Inazuma Eleven: Victory Road Reveals Launch Times for Early Access and Global Launch

Inazuma Eleven: Victory Road global launch times

LEVEL-5 has revealed the global launch times for Inazuma Eleven: Victory Road in early access on November 11 (excluding Nintendo Switch and Nintendo Switch 2) and release day across all platforms. Inazuma Eleven: Victory Road will be available in early access worldwide starting November 11 at 7:00 a.m. PST / 10:00 a.m. EST, and the global launch is set for November 14 at 7:00 a.m. PST / 10:00 a.m. EST.

Inazuma Eleven: Victory Road will be available for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC (Steam). 

Here are the system specifications for Inazuma Eleven: Victory Road on each platform:

    • PlayStation 5 – 4K / 60 frames per second (FPS)
    • PlayStation 5 Pro – 4K / 120 FPS
    • PlayStation 4 – 1080p / 60 FPS
    • PlayStation 4 Pro – 4K / 60 FPS
    • Xbox Series X – 4K / 120 FPS
  • Xbox Series S – 1440p / 60 FPS
  • Switch 2 – 4K / 60 FPS (docked mode)
  • Switch – 1080p / 30 FPS (docked mode)
  • High-End PC – 4K / 120 FPS or higher
    • PC supports ultrawide monitors (21:9)

What’s more, portrait/landscape modes and stylus controls, which were originally planned for the Switch version, have been removed in order to focus on cross-play support. Inazuma Eleven: Victory Road will support mouse controls on Nintendo Switch 2 and PC at launch, followed by the PlayStation 5 version with a free update at a later date.

Since there are over 5,400 characters, players can store the characters and manage them in save data called the Player Bank. According to LEVEL-5 CEO Akihiro Hino, characters stored in the Player Bank may be carried over to a potential sequel. LEVEL-5 also launched the Inagle player search system on October 22, allowing players to search and browse players before launch.

Daemon X Machina: Titanic Scion Into the Abyss Expansion Launches November 14

Daemon x Machina Titanic Scion Into the Abyss expansion

Marvelous and Marvelous First Studio have announced the “Into the Abyss” expansion for Daemon X Machina: Titanic Scion launches on November 14. The Into the Abyss expansion introduces the new “Survey Zone: Locus Initi” map area, along with new missions, bosses, and new equipment for Daemon X Machina: Titanic Scion.

Into the Abyss is included with the Digital Deluxe Edition and Super Digital Deluxe Edition, and it will also be sold separately. Players can also look forward to three new bosses in December with a free update.

The version 1.1.1 update was previously released for Daemon X Machina: Titanic Scion with the new Lapis Lacrima RT: Ω and Cybele RT: Ω bosses, the permanent addition of event boss Zeruchroar through the Rematch Simulator, new visual customization options for Outers, and a range of bug fixes and gameplay improvements. 

Daemon X Machina: Titanic Scion update 1.1.1 also introduced the option to disable Fusion mutation visual effects on their Outers. Players can also replay side-missions to acquire alternate rewards they may have missed out on. Further, the new “Formal Suit Outfit” and “Axiom Researcher Outfit” DLC are available for free.

Daemon X Machina: Titanic Scion is available now for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC (Steam). Final Weapon reviewed Daemon X Machina: Titanic Scion and gave it a 4 out of 5 score, noting that the game is “a worthy sequel to the original Daemon X Machina, as it improves on its predecessor in nearly every regard.”

Tales of Xillia Remastered Review – Polished Coziness

Tales of Xillia Remastered Review - Final Weapon

The Tales series has always been like a comfort food for me when it comes to JRPGs. Anytime a new title is released, it serves as a warm reminder of why I fell in love with the genre. Tales of Xillia, initially released in 2011 for the PlayStation 3 in Japan, was meant to be a celebration of the series, highlighting all the aspects that make it great, while also shaking things up a bit by fine-tuning the battle system and introducing a dual-protagonist storyline. It had big ideas, trying to modernize the series while staying true to its roots. Now, over a decade later, Tales of Xillia Remastered brings that experience to current consoles, inviting both returning players and newcomers to see how well it holds up.

A Familiar Journey

Milla and Jude

The story of Tales of Xillia follows two protagonists, Jude Mathis and Milla Maxwell, who join forces after a chance meeting at a research facility experimenting with a mysterious weapon called the Lance of Kresnik. Jude is a medical student searching for his missing professor. He is optimistic and hopeful, in stark contrast to Milla. Milla is a mysterious woman who claims to be the incarnation of Maxwell, the Lord of Spirits. Milla begins the story cold, with little empathy for others’ suffering, and is driven solely to succeed in her mission to destroy the Lance of Kresnik. From here, the two begin a journey together with many twists and turns, picking up new party members along the way.

