NIS America and PH3 have released new updates for The Legend of Heroes: Trails from Zero, The Legend of Heroes: Trails to Azure, The Legend of Heroes: Trails through Daybreak, and The Legend of Heroes: Trails through Daybreak II on Steam. These new Steam updates for the four Trails games bring graphics and UI improvements along with bug fixes.
Read up on the patch notes for each update below from the respective Steam community hub pages:
The Legend of Heroes: Trails from Zero Version 1.5.8 Patch Notes
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- Fix a crash in Extra menu with Auto Text Advance enabled
- Fix message log background turning black when the display resolution changes
- Fix enlarged text overflowing its box in the message log
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The Legend of Heroes: Trails to Azure Version 1.2.8 Patch Notes
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- Fix a crash in Extra menu with Auto Text Advance enabled
- Exclude a few additional specific textures (e.g. cloud shadows) from point sampling.
- Fix message log background turning black when the display resolution changes
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The Legend of Heroes: Trails through Daybreak Version 1.4.4 Patch Notes
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- Fix motion blur that got broken with the introduction of motion-vector-based AA (e.g. DLAA).
- Fix temporal AA/upsampling issues on map geometry in a few specific maps which loop around.
- Fix scaling/aspect ratio of the expanded minimap for narrow/wide resolutions.
- Fix background of battle member change screen for ultrawide resolutions.
- Fix swapped L/R 4/5 button assignment.
- Improve behavior upon loading of corrupted saves (that were corrupted by e.g. filesystem issues, we do not have any known save corruption bugs).
- Fix potential crash after saving the game.
- Improve Japanese strings in button binding menu
- Optimize p3a archive loading and path lookup.
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In the unlikely event that this update causes any new issues for you, you can revert to the previous “version_1.4.0” branch on Steam.
The Legend of Heroes: Trails through Daybreak II Version 1.2.19 Patch Notes
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- Fix motion blur that got broken with the introduction of motion-vector-based AA (e.g. DLAA).
- Fix application of camera jitter for motion-vector-based AA (e.g. DLAA).
- Fix a bug that could cause the whole screen to go black when using TAA (especially during battle animations).
- Fix temporal AA/upsampling issues on map geometry in a few specific maps which loop around.
- Fix possible problems in animation bone handling for motion vector computation.
- Fix scaling/aspect ratio of the expanded minimap for narrow/wide resolutions.
- Fix potential crash after saving the game.
- Fix possible overwrite of Daybreak 1’s system save.
- Fix swapped L/R 4/5 button assignment.
- Improve behavior upon loading of corrupted saves (that were corrupted by e.g. filesystem issues, we do not have any known save corruption bugs).
- Fix Healing Arts button binding description.
- Fix alignment of Close button prompt on item-get screen in quest report UI for narrow resolutions.
- Fix placement of legend and key help of expanded map for narrow/wide resolutions.
- Make Craft List prompt on member change screen in battle clickable.
- Optimize p3a archive loading and path lookup.
- Improve Japanese strings in button binding menu
- Decrease field fade-in time to what is used in Daybreak 1.
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In the unlikely event that this update causes any new issues for you, you can revert to the previous “version_1.2.15” branch on Steam