Silent Hill f is Now Available on GOG

Silent Hill f GOG

Konami announced that Silent Hill f is now available on PC via GOG for $69.99. On GOG, players can buy the Silent Hill f Standard and Deluxe Editions without worrying about DRM, and a Deluxe Upgrade pack is also available.

Silent Hill f launched on September 25 for PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and Windows. The staff of Silent Hill f includes producer Motoi Okamoto, scriptwriter Ryukishi07, and composer Akira Yamaoka. Yamaoka is joined by fellow composer Kensuke Inage, and kera is the character and creature designer. Suzie Yeung stars as protagonist Hinako in the English dub. What’s more, an official novelization of Silent Hill f by author Shiro Kuro will release on October 30 in Japan.

Final Weapon previously reviewed Silent Hill f and gave it a 4.5 out of 5 score, noting that the game’s story is “told wonderfully and manages to convey its themes with the right amount of care, thanks to some great writing and the arc of its protagonist, Shimizu Hinako. Further, the combat-focused gameplay turned out to be surprisingly addictive, while still managing to be tense thanks to some great monster designs.”

Konami and Bloober Team’s Silent Hill 2 remake was released on October 8, 2024 for PlayStation 5 and PC (Steam). Silent Hill 2 features third-person action similar to the likes of the recent Resident Evil games. It’s one of the highest rated games of 2024 on Metacritic, and Final Weapon gave Silent Hill 2 a 4.5 out of 5 score. On January 23, 2025, Konami announced that Silent Hill 2 surpassed two million copies sold worldwide.

You Can’t Be In a Rom-Com with Your Childhood Friends! Anime Premieres in January 2026

You Can't Be In a Rom-Com with Your Childhood Friends!

The staff of the the new TV anime adaptation of Shinya Misu’s You Can’t Be In a Rom-Com with Your Childhood Friends! (Osananajimi to wa LoveCom ni Naranai) manga announced the anime’s January 2026 premiere on TV Tokyo, AT-X, and BS NTV. A new key visual for You Can’t Be In a Rom-Com with Your Childhood Friends! was revealed featuring Haru Hinata, who is voiced by Yūki Yamamoto. Haru Hinata is one of the story’s four heroines.

You Can't Be In a Rom-Com with Your Childhood Friends! Haru Hinata key visual
©三簾真也・講談社/幼馴染とラブコメになりたい製作委員会

Crunchyroll will be streaming the You Can’t Be In a Rom-Com with Your Childhood Friends! when it premieres worldwide, excluding Asia.

The previously announced cast for the anime includes:

  • Rin Kusumi as Shio Minamo
  • Yū Serizawa as Akari Hiodoshi
  • Sae Hiratsuka as Runa Tsukimi

CyberAgent is producing the anime, and Tezuka Productions is animating the series.

Misu released the original manga series on Kodansha’s Magazine Pocket website in March 2022. Kodansha published the manga’s 17th compiled book volume on September 9.

Lastly, here’s an overview of the series, courtesy of Crunchyroll:

Eeyuu, a high school boy, has a problem! Shio and Akari, his two childhood friends who go to the same high school, are too cute! They have no intentions, but if they find out that he is the only one looking at them sexually now that they’ve grown up… it would be so embarrassing! On the other hand, the two childhood friends also have their own secrets…? It’s too tantalizing!! Complicated! But childhood friends are the best! A sweet, impatient, and twisted love triangle romantic comedy.

Chainsaw Man – The Movie: Reze Arc Gets Early US Screenings, Tickets Now on Sale

Chainsaw Man – The Movie: Reze Arc

Crunchyroll announced that Chainsaw Man – The Movie: Reze Arc is getting early theatrical screenings on October 22 in the U.S. for Crunchyroll Fan, Mega Fan, and Ultimate Fan subscribers. Tickets to the Chainsaw Man – The Movie: Reze Arc early screenings are available on Fandango, and tickets to the October 24 premiere are now available on the film’s official English website.

