading all this, thinking it can’t get any more bonkers, then you would be wrong. There are six routes in total, and some of the locations are what you would expect, such as the Suburbs or the Countryside, while others are totally out there, like the Stone Age and Outer Space, where, quite literally, aliens will want to ride your trolleybus. However, the commuters will also bring new dilemmas. My personal favourite is if someone is infected with flies and it’s not addressed long-term, a T. Rex will quite literally chase down the vehicle.

Each route also has a duplicate night version, where you must maintain the trolleybus electricity by paying a fee. Otherwise, fellow passengers can steal your money. You can only retrieve your money if you kick the customer. The problem is, the kicking mechanic is very unreliable. Because so many people are huddled together in the vehicle, it can be difficult to aim a kick in a particular direction, and more often than not, I inadvertently kick someone I wasn’t intending to. This is initially amusing, but when you’re trying to get those higher grades and you’re on a strict time constraint, it gets pretty annoying.

The entire gameplay format feels like a bizarre amalgamation between Papers Please and Night of the Consumers, as it turns a mundane job into an unpredictable pressure cooker, where the unexpected becomes the expected. This slapstick gameplay loop is pretty fun and hilarious to play out for about an hour or so. But then the humour starts to wane, and a lot of the game’s charm disappears with it. What also doesn’t help is that, depending on your skill level, you can easily complete this game within three to four hours, so there isn’t a long runtime here either.

The parallels to Night of the Consumers don’t end there, however, as they also share the same aesthetic vibe, as the character models have a low amount of polygons, which creates this jarring, caricatured look to them all. It’s terrifying to look at, but it adds this comedic undertone to everything that visually happens on the screen. I’m usually not a fan of this type of art direction, but in the case of Troleu, it absolutely works.

I feel pretty torn when it comes to Troleu. On the one hand, I found the first hour of the gameplay highly enjoyable, and it evoked some genuine laughs from me. But after that, I found it tedious to play through, and the jokes became repetitive. I think comedic and light-hearted games are something that is sorely needed in the gaming industry right now, but for me, it didn’t scratch that itch. I don’t think there’s enough of an addictive gameplay hook to keep you coming back time and time again.

Disclaimer: Critical Reflex provided a PC (Steam) copy of Troleu for review purposes.

Elden Ring Symphonic Adventure Orchestra Concert Announced

Bandai Namco Entertainment and FromSoftware announced the Elden Ring Symphonic Adventure orchestra concert will be held on February 15, 2026 at the Pacifico Yokohama National Convention Hall in Japan.

Elden Ring Symphonic Adventure will be handled by the Tokyo Philharmonic Orchestra with conductor Hirofumi Kurita at the helm. In addition, the concert will give fans the opportunity to purchase specially themed merchandise to commemorate the event. The official website for Elden Ring Symphonic Adventure is live with a preview of what the merchandise and performances entail.

What’s more, FromSoftware recently released an update for Elden Ring Nightreign featuring the new “Deep of Night” mode. The Deep of Night mode is designed for Elden Ring Nightreign players who have conquered the Night several times. The version 1.02.1 update for Elden Ring Nightreign was also released with buffs to the “Storm Ruler” skill and numerous bug fixes, including a fix for an issue previously affecting the PlayStation 5 version.

Currently, Elden Ring Nightreign is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Final Weapon reviewed Elden Ring Nightreign and gave it a 4.5 out 5 score. We stated that the game “understands its own identity and hones in on that. The returning bosses are a treat for older FromSoftware players, and the new mechanics are fun yet challenging to wrap your head around.

Elden Ring: Tarnished Edition is coming to Nintendo Switch 2 in 2025. Elden Ring: Tarnished Edition will feature the base game and the Elden Ring: Shadow of the Erdtree expansion in one package. Moreover, Elden Ring: Tarnished Edition will feature new armor and customization features for Torrent’s appearance. 

Deltarune Chapter 5 Won’t Release in First Half of 2026

Deltarune Chapter 5 Won't Release in First Half of 2026

In his latest newsletter, Toby Fox has shared a progress update for Chapter 5 of Deltarune, confirming that it won’t release in the first half of 2026. However, he did release a look at an optional encounter that players may experience when Chapter 5 releases. 

