The Outer Worlds 2 Review – A Great RPG Muddied by Technical Issues

The Outer Worlds 2 Review - A Great RPG Muddied by Technical Issues

Over the last few years, the FPS RPG sub-genre hasn’t gotten the mainstream attention that it commanded just a few years ago. In the rare cases that games similar to the likes of Fallout and Deus Ex do release and aren’t canceled, they either release with a litany of bugs or quickly fall into obscurity. While there are some exceptions, lately, we’ve only gotten remastered versions of games like The Elder Scrolls IV: Oblivion, rather than something brand new.

One of the only companies still trying to bring the genre back to its former luster is Obsidian. Obsidian has worked on some of the best RPGs in the medium, namely Fallout New Vegas and Star Wars: Knights of the Old Republic II. Sadly, its recent games, The Outer Worlds and Avowed, haven’t really had the same appeal for me. That brings us to the studio’s newest game: The Outer Worlds 2. 

I paid no attention whatsoever to any of the game’s marketing, gameplay trailers, story teasers, or anything else of the sort. While my interest occasionally perked up at some references to “immersive sim-esque gameplay,” I wasn’t too invested in the prospect of an Outer Worlds sequel. However, after having a chance to play The Outer Worlds 2, I can confidently say that this is a worthy addition to the RPG genre, despite some major technical issues that are littered throughout the experience. 

A Universe Where Capitalism and Corruption Run Wild

Outer Worlds 2 Dialogue

You begin The Outer Worlds 2 as a member of the Earth Protectorate, sent to the Horizon Point station. Your goal is to infiltrate the labs and investigate the technology behind “Skip Drives” to turn the tide in an ongoing world. If you’re playing this as someone who doesn’t know anything about the first game or its world, you may be a little confused. Thankfully, after a horrifying incident at the station, your player character is thrown into a new normal that is just as overwhelming for them as it is for you. 

You do not need to play The Outer Worlds to understand its sequel. It may help provide context, and I personally wish the sequel had a glossary to explain some of the factions and worldbuilding details, but it’s not necessary. This is mainly because, after the prologue, The Outer Worlds 2 introduces a lot of new key factions such as Auntie’s Choice, a corporate merger between The Outer Worlds‘ Auntie Cleo and Spacer’s Choice, and The Order, a religious organization that believes the universe is governed by equations and math. 

Outer Worlds 2 Customization

Part of the reason why The Outer Worlds 2‘s story feels so effective is the emphasis on player choice. The game starts with you building your character. While part of this is determining how your character looks, a lot of it is building their traits. You can choose your character’s name and their background, with options varying between making your protagonist an ex-convict or a professor, among other selections. You can also select their traits, two of which are positive, one of which is negative. Whatever options you decide on will be reflected in both your gameplay experience and dialogue. 

For instance, I chose my background to be an Ex-Convict. Throughout the game, there are countless dialogue options where you can mention your history, and it will potentially affect how certain conversations play out. This applies to the traits as well: I chose brawny, so I was able to open doors that were broken with just my bare hands. While some trait options, like Lucky, are clearly overpowered compared to other builds, there is no “wrong” approach. I had so much fun with the build I chose, and I imagine it would be the same with any other that I go with in subsequent playthroughs. 

Outer Worlds 2 Dialogue

Another strength of the narrative is its characters. This is a massive universe, and there are a lot of characters to talk to, each with their own unique personality traits and weaknesses. Compared to Avowed, which didn’t really have any characters that I found compelling, The Outer Worlds 2 makes up for that in spades. Every single character I encountered kept me hooked because of their dialogue and personality, whether they were an NPC or a party member. 

One of my favorite examples was in the first major area of the game, Eden. As you’re trying to get closer to finding a figure key to the story, you have to work with someone from Auntie’s Choice. Before he can help you, he guides you to a man by the name of Vigilant Hogarth: the head behind a small community known as Westport. Hogarth is a former member of the Protectorate who fears retaliation after he betrayed the faction. As such, he tasks you with finding equipment to repair the mechs you find around the zone. 

