In a recent interview, Shigeru Miyamoto confirmed that The Super Mario Galaxy Movie is in the final stages of development. The film will release in the United States on April 3, 2026 in theaters in the US.
Miyamoto said the following about the upcoming film: “The Super Mario Bros. Movie was possible because so many people took action and worked together. As a producer, I tried to make sure the team functioned smoothly. Many of the people involved said they’d like to work on the next project as well, so I guess that means we succeeded to some extent?
The setting for the next movie is, just as the title says, the galaxy — that’s all I can really say. We’re in the final stages of production now, but I think it’s going to be fun. I usually just say, ‘I’ll keep working on it until it becomes fun,’ so that alone should tell you how confident I am.”
Recently, Nintendo released Super Mario Galaxy + Super Mario Galaxy 2 for the Nintendo Switch on October 2. We reviewed the game and rated it a 4.5/5. We described it as an experience which “brings two of Nintendo’s most beloved 3D platformers to Nintendo Switch with meaningful updates. These re-releases enhance the originals with sharper textures, 4K support, smoother performance, and a few quality-of-life additions. Overall, this is the definitive way to experience these two inventive and magical 3D platformers.”
Harvest Moon is arguably one of the most well-known farming simulation franchises out there. Surprisingly, many players are unaware of the series’ complicated history. To give a brief rundown, Natsume localized the Harvest Moon games up until Harvest Moon: A New Beginning. The original developers, Marvelous, then began publishing the games through their own localization branch, XSEED, under a new alias, Story of Seasons. However, as Natsume still owned the Harvest Moon name, it continued to produce games under that title. Since then, the quality of the Harvest Moon games has severely dipped, as Natsume has struggled to carve out a unique identity, leading to the release of Harvest Moon: Home Sweet Home and its new “Special Edition” release.
I’m not the biggest mobile gaming connoisseur, so I never played Harvest Moon: Home Sweet Home when it launched as a mobile exclusive last year. But with the special edition now arriving on PC and consoles, I decided to give it a whirl. After spending over 20 hours with the game, I walked away unsatisfied with the experience, as there are so many issues that hold it back, some of which could have been avoided.
Plough The Fields With Hope
In the same vein as the other Harvest Moon games, the story here is easy to follow. After a decade away, your character returns to their hometown village of Alba to fulfil their childhood dream of running a pristine farm. However, you quickly find out that many residents have moved out of the area because the town has become rundown. With your childhood friend’s help, you hatch a plan to revitalize the village and return it to its former glory, hoping to attract new residents and tourists along the way. Depending on the gender you pick at the beginning of the game, the opposite gender will be your childhood best friend (Justin or Christina).
For those unfamiliar with the setup, your task is to expand your farm and the local village by participating in a variety of activities, such as growing crops, caring for animals, cooking, fishing, and mining. Once you progress so far into the story, you can then partake in social events, like attending seasonal festivals, entering horse racing competitions, or even marrying one of the residents. The gameplay hook here is that you can only do a limited number of activities a day, as you’re under the constraints of a stamina system. It’s all a juggling act, as it’s about managing and prioritizing which activities to do before your health runs out.
Happiness In A Bottle
To improve the state of the village and to move on to the next part of the story, you will have to collect Happiness, which is filled in a star-like bottle. To obtain this magical essence, you will have to engage in activities that boost the overall mood or the economy of the village, like fulfilling quests for residents, selling or buying items, or simply initiating a conversation with someone walking around. I guess being a social butterfly really is the pathway to success, eh?
In the first few chapters, it’s really easy to scoop up Happiness, as you’re still being introduced to the mechanics and controls. Which I’m not complaining about, as it’s a slog to push through. At this point, you don’t have much stamina, which limits what you can do each day. I would often end my farming antics and go to bed before the afternoon even arrived because my stamina was pretty much gone by then.
Once you reach Chapter 5, the gameplay starts warming up and finds a sort of rhythm, as you have more health and can perform more tasks each day. The mines also become available to you around this time, and selling the rocks you grab down there is, hands down, the best way to generate income. As you might expect, the later chapters will require you to collect more Happiness to progress through the story. But it’s still super easy to fill up the bottle and usually only takes a few tasks. It would have been nice if it took more jobs, as it would have made the campaign a little longer, since you can complete it within 15-20 hours.
