Call of Duty: Black Ops 7 Review – Stuck in the Past

Call of Duty Black Ops 7 Review - Final Weapon

For the 21st year in a row, a new Call of Duty has arrived this Fall: Call of Duty: Black Ops 7. It’s a franchise that has long dominated the multiplayer market, with millions of fans that consistently line up for new entries each year. Marketed as the biggest Call of Duty ever, Black Ops 7 had much to live up to, but ultimately, I was left feeling bitter about the current, almost creativeless state of CoD as a franchise.

A Campaign That Is Certainly Something

The talk of the town regarding Black Ops 7 has been the co-op campaign, by far. It’s been challenging not to see the almost comical events that occur, as many players have been laughing at certain sequences posted on social media. However, before diving into the nonsensical campaign, I do want to give Activision its flowers for at least trying something new.

Too often, Call of Duty has repeated the same typical themes and narratives you’d expect from a game about war. We’ve seen retreaded stories time and time again, and at a certain point, it all interconnects and becomes one big blob. This year, I can without a doubt say that Black Ops 7 was memorable. There was a clear effort to be ambitious in telling a story that was unique to the franchise. It’s unlike anything that has come before it—but that’s not for a good reason.

The Black Ops 7 campaign is equal parts confusing, hilarious, and just dumb. To put it bluntly, this campaign serves as a sequel to Black Ops 2, following David Mason after he comes into contact with a hallucinogenic bioweapon. The hallucinations begin quickly as David and his team begin to experience the memories of his father. Things already sound borderline insane, but then you also begin to see memories of Alex’s squadron as well, for whatever reason. Sure, why not?

Essentially, the entire narrative revolves around attempting to escape the hallucinations, track down The Cradle (the bioweapon), and destroy it. You’ll encounter a boss that can only be defeated with comical knives falling from the sky, a massive, blown-up human that looks as big as the Colossal Titan from Attack on Titan, and plenty more. I respect the development team aiming to deliver something different. There are some neat setpieces, and some of the abilities you can obtain are interesting. However, this completely missed the mark. I felt absolutely nothing by the time credits rolled, often wondering as I played what the reason for any of these cutscenes or missions even was.

Each character contributes nothing of value, and by just the second mission, my friends and I were begging for it to end. Speaking of, Black Ops 7 takes a new approach with its co-op campaign. This is excellent in theory, allowing you to team up with friends and experience the campaign together. Unfortunately, the experience is clearly only made for co-op. Sure, you can play solo, but you’re forced to play online, plus the enemies have ridiculous health bars. You also cannot pause either, so good luck if you happen to need to step away for a second.

I have so many problems with the way Raven and Treyarch approached this campaign from a design standpoint. Everything from Warzone has been thrown in and made a key mechanic. I have spent hundreds of hours playing Warzone over the years, but it felt ridiculous at a certain point to run around looting and plating up as if I was running from other players. This transitions to the gameplay itself, with wave after wave of the same enemies. 

While some missions are alright, that Warzone feel only extends to each area, with most of the campaign unfolding in Avalon, the new map where Endgame takes place. Every place is barren and empty, with zero incentive for player exploration. What’s the point of making a giant open area if I do not need to go explore and find secrets? Everything here culminates in a campaign that almost feels like an identity crisis. Black Ops 7’s campaign comes off as sloppily thrown together and developed under Warzone.

Endgame is a mode that unlocks following the campaign, acting as an extraction mode that takes place across Avalon. I’d describe this as a crossover between DMZ and Zombies. This was a fun and unexpected twist that Treyarch threw in, but it ultimately fell flat for me. I’m not the biggest fan of extraction shooters, and even then, Endgame doesn’t do anything to stand out or be interesting. I have no desire to mindlessly wander an empty, boring world and shoot enemies and zombies.

Overall, the Black Ops 7 campaign is an utter mess. Sure, there was potential, but everything falls into this cluttered, nonsensical mode that is a chore to play through. The hallucinogenic balderdash that is the narrative, with its Warzone DNA, just isn’t fun, and Endgame isn’t much better. I love to see the teams try something new, but this is far from the mark of quality I expect from Activision. Especially coming off of BO6’s fantastic campaign, I am extremely disappointed in what we got. 

