The Darwin Incident Anime to Stream on Prime Video

The Darwin Incident Prime Video

A new listing from Amazon confirms that the TV anime adaptation of Shun Umezawa’s The Darwin Incident manga series will be streaming on Prime Video in North America. Prime Video lists English, Dutch, Spanish (Spain), Spanish (Latin America), French, Italian, Portuguese, Thai, and Japanese voice-overs for The Darwin Incident ahead of its premiere.

The Darwin Incident premieres on January 7 at 12:00 a.m. JST on TV Tokyo and affiliate channels. Amazon Prime Video will stream the anime on January 7 at 12:30 a.m. JST alongside the broadcast on BS TV Tokyo, followed by AT-X on January 9.

Official Hige Dandism performs the opening theme song “Make Me Wonder.”

The anime’s cast includes:

  • Atsumi Tanezaki as Charlie
  • Mitsuho Kambe as Lucy Eldred
  • Akio Ōtsuka as Rivera Feyerabend
  • Toshiyuki Morikawa as Gilbert Stein
  • Rina Satō as Hannah Stein
  • Yōji Ueda as Philip Graham
  • Kaito Ishikawa as Gale
  • Hiroya Egashira as Lesley K. Lippman

Naokatsu Tsuda directs the anime at BELLNOX FILMS, and Katsuichi Nakayama is the series director. Shinichi Inotsume handles the series scripts, Shinpei Tomooka designs the characters, and Yoshikazu Iwanami is the sound director. Arisa Okehazama and Mariko Horikawa are the anime’s music composers.

The Darwin Incident key visual
©うめざわしゅん・講談社/「ダーウィン事変」製作委員会

Umezawa launched the manga in Afternoon magazine in 2020, and Kodansha publishes the manga in Japan and abroad.

Lastly, Kodansha USA Publishing licenses the manga and describes the story as follows:

Created in a biological science lab, Charlie is a half human, half chimpanzee hybrid known as “Humanzee.”

Raised by his adoptive human parents, Charlie is now 15 and starting high school. There he meets Lucy, a clever loner who becomes his first-ever friend.

But his “normal” life is shattered when the animal rights extremists who freed his mother from the lab fifteen years ago reemerge as terrorists bent on kidnapping Charlie at all costs.

Kaguya-sama: Love is War -Stairway to Adulthood- is Now Streaming on Crunchyroll

Kaguya-sama Love is War Stairway to Adulthood TV anime special

Crunchyroll is now streaming the Kaguya-sama: Love is War -Stairway to Adulthood- TV anime special in select regions. A new trailer for the Kaguya-sama: Love is War TV special was also released with English subs.

Kaguya-sama: Love is War -Stairway to Adulthood- premiered December 31 on Tokyo MX, BS11, and Tochigi TV. A new trailer was shown after the broadcast, confirming that the anime will reach its finale with a new film. Creator Aka Akasaka will be drafting the new and original story concept for the film.

Mamoru Hatakeyama directed the special at A-1 Pictures. Yūko Yahiro returns as the character designer, and Kei Haneoka is the music composer.

The cast includes: 

  • Aoi Koga as Kaguya Shinomiya
  • Makoto Furukawa as Miyuki Shirogane
  • Konomi Kohara as Chika Fujiwara
  • Ryōta Suzuki as Yū Ishigami
  • Miyu Tomita as Miko Iino
  • Yumiri Hanamori as Ai Hayasaka
  • Yutaka Aoyama as Narrator

A-1 Pictures animated all three seasons of the anime. The first season aired in 2019, the second in 2020, and the third season in 2022. In December 2022, the franchise released an anime film titled The First Kiss That Never Ends.

©赤坂アカ/集英社・かぐや様は告らせたい製作委員会

Akasaka launched the manga series in 2015 on Shueisha’s Miracle Jump magazine before moving to Young Jump in 2016. The manga series officially ended in November 2022.

Lastly, here’s an overview of the manga via Viz Media:

As leaders of their prestigious academy’s student council, Kaguya and Miyuki are the elite of the elite! But it’s lonely at the top… Luckily for them, they’ve fallen in love! There’s just one problem—they both have too much pride to admit it. And so begins the daily scheming to get the object of their affection to confess their romantic feelings first…

Love is a war you win by losing.

Persona 5 Could Be Getting a Fitness Boxing Spinoff

Persona 5 Fitness Boxing

Imagineer has seemingly teased a new officially licensed Persona 5 Fitness Boxing spin-off, according to the Fitness Boxing series’ X (formerly Twitter) account. A new X post from the Fitness Boxing account shows an exchange between two unknown characters in the style of the Persona 5 user interface. 

The exchange reads as follows, according to Gematsu:

???: What are you getting ready for?

???: Heh heh heh… This time, I’m preparing a training plan that’s a bit different from usual. After all, stamina is essential for a Phantom Thief!

The news comes just hours removed from the launch of the new Persona 30th anniversary teaser website. The website features new artwork of the series protagonists by character designer Shigenori Soejima, and the first update for the Persona 30th anniversary will come on January 8, 2026. Persona series director Kazuhisa Wada also teased more news for the series in 2026.

 

Currently, the Persona team’s only confirmed upcoming title is Persona 4 Revival, a remake of 2008’s critically acclaimed Persona 4. SEGA expects Persona 4 Revival to release after April 1, 2026 on PlayStation 5 via PlayStation Store, Xbox Series X|S via Microsoft Store, and PC via Microsoft Store and Steam. Persona 4 Revival is available to wishlist now, and the remake will be available on Xbox Game Pass day one.

ATLUS recently released the Version 1.03 update for Persona 3 Reload on Nintendo Switch 2 to improve the game’s performance and frame rate stability. The developers increased the frame rate to a targeted 60 FPS for TV Mode only in Persona 3 Reload, which was previously locked at 30 FPS. Persona 3 Reload is also on sale for 15% off in the Nintendo eShop through January 4.

