Bandai Namco has released the Digimon Story Time Stranger theme song “wherever you are” by reche on various music distribution and streaming services, including Spotify, Apple Music, and YouTube Music. Digimon Story Time Stranger fans can listen to both the Japanese and English versions of the theme song.
"wherever you are" by reche, the theme song for Digimon Story Time Stranger, is now available for streaming! Enjoy both the Japanese and English versions of the song. Listen now: Japanese Version https://t.co/ZdNY4f01bw English Version https://t.co/qCJiG4uuEshttps://t.co/1e1jkJpX9B
A post-launch survey for Digimon Story Time Stranger is open until October 30, as Bandai Namco seeks feedback in providing an even better experience for players. The Digimon Story Time Stranger post-launch survey has 27 questions and takes roughly 10 minutes to complete, and users who complete the survey earn a free smartphone wallpaper.
The Digimon Story Time Stranger Anime Short Prelude is now streaming as well. The short focuses on Inori and her younger brother in a short story set before the events of the main game. Taku Kimura directed the story and handled the storyboards. Teruhiro Shimogawa was the screenwriter, and Shinobu Isoko was the character designer and chief animation director for the short.
Digimon Story Time Stranger is available now worldwide for PlayStation 5, Xbox Series X|S, and PC via Steam with Japanese and English voice overs. Final Weapon reviewed Digimon Story Time Stranger and gave it a 4.5/5 score, noting that the game is “the boldest entry in the franchise to date, delivering a thrilling narrative, stunning environments, and over 450 Digimon to collect. Its deep combat system, expansive quality-of-life improvements, and superb English voice acting elevate it alongside the best RPGs of the year. Minor issues aside, this is the definitive Digimon experience fans have been waiting for.”
Square Enix has announced that a collaboration event based on Final Fantasy XIII will release on October 29 in Final Fantasy VII Ever Crisis. The collaboration features new cosmetics and a story event.
In the new story event, Cloud, Tifa, and Aerith encounter Lightning, the protagonist of Final Fantasy XIII. Additionally, new crossover weapons and gear inspired by the FFXIII series are available. If you clear panel missions, you can also unlock the enemy ability titled “Army of One.” Crossover weapons can appear in a daily free 1 draw, and the completion of more panel missions can unlock Glen’s snow style.
Check out the trailer for the Final Fantasy VII Ever Crisis and Final Fantasy XIII collaboration below:
In addition, the Final Fantasy VII Ever Crisis and Boba Bear pop-up collaboration began on September 22 and runs through December 31, 2025 in Koreatown at 414 S. Western Ave #C Los Angeles, CA 90020. The pop-up transforms the boba shop into the Seventh Heaven Bar with themed drinks, décor, mini-games, photo ops, and more.
Moreover, Final Fantasy VII Remake Intergrade is coming to Xbox Series X|S and Nintendo Switch 2 on January 22, 2026. According to Naoki Hamaguchi, the power of Nintendo Switch 2 allows Square Enix to “recreate Midgar with full specs,” making the Final Fantasy VII Remake trilogy possible on the platform. In Japan, the Switch 2 physical edition is a Game-Key Card. The box lists a file size of 90GB, which is larger than the 64GB game cartridges available. Both physical and digital editions are priced at $39.99.
Lastly, Final Fantasy VII Ever Crisis is available on iOS, Android, and PC via Steam.
CFK has announced that a collaboration pack featuring KALPA: Cosmic Symphony is available now in Sixtar Gate: STARTRAIL. The pack is available now on Nintendo Switch and PC via Steam.
The pack includes the following:
Track List:
Limpid – HAZARD
Scarlette X Juggernaut. – My Heaven (Magical Mix) feat. kuripurin
かゆき (Guitar: deli.) – ねむねむにゃんこパラダイス feat. Kyue
KONPEKi vs Connexio – Diva of Avalon
kradness – fallin’ fallin’
Cansol – Flutter Echo
Scarlette a.k.a CrYmson – Avataar~Reincarnation of Kalpa~
Sera Amagi – Fragments
Gear skins
Cosmic Symphony
Reincarnation of Kalpa
Note skins
Cosmic Symphony
Reincarnation of Kalpa
Original custom theme
Sixtar Gate: STARTRAIL X KALPA: Cosmic Symphony collaboration pack special theme
Lastly, the Steam page describes the game as follows:
Explore the vast Sixtar system on the science vessel Ausflug with your partner Shii, the operator of the vessel. Adventure mode, allowing players to get a glimpse into the story of Sixtar Gate, is currently in the works.