However, you can choose to try and get the people of Westport to join Auntie’s Choice and be protected by them. Sure, they might lose their autonomy, but they’d be paid for their work, given the proper resources, and more importantly, they’d be safe. There are pros and cons to each choice, but the best choice you can make is locked unless you’ve invested in the right perks and traits. It’s a great way to build these characters while also rewarding you for your build. If you don’t have the right build, there’s always your next playthrough.

Outer Worlds 2 Characters

Of course, you can’t talk about an RPG like this without mentioning the companions. I really liked all of the companions in The Outer Worlds 2, and I especially liked that not every companion joins by default. Some of the companions you encounter are completely missable, and I even missed one that I never found for the whole game. I also appreciate how the characters don’t fit into traditional stereotypes, such as one being more tech-based, one having a dark past, and one being the more level-headed soldier. Each character you encounter has a darkness in them, and they’re by no means “perfect humans.”

Easily, my favorite companion in the entire game is Aza. She’s a borderline psychotic member of a cult known as the Glorious Dawn, which is religiously devoted to the rifts formed as a result of malfunctioning skip drives. She is constantly bringing up violence in every situation, even in situations where violence is the worst possible option. However, despite her violent tendencies, she has a great arc that focuses on her betrayal and trying to realize what her purpose in the world is. 

Outer Worlds 2 Companions

That brings me to my biggest issue with The Outer World 2‘s story, though: the lack of romances. I know Obsidian has repeatedly mentioned that it fears that romances would undermine the core experience, but if anything, I believe it would add to it. For example, there’s a moment right at the end of the game where you can talk Aza down from making an extremely rash decision. If you have maximum speech, you can talk her down, which feels like a really impactful moment. Yet, with how quickly she drops the subject, it doesn’t feel like a natural choice for her character. 

Having a romance between your character and Aza could add more depth to that relationship between the two, as it gives Aza yet another reason to stay with her partner. Instead, we get characters that are written very well, but never feel like real people with a real range of emotions that allow them to make real choices. Rather, we get characters who feel just like that: “characters.” This isn’t helped by how characters will only really have anything meaningful to say at select moments where there is a speech bubble over their head. 

Outer Worlds 2 Companions

At the end of the day, while the narrative of The Outer Worlds 2 could have been even better, I still think that it’s overall quite strong. I was constantly enthralled by the story at every stage, partly due to the characters, strong dialogue, and the emphasis on player choice. With that being said, the gameplay of The Outer Worlds 2, while fun, has far more problems that continue to plague the game’s quality. 

Shooting, Sneaking, and Glitching 

The Outer Worlds 2 Visuals

The gameplay and presentation of The Outer Worlds 2 are a mixed bag. While there are some moments where both excel, there are just as many instances where either the gameplay or visuals are hindered by some fairly egregious bugs. Starting with the presentation, the game actually looked far better than I expected it to.

I was playing The Outer Worlds 2 on an Xbox Series S, and I fully expected it to look as rough as other games I’ve played on the system. For the most part, though, there are a lot of sections where it looks absolutely beautiful. I especially really liked some of the planets that are fully taken over by corporations and consumerism, where bright lights and technology run abound. These are in stark contrast to planets where The Order is in power, which has a far greater emphasis on the marriage between nature and science. 

Outer Worlds 2 Visuals

On the subject of the Xbox Series S, there were still some key problems with the game’s visuals that could either be attributed to The Outer Worlds 2 itself or the console. For example, there are a lot of pop-ins and textures that take a while to load in. Similarly, there are numerous instances of loading screens that pop up at inopportune times, and some odd visual glitches that also appear. In particular, there were two moments that required me to restart the game or find another solution.

For one, there’s a situation where I paused during gameplay, and for some reason, the pause text continued to appear while walking around. There was also one time where I walked towards the main ship, where you travel from location to location, and the screen faded to black as if there was a cutscene. I thought this would be because of an ambush, because I wasn’t able to travel back to the ship. Instead, I was able to walk around in the black screen and walk back to the ship as if nothing had happened. These situations and other similar circumstances, unfortunately, deterred me from any enjoyment I found in the presentation. 