Walking Around The Pasture
Let’s dive into my biggest gripe with Harvest Moon: Home Sweet Home Special Edition – the farming. You have the usual spill here: get seeds, plant them, and then water until the crops are ready to harvest. But the controls are what make this process downright unenjoyable. It’s really hard to aim in a particular direction, so you will quite often perform an action in a place you didn’t intend. Later down the line, you can unlock repeated actions, which makes this a little less painful as you can click on multiple tiles at once. But if I’m being entirely honest, by the time I reached the latter half of the game, I completely ignored the farming elements unless I needed to do something related to the story. Which is not great, considering this is, first and foremost, a farming simulator.
The world itself feels very barren and uninviting to explore, with only a handful of shops and interactive items in the open environment. I was hoping that more areas would become available as you progress through the story, which could have mitigated some of these downfalls. The only semblance to that was unlocking more levels in the mines, but this is also unexciting, as it’s just rocks in randomly generated rooms. You never feel like your deeds directly impact the world, which is a shame, as this is often a big motivator for me when I delve into these types of experiences.
The characters were not the most interesting either. I didn’t feel drawn to any of their personalities, and much of their dialogue would be recycled throughout the chapter. This often made me want to move on to the next one just to see some diversity in the conversations. What was also strange was that hardly any of the side quests tied into the character’s personal stories or motivations. It really would be rudimentary tasks, like “Justin wants a Margarita, so now it’s time to gather the ingredients to cook one.” This could have been a clever way to make us feel more connected to the characters, but it was yet another missed opportunity.
You’re Only As Good As Your Tools
When it comes to upgrades, there are only a few available. The main one you’ll probably interact with is your equipment, as each time you advance it to the next stage, it will drain less stamina. This is incredibly handy when you’re trying to squeeze multiple tasks into a day, so you’ll want to invest all your spare money in this. I know poor workers often blame their tools, but in this case, it really is justified.
If this wasn’t bad enough, there aren’t many customization options, either. You can only make a few items for your home, and there are hardly any outfits to craft. One of the most enjoyable aspects of any farming simulator is being able to customize what’s around you, very much like Animal Crossing. It was disappointing to see the lack of options here, as they could have offered so many distinctive rustic and rural items and outfits.
The graphics and the character models are nothing spectacular. It’s not necessarily bad, but it just looks like it was made a console generation ago. But one aspect I really didn’t like was that the main character’s assets were directly copied from Harvest Moon: The Wind of Anthos. Because of this, the game and its protagonist lack a true identity, creating a disconnect between the world it seeks to portray and what feels like a rehash of the previous instalment. In terms of performance, it runs well on the Nintendo Switch, with the framerate only dropping a few times while dashing in the mines.
If you’re a returning player, you might be wondering what additional content has been added to the special edition. To be honest, there’s not that much. The main selling point is the Hoverbike 5000, a futuristic-looking scooter that allows you to travel across the map at a much faster pace and, more importantly, uses no stamina. I’ll admit, I did use this vehicle as my main form of transportation once I unlocked it. It’s not too clear how you get it, as it’s attained in a side quest that is only initiated if you talk to a specific character. So hypothetically, someone could completely miss it during their entire playthrough. Not great, right? The other main piece of content that is worth highlighting is that there are two new characters you can befriend and marry: Ella and Nikolai, who you may recognize from Harvest Moon: The Wind of Anthos.
I know I’ve dunked on Harvest Moon: Home Sweet Home Special Edition a lot, but that’s because there are small glimmers of potential in places. While some of the issues can be traced back to its origins as a mobile game, that’s not a valid excuse for others, which stem from poor choices. A prime example of this is the flimsy controls, which could have been avoided if the game had spent more time in the oven, so to speak.
Natsume is trying to position Harvest Moon: Home Sweet HomeSpecial Edition as a beginner-friendly farming simulator, which isn’t a bad idea on paper. However, Harvest Moon: Home Sweet Home Special Edition should have been bigger, bolder, and braver when trying to establish a presence in the genre. Instead, it ends up as an unpasteurized version of itself, which is hard to recommend when other juggernauts occupy the space.
Disclaimer: Natsume provided a Nintendo Switch copy of Harvest Moon: Home Sweet Home for review purposes.