For its time, this dual-protagonist structure was an ambitious choice for the series. You could choose to play through the campaign from Jude’s perspective or Milla’s, each offering a slightly different viewpoint on the story. It was a clever idea that added replayability and some depth to the narrative. However, returning to it now in the remaster, that novelty doesn’t quite hold the same weight. The two routes are very similar, with only a few moments where their paths diverge, so the differences feel negligible. It is still an interesting concept, but not one that dramatically changes how you experience the story.

Jude Piggyback

There are still moments of genuine emotion scattered throughout the story, and the character interactions help carry it across the finish line, but it’s hard to shake the feeling that Tales of Xillia plays things too safe. It doesn’t take the risks or deliver the narrative highs that define the best entries in the genre. The moral questions it raises about humanity’s relationship with spirits and the balance between science and faith are intriguing but underdeveloped. There’s a strong foundation here that never quite reaches its potential, leaving the overall narrative as just serviceable rather than revolutionary.

Where Tales of Xillia still succeeds is in the strength of its cast. The Tales series has always had a colorful cast of characters to interact with and play as, and Xillia has a couple that really stand out. Characters like Alvin and Jude still have personal arcs that resonate with me just as much as they did back in the initial release. The banter and skits that play out between the party remain charming and lend the story some humor and characterization that the series is so well known for. Even if the plot itself doesn’t always soar, the characters are easy to root for, and the chemistry between them gives the story a heart that hasn’t lost any charm over time.

One Battle After Another

Xillia Battle

The Tales series has long lived and died by the strength of its combat. Tales of Xillia Remastered reminds us why its system felt so fresh in 2013, even if later entries have, in my opinion, since surpassed it. The battle system had evolved into something faster and more reactive, encouraging player movement and coordination through its link mechanic. Linking with allies provided an additional strategic option in fights, especially in boss fights. The remaster’s smoother frame rate enhances the flow of combat. Animations feel more immediate, and the input response is more consistent. It is still a thrill to dart across the battlefield as Jude, chaining martial arts after pulling off a snap pivot, or summoning elemental energy through Milla’s various spells, which can melt enemies when mastered. The design encourages experimentation without overcomplicating its systems, creating a rhythm that feels approachable yet rewarding.

However, the excitement does not last forever. After extended play, the repetition begins to show. Regular encounters lose their tension once strategies become routine. Enemy variety is limited, and the AI, while serviceable, often fails to adapt to tougher opponents. Teammates still waste resources or wander out of position, and while the command settings offer some relief, they do not eliminate the occasional frustration. Boss battles remain the highlight of the combat loop, though they fluctuate in quality. Some are memorable showpieces, demanding coordination and patience, while others rely on inflated health bars or stun-heavy patterns that stall the action. Some will also randomly throw up hyper armor in battle, which can seem overtly punishing and slow down the game. The underlying mechanics remain solid overall, and I still think Xillia has some of the best combat in the series. I wish the regular encounters pushed you more to make them more rewarding. Tales of Xillia’s battle system is enjoyable, but it no longer feels as deep or demanding as it did at launch.

A New Coat of Paint

Jude Custscene

Visually, Tales of Xillia Remastered is a faithful update rather than a complete overhaul. Character models have been sharpened up, and the game runs at a solid 60 FPS on the PS5. There is a stiffness to the animations and facial expressions that no amount of polish can fully hide, however. The world itself, while colorful, does start to show its age, with the stretches between towns being quite barebones as well. There is a repetitiveness to their design that makes them feel a little samey to explore after a while. That being said, there is still a nostalgic charm to it all. The environments might not be breathtaking, but they are cozy and have distinct themes that give them just enough personality.

Voice acting and music continue to shine as some of Tales of Xillia’s best offerings. The English cast delivers excellent performances, particularly from Matthew Mercer as Alvin, my personal favorite character in the game, who helps bring the characters’ personalities and personal struggles to the forefront. The soundtrack, composed by Motoi Sakuraba, remains a highlight, blending beautiful orchestral pieces with energetic battle themes. The remastered audio allows the music to pack emotional punches during high-stakes story segments and goes a long way towards giving each new town its own unique vibe.

Where Tales of Xillia Remastered really shows its age is in its pacing. Like many JRPGs of its time, it follows a structure of traveling from town to dungeon, solving a local problem, and moving on to the next region. It’s a loop that still works, but really feels formulaic and, again, repetitive. The remaster doesn’t add any new content or significant rebalancing to alleviate this repetition, so the middle stretch of the adventure can drag. 