As for the gameplay of The Outer Worlds 2, this too is filled with high highs and low lows. For starters, I really enjoy the actual moment-to-moment combat. Whether you choose to focus on melee combat, stealth combat, or gunplay, each style has merit and enjoyment that can be found. You can also completely switch which style you choose to invest in. Personally, I started the game hoping to focus on stealth, but halfway through, I swapped to a gunplay build, and I was never punished for my choice. 

Going back to player choice and the emphasis on unique builds, you’re constantly rewarded and incentivized for whatever you choose to do throughout the gameplay. My personal rule in any RPG is to always go for a speech build, because I really like my characters to be able to solve problems with words rather than violence. This turned out to be an extremely gratifying choice, as most conflicts could easily be solved through negotiation rather than a gunfight. Yet, it never felt overpowered, because in some situations, I wasn’t properly equipped, so I had to resort to improvisation. 

Outer Worlds 2 Gameplay

My favorite example of this came through another task from Auntie’s Choice: this time, one where I had to break up a strike. You’re tasked with breaking the strike and getting the workers to go back to their jobs by “any means necessary.” At first, I wanted to negotiate and try and get the head of the facility to see reason. However, I didn’t have the right traits for it. I tried to do the same with the strikers, but I had the same problem. So, I figured I should try and kill the facility’s head in secret, thinking that would break the strike. Not only did it break the strike, but the facility had a new leader, and Auntie’s Choice representatives applauded me for a job well done. 

This doesn’t even take into consideration some of the other exciting mechanics for you to chew on. There is crafting, upgradeable companions, hacking, and lockpicking, all of which can be used to varying success depending on your build. The feature I liked the most, despite the fact that I didn’t use it much, was the use of negative traits. During gameplay, you’ll eventually get a notification telling you that a negative trait has been discovered in your play style. For instance, if you spend a lot at shops, you can get a negative trait which makes it so that most of your money is inaccessible, but it grows through interest. These are optional, but it is yet another example of the game continuing to emphasize player choice. 

Outer Worlds 2 Customization

Like with the performance, though, the gameplay of The Outer Worlds 2 still has some key issues that can be attributed to several bugs and glitches. There are quite a few moments where my game would crash, two of which happened in the same section, and one of which crashed my entire Xbox. There was also a moment where I killed a character key to the plot, just to see what would happen, yet the end of the game treated the character as if they were alive and well. This was a particularly annoying glitch, which slightly hindered the emphasis on player choice. 

That frustration only continued with some of the game’s mechanics. Mainly, navigation and exploration are a true pain. A lot of times, a waypoint will show up on your screen, but the path to get to said waypoint is quite obtuse. I found myself flailing around trying to find my destination, and it didn’t help that the map was extremely useless. Even finding key items in areas is a pain, as it feels like looking for a needle in a haystack as you search for the right document or item, which led me to comb through the same area over and over again. 

Outer Worlds 2 Map

As a whole, while there were several points where I really enjoyed the gameplay of The Outer Worlds 2, that joy would quickly come crashing down due to glitches and mechanical issues. This dilemma is what makes The Outer Worlds 2 such a hard game to evaluate. 

A Tumultuous Journey

The Outer Worlds 2 Conclusion

Obsidian has been in an odd spot for the last few years. A company that built its reputation on making beloved RPGs has slowly drifted towards games in the genre that fail to fulfill its potential, or games in completely different genres entirely. While these titles have their fans, I can’t say I’m one of them, which is a true shame because Fallout: New Vegas is one of my favorite games of all time. Thankfully, The Outer Worlds 2 is a great step in the right direction. 

The game does a fantastic job of taking old RPG mechanics and bringing them to the modern day. Player choice and customization dominate everything, making each playthrough completely different from one another. Further, the dialogue, story, and characters are great, though I do wish that romances were added in as some of the NPC interactions feel more “game-y” than natural.