In the newsletter, Fox elaborates explains that he would like to finish localization by late 2025, and that, “factoring the localization and testing… I don’t think that the game will be released in the first half of 2026.” Since the end credits of Deltarune chapter 4 state that chapter 5 will release in 2026, it is possible that it will release in the second half of the year. 

Fox goes on to say that “we don’t have any external factors surrounding the release date this time. We’ll release it when it’s done, and we will continue to update you guys on the progress of its completion.” Check out the first footage from chapter 5, showcasing an interaction between a few NPCs in Castle Town, below:

Recently, Materia Collective announced that pre-orders for the vinyl and CD versions of the Deltarune Piano Collections Volume 1 album are now live. The digital version of the album is currently available for streaming and purchasing, alongside sheet music for all fourteen tracks.  The album is arranged and performed by Trevor Alan Gomes and produced by Sydney Kjerstad and Jamie Mac Rae. Fourteen arrangements are available in the album, which features tracks from Deltarune Chapter 1 and 2. The following tracks are included:

  1. The Legend
  2. Field of Hopes and Dreams
  3. Scarlet Forest
  4. Rude Buster
  5. Lancer (by Trevor Alan Gomes & Toby Fox)
  6. Chaos King
  7. THE WORLD REVOLVING
  8. My Castle Town
  9. A CYBER’S WORLD
  10. BIG SHOT
  11. Hip Shop
  12. Attack of the Killer Queen
  13. Don’t Forget
  14. Before the Story

Danganronpa 2×2 New Scenario Will be ‘Equal to or Greater Than’ DR2’s Story

Danganronpa 2x2 scenario

The new scenario of Danganronpa 2×2 will be “equal to or greater than” the original story of Danganronpa 2: Goodbye Despair, according to a new Famitsu interview with producer Shohei Sakakibara. The story of Danganronpa 2×2 will still connect with previous entries in the series, including Danganronpa: Trigger Happy Havoc, Danganronpa Zero, and Danganronpa Ultra Despair Girls.

According to Sakakibara, a remake of Danganronpa: Trigger Happy Havoc was initially considered with the same characters and worldview. However, the idea was dropped, since the story changes for a remake would have made too much of an impact on subsequent entries. Instead, Danganronpa 2: Goodbye Despair was chosen to provide a new Danganronpa without compromising the series’ worldview.

The Danganronpa 2×2 scenario starts the same way as Danganronpa 2: Goodbye Despair but changes after a certain incident. It’s not a branching story, but rather a new scenario that is separate and independent of Danganronpa 2: Goodbye Despair. When asked if the story connects to Danganronpa 3: The End of Hope’s Peak High School, Sakakibara says it depends on how 2×2 ends. Sakakibara also says fans should wait on further details regarding gameplay changes, and he hopes fans look forward to what’s next for the series.

The original cast will return to voice new lines for their characters and re-record voices. Monokuma and Monomi will receive new Japanese VAs since their original VAs passed away. In addition, characters have been redrawn, and character backgrounds have been redesigned from scratch.

As previously announced, Danganronpa creator Kazutaka Kodaka is working on Danganronpa 2×2 alongside developers from Too Kyo Games, Spike Chunsoft, and Gemdrops. Kodaka is supervising the story and providing story and trick ideas. Character designer Rui Komatsuzaki and composer Masafumi Takada also return.

Danganronpa 2×2 launches in 2026 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. A demo is planned, but further details about it were not disclosed. Before launch, a fan-participation anniversary event will be held on Saturday, November 29, 2025 (JST), at Belle Salle Tokyo Nihonbashi. This event will feature the first trial play of Danganronpa 2×2.

Razer Launches Firmware Update for Switch 2 Compatibility for Select Headsets

Razer has launched a new firmware update for select gaming headsets to enable compatibility with Nintendo Switch 2. The Razer compatibility tool at Razer.com has also been updated to show which Razer gaming headsets are compatible with Nintendo Switch 2 as well.

The list of compatible headsets includes:

  • Razer Barracuda Pro
  • Razer Barracuda
  • Razer Barracuda X
  • Razer Barracuda X Chroma Hybrid
  • Razer Kraken V4
  • Razer Kraken V4 X
  • Razer BlackShark V2 Pro (2023)
  • Razer BlackShark V2 HyperSpeed

Razer previously released the BlackShark V3 Pro lineup of gaming headsets for PlayStation, PC, and Xbox platforms. The BlackShark V3 Pro is the first wireless gaming headset headset to feature Razer’s Gen-2 HyperSpeed Wireless technology, which offers ultra-responsive audio with latency as low as 10 milliseconds. The headset also supports Tempest 3D Audio on PS5 and Windows Sonic on Xbox Series X|S.

