Smilegate and Super Creative has revealed new statistics for Chaos Zero Nightmare following its first month of launch, confirming that the game surpassed 3.5 million global downloads as of November 20, 2025. In addition to the downloads milestone, a new infographic confirms numerous milestones for Chaos Zero Nightmare, including 1.11 million daily active users.
The infographic confirms the following stats:
3.5 million global downloads and 1.11 million daily active users.
Approximately 20% of players play on PC and 80% on mobile.
Global revenue totaled at approximately ₩40.2 billion / $27.2 million / €23.6 million.
9,806,029 “Chaos” Subjugation clears and 11,864,407 failures
18,834,180 combatants fell into the “Trauma” state in battle
Players rescued 110,206,773 combatants so far
83,571,203 policies approved in Ark City
16,086,848 cups of coffee ordered at Garden Cafe
The top three most-owned 5-star combatants are Haru, Khalipe, and Mei Lin, while the top three 5-star partners are Asteria, Westmacott, and Nyx. The top three operatives who most frequently reached Trust Level 10 are Yuki, Haru, and Mei Lin.
You can check out the infographic in full below:
“This infographic was created to provide a clear overview of the major global achievements since the game’s launch and to intuitively show how users are enjoying the game,” said Smilegate director Kim Joo Hyung in a press release. “We are deeply grateful to players around the world for supporting Chaos Zero Nightmare since its launch, and we remain committed to delivering an even better service by listening to player feedback and continuing to refine the game through ongoing updates.”
In the spirit of Christmas, the developers also released a new holiday illustration (shown above) on the game’s official website.
It’s been over 33 years since Kirby first debuted as a character in Kirby’s Dream Land, and ever since, he has captured the hearts and minds of so many people around the world. He’s easily one of the most iconic characters Nintendo has ever created, up there with Mario and Link, and part of that is due to more than just his adorable design. Every single entry in the Kirby franchise, from Super Star to Return to Dreamlandto Forgotten Landto Planet Robobot has maintained its consistency of being incredible games due to the fun levels and shockingly deep story.
One of the more underrated entries in the series is Kirby Air Ride for the GameCube. It’s a racing game that couldn’t be more different from Nintendo’s other racing franchises: F-Zeroand Mario Kart. It focuses far more on raw speed, prioritizing turning over acceleration, and features like City Trial. Directed by one of the architects of the Kirby series and the lead director of the Super Smash Bros. franchise, Masahiro Sakurai, the game would go on to become a cult classic, with DNA that would spread to titles like Super Smash Bros. for the Wii U and 3DS. For a while, though, it seemed that was all it would ever be: an underrated title that would be left behind by time.
Thankfully, Kirby Air Ride has returned in the form of a sequel: Kirby Air Riders. The game brings its predecessor’s style into the modern era, featuring new mechanics, characters, modes, and numerous additional options for players to explore. Did the original’s striking gameplay style transition gracefully after 22 years? Thankfully, despite Kirby Air Riders‘ chaotic mechanics, which take some time to adjust to, it is an absolute blast and is arguably one of the best games from Nintendo this year.
Absolute Chaos
Kirby AirRiders, like Air Ride, is a complex and chaotic game. If you’re playing expecting “Mario Kart but with Kirby characters,” then you will be lost as soon as you boot up your first race. Most racing games have dedicated buttons for accelerating and braking, plus a button for power-ups if it’s something like Mario Kart. Air Riders, however, does not have an accelerate button. Instead, there are only two buttons to concern yourself with.
The first allows you to boost charge. When you hit one of the many buttons that trigger a boost charge, you slow down to build up a boost. This is best used for gaining speed as you turn a corner, instead of losing your acceleration as you drift. The second button is a new mechanic added in Air Riders: a special move unique to whichever rider you pick. Every rider has a special ability with different capabilities that range from granting you extra speed or the ability to combat your opposing riders.