Outer Worlds Conclusion

Sadly, there are quite a few major problems that hinder the overall experience of The Outer Worlds 2. These can be attributed to poor hardware in the form of the Xbox Series S, technical bugs and glitches that cause crashes and texture issues, and problems with the game’s mechanics, which lead to frustrating exploration. These problems cascade upon one another, making for a game that is just as fun as it is annoying to play. 

I would still say that The Outer Worlds 2 is worth your time. It’s a great RPG and is probably one of my favorite games from both Xbox Game Studios and Obsidian in a very long time. However, I would say you may be better off waiting for a lot of the bugs to be fixed before buying it. Even still, I am so glad to see the RPG genre making a comeback and Obsidian slowly returning to its former glory. 

Disclaimer: Xbox Game Studios & Obsidian Entertainment provided an Xbox Series X|S copy of The Outer Worlds 2 for review purposes.

ASMR Visual Novel Night to Meet Chu! is Available Now for PS4

Night to Meet Chu!

Rabbitfoot has released romance visual novel Night to Meet Chu! for PlayStation 4 digitally in the PlayStation Store with multi-language support. The PlayStation 4 version of Night to Meet Chu! costs $24.99. 

Night to Meet Chu! features fully voiced ASMR by VTuber NightMare. The game is already available now for Nintendo Switch and PC via BOOTH, DLsite, and Steam.

Here’s an overview of the game, via the PlayStation Store:

Story

A peculiar daily life begins with a pure-hearted ghost girl…

[Mare], a sweet and gentle ghost girl has suddenly appeared in front of the exhausted protagonist.

Although she’s a ghost, she goes out of her way to bring comfort and ease to the protagonist.

Yet, she never fails to make their heart race…

From park strolls to ramen shops, from courage-testing adventures to quaint inns, the two enjoyed a series of dates.
But…

Lurking in the background are memories that can’t quite be recalled. A reason that binds Mare to this world, preventing her from finding eternal peace.
What hidden past do these two share?
Will you join her in an enchanting and tender journey of companionship and mystery?

Characters

NightMare (CV: NightMare)

A sweet and pure ghost girl who appeared to bring restful sleep to the weary protagonist.
Her memories from her life are hazy, preventing her from finding eternal peace.

Special Thanks
      • Starring / Main Cast: NightMare
      • Illustrator: Hisagi
      • Story: Miruku Yashiki
      • Everyone part of Night to Meet Chu!!

Recommended for those who:

      • Enjoy VTubers and ASMR
      • Want to be pampered by a cute girl
      • Want a heart-throbbing experience with a girl

Petit Planet Closed Beta ‘Coziness Test’ Begins on November 7

Petit Planet closed beta test

HoYoverse has announced the closed beta “Coziness Test” for brand-new cosmic life simulation game Petit Planet will begin on November 7 for PC and iOS. A Petit Planet closed beta test recruitment is live with a survey on the game’s newly launched official website. A limited number of players will be selected from those who successfully completed the survey.

Petit Planet is in development as a multi-platform title for PC and mobile, and “additional platforms” will be confirmed at a later date.

Get the latest details on Petit Planet below, via HoYoverse:

In Petit Planet, players are entrusted to nurture a planet of their own and build
connections with different planets scattered across the starry sky. The journey begins
on each player’s planet, where fuzzy neighbors can connect their own Planettes to it.
As bonds deepen and planets flourish, Luca, the planet’s vitality, shall shape different
landscapes and brim with life and energy for each unique planet.

The idyllic life in Petit Planet is filled with creativity, companionship, and exploration.
Cultivate and receive unexpected harvests beneath the stars, fish in crystalline waters, comb the beach and shallows for rare catches, or even unlock tasty recipes with bold mixes of ingredients. As curiosity guides your daily activities, your bond with Neighbors who were invited to settle on the planet also deepens. Each of them bears their own stories and dreams and contributes to the vitality and growth of the planet. When you embark on Starsea Voyages to unexplored Islets in your vehicle, these Neighbors serve as your most reliable companions.

