Road to CODE GEASS 20th Year Special Project Announced

Road to Code Geass 20th Year

To commemorate the 20th anniversary of the Code Geass anime in 2026, the “Road to CODE GEASS 20th Year” special project was announced with multiple phases. The project includes revival screenings and new events.

The Road to CODE GEASS 20th Year project kicks off with the “Code Geass Project ‘To 20th'” memorial event on December 7, 2025 at the Belle Salle Shinjuku Grand in Tokyo. Jun Fukuyama (Lelouch Lamperouge), Kohei Amasaki (Rozé) and Makoto Furukawa (Ash) will appear for a special talk session, a new reading drama, and various announcements.

A revival screening event for a 13 films in the Code Geass series, titled “CODE GEASS 20th Anniversary Retrospective: Road to CODE GEASS 20th Year,” will begin on January 6, 2026. The three Code Geass: Lelouch of the Rebellion films, the five Code Geass: Akito the Exiled films, Code Geass Lelouch of the Re;surrection, and the Code Geass: Rozé of the Recapture films will be screened in order every on Tuesdays and Thursdays through June 2026 in Japan.

What’s more, a sequel to the Code Geass: Seido ni Junzuru Kishi musical from September 2023 will open in January 2026. Ryotaro Akazawa and Koji Kominami will reprise their respective roles as Suzaku Kururugi and Lelouch Lamperouge. More cast announcements will be made at a later date.

Previously, Kadokawa has launched the new Code Geass: Pure Almaria manga series on its official Kadocomi website. The manga connects the events of Code Geass: Lelouch of the Re;surrection to Code Geass: Rozé of the Recapture, which premiered on June 21, 2024 for Disney+. A total of 12 episodes were released during the weekly run of Code Geass: Rozé of the Recapture.

LET IT DIE: INFERNO Steam Next Fest Demo Launches October 13

GungHo Online Entertainment and Supertrick Games announced a limited-time demo for survival action roguelite game LET IT DIE: INFERNO will be available from October 13 at 10:00 a.m. PDT / 1:00 p.m. EDT to October 21 at 10:00 a.m. PDT / 1:00 p.m. EDT on PC via Steam as part of Steam Next Fest.

The LET IT DIE: INFERNO demo lets players “battle through the chaotic depths of the Hell Gate” and experience the gameplay loop. Players can also visit Iron Perch to shop, upgrade “Body Mastery,” and much more.

LET IT DIE: INFERNO is coming to PlayStation 5 and PC via Steam on December 3. Pre-orders for LET IT DIE: INFERNO are now available in the PlayStation Store an Steam with a special in-game reward.

Standard, Deluxe, and Ultimate Editions are available with the following items:

  • Standard Edition ($24.99):
    • Digital copy
  • Deluxe Edition ($44.99):
    • Everything in Standard Edition
    • Support Pack
    • Sasuke Body Bundle
    • Ability to create game rooms 
  • Ultimate Edition ($59.99):
    • Everything in Deluxe Edition
    • Power-Up Support Pack 
    • Ten Body Bundle 

Deathverse: Let It Die released on September 28, 2022 for PlayStation 4 and PlayStation 5, followed by PC via Steam on October 5, 2022. The console and PC versions had their services suspended on July 18, 2023 in order to facilitate its re-development as a “roguelike exploration game.” This past June, GungHo Online Entertainment filed a new trademark for LET IT DIE: INFERNO, pointing toward it being the redeveloped version of Deathverse: Let It Die.

Gachiakuta Reveals 2nd Cour Theme Songs by Mori Calliope and Karanoah

Gachiakuta second cour

The staff of the TV anime adaptation of Kei Urana’s Gachiakuta manga has revealed the opening and ending theme songs for the second cour, which premieres on October 12. Mori Calliope performs the opening theme song “Let’s Just Crash,” and Karanoah performs the new ending theme song “Ban.” 

Additionally, the following new cast members were confirmed.

  • Maria Naganawa as Guita
  • Mutsumi Tamura as Noerde
  • Hiro Shimono as Fu
  • Akio Ōtsuka as Bundus

The Gachiakuta anime is streaming on Crunchyroll. In Japan, the anime is airing on CBC, TBS, and several other channels. 

