THQ Nordic has announced that Wreckreation will release for PlayStation 5, Xbox Series X|S, and PC on October 28. A new gameplay trailer has also released.
Check out the new gameplay trailer for Wreckreation, confirming its release date of October 28, below:
What if a single key could open up an entire 400 square kilometer driving game universe? You’ve probably thought about it. The seemingly infinite number of what-ifs inside your head after pouring countless hours into racing, open world and building games. Wreckreation is exactly that.
Developed by Three Fields Entertainment, the UK-based team comprised of veteran arcade racing game developers, Wreckreation finally hands you the keys to your own MixWorld. This will be a MixWorld that you can decorate and personalize, either alone or in collaboration with your friends online. A place of your own where you can continually strive to outrace, out-stunt or even out-crash yourself and others with courses, tracks and game modes designed by you – or your friends – but yours will probably be better.
Features
Arcade Racing – Open World arcade racing game featuring high speed driving, racing, crashing, stunts and exploration.
Mix Your World – Place jumps, loops, stunt ramps, pipes, and moving obstacles almost anywhere in your MixWorld. Build roads on and off-road, out to sea or up in the sky.
Mix Your Car – Paint colors, finishes, wheels, boost flames, engine sounds, glass colors, tires, brake lights – you name it. Vehicle options will be right there for the taking from the beginning.
Mix Modes – You are the GameDJ. You create and control the gameplay. This can be a race to the next intersection or a team stunt event, you can even share your creations with the community.
Mix Your Music – Wreckreation offers its own FM Radio featuring 16 stations ranging from Disco to Gospel or from Movie Music to Smooth Jazz.
Mix It All – Choose time of Day, Weather and Traffic! What happens in your MixWorld is up to you. At the click of a button, change the time, change the weather, and turn the traffic on or off.
Be a Wreckord Breaker – Set records seven different ways every time you drive and define how your Friends can challenge you by ‘locking’ different Wreckord Types to different roads.
Billboards – Smash three different types of Billboards: “Ad Breaks” can just be broken, “Promotional Stunts” need a special Stunt, and “Wrecktaculars” track your biggest Stunt score as you hit em.
Iron Gate and Coffee Stain Publishing have announced that Valheim will release for PlayStation 5 in 2026. It is currently in early access on Xbox One, Xbox Series X|S, and PC.
Check out the trailer confirming Valheim‘s release on PlayStation 5, featuring the voice of Neil Newbon (Astarion in Baldur’s Gate 3), below:
Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!
Explore a world shrouded in mystery. Discover distinct environments with unique enemies to battle, resources to gather and secrets to uncover! Be a viking, sail the open seas in search of lands unknown, and fight bloodthirsty monsters.
Raise viking longhouses and build bases that offer reprieve from the dangers ahead. Customise buildings, both inside and out, with a detailed building system. Progress through building tiers to upgrade, expand and defend your base.
Struggle to survive as you gather materials and craft weapons, armor, tools, ships, and defenses. Decorate your hearths and sharpen your blades, grow crops and vegetables, prepare food, brew meads and potions, and progress as you defeat more difficult bosses and discover new recipes and blueprints.
Features
Massive procedurally-generated world where every biome is immersive and distinct, with unique enemies, resources and crafting recipes to discover.
Play alone or with up to 10 players on player-hosted dedicated servers and experience unlimited world creation and enemies that scale in difficulty.
Staminabased combat that rewards preparation and skill. Utilize weapon types with unique attacks, different blocking styles, ranged combat, dodges and parries to fight your enemies.
Rewarding food system where you cannot starve and are not punished for not eating, instead you gain health, stamina and regeneration buffs depending on what foods you consume.
Intuitive crafting where recipes are discovered as you explore the world, and pick up new resources and ingredients.
Flexible building system that takes structural integrity and ventilation into account. Build a small shelter or an entire village, make outposts or claim abandoned buildings as your own. Then customize to your liking.