As HoYoverse’s first entry in the life sim genre, Petit Planet introduces social and
multiplayer gameplay that turns the galaxy into a lively place. In the closed beta
Coziness Test, players will be able to gather at the Galactic Bazaar, an ever-bustling
social hub where they can forge unexpected friendships, chat over a cup of coffee, and sync their dance moves to cheerful melodies in cooperative rhythm mini-games, filling the cosmic stage with shared joy.

With endless possibilities and encounters waiting across the vast universe, the journey of Petit Planet has only just begun. Beyond the upcoming closed beta, Petit Planet is
actively expanding its multi-platform development and enhancing its social gameplay
to create a more community-driven experience that allows players to seamlessly
embark on shared adventures and deepen their bonds beneath the gleaming stars.

Chaos Zero Nightmare Celebrates Launch With Up to 200 Free Summon Tickets

Chaos Zero Nightmare key visual

Smilegate and Super Creative have released free-to-play dark fantasy roguelike RPG Chaos Zero Nightmare for Android via Google Play, iOS via App Store, and PC via STOVE. To celebrate the launch, Chaos Zero Nightmare players can earn up to 200 free summon tickets through pre-registration rewards, login bonuses, and other events.

Heading into the launch, Chaos Zero Nightmare surpassed 2 million pre-registrations worldwide. To celebrate the milestone, all Chaos Zero Nightmare players who login will receive Advanced Battle Memory x10, Rescue Anchor x20, and 4-star combatant Amir.

After the game’s pre-download went live on October 21, Chaos Zero Nightmare quickly reached No. 1 in the free download rankings on the Apple App Store in the United States, Canada, Japan, Korea, Hong Kong, Taiwan, Singapore, and Macau.

Lastly, here’s an overview of the game, via Google Play:

Chaos.

A cosmic disaster that struck without warning.
The beginning, or the end, of every story.
“Chaos,” a black fog that consumes planets, distorting their environment and lifeforms.
..
[The Blue Pot], a Chaos located on Earth, the birthplace of humanity. There have been reports of unidentifiable creatures being discovered.
And for some reason, a strange phenomenon that couldn’t—no, shouldn’t—be happening to the Captain is occurring.

A World Drenched in Darkness, A Story Etched in Memory

Dive into a vast and haunting dark fantasy narrative! Crushing stress, collapsing agents… and yet, the mission continues. Break through the encroaching crisis and immerse yourself in a brutally vivid dark fantasy experience.

A New Kind of RPG, Rewritten with Every Choice

Aim through the agents’ eyes and feel the weight of combat at your fingertips! Unique cards, branching choices, and evolving “Save Data” shaped by your journey through the Chaos. Every run is unique. Build your own strategy and master the ever-changing battlefield.

Characters That Dazzle the Eyes and Steal the Heart

Gorgeous 2D illustrations and striking animations make every moment a visual delight! Fully voiced by top-tier voice actors, each scene draws you deeper into the story. Join a cast of unforgettable characters in battle and beyond, and cherish every moment of your journey together!

Vampire Survivors Update 1.14 Adds New Content for Ode to Castlevania Expansion

Vampire Survivors Ode to Castlevania update

Poncle has announced Vampire Survivors update 1.14 will bring several new pieces of content for the previously released Ode to Castlevania DLC. Vampire Survivors update 1.14 will introduce 16 new characters, three new weapons and evos, 13 new weapon unions, one new adventure, and 12 new music tracks. For those who want to be spoiled on everything that will be added, players can head to the game’s Steam blog post to learn more.

Vampire Survivors update 1.14 is planned to release by the end of October. Poncle also confirmed that the game will be part of the ID@Xbox Showcase on October 28. In the meantime, a new trailer for the update can be viewed below.

Vampire Survivors is available now for iOS, Android, PlayStation 4, Xbox One, Xbox Series X|S, PC, and Nintendo Switch. Lastly, here’s an overview of the Ode to Castlevania DLC, via Steam:

The Vampire Survivors have come a long way in their honorable hunt, and after joining forces with the Belmont Family, they are the closest they’ve ever been. Finally, within their grasp… A vampire. Possibly, at least.