Featuring songs from artists any rhythm game fan would recognize, including Life is PIANO, Brain Power, and CO5M1C R4ILR0AD. We have also included original songs from artists like Sound Souler, KARUT, and yomoha that can only be heard in Sixtar Gate: STARTRAIL. In the future, we are planning to introduce new tracks from well-known franchises like VOCALOID and Touhou Project that players would not easily find in other rhythm games.
Gates open and close with the flow of the song, changing the amount of lanes players will have to pay attention to. Experience a new kind of rhythm game. The implementation of this gate system means that you won’t be able to let your guard down for a single instant.
Square Enix has released the official story trailer for Dragon Quest I & II HD-2D Remake a week away from the game’s launch. The trailer offers a preview into the story of Dragon Quest I and Dragon Quest II, fully remade in Dragon Quest I & II HD-2D Remake with the engine powering Octopath Traveler 0 and other Team Asano RPGs from Square Enix.
Dragon Quest I & II HD-2D Remake launches October 30 for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam and Microsoft Store. The remake offers new content in both Dragon Quest I and II, including new scenarios, dungeons, enemies, and the seabed area, where the city of Almeha and other intriguing findings await.
Pre-orders for Dragon Quest I & II HD-2D Remake are available now for $59.99 with the Trouble-Free Travel Kit as an additional bonus. Moreover, a Collector’s Edition will be available in the Square Enix Store, and the game will be a game-key card title in Japan. As previously confirmed, players with Dragon Quest III HD-2D Remake save data will receive the Marvelous Makeover Kit featuring a dog suit in Dragon Quest I and a cat suit in Dragon Quest II.
Square Enix recently announced Dragon Quest VII Reimagined, a remake of Dragon Quest VII: Fragments of the Forgotten Past. Dragon Quest VII Reimaginedwill launch on February 5, 2026 for Nintendo Switch 2, Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam and Microsoft Store. Pre-orders are available now in the Nintendo eShop on Nintendo Switch 2.
Neopets have announced a brand new game, titled the Neopets: Mega Mini Games Collection. The game will release on March 26, 2026 for PlayStation 5, Nintendo Switch, and PC via Steam.
A physical edition will release on the same date. The “Treasure Pack” will feature a secret 27th mini-game, a sticker sheet, a full-color double-sided poster, art postcards, collectible scratch card, all of which is packed in a shiny foil Neopets collector’s bag. Check out the trailer for Neopets: Mega Mini Games Collection, releasing on March 26, 2026, below:
Relive the golden era of browser gaming with 25 classic Neopets mini-games, from Meerca Chase II to Turmac Roll, all lovingly remastered with updated visuals and smoother controls. For the first time, you can enjoy these favorites on modern consoles and PC, alone or with friends!
But that’s not all:
Starlight Symphony: The digital edition introduces an all-new 26th mini-game created in collaboration with the official Neopets team. It’s a fresh, sparkly take on Neopian fun!
Secret 27th Mini-Game: Physical edition owners will discover a mysterious 27th game, hidden for the most dedicated collectors and explorers to unlock.
Explore Neopia Like Never Before
Embark on a journey across a fully mapped Neopia in Story Mode, guided by your companion Nyx. Discover new lore, tackle in-game challenges, and experience the heart of Neopets with a modern twist.
Local Co-op & Leaderboards: Play solo or with friends, and climb global leaderboards with Neopass integration (Nintendo online approval pending).
Neopass Rewards: Link your Neopets.com account to earn unique cosmetics, currency, and exclusive digital items. Show off your achievements to friends and the global community!
Seasonal Events & DLC: Stay tuned for future updates, limited-time challenges, and DLC, all powered by Neopass.
Idea Factory International announced Compile Heart and HYDE’s action platformer Ariana and the Elder Codex is coming to the west in 2026 for Nintendo Switch, PlayStation 4, and PlayStation 5. Ariana and the Elder Codex will be available physically and digitally in North America and Europe via the IFI Online Store.
The Librarian Ariana’s mission is to repair the Seven Hero Codices, which have been altered. Due to the terrible damages, magic has vanished from the world.
By utilizing special Librarian magic that allows her to enter Codices, Ariana seeks to mend the books to bring back magic. Can Ariana safely repair each tome and unravel the mysteries hidden within the Library?