Ariyama launched the light novel series online on the Shōsetsuka ni Narō website in 2019. Shogakukan’s Gagaga Bunko imprint publishes the series in print in Japan, and the series will end with its sixth volume on November 18. Ryō Kamito launched the manga series on Mag Garden’s Mag Comi platform in January 2022.
Deemed useless by her fiancé, one woman proves that even without magic and strength, she can save the kingdom through her own skills.
After journeying alongside her fiancé on his quest to defeat the Demon King, Romelia is suddenly deemed useless and sent home, her engagement annulled. While the prince and his group return as celebrated heroes, Rome goes home as a disgrace. But she’s not the same girl who left her province. While following the adventurers, Rome was the only one without magic or strength but she found her own abilities in trade, negotiation, finances, and gathering information. And now, she plans to use these skills to not only help her family’s province, but help the still struggling kingdom. The Demon King may be defeated, but his allies and demons continue to roam.
With only her wits and brilliance, Rome will build an army of her own and keep the kingdom safe—no matter what it takes.
During Animate Girls Festival 2025, Kadokawa announced the anime adaptation of Enju’s Kusunoki’s Garden of Gods light novel series will premiere in April 2026. A new promotional video and key visual for Kusunoki’s Garden of Gods were released, and the staff of the anime was also revealed.
Sekijuu Sekino directs the anime at studio JUVENAGE. Ryō Yamauchi is the assistant director, Yūji Kobayashi oversees the series scripts. Yūko Inoue is the character designer, and R.O.N composes the music.
Additional staff members include:
Art Director: Ken Naitō
Background Art: Katsuhisa Takiguchi
Color Design: Azusa Sasaki
Editing: Kentarō Tsubone
Director of Photography: Anna Tomisaki
Sound Director: Hiromi Kikuta
Recording Adjustment: Yoshio Obara, Chikako Abe
Sound Effects: Rio Satō
Sound Production: Half H.P Studio
Sound Production Manager: Chiyo Kagiyama, Yūki Yamada
Enju Kusunoki’sGarden of Gods novel launched on the Shōsetsuka ni Narō website in April 2021, followed by its serialization on Kakuyomu in December of the same year. The third volume of the light novel series releases on November 11. What’s more, Akira Anzai launched the manga adaptation on Kadokawa’s ComicWalker website in November 2021.
Lastly, Yen Press publishes the light novels in English and describes it as follows:
Deep in the countryside, Minato Kusunoki is left in charge of a terrifying house overflowing with evil spirits—or at least it was, until his extraordinary ability cleared them all out!
Instead, a procession of unique and peculiar gods is drawn to the comfort of the purified Kusunoki residence, and Minato spends his days relaxing in the company of his spiritual neighbors. What else lies in store for Minato as he lives peacefully surrounded by gods?
The staff for the TV anime adaptation of kiki and Kinta’s Roll Over and Die: I Will Fight for an Ordinary Life with My Love and Cursed Sword! light novel series confirmed the anime’s January 2026 premiere. A new promotional video and key visual for Roll Over and Die were revealed alongside new cast members and the anime’s theme songs.
— 「お前ごときが魔王に勝てると思うな」(おまごと)TVアニメ公式 (@omagoto_anime) November 9, 2025
The main cast of the Roll Over and Die anime includes:
Ayaka Nanase as Flum Apricot
Miku Itō as Milkit
Miki Kariya as Cyrill Sweechka
Makoto Yasumura as Jean Inteige
Misaki Kuno as Eterna Rinebow
Takaya Kuroda as Gadhio Lathcutt
Aya Endō as Maria Afenjuns
Jin Ogasawara as Linus Radiants
What’s more, Nobuharu Kamanaka directs the anime at ACGT. Mariko Kunisawa is handling the series composition. Miki Matsumoto, Fumio Matsumoto, Takashi Fukuyo, and Takafumi Furusawa are the character designers, and Ryō Takahashi composes the music.