I won’t lie: it was extremely hard getting used to all of the differences between Air Riders and other racing games. Even as someone who played the Global Test Ride, adjusting to the strange style took a while. Any other game made for the modern day would have made necessary changes to streamline the gameplay, but Air Riders doesn’t. That being said, that’s not at all a bad thing.
Once you eventually figure out how the gameplay of Air Riders functions, it is so much fun. When you pick the right machine for your rider and understand your own play style, there’s a certain organized insanity to its systems that feels as natural as breathing. Flying through the air and landing to get a speed boost, understanding how your rider’s special can help you get a leg up in a race, learning how to balance your speed in a straight line and in a corner, all of these are challenges that you need to overcome to get good at the game. It feels strangely strategic compared to other entries in the genre.
A lot of the strategy comes from which character you end up choosing. While Air Ride only had one playable character (Kirby, of course), Air Riders has 21 characters. Furthermore, according to Sakurai, there will be no DLC released that adds additional characters: this is the final roster. While that may seem disappointing, the characters they chose do a great job of representing the series’ history.
There are multiple common enemies from the series, like Scarfy and Cappy, as well as some major antagonists from some of the most beloved entries in the franchise. For the most part, regardless of your entry in the series, you will likely find a character that clicks with you. The reason I say for the most part is that, sadly, there aren’t any playable characters from Kirby 64or Forgotten Land. It’s a huge shame, but overall, the roster itself is quite strong. The addition of an original character unique to Air Riders is also a huge plus.
You will find this mysterious character in the Road Trip mode, another offering that has been added to Air Riders. It functions as the game’s story mode, but unlike World of Light in Super Smash Bros. Ultimate, you pick challenges that raise your stats. These range from challenges that feature the game’s base Racing mode, select Stadium minigames from City Trial, fighting boss fights from the series’ past, and others that highlight Air Riders‘ many modes.
Along the way, you learn more about a strange machine named Zorah and the origin of all of the game’s machines in the form of memories. These feature a certain character that Kirby fans are sure to recognize, and continue the series’ trend of having absolutely psychotic lore that manages to rival the Soulsborne games. There were multiple moments where I was laughing in disbelief at the sheer absurdity of it all, while also appreciating just how dark the story manages to get at points. While it’s a bit limited compared to World of Light, I still had a lot of fun with Road Trip. It certainly helps that it offers a lot of replayability.
Hey, there’s your Kirby 64 representation!
Of course, you can’t really talk about Kirby Air Riders without bringing up City Trial. City Trial returns from Air Ride, the beloved mode that forces you to fight against players in a giant open city to collect as many stat upgrades as possible before competing in one final minigame. Here, the city of Skyah has been expanded even further, and the minigame offerings, called Stadiums, are far greater than before.
Again, this mode is absolute insanity. It is so hard to figure out what you’re doing sometimes, and that issue can apply to the game as a whole. When I showed my younger cousins this game, they absolutely hated it because of how confusing it was, and kept begging me to play something else instead. It’s not a game that will appeal to everyone. Despite all that, much like with the actual Race mode, I can’t say I dislike that fact.
If you design a game for everyone, you run the risk of creating a game without focus. What Sakurai has managed to do here is create a game that is shameless in its chaos and celebrates just how obtuse its own mechanics are. It challenges you to get good or pay the price, and rewards you with an absolutely addictive gameplay system that will keep you occupied regardless of whether you’re playing for thirty minutes or five hours.
You will inevitably end up losing hours to this game, though. The main reason for that is because of just how much content there is in Air Riders. While other games would stop at just two main modes and a limited story mode, this instead opts for so much more than that.
Options, Options, and More Options
When Mario Kart World released earlier this year, despite having a lot of fun with the game, I was pretty disappointed with the lack of content at launch. Sure, the number of courses was great, and the free roam feature was a fun novelty, but I still felt like something was missing. That void will likely be filled as Nintendo releases more updates in the coming months. This is not a problem that Kirby Air Riders suffers from.