Sail boats and ships to reach distant lands and explore the sea that offers riches to claim and monsters to fight.
Epic boss fights that will test even the best prepared vikings and offer rewards that help you on your journey.
PlayStation has announced that the previously announced system update for the PlayStation 5, which adds simultaneous DualSense pairing, will release tomorrow on Septemer 17. The new power saving feature is also available.
Rather than needing to continuously disconnect and reconnect the DualSense or DualSense Edge controller in order to use it on multiple devices, the new update will streamline the process. You can now register up to four devices at the same time. This will allow you to seamlessly switch between PC, Mac, mobile devices, or PlayStation 5.
According to the PlayStation Blog post, the process for switching devices is as follows:
Turn on the device you want to connect to.
Press and hold one of the action buttons and the PS button for about 3 seconds. When the light bar and player indicator blink, release both buttons. The light bar lights up, and the player indicator’s lights blink according to the slot number.
To enable the new power saving mode, players must access “Settings > System > Power Saving > Use Power Saver.” Future updates for games such as Death Stranding 2: On the Beach, Demon’s Souls, and Ghost of Yōteiwill release which support this mode.
PlayStation describes the power saving feature as follows:
“With this update, you may notice a new option in your settings menu called Power Saver. When you turn on this option, supported PS5 games will scale back performance and will allow your PS5 to reduce its power consumption. If not enabled, or if games do not support the feature, the performance will not be scaled back and power consumption will not be reduced.” Additionally, while Power Saver mode is active, VR mode will be inaccessible. The mode will also limit certain game features.
Video game development is hard. Most of us have thought about trying to make our dream game. That thought usually ends after downloading a free game engine and realizing you have to make it. Those who stick with it find that video game development is very time-consuming, and it’s a miracle any game comes out at all. From indies to AAA, no one is safe from rocky or prolonged development cycles.
This year alone has been great for highly anticipated games with long or troubled development. Silksong and the latest Deltarune chapters came out to high praise, and Metroid Prime 4 is around the corner. However, there was another game that many looked forward to, which also had a troubled development and was released this year. That is Lost Soul Aside, a game that will be brought up when discussing long development cycles for a while, but for all the wrong reasons.
Lost Soul Aside is an action-adventure RPG and the debut title from Ultizero Games. Development began in late 2014, with game director Yang Bing uploading a trailer for the game in 2016. This trailer was very popular and helped the game get picked up by Sony to be a part of its China Hero Project. With proper funding, Yang was now able to hire a full team and establish a new game studio. It sounds like a dream come true for any aspiring game developer. Well, Lost Soul Aside is finally here, and it feels like this dream was a nightmare.
Lost Story
Lost Soul Aside takes place in a fantasy world under the rule of an evil empire. You play as Kaser, a young man and member of the resistance group GLIMMER. During a festival, GLIMMER has a plan to inspire the populace to revolt, but a sudden attack from strange creatures stops it. The attack causes Kaser to fall into an underground laboratory where he finds a dragon-like creature named Arena. Arena gives him the power to escape, and now Kaser can fight these creatures called Voidrax.
When Kaser finally escapes, he encounters a big Voidrax that attacks his sister, leaving her unconscious. Worried she’s dead, Arena informs him that she is alive, but her soul has been stolen. If they can get her soul back, she will wake up, but that’s easier said than done. Kaser will have to travel the world and other dimensions to put a stop to the Voidrax and their leader, Aramon. Only then will he be able to save not only his sister, but the world as well.
This is a standard fantasy story, and not much else. There is more here, but none of it is interesting. The evil empire leaves no impression and is barely here despite being one of the major antagonists. There are more characters, but I’m gonna be honest, I can barely remember their names, let alone any of their motivations. The Voidrax are boring enemies, and the more I type their name, the more I hate it. I am having trouble finding anything that works in this narrative.