Key Features
Restore the books, reclaim the magic— Venture into the Seven Hero Codices as Ariana, defeating enemies to earn new Magic Spells and Skills that grant access to previously unreachable areas. Restore Repair Points by taking on platforming and combat challenges that put your abilities to the test. Clear Repair Points as quickly as possible for permanent HP boosts and more!Librarian Magic materializes — With 30+ unlockable Magic Spells and Skills, mix and match abilities across six slots as you embark on your journey to repair the altered Codices. Experiment with different combinations to discover what best suits your playstyle.
Clash with the guardians of the altered Codices— Face formidable bosses, each with a devastating arsenal that will test your combat and platforming skills. Dodge spells, time your attacks, and stay on top of your health to prevail.
Harness the power of Magic Items— Mitigate challenges by unlocking, crafting, and equipping Magic Items to boost stats and gain buffs such as elemental boosts, increased critical hits, reduced knockback, and more!
Nintendo has showcased multiple new reveals for Kirby Air Riders during the game’s second direct. Some of the reveals include confirmations of new riders, modes, and an upcoming online demo event.
The direct begins with the reveal that Top Ride will return as a mode from Kirby Air Ride. The mode will feature a top-down perspective of races, which take place in a smaller scale in quicker sessions. Masahiro Sakurai, the event’s host, also reveals some of the mode’s maps. These include Flower, Flow, Crystal, and more.
Sakurai goes on to confirm the Road Trip mode, where you can drive along while encountering stages, challenges, stadium contests, road events, shops, and collectible machines. Players can also run into characters, such as Elline, Twister, and Tortuilding, who provide items for progression. Road Trip mode is also where the game’s story will take place, which focuses on the backstory of the machines and the introduction of a new character named Zorah.
The direct further confirms the addition of more characters in the roster. These include Daroach from Kirby: Squeak Squad, Taranza from Kirby: Triple Deluxe, Rick from Kirby’s Dream Land 2, Marx from Kirby Super Star, plus generic enemies like Lololo & Lalala, Rocky, Scarfy, and Waddle Dee.
Sakurai also reveals new machines, the introduction of a Time Attack mode, multiple music tracks from throughout the series, a VS. Boss stadium for City Trial, customizable riders, machines, and announcer voices, and that Shogo Sakai and Noriyuki Iwadare will compose the game. Additionally, three new amiibo have been announced: Meta Knight & Shadow Star, King Dedede & Tank Star, and Chef Kawasaki & Hop Star.
Kirby Air Riders releases for Nintendo Switch 2 on November 20. No DLC will be released after the game launches. Lastly, a Global Test Ride demo event will take place on the following dates and times:
The Pokémon Company announced the Pokémon TCG Pocket “Mega Rising” expansion launches on October 30 with the introduction of Mega-Evolved Pokémon. In addition, to celebrate over 150 million downloads and the game’s first anniversary, new updates for Pokémon TCG Pocket were revealed.
The Pokémon TCG Pocket Mega Rising expansion introduces three new booster packs—Mega Rising: Mega Gyarados, Mega Rising: Mega Blaziken and Mega Rising: Mega Altaria. What’s more, a new share feature will be introduced, allowing players to give ♦–♦♦♦♦ rarity cards to friends, with a limit of one card given and received per day. Players will be able to trade cards from the latest expansions and booster packs, including ♦–♦♦♦♦ and ★ rarity cards, ★★ and Shiny 1–Shiny 2 rarity cards. Unobtained cards will also appear more often via the Wonder Pick system, which will also display the number of cards players currently on.
The following Pokémon TCG Pocket first anniversary events will also be held:
First Anniversary Celebration Campaign (October 29 at 11:00 p.m. PDT to December 16 at 9:59 p.m. PST): To commemorate the first anniversary of Pokémon TCG Pocket, each player will receive a Mega Rising: Mega Gyarados, Mega Rising: Mega Blaziken and Mega Rising: Mega Altaria booster pack, at no cost, which can be claimed in Gifts upon first log-in beginning Oct. 30, 2025.
First Anniversary Celebration Special Missions (October 29 at 11:00 p.m. PDT to December 16 at 9:59 p.m. PST): During this period, players can tackle special missions to obtain a celebratory first-anniversary emblem and other rewards.
PROMO Reissue Drop Event 2025 (October 29 at 11:00 p.m. PDT to November 8 at 9:59 p.m. PST): Players can take on special solo battles to obtain previously released A Series promo packs vols. 1–6 and 8–13.
PROMO Reissue Wonder Pick Event (October 29 at 11 p.m. PDT to November 13 at 9:59 p.m. PST): A Series promo cards previously available from wonder pick will reappear in wonder picks during this period. Players can also complete missions to earn an event shop ticket which can be exchanged for one promo card at the Shop.