Other than the main Racing mode, City Trial, and Road Trip, there are countless other features to dive into. Some of these are accepted, like online and local multiplayer, while others are sure to be a huge surprise. As you continue playing, you will unlock more characters, more maps, and more ways to customize yourself. While not all of these ideas land, the overall experience was so much fun to dive into.
For starters, there’s more to experience with the story beyond the Road Trip. Once you beat the game for the first time, you get an option to pick a New Game Plus. If you do, you can pick different routes that lead to different stages, allowing you to unlock more machines. If you get every single machine, you get a new final boss and ending. I won’t spoil what you find at the end of the journey, but I highly recommend going back to play Road Trip a few times.
I will say, though, that unlocking more machines, riders, and maps is an extremely frustrating process. There is a checklist that shows what tasks you need to complete, but sometimes it won’t show you what task to complete or even what the reward is. This wouldn’t be a problem usually, but most of the characters, machines, and stages are unavailable until you complete those tasks.
Unlike Smash Bros. Ultimate, though, collecting machines in the Road Trip mode doesn’t transfer over to your overall unlocks. It makes it pretty frustrating if you’re trying to play the game with friends, and the only characters you have to choose from are Kirby, Waddle Dee, King Dedede, and Meta Knight. I did eventually unlock every rider, but I still have a lot more machines and stages to get, sadly.
Thankfully, a lot of the rewards you will simply get by playing the game. One of the alternate modes that you can play through to get more unlocks is Top Ride. Top Ride was initially introduced in Air Ride, and no one expected it to make a return. Now, it’s better than ever, and features the same new coat of paint and thrilling style that the rest of the game has gotten. Getting to see your rider and machines in a top-down style is so charming and brought me back to the days of playing with RC cars when I was a kid.
Of course, there’s also the online matchmaking. While Smash Bros. Ultimate had an extremely rough netcode, Air Riders has been way better in the brief amount of time I’ve played online. The addition of a lobby system where you can hang out with your friends as your favorite Kirby characters is a great touch. I also loved that you could play any of the three main modes locally with friends and family, which was a great source of fun (and chaos) within my extended family.
Beyond that, though, there are a lot of additional features that may surprise players. For starters, there’s the fact that you can customize each of your machines. You can add individual parts and decals to add more personality to your ride. That also applies to the riders themselves, who can get various little hats in the game’s shop. Also in the Air Riders shop is music you can listen to in a dedicated music player, much like Smash Bros.
You can buy your own garage to display your favorite machines. After every race, you get gummies of your opponents’ races that you can fiddle around with in a menu. You can even remap all of your buttons in a menu and change the voice of the announcer. Not to mention the fact that you can toggle photo mode at any time. There is so much to do that helps you to make your own unique version of Air Riders. Even now, there are so many features I haven’t even begun to dissect.
1 of 4
I can’t wait to find out more about everything I’ve missed in Air Riders, though. The game itself is so much fun that, regardless of what mode I’m playing, whether I’m playing by myself or with others, or if I never choose to unlock the other customization or maps, the base foundation is so solid that the sheer abundance of options never detracts from the overall experience. Despite some small frustrations, I can’t deny that Air Riders is an absolute slam dunk of a game.
Kirby Reigns Supreme
Kirby stands as one of the best franchises under Nintendo’s belt, and for good reason: there is something in that series for everyone. If you like platformers, deep lore, or cute and charming characters, then you will find something within the series that clicks with you. Now, I can confidently say that if you like unique racing games and the consistency you’ve come to expect from the series, then Kirby Air Riders is a must-play.
Does the game take some getting used to? Absolutely. Certainly, you will be lost at first as you try to figure out what to do and how to get good. Don’t be surprised if you find yourself pressing the A button to accelerate and instead stop completely dead in your tracks, or if you press up on the joystick and are told by the game, “You don’t need to do that.” It doesn’t help that unlocking a majority of Air Riders‘ content oftentimes feels more confusing than it should.