The more you play, the more it feels like they just filled out a fantasy world checklist instead of trying to make a narrative. It doesn’t help that the game is poorly paced and full of unskippable walking segments that try to make it seem important. It makes this short game feel longer than it is, and I found myself yelling, “This is still going!” to the point my roommate got concerned. The voice acting doesn’t help either, as most characters range from subpar to just bad. Clips of the voice acting have already gone viral, but trust me, that’s just the tip of the iceberg. The more I played, the more my boredom with the world became annoyance. By the time I saw the credits, I never wanted to hear the nonsensical names and words of this game again.
Lost Combat
Lost Soul Aside is an action-adventure RPG, a genre I tend to love. While I didn’t like the writing, good gameplay could save this. The combat is your standard action hack-and-slash gameplay. There are light and heavy attacks, special abilities, and a powered-up form that extends combos and other moves. You eventually end up with four weapons you can switch between, each with a complete skill tree. The abilities are all unique and can be swapped out and upgraded. There is a lot to the combat, I just wish it were fun.
My main issue starts with how slow the game feels. When it starts, Kaser feels like he’s walking through molasses. Even his sprint feels slow, and it only drags out an already poorly paced game. Then, when you get to combat, that slow feeling doesn’t entirely go away. You eventually get used to it, but it still slightly hinders the gameplay. It also doesn’t help that the combat feels shallow. There is a lot here, and on paper, the combat should at least be a little fun. Instead, it feels like a cheap copy of all the games that inspire it.
The more I played, the more the combat just felt boring. Even after unlocking all the weapons and having a full kit of abilities, I still stuck with the same moveset for about 80% of the game. Switching weapons never felt natural, and instead of extending combos, it slows them down. The tech is there for weapon switching, but it never clicks. I only ever switched weapons when the game forced me to for specific encounters or puzzles.
It also doesn’t help that anyone with a basic understanding of this genre will breeze through this game. I can count on one hand the number of times I died, and how many enemy encounters were actually a challenge. Enemy balancing is nonexistent, as later encounters just give you the same things to fight with more health. Boss battles have the same problem, and it’s a shame because some are quite the spectacle. The only hard combat encounters are optional challenges that I gave up on finding after the first. Not because it was hard, but because I didn’t want to.
When you aren’t mindlessly fighting, you are exploring levels. This is where the most annoying part of the gameplay is. You are forced to do platforming and puzzle-solving segments that are not fun. Any cool traversal you’ve seen is not gameplay but actually a hidden loading screen or scene transition. Earlier, I said Kaser was slow; well, he is also heavy and not an ideal character for platforming challenges. His jump feels stilted, and it will cause you to fall to your death a lot. The puzzles are also annoying. They aren’t hard; they just have you stop everything to walk around the map and press buttons or match up symbols. None of it is fun or engaging, and it just brings down the game more.
Lost Optimization
I played Lost Soul Aside on PC. When I saw the recommended specs, I thought I should be able to run the game without any problem. Sadly, the optimization was also a mess. When I first launched the game, I had to wait for it to compile shaders. While annoying, the game should at least run well then. I was quickly met with stuttering, random freezes, and audio desyncs. Speaking of audio, the first time I played this, the mixing was terrible. The music in the intro cutscene was louder than the voice acting. I adjusted the audio settings, and when the cutscene was done, that at least didn’t happen again.
The game also crashed on me the first two times I played it. My first session was a couple of hours, and when it crashed, I let out a sigh of relief and stopped for the night. The next day, an update was pushed, so I played again, only for it to crash after another couple of hours. The update did seem to fix the issue after all, as it hasn’t crashed since. Each update will have you recompile shaders, so be prepared to wait when you see the update pending. While it’s nice to see them actively working on the game, even after each update, I still run into bugs. Stuttering isn’t as bad anymore, but desyncs and freezes will still happen from time to time.
Lost Praise?