The BlackShark V3 Pro features advanced hybrid active noise cancellation, which is powered by a 4-microphone system that filters out ambient noise. This is in combination with memory foam ear cushions and a closed-back design. The Gen-2 TriForce 50 mm drivers with ultra-thin bio-cellulose diaphragms bring clean, natural sound with sharper frequency separation.

Moreover, the headset supports THX Spatial Audio 7.1.4 channels on PC. This technology creates a more precise and layered sound environment, which in turn brings precise positional audio and greater directionality in supported media. The BlackShark V3 Pro also supports four versatile connection modes: 2.4 GHz wireless, Bluetooth, USB-A, and 3.5 mm.

Hollow Knight: Silksong Review – An Unrelenting Masterpiece

Hollow Knight: Silksong Review - Final Weapon

Less than twenty-four hours ago, I finally rolled credits on one of the most grueling and intense gaming experiences of my life. I clawed my way into The Citadel for revenge and dove to the depths of Pharloom in order to save a doomed world. I met a wonderful cast of characters and formed bonds with the meekest of pilgrims and the strongest of warriors. I suffered frustrations and loss as well as triumphant victories. Throughout my nearly sixty hours with Hollow Knight: Silksong, I experienced about every emotion possible in human existence. And I wouldn’t have changed a single thing about it.

I don’t know where Team Cherry will go next from here, but they have solidified themselves as one of the best indie game studios of all time with Silksong; I will be along for whatever ride they have to offer.

Welcome to Pharloom

Hornet

Silksong begins with Hornet, having been captured by an unknown group of bugs, escaping from her captors, and seeking out revenge against those who kidnapped her. Keeping in line with Hollow Knight, Silksong’s story leaves a lot open for interpretation and requires exhausting NPC dialogue, exploring environments, and piecing things together for yourself. Those familiar with souls-like games will feel right at home with this style of storytelling. It gives the player just enough to intrigue them and to have a vague understanding of what is going on, but if you want to know every detail and fully understand the story and lore, you’ll have to do some legwork of your own to get it.

I was enraptured with the world of Silksong from the moment I began the game. The world of Pharloom has such a unique and charming personality with every new location that makes it an absolute joy to discover and explore. Each locale contains so many details that breathe life into the world and tell a story about how it came to be and who inhabits it. Silksong’s art also goes a long way in bringing these locations to life. The beautiful hand-drawn art by Ari Gibson is breathtaking and is key to building the atmosphere of the world and its characters. Speaking of characters, Silksong has such a strong and diverse cast that deserves recognition. Every character you meet in these locations has a story and organically fits into each area. Parloom is so well-realized that it’s understandable why it took over six years for Silksong to be released since it was announced.

By the end of the game, I was motivated to save Pharloom, not because the game told me to or for the sake of completion, but because I wanted to save the people of Pharloom and give them hope when all seemed lost. Few games can create such a powerful connection with me that finishing them feels less like checking off a goal and more like fulfilling a personal duty to protect their world. Every victory and every loss felt like the next step needed to achieve this duty, and every single one of those steps was well worth it.

The World at Large

Bone Bottom

Besides the numerous boss fights and enemy encounters in Silksong, a vast amount of my time was spent exploring every nook and cranny of Pharloom. The sheer size and density of the world are nearly unrivaled in the Metroidvania genre. I cannot tell you how many times I was left shellshocked by the discovery of yet another new and unique location or would break through a wall and be rewarded with what seems like an endless maze of caverns to explore. Some would argue that the reward for exploration might not always be worth it, though.

The economy of Silksong is incredibly stingy. Rosaries, Silksong’s currency, are scarce, and carrying large quantities of them is a huge risk. In typical Soulslike fashion, you drop your rosaries upon death, and if you die again before recovering them, you lose them all. After years of playing FromSoftware games, I’ve become used to the feeling of losing a large amount of whatever currency they are calling it for that game after sloppy play and have become practically numb to the pain that comes with it. Silksong manages to bring back that fear and pain. By making Rosaries more difficult to come across, especially in the early game, they have revitalized that stress that comes with carrying thousands of Rosaries and needing to get back to town to spend them all. I really like how they managed the economy to make every last bead matter in some way, and I think that it was smart of them not to shower the player with them at all times. I do wish bosses dropped rewards after beating them, however. There is just a little bit too little fanfare upon beating a boss for there to almost never be a reward for doing so other than to move the story forward.