What You’d Expect

Good old multiplayer—at least something is fun! It’s exactly what you’d expect, taking the excellent movement changes from Black Ops 6 and bringing them forward with a few tweaks here and there. Nothing feels revolutionary this year, but I am a fan of the Wall Jumps, in particular. These can be really fun to pull off, with some actual practicality depending on the map. Gunplay feels tight and solid, with a quick time-to-kill that is satisfying. Activision also shook things up by removing Skill-Based Match Making, a staple in the series for over six years. 

However, this is really where the changes or additions stop for the most part. There are a few more things here and there, but nothing was enough to make the experience feel fresh. Everything else is completely the same as Black Ops 6, with Treyarch offering the same old batch of modes for players to check out. Even the ‘new’ maps included in this year’s entry end up feeling old, as the designs all mesh together at a certain point. Multiple times, I asked myself why I would rather play this year’s game, which is still due to receive content already in Black Ops 6 in the coming months, when I could just go back and play it there.

Onto Zombies, it is a good time for a while. I spent quite a lot of time in Black Ops 6 going for the Liberty Falls easter egg with friends, and it was solid. I was slightly concerned with back-to-back entries that Treyarch would miss the mark this year, but surprisingly, I’ve had some fun with it. It isn’t revolutionary, but there’s enough here to be enjoyable for fans for at least a few runs. Though I do not think most will find themselves hooked beyond a few hours due to the massive map. At a certain point, it feels like playing Zombies for camos is like being in a simulation with no way out. I tend to quit before then.

While multiplayer and zombies are enjoyable yet expected, I cannot comprehend Activision’s decision to yet again incorporate generative AI into this year’s entry. It’s completely shameless, acting as an egregious decision that only adds to the overall feeling of Call of Duty being creatively drained. Each of the calling cards makes no sense, often being completely out of place just for the sake of cutting corners and costs.

Call of Duty has a problem that I’m not sure Activision is willing to solve. On one hand, it’s stuck in the past, afraid of any change, and on the other, it’s making changes that completely detract from the appeal of the franchise. Is there an answer to push toward one way or the other? I’d say so, but time is running out.

See You Next Year…

At the end of the day, it feels like Call of Duty has hit a point where there isn’t enough innovation happening with each entry. Beyond the campaign, I cannot inherently call what’s here in Black Ops 7 bad, but it isn’t good either; I feel as if I’ve experienced this same game once again without any true effort to shake things up and move the series forward. Don’t get me wrong: there are some attempts to be more ambitious here and there, but often, these fall flat (just look at the campaign). It almost feels like Activision has taken the stance that Call of Duty as a franchise is too large at this point to experiment with. 

There is a ton of content here, but unfortunately, more doesn’t always mean better. Activision must go back to the drawing board and focus first on quality, fun experiences above all else. Black Ops 7 is fine, but I cannot see a world where any player of Black Ops 6 would need to pay $70 and make the jump to this year’s entry. Nothing here is creative enough to justify a purchase. You’ve likely played, watched, or experienced something exactly like it already in years prior.

If Activision and the numerous studios working on Call of Duty wish to make a game worth buying each year, the answer is innovation. It’s time to be bold and try something new. You have a problem as an annual franchise when players are constantly asking what’s new in this year’s entry. The market is not going anywhere—that much is clear with EA propelling its Battlefield franchise to bigger heights than ever. However, if Call of Duty cannot find a pathway to be creative, I fear the franchise will only continue to stagnate, becoming only a memory of what once was.

Disclaimer: Activision provided Final Weapon with a PC (Steam) copy of Call of Duty: Black Ops 7 for review purposes.

Tetris 99 Releases Kirby Air Riders Maximus Cup on December 4

Tetris 99 Releases Kirby Air Riders Maximus Cup on December 4

Nintendo of America has announced that the 50th Maximus Cup for Tetris 99 will feature a Kirby Air Riders theme. It will start on December 4 at 11 PM PDT and last until December 8 at 10:59 PM PDT. 

If you unlock a total of 100 event point, you will get a new theme, featuring art, music, and Tetrimino designs based on Kirby Air Riders. You will get event points based on your placement in each match. Check out the trailer for the Kirby Air Riders Maximus Cup in Tetris 99 below:

Nintendo released Tetris 99 in 2019 as a complementary title with Nintendo Switch Online memberships. As the name suggests, the game is a 99-player battle royale with the gameplay of Tetris. Past Maximus Cups have featured art and music from Pikmin 4, Xenoblade Chronicles 3, Kirby’s Return to Dream Land Deluxe, WarioWare: Move It, Super Mario Bros Wonder and more. Most recently, the 49th Maximus Cup gave players another chance to earn rewards based on Return to Dream Land Deluxe, Dream Buffet, and Forgotten Land to commemorate the release of the Nintendo Switch 2 edition of Forgotten Land. 