Jack-of-All-Trades, Party of None Anime Celebrates Premiere with New Key Visual

Jack-of-All-Trades, Party of None

The staff of the TV anime adaptation of Itsuki Togami and Yuri Kisaragi’s Jack-of-All-Trades, Party of None light novel series released a new key visual to celebrate the anime’s early streaming premiere on January 1 (JST). The new Jack-of-All-Trades, Party of None key visual was illustrated by character designer Naoto Nakamura.

Jack-of-All-Trades, Party of None key visual
©Itsuki Togami, KODANSHA/”Jack-of-All-Trades, Party of None” Production Committee

Crunchyroll is currently streaming the Jack-of-All-Trades, Party of None anime.

hololive VTuber Tokoyami Towa performs the opening theme song “Sylve.” Nowlu performs the ending theme song “sukuu”.

The cast members for the Jack-of-All-Trades, Party of None anime include:

  • Takeo Ōtsuka as Orn Dura
  • Hina Tachibana as Sophia Claude
  • Saori Ōnishi as Selma Claude
  • Yō Taichi as Logan Hayward
  • Manaka Iwami as Caroline Inglaud
  • Yoshiki Nakajima as Oliver Kadiff
  • Masumi Tazawa as Luna Flockheart
  • Sayumi Watabe as Annery Wiles
  • Kō Bonkobara as Derrick Mosely
  • Rumi Ōkubo as Filly Carpenter
  • Seria Fukagawa as Rain Hagwell
  • Tsumugi Okura as Lucrecia Otis
  • Kento Hama as Wilkes Severley
  • Akane Fujita as Shion Nasturtium

Hiroyuki Kanbe is directing the anime at Studio42. Masashi Suzuki is overseeing the series scripts, and Naoto Nakamura is designing the characters. Tsubasa Handa is composing the music. 

The story follows adventurer Orhun Dura, who was expelled from the Hero’s adventuring party by childhood friend and leader Oliver. Oliver mocks Orhun for lacking skill and being a “jack-of-all-trades, master of none,” despite Orhun switching from a Swordsman to an Enchanter to help the party. As a result, Orhun leaves to prove himself as a solo adventurer and the strongest “jack-of-all-trades.”

Togami launched Jack-of-All-Trades, Party of None on the Shōsetsuka ni Narō website in February 2021, and the series received illustrations by Kisaragi that same year. The series is still ongoing. A manga adaptation by Yonezou was launched in October 2021.

Chainsaw Man – The Movie: Reze Arc Passes 10 Billion Yen Earned in Japan

Chainsaw Man – The Movie: Reze Arc Passes 10 Billion Yen Earned in Japan

The staff of Chainsaw Man – The Movie: Reze Arc have revealed that the film has earned 10 billion yen in Japan after just 103 days. Specifically, it has sold 6.55 million tickets worth approximately $63.9 million. 

To commemorate the announcement, Tatsuki Fujimoto released an art piece of both Denji and the titular Reze. Check it out below:

Chainsaw Man – The Movie: Reze Arc opened on September 19 in Japan and September 24 internationally. The movie opened with early theatrical screenings on October 22 in the U.S, followed by the premiere on October 24 in the U.S. and Canada with English dubs and English subs with Japanese voice-overs. The film also received cheer screenings in select theaters in Japan on November 14, followed by the digital release on December 9.

The cast and staff includes:

Cast

  • Kikunosuke Toya as Denji
  • Reina Ueda as Reze
  • Tomori Kusunoki as Makima
  • Shiori Izawa as Pochita
  • Shogo Sakata as Aki Hayakawa
  • Fairouz Ai as Power

Staff

  • Original Story: Tatsuki Fujimoto
  • Director: Tatsuya Yoshihara
  • Screenwriter: Hiroshi Seko
  • Character Designer: Kazutaka Sugiyama
  • Assistant Director: Masato Nakazono
  • Sub Character Designer: Souta Yamazaki, Shun
  • Main Animator: Shoichi
  • Action Animation Director: Sota Shigetsugu
  • Art Director: Yusuke Takeda
  • Color Designer: Naomi Nakano
  • Color Script: Riku
  • Editor: Masato Yoshitake
  • Music: Kensuke Ushio
  • Distribution: TOHO
  • Production: MAPPA

Kenshi Yonezu performs the opening theme song “IRIS OUT” and ending theme song “JANE DOE feat. Hikaru Utada.” An exclusive vinyl edition for these songs are available to pre-order at participating retailers. Maximum The Hormone performs the the insert song “Hawatari Nioku Centi [2-hundred-million-Centimeter-long-blades] (70% Unlocked edit).

Tenshi no Uta: The Angel Verse Collection Nintendo Switch Physical Edition Revealed

Tenshi no Uta: The Angel Verse Collection Nintendo Switch Physical Edition Revealed

Limited Run Games has announced that it will release a physical edition for Tenshi no Uta: The Angel Verse Collection on the Nintendo Switch. The game will come to the West for the first time ever. 

Two editions will be available: a standard edition ($45) and a deluxe edition ($90). The former includes a Game Card and physical booklet, while the latter also includes a retro-styled slip cover, a double-sided poster, a pin, and a CD soundtrack. Pre-orders will go live on January 2, 2026, and it will ship between July 1 and September 30, 2026. 

The store page describes the game as follows:

The Tenshi no Uta series is regarded as one of the finest RPGs on the PC Engine, distinguished by its rare use of Celtic mythology and a central theme of romantic love between a man and a woman.

Its many majestic background music tracks—perfectly matched to a world rich in visual scenes and emotionally engaging storytelling—are truly unforgettable masterpieces that deserve careful listening.

Beyond the main story, the game also offers plenty of replay value, such as searching for rare weapons unique to each character. This depth of optional content, combined with engaging gameplay, ensures players never lose interest.

Tenshi no Uta: The Angel’s Verse

In a distant, ancient world, the protagonist Kearu sets out on a journey to rescue Cleia, a maiden of the celestial realm and his fiancée, who has been abducted by monsters. Unbeknownst to him, however, this event is tied to a sinister plot—the resurrection of the Demon King Lucifel, which threatens the end of the world itself.