Make a Wish

Silksong Wishes

Every hub in the world will have a Wishwall for Hornet to interact with and hear the wishes of other bugs. Granting these wishes either rewards Hornet with rosaries, a new tool, access to a new feature or area, an upgrade, or progress in one of the numerous side stories connected to a member of the cast. I was constantly revisiting towns and Wishwalls around Pharloom to complete these quests, as they offer a lot of the most challenging and rewarding moments in Silksong. Having to track a ferocious beast in The Marrows only for its mate to then attack the town of Bone Bottom led to one of the most emotional moments in the game for me and let me know just how much my actions impacted Pharloom and its inhabitants.

There are also other wishes you can find outside of towns and hubs with NPCs that live out in the wild that are usually pretty well hidden. One of these wishes I discovered in one of the first areas of the game, dozens of hours after I had thought I had already cleared it earlier. There are so many secrets and hidden areas to discover throughout Pharloom that it is nearly impossible to discover them all on your own. I sparsely scrubbed through each area as much as possible and consulted with others online about possible secrets and hidden areas, and still managed to miss hidden boss fights and areas. I ended up finishing the game at 98% completion, and you better believe I am going to be jumping back in to knock out whatever that last 2% is. 

It can not be overstated enough just how much there is in Silksong. It is overflowing with ideas and content, and it excels at almost every one. This is especially true considering that Silksong was released at only $20. With the current landscape of gaming and publishers pushing to jack up the prices of every release, it is wonderful that Team Cherry decided to launch at such a low price and not give in to the greed that is flooding the medium.

The Will to Go On

Lost Lace

Let’s get to the main talking point of Silksong and the reason you probably clicked on this review: yes, Silksong is a VERY difficult game. It is one of the hardest games I’ve ever completed. I died ad nauseam to some bosses or encounters and had to backtrack through areas in order to reach these encounters again. Countless hours were spent navigating narrow corridors while fighting for my life and begging to find a bench to rest at or a bell station to travel with. I broke through secret walls to uncover massive areas that would be filled with creatures out for blood. Silksong does not hold your hand from the start and expects the player to be aware of just how much danger they are in at all times.

However, this difficulty is earned. Anytime I was stuck on a boss, I could feel myself getting better at the fight after each attempt. The game does a great job of teaching you how to survive and gives you so many weapons and upgrades to help fight back against the game. I was able to find out what passives worked best for my playstyle and found which tools gave me the best chance to eek out a victory. The satisfaction of overcoming the challenges of Silksong is as good, if not better, than any accomplishment I made in one of From Software’s games.

Fourth Chorus

There were a few times I felt a particular boss runback (looking at you, Bilewater) was excessive or that an encounter may have been a bit overtuned in its difficulty, however. There are also one or two bosses that have way too many minions that they spawn, which adds too much randomness to the fights. In a game with such tight controls and high difficulty, it is a hard pill to swallow when you take a hit and feel like there is nothing you could have done to avoid it. Despite this, I don’t think I would change these encounters or shorten the runbacks if I had a choice. Yes, running back through an area over and over again can be frustrating, but I think that having to do a lot of these runbacks helped me understand the intricacies of Silksong’s controls and systems to make me better at the game. Going back and watching captures of myself playing Silksong in the early hours showed me just how much the game had trained me and how much better I was by the end. It made me appreciate just how satisfying the combat and learning curve of Silksong really is. 

Difficulty is such a hard thing to balance in a video game, and there is a conversation to be had about when a game is artificially amping the difficulty versus a game that is trying to push the player to improve and truly understand what it is asking of you. There are a lot of people who will hit a wall and become frustrated or uninterested in putting themselves through the work of getting to that point, and I completely understand that. Not everyone wants to be pushed that hard or play a game that demands so much from the player. Does that make Silksong a bad game or too hard? Absolutely not. It just means that it isn’t trying to be a game that everyone can enjoy, which is what every game should be. Team Cherry had a clear vision of what they wanted with Silksong, and they are uncompromising in that vision and should be applauded for it.