Fumihiko Suganuma directs the anime at Studio Bones. Hiroshi Seko handles series composition, and Satoshi Ishino is the character designer and chief animation director. In addition, Taku Iwasaki composes the anime’s music.

Previously announced cast members include:

  • Aoi Ichikawa as Rudo
  • Katsuyuki Konish as Enjin
  • Yoshitsugu Matsuoka as Zanka
  • Yumiri Hanamori as Riyo
  • Toshiyuki Morikawa as Regto
  • Yuuki Shin as Jabber
  • Mie Sonozaki as Semiu
  • Kazuki Ura as Follo
  • Satoshi Hino as Gris
  • Hisako Tōjō as Tomme
  • Mitsuki Saiga as Tamsy
  • Masami Iwasaki as Delmon
  • Ayahi Takagaki as Cthoni
  • Wataru Takagi as Bro
  • Hana Satō as Dear
  • Rikiya Koyama as Corvus
  • Manaka Iwami as Eishia
  • Shunsuke Takeuchi as Zodyl
  • Mamoru Miyano as August
  • Yuko Sanpei as Remlin
  • Kana Hanazawa as Amo

Lastly, here’s an overview of the anime, via Crunchyroll:

Crawl back from the abyss of Hell to change this lousy world!

Rudo lives in the slums of a floating town, where the poor scrape by under the shadow of the rich who live a sumptuous life, simply casting their garbage off the side, into the abyss.

Then one day, he’s falsely accused of murder, and his wrongful conviction leads to an unimaginable punishment—exile off the edge, with the rest of the trash.

Down on the surface, the cast-off waste of humanity has bred vicious monsters, and if Rudo wants to have any hope of discovering the truth and seeking vengeance against those who cast him into Hell, he will have to master a new power and join a group known as the Cleaners who battle the hulking trash beasts of the Pit!

Nintendo Music Adds Paper Mario: The Thousand-Year Door Soundtrack

Nintendo has added the original soundtrack of Paper Mario: The Thousand-Year Door for Nintendo Gamecube and Nintendo Switch to Nintendo Music on iOS and Android. The Paper Mario: The Thousand-Year Door remake is currently available on Nintendo Switch, and its backwards compatible on Nintendo Switch 2.

The following soundtracks are already available on Nintendo Music alongside Paper Mario: The Thousand-Year Door:

Nintendo Music Soundtrack List

  • Pikmin 4
  • Pokémon Scarlet & Pokémon Violet
  • Splatoon 3
  • Animal Crossing: New Horizons
  • Kirby Star Allies
  • Super Mario Odyssey
  • Mario Kart 8 Deluxe
  • Super Mario Galaxy
  • Wii Channels
  • Tomodachi Collection
  • nintendogs
  • Metroid Prime
  • Fire Emblem: The Blazing Blade
  • The Legend of Zelda: Ocarina of Time
  • The Legend of Zelda: Breath of the Wild
  • Star Fox 64
  • Super Mario World 2: Yoshi’s Island
  • Donkey Kong Country
  • Kirby’s Dream Land
  • Dr. Mario
  • Metroid (NES)
  • Metroid (Famicom Disk System)
  • Super Mario Bros.
  • Super Mario Bros. Wonder
  • Brain Age
  • Splatoon 2
  • Wave Race 64
  • Super Mario 64
  • The Legend of Zelda: Wind Waker
  • Super Mario Kart
  • Pokémon Legends: Arceus
  • Donkey Kong Country 2: Diddy’s Kong Quest
  • Donkey Kong Country 3: Dixie Kong’s Double Trouble
  • The Legend of Zelda: Skyward Sword
  • Brain Age: Train Your Brain in Minutes a Day
  • F-ZERO X (and Expansion Kit)
  • Wii Sports
  • Super Mario World
  • Golden Sun
  • StreetPass Mii Plaza
  • Super Mario Bros 3
  • Tetris (Game Boy)
  • Tetris (NES)
  • Dr. Mario (NES)
  • Kirby and the Forgotten Land
  • F-ZERO
  • Luigi’s Mansion
  • The Legend of Zelda (NES)
  • The Legend of Zelda (Famicom Disk System)
  • Fire Emblem Engage
  • Mario Kart 7
  • Pokémon Sword and Shield 
  • Kid Icarus (NES)
  • Kid Icarus (Famicom Disk System)
  • The Legend of Zelda: Tears of the Kingdom
  • Clubhouse Games: 51 Worldwide Classics
  • Yoshi’s Story 
  • New Super Mario Bros U. Deluxe
  • Mario Kart 64
  • Balloon Fight
  • Baseball
  • Clu Clu Land
  • Devil World
  • Donkey Kong Jr.
  • Donkey Kong Jr. Math
  • Donkey Kong
  • Donkey Kong 3
  • Duck Hunt
  • Excitebike
  • F1 Race
  • Golf
  • Gomoku Narabe Renju
  • Gyromite
  • Hogan’s Alley
  • Ice Climber
  • Mach Rider
  • Mah-Jong
  • Mario Bros.
  • Pinball
  • Soccer
  • Stack-Up
  • Tennis
  • Urban Champion
  • Wild Gunman
  • Wrecking Crew
  • Pilotwings
  • Pilotwings 64
  • Pilotwings Resort
  • Captain Toad: Treasure Tracker
  • Fire Emblem Awakening
  • Golden Sun: The Lost Age
  • Super Mario Galaxy 2
  • Zelda II – The Adventure of Link (Famicom Disk System)
  • Zelda II – The Adventure of Link (NES)
  • Princess Peach: Showtime!