Kirby Air Riders is available now on Nintendo Switch 2. Final Weapon reviewed the game, rating it a 4.5/5. We described it as a game which is “absurdly challenging to get into. The controls are complicated, and the process of unlocking things is a mess. But when you eventually understand the gameplay mechanics, the sheer amount of content, the thrilling races, and the modes like City Trial and Road Trip, will keep you engaged no matter how long you play. Masahiro Sakurai has done it again!”

100 Meters is Coming to Netflix on December 31

100 Meters Netflix

Netflix has released a new official trailer for 100 Meters, confirming that the anime film will be streaming with Japanese voice-overs and English subtitles on December 31. There’s no word on the English dub of 100 Meters being available on Netflix.

100 Meters initially premiered on September 19 in theaters in Japan, followed by theaters in North America in Japanese with English subtitles and an English dub from October 12 to 14. 

The cast and staff includes:

Cast
  • Tori Matsuzaka as Togashi
  • Shōta Sometani as Komiya
  • Kōki Uchiyama as Saizu
  • Kenjirō Tsuda as Kaidō
  • Jun Kasama as Nigami
  • Rie Takahashi as Asakusa
  • Yuki Tanaka as Shiina
  • Atsumi Tanezaki as young Togashi
  • Aoi Yūki as young Komiya
  • Yūma Uchida as Kabanoki
  • Junya Enoki as Numano
  • Haruki Ishiya as Kyōden
  • Hiiro Ishibashi as Morikawa
  • Tomokazu Sugita as Onomichi
Staff
  • Director: Kenji Iwaisawa
  • Studio: Rock ‘n’ Roll Mountain
  • Production: Pony Canyon, TBS TV, and ASMIK ACE
  • Script Writer: Yasuyuki Mutō
  • Character Designer/Chief Animation Producer: Keisuke Kojima
  • Art Director: Keikankun Yamaguchi
  • Producers: Yūsuke Terada, Yūki Katayama, and Akane Taketsugu
  • Composer: Hiroaki Tsutsumi
  • Color Key Artist: Eiko Matsushima
  • Compositing Director of Photography: Maaki Komazuki
  • Editing: Ayumu Miyazaki
  • Music Director: Takahiro Ikeda
  • Sound Design: Masaru Ōkawara
  • Casting: Mai Ikeda, Anju Matsumoto
  • Sound Production: Eisuke Imanishi

Official HiGE DANDISM performs the theme song “Rashisa.” 

Uoto launched the original 100 Meters (Hyakuemu) manga in Kodansha’s Magazine Pocket app in November 2018. Lastly, here’s an overview, via GKIDS:

100 METERS follows Togashi, a track star who is born to run. As a kid, he is naturally gifted and wins every 100-meter race without effort. But in sixth grade, he meets Komiya, a transfer student who is full of determination but lacks technique. In teaching him, Togashi gives Komiya a new purpose: to win no matter what. Years pass by, and Togashi and Komiya meet again as rivals on the track and reveal their true selves.

Tekken 8 Reveals Patch Notes for Update 2.08

Tekken 8 update 2.08

Bandai Namco has released Tekken 8 update 2.08 as early access for DLC character Miary Zo begins, and official patch notes for the update were also revealed. Tekken 8 update 2.08 brings support of the new DLC character and Baobab Horizon stage, along with new character balance adjustments.

Like previous updates for Tekken 8, replays from previous patches will not be available once update 2.08 is installed. Ghost moves will be affected, but data won’t be lost.

Read up on the patch notes for Tekken 8 update 2.08 below:

Tekken 8 Update 2.08 Patch Notes

The update data for Tekken 8 will be distributed with the following details:

Ver.2.08.00

Notes:

  • Due to the release of the previous update data Ver.2.06.02, Ver.2.07 has been skipped.
  • The update data delivered this time is designated as Ver.2.08.