The sun has set on Dracula’s Castle once more, and as the moon rises a hellish horde of murky Mudmen, ghastly ghosts, and frightening Fleamen take the stage as the battle of good and evil rages once again. Unleash an arsenal of new Vampire-vanquishing weapons upon these beasts and leave a trail of doom in your wake before attempting to rid the world of the unspeakable terror himself. Do not be blind to the shadow that looms over you Survivors, as your quest has only just begun! It’s all very serious stuff, so now let’s pump up the volume and let’s go, this is Castlevania in Vampire Survivors, baby!

20+ New Characters

What a horrible night to have a curse, especially if you are:

      • The Belmonts, your favorite whip-obsessed family of vampire hunters, including Simon, Richter, Trevor, and even Sonia.
      • The Belnades, a myriad of legendary witches from throughout the history of the occult clan. Sypha, Yoko, and even distant relatives like Charlotte Aulin and Maria Renard have their spellbooks ready.
      • Other Heroes, not just Jonathan and Charlotte, but Jonathan Morris AND John Morris?! Amazing allies abound, from Shanoa to Eric Lecarde.
40+ New Weapons

Fighting the forces of evil is hard as hell:

      • Whips: Whole lot of whips. More whips than we can count (it’s eight).
      • Spells: elemental magic has finally made its way in Vampire Survivors, offering a wide array of spells inspired by Portrait of Ruin, Harmony of Dissonance, and Order of Ecclesia
      • Magic weapons: not any sword, but Alucard’s Sword. And Alucard’s Spear. Also Alucard’s Shield. Etc.
      • Projectiles: do you remember that time the Morris’ were throwing javelins and iron balls?
      • Glyphs: Confodere, Vol Confodere, Melio Confodere, but also plenty of non-Confodere, we swear.
Special Weapon Selectors

Some of these characters are famous for having a large amount of different abilities, so we probably all had a different experience in playing them in their original games. It would be silly of us to force you using these characters with an unchangeable weapon, so… well we ARE actually going to force a weapon on you, but not for long!

You’ll be able to unlock at least one Weapon Selector for every single character; for example the Morning Star will let you choose any whip as a starting weapon for your friendly neighborhood-Belmont.

A Monstrously Large Stage

Enchanting mysteries and danger await those who enter. The largest map Vampire Survivors has ever seen, stacked with sinister secrets and a bunch of baneful bosses.

Sonic Racing: CrossWorlds Joker Update Adds Persona 5 Songs and Arsène Wing Vehicle

Sonic Racing CrossWorlds Joker update

SEGA has released a free content update for Sonic Racing: CrossWorlds featuring Joker from Persona 5 as a playable character. The Sonic Racing: CrossWorlds Joker update also adds the Arsène Wing vehicle, three songs from Persona 5 Royal, and special emotes and sounds.

The newly added songs include:

  • “Take Over”
  • “Wake Up, Get Up, Get out There”
  • “Victory”

What’s more, Sonic Racing: CrossWorlds will host the “Joker Festival” in-game event from October 23 at 8:00 p.m. EDT to October 26 at 7:59 p.m. EDT. World Match will not be available during Joker Festival.

Players can expect even more free and paid DLC characters, including Ichiban Kasuga from Like a Dragon. The Season Pass is also sold separately for $29.99 for players who already bought the Standard Edition. 

The Season Pass includes collaborative content from the following series:

  • Minecraft
    • Playable characters: Steve, Alex, and Creeper
    • Minecraft-themed course and vehicle
  • SpongeBob SquarePants
    • Playable characters: SpongeBob SquarePants and Patrick
    • SpongeBob SquarePants-themed course and vehicle
  • PAC-MAN
    • Playable characters: Pac-Man and rival ghosts
    • PAC-MAN-themed course and vehicle
  • Mega Man
    • Playable characters: Mega Man and Proto Man
    • Mega Man-themed course and vehicle
  • Teenage Mutant Ninja Turtles
  • Avatar Legends

Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam. The digital Nintendo Switch 2 version launches in holiday 2025, while the physical copy will release in early 2026. Nintendo Switch users may upgrade to the Switch 2 version for $10.