Innovative features such as a party system of up to five members were groundbreaking at the time, while the bittersweet bond between Kearu and Cleia leaves a lasting emotional impression.

Tenshi no Uta II: The Fallen Angel’s Choice

Set in another world 100 years after the events of the first game, the sequel follows Fate, who meets Lianna, a mysterious girl suffering from amnesia, and embarks on a journey to help her. In a parallel earthly realm beyond dimensions, a new battle against the forces of darkness begins.

Characters from the first game—including Kearu—return, and together with iconic lines and memorable music, the story delivers a heavy, emotionally charged narrative that maintains strong continuity with its predecessor and deeply moves the player.

The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition Review – A Generational Adventure

The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition Review - A Generational Adventure

When The Legend of Zelda: Breath of the Wild was released in 2017, the last thing on people’s minds was the thought of “what comes next?” The game left such an impact on the overall medium and paved the way for countless more massive open-world adventures that prioritized exploration and narrative in equal measure. No one could even imagine how Nintendo would push the series further in the next entry.

The only thing people expected was that, much like with previous games, the developers would focus on a new era in the Zelda universe, rather than building on the world Breath of the Wild established. However, this couldn’t have been more wrong. In 2019, Nintendo officially announced “the sequel to The Legend of Zelda: Breath of the Wild,” one of the only times a game in the franchise has had a proper sequel, rather than a spin-off or new self-contained entry. In the years to come, the released trailers would tease a far darker tone for the world of Hyrule, a bigger world, and the return of the series’s oldest antagonist, Ganondorf. In 2023, this game would finally release as The Legend of Zelda: Tears of the Kingdom. 

Surprisingly, despite critical acclaim and high anticipation, the game didn’t reach the same level of renown as its predecessor. It didn’t win the Game of the Year award that year and sold around 20 million copies as of 2025, compared to Breath of the Wild, which won the aforementioned award and sold over 30 million copies. When it received a Nintendo Switch 2 Edition alongside Breath of the Wild, I wanted to take my time playing through it, to see if its seeming lack of staying power meant it was a lesser game. 

After months of playing through this game and trying to see everything that The Legend of Zelda: Tears of the Kingdom has to offer on the Nintendo Switch 2, I can confidently say that it isn’t a lesser game compared to Breath of the Wild. If anything, I truly believe that it takes everything its predecessor did and improves upon it, making for an experience that is truly generational and delivering one of the best games I’ve ever played in my entire life. 

A War Across Two Times

TOTK Opening

The Legend of Zelda: Tears of the Kingdom has a far more atmospheric and bombastic start compared to other entries in the series. It begins with Link and Zelda together, journeying into the depths of Hyrule to investigate the source of a dark new energy that has been making people sick. This energy, called Gloom, has infested the depths like a gross miasma. However, as the two explore, they uncover markings that allude to an ancient imprisoning war between a union of the Hyrulian and enigmatic Zonai people against a “Demon King.” 

This key archaeological discovery is quickly undermined by a far more pressing finding: a rotted mummy contained by a disembodied arm. As the two approach, the arm’s containment ends, and the mysterious figure awakens. Within moments, he cripples Link, destroys the Master Sword, and lifts Hyrule Castle into the skies. He is already familiar with both Zelda and Link, and comments on the futility of their cause before disappearing. As he does, Zelda falls into a bottomless cavern before vanishing, while Link is lifted away to a safe place. 

TOTK Opening

The opening moments of Tears of the Kingdom are action-packed, as they set up the main conflicts and mysteries through cutscenes rather than gameplay and worldbuilding. This may seem like a betrayal of why Breath of the Wild worked so well, but I personally adored this approach because of just how unsettling it feels. The awakening of this dark figure from Hyrule’s past, who we later discover is Ganondorf himself, feels genuinely unnerving. That is only heightened by the music, which is accompanied by a haunting chant in another language. 

Soon enough, we learn what happened to Link, and by extension, Hyrule in his absence. Link was taken to a Temple of Time found atop a newly formed Sky Island, one of many created after Ganondorf’s invasion. Link’s arm, which was consumed by the Gloom, has been replaced by the disembodied arm that once belonged to Rauru, the leader of the Zonai. He appears to Link and tasks him with unlocking the arm’s latent abilities to do what he does best: find Zelda and defeat Ganondorf, for good this time. 

TOTK Opening

When you finally finish unlocking the powers of the Zonai arm, you present your destroyed Master Sword to a strange altar. Something strange occurs to it, leaving it in the hands of Zelda herself in an unknown place and unknown time. The clouds open up, and with it, Hyrule itself. As the fog parts, a mysterious new rainbow-colored Light Dragon appears and marks the beginning of this new journey for Link.

Once you drop into Hyrule, you’re immediately tasked with finding a base camp and meeting up with Purah, the lead scientist of Hyrule (who has no longer been regressed in age due to an unfortunate experiment). After being tasked with investigating Hyrule Castle, you find Zelda, who is standing far into the distance before disappearing. Purah then goes on to tell you of other instances of Zelda being spotted at the four major kingdoms of Hyrule: Rito Village, Gerudo Town, Zora’s Domain, and Goron City. It’s up to you to go to these areas, find out what’s going on, and gather the help of the Champions of Hyrule. 

TOTK Story

Unlike Breath of the Wild, there are far more mysteries that Tears of the Kingdom immediately sets up. For one, there’s the mystery of what Ganondorf is trying to accomplish and where he is situated. Further, there’s the question of where Zelda herself is, as, despite her seemingly vanishing into the ether, many of the people of Hyrule have reported seeing her around the four major kingdoms. Your reason for engaging with the narrative is far more complex as you begin to explore the changed world of Hyrule. 

This sense of mystery is a great motivator, as, for quite a bit of the game, you are retreading old ground from Breath of the Wild. All the same areas from the original game are key to Tears of the Kingdom, and on the surface, re-exploring these locations may feel like a bit of a cop-out. However, once you actually begin to visit the four major kingdoms, that notion quickly goes out the window as you realize that everything about Hyrule has completely changed. 