Bandai Namco and FromSoftware have delayed the release of Elden Ring: Tarnished Edition to 2026 for Nintendo Switch 2. Elden Ring: Tarnished Edition was delayed for additional development time in order to optimize the game’s performance.
2025年発売予定としておりましたNintendo Switch 2 『ELDEN RING Tarnished Edition』について、ゲームのパフォーマンス調整にさらなる時間が必要であると判断し、発売を2026年に変更させていただきます。本作の発売をお待ちいただいているユーザーの皆さんにご迷惑をおかけし誠に申し訳ございません… pic.twitter.com/PKEbxt9bxB
Elden Ring: Tarnished Edition will feature the base game and the Elden Ring: Shadow of the Erdtree expansion in one package. Moreover, the game will feature new armor and customization features for Torrent’s appearance. Further details about the Nintendo Switch 2 version were not revealed yet.
Elden Ring and the Shadow of the Erdtree expansion are available now on PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and PC via Steam. More than 30 million copies of the game have been sold worldwide as of April 2025. Roughly five million copies have been sold since the last sales update for Elden Ring in June 2024.
The game’s co-op successor, Elden Ring Nightreign, is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Final Weapon reviewed Elden Ring Nightreign and gave it a 4.5 out 5 score. We stated that the game “understands its own identity and hones in on that. The returning bosses are a treat for older FromSoftware players, and the new mechanics are fun yet challenging to wrap your head around.
The Elden Ring Symphonic Adventure orchestra concert will be held on February 15, 2026 at the Pacifico Yokohama National Convention Hall in Japan. The concert will be handled by the Tokyo Philharmonic Orchestra, with conductor Hirofumi Kurita at the helm. In addition, the concert will give fans the opportunity to purchase specially themed merchandise to commemorate the event.
The roguelike genre continues to amass intriguing games in 2025, and Full Metal Schoolgirl from D3 Publisher and Yuke’s is no exception to the ever-growing lineup. The developers behind the Earth Defense Force series took their third-person shooter expertise and created a brand-new title that is extremely fun and chaotic, all while offering the tropes and qualities that fans may come to expect from some of D3 Publisher’s past titles, including Onechanbara. That’s not to say that Full Metal Schoolgirl isn’t without its flaws. Although there are plenty of sore spots, Full Metal Schoolgirl nails its gameplay quite well.
Full Metal Schoolgirl’s setting takes players to the year 2089, where the United Federation of Japan has become an industrial powerhouse capable of creating cyborgs and androids that function and operate like humans. Seeking revenge for their father, the machine schoolgirls Akemi and Ryoko seek to destroy Meternal Jobz, an evil corporation that employs cyborgs on 24/7 exploitative shifts. These literal corporate drones have a foothold on Japan’s economic and societal prospects, and if left unchecked, they’ll continue to have full control over the country. With this premise alone, it quickly becomes apparent that Full Metal Schoolgirl is making fun of black companies or businesses operating with abusive and unethical employment practices. Of course, this is turned up to 150% in this game, but the point still stands, and it’s incorporated into a very fun gameplay loop.
Full Metal Schoolgirl Brings Satisfying Hack-and-Slash and Shooter Combat
At the start of Full Metal Schoolgirl, players are given the option to play as either Akemi or Ryoko. This choice determines which character is the protagonist, while the other gets injured in an early skirmish. From there, the general premise of the game is to climb up all 100 floors of Meternal Jobz HQ and kill CEO Kyohei Fukoku. However, it’s much easier said than done, as hordes of abused worker drones, known as the “Working Dead,” are ready to lash out at any outsider in their way. Although the player is presented with a lengthy challenge of ascending the skyscraper, the machine girls feel powerful enough to get it done, and there are plenty of rewards and power-ups to be earned along the way.
At its core, Full Metal Schoolgirl is a third-person shooter like Earth Defense Force, but with potent and stylish hack-and-slash combat. Since the game is a roguelike, you will always start each run with the same gear, including chainsaw swords, a Gatling gun, shielding, and a drone, all of which work in tandem with the machine girls. Combat in Full Metal Schoolgirl is extremely smooth and natural, and weapons feel very unique and satisfying to use, for the most part. I think Full Metal Schoolgirl has a good balance of weapons—not as varied as a game like Borderlands, but there’s just enough to keep you cycling through melee and ranged weapons. You also have access to a Punishment meter, which accrues Punishment Points over time and with enemy kills. Accrue enough Punishment Points, and the machine girls can pull off devastating attacks.