In addition, the film’s opening movie featuring “IRIS OUT” by Kenshi Yonezu was released:

Chainsaw Man – The Movie: Reze Arc opened on September 19 in Japan and September 24 internationally. The movie heads to theaters in U.S. and Canada on October 24 with English dubs and English subs with Japanese voice-overs, and there will be RealD 3D screenings. What’s more, the movie premieres October 29 in the U.K.

Kenshi Yonezu performs the Chainsaw Man – The Movie: Reze Arc theme song “IRIS OUT.” Yonezu also performs the ending theme song “JANE DOE” with Hikaru Utada. Maximum The Heroine performs the insert song “Hawatari Nioku Centi [2-hundred-million-Centimeter-long-blades] (70% Unlocked edit).”

The cast and staff include:

Cast

  • Kikunosuke Toya as Denji
  • Reina Ueda as Reze
  • Tomori Kusunoki as Makima
  • Shiori Izawa as Pochita
  • Shogo Sakata as Aki Hayakawa
  • Fairouz Ai as Power

Staff

  • Original Story: Tatsuki Fujimoto
  • Director: Tatsuya Yoshihara
  • Screenwriter: Hiroshi Seko
  • Character Designer: Kazutaka Sugiyama
  • Assistant Director: Masato Nakazono
  • Sub Character Designer: Souta Yamazaki, Shun
  • Main Animator: Shoichi
  • Action Animation Director: Sota Shigetsugu
  • Art Director: Yusuke Takeda
  • Color Designer: Naomi Nakano
  • Color Script: Riku
  • Editor: Masato Yoshitake
  • Music: Kensuke Ushio
  • Distribution: TOHO
  • Production: MAPPA

Lastly, here’s a story synopsis for the film, via TOHO:

Denji became “Chainsaw Man,” a boy with a devil’s heart, and is now part of Special Division 4’s devil hunters. After a date with Makima, the woman of his dreams, Denji takes shelter from the rain. There he meets Reze, a girl who works in a café.

Temirana: The Lucky Princess and the Tragic Knights Releases January 13, 2026 in the West

Temirana: The Lucky Princess and the Tragic Knights

Idea Factory International announced otome visual novel Temirana: The Lucky Princess and the Tragic Knights is coming to the west on January 13, 2026 for Nintendo Switch. Standard and Limited Edition physical copies of Temirana: The Lucky Princess and the Tragic Knights will be available in the IFI Online Store.

Here’s an overview of the game, via Idea Factory International:

About the Game

In this world, one’s status and occupation are determined by the month they were born. In the eastern kingdom of Temirana, the third princess was born: a baby with a birthmark on her forehead.

This child was rumored to be the “Cursed Princess,” and was forced to live in a house far from her family, away from the castle.

But things are about to change.

As her birthday approaches, she attends the dueling tournament known as Helis Duelm. There, she sees five men glowing with a dazzlingly strong light.

Indeed, the “Cursed Princess” possessed a special and lucky power. Whenever her life might be in danger, people and places would shine as if to warn her.

Those acquainted with her power warn that those men may have shone because they were dangerous…but she knows their light is different from any she’s seen before. Trusting her intuition, the princess invites the five men to join her order of knights.

However, some of them have no experience with the sword, and others lack interest in knighthood at all. Can the princess and her small company of five knights overcome the tragedy on the horizon?

Key Features

The Knights Behind the Shining Armor – From the minds of director Ayumi Takagi (Hana Yaka Nari, Waga Ichizoku), main scenario writer Uta Amemiya (Charade Maniacs), and character designer Nitaka (Touken Ranbu), comes a tale of luck, tragedy, and love developed by otome mainstay ichicolumn!

The Kingdom of Temirana Awaits – Enjoy a deep storyline with five possible routes that blends political intrigue with romance and drama. Follow the hierarchy in the Temirana family bloodline and discover the personal histories of the Tragic Knights as Cecilia balances her expectations as a princess with her relationships to her newly appointed royal guard.