Here’s an example of the differences between Breath of the Wild‘s world and Tears of the Kingdom through one of my favorite kingdoms in the game: Gerudo Town. Whereas Gerudo Town in Breath of the Wild was a bustling town exclusively populated by Gerudo women (also known as Vai), here, it’s a desolate wasteland. The town is completely deserted, and all of its inhabitants have retreated underground due to the ongoing attacks by the zombie/insect-like Gibdo. 

Link soon finds the Gerudo Chief and Champion, Riju. She’s clearly grown older and more confident since we first met her in Breath of the Wild, and is eager to help Link uncover the source of the Gibdos. This help is certainly needed, as the entire desert has been overcome with a dark fog, making navigation even more impossible. Thankfully, Riju possesses the ability to blast lightning at her opponents anytime Link fires an arrow at them, which is extremely useful against the Gibdos. 

TOTK Story

The two journey to the Lightning Temple to stop the Queen Gibdo and destroy her. Once she’s defeated, Gerudo Town goes back to normal. This time, though, Link is allowed into the town without needing a disguise, despite not being a Vai. That’s just one of many examples of the changes you will find throughout the world of Hyrule. There are other, more drastic alterations, as well. Things aren’t simply the same as Breath of the Wild; that adventure and the time between it and Tears of the Kingdom changed Hyrule.

Rito Village, once settled at a lukewarm temperature, is now freezing cold. Goron City, which once required you to wear special armor so that you wouldn’t burn up, is now completely harmless due to Death Mountain being blocked. Finally, the waters of Zora’s Domain, while once pure, have been completely overrun by a dark tar. Each of these changes has been heralded by “Zelda,” who frequently reappears before disaster strikes.

You will also re-encounter all of the new Champions introduced in Breath of the Wild: Sidon, Riju, Yunobo, and Teba’s son, Tulin. It’s great to see how they’ve all developed and how their arcs continue in the sequel. Sidon, for example, is a married man whose grappling with more responsibilities. Teba is eager to prove himself as a worthy warrior, despite his father’s concerns. Finally, Yunobo’s arc is far darker, as he has been uniquely affected by Ganondorf’s corruption in mysterious ways that Link must unravel. 

TOTK Story

At the end of each Kingdom section, you meet with one of four Champions from nearly 10,000 years ago. Each represented their respective tribes and were granted Secret Stones by Rauru. Together, they fought against the Demon King, Ganondorf, in a fruitless battle that ended with Rauru sacrificing his life to contain Ganondorf.

However, the strangest anomaly of these stories is that Zelda herself was somehow present 10,000 years ago during the Imprisoning War. This is only confirmed by the Champions mentioning that she appeared to them, with Zelda asking for them to provide their powers to Link when he needed it most. This brings us to the other key element of Tears of the Kingdom‘s narrative, and another similarity with Breath of the Wild: the memories. 

TOTK Story

While Breath of the Wild‘s memories were discoverable via triangulating locations based on vague pictures, the memories here can be found by giant Geoglyphs, which can be seen from high above Hyrule. At each of these Geoglyphs, you will discover a small puddle that forms a floating tear, which shows Link events from 10,000 years ago. Here, you learn that, when Zelda vanished into the pit, she was transported to the era of Ancient Hyrule, where Rauru and his wife, Queen Sonia, were the rulers of the Kingdom. 

We learn more about both the Zonai and the union they had with the Hyrulians. Furthermore, it also reveals the dangerous ambitions of the Gerudo Chief at the time, Ganondorf. He seeks to unlock the powers of the Secret Stones, one of which is in the hands of Zelda herself: the stone of time. These memories are deeply compelling, and it was hard not to fall in love with Rauru and Sonia. More importantly, it fleshes out Zelda’s arc, as we see her playing an active role in the war against Ganondorf in both the past and present. She is instrumental in providing the tools that Link needs to defeat the Demon King for good, and it’s a great development from her story in Breath of the Wild. 

TOTK Story

It all culminates in the final memory, which, quite frankly, I refuse to spoil. Even now, it’s one of the most devastating moments I’ve ever experienced in a video game to date. I mentioned the tone of Tears of the Kingdom is dark, and you feel that throughout all aspects of the game. Ganondorf’s influence has corrupted Hyrule, and whether it’s through the memories or the events of the present day, we see how tyrannical and evil he is. He will do whatever it takes to accomplish his goals, whether that means manipulating Link and the people around him or killing countless innocents. 

Personally, I loved how unapologetically diabolical Ganondorf is. I will always appreciate his prior interpretations, especially Wind Waker, which gave him far more complexity and nuance. That said, it was a nice change of pace to see a character that has no redeeming qualities whatsoever. It made the moments where Link eventually gets to confront him and stop him for good feel all the more satisfying. The satisfaction is furthered by how Link is constantly built up by Rauru in the past, as the “last line of defense” against Ganondorf, which makes his presence in the story (and by extension, the act of controlling him) feel far grander and more vital. 

TOTK Story
“Years from now, someone will appear with the sword that seals the darkness. A swordsman with the power to defeat you – Link. Remember this name.”

It also contrasts well with another key element in Tears of the Kingdom‘s tone: hope. While Link was navigating a post-apocalyptic landscape in Breath of the Wild, usually by himself, Hyrule has since recovered from Calamity Ganon and is now teeming with life. Everywhere you go, people are offering to help you on your journey, even separately from the main four champions. For instance, you’ll find members of the Hudson Construction company trying to hold up a sign promoting the company. If you help to keep the sign upright, the employee will give you some food and rupees. 

This applies to the side quests, which feel far more vast. My personal favorite also relates to the Hudson Construction company, as Hudson and his wife, Rhondson, are preparing to send their daughter Mattison off to Gerudo Town as part of an ancient Gerudo tradition that marks her independence. Before someone comes to retrieve her, Link spends a day with Mattison, playing games with her, and surprising her father with a decorated hot air balloon that the family (and Link) all ride on. It’s a beautifully touching quest that contrasts all the darkness occurring in Hyrule wonderfully. 