Sony Cancels PlayStation The Concert 2025 North America Dates

PlayStation The Concert – World Tour 2025-2026

Sony Interactive Entertainment has canceled all remaining 2025 North America tour dates for PlayStation: The Concert 2025, organizers GEA Live have confirmed. The news comes after months after Sony began to cancel European and U.K. tour dates for PlayStation: The Concert. 

“It is with great regret that we have cancelled the PlayStation The Concert 2025 tour dates in North America,” a GEA Live spokesperson told VGC. “Our team has spent a considerable amount of time developing this project, and we share in the disappointment of fans who will no longer be able to attend. We extend our heartfelt thanks to everyone who supported the show and appreciate your understanding in making this difficult decision.”

PlayStation The Concert – World Tour 2025-2026 was announced in October 2024 by Sony Interactive Entertainment  in partnership with RoadCo Entertainment and GEA Live. The global tour was supposed to come to more than 200 cities in Europe, US, UK, and more regions.

PlayStation The Concert – World Tour 2025-2026 would have featured music from God of War, The Last of Us, Ghost of Tsushima, Horizon, and many other franchises to celebrate 30 years of PlayStation. Fans can expect “a stunning fusion of multi-layered visuals, immersive surround sound, and an all-star ensemble blending classical and modern instruments.” 

The European/U.K. tour had plans for stops in Dublin, Ireland – Glasgow, Scotland, London, Birmingham, Manchester, Leeds, Newcastle, UK – Amsterdam, Netherlands – Paris, Amnéville, France – Antwerp, Brussels, Belgium – Frankfurt, Stuttgart, Berlin, Hamburg, Dusseldorf, Leipzig, Munich, Oberhausen, Germany – Zurich, Switzerland – Bologna, Italy – Budapest, Hungary – Sofia, Bulgaria – Vienna, Austria – Bratislava, Slovakia – Prague, Czech Republic – Lodz, Poland – Copenhagen, Denmark – Gotenburg, Sweden – Oslo, Norway – Tampere, Finland. 

Eclipsium Review – A Surreal Feverdream

Eclipsium Review - Final Weapon

In the past, there was quite a contentious debate about whether video games should explore dark or sensitive subject matters. This might seem hard to believe, as video games are now a respected medium, but there was a substantial following back in the day that insisted they should never explore mature themes or try to emulate anything you would get from a TV show. If that type of train of thought had dominated the discourse, we would have never gotten phenomenal titles like What Remains of Edith Finch or Gone Home. I bring this up because it’s not necessarily evident what the plot of Eclipsium is, let alone what the defining message of the experience is. But it’s deliberately crafted in a way that allows the player to form their own interpretation of what the journey symbolises or the world surrounding you is trying to portray.