Application Schedule

  • [CET] Monday, December 1st, 11:00 PM (applied sequentially)
  • [PST] Monday, December 1st, 2:00 PM (applied sequentially)

Maintenance Schedule

  • [CET] Monday, December 1st, 10:30 PM – Tuesday, December 2nd, 5:00 AM
  • [PST] Monday, December 1st, 1:30 PM – 8:00 PM
    • Note:
      • The schedule is subject to change without prior notice.
      • During maintenance, all online content will be unavailable.

Impact of the Update

  • The following changes will take effect in each mode and feature after the update:
    • DOWNLOADED REPLAYS / MY REPLAY & TIPS
      • Replay data created before the update will no longer be playable.
    • ONLINE REPLAY
      • All replay data created before the update will be deleted.
    • SUPER GHOST BATTLE / GHOST MATCH / Ghost vs Ghost
      • The behavior and performance adjustments applied to each character after the update will be reflected in ghost data.
      • Ghost data will not be deleted.

The details of the update are as follows:

Downloadable Content (Paid DLC)

Playable Character “Miary Zo”

  • Support for ” Miary Zo,” scheduled to be distributed via each platform’s store on the following dates:
    • Early Access
      • [CET] Around 0:00 AM on Tuesday, December 2nd
      • [PST] Around 3:00 PM on Monday, December 1st
      • Early access (72 hours) is available by purchasing one of the following sets.
        • For players who own the Tekken 8 base game:
          • Tekken 8 Season 2 Character & Stage Pass
          • Tekken 8 Season 2 Character Pass
        • For players who do not own the Tekken 8 base game:
          • Tekken 8 Season 2 Ultimate Edition
          • TEKKEN 8 Season 2 Deluxe Edition
    • General Access
      • [CET] Around 0:00 AM on Friday, December 5th
      • [PST] Around 3:00 PM on Thursday, December 4th
        • General access is available by purchasing the Miary Zo DLC scheduled for release at the above time.

Battle Stage “BAOBAB HORIZON”

  • Support for “BAOBAB HORIZON,” scheduled to be distributed via each platform’s store on the following dates:
    • 1) Early Access
      • [CET] Around 0:00 AM on Tuesday, December 2nd
      • [PST] Around 3:00 PM on Monday, December 1st
    • Early access (72 hours) is available by purchasing one of the following sets.
      • For players who own the Tekken 8 base game:
        • Tekken 8 Season 2 Character & Stage Pass
      • For players who do not own the TEKKEN 8 base game:
        • Tekken 8 Season 2 Ultimate Edition
    • General Access
      • [CET] Around 0:00 AM on Friday, December 5th
      • [PST] Around 3:00 PM on Thursday, December 4th
        • General access is available by purchasing the BAOBAB HORIZON DLC scheduled for release at the above time.

TEKKEN SHOP

“TEKKEN FIGHT PASS -ROUND 8-” Added

  • Complete missions within the period to level up and earn various items.
  • “PREMIUM” offers more items than “FREE.”
  • You can obtain up to 100 TEKKEN COINS via “FREE.”
  • Additionally, “PREMIUM” allows you to earn up to 600 more coins for a total of 700 TEKKEN COINS.

Avatar Skin “Miary Zo” Added

  • Usable in the “TEKKEN FIGHT LOUNGE.”
  • A limited-time sale commemorating Miary Zo’s release will be held at 75% OFF (100 TEKKEN COINS).

“TEKKEN SPECIAL DEAL” Event

Anniversary Items Giveaway

Clive 1st Anniversary Items

  • To celebrate the 1st anniversary of Clive’s debut, two character panels will be given as gifts.

Tekken 8 2nd Anniversary Items

  • To commemorate the 2nd anniversary of Tekken 8’s release, the following limited-time items will be available.

Period:

  • [CET] Monday, January 26th, 9:00 AM – Monday, March 16th, 2:59 AM
  • [PST/PDT] Monday, January 26th, 12:00 AM – Sunday, March 15th, 6:59 PM

Contents:

    • Title: “2nd Anniversary”
    • Title Plate: “2nd Anniversary” Plate
    • Party Effect: Holo Art “HAPPY BIRTHDAY”

Playable Characters

Character Move Behavior Fixes

  • In V2.08, we focused on fixing bugs primarily aimed at mitigating unintended behaviors.
  • We have also implemented improvements to enhance the quality of sound effects, voice, and visual effects.