Thus far, Sonic Racing: CrossWorlds has surpassed one million copies sold. The following stats were also reached in the short time following launch:

  • Over 74.5 million races
  • Over 31.5 million Grand Prix played
  • Over 13 million Ranked Matches

SHINOBI: Art of Vengeance Digital Deluxe Edition is 25% Off on PS4, PS5 and Switch

Shinobi Art of Vengeance Digital Deluxe Edition

SHINOBI: Art of Vengeance Digital Deluxe Edition is 25% off for a limited time on Nintendo Switch, PlayStation 4, and PlayStation 5. The sale prepares fans for the release of the SEGA Villains Stage DLC, which is included in the SHINOBI: Art of Vengeance Digital Deluxe Edition.

SEGA recently confirmed the new SHINOBI: Art of Vengeance SEGA Villains Stage DLC will feature a Goro Majima boss from the Yakuza / Like a Dragon franchise. SHINOBI: Art of Vengeance protagonist Joe Musashi will face off Goro Majima, who is also be joined by Death Adder from Golden Axe and Dr. Eggman from Sonic the Hedgehog in the SEGA Villains Stage DLC.

SHINOBI: Art of Vengeance launched on August 29 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam for $29.99, and a free demo is available now. A Digital Deluxe Edition is available for $39.99 featuring the game’s Season Pass. The SEGA Villains Stage DLC will release in early 2026, and it’s included with the SHINOBI: Art of Vengeance Season Pass, which also features the Starter Pack (Ghost Outfit, Medic Lite Amulet, and in-game currency), a digital art book, and a digital soundtrack.

The original soundtrack of SHINOBI: Art of Vengeance is composed by Tee Lopes (Sonic Mania, Streets of Rage 4) and Yuzo Koshiro (The Revenge of Shinobi, Streets of Rage, Shenmue). YDB of the Wu Legacy and son of Ol’ Dirty Bastard also contributed with the song “The Path Just Begun.” Fans can experience the soundtrack in the free demo. 

LOGOS: The World of Final Fantasy XVI Releases on March 22, 2026

LOGOS: The World of Final Fantasy XVI

Square Enix announced the Final Fantasy XVI tie-in book LOGOS: The World of Final Fantasy XVI (ISBN: 978-1-64609-312-0) will release on March 22, 2026 for $44.99. An interview with co-creator Michael-Christopher Koji Fox was also released to introduce fans into what the lore book entails.

Pre-orders for LOGOS: The World of Final Fantasy XVI are available now in the Square Enix Store and participating booksellers, including Penguin Random House. Fans who purchase LOGOS: The World of Final Fantasy XVI from the Square Enix Store receive an exclusive set of three clear-plastic-pull-out bookmarks. 

Here’s an overview of the new book, via Square Enix:

LOGOS: The World of Final Fantasy XVI (English Edition)

Uncover the secrets of Valisthea and its inhabitants in this expansive compilation of Final Fantasy XVI lore!
 
Written from the perspective of Valisthean scholar and hideaway loresman Harpocrates II Hyperboreos, this compendium will take readers on an exclusive deep dive into Final Fantasy XVI’s rich lore. It explores a wide variety of topics, from music to literature to religion—even cooking!—through numerous entries transcribed from journals, diaries, letters, and character conversations. LOGOS is more than just an encyclopedia: it’s a window into the realm of Valisthea and the lives of its inhabitants, as told by those inhabitants themselves.
 

Final Fantasy XVI is available now for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. A Complete Edition is available on all platforms, featuring the Echoes of the Fallen and The Rising Tide DLC. The cost of the digital Standard Edition on PS5 has also been reduced to $49.99, ensuring both editions on PS5 and PC are the same price.

Be sure to check out Final Weapon’s 4.5/5 review of Final Fantasy XVI, as well as our interview with members of Virtuos’ global studio network, who supported the game’s development. 