I have been harsh on Lost Soul Aside, but is there anything I somewhat like? While the level design is repetitive, I enjoy some of the environments. Some of the levels have open areas that have spectacle, and you can see a hint of that original reveal trailer. This also holds for the dimensions you explore, even if you spend too much time in them. I can’t say the same about the character models, though. They all look unnatural and have stilted animations. Well, all except one.
The best (and honestly only good) character here is Arena. He is your main companion for the game, and he’s the only fun part about it. Since he’s not human either, he doesn’t have the unnatural look of the other characters, and his animations are nice, too. He always has something to say, and he quickly became the only part of the game I wanted to see more of. His voice acting is pretty decent, and his character reminded me of Beerus from Dragon Ball Super. While it may not seem like a lot, I’m glad the other character you spent the entire game with was at least fun to be around.
Lost Verdict
Lost Soul Aside is the latest example of a project that fell apart during its prolonged development. The original reveal had potential, and it’s sad to see what it became. I can commend Ultizero Games for continuing to update the game. Although the game still has issues, it continues to improve with each update, fixing more problems. Sadly, this game feels fundamentally flawed, and I don’t see how it can be fixed without a complete overhaul.
I can not recommend Lost Soul Aside. To those curious, watch someone else play it. Everything here is taken from other games, but I don’t understand what makes it work. The story isn’t interesting. I was bored with the combat and annoyed with the exploration. The game is poorly paced and actively goes from boring to annoying. Except for Arena, I didn’t like or remember any of the characters either. I hope this was at least a learning experience for Yang Bing and Ultizero Games, cause it’s clear they have passion. It just couldn’t save this game.
Disclaimer: Lost Soul Aside was reviewed on PC and purchased by the reviewer.
After a long break following the third season, Rent-A-Girlfriend Season 4 finally arrives to kick off a hot summer season for anime, as Kazuya Kinoshita’s love life is bound to take some twists and turns. Final Weapon has everything you need to know about Rent-A-Girlfriend Season 4, including the weekly release schedule for all episodes.
Rent-A-Girlfriend Season 4 focuses on the Spa Resort Hawaiians story arc of Reiji Miyajima’s popular manga series. There, Kazuya is ready to confess to a lucky girl with a Hawaiian-inspired setting as the backdrop, but the trip turns out to be way more than he could have imagined.
Rent-A-Girlfriend Season 4 Release Dates, Exact Premiere Time and Schedule
New Rent-A-Girlfriend Season 4 episodes will release on Tuesdays at 6:30 a.m. PDT / 9:30 a.m. EDT on Crunchyroll. Episodes will be released with English subs first, followed by English dubs at a later date and time. Rent-A-Girlfriend Season 4 is expected to have 24 episodes this season with 12 episodes per cour. There will be a break after the first cour.
First Cour
Episode 37 – July 1 – OUT NOW
Episode 38 – July 8 – OUT NOW
Episode 39 – July 15 – OUT NOW
Episode 40 – July 22 – OUT NOW
Episode 41 – July 29 – OUT NOW
Episode 42 – August 5 – OUT NOW
Episode 43 – August 12 – OUT NOW
Episode 44 – August 19 – OUT NOW
Episode 45 – August 26 – OUT NOW
Episode 46 – September 2 – OUT NOW
Episode 47 – September 9 – OUT NOW
Episode 48 – September 16 – OUT NOW
Second Cour
Episode 49 – TBA
New episodes of Rent-A-Girlfriend Season 4 will premiere at the following times (subject to change):
Pacific Daylight Time: 6:30 a.m. PDT
Mountain Daylight Time: 7:30 a.m. MDT
Central Daylight Time: 8:30 a.m. CDT
Eastern Daylight Time: 9:30 a.m. EDT
Greenwich Mean Time: 1:30 p.m. GMT
OP/ED, Cast and Staff
ClariS
Regal Lily
Revamped singing trio ClariS will perform the opening theme song “Umitsuki.” Regal Lily performs the ending theme song “Boku no Vega” (My Vega).