An Unconventional Form Of Storytelling

If I were to sum up the Eclipsium in one sentence, I would describe it as an atmospheric horror walking simulator, where visuals, music, and sound effects take centre stage. The plot is incredibly vague and ambiguous. You assume control of a Wanderer, who wakes up in an abandoned hospital bed and begins their search for an abstract entity named “Her”. And that’s pretty much all you know. From there, it’s for you to make your own deductions of who you are, why you’re there, and what the apparition of “Her” represents.

The experience is actually quite ominous, as you’re never entirely sure what to expect or what you’ll encounter next. It doesn’t rely on conventional horror tropes, where someone is chasing you, nor does it trick you into making foolish mistakes that will lead to your demise. You’re merely walking a linear path, heading to a destination − nothing you can do will change your fate, as it’s already preordained. It’s an abstract form of storytelling that may not resonate with everyone, as your purpose is to be an observer, not a participant. I tend to prefer experiences where I have the (illusion) of free will, but I must admit that the way the developers, Housefire, have executed this form of environmental storytelling is very impressive. 

Dark Themes Will Follow You Throughout

However, it’s clear, no matter who you are, that you’re not necessarily human (or not in the traditional sense), as you’re able to dismantle your limbs without any real-world consequences. In the opening sequence alone, you will be forced to violently cut off your tongue with a pair of scissors and place it on a scale to open up a door in what feels like some ill-fated-omen ritual.

The dark themes don’t end there, though, as your hand will quite literally morph into a demonic, otherworldly being that can cut down environmental objects and can even burst into flames to open up pathways. And that’s before mentioning the red mist that has engulfed the sky, in what almost feels like an apocalyptic world. Safe to say, you wouldn’t want to reside here.

These visuals are not as full-on as they might sound, as the retro, pixilated graphics significantly tone down the sinister and menacing vibe to it all. It weirdly looks like the type of game you could have played on Windows 95, but in a good way. In fact, it cleverly adds to the overall ambience, as it slowly renders what is in front of you, so you can never tell what is ahead, adding to the suspense.

Some of the environments you walk through are very simplistic, such as the countryside outback and an underground mine, while others have a sinister undertone, like a meat factory or a cathedral that evidently tries to convey multiple biblical meanings. A detail I really appreciated is that every location interweaves with the others. For instance, just before you leave the hospital and walk outside, the halls will be consumed with overgrown vegetation. And once you have reached the outside area, you will then need to break down trees to get to the underground mines.

There is so much surreal imagery that it sometimes feels like a gigantic fever dream. At one point, you will quite literally see pigs walking, like it’s a scene in Animal Farm. Honestly, there are so many ways to interpret the experience, but my takeaway was that it explores the cycle of life and death, as well as the moral decay that we will witness during our lifetimes. A good example of this is when you leave the hospital room, you will encounter a wooden bead maze. Now, is this infant toy simply placed here because it’s heavily affiliated with hospital rooms, or is this a more profound symbolism of the beginning of life? For me, there were too many uncanny parallels to these themes, but you could easily play this game and come to a whole different conclusion. The beauty of art, eh?

The Puzzles Are Solid, But Could Be Expanded

There are a few environmental puzzles, and some of them are reasonably well thought out, like using your demonic hand to ignite a pathway or solving an illusion trick. However, as many of them only take a handful of seconds to solve, I would have liked to see more puzzles, especially since interactive engagement is one of the game’s pitfalls. Your character also travels through the world at a very slow pace. I understand they could have done this so the player picks up the finer details they’re trying to portray, but it might have been nice if it were just a little bit faster.

The soundtrack is fantastic, as it effectively adds tension to all the dark and questionable imagery on display. I would go as far as to say it’s one of the eeriest soundtracks I’ve heard in an indie game in recent years, and that’s saying something when you consider the high calibre out there. It appears that the entire soundtrack was created by a single music composer called Hudon Bikichy. The sound cues are also on point and add to the atmosphere, making you feel truly alone, such as the sound of footsteps causing the ground to creak or the clinking of pulling your arms up on a ladder.

I wouldn’t recommend Eclipsium to everyone, as it explores some rather dark concepts and doesn’t shy away from using surreal imagery. But those who like hyper-analysing or theorising about abstract concepts will find a lot of honourable characteristics here. I wish there had been a bit more engagement with the world itself, as it would have held my attention more during my four-hour playthrough. However, I enjoyed what I saw, and I would definitely be interested in seeing what other people’s interpretations of the experience were. But it’s not a game I would personally play repeatedly to discover new facts. It’s more of a one-time stick.