Fortune Favors the Lucky – Certain choices appear when the Lucky Princess is in danger. She has a special ability to see impending dangers highlighted by a glow, but it is up to the player to decide how to avoid these dangers. Make the right choices to avoid even the greatest of tragedies.

The Ultimate Choice is Yours! – The Lucky Princess is faced with making paramount decisions that can have valuable results. These choices appear during individual routes and are the only way to access certain epilogues after individual character endings, so there is a lot riding on these particular selections!

PowerWash Simulator 2 Releases on October 23

Powerwash Simulator 2

FuturLab announced PowerWash Simulator 2 launches on October 23 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store for $24.99. PowerWash Simulator 2 features a new campaign, new visuals, new equipment, and much more, and it costs the same amount as the previous game. A free demo is also available on Steam.

Lastly, here’s an overview of the game, via Steam:

Dust off your power washer and relax into pure feel-good fun. Blast away every last speck, smear and splatter of filth to restore Muckingham (and beyond ) to gleaming glory.

Craving more to Clean?

The jobs and water keep flowing in PowerWash Simulator 2. Play through a fresh new campaign, uncovering more of Muckingham’s mysteries. Plus, venture even further out to brand-new grime-coated locations like Sponge Valley, Power Falls and Lubri City.

No Place like your Home-base

Kick back and relax in your home-base after a hard-days-cleaning. Put down your roots and make the place yours by collecting furniture and trinkets to spruce it up along the way, then invite your power wash pals over to check out your pad.

Soap-erior Washing

Watch your worries melt away with each swipe of your power washer. Cleaning feels even better in PowerWash Simulator 2, including enhanced soap that clings to stubborn stains and annihilates dirt.

Clean in Split-screen!

Satisfaction on the double! Share campaign progression online together for the first time. In addition to online play, split-screen co-op has entered the chat. Team up and take on the dirt with twice the wash-power, from the convenience of one screen.

Razer x Pokémon Gengar Edition Cobra and Gigantus V2 XXL Review – Completing the Collection

Razer has unleashed another Pokémon collaboration, once again featuring everyone’s favorite Ghost/Poison type, Gengar. This new set of Razer accessories follows my previous review of the Razer Kraken Kitty V2 Gengar Edition, which I absolutely adored. I’ve been waiting for more pieces to build out the ultimate Gengar setup, and now that wait is over. Razer has dropped the Gengar Edition Cobra mouse and Gigantus V2 XXL mousepad, and they’re every bit as impressive as the headset. If you’re a Pokémon fan looking to show your love of Gengar through your gaming setup, or a competitive gamer who wants some personality in your peripherals, this collaboration is for you.

Let’s start with the Gigantus V2 XXL. It’s soft and comfortable on the wrist, and the cloth surface provides consistent tracking across the entire pad. Because of this, I never experienced any random jitters or cursor movements. The design is eye-catching, with Gengar occupying the entire left side of the mousepad. The whole surface is purple, featuring cute ghosts, pools of poison, and Poké Balls as a pattern. The mousepad is incredibly large, which is great for low-DPI players who want to have a lot of room to move their arm, but it’s also the perfect size to fit on any desk.

Of course, we need to discuss the main highlight: the Razer Cobra. Its lightweight design at just 58 grams makes it excellent for competitive gaming. If you’re switching from a heavier mouse, you’ll immediately notice the difference. Your hand will experience less fatigue, enabling you to react faster and maintain a more consistent aim during longer sessions. A lightweight mouse like the Cobra is ideal for games that demand constant micro-adjustments and quick reflexes. Additionally, the weight distribution is impressively balanced, preventing the mouse from feeling cheap or flimsy, even though it is so light.