You feel powerful in close-quarters combat and at range, thanks to the satisfying gunplay and feedback you receive from slicing and shooting through enemy machinery. There’s also strong aim assist, but you need to have enough skill and coordination to pull off critical hits and headshots with snipers, shotguns, and some of the game’s unconventional weaponry. This is all to say that combat is Full Metal Schoolgirl’s strongest attribute, which is ideal for a fast-paced roguelike game. Although the game becomes quite tedious and repetitive due to the sheer number of floors in between boss battles and breaks, the combat kept me hooked, and it was very hard to put down.
Scaling an Ever-Changing Building
Since there are 100 floors of Meternal Jobz HQ to get through, you will absolutely feel the scale of this place. Each floor consists of corridors full of traps and enemies, with rooms full of enemies and potential weapons and gear. The floors are themed in sections, with the first 10 floors or so being office-themed. As you head up, the themes become more outlandish or sinister as you get closer to your goal. It’s quite a long trek, and at times, it feels like you’re just playing on autopilot once you get a strong loadout and become good enough to deal with the challenges in front of you.
The layout does change over time and with each run, so you will get a different experience every time you ascend the skyscraper. It just gets monotonous at times, since there’s no “challenge room” floors or anything of that nature to spice up the gameplay loop. At the very least, the story does advance as you ascend, and you’ll get dialogue and scenes that continue to break up that monotony in the upper third of the building. Voiced in English and Japanese, the story is full of anime tropes and parodies of Japanese work culture, and that’s not a bad thing since it adds to the experience rather than negatively impacting it. It’s hokey, but it’s exactly what you expect when you think about “Japanese machine girls out for revenge.” That being said, the lack of mission variety is one of the aspects that holds Full Metal Schoolgirl back from being a surprise hit.
To aid in the mecha girl’s success, each run is being livestreamed with the help of Professor Hakase, a cyborg technician who gets really handsy with the girls. As you ascend the floors, kill enemies, destroy surrounding props and objects, and complete “Cash Chat” challenges from the in-game chat, you’ll earn more money, materials, and Meternal Jobz Points (MJP), which can be used to upgrade your machine girl and open item boxes found on each floor. The rarity of each item box can be denoted by the color, such as green for uncommon and blue for rare. Each floor also has a room where you can spend MJP to buy Batteries or health items, for the girls, so there’s at least some reprieve from the chaos and risks you might take while navigating and defeating enemies.
Graded and Primed for Destruction
There’s not much to do in Full Metal Schoolgirl besides preparing for your next run up the tower, along with a few bonuses after completing the main story. Although you lose out on weapons and gear earned from your run upon defeat or returning to the game’s main menu, you can use your hard-earned money and materials at Professor Hakase’s lab. There, you can install Augments, which include upgrades for more health, energy, and battery capacity, along with unlocks for revives, additional abilities, and new features. Players can also reset and re-spec their upgrades, so there’s room for experimentation if a build isn’t going in someone’s favor or needs further tweaks.
The further you head up the building, the more money and materials you can earn. Your rank will go up based on subscriber and viewership gains, which increase the further you ascend. However, you can lose a lot of the money, materials, and subscribers you gained mid-run in defeat. Each run counts, as you could potentially lose out on upgrades—and your own time—if you’re careless in a two-hour run. You can upgrade your material drops and mitigate how much you lose on defeat in the Augments menu, but I didn’t need these particular upgrades since I was careful on my playthrough.
Full Metal Schoolgirl Brings Delightful Chaos
With a roughly 20-hour runtime at most, Full Metal Schoolgirl doesn’t wear out its welcome too much. Although the game lacks in content and mission/level variety, it makes up for some of its flaws with addictive gameplay that will make you want to keep going up the skyscraper. The roguelike elements aren’t too punishing and feel balanced, and the gunplay should be rightfully praised. On top of this, Full Metal Schoolgirl is well optimized for hardware on PC, and there were very few typos or errors in the localization that I could remember.
Full Metal Schoolgirl is a chaotic and fun game that puts its gameplay, anime tropes, and aesthetic above other qualities, for better or worse. The story isn’t spectacular or particularly memorable, but it does make fun of black companies and detrimental work culture, so that’s a plus. If you’re a fan of Lollipop Chainsaw, Earth Defense Force, and other action games of a similar vein, then Full Metal Schoolgirl can be a great time.