TOTK Narrative

That quest is strengthened by just how pretty the game is. Even before the Nintendo Switch 2 Edition, Tears of the Kingdom is a gorgeous experience that somehow looks even better than its predecessor. The new edition gives it a boost to run at a consistent frame-rate and higher resolution, regardless of whether you’re playing in handheld mode or docked mode. With that said, though, it’s worth noting that the other new additions to Tears of the Kingdom on the Switch 2, such as the return of audio logs from both Zelda and Rauru and the ability to share creations made using Ultrahand, are just as negligible as the new features in The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition. 

Either way, the presentation of Tears of the Kingdom is absolutely immaculate. That doesn’t just apply to the visuals, but also to the soundtrack. I’d argue the OST of Tears of the Kingdom is leagues above its predecessor, with some really atmospheric pieces as you explore the dungeons and world of Hyrule. There are also some really grandiose tracks, too, particularly with the boss fights and main theme of the game. In fact, some of the tracks, such as the aforementioned main theme and the final boss theme, serve as some of my favorite pieces of music ever composed for a video game. Also, special shoutout to the theme for the final trailer of Tears of the Kingdom. 

TOTK Narrative

As a whole, the narrative of Tears of the Kingdom takes the concepts and ideas introduced in Breath of the Wild to their limits. The story is bolder, bigger, heartbreaking, and heartwarming in equal measure, in ways that its predecessor never was. Yet, it somehow manages to uphold the atmosphere that made the original game so special, with little to no compromises.  That concept of taking everything Breath of the Wild did and turning it up to 11 also applies to the gameplay, which makes one of gaming’s best sandboxes even more vast. 

An Unmatched Sandbox

TOTK Abilities

The bar for Tears of the Kingdom‘s gameplay formula was always gonna be high. Other games have tried to take the mechanical premise of Breath of the Wild, and the idea of a huge sandbox where everything is exploreable and interactable, in new and exciting directions. How could Nintendo improve upon a formula that was already starting to become old six years after its release? Simple: by doing something completely different. 

Some of the mechanics are directly ported over from Breath of the Wild to Tears of the Kingdom. The stamina meter has returned, as has the weapon durability, parry, dodge, and locked target features, among others. What this means is that, if you weren’t too fond of Breath of the Wild‘s base gameplay, you’re likely not going to click with its sequel. However, the overabundance of new ideas and complete overhauls to the returning gameplay features will be enough to keep you engaged, even if there were parts of the previous game you didn’t enjoy. 

TOTK Abilities

For starters, let’s focus on the new abilities that Link’s new prosthetic provides. Previously, he could use the Sheikah Slate to forge bombs and ice platforms, use magnesis to manipulate metal objects, and halt enemies and other items with stasis. This time around, Link has access to four ancient Zonai abilities: Ultrahand, Fuse, Recall, and Ascend. Each of these is unlocked in the opening Sky Islands and adds so much depth to the aforementioned sandbox. 

To start, there’s the Ultrahand. Ultrahand allows you to pick up any object and attach it to another. While you can combine some banal objects, such as two rocks, you’re mainly going to be using it on numerous Zonai gadgets. These include fans, wheels, and steering columns, each of which you’ll find in abundance throughout Hyrule. You can attach these to each other to make any matter of structures or vehicles.

For example, you can combine two fans and a steering column to make something akin to a floating motorcycle, make a raft with two propellers, or even an entire mech. There’s a whole community of the game’s fanbase dedicated to sharing creations with each other. That’s one plus in the Switch 2 edition’s favor: the ability to easily share said creations via the Nintendo Switch App. 

TOTK Abilities

Then, there’s my favorite of the new abilities: fuse. Much like with Ultrahand, you can use the ability to fuse any object to your weapon. At the beginning of the game, you’ll likely fuse a rock to a stick to create something capable of breaking through masses of stone not easily broken by metal, but your fusions will only get more advanced.

When you defeat enemies, you will pick up parts from their bodies, which can be used to add more attack power to every single one of your weapons, including the Master Sword. You can even add attachments to both your arrows and shields. Not only does it add more power and utility to your tools, but even more durability. While it is still frustrating that the Master Sword has a durability meter, the added power and extra longevity you can add to it and other weapons more than make up for the previous issue. 

TOTK Abilities

Recall is an ability focused on reversing time, one that plays a deep role in the narrative itself. As for its role in gameplay, you can use it to rewind the polarity of an object. If a rock platform falls from a Sky Island, you can stand atop it and use it to propel you into the skies like an elevator. On the other hand, if an enemy fires a projectile towards you, you can reverse it and use it as a weapon against them. 

Finally, there’s Ascend. On the surface, it’s easily the simplest and most clear-cut of all four abilities. If there’s a platform above you, you can phase through it. Whether you’re in a cave and want to get to the top of a mountain or you simply want to avoid using a ladder and pass through wooden planks in your way, this is the best way to do it. It’s slightly less interesting compared to the other three abilities, but it’s still incredibly useful. 

TOTK Abilities

While the Breath of the Wild abilities weren’t lacking per se, the ones here are far more impressive in the various uses and utilities they offer. You can add rockets to shields to propel yourself into the air using Fuse, use Ascend and Recall to quickly traverse the map, or use Ultrahand to create some truly impressive structures.  Most importantly, all of them are simply undeniably fun to use. They’re easy to understand and hard to master, but the process of mastery feels enticing. In particular, I don’t think I’ve even come close to unraveling everything the Ultrahand ability is capable of. 

You will be using all of these abilities constantly as you explore the world of Hyrule. Similarly to the mechanics, at a surface level, Hyrule may look exactly the same as its predecessor. Before the game was released, everyone believed that it would fall into the same pitfalls as other sequels and use the same world from the original game, without innovating or adding anything new to it. This issue quickly goes out the window, though, when you consider the Sky Islands. 