Disclaimer: Critical Reflex provided a PC (Steam) copy of Eclipsium for review purposes.

Silent Hill f Review – Some of the Genre’s Best

Silent Hill f Review - Some of the Genre's Best

Ten years ago, Konami ousted Hideo Kojima and shifted away from AAA game development, and as a result, multiple beloved franchises were put on ice. Just the year prior, Kojima impressed the world with P.T., a free playable teaser for Silent Hills, which boasted Norman Reedus as the lead cast member and iconic film director Guillermo Del Toro as one of the minds behind the project. Sadly, Silent Hills was cancelled and P.T. was removed from the PlayStation Store. Ever since, players have yearned for something to capture the potential of Silent Hills. 

What no one expected was for the Silent Hill franchise to slowly begin making a comeback throughout the 2020s. This started with the release of a remake of Silent Hill 2 from Bloober Team, released last year to critical acclaim. Alongside the announcement, Konami also revealed Silent Hill: Townfall, from Screen Burn and Annapurna Interactive, and Silent Hill f, developed by NeoBards Entertainment and written by Ryukishi07.

While the former is still in development, the latter has finally been released after years of anticipation. Going into Silent Hill f, I’d heard great things about the story, but mixed opinions on the more combat-focused gameplay, so I was deeply curious to experience everything the game had to offer for myself. What I found was that Silent Hill f is a fantastic horror tale that never failed to impress, whether through its brilliant story or thrilling gameplay. 

Lost in the Fog

Silent Hill f Opening

Silent Hill f immediately sets itself apart from other entries in the series, not just in its gameplay, but with its story and tone. Instead of taking place in the present day in Silent Hill, Maine, the game firmly takes place in a small rural town in 1960s Japan. As such, we start with the protagonist, Shimizu Hinako, caught in a difficult moment in her life. Forced to reckon with the abuse of her father and the expectation to eventually marry, Hinako runs away from her home to spend time with her friends: Shu, Rinko, and Sakuko. 

However, within moments, a fog sweeps the town. With this fog comes swarms of fleshy masses, red flowers that spread and overtake anyone unlucky enough to be caught in their grasp, and, of course, terrifying monsters. Hinako is separated from the rest of her friends and is forced to fend for herself as she unravels the truth behind the fog and comes face to face with her greatest fears and darkest emotions. 

Silent Hill f Opening

The narrative of Silent Hill f is deceptively simple. As the story continues, the stakes escalate and more and more concepts are introduced, which may be slightly overwhelming for players who may not know what to expect from the Silent Hill franchise. That said, if you are willing to power through and look deeper behind the scenes (or you’re familiar with previous entries in the series), you will find a magnificent story that conveys its themes beautifully. 

What anchors the story of Silent Hill f and keeps it from becoming too convoluted is its protagonist, Hinako. Hinako is arguably one of the best horror game protagonists we’ve had in years, let alone in Silent Hill. She is so incredibly compelling, and there was never a point where I found myself bored with her journey. I played the game with the English dub, and Suzie Yeung beautifully captures her turmoil, rage, horror, and all of the various other emotions that Hinako feels throughout her tumultuous journey. 

Silent Hill f Hinako

Throughout the game, Hinako ends up in a dream realm where she meets a mysterious figure with a Fox Mask. As these sequences continue, Hinako grows more and more subservient to the figure. She frequently remarks that she wants to do everything for him and stay with him forever, a fierce contrast from the stubborn hothead who is quickly able to tear apart any monster in her way. These were some of the most haunting parts of the game, and I was constantly on edge every time it cut to the alternate Hinako’s perspective. 

It’s not hard to see the themes of Silent Hill f and what the source of Hinako’s conflict is. Hinako is trapped in a situation that many women faced during that era: the pressures of being forced into a loveless marriage and robbed of any choice in the matter. Every element of the game reflects this, from the monsters to the characters, to even the worldbuilding. It’s a bold subject for a game to tackle, especially a horror game, but Silent Hill f nails it perfectly. 