Tekken 8 update 2.08 character balance notes

 

Bug Fixes

  • Fixed an issue in “PLAY DATA” where the maximum win streak in Player Match was not displayed correctly.
  • The fix will be applied when you connect online after the maintenance concludes.

 

Lastly, Tekken 8 is available now for PlayStation 5, Xbox Series X|S, and PC via Steam.

LET IT DIE is Getting an Offline Version

LET IT DIE

GungHo Online Entertainment and Supertrick Games have announced an offline version of free-to-play action game LET IT DIE is currently in the works. The offline version of LET IT DIE was highly requested among fans, according to Uncle Death in the latest developer diary for sequel LET IT DIE: INFERNO. More details will be revealed at a later date.

LET IT DIE: INFERNO is coming to PlayStation 5 and PC via Steam on December 3. Pre-orders for LET IT DIE: INFERNO are now available in the PlayStation Store an Steam with a special in-game reward.

Standard, Deluxe, and Ultimate Editions are available with the following items:

  • Standard Edition ($24.99):
    • Digital copy
  • Deluxe Edition ($44.99):
    • Everything in Standard Edition
    • Support Pack
    • Sasuke Body Bundle
    • Ability to create game rooms 
  • Ultimate Edition ($59.99):
    • Everything in Deluxe Edition
    • Power-Up Support Pack 
    • Ten Body Bundle 

Deathverse: Let It Die released on September 28, 2022 for PlayStation 4 and PlayStation 5, followed by PC via Steam on October 5, 2022. The console and PC versions had their services suspended on July 18, 2023 in order to facilitate its re-development as a “roguelike exploration game.” This past June, GungHo Online Entertainment filed a new trademark for LET IT DIE: INFERNO, pointing toward it being the redeveloped version of Deathverse: Let It Die.

Lastly, LET IT DIE is currently available now for PlayStation 4 via PlayStation Store and PC via Steam.

Genshin Impact Limited Edition DualSense Controller Revealed

Genshin Impact DualSense PS5 controller

HoYoverse and Sony Interactive Entertainment have revealed DualSense Wireless Controller – Genshin Impact Limited Edition. The new controller features a white, gold, and green color scheme with glyphs from Teyvat and emblems of Aether, Lumine, and Paimon. 

Pre-orders for the DualSense Wireless Controller – Genshin Impact Limited Edition open on December 11 for $84.99 / €84.99 / £74.99 / ¥12,480 at direct.playstation.com. The controller will be available first on January 21, 2026, in select markets across Asia, including Japan. Fans in North America, Central and South America, Europe, Middle East, Africa, Australia, and New Zealand on February 25, 2026.

“We’re thrilled to have the opportunity to present the DualSense Wireless Controller – Genshin Impact Limited Edition to our players and fans around the world,” said Wenyi Jin, President of Global Publishing and Operation at HoYoverse. “The controller features iconic design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat, alongside our cherished memories with the community. We hope that Travelers will enjoy the company of the controller and continue to expand their adventure in Genshin Impact!”

Genshin Impact Version Luna III Song of the Welkin Moon: Interlude — “A Nocturne of the Far North” launches December 3. In the update, players can explore game stalls, record memories in a souvenir stamp book, and enjoy the “Moon-Prayer Night” festival before the Dameselette returns to the moon. The Hexenzirkel will arrive, and Alice, Klee’s mother, and Nicole Reeyn reveal that Teyvat’s borders are becoming unstable as strange “phantoms” appear throughout Nod-Krai. Players will join Albedo, Durin, and the Wanderer to uncover the mystery behind what’s going in in the Archon Quest.

Genshin Impact is available now for Android, iOS, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Windows and Epic Games Store.

CARTAGRA: The Sickness of Possessory and Crazy Opening Movie Released

CARTAGRA The Sickness of Possessory and Crazy opening movie

PROTOTYPE have released the opening movie of Innocent Grey’s psycho-mystery visual novel remake CARTAGRA: The Sickness of Possessory and Crazy. The opening movie features the theme song of CARTAGRA: The Sickness of Possessory and Crazy, “Koigoku (Love Prison)” by Haruka Shimotsuki.

CARTAGRA: The Sickness of Possessory and Crazy is coming to Nintendo Switch on February 5, 2026 with English, Japanese, and Chinese language options. In Japan, the Nintendo Switch version will be sold for 6,800 yen in the Nintendo eShop and 7,920 physically. A 13,200 yen limited edition will be sold featuring an A5-size acrylic panel, a set of eight clear cards, and a B5-size original after-story and art book.