The cast includes:
Aoi Yūki as Mami Nanami
Nao Tōyama as Ruka Sarashina
Rie Takahashi as Sumi Sakurasawa
Shun Horie as Kazuya Kinoshita
Sora Amamiya as Chizuru Mizuhara
Yū Serizawa as Mini Yaemori
Gakuto Kajiwara as Shun Kuribayashi
Hitomi Sasaki as Yoko Shinbo
Sayuri Sadaoka as Sayuri Ichinose
Shōmaru Zōza as Hiroshi Ushide
Takahiro Yoshino as Takeshi Sasano
The staff from TMS Entertainment return their work on the third season of Rent-A-Girlfriend, with Kazuomi Koga returning to his directorial duties from the first two seasons. Mitsutaka Hirota is the scriptwriter and handles series composition.
The Rent-A-Girlfriend Season 4 anime will stream on Crunchyroll worldwide, excluding Japan, China, and Korea. In Japan, the anime will air on the MBS, TBS, and BS-TBS channels, and it will also stream on DMM TV and d Anime Store in the country.
What is Rent-A-Girlfriend About?
Reiji Miyajima initially wrote Rent-A-Girlfriend in 2017. Kodansha has been publishing the series ever since, with a spin-off, Rent-A-(Really Shy!)-Girlfriend, beginning in 2020. The anime first began in 2020.
Lastly, Crunchyroll describes the anime as follows:
Kinoshita Kazuya is a 20-year-old failure of a college student. He managed to kiss his girlfriend once, but was dumped after a month. “Ugh… Damn it. I never want to go through that again.”
Completely spiteful, Kazuya uses a certain method to date a girl. He goes to their meeting place and suddenly hears, “You’re Kazuya-kun, right?” A beautiful girl brushing her long, black hair behind her ear was there, smiling at him. Her name was Mizuhara Chizuru. Something real is born after just a single rental! A reckless rom-com filled with love and excitement is about to begin!
LINE Games and Studio LARGO have released the iOS version of visual novel Buried Stars for $14.99. In addition to iOS, Buried Stars is available on Nintendo Switch, PlayStation 4, PS Vita, and PC via Steam.
Here’s an overview of the game, via the official Steam page:
A brutal murder inside a collapsed broadcast studio.
Uncover the hidden truth through Communication x Survival x Adventure.
Buried Stars is a mystery adventure game from Studio LARGO—the creators of the beloved Korean titles Panic Room and City of Mist—in collaboration with LINE Games.
Murder at a Survival Audition Gone Wrong
During a live broadcast of a survival audition show, the studio building suddenly collapses.
Trapped beneath the rubble, the remaining contestants and crew face something even more terrifying: a murder among them.
Who is the culprit? Why did this happen? And how?
Striking Visual Presentation with 3D x 2D Harmony
Dynamic 2D character illustrations are blended into detailed 3D environments
to create an atmospheric and cinematic visual experience.
Immersive Gameplay through Social Media Mechanics
Keep track of real-time public reactions via the in-game “Social Media” and “Timeline.”
These systems not only deepen the immersion but also provide crucial hints to help uncover the truth.
Branching Scenarios and Multiple Endings
Your dialogue choices and actions shape the story.
With multiple routes, endings, and hidden stories, each playthrough reveals new truths—and new fates for the survivors.
Powerful Soundtrack and Performances
Dive into the emotional intensity of the story with an original soundtrack, environmental sound design, and the gripping main theme, “Be Honest.”
Stellar Voice Acting in Korean and Japanese
Featuring passionate performances by seasoned voice talent from both Korea and Japan:
Korean Cast
Park Sungtae, Ryu Seunggon, Nam Dohyoung, Kim Yeonwoo, Kim Haru, Lee Kyoungtae, Lim Yoonsun, and more
Japanese Cast
Tetsuya Kakihara, Takuya Eguchi, Hiro Shimono, Yoko Hikasa, Rina Sato, Soichiro Hoshi, Eri Kitamura, and more
Marvelous announced that STORY OF SEASONS: Grand Bazaar has surpassed 500,000 copies sold worldwide for Nintendo Switch, Nintendo Switch 2, and PC via Steam. The sales update includes physical shipments and digital copies of STORY OF SEASONS: Grand Bazaar sold worldwide.