Without getting too far into spoilers, one of my favorite examples of this storytelling is in Hinako’s journal. In her entries, you can see her thoughts and observations on each of the game’s characters, monsters, and areas. These entries are frequently updated and offer a lot of perspective on Hinako’s thoughts on her situation. Some of the most notable entries relate to Junko, Hinako’s sister, who was also married off, the way Hinako talks about the Fox Mask, and how she describes a monster that exclusively attacks women. 

Even if you can’t personally relate to these experiences, these themes are handled so well that you immediately understand what the story is trying to convey. It was hard not to be moved by Hinako’s journey as she grapples with the weight of two different selves within her. One side of her wants to be married and to move into the future, whereas the other wants to live forever in the past. Every character is so beautifully realized, and much like Silent Hill 2, there is no one “villain” in this narrative. Instead, the monster at the heart of this entire game is an existential, societal threat that still persists in the real world to this day. 

Silent Hill f Themes

What helps the game’s horror is its presentation. Despite my poor quality TV, Silent Hill f looks fantastic and does a great job of capturing 60s Japan in both performance and quality mode. There are some blurry areas, particularly when you explore sections with more dense fog, but these moments are rare and don’t detract too much from the game itself. The music is also great, with the lyrical tracks in particular sticking out as some of its high points. 

The best part of Silent Hill f‘s story is that it doesn’t stop when the credits roll. In traditional Silent Hill fashion, there are five endings, with the first being the default one you unlock in your first playthrough. However, instead of endings being unlocked based on your play style, you instead receive them based on completing certain conditions. Each ending advances the story, so New Game Plus is mandatory in order to appreciate everything Silent Hill f has to offer. 

Silent Hill f NG+

In any other game, the idea of the true ending being locked behind New Game Plus would be infuriating. Here, though, it feels earned and justified. This is partly because Silent Hill f clearly outlines in its menu the steps you must undertake in order to unlock the other four endings. The main reason this works, though, is because Silent Hill f‘s story is quite simply perfect. The thought of continuing to unravel the game’s mysteries fills me with so much excitement, and I can’t wait to go back and see what else it has to offer. 

That said, replaying Silent Hill f wouldn’t feel so tantalizing if the gameplay wasn’t good. Thankfully, despite some small issues, the gameplay mechanics and pacing feel great and never failed to keep me hooked throughout the entire 7-hour playtime. 

Fight For Your Freedom

Silent Hill f Gameplay

Much like the story of Silent Hill f, its gameplay is unlike anything else in the genre. While there have been plenty of combat-focused horror games, such as Dead Space, Resident Evil 4, and the recent Cronos: The New Dawn, f is different in that it focuses entirely on melee combat. While there’s been a lot of discussion on the execution of these mechanics, I can confidently say that I was consistently impressed with how Silent Hill f balanced Hinako’s strength with her horrifying surroundings and situation. 

When Silent Hill f truly starts, Hinako is left defenseless as monsters roam the streets of Ebisugaoka. At first, you only truly encounter mannequins that depict a deformed and faceless woman, but more monster-variants are introduced as the game continues. After a while, though, Hinako finds her first weapon: a steel pipe. From here, Hinako finds herself deftly able to outmaneuver enemies with a swift dodge, counter some of their attacks, and defeat them within moments. 

Silent Hill f Monsters

At a glance, Silent Hill f‘s combat may come at the expense of its horror. Personally, while the game felt a bit too easy at first, my own concerns about the gameplay loop were quelled after just a few hours. What helped is that there are multiple difficulty settings for both puzzles and combat. Even though it was slightly disappointing that you couldn’t raise the difficulty during the game, it’s still a great option for accessibility. What also helps is that the difficulty is consistently escalating, and the combat loop is genuinely fun.

Certain enemies are extremely difficult to take on, such as the aforementioned monster that only attacks women and requires a great deal of thought when encountered. You can’t just run into every fight gung ho: countering enemies requires sanity, which drains very quickly. Furthermore, weapons have durability, and new weapons are a rare commodity. Later on in the game, I purposefully tried to run away from battles because I only had one weapon left and didn’t want to lose it in a pointless battle. 