The remake first launched on April 28, 2023 for PC as CARTAGRA: The Sickness of Possessory and Crazy – REBIRTH FHD SIZE EDITION. Like the PC version, the Nintendo Switch version is fully voiced with the main story and “Sacrament” after story. The game also supports touchscreen controls and single Joy-Con play with the right Joy-Con.

Lastly, here’s a story synopsis, via VNDB:

Six years after the war’s curtains fell in Japan, Takashiro Shuugo found himself on a train bound for Zushi, a world away from his past life at the Tokyo Metropolitan Police Department. The headline on the newspaper in his lap reminded him of the path that had led him here:

Ueno Serial Dismemberment Murder Case

This bone-chilling case set the wheels in motion for Shuugo’s unexpected journey. His former boss had bitten off more than he could chew with the investigation and, knowing their shared history, reached out with a request — “Could you lend me a hand?” For Shuugo, turning a blind eye wasn’t an option. He was roped into a case involving the disappearance of a damsel from a high-flying family.

At the Kouzuki estate, déjà vu hit him like a ton of bricks when he encountered Kouzuki Kazuna, the spitting image of his former flame, Kouzuki Yura. Kazuna, with fire in her eyes, implored him to unearth the whereabouts of her vanished twin. Yet, a man gravely informs Shuugo, “That girl, in truth, is no longer among the living…”

A maze of fiction and reality unravels in Ueno, a town still grappling with the post-war environment. And thus, a new tragedy is set in motion.

Granblue Fantasy Versus: Rising Update 2.40 Patch Notes Revealed

Granblue Fantasy Versus Rising update 2.40

Arc System Works and Cygames have revealed the patch notes for Granblue Fantasy Versus: Rising update 2.40, which launches after maintenance concludes on December 2. Granblue Fantasy Versus: Rising update 2.40 will introduce new Smart and Super Ultimate control schemes, an input buffer window adjustment, and new Grand Bruise! point rewards.

What’s more, Ilsa will be making her playable debut in Granblue Fantasy Versus: Rising as the next DLC character some time in early 2026. She will be available alongside Granblue Fantasy Versus: Rising update 2.50, and more details are coming at a later date.

Read up on patch notes for Granblue Fantasy Versus: Rising update 2.40, via the game’s official website:

Granblue Fantasy Versus: Rising Update 2.40 Patch Notes

Granblue Fantasy Versus Rising update 2.40 patch notes

Battle Adjustments

  • Smart and Super Ultimate control schemes have been added. Smart controls can be used in almost every game mode (except story).
  • Super Ultimate controls are only available in offline game modes (Arcade, Versus, and Survival).
  • New round-start character animations based on the results of the previous round have been added.

Input Buffer Window

  • The input buffer window can be extended by long pressing buttons in advance. This change does not apply to backstepping and recoveries.
    • Input buffer window is unchanged when pressing normally.

Grand Bruise!

  • Grand Bruise! points have been reset and new rewards have been added.
    • Rewards from season 1 are slated to return as future Special Challenge rewards.

Store/Rupie Shop

The following items have been added to the rupie shop:

  • Character Colors
    • Character color no. 22 for 4 characters, originally obtainable from Battle Pass Round 6
  • Weapon Skins
    • Weapon skin no. 10 for 5 characters, originally obtainable from Battle Pass Round 6
  • Character Illustrations
    • Character illustrations for 3 characters, originally obtainable from Battle Pass Round 6
  • Lobby Avatars
    • Yunicorn
    • Albacore
  • Stages & Music
    • 2 music tracks originally obtainable from Battle Pass Round 6
  • Card Designs
    • 4 battle card designs and 1 character card design originally obtainable from Battle Pass Round 6
    • 3 Grand Bruise! card designs originally obtainable from Grand Bruise! point rewards season 1
  • Special Content
    • Vikala (Spooky Vicky)

Online Lobby

  • The appropriate partner voices will now play when returning to the online lobby after a match at a standby station when:
    • Completing all daily challenges
    • Completing all daily battle pass missions
  • The layout and controls for the chat window have been updated.

Replays

  • Added the option to return to the start of the previous round. Players can also jump to the start of any round from the pause menu.

EX Characters

  • Some EX character text has been replaced by icons.