Despite all that, though, the game managed to draw me in. Why? Because the gameplay is, at its core, undeniably fun. When you eventually figure out what you’re doing, the races feel as smooth as butter. If you are struggling, then you can always use Road Trip as a way to test your abilities. You are introduced to a great story alongside the game’s countless modes, like City Trial and Top Ride. When you eventually make the shift to online or playing with friends, before you know it, you’ll realize that hours have gone by in the blink of an eye.
In creating a game that won’t appeal to everyone, Sakurai has created an experience that never fails to be entertaining if you choose to challenge yourself with something beyond your comfort zone. Personally, I loved Kirby Air Riders and immensely respect the courage it took to make a game like this. While I’ll always wish that there was more content, as a completed game, Air Riders stands as a contender for my favorite Nintendo game released this year and my favorite of the major racing games that have launched recently.
Point Set has announced that a new TV anime adaptation of Watomura’s Tadaima, Ojamasaremasu! (Pardon the Intrusion, I’m Home!) romance comedy manga will premiere in 2026. The anime’s main cast and cast members were revealed alongside three teaser visuals for the main characters.
Itsuki Imazaki directs the anime series at Tatsunoko Production and is writing the series scripts alongside Makoto Takada. Shunsuke Kikuchi is the character designer and chief animation designer.
Watomura launched the full-color manga series on the Comic Cmoa website in 2020, and it has since accrued over 12 million downloads. Kadokawa will publish the manga’s first full-color volume on December 1, followed by the second volume on December 27. The volumes will include new bonus stories.
Lastly, here’s an overview of the manga series, via MyAnimeList:
So is this what it means to have roommates now?! Office worker Rinko, 24, lives alone and is secretly an otaku. One day, her apartment gets connected to the two neighboring rooms through a “hole” in the wall.
In the room on the left is a fresh-faced yet mysterious guy who is overly-sweet to Rinko.
The room on the right is occupied by a guy with violent tendencies who is similarly mysterious… But wait! “I… I think I know him!” Rinko’s only source of solitude, her apartment, has been turned upside down. Now, every day is full of heart-pounding surprises!
The cast of the Yoroi Shin Den Samurai Troopers anime include:
Hiiro Ishibashi as Gai
Kentarō Kumagai as Shion Ishida/Senkō no Shion
Shunsuke Takeuchi as Yamato Hōjō/Kōya no Yamato
Junya Enoki as Kaito Uesugi/Sōkyū no Kaito
Ayumu Murase as Musashi Hōjō/Suiren no Musashi
Yōichi Fujita, known for his work on Gintama, is directing the new anime at Sunrise. Shōgo Mutō is handling the series scripts. The character designers include Yūhei Murota, Hideo Okamoto, and Takuya Suzuki. Shūji Katayama is composing the music. Sunrise’s creative team, under the pen name Hajime Yatate, is credited with the original story.
Sunrise created the Yoroiden Samurai Troopers series in 1988-1989. Cartoon Network released it as Ronin Warriors in the United States, and Crunchyroll is streaming it on its streaming service. Bandai Namco Entertainment released the series on DVD initially. Later, Diskotek Media released the full series on DVD once again in 2015.
Lastly, Crunchyroll describes the full original Yoroiden Samurai Troopers series as follows:
Long ago, there existed an evil spirit that waged a war to conquer the human world. Defeat drove him back to the realm of darkness, but not before vowing to return and exact his revenge. A thousand years later, the world has all but forgotten the name of Arago, Emperor of Doom. When black clouds smother the bright city lights of Shinjuku, and a sinister laugh drowns out the dying hum of electricity, the people of the world plunge into terror, unprepared for the evil spirit’s return!
A Gentle Noble’s Vacation Recommendation premieres in January 2026 on TV Tokyo and BS TV Tokyo. Crunchyroll will screen the anime in a preview event at Anime Frontier 2025 on December 14.
Kenta Noda directs the anime at Synergy SP, with production collaboration from Ascension. Yōsuke Suzuki is in charge of the series scripts, Akito Fujiwara is the character designer, and Kōsuke Yamashita is the music composer
Misaki launched the web novel in January 2014, and TO Books began publishing the light novel series with art by Sando in June 2018. 20 volumes have been released thus far in Japan as part of the ongoing series, which also has an ongoing manga series by Momochi. TO Books will publish the manga’s 13th volume on October 10.