TOTK Sky Islands

The Sky Islands are a series of floating islands in the clouds that have numerous challenges and collectibles. They essentially function as an entirely separate ecosystem, filled with Zonai structures and enemies. For instance, you’ll find multiple Zonai constructs to fight, alongside the aforementioned tools that can be used with Ultrahand. You can also fight a few special bosses and collect Sundelions, an absolutely essential resource that can be used to recover hearts that are lost and unrecoverable due to gloom damage. 

The Sky Islands are a ton of fun to explore, and serve as a great training ground for all of your abilities. You can use Zonai gliders from atop the islands in order to get some extra elevation, something you’ll need as you try to traverse the map or get to other islands that may hold Sundelions or other key resources/rare weapons. Plus, it also gives you an excuse to play around with the new skydiving feature. With the push of a button, you can not only glide across the sky, but you can freefall and control the direction in which you descend. 

TOTK Exploration

The Sky Islands were heavily built up in the marketing for the game and delivered on the promise of adding new dimensions to an already massive world. However, Nintendo had one more surprise up its sleeve: a completely separate world, hidden in all the trailers and gameplay teases for the game, known as the Depths. The Depths are a subterranean world that exists below Hyrule. While there are a fair number of Sky Islands scattered across the skies, the Depths completely cover the entirety of the world map.

Essentially, it functions as a second Hyrule, but far darker and more ominous. Across the map, you can find pits that lead into the Depths, which lead you into this new world. Here, it is completely pitch black unless you find Lightroots, which light up a small corner of the map and the world around you. Additionally, all of the enemies are far tougher and can inflict the aforementioned gloom damage to you. The damage can only be undone if you go back to the surface or find a lightroot.

You can also throw some brightbloom seeds to light up the area, but as a whole, the atmosphere in the Depths is genuinely unnerving at times. I’ve played over 100 hours of Tears of the Kingdom, and I still haven’t even come close to exploring every inch of the Depths. It’s genuinely impressive that the developers were able to create a second world map that is teeming with challenges, terrifying enemies, and even unique side quests. If you were a fan of the Yiga Clan in Breath of the Wild and wondered what happened to them, then be sure to explore the Depths for some answers. Furthermore, certain locations are only accessible via the Depths, such as the final boss and Korok Forest. 

TOTK Exploration
A map of the Depths, for reference.

As you explore Hyrule, the Sky Islands, and the Depths, you’ll find some familiar locations and structures. One of my favorite moments in Tears of the Kingdom is the feeling I got when I realized I had landed close to where Breath of the Wild started. There was a great feeling of melancholy as you revisit the decrepit Temple of Time, and if you go back to the Shrine of Resurrection, you will find a cool little easter egg.

That sense of rediscovery also applies when you find Link’s home in Hateno, which he bought from Bolson in the previous game. Now, though, the home is completely furnished and filled with new diaries and pictures, which imply that he shares the house with Zelda. In fact, you can visit a small well nearby that she built as a secondary workshop, where she writes in a journal about teaching at a school in the town, and hides a new and improved version of the Champion’s Tunic that Link usually wears inside Hyrule Castle. Visiting these locations adds to the narrative and atmosphere of the game, as it alludes to a secret relationship between Link and Zelda that we’re not privy to, and only enhances your motivations to save her from whatever fate she’s befallen.

You will also find some familiar categories of locations from Breath of the Wild: namely, the Shrines and Sheikah Towers, the latter of which are now titled Skyview Towers. The aesthetic of both is far more interesting compared to their previous iteration. The new Zonai Shrines are bathed in green light and end with an effigy honoring both Rauru and Sonia. These will usually challenge you to use all of your abilities to their fullest potential. Thankfully, there are no forced uses of motion controls this time around, which is much appreciated. 

The Skyview Towers are truly special, though. Unlike the Sheikah Towers, which ask you to climb a tower, these ask you to reach the base of the tower and activate it to unveil the map. Sometimes the base is obstructed, so you either need to go into the caves beneath it and use the Ascend ability to climb into it, or try to get to the top of the tower and drop through the hole at the ceiling. When you do manage to activate it, you’re greeted with a cutscene where the tower propels you into the sky, allowing Link to scan the map with his Sheikah Slate. It’s a beautiful set piece, and it never once got old throughout each of the many towers scattered across Hyrule. 

Of course, it wouldn’t be a Legend of Zelda game without dungeons. Here, Tears of the Kingdom has seven major dungeons: the Wind Temple, Water Temple, Fire Temple, Lightning Temple, Hyrule Castle, the Construct Factory, and finally, Gloom’s Approach. Compared to the Divine Beasts in Breath of the Wild, the temples here are far more vast and filled with unique puzzles. Their designs are more unique and less formulaic, and they’re overall a huge improvement over their previous counterparts. 

Still, they’re not too similar to the dungeons you’d likely expect from previous entries in the series. You’re not going to find keys in treasure chests or unlock gadgets that allow you to traverse later dungeons and the broader world more efficiently. That said, I actually really liked the structures of each dungeon, as it asks you to take advantage of the abilities that your fellow champions provide. They fight alongside you as temporary companions, each with abilities that are essential in order to progress. 

Riju’s ability, as mentioned previously, creates lightning at the spot in which you fired an arrow. Additionally, Teba’s produces a horizontal gust of wind that propels you further, Sidon creates a watery shield which counters any attack, and Yunobo can fold into a cannonball which you can target towards enemies. Not only are these abilities used to activate nodes across the dungeon, but they are also very useful for the bosses that stand at the end of each temple. There’s also one more ability you can find in the Construct Factory, which I will not spoil, as its utility is a huge and unexpected surprise. 

The designs of each dungeon have a distinct design, unique mechanics, and are simply fun to explore. The Water Temple has bubbles and lowers gravity, and it takes place on top of a giant facility that produces waterfalls in the skies. The Wind Temple has platforms and wind tunnels that rocket you into the sky, and is set aboard a massive floating ship. The Lightning Temple is a vertical pyramid, infested by Gibdos. The Fire Temple takes place in the Depths, and is a massive castle connected by mine carts and rails. Both Gloom’s Approach and the Construct Factory also take place in the Depths. 