The Razer Cobra has an 8,500 DPI sensor, which isn’t the highest that I’ve ever seen, but it’s sufficient for competitive gaming. The majority of professional players use DPI settings between 400-1600, so 8,500 gives you a lot of headroom, and for first-person shooters, it’s honestly overkill. What is more important is sensor accuracy and consistency, and the Cobra excels at both. I’ve owned this same model before, and the sensor is incredibly accurate and consistent.

The button placement on the Cobra is incredibly convenient, so even when they’re easy to access, you won’t accidentally trigger them. The side buttons feel great and have a satisfying click, and they’re also large enough to find quickly without accidentally hitting them. Through the Razer Synapse software, you can map all of these buttons to whatever function you need, whether it’s ability keys in Valorant, building controls in Fortnite, or your utility items in Counter-Strike 2.

The cable management on the Cobra is a worthwhile mention, too. It’s braided and flexible, and won’t create drag, which is a pretty common issue with wired mice. While wireless mice have become popular as of late, and I did rag on the last collab, which included this same model being wired, I can appreciate the reliability and consistency of having a wired mouse. Not having to worry about charging or latency is great, and it’ll give you consistent performance. The Razer Speedflex cable is durable and doesn’t tangle easily, so I barely even notice that it’s there, even with my mildly cluttered desk.

Razer Synapse continues to be one of the best peripheral management tools available. It’s intuitive, feature-rich, and lightweight compared to its competitors. Setting up macros, adjusting your DPI stages, customizing lighting, and managing your macros is incredibly straightforward. Synapse also allows you to save profiles for different games and will automatically switch settings when you launch specific applications. This versatility allows you to optimize the mouse for different genres and games.

Of course, we need to discuss the design. The Razer Cobra features a matching design with the mousepad, displaying the same pattern with a Gengar on each click. The underglow lighting is worth highlighting. Through Razer Synapse, you can customize the RGB effects to match your setup or synchronize the mouse with other Razer Chroma-enabled devices. I tested various lighting profiles, from the standard purple glow that complements the Gengar theme to more dynamic effects that respond to in-game actions. The lighting is bright enough to be visible but not so intense that it becomes distracting. If you have the Gengar headset like I do, syncing the lighting effects across all your peripherals creates a cohesive look that truly enhances your gaming space.

For Pokémon fans, this collaboration hits particularly hard. Gengar is an extremely popular Pokémon with a devoted fanbase, and Razer has captured its mischievous personality perfectly in the design. This aesthetic works whether you’re a hardcore Pokémon fan or you just casually like Gengar and want them to be a part of your setup. Pokémon is such a massive multimedia franchise that both of these can exist simultaneously, and I think that’s what makes this ongoing collaboration so genius. You could use these in a maximalist or minimalist setup, and both would work great.

Talking about value, these products sit in the mid-range category for gaming peripherals. The Cobra – Gengar Edition is $59.99 USD / €69.99 MSRP, while the Gigantus V2 – XXL – Gengar Edition is $49.99 USD / €59.99 MSRP. Of course, they’re going to cost more than their base versions, but you’re paying for the Pokémon branding. If you are building a Gengar-themed setup or already own the Gengar Kraken Kitty V2, these pieces will complete your collection beautifully. Even standalone, I think these are a decent offering.

Overall, the Razer x Pokémon Gengar Edition Cobra and Gigantus V2 XXL are great. You get great, reliable, and familiar performance, with awesome Gengar aesthetics. These aren’t just pretty accessories either; they’re great pieces of gear for competitive PC gamers, just wrapped in Pokémon branding. Whether you’re grinding ranked matches in your favorite FPS or just browsing on your PC, this collaboration provides reliable Razer gear while making your setup look undeniably cool.

Disclaimer: Razer provided the Razer x Pokémon Gengar Edition Cobra and Gigantus V2 XXL for review purposes.

Nintendo Releases ‘Close to You’ Pikmin Animated Short

Nintendo Releases Mysterious 'Close to You' Animated Short

Nintendo has released a brand new and mysterious animated short on its YouTube channel, simply called “Close to You.” It is currently unknown if the animated short is meant to tease an upcoming game, or something else entirely. 