Supported Operating Systems

  • (Steam only) Windows 10 (64-bit) has been removed from the list of supported operating systems.
  • While the game most likely won’t immediately stop working this version, it will not receive support, and thus we are unable to guarantee that it will function properly in subsequent updates.

Bug Fixes and Other Changes

  • Fixed an issue in the online lobby where avatars would behave erratically if the player attempted to sit at and dive away from a standby station at the same time.
  • Fixed an issue in the online lobby where a player that was waiting to spectate a match would not display the Spectating/On Standby or Spectating statuses.
  • Fixed an issue in the online lobby where performing certain actions would cause other players’ paragliders to remain on the screen.
  • Fixed an issue in the online lobby where the animations of other players performing an emote or flying on a paraglider would stop if they reappeared after leaving the player’s field of view.
  • Fixed an issue in the online lobby where the animations of other players performing an emote or flying on a paraglider would not play upon entering the lobby.
  • Fixed an issue in the online lobby’s menu where the cursor couldn’t be controlled using the left joystick.
  • Fixed an issue in the online lobby’s guestbook where the cursor couldn’t be moved up or down using the left joystick.
  • Fixed an issue in battles and the online lobby where some songs would start over when lowering the music volume to 0 and then raising it again.
  • (Steam only) Fixed an issue in training mode where the cursor’s position would sometimes change when selecting counter-attack settings 1–3.
  • Fixed an issue in training mode where character colors and weapon skins would return to defaults after selecting a character to practice against in Situational Training and Punish Training.
  • Fixed an issue in training mode where closing the menu with the Option button wouldn’t play a sound effect.
  • (Japanese only) Fixed an issue where some characters’ system voice lines clipped when a challenger appeared during the following game modes:
    • Arcade Mode
    • Versus Mode
    • Ranked Match
    • Casual Match
    • Room Match
  • Fixed an issue where the wrong voice lines would play during Djeeta (EX)’s SBA, Eternal Ascendancy.
  • Fixed an issue where character voice lines during idle animations were not random.
  • Fixed an issue in the figure studio where saving would take longer than expected when copying multiple dioramas on the My Dioramas screen.
  • Fixed an issue in the rupie shop where the confirmation pop-up message was missing the following figure studio items when purchasing the respective characters from the Special Content shop:
    • 2B:
      • Pod 042 poses 1–4
      • Knuckles (2B)
      • Access Point (2B)
    • Vikala:
      • Mice poses 1–5
      • Dormouse poses 1–3
    • Meg:
      • Mari poses and expressions 1–3

Battle-Related Bug Fixes

  • Fixed an issue with Ferry’s L, M, and H Geegee, Get ‘Em! where Geegee’s disappearing effect would not display correctly if Ferry was hit by the foe while Geegee was on screen.
  • Fixed an issue with Grimnir’s L, M, H, and U Wind Crest where unused crests would sometimes not display correctly during online matches.
  • Fixed an issue where Nier’s Love’s Redemption gauge would not recover after successfully hitting with Pain (jumping U) if Death disappeared by being hit while activating a skill.
  • Fixed an issue with Nier’s U Misfortune where upon activation, Charlotta’s U Sword of Lumiel would bypass Death’s guard point and land a hit.
  • Fixed an issue where Nier’s SBA Klagen Totentanz would not activate properly if used as a follow-up immediately after a jumping U successfully hit on the 55th frame or later.
  • Applied other minor bug fixes.

Lastly, Granblue Fantasy Versus: Rising is available now on PlayStation 4, PlayStation 5, and PC via Steam. 

Kodansha Game Lab Reveals Three New Games and Children’s Garden Release Window

Kodansha Game Lab Reveals Three New Games and Children's Garden Release Window

Kodansha Game Lab has revealed three new games and the release window for the previously announced Children’s Garden. All four games will launch in Spring 2026 on PC via Steam, with one of which releasing also on Nintendo Switch. 

The following games have been revealed, alongside the first trailers:

Children’s Garden

Seek eternal rest by stacking stones in a bizarre point & click horror puzzle game developed by Wellness Mechanism.

Pile up a makeshift path out of purgatory by stacking toys atop one another, and avoid demons hellbent on toppling nearby towers.. Keep physics in mind while balancing multiple shapes, clear a variety of stages to earn additional lifespans, and question the meaning of existence itself while fashioning enough towers to earn eternal rest.