Additional staff members include:
Action Director: Shigeyuki Suga
Prop Design: Hidefumi Kimura
Color Design: Mika Funahashi
Art Setting: Toshiko Kaizu
Art Director: Maika Hosoda
Director of Photography: Daisuke Horino
Editor: Maki Sendo (REAL-T)
Sound Director: Satoshi Yano
Sound Effects: Hiromune Kurahashi
Sound Production: Rakuonsha
Music Production: Lantis
Lastly, Seven Seas Entertainment publishes the light novel series in English and describes its story as follows:
Flum Apricot was never meant to be a hero. Despite stats that were zeroes across the board and a power she can’t even use, she somehow finds herself a member of a party of heroes. But Flum’s life hits rock bottom when the party’s renowned sage, Jean Inteige, decides she is dead weight, and arranges to have her sold into slavery.
Tossed to monsters to be feasted upon for her master’s entertainment, Flum makes the desperate choice to reach for a cursed weapon…and something new awakens within her. A grimdark tale about one woman’s blood-soaked quest to reclaim her life!
The staff of the Umamusume: Cinderella Gray series announced episode 19 has been delayed to November 23 due to “scheduling reasons.” Umamusume: Cinderella Gray episode 19 will also air 30 minutes later than usual at a 17:00 JST timeslot, and REMOW will stream the anime 30 minutes later than usual at 3:30 a.m. EST on November 23.
The Umamusume: Cinderella Gray anime series is streaming on Amazon Prime Video and the It’s Anime YouTube channel in the US, Canada, Mexico, the UK, Ireland, and Australia. The anime is also available on YouTube in New Zealand, select parts of Europe, and the Middle East.
In the second cour, 10-FEET performs the opening theme song “Spurt Syndromer.” Tomoyo Takayanagi and Naomi Ōzora perform the ending theme song “Futari.”
Yūki Itō and Takehiro Miura are the directors of the anime at Cygames, with Aki Kindaichi handling series compositions. In addition, Takuya Miyahara and Keigo Sasaki are the anime’s character designers. Masafumi Sugiura and Junnosuke Itō are credited for screenplay and manga planning, respectively.
The staff of the anime also includes:
Chief Animation Directors: Yōsuke Fukumoto, Akira Takata and Atsushi Komori
Color Key Artist: Nanako Okazaki
Art Director: Osamu Hasada
3D CG Director: Nobuyuki Kamiya
Compositing Director of Photography: Akane Fushihara
Netmarble’s The Seven Deadly Sins: Origin is the next challenger in the burgeoning free-to-play open world RPG space, and with its obvious ties to Nakaba Suzuki’s The Seven Deadly Sins anime and manga series, it’s one that will have many eyes on it to judge. What does The Seven Deadly Sins: Origin offer compared to Genshin Impact, Wuthering Waves, and all these other games? This is the question I had going into the closed beta test, and thanks to Netmarble, I had the chance to experience The Seven Deadly Sins: Origin and what it brings to the table in its early hours.
The Seven Deadly Sins: Origin is a character-driven action RPG that takes place in Britannia, the same setting of the anime. It’s worth noting that the game follows an original story, so it doesn’t follow the events of The Seven Deadly Sins and Four Knights of the Apocalypse to a T. Players take on the role of Prince Tristan of the Kingdom of Liones as he goes on a journey with his fairy companion, Tioreh, to restore order to Britannia, which is now being thrown into chaos when a mysterious darkness encroaches on the land. You’ll begin to notice that the flow of time isn’t right, either.
The Seven Deadly Sins: Origin Follows the Formula
Right away, you’ll notice a very familiar action RPG combat system in The Seven Deadly Sins: Origin in the tutorial section. Each character, including Tristan, has a range of elemental abilities that can target weaknesses and make your combos more potent. I’m really enjoying the combat for how flashy it can be, especially when you start to pull some of the more powerful characters to your party, which can hold up to four characters at once. In addition, two characters can link their Ultimate attacks together in spectacular fashion to deal major damage. As fun as the combat is, there’s nothing that really makes it stand apart from other games right now, besides the Ultimate abilities.
The Seven Deadly Sins: Origin also has plenty of weapons and gear of varying rarity. Weapons and gear can be acquired from treasure chests and in-game events, which were abundant with rewards in the closed beta test. Each item also have corresponding stat boosts and effects, very similarly to Genshin Impact’s gear system. Since I was essentially showered in items and characters at the start of the beta, I was able to make a very potent and powerful team that was well-equipped for early World Level content.