“Close to You” features a mother leaving her child in their room to step away for a few minutes. While she’s gone, an invisible force starts fiddling with the baby’s objects, starting with some building blocks. It begins to manipulate the baby’s pacifier, leading to a chase between the child and the mysterious force, which culminates in the baby taking their first steps. Afterwards, the mother returns, excited at the baby’s milestone. The short ends with her returning the pacifier to its rightful owner. 

UPDATE: A new version of the “Close to You” short has released on Nintendo Today. The new version confirms that the mysterious force manipulating the objects around the room were in fact Pikmin. The reason for the misdirection, as well as the full context behind the short, are still currently unknown. 

Check out the full “Close to You” animated short from Nintendo below:

After the initial short released, fans already began speculating on what the context and meaning behind the short could be. Many correctly theorized that it would be tied to the Pikmin franchise. However, it’s still unknown if the short is meant to tease an upcoming game, an animated film, or simply stand on its own as a self-contained story. 

This also isn’t the first time Nintendo has made animated shorts based on the Pikmin franchise, as it released animated shorts on the 3DS directed by Shigeru Miyamoto himself. These later released on Nintendo’s YouTube channel in 2020. Further, Nintendo recently revealed that its Nintendo Stars company will focus on ancillary-use business related to films featuring Nintendo IP. 

Currently, Nintendo has two film adaptations in development: The Super Mario Galaxy Movie, which will release on April 3, 2026. A live-action Legend of Zelda film will later premiere on May 7, 2027.

Plus-Sized Misadventures in Love Anime Reveals 2 New Cast Members

Plus-sized Misadventures in Love cast

The official website for the anime adaptation of Mamakari’s Plus-Sized Misadventures in Love manga confirmed two new cast members. Yasuhiro Kikuchi and Akeno Watanabe have joined the cast of Plus-Sized Misadventures in Love as Yumeko’s father and mother, respectively.

Plus-Sized Misadventures in Love is streaming on Crunchyroll. In Japan, the anime is airing on Tokyo MX and Sun TV.

GANG PARADE performs the opening theme song “Happy Yummy Lucky Yummy.” Yūma Uchida performs the ending theme song “Watashi de Yokatta!!! (I’m Glad It’s Me!!!).”

The cast of the Plus-Sized Misadventures in Love anime include:

  • Aya Endō as Yumeko Kōda
  • Yūma Uchida as Keisuke Yūki
  • Akari Kitō as Saki Tamai
  • Tomokazu Sugita as Hiroki Maezono
  • Eiji Takeuchi as Masahiko Hosoi
  • Takuya Eguchi as Yutaka Shigemori
  • Junichi Suwabe as Motoki Minami
  • Shōya Chiba as Shunzaburō Tanigawa

Kazuomi Koga is directing the anime at Marvy Jack. Aya Watatane is handling the screenplay and series composition. Atsuko Takahashi is handling the character design. Takashi will also serve as the chief animation director, along with Kyoko Kametani. Satoshi Hōno and Karin Nakano are composing the music.

Mamakari released the manga in 2019. NTT Solmare publishes the manga in English through its MangaPlaza service, and it describes it as follows:

This is my punishment – someone as hideous as me falling for someone as good-looking as you…” Yumeko had a mountain of complexes about herself. Then, a terrible accident befalls her. Though somehow saved from the brink of death, Yumeko wakes up a completely different person.

“Is this…me…?! I’m SUPER cute!!” Those around her can’t hide their surprise and wonderment at this 180-degree change. However, Yumeko’s new hyper-positive attitude begins to change her surroundings as well.

Worries and complexes can affect anyone, and Yumeko will chop right through those of her various supporting characters!! In love, work, friendship… And an attempted murder case?! This frenzied romantic comedy will leave you bubbling with energy!