Tokyopop is releasing the manga adaptation in English. Here’s a story synopsis of the first volume, via Tokyopop:
When Lizel mysteriously finds himself in a city that bears odd similarities to his own but clearly isn’t, he quickly comes to terms with the unlikely truth: this is an entirely different world. Even so, laid-back Lizel isn’t the type to panic. He immediately sets out to learn more about this strange place, and to help him do so, hires a seasoned adventurer named Gil as his tour guide and protector.
Until he’s able to find a way home, Lizel figures this is a perfect opportunity to explore a new way of life adventuring as part of a guild. After all, he’s sure he’ll go home eventually… might as well enjoy the otherworldly vacation for now!
Digital Eclipse has announced that a beta testing the upcoming online lobby feature of Mortal Kombat: Legacy Kollection is available now on Steam. The feature, titled Online Arcade, will later release officially on PC, PlayStation, Xbox, and later, Nintendo Switch and Switch 2.
Digital Eclipse describes the feature, and the beta, as follows:
Our goal with Online Arcade mode is to replicate the experience of having a large group of players together in a personal arcade or game room. In that room, you will have total freedom and control over who is allowed in, and which games everyone can play. These rooms will support up to 16 participants who can play any mix of games found in the Kollection that support online play. Up to eight matches can happen simultaneously, and players have the option of competing or spectating.
The Legacy Kollection includes the following games:
Mortal Kombat – 1992 (Arcade, SNES, Genesis, Game Boy, Game Gear)
Mortal Kombat II – 1993 (Arcade, SNES, Genesis, Game Boy, 32X)
Mortal Kombat: Deadly Alliance – 2002 (Game Boy Advance)
Mortal Kombat: Tournament Edition – 2003 (Game Boy Advance)
Lastly, Mortal Kombat: Legacy Kollection initially released on October 30 to mixed reviews. This is primarily due to several bugs, instances of input lag, and lack of features at launch. Digital Eclipse will likely release more updates for the game in the coming weeks. The physical editions will release on December 12, and three versions will be available: a standard edition ($49.99), deluxe edition ($69.99), and a “Kollector’s Edition” ($149.99).
Koei Tecmo, Dotemu and The Game Kitchen have released the “D3 Major Update” for NINJA GAIDEN:Ragebound on Steam with a variety of community items and a comprehensive list of bug fixes. The D3 Major Update is the final major update for NINJA GAIDEN: Ragebound, and the new Steam community items are designed as a thank you from the developers for the fandom’s support.
Read up on the patch notes below, via Steam:
NINJA GAIDEN: Ragebound D3 Major Update Patch Notes
Community Items
Many of you requested Steam community items to earn for NINJA GAIDEN: Ragebound, and today we are excited to announce that the following have been added to the game:
10 Trading Cards – featuring Kenji, Kumori, Ryu, Gurthka, Obsidrae, Deikrag, Rhyvashi, Jagäzk, Jô and the mysterious Masked Agent
6 Rank badges – from D to S++
5 Emoticons – just to give a little flair
4 Profile Backgrounds – to give your presence a little hint of the shadows
4 animated Avatar Frames – to sharpen up your profile pictures
4 animated Avatars – Just in case you wanted to look a little more Ninja
2 animated Profile Backgrounds – should you feel that the static ones weren’t quite dynamic enough
And more!
Our new Steam community items are here as our way of saying thank you. It’s been an honor to see so many Ninja here and on social platforms, providing sharp constructive feedback.
Bug Fixes
Our D3 update delivers a substantial list of bug fixes, based around the issues affecting your journey through NINJA GAIDEN: Ragebound – helping your combat to flow and that the demons are the only challenges you have to face.