Silent Hill f Monsters

It also helps that each monster looks menacing and behaves unpredictably. While I wish there were a lot more enemy variety, as you’ll usually encounter the same set of monsters throughout the game, the designs that are present make an impact. I will never forget playing Silent Hill f with a good friend of mine, and climbing up a ladder with a mannequin hot on my tail. I laughed and said, “It can’t jump after me!” only for it to instantly leap over the obstacle and meet me head-on. The design of the mannequin, combined with its behavior, constantly had me on my toes, which applied to every other enemy in the game. 

If you find these encounters too easy, however, the boss fights that occasionally pop up will quickly put you in your place. Each boss fight requires you to really put your dodging, countering, and attacking skills into practice. You’ll also need to take stock of how each weapon behaves, because some weapons, like the kitchen knife, may do more damage, but run out of durability quickly. It’s a constant dance of strategy that never got old, and I found myself wanting to go back and try the game again on hard difficulty. 

Silent Hill f CombatOf course, it wouldn’t be a Silent Hill game without puzzles, and f has multiple puzzles that are central to each dungeon-like labyrinth you encounter. There were a few that had solutions that were far too obtuse for my liking, namely one requiring you to place crests in specific slots during the late game. Thankfully, most of the puzzles have the right amount of difficulty even on the easiest setting, which made solving them feel extremely satisfying. 

That said, my biggest problem with Silent Hill f is how it handles exploration. While the map is certainly a big help, exploring Ebisugaoka often felt like navigating through a tedious maze. I understand that that was probably intentional, especially with the choice of setting, but the constant dead ends were extremely frustrating, and the setting didn’t really have as many notable landmarks compared to its predecessor. However, maybe I’ll feel differently once I beat the game a few more times. 

Siletn Hill f Map

Overall, though, Silent Hill f‘s gameplay is extremely well done. Whether it’s the exciting thrill of combat or the satisfying puzzles, I was constantly engaged from the very first encounter with a monster, all the way to the final boss. The best thing I can say about Silent Hill f is that, as I’ve mentioned before, I cannot wait to jump right back in for my second playthrough. 

Welcome Back, Silent Hill

Silent Hill f Conclusion

If you had told me ten years ago that the Silent Hill franchise would return after the cancellation of Silent Hills, I probably would’ve thought you were crazy. Yet, here we are, with two back-to-back hits: the remake of Silent Hill 2 and now, Silent Hill f. While nothing could ever fulfill the promise of Silent Hills and everything it represented, Silent Hill f in particular has given me more hope for the franchise than I’ve had in years. 

Everything in this game is handled masterfully. For starters, Ryukishi07’s writing is brilliant, and lends itself to one of the most compelling stories I’ve seen in a horror game in a while. The themes are handled with love and care, and Shimizu Hinako has cemented herself as an incredible character in the pantheon of iconic horror game protagonists. Furthermore, the gameplay is exciting enough to be worthy of the great story. The combat is addicting, yet the monsters and their behaviors never failed to make me anxious at every turn.

Silent Hill f Conclusion

Even though I had some problems with the game’s exploration and enemy variety, these are minor issues in the grand scheme of things. Everything is handled so well that Silent Hill f has quickly cemented itself as one of my favorite games of the year. Better yet, thanks to the inclusion of New Game Plus and multiple endings, I get the opportunity to truly enjoy everything this game has to offer with fresh eyes. As such, it wouldn’t surprise me at all if I find myself enjoying this game more with each subsequent playthrough. 

For now, though, I cannot recommend Silent Hill f enough for players. Whether you’re a long-time fan of the series, a newcomer to the franchise, or looking for an entry in the horror game genre as a whole, this is the perfect stepping stone for you. With this, I can confidently say what I’ve been waiting ten years to declare: the Silent Hill franchise is finally back. I can’t wait to see where the series goes next. 

Disclaimer: Silent Hill f was reviewed on PlayStation 5.

Mina the Hollower Has Been Delayed to an Unannounced Date

Mina the Hollower

Yacht Club Games has delayed the release of Mina the Hollower to an unannounced date for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. Before being delayed, Mina the Hollower was planned to release on October 31.