Jun Fukuyama Joins Cast of A Mangaka’s Weirdly Wonderful Workplace Anime

A Mangaka's Weirdly Wonderful Workplace Jun Fukuyama

Happinet has announced that Jun Fukuyama is joining the cast of the A Mangaka’s Weirdly Wonderful Workplace anime as Masayuki Todo, Futami’s former editor. 

A Mangaka’s Weirdly Wonderful Workplace premiered on October 6 on AT-X at 9:30 p.m. JST. The anime is also airing on the Tokyo MX, BS Asahi, and Iwate Menkoi channels, along with the DMM TV, Lemino, U-NEXT, Anime Times, and Anime Hōdai streaming services in Japan. Crunchyroll is streaming the series.

The cast includes:

  • Yūko Natsuyoshi as Nana Futami
  • Sora Amamiya as Kaede Satō
  • Miku Itō as Mizuki Hazama
  • Yū Kobayashi as Arisa Nashida
  • Miharu Hanai as Nekonote
  • Eriko Matsui as Tōko Kakunodate
  • Iori Saeki as Shiori Asakura
  • Mamiko Noto as Ren Takizawa
  • Kikuko Inoue as Wakako Tatsunami
  • Sumire Uesaka as Nagomi Hayachine
  • Saori Hayami as Yuzuki Hazama

Kaoru Suzuki directs the anime at Voil. Mio Inoue is handling series scripts, while Kana Miyai is designing the characters. Kei Haneoka and Hironori Doi are composing the music, while Pony Canyon is responsible for music production. Ryō Tanaka is the sound director.

Sizuk performs the ending theme song “Thankful,” and HoneyWorks and HaKoniwalily perform the opening theme song “Zettai Shōsan (Absolute Praise).”

The manga was first published as a one-shot in Kodansha’s Kiss magazine in February 2019, and then serialized in Kodansha’s Comic Days app and website in May 2019.

Lastly, here’s an overview of the series via MyAnimeList:

New shoujo manga artist Nana Futami works hard every day while being supported by Kaede Satou, her female editor who is older than her, and Mizuki Hazama, her assistant.

According to the girl herself, she sometimes drums up intense daydream delusions of occupational illness! A working girl’s comedy set in the entertainment industry, brought to you by an author who always draws various girls.

King of Meat Review – Blood, Banter, and Brilliant Mayhem

King of Meat Review - Final Weapon

After dabbling in various MMOs, Amazon Games is taking a surprising detour with King of Meat, an action-platformer drenched in dark humor, absurd monsters, and deadly traps. Developed by the British studio Glowmade, the game throws you into a twisted game show where surviving is the ultimate form of entertainment. Is King of Meat a show worth watching, or one better left canceled? We’re about to find out.

Lights, Camera, Carnage!

While you’re certainly fighting for your life, things don’t stop here. Everything is set before an audience, and you’re expected to provide a great show. In King of Meat, you step into the role of a contestant in a wildly popular survival show of the same name, where competitors face off against waves of monsters, elaborate traps, and a fair share of explosive surprises. Each season (divided into several chapters and episodes) is not just a test of skill but also a murder mystery waiting to be unraveled.

The story is told through a cast of delightfully unhinged characters, each commenting on your “career” in this deadly spectacle. Their cartoonish designs, combined with the game’s signature pitch-black humor, make them one of its strongest assets. Glowmade’s experience with quirky tone and personality shines through here. The English voice actors deserve special praise; their over-the-top performances inject every cutscene and dialogue snippet with genuine energy. Some of the absurd moments had me laughing out loud, thanks to their impeccable comedic timing and delivery.

Gameplay in King of Meat is built around three core pillars: hack-and-slash combat, platforming, and puzzle-solving. The single-player campaign, which took us about five hours to complete, runs through handcrafted dungeons, each focusing on one of these mechanics. When it’s time for combat, the show must go on, literally. You’ll battle hordes of enemies ranging from skeletons and trolls to mischievous mages. Some charge straight at you, others rain down projectiles or buff their allies from a distance. Luckily, you’re not defenseless.