Go Go Muffin Collaborates With Shangri-La Frontier

Go Go Muffin and Shangri-La Frontier

XD Games has launched a new collaboration event between cozy fantasy mobile MMORPG Go Go Muffin and the popular Shangri-La Frontier anime series. Available through November 18, the collaboration includes new characters, boss battles, outfits, and content themed after Shangri-La Frontier. 

The Go Go Muffin and Shangri-La Frontier collaboration will be held in two stages. The first stage runs from October 22 to November 4, and the second stage runs from November 5 to November 18. During each stage, players have access to boss battles like Lycagon and Wezaemon, new outfits, limited-time events, and more.

Here’s what each stage includes: 

  • Stage 1
    • Exclusive Outfit: Emul the Deadly Rabbit
    • Mount Paint: Lycagon the Nightslayer
    • Daily Event: Rabituza Odyssey
      • Rewards include the Lucky Pioneer outfit
    • New Boss Battle: Lycagon the Nightslayer (EoB)
  • Stage 2
    • Exclusive Outfit: Psyger-0
    • Mount Paint: Tactical Kirin
    • Events: Tearlight Lake & Battle of the Strongest Players
      • Earn limited outfit pieces, including Conqueror’s Headband and Panchirgon Earrings.
    • New Boss Battle: Wezaemon the Tombguard (EoB)

Shangri-La Frontier Season 2 premiered on October 13, 2024. A total of 25 episodes for the first season of the Shangri-La Frontier anime series aired in two cours from October 2023 to March 2024. Crunchyroll is streaming the series outside of Japan

Katarina began the Shangri-La Frontier web novel series on the “Let’s Be Novelists” website in May 2017. Three years later, the manga adaptation by Ryosuke Fuji began in Weekly Shonen Magazine in July 2020. The anime premiered on October 1, 2023 as a two-cour series.

Go Go Muffin is available now on iOS and Android. In Go Go Muffin, players can team up with six other players or enjoy solo experiences for a balance of adventure and chill gameplay sessions.

Let’s Go Karaoke! Sequel Manga is Ending in March 2026

Let's Go Karaoke! sequel manga

Yama Wayama’s Let’s Go Karaoke! sequel manga, Fami-res Iko (Let’s Go to a Family Restaurant), is ending with its second volume, according to Amazon Japan. The last volume of the Let’s Go Karaoke! sequel manga ships on March 12, 2026.

Fami-res Iko (Let's Go to a Family Restaurant) manga
© Yama Wayama, Kadokawa

Let’s Go Karaoke! anime premiered first on July 24 on TV Tokyo, followed by Captivated, by You on August 21. Crunchyroll is streaming both anime in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, CIS, Indian Subcontinent and Southeast Asia.

Asami Nakatani directs the anime at Dōga Kōbō with assistant director Yukiko Tsukahara. Yoshimi Narita oversees the series scripts, Mai Matsuura is the character designer, and Takurō Iga is the composer. Ayumu Imazu performs the theme song “HOWL.”

Lastly, here’s an overview of each series, via publisher Yen Press:

Let’s Go Karaoke!

Nothing worries Satomi Oka more than the upcoming final choir competition of his middle school career — right up until he is accosted by a stranger from the shadows who demands, “Let’s go karaoke!” As a yakuza, Kyouji Narita doesn’t scare easily, but a terrifying prospect has driven him to seek Satomi’s help. The boss is holding a karaoke contest, with the loser forced to get a tattoo to be selected and torturously applied by the boss himself! Oka has been to many vocal rehearsals over the years, but never one-on-one karaoke sessions with a gangster!!

Captivated, by You

Hayashi’s frank, guileless demeanor quietly draws the attention of classmates and strangers as he counts all the stairs in school, photographs street signs, and dries sweet potatoes on the classroom balcony. In a world shaped by conformity, Hayashi is refreshingly and unapologetically true to himself. Conversely, Nikaidou has worked very hard to perfect a gloomy, dour façade that keeps his classmates far, far away. While much of the school regards Nikaidou as a bad omen, one student catches a glimpse behind the mask and-undeterred by rumors of bad luck and supernatural powers-begins to pick away Nikaidou’s carefully crafted persona…