The bosses are great too, and are far more varied compared to the different variations of Ganon you encountered in Breath of the Wild. My favorite of the dungeon bosses is Colgera in the Wind Temple, a giant ice dragon that requires you to use your skydiving ability to fire arrows in mid-air into its weak points. The boss theme is also absolutely beautiful, as it utilizes the Rito Village motif spectacularly. The other bosses are great too, with Queen Gibdo, Marbled Gohma, and the Mucktorok each presenting tricky challenges that test your combat ability and mastery of your Zonai skills. 

Once you complete a dungeon, you get to keep the ability that its respective Champion provided permanently, through the appearance of a duplicate copy of them that follows you wherever you go. As you progress, you will have five Champions that surround you at all times, defend you against enemies, and add even more abilities to understand and master. It’s a great mechanic, though I will admit that it is sometimes a bit too easy to press a button that triggers an ability when you need it least. 

Speaking of bosses, I’d be remiss if I didn’t mention the final three-phase fight against Ganondorf. To avoid spoilers, the fight serves as the perfect climax to the entire experience and will test your combat ability to its limits. If you mistime a parry or dodge by even a second, Ganondorf will punish you with an attack that will permanently prevent you from recovering your hearts for the duration of the encounter. Even the brief assistance of the Champions you’ve met throughout the game won’t exactly trivialize the experience. The final phase is easier, but it makes up for it with one of the coolest experiences I’ve ever had in a video game to date. 

TOTK Finale

There is so much you can do in Tears of the Kingdom. You will explore three different worlds, climbing mountains, fighting bosses, and uncovering the mysteries of the new reality of Hyrule. You will meet countless NPCs, each with their own personality and narrative. You will get new costumes that add even more utility to your abilities, such as the Glider Armor set, which essentially functions as a wingsuit. You can even build a house with the help of Hudson Construction and Ultrahand. 

Even now, I realize that there are things I completely missed in both of my playthroughs of Tears of the Kingdom. In doing research for this review, I found out that you can actually re-encounter certain bosses in the Depths and get new rewards by defeating them once again. While there sadly isn’t a post-game, similarly to Breath of the Wild, the replayability is immense. You could spend over a hundred hours, and you will still have more reason and motivation to go back for repeat playthroughs. 

TOTK Exploration

To put it simply, Tears of the Kingdom is a truly special game. It pushes the standards of the franchise, genre, and the very idea of sequels forward. Quite frankly, it’s criminal that it didn’t get the same level of attention and love that Breath of the Wild did, as it is easily a far better game than its predecessor. More to the point, it serves as a beautiful way to end one of the most interesting eras in Zelda history. 

A Brilliant (Yet Underrated) End To An Unforgettable Era

TOTK Conclusion

In 2014, Nintendo began a new era of The Legend of Zelda with the reveal of the first trailer for the game that would go on to become The Legend of Zelda: Breath of the Wild. In 2017, this game was released for both the Wii U and Nintendo Switch. In 2019, it revealed the sequel, which would later be titled The Legend of Zelda: Tears of the Kingdom. In 2020, a spinoff was revealed, titled Hyrule Warriors: Age of Calamity, which served as a prequel to Breath of the Wild.

In 2023, Tears of the Kingdom was finally released. Finally, in 2025, the Nintendo Switch 2 versions of Breath of the Wild and Tears of the Kingdom launched, alongside one final spinoff, Hyrule Warriors: Age of Imprisonment. These four games encompass the longest and most successful era in the series’ history. Yet, Tears of the Kingdom is undoubtedly my favorite of the four. 

TOTK Conclusion

Everything about this game is perfect, or as close to it as possible. The narrative balances different tones, concepts, and setpieces without compromise, making for an experience that feels just as grandiose as it is personal and intimate in its attention and care towards characters and their arcs. I adored how it portrays a war across 10,000 years and how it makes Link and Zelda feel like two warriors who are forced to overcome insurmountable odds, and who succeed by holding on to each other across time and space. 

The gameplay enhances the sandbox created by Breath of the Wild in new, exciting, and unpredictable ways. The four major abilities provided by the Zonai arm are a treat to use, and I never got tired of utilizing their unique functions, nor were there any that didn’t get the same attention as others. Exploring Hyrule has never felt more thrilling, as not only is there the mainland, but also the addition of the Sky Islands and underground Depths, all of which are littered with quests, enemies, and dungeons. Each boss is challenging, yet fun, with very few sections that felt gimmicky just for the sake of it. Additionally, both the visuals and soundtrack are fantastic, with the former only being improved with the Nintendo Switch 2 Edition. 

TOTK Finale

Even now, there’s so much I didn’t cover, and even more that I haven’t yet seen for myself in the base game. Much like with Breath of the Wild, I feel like this game is best experienced in its entirety without any spoilers. Plus, the lack of a DLC means that there’s no padding for the sake of it, and that the game is more than worth its original $70 price point and new $80 cost, rather than the $80-100 price of its predecessor. Even without any expansions, you’ll still have over 100 hours of game to play through, and countless hidden details you will only find in subsequent playthroughs. 

When I replayed Breath of the Wild for a proper review, I said that I was actively planning the next time I would play it. Here, though, I am genuinely getting the desire to drop everything and play the game again from beginning to end. It is so much better than its predecessor in ways that are impossible to describe until you’ve played it for yourself.  If The Legend of Zelda: Breath of the Wild is a contender for one of the best games of all time, then that goes double for Tears of the Kingdom.

Either way, I can confidently say that this game is one of my favorites I’ve ever played in my life. While I am admittedly quite excited and curious to see what Nintendo does with the next era of The Legend of Zelda as the movie and 40th anniversary looms on the horizon, I will always hold The Legend of Zelda: Tears of the Kingdom as one of the most special games I’ve ever played in my entire life, and one that can only be described as generational. 

Disclaimer: The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition was reviewed on Nintendo Switch 2. 