Worth the Wait

Deep Depths

To say that Silksong blew me away is an understatement. I enjoyed Hollow Knight and thought it was fun, but I wasn’t as blown away as others. I came into Silksong expecting more of the same and for Team Cherry to expand a bit on the foundation of Hollow Knight. Instead, Team Cherry dismantled that foundation and built something fresh and new while maintaining the spirit of Hollow Knight. It seems like almost no idea was turned down during development, and they managed to fit them all in without feeling bloated.

Is Silksong perfect? Not at all. There are little tweaks here and there that could be made and some unforgiving runbacks that test the player’s skill and patience, but I never stopped having fun while playing Silksong. There is too much love, care, and sheer brilliance radiating off of Silksong that overshadows any small shortcomings or questionable design choices. It’s not for everyone, but for me, Silksong stands on its own as a monumental achievement that should not be missed.

Disclaimer: Hollow Knight: Silksong was reviewed on PlayStation 5 and purchased by the reviewer.

Militsioner Showcases New Gameplay Trailer During CRITICAL REFLEX TIME

Militsioner Showcases New Gameplay Trailer During CRITICAL REFLEX TIME

Critical Reflex has released a new gameplay trailer for Militsioner during its first inaugural CRITICAL REFLEX TIME event. Additionally, you can sign up to playtest the game now. 

Check out the new trailer for Militsioner below:

The Steam page describes the game as follows:

You’re an ordinary nobody, who has never done anything noteworthy, let alone… a crime. It must be a mistake, – yet this morning you were arrested. Pack your stuff and leave as fast as possible, but be wary – every move you make is being followed by a Giant Policeman.

EXPLORE & PLAN

— While exploring potential ways to get to the train station, you see the ticket gate.

And in a true immersive sim manner, there always are a few options to solve every problem that you face.

MANIPULATE RELATIONSHIPS

— Try to give a gift to the cashier, and she might give you a ticket for free.

The revitalizing immersive sim formula forces you to manage various characters moods.

OR BREAK THE LAW

— If you want to keep a gift as a backup in case things go south – just break the ticket gate, or sneak into the cashier’s booth at night to steal a ticket.

IF YOU GET CAUGHT, TAKE YOUR CHANCES AT ESCAPING FROM THE GIANT’S HAND

— While breaking into the cashier’s booth you made too much noise and woke up the Giant. Now you must run for your life and seek shelter.

REPEAT UNTIL YOU FIND YOUR WAY OUT

— Sell off any found or stolen goods to give yourself an edge moving forward.

Drowned Lake Reveals New Gameplay Trailer

Drowned Lake Reveals New Gameplay Trailer

Critical Reflex has released a new gameplay trailer for Drowned Lake during its inaugural CRITICAL REFLEX TIME event. Additionally, you can also sign up for a Steam playtest now. 

Check out the latest gameplay trailer for Drowned Lake below:

The Steam page describes Drowned Lake as follows:

An unfamiliar and mysterious world. Drowned Lake takes inspiration from Brazilian folklore, exploring themes of religious syncretism and social discontent, all wrapped in a chilling documentary found footage horror experience.

Follow Carolina the reporter, Rafael the first responder, or Leonardo the old fisherman. What begins as a rescue mission quickly spirals into a series of bizarre and disturbing events. As the lake’s dark past comes to light, so do the secrets buried deep within the strangers, forcing them to confront both their inner demons and the sinister presence haunting the lake.

Our Lady Calls

Enter the lake as one of three different characters. Each has their own secrets, motivations, and desires. Our lady whispers sweet promises. Who will answer?

An Oppressive and Immersive Atmosphere

From abandoned wrecks or to quiet streams, a dark presence pervades every inch of the lake. Safety is a dream. It’s time to wake up.

Fishing with consequences

You never know what the lake waters may bring… or what they will demand of you. Will you reel in your salvation, or awaken up the terrors below?

Documented Horror

Witness the terror in a unique blend of first person and isometric view. Recover the tapes, piece together the story, and continue Bento’s work.

A New Breed of Horror

Drowned Lake Draws from Brazil’s rich folklore, blending local myths, cryptic creatures, and real history into a unique horror experience. Uncover the mystery. Find the source. Answer the Lady’s call. Survive or be consumed… by The Drowned Lake.