To celebrate, the following new illustration was released:
STORY OF SEASONS: Grand Bazaar launched on August 27 for $49.99 on Nintendo Switch and PC (Steam) and $59.99 on Nintendo Switch 2. Physical copies are available at participating retailers and the Marvelous Online Store. Final Weapon previously reviewed STORY OF SEASONS: Grand Bazaarand gave it a 4.5 out of 5 score, noting that the game is “much more than just a simple remaster of the original on Nintendo DS.”
Before launch, Marvelous announced the new Pine Hoverfly Outfit Set DLC for STORY OF SEASONS: Grand Bazaar, which includes a new in-game sweater, beanie and glider. All net proceeds of the new DLC will directly support the Royal Zoological Society of Scotland (RZSS) and their conservation efforts.
The Pine Hoverfly Outfit Set DLC is a continuation of the partnership between Marvelous Europe and RZSS, which began in 2020 with the help of Jellymedia. This partnership helps support RZSS’ efforts to reestablish the pine hoverfly, which is designated as a “critically endangered” insect. The pine hoverfly is a pollinator and waste recycler in its ecosystem in Scotland, and for the first time in eight years, adult pine hoverflies are now reproducing in the wild.
As previously announced, there will also be a paid Infinity Castle Arc – Part 1 Character Pass with multiple DLC characters that will be released over time for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2.
The following characters will be available in the Infinity Castle Arc – Part 1 Character Pass:
Tanjiro Kamado (Infinity Castle)
Zenitsu Agatsuma (Infinity Castle)
Giyu Tomioka (Infinity Castle)
Shinobu Kocho (Infinity Castle)
Doma
Akaza (Infinity Castle)
Kaigaku
Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 launched on August 5 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam for $59.99. Final Weapon reviewed Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2, noting it’s a great game that recaps the events leading to the Infinity Castle Arc.
Demon Slayer -Kimetsu no Yaiba- Infinity Castle – Akaza Returns premiered on September 12 in theaters across the U.S. The movie also achieved the biggest opening weekend for an anime film in the country, surpassing the record held by Pokémon: The First Movie in 1999 ($31 million).
Haruo Sotozaki directed the film at studio ufotable. In addition, Akira Matsushima is the character designer and chief animation director. Further, Aimer performs the theme song “Taiyō ga Noboranai Sekai (A World Where the Sun Never Rises),” while LiSA performs the song “Zankoku no Yoru ni Kagayake (Shine in the Cruel Night).”
Pocketpair announced Palworld version 1.0 will launch in 2026 for Mac, PlayStation 5, Xbox Series X|S, and PC via Microsoft Store and Steam. Ahead of Palworld version 1.0, some “surprises” are being teased for the remainder of 2025.
📢About Palworld Ver. 1.0
Hello everyone. Palworld will officially release (Ver. 1.0) in 2026.
We are currently developing a massive amount of content for this milestone, and also planning some surprises for the rest of 2025.
Palworld is currently available now in early access. Here’s an overview of the game, via Steam:
Survival
In a harsh environment where food is scarce and vicious poachers roam, danger waits around every corner. To survive, you must tread carefully and make difficult choices…even if that means eating your own Pals when the time comes.
Mounts & Exploration
Pals can be mounted to traverse the land, sea and sky—allowing you to traverse all kinds of environment as you explore the world.
Building Structures
Want to build a pyramid? Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.
Production
Make use of Pals and their skills to make fire, generate electricity, or mine ore so that you can live a life of comfort.
Farming
Some Pals are good at planting seeds, while others are skilled at watering or harvesting crops. Work together with your Pals to create an idyllic farmstead.