A Respectable Return

Xillia Town

After my time with Tales of Xillia Remastered, I found myself exactly where I expected to be: satisfied and content. It remains a good game with good ideas, held together by charm and a fun battle system. It does not reach the narrative strength of Tales of the Abyss or the spectacle of Tales of Arise, but it captures an identity all its own. What makes Xillia worth revisiting is not in those qualities, though. It represents a moment when the Tales series began to shift toward faster action and broader themes, unsure of how far to go. It tries and succeeds in some parts, making it a title worth revisiting.

For fans, this remaster is a welcome return. It respects the original without rewriting it, and gives players a reason to look back on it fondly. For newcomers, it offers a chance for those who may have missed Tales of Xillia at its initial launch to experience it in the best possible light. No surprises are waiting in its familiar paths, but perhaps that is the point. Tales of Xillia Remastered is less about discovery and more about remembering how the journey used to feel.

Disclaimer: Bandai Namco provided a PlayStation 5 copy of Tales of Xillia Remastered for review purposes.

Delta Force Reveals Metal Gear Solid Delta: Snake Eater Collaboration

Delta Force Reveals Metal Gear Solid Δ: Snake Eater Collaboration

Team Jade has announced that Delta Force will add new events and cosmetics based on Metal Gear Solid Delta: Snake Eater. The events will be available starting on December 19, while the main cosmetic will release on January 1. 

The cosmetic features Nox, one of the game’s playable characters, as Naked Snake. In the trailer showcasing the collaboration, David Hayter reprises his role as the iconic character. It is unknown if he will contribute his voice to the skin. Check out the trailer for the Delta Force and Metal Gear Solid Delta: Snake Eater collaboration below:

Delta Force is available now on PlayStation 5, Xbox Series X|S, PC, iOS, and Android. We did a preview of the console version of the game before it released. The Steam page describes the game as follows:

The iconic series returns as the definitive free-to-play modern team-based tactical shooter, and featuring three distinct gameplay modes:

Warfare

Battle the enemy across land, sea and air in truly epic 32 v 32 PvP combat, featuring a wide range of vehicles and unique tactical gear.

Operations

Delta Force meets the next generation extraction shooter as you deploy behind enemy lines with your squad, search for valuables, take on rival players, and extract before it’s too late. Alternatively, our PvE Raid mode offers challenging objective-based missions designed to push your squad to the limit.

Black Hawk Down

Step into the boots of legendary Delta Force operators for this remake of the classic series campaign based on the gripping 2001 movie. 

We are committed to NO PAY-TO-WIN and development is driven by community feedback. Fair play is a top priority, and our dedicated G.T.I. security anti-cheat team ensures a fair gameplay experience by proactively targeting and removing cheaters.

And remember…

“No-one gets left behind”

Square Enix Announces Layoffs and New Productivity Focus With AI

Square Enix Announces Layoffs and New Productivity Focus With AI

In a recent presentation to investors, Square Enix revealed that it will be laying off multiple employees in both its North American and European divisions. Additionally, it will be investing in AI in an attempt to further increase productivity. 

As part of the restructuring, Square Enix will close several overseas development studios and shift towards consolidating development functions in Japan. The layoffs will affect an unknown amount of employees in the North American division of Square Enix, and 137 employees in the UK. On its website, Square reveals more details on how it plans to utilize AI:

  • Initiation of joint research with the Matsuo Laboratory at the University of Tokyo, aimed at improving the efficiency of game development processes through AI technologies.
  • Goal: Automate 70% of QA and debugging tasks in game development by the end of 2027. Through the use of automation technology, aim to improve the efficiency of QA operations and establish a competitive advantage in game development.

Lastly, Square Enix’s next major project is re-releasing Final Fantasy VII Remake Intergrade on January 22 for Nintendo Switch 2 & Xbox Series X|S. The game is available now on PlayStation 5 and PC. The Steam page describes the game as follows:

By exploiting mako, the life-blood of the planet, through their mako reactors, the Shinra Electric Power Company has all but seized control of the entire world. A ragtag group of idealists, known as Avalanche, are one of the last bastions of resistance.

Cloud, an elite SOLDIER operative-turned-mercenary takes part in an Avalanche operation to destroy Mako Reactor 1 in the city of Midgar. The bombing plunges the city into fiery chaos, and Cloud is tormented by visions of a bitter enemy long thought dead.

Once more begins a story that will shape the destiny of an entire world.