In-game movement is very straightforward, as you can walk, run, and climb to reach points of interest, chests, and other locations across Britannia. You also get access to a glider and Hawk as a mount, so the game does well in giving you plenty of mobility options early on. This is welcomed, since the scale of The Seven Deadly Sins: Origin is vast. After completing the tutorial section of the game, I immediately noticed how vibrant and otherworldly Britannia feels—a world rooted in fantasy with enemies and creatures roaming the wilds. There are tons of waypoints to discover across the map as well, serving as checkpoints you can teleport back to when you need to reach a certain area or explore. There’s an abundance of materials to use for cooking, fishing, and other activities as you explore as well.
As you progress the story, you’ll slowly gain access to more and more repeatable boss battles and dungeons, and in turn, you get more access to materials and character upgrades over time. There’s also a World Level that increases as you level up, explore the world, complete main story missions and side quests, and generally progress the game. In short, The Seven Deadly Sins: Origin doesn’t reinvent the wheel in any way at all, but rather puts its own spin and leverages the IP of The Seven Deadly Sins. In this aspect, I think The Seven Deadly Sins: Origin shows effort was put into making a respectable adaptation.
The Standard Gacha Systems
The Seven Deadly Sins: Origin doesn’t stray from the norm when it comes to its gacha, as characters and gear can be acquired from the in-game event banners with an in-game currency known as Star Memories. Star Memories can be acquired from numerous sources, including completion of events and achievements. It’s the standard free in-game currency that you can expect to earn as you play, and I don’t expect any real issues regarding in-game rates from the banners, either.
Once more, the closed beta test was very generous, so the experience could be different at launch. However, I don’t anticipate anyone being really short of Star Memories early on or needing to spend money at all. The Seven Deadly Sins: Origin is a very sound game, and its monetization is essentially relegated to the gacha banners and in-game shop, which aren’t intrusive to the main story or side content.
The Seven Deadly Sins, Through and Through
Not only does The Seven Deadly Sins have fan-favorite characters from the anime and manga, but there are a number of new and original characters that fit right in. These characters are able to do so thanks to the stellar Japanese voice cast, which is full of returning cast members and new cast members to fill the roles of the original characters. The main story missions are all fully voiced, and there’s a great soundtrack that makes The Seven Deadly Sins: Origin feel like a cohesive part of the franchise.
One problem I’ve had with some game adaptations of anime titles in recent years lies in the overall quality of the game itself, whether its from a graphical or gameplay standpoint. Thus far, The Seven Deadly Sins: Origin does manage to impress in both visuals and gameplay, despite the latter being formulaic to an extent. The game’s art style is a great representation of the source material, and nothing feels out of place here. This is The Seven Deadly Sins, through and through.
Since this is the beta, the issues I did have could be remedied entirely by the time the full game launches this January. Nevertheless, I did experience some issues on PC, including stutters, frame rate dips, and some obtuse menu navigation with controllers, despite meeting the recommended system requirements. Although I was reaching over 60 FPS at 1440p, the experience wasn’t smooth, so I had to drop it down to 1080p to ensure the frame rate was as close to locked as possible.
The Seven Deadly Sins: Origin is a Promising Competitor
Despite some of the issues I had, I can see the potential in The Seven Deadly Sins: Origin due to its intriguing main story, vibrant anime-inspired open world, great voice acting and cast of characters, and simplistic-yet-fun gameplay systems. Going back to my initial question, I think The Seven Deadly Sins: Origin stands out with its scope and quality from the start, even with the performance issues, and the game faithfully carries over the aesthetic of The Seven Deadly Sins without feeling tacked on or incomplete. Netmarble is already planning to make more optimizations by launch day, so I’m hopeful that the game move in a positive direction from launch and beyond.
The staff of the Zombie Land Saga: Yumeginga Paradise (Zombie Land Saga: Dream Galactic Paradise) anime film confirmed that there will be 4DX screenings in Japan. The 4DX screenings of Zombie Land Saga: Yumeginga Paradise will open on November 21 in select theaters, and a new visual was revealed.
The Zombie Land Saga: Yumeginga Paradise film initially premiered on October 24 in theaters in Japan. The film features a returning cast from the anime series, along with Daisuke Ono as new character Naomasa Amabuki. In-story idol group Franchouchou performs the theme song “Matataku Sora ni Akogarete (Yearning for the Twinkling Sky).”