We’ve got a list of 25 larger software demons that the team have defeated in the D3 Major Update patch:
Using the Spider Stopwatch Ragebound Art while hanging on the long zipline in Level 3-2 will no longer cause a soft-lock
Kenji will now jump properly on the train in Level 4-6
Killing a boss while rapidly pressing attack (playing as Kumori) will no longer cause a soft-lock during Boss Rush
Dyslexia-assist font has been fixed to ensure it doesn’t overlap and cut off inappropriately
Kenji can no longer move out of bounds before being crushed by tentacles in Level 3-3
Kenji can now no longer move behind (and become immune to) the bulldozer in Level 3-5
Closing and re-opening Muramasa’s shop after obtaining an item will no longer cause a soft-lock
The “Win the Duel” challenge in Level 1-1 will now complete appropriately (including unlocking of Hard Mode)
Jagäzk’s ribcage will now show appropriate visual damage when hit by hypercharged Kunai (sorry, Jagäzk)
Kenji will no longer show falling animations when trying to climb a breakable wall
Knockback now works appropriately according to Accessibility settings
Collectibles will no longer appear transparent when they haven’t been collected.
Deflecting Soldier will now deflect projectiles appropriately
Rising containers will now play appropriate sounds at the beginning of the stage on Level 4-3 (on hard mode)
Fixed Kenji’s sweat appearing on top of his mask if dialogue was skipped quickly in the Dojo animation cutscene
Cursor will disappear appropriately during gameplay
Smoke effect for hanging dummies will now re-appear to correctly mask respawn.
The Level 3-2 (Hard) black background issue has been fixed – now showing the appropriate background art.
The Eye Fly to enable jump via Guillotine will now spawn correctly on Level 3-5
We have resolved an issue where Kunai thrown while offscreen would not appear, but still cost Ki.
Holding up or down in the Main Mission screen will no longer cause controls to stop responding
Kumori’s Dash and Jump attack has been implemented
The Spirit Detour Kumori/Kunai shortcut has been removed
We have fixed Kumori’s Black Spider Uniform animation error when hypercharging on a wall
Holding up or down while opening Muramasa’s Shop will not cause an application freeze
In addition, we’ve also deployed a significant number of additional, smaller bug fixes and performance improvements to help you get the smoothest possible NINJA GAIDEN: Ragebound experience.
NINJA GAIDEN:Ragebound released on July 31 for PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, and PC via Steam. Final Weapon reviewed NINJA GAIDEN: Ragebound and gave it a 4.5 out of 5, noting that the game “offers some of the best 2D combat and movement I’ve ever experienced in an action platformer.”
Two Point Studios and SEGA have announced that the upcoming Two Point Museum: Zooseum DLC will release on December 2. Additionally, select players can get an early look at some of the DLC’s content via the new Free Taster program.
The Free Taster program will allow players on PlayStation, Xbox, and PC via Steam and Epic Games Store to test out the game’s new content. They’ll be able to see seven new exhibits, meet the new Wildlife Expert, find new Giftshop Items, and check out new decor items, workshop items, and new kiosks. Check out the trailer showcasing the Free Taster program for the Two Point Museum: Zooseum DLC below:
Lastly, Two Point Museum is available now for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2. The Steam page describes the Zooseum DLC as follows:
A larger, longer DLC pack with 100% more lions! Two Point Museum: Zooseum includes:
2 new animal-related rooms – Habitat Enclosure and Wildlife Welfare
Now hiring for Wildlife Experts to heal, raise and re-wild some wonderful wildlife in our brand new museum location!
Two Point’s very own eccentric Kudoshillionaire Wiggy Silverbottom has permitted usage of his stately manor as a wildlife sanctuary for guests to come and enjoy while the animals are homed, healed and rehabilitated to be back in the wild. A Zooseum if you will.
During the latest NGS Headline WAVE broadcast, SEGA revealed several new updates and events for Phantasy Star Online 2 New Genesis launching in December 2025 and early 2026 as part of “Omniscience Beyond Genesis,” including the Super Genesis Festival ’25. The Super Genesis Festival ’25 Seasonal Event will begin on December 3.