Where Winds Meet Exceeds 7 Million Pre-Registrations, Pre-Download Begins November 12

Where Winds Meet pre-download

Ahead of launch, free-to-play open world adventure RPG Where Winds Meet has surpassed 7 million pre-registrations worldwide. To celebrate the 7 million pre-registrations milestone, all Where Winds Meet players will receive two pre-registration in-game gift packages, the “Patron of Winds” title, and 500 Echo Jades.

What’s more, NetEase Games and developer Everstone Studio confirmed that pre-downloads for Where Winds Meet begins November 12 at 2:00 p.m. PT / 5:00 p.m. ET / 10:00 p.m. GMT / 11:00 p.m. CET. What’s more, Everstone Studio teased “substantial launch rewards,” including three exclusive outfits and “a variety of other cosmetic items,” via PlayStation Blog.

In Where Winds Meet, players will embark on a journey as a mysterious swordsman navigating throughout China during the Northern Song Dynasty. Various decisions must be made by the swordsman to determine his role in the ongoing conflict. The protagonist has several roles to choose from such as doctor, merchant, or wanderer. 

Where Winds Meet launches on November 14 for PlayStation 5 and PC via Steam, Epic Games Store, and Microsoft Store in the west. A pre-order bundle is available in the PlayStation Store before launch for $14.99. The bundle includes the following items:

  • In-game Appearance Set: Appearance Custom Pack x1
  • In-game Name Card: Astral Trail Name Card Background x1
  • In-game Common Currency: Coin x10,000
  • In-game Draw Token: Lingering Melody x2

Lastly, Where Winds Meet first launched on December 27, 2024 for PC in China, followed by the Android and iOS versions on January 9, 2025.

Scum of the Brave Anime Casts Momo Harumi as Yukine Indō

Scum of the Brave anime series

The official website for the TV anime adaptation of Rocket Shokai and Nakashima723’s Scum of the Brave manga series announced Momo Harumi is joining the cast as Yukine Indō. In Scum of the Brave, Yukine is a second-year student with unmatched fighting prowess, despite her laziness in class.

Scum of the Brave premieres in January 2026 on NTV and affiliate channels. Ryōta Suzuki plays the role of “Shinigami” Yashiro, and he’s joined by Akari Kitō as Aki Jogamine. All three aforementioned cast members will appear at an advanced screening of the anime on December 14 at Marunouchi Piccadilly in Tokyo.

Shinji Ushiro directs the anime at OLM. Yoichi Kato writes and oversees the series scripts, Rika Murakami is the character designer, and Kenichiro Suehiro composes the music.

Additional staff members include:

  • Color Key Artist: Naoto Kondō
  • Art Director: Kazuhiro Inoue
  • Director of Photography: Tsunetaka Ema
  • Editing: Naoki Watanabe
  • Sound Director: Takahiro Enomoto

Sentenced to Be a Hero: The Prison Records of Penal Hero Unit 9004 writer Rocket Shokai launched the story on the Kakuyomu website in February 2016, and the series is being republished into a revised novel format with illustrations by toi8. The manga adaptation launched in 2018 on LEED Publishing’s Comic Border service. 

Manga Planet is publishing the manga in English digitally. Here’s a description of the manga’s story, via Manga Planet:

In an alternate 21st century, rich mafia members can turn into “Demon Kings” through increasingly popular ether-enhancement surgery, and the bounty hunters called “Braves” are the ones called upon to take them down. Yashiro only wants the simple pleasures in life – pizza, beer, and card games. When three young Braves offer him a majestic sum to be their private tutor, he agrees solely for the money – but is it worth what he’s getting himself into?

Detective Conan Episode ZERO Anime Special Premieres on January 3

Detective Conan Episode Zero anime

YTV announced that the Detective Conan Episode “ZERO” Shinichi Kudō Aquarium Incident one-hour TV anime special will premiere on January 3 at 4:30 p.m. JST / 2:30 a.m. EST. The premiere of Detective Conan Episode “ZERO” Shinichi Kudō Aquarium Incident is 90 minutes earlier than the TV anime’s regular 6:00 p.m. JST timeslot.

Detective Conan Episode Zero key visual
© 青山剛昌/小学館・読売テレビ・TMS 1996

The Detective Conan Episode “ZERO” anime special takes place before the first episode of the long-running story–before high schooler Shinichi Kudō became Conan Edogawa. Shinichi and Ran Mōri go to the aquarium to figure out a plan to reconcile Kogoro Mōri and Eri Kisaki, who were separated. However, a murder happens during the visit, and Shinichi works to find the culprit.

What’s more, the 29th Detective Conan anime film opens in Japan during Golden Week 2026. Miyuki Sawashiro has been cast as Chihaya Hagiwara, replacing the late Atsuko Tanaka. Hagiwara is the leader of the Kanagawa Prefectural Police’s motorcycle division, and she was teased in the previous film.