Takafumi Ishida and Takeru Satō are directing the film at MAPPA. Shigeru Murakoshi is the screenplay writer. Fumihide Sai, Jinshichi Yamaguchi, and Kasumi Fukagawa are credited as character designers. Yasuharu Takanashi is the music composer, and Yuriko Waki returns as an animation producer.
The Zombie Land Saga anime initially premiered in October 2018, followed by the sequel anime in 2021. Crunchyroll is streaming the anime series with English subs and dubs. MAPPA, Avex Pictures, and Cygames produced the series.
A typical morning. The usual music. Their normal lives.
The peace these seven girls experience will suddenly be destroyed.
By the living dead… zombies.
A reality that they never wanted a part of, an amazing and terrifying zombie world.
They all share one wish:
“We want to live.”
These girls will struggle through this saga, in order to achieve a miracle.
MAPPA, Avex Pictures, and Cygames team up to bring you a juicy, 100% original anime.
A timeless shocker for all audiences, a brand new style of zombie anime, will soon rise.
Kadokawa’s Comic Walker platform has released the final chapter of Tomofumi Ogasawara’s Code Geass: Lelouch of the Re;surrection manga series. At the end of the final manga chapter, Kadokawa confirmed that the sixth compiled book volume of Code Geass: Lelouch of the Re;surrection will release on December 10 in Japan.
Ogasawara launched the manga on pixiv in May 2020, and Kadokawa released five compiled book volumes as of October 2024. The manga adapts an original story leading up to the famous resurrection.
In celebration of the anime’s 20th anniversary, the “Road to CODE GEASS 20th Year” project begins with the “Code Geass Project ‘To 20th'” memorial event on December 7, 2025, at the Belle Salle Shinjuku Grand in Tokyo. Jun Fukuyama (Lelouch Lamperouge), Kohei Amasaki (Rozé) and Makoto Furukawa (Ash) will appear for a special talk session, a new reading drama, and various announcements.
A revival screening event for all 13 films in the Code Geass series, titled “CODE GEASS 20th Anniversary Retrospective: Road to CODE GEASS 20th Year,” will begin on January 6, 2026. The three Code Geass: Lelouch of the Rebellion films, the five Code Geass: Akito the Exiled films, Code Geass Lelouch of the Re;surrection, and the Code Geass: Rozé of the Recapture films will be screened in order every on Tuesdays and Thursdays through June 2026 in Japan.
What’s more, a sequel to the Code Geass: Seido ni Junzuru Kishi musical from September 2023 will open in January 2026. Ryotaro Akazawa and Koji Kominami will reprise their respective roles as Suzaku Kururugi and Lelouch Lamperouge. More cast announcements will be made at a later date.
During Animate Girls Festival 2025, Kadokawa released a new trailer for TV anime adaptation of Yatsuki Wakatsu and illustrator Kikka Ohashi’s The Other World’s Books Depend on the Bean Counterboys-love light novel series, revealing the anime’s opening and ending theme songs. kobore performs the opening theme song “Magic,” while Win Morisaki performs the ending theme song “Back to Back.”
The Other World’s Books Depend on the Bean Counter premieres in January 2026, and an advanced screening event will be held in Tokyo on December 11. The screening event features the anime’s first three episodes.
Crunchyroll will stream the anime with the title Isekai Office Worker: The Other World’s Books Depend on the Bean Counter in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, CIS and Indian Subcontinent.
Shinji Ishihara directs the anime at Studio DEEN, with Yoshiko Nakamura overseeing the series composition. Akira Yamada serves as assistant director, while Maki Fujii is handling the character design. Megumi Ōhashi is composing the music, and Nippon Columbia is producing the music.
Yatsuki launched the light novel series in February 2019. Yen Press releases the manga and light novel in English and describes it as follows:
One day, twenty-nine-year-old accountant Seiichirou Kondou is accidentally transported to another world. As compensation, the Romany Kingdom promises to take care of all his living expenses, but the workaholic Seiichirou still asks for a job.
Once he’s placed in the Royal Accounting Department, he starts whipping his lackadaisical colleagues into shape. But when he gets in over his head and nearly dies from overwork, the handsome Commander Aresh steps in to save him, and the two develop a unique physical relationship…as a form of medical treatment?!