Here’s a statement released by Yacht Club Games:

This week, our team made a tough decision: we decided to delay Mina the Hollower. The entire crew has been working tirelessly day and night to finish development for release on Oct 31st, but we’re just not quite there yet.  This isn’t a major delay, it’s just a stretch of time to apply some final polish and balancing to make the game truly shine.

With that said, we would like to apologize! Nevertheless, we will not waver on our commitment to quality. Our goal is to make sure our development team has the time and resources to deliver an incredible adventure and we will be giving you just that. That’s no hollow promise!

We don’t want to announce another release date until it’s submitted to platforms, so please hang tight as we reach the finish line.

The game is so close to being done- we’re playing it from start to finish every day. In the final hours, this is what the crew is working on:

      • Finalizing design, art, and sound
      • Overall game balancing
      • Implementing localization
      • Eating cheese
      • Testing, testing, testing… on all platforms!

Thank you for your understanding and patience.

Sincerely,

The Yacht Club Games crew

Fire Emblem Heroes Reveals Update 9.10.0 and Special Heroes: Altered Future Event

Fire Emblem Heroes Altered Future

Nintendo, Intelligent Systems, and DeNA has released the version 9.10.0 update for Fire Emblem Heroes in preparation for the new Halloween-themed Special Heroes: Altered Future summoning event, which begins on October 7 at 12:00 a.m. PDT / 3:00 a.m. EDT. Fire Emblem Heroes update 9.10.0 includes new skills for Legendary and Mythic heroes, an updated lineup of Limited-Time Combat Manuals, a new weapon skill and weapons to refine, and much more.

The Fire Emblem Heroes Special Heroes: Altered Future summoning event includes Nerþuz: Divine Abundance, Peony: Fruitful Dream, Echoing Howl: Skrimir, and Freyja (+Eitr): Parallel Hearts. In addition, Ranulf: Considerate Gaze will appear as a Score Reward in the next Tempest Trials+ event.

Previously, the Emblem Corrin & Mythic Lyn summoning event began on September 30 at 12:00 a.m. PDT / 3:00 a.m. EDT. The summoning event features Emblem Hero Corrin: Of Fates and Mythic Hero Lyn: Plains Wind, who appears as a hero in both Fire Emblem: The Blazing Blade and the new Fire Emblem Shadows mobile game. Released on September 25 worldwide, Fire Emblem Shadows is a new free-to-play real-time strategy and social deduction game for Android via Google Play and iOS via App Store. 

Lastly, Fire Emblem Heroes is available now for Android via Google Play and iOS via App Store worldwide.

Little Nightmares III Releases ‘Dreams on Paper’ Trailer

Little Nightmares III Dreams on Paper trailer

Bandai Namco and Supermassive Games released the new “Dreams on Paper” trailer for Little Nightmares III. The Dreams of Paper trailer illustrates the bond between Little Nightmares III protagonists Low and Alone with an artstyle reminiscent of childhood drawings and books.

The free “The Necropolis” demo of Little Nightmares III is now available on all platforms. In addition, Pre-orders for the Nintendo Switch and Nintendo Switch 2 versions of Little Nightmares III are available now. The Standard and Deluxe Editions of Little Nightmares III are available for $39.99 and $59.99 in the Nintendo eShop, respectively.

Moreover, the Little Nightmares III “The Ride Begins” diorama is available to pre-order exclusively from the Bandai Namco Store. Based on the game’s Carnevale level, the diorama features Low and Alone on stop of a roller coaster as they try to evade disturbing Puppets. The hand-painted diorama is illuminated by a battery-powered LED string lights and stands nearly 10 inches tall. 

Little Nightmares III launches October 10 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Standard Edition costs $39.99, and pre-order bonuses include the Dark Six Costumes Set and instant access to Little Nightmares Enhanced Edition.

The following editions are available to pre-order: 

  • Digital Deluxe Edition – includes Secrets of The Spiral – Expansion Pass and the Residents Costumes Pack
  • Collector “Mirror Edition” includes Deluxe Edition content, a figurine, a metal case, a physical artbook, the OST in digital and physical format, and some stickers 
  • Premium Collector “Spiral Edition” (Bandai Namco Store exclusive) – includes the Collector “Mirror Edition” figurine, enhanced with a music box base, a Nome controller/phone holder and a double-sided coin of Low and Alone.