Gōshō Aoyama’s manga made its debut in Shogakukan’s Weekly Shonen Sunday magazine in 1994. Lastly, VIZ Media releases the manga in English and describes it as follows:

Ghastly beheadings, bloody murders, and coldhearted child abductions–

Precocious high school student Jimmy Kudo (Shinichi Kudō) uses his keen powers of observation and astute intuition to solve mysteries that have left law enforcement officials baffled. Hot on the trail of a suspect, Jimmy is accosted from behind and fed a strange chemical that physically transforms him into a grade schooler! Taking on the pseudonym Conan Edogawa, he attempts to track down the people who did this to him. However, until he finds a cure for his bizarre condition, Jimmy continues to assist the police in solving their most challenging cases.

Can you crack the case before Conan does?

Hana-Kimi Anime Trailer Reveals January 4 Release Date

Hana-Kimi

A special stage panel for the anime adaptation of the late manga creator Hisaya Nakajo’s Hana-Kimi manga revealed a new promotional video. The video confirmed the anime’s January 4 premiere date and introduced a new cast member. Additionally, the video previews the ending theme song, “Baby,” and the opening theme song, “Adrena,” both of which will be performed by YOASOBI.

Check out the video below:

The cast of the Hana-Kimi anime include:

  • Aya Yamane as Mizuki Ashiya
  • Taku Yashiro as Izumi Sano
  • Kikunosuke Toya as Shuichi Nakatsu
  • Yūichirō Umehara as Minami Nanba
  • Jun Fukuyama as Hokuto Umeda
  • Reiji Kawashima as Senri Nakao
  • Kōki Uchiyama as Daiki Kayashima
  • Wataru Komada as Kyogo Sekime
  • Anan Furuya as Shinji Noe
  • Kōtarō Nishiyama as Wataru Nihonbashi
  • Yūko Natsuyoshi as Julia M. (Maxwell)
  • Satoshi Hino joins the cast as Makoto Kagurazaka (new)

Natsuki Takemura directs the anime at Signal.MD, and Shigeru Ueda is the assistant director. Takao Yoshioka is in charge of series scripts, Shi Yi Su is the character designer, Masaru Yokoyama is the music composer, and Jin Aketagawa is the sound director.

What’s more, Crunchyroll will stream the new Hana-Kimi anime in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, CIS, and India.

Hisaya Nakajo published the Hana-Kimi manga in Hakusensha’s Hana to Yume magazine from 1996 to 2004. A total of 23 volumes were released in Japan, with VIZ Media releasing the English edition of the manga. Nakajo passed away at the age of 50 in October 2023, and her legacy continues with the new anime series.

Viz Media describes the series as follows:

Japanese-American track-and-field star Mizuki has gotten herself to transfer to a high school in Japan…but not just any school! To be close to her idol, high jumper Izumi Sano, she’s going to an all-guys’ high school…and disguising herself as a boy! But as fate would have it, they’re more than classmates…they’re roommates! Now, Mizuki must keep her secret in the classroom, the locker room, and her own bedroom. And her classmates–and the school nurse–must cope with a new transfer student who may make them question their own orientation…

Ojisan wa Kawaii Mono ga Osuki Manga is Getting an Anime Adaptation

Ojisan wa Kawaii Mono ga Osuki

Tsutomu’s Ojisan wa Kawaii Mono ga Osuki (The Middle-Aged Man Loves Cute Things) manga is getting a new TV anime adaptation in 2026, according to the anime’s newly opened X (formerly Twitter) account and official website. The Ojisan wa Kawaii Mono ga Osuki anime is being produced by LIDEN FILMS, the studio that recently animated the Call of the Night anime.

More details about the anime adaptation, including the main staff and cast, will be revealed at a later date. In the meantime, a new visual featuring protagonist Oji Mitsukawa and the “Pugtaro” character was released.

The Ojisan wa Kawaii Mono ga Osuki manga series is being serialized on Flex Comics’ COMIC Polaris website since 2017. Thus far, 11 compiled book volumes of the manga have been released as of February 14, 2025. The series inspired a five-episode TV drama series, which premiered on Japanese TV networks in August 2020.

Lastly, here’s an overview of the manga, via MangaDex:

Handsome and hardworking manager Oji has a secret. He is obsessed with “cute characters”! But… he can’t exactly tell his subordinates that—(><)! A comedy centered around this “uncle’s secret,” which depicts the daily struggles of how he gets by in the world with his love of cute things. Where will manager Oji go tomorrow?!