You start with a sword, shield, and crossbow, but soon unlock a variety of weapons like hammers, brass knuckles, and grenade launchers. Combining light and heavy attacks, counters, and special abilities keeps the action brisk and satisfying, for the most part. We only wished for punchier hit feedback; sometimes, strikes feel softer than they should. The camera can also be a bit unreliable, especially in tight spaces, which occasionally made the chaos harder to follow.

Style Points and Sponsorship Deals

Performance matters, and not just for your survival. The more stylishly and creatively you dispatch enemies or uncover hidden treasures, the more “Spectacle Points” you earn. These determine your rank at the end of each episode and grant rewards like gold, trophies, and, naturally, new sponsorship deals. Sponsors provide access to unique cosmetic outfits, magical power-ups, flashy emotes, and even single-run tunics that grant temporary buffs. Within a few hours, your wardrobe and arsenal expand nicely, encouraging you to experiment.

The system ties neatly into the show’s parody of consumer culture: you’re literally selling your survival for fame and merch deals. It’s clever, funny, and a subtle layer of satire that gives King of Meat more flavor than expected. If you’ve conquered the main show and crave more, King of Meat lets you unleash your creativity through its robust dungeon editor. Here, you can craft your own deathtraps from scratch, designing rooms, placing enemies, and setting up fiendish mechanisms. Once built, you can instantly playtest your creation before sharing it online with the community.

The editor is surprisingly intuitive after a brief learning curve, and you can easily lose hours refining your designs. I got to try several community-made dungeons during my test period, and some were genuinely fantastic – not necessarily because of the combat, but due to smart puzzles, clever platforming sections, and wickedly placed traps. These creations often surpassed the quality of the campaign’s own levels in creativity and challenge. It’s easy to see this mode becoming King of Meat’s biggest strength over time, provided the community stays active.

Cooperative Chaos

Of course, all this carnage isn’t meant to be faced alone. King of Meat supports online co-op for up to four players, and it’s easily one of the most enjoyable ways to experience the game. Using quick emotes and short messages, players can communicate without breaking the flow. Crossplay support ensures that finding teammates across platforms is smooth and painless. What I was able to play co-op ran mostly well, with minimal lag and only occasional frame drops. A few input bugs, like unresponsive attack buttons, did pop up, but these felt more like pre-release hiccups than major flaws.

Splitting up roles, coordinating attacks, and laughing over ridiculous deaths gave the game a spontaneous party feel. It’s here that King of Meat shines brightest, as a shared experience full of mishaps, chaos, and gallows humor. Don’t be fooled by its cartoonish style, King of Meat is delightfully twisted. Its mix of slapstick gore, biting satire, and over-the-top action makes it a darkly entertaining surprise. The pacing is tight: combat, platforming, and puzzles alternate regularly, ensuring that no single mechanic overstays its welcome. The dungeon editor and co-op mode add tons of replay value and could help the game cultivate a loyal following.

Short-Lived Fun

However, a few rough edges remain: the camera can frustrate, the combat lacks some weight, and precision platforming doesn’t quite reach the polish of top-tier titles like Astro Bot or Super Mario Odyssey. However, Glowmade compensates for that with personality, humor, and a sense of chaotic fun that few modern platformers fail to embrace. If you’re looking for something that blends Hades’ combat flair with the anarchic humor of Borderlands, King of Meat might just be your next guilty pleasure.

King of Meat might not redefine the action-platformer genre, but it carves out its own quirky niche with style, laughter, and a surprising amount of heart beneath all that carnage. With strong co-op play, a creative dungeon editor, and a wicked sense of humor, Glowmade’s game delivers a fun, messy spectacle that’s perfect for those who don’t mind getting their hands (and screens) a little bloody.

Disclaimer: Amazon Games provided a PlayStation 5 copy of King of Meat for review purposes.