During Super Genesis Festival ’25, Central City will be decorated in Christmas decor, and the Region Mags will have a festive appearance. Raguo Rappy, Raguo Great Rappy, and Peppy Rappy will also appear around Halpha, and the event navigator Xitre will arrive with a Santa-themed outfit. In the Seasonal Points Exchange Shop, players will items and rewards like the Buche de Noël and Holiday Gift B Build Parts, Deser Sword Accessory, Augment Capsules, Tech Arts Customization items, Equipment Upgrade items, and Scratch Tickets for the Super Genesis Festival ’25 SP Scratch, which includes special weapon camos. The Limited-time Exchange Shop will also be back.
On December 9, 2025, Stages 7 and 8 will be added to Extra Duel: Planetfall Strike with extra rewards up for grabs, including accessories Vael Ring and Ringwedge Foot Rings, and new Title Tasks will award N-Master Cubes in Phantasy Star Online 2 New Genesis. The “Luther, Emergent Created Conqueror” Urgent Quest will arrive on December 17, allowing ARKS Defenders to team up with up to 8 players once more to take on Luther once more. There will be a variety of rewards to obtain from Limited-time Tasks, including Reward Box Medal – Luther and the new 14-star Rarity Arche weapon series.
Leciel Combat Analysis Zone Survey will receive a new boost to Enemy Levels, a new sector, and various new boss enemies, including Ruine Ragne, Ruine D Hyunal, Ruine Angele, and Ruine Ringahda. A new Limited-time Task will be added as well with Super Genesis Festival ’25 SP Scratch Tickets as rewards. In addition, Rank 3 will be added to the Kvaris Trigger Quest, Drill: Remnants of Ambition, with an Enemy Level of 110. Moreover, fans can look forward to Legend 3 weapons, including the 12-star Rarity Twaalv series, and much more. Players are encouraged to play the new Leciel Combat Analysis Zone Survey content to earn Improve Cubes, which are upgrade materials required for new weapons.
Mission Pass NGS Season 51 will be available with a slew of rewards, including Stamps, accessories, Personal Shop Use (3 Days) and SG Scratch Ticket Slips, new Build Parts, and so much more. Limited-time Quest: An Invitation From Benefan and Limited-time Quest: Happy Sunrise! will also be available with several more rewards to obtain by participating with other players and completing Limited-time Tasks and Title Taks, including more Titles and Super Genesis Festival ’25 SP Scratch Tickets.
Previously, NieR: Automata End of YoRHa Edition had issues with backwards compatibility on the console. Now, according to the aforementioned site, the “previous issues have been fixed,” and the game is fully supported. It is unknown if the game will receive any future updates for the console.
Recently, Square Enix has announced the Final Fantasy VII Ever Crisis and NieR: Automata collaboration will begin on November 27 at 6:00 p.m. PST / 9:00 p.m. EST with the “YoRHa No.2 Type B Intercept – Encounter in the City Ruins” event. The event will introduce new YoRha-themed outfits for Yuffie Kisaragi and Tifa Lockhart, and 2B from NieR: Automata will appear as an event boss in Final Fantasy VII Ever Crisis.
What’s more, an event campaign for the collaboration will be held with daily free 10 draws every day for up to 340 draws. Players can also login to earn 3,000 Blue Crystals, a daily free 1 Draw Crossover Draw, and obtain an Enemy Ability and other rewards from Event Panel Missions while the NieR: Automata collaboration is ongoing.
NieR: Automata is available now for Nintendo Switch, PlayStation 4, Xbox One, and PC via Steam. All 24 episodes of the NieR: Automata Ver1.1a anime series are available now to stream on Crunchyroll with English subs and an English dub.
The NieR: Orchestra Concert re:12024 CD releases on January 21, 2026, for 3,850 yen in Japan. The NieR: Orchestra Concert re:12024 CD will cost $39.99 when it releases worldwide in February 2026, and there’s a pre-sale for the concert’s Carnegie Hall performance on January 11, 2026, in New York City.