Factories & Automation
Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is.
Dungeon Exploration
With Pals on your side you can tackle even the most dangerous areas. When the time comes, you might have to sacrifice one to save your skin. They’ll protect your life—even if it costs their own.
Breeding & Genetics
Breed a Pal and it will inherit the characteristics of its parents. Combine rare pals to create the strongest Pal of them all!
Poaching & Crime
Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all.
Multiplayer
Multiplayer is supported, so invite a friend and go on an adventure together! And of course you can battle your friends and trade Pals, too.
In online co-op play mode, up to 4 players can play together.
Additionally, a dedicated server can allow up to 32 players to play together.
SEGA and ATLUS released the version 1.10 update for Raidou Remastered: The Mystery of The Soulless Army, which includes numerous quality of life improvements and game balance adjustments. In addition, Raidou Remastered: The Mystery of the Soulless Army producer and director Kazuyuki Yamai released a message for fans regarding update 1.10 and the team’s commitment to the remaster.
Here’s the full message from Yamai:
To Our Valued Players,
This update not only addresses general bug fixes but also incorporates various improvements aimed at enhancing the gameplay experience and overall comfort of Raidou Remastered: The Mystery of the Soulless Army. Additionally, we have adjusted the game balance in certain boss battles. These changes were implemented based on the invaluable feedback we received from all of you after the game’s release.
For those who have already played the game, the update offers a fresh experience to enjoy Raidou anew. For those who have yet to play, perhaps due to challenges with action elements or other reasons, this update aims to provide the perfect opportunity to jump in.
Our development team is committed to bringing RaidouRemastered: The Mystery of the Soulless Army to as many players as possible, and we will continue our efforts toward achieving that goal.
Thank you for your ongoing support.
– Producer/Director, Kazuyuki Yamai
Patch notes for Raidou Remastered: The Mystery of the Soulless Army update 1.10 can be read below, via SEGA:
Raidou Remastered: The Mystery of the Soulless Army Update 1.10 Patch Notes
QOL Improvements
MAG can now be collected through gun attacks.
Added a “Hold” input option for Weak Sword Attacks and Strong Sword Attacks.
Button/key assigned to safeguarding demon allies is now remappable.
Demon allies will no longer waste MAG by using skills unnecessarily once battle ends.
Added “Retry battle on another difficulty” option when Raidou is defeated.
You can now sell demonic materials at Konnou-ya.
You can now travel directly to Konnou-ya through Dragon Founts.
Added ON/OFF toggles for the next objective UI, destination icons, and applicable investigation skills so players can enjoy the atmosphere of the original game.
Enhanced carry-over elements for New Game+.
Totality
Raidou’s level, stats, money, Devil Chart, and accumulated Loyalty will be carried over. Summoner Skills, swords forged through Sword Alchemy, and items will also be carried over, with some exceptions.
Luxuries
Raidou’s money, Devil Chart, and accumulated Loyalty will be carried over. Summoner Skills, swords forged through Sword Alchemy, and items will also be carried over, with some exceptions.
Basics
Raidou’s Devil Chart and accumulated Loyalty will be carried over.
Balance adjustments for the following battles:
Episode 1: Gashadokuro
Episode 1: Ichimokuren
Episode 8: Mishaguji
Final Episode battles
Devil Chart now displays demon registration completion rate.
Added ON/OFF toggle for shortening demon fusion animations.
After demon fusion, the game will no longer return to the fusion top menu.
Shortened animation when reforging a sword that has already been crafted in Sword Alchemy.
Reduced downtime after summoning a demon ally in the field.
Added ability to skip the greeting animation during demon reports.
Even when Raidou’s title is manually selected, the rank-up animation will play when a new title is unlocked.
When completing a case file, the name of the completed quest will now be shown in the completion animation (to avoid confusion about which quest was cleared).
Reduced the frequency of Gouto saying “Use your gun.”