Splatoon 3 Rated for Nintendo Switch 2 in Europe

Splatoon 3 Rated for Nintendo Switch 2 in Europe

Recently, Pan European Game Information (or PEGI) rated Splatoon 3 for the Nintendo Switch 2 in Europe. The rating could indicate that a Nintendo Switch 2 Edition of the game is in development. 

On June 12, 2025, Nintendo released an update for Splatoon 3 which added visual and performance updates to the game. However, the game has not received an official upgrade to the new hardware, unlike The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, or the upcoming Animal Crossing: New Horizons. A Nintendo Switch 2 Edition could add major additions to the story and multiplayer, plus even further enhancements to the visuals, alongside some new control options. Only time will tell if anything will come of the rating. 

Also in June, Nintendo officially revealed the next entry and first spin-off in the Splatoon franchise: Splatoon Raiders. Currently, details for the new game, such as its mechanics and release date, are extremely scarce. However, we do know that players take on the role of a mechanic and go on an adventure in the mysterious Spirhalite Islands. The game will also feature the Deep Cut trio in a major role. 

The most recent update for Splatoon 3 added introduced the Splatlands collection, consisting of 30 new weapons from the Barazushi and Emberz brands. A returning stage from the original Splatoon game on Wii U, called Urchin Underpass, was also added alongside a new stat called Series Weapon Power. Further, the update raised all weapon Freshness caps, and players can earn new in-game Badges. 

Lastly, Splatoon 3 is available now for Nintendo Switch.

Final Fantasy VII Ever Crisis Launches Happy New Year 2026 Event

Final Fantasy VII Ever Crisis Happy New Year 2026

Final Fantasy VII Ever Crisis will usher in 2026 with the Happy New Year: The Stallion of Good Fortune event, which is now live through January 28 at 5:59 p.m. PST. The event adds the new Yuffie-Exclusive Gear “Heirloom Kimono” and Sephiroth (Original)-Exclusive Gear “One with the Blade” in the Yuffie & Sephiroth (Original) Limit Break Draw. 

What’s more, the Happy New Year: The Stallion of Good Fortune event lets Final Fantasy VII Ever Crisis players collect Exchangeable Items to get the Sephiroth (Original)-exclusive weapon “Divine Steed Blade.” The event also features event-exclusive Memoria.

2026 kicks off with a bang for Final Fantasy VII, as the Xbox Series X|S and Nintendo Switch 2 versions of Final Fantasy VII Remake Intergrade are set to launch on January 22, 2026. Featuring the base game and the Episode INTERmission DLC featuring Yuffie Kisaragi, the Nintendo Switch 2 version includes a “Streamlined Progression” feature, giving players access to unlimited MP and HP, unlimited limit and ATB gauge during battles, 9,999 damage, easier weapon ability acquisition, and more. A demo is available now.

Final Fantasy VII Rebirth and Remake Part 3 will release on Nintendo Switch 2 and Xbox Series X|S at a later date. These titles are part of Square Enix’s new multiplatform strategy, which sees the franchise finally head to more platforms outside PlayStation much sooner after their respective launches.

 

Final Fantasy VII Ever Crisis is available on iOS, Android, and PC via Steam.

Re:ZERO Starting Life in Another World Anime Celebrates 10th Anniversary with 10 New Projects

Re:ZERO Starting Life in Another World

Kadokawa has opened a teaser website celebrating the 10th anniversary of the Re:ZERO Starting Life in Another World anime and revealed that 10 “major” new projects are in the works. More details will be revealed during the Re:ZERO Starting Life in Another World 10th Anniversary Party 〜Premium Night〜 livestream on January 17 at 6:00 a.m. EST / 20:00 JST on YouTube.

In addition, the staff of the anime revealed new artwork to wish Re:ZERO Starting Life in Another World fans a happy new year:

Kadokawa has announced that Re:ZERO Starting Life in Another World Season 4 will premiere in April 2026. A new key visual, cast member, and promotional video for Re:ZERO Starting Life in Another World Season 4 were also revealed.

Re:ZERO Starting Life in Another World Season 4
©長月達平・株式会社KADOKAWA刊/Re:ゼロから始める異世界生活4製作委員会

Tomokazu Sugita joins the cast of the fourth season as Reid Astrea. The cast also includes Kengo Kawanishi as Roy Alphard, Konomi Kohara as Rui Arneb, and Fairouz Ai as Shaula.

The Re:ZERO Starting Life in Another World Season 4 staff includes:

  • Director: Masahiro Shinohara
  • Series Script Supervisor: Masahiro Yokotani
  • Character Design/Chief Animation Director: Haruka Sagawa
  • Monster Design: Keitaro Chiba
  • Prop Design: Goichi Iwahata and Noritaka Suzuki
  • Art Setting: Kaoru Aoki (BIHO)
  • Art Director: Ryōka Kinoshita (BIHO)
  • Color Key Artist: Izumi Sakamoto
  • Compositing Director of Photography: Miori Miyagi (T2 Studio)
  • 3D Director: Kentarō Ijima (Felix Film)
  • Editing: Hitomi Sudō (REAL-T)
  • Music: Kenichiro Suehiro
  • Music Production: Kadokawa
  • Sound Director: Jin Aketagawa
  • Sound Production: Magic Capsule
  • Animation Production: WHITE FOX

Re:ZERO Season 3 was split into two cours, with the first airing in October 2024 and the second in February 2025. A total of 16 episodes were included as part of Season 3. What’s more, all three seasons of Re:ZERO are available to stream on Crunchyroll. Re:ZERO Season 4 will stream on Crunchyroll when it premieres in April 2026.

Lastly, Crunchyroll describes the anime series as follows:

Natsuki Subaru, an ordinary high school student, is on his way home from the convenience store when he finds himself transported to another world. As he’s lost and confused in a new world where he doesn’t even know left from right, the only person to reach out to him was a beautiful girl with silver hair. Determined to repay her somehow for saving him from his own despair, Subaru agrees to help the girl find something she’s looking for…