The game is available to wishlist now on Steam. Check out the trailer below:

Wabisabi SushiDerby

Cook the competition in the world’s first-ever sushi racing simulation created by Itamae Studio, coming to PC via Steam and Nintendo Switch in Spring 2026.

Become a sushi chef and raise rambunctious, pixelated sushi to race around the sushi restaurant. Select from multiple types of sushi — each with their own powerups — and combine their raw base stats with more than 40 distinct skills and  numerous ingredients with special powers. Sit back as the sushi competes! Cheer at the perfect moment to trigger a speed boost, and avoid hungry customers’ looming chopsticks that can end the race in an instant. 

The game is available to wishlist now on Steam. Check out the trailer below:

4DEAD

Only four seconds to live! Eat enough calories to survive moment-to-moment in a high-speed roguelike action game developed by Kishiro.

All hail “No. 42”, the strongest life form ever created. Invading aliens don’t stand a chance…as long as they keep invading quickly! No. 42’s energy needs mean it can only survive for four seconds at a time. Devour incoming enemies fast enough to ingest enough energy  and keep humanity’s savior alive. Dash long distances to rapidly secure rations, and overeat for temporary invincibility while munching through myriad levels of increasing difficulty.

The game is available to wishlist now on Steam. Check out the trailer below:

1999TOKOYO Building

Read body language and facial expressions with Live2D-animated characters, and try not to say the wrong thing to coworkers in a nostalgic horror adventure developed by TOKOYO Estate CO., LTD.

When a crumbling amusement park becomes home for the newest employee, whispers of the park’s sordid history of disappearing guests quickly surface. Escaping intact necessitates teaming up with coworkers, but…can they be trusted? 

Sneak into their living spaces, learn their darkest secrets by examining their belongings, and nervous tense conversation with newfound insider information to win their favor. Tiptoe through each talk carefully — study their eyes and facial tics to sense their mood. Avoid each coworker’s distinct conversational triggers, as too much tension can lead to terrifying outcomes.

The game is available to wishlist now on Steam. Check out the trailer below:

Lastly, all four games from Kodansha will release next year with language options in English, Japanese, Simplified Chinese, and Traditional Chinese.

Elden Ring Nightreign Reveals Player Statistics

Elden Ring Nightreign Reveals Player Statistics

Bandai Namco has revealed multiple player statistics for Elden Ring Nightreign before “The Forsaken Hollows” expansion releases. The statistics reveals information on the most popular cosmetics, how many players were resurrected, and more. 

The statistics reveal that people have rescued 1.2 billion of their fellow players after the forces of the Night downed them in combat. Moreover, according to the Nightreign website, here is the data on how many times certain cosmetics have been used:

  • Duchess – 10.3 million
  • Recluse – 11.2 million
  • Executor – 8.7 million
  • Guardian – 4.1 million
  • Wylder – 18 million
  • Ironeye – 17.3 million
  • Revenant – 8.6 million
  • Raider – 9.6 million

Additionally, here is data on the emotes that players used the most:

  1. Golden Order Totality
  2. Spread Out
  3. Bravo!
  4. Bow
  5. Patches’ Crouch
  6. Polite Bow
  7. Crossed Legs
  8. Jump For Joy
  9. Triumphant Delight
  10. It’s Raining

Furthermore, here are the most deadly field bosses:

  1. Royal Carian Knight
  2. Draconic Tree Sentinel
  3. Erdtree Avatar
  4. Bell Bearing Hunter
  5. Pot-Troll
  6. Black Blade Kindred
  7. Death Rite Bird
  8. Ulcerated Tree Spirit

The new “Forsaken Hollows” DLC will launch on December 4 for $15. Elden Ring Nightreign The Forsaken Hollows includes two additional Nightfarers, a new Shifting Earth, and much more. A Deluxe Upgrade Pack will be available featuring the DLC and a digital artbook and mini soundtrack, which was included with the Elden Ring Nightreign Deluxe Edition. According to the Steam page, this upgrade and bonus will only be available to purchase until the release of The Forsaken Hollows.

Currently, Elden Ring Nightreign is available now for PlayStation, Xbox, and PC via Steam. Final Weapon reviewed Elden Ring Nightreign and gave it a 4.5 out 5 score, noting that the game “understands its own identity and hones in on that. The returning bosses are a treat for older FromSoftware players, and the new mechanics are fun yet challenging to wrap your head around.”