Romelia War Chronicle Anime Reveals Cast and Staff

Romelia War Chronicle

Pony Canyon has revealed the main cast and staff members for the upcoming anime adaptation of Ryō Ariyama’s Romelia War Chronicle: Even After Defeating the Demon King, Humanity Still Seems Doomed, So I Formed a Military Force light novel series. The anime will air in 2026.

Romelia War Chronicle key visual
©Ryo Ariyama/Shogakukan/”Romelia War Chronicle” Production Committee.

The cast and staff of the anime includes:

Cast

  • Yuna Nemoto as Romelia von Graham
  • Jin Ogasawara as Al
  • Tomohiro Ōno as Ray

Staff

  • Director: Hiroshi Shirai
  • Assistant Director: Takahiro Hirata
  • Series Composition & Screenplay: Aya Satsuki
  • Character Design: Yoshiko Saitō / Yūta Ōtaka
  • Art Director: Masakazu Miyake
  • Color Design: Yuki Kadomatsu (Stella)
  • Director of Photography: Megumi Himeno (GRAPHINICA)
  • Photography: GRAPHINICA
  • Editing: Misato Takikawa (REAL-T)
  • Sound Director: Daiki Yamaki (Klang Klang)
  • Sound Effects: Daiki Ogawa (SOUND BOX)
  • Sound Production: Bit Grooove Promotion
  • Music: KOHTA YAMAMOTO
  • Music Production: PONY CANYON
  • Animation Production: Atra

Ariyama launched the light novel series online on the Shōsetsuka ni Narō website in 2019. Shogakukan’s Gagaga Bunko imprint publishes the series in print in Japan, and the series ended with its sixth volume on November 18, 2025. Ryō Kamito launched the manga series on Mag Garden’s Mag Comi platform in January 2022.

Lastly, Seven Seas Entertainment licenses the manga series and describes it as follows:

Deemed useless by her fiancé, one woman proves that even without magic and strength, she can save the kingdom through her own skills.

After journeying alongside her fiancé on his quest to defeat the Demon King, Romelia is suddenly deemed useless and sent home, her engagement annulled. While the prince and his group return as celebrated heroes, Rome goes home as a disgrace. But she’s not the same girl who left her province. While following the adventurers, Rome was the only one without magic or strength but she found her own abilities in trade, negotiation, finances, and gathering information. And now, she plans to use these skills to not only help her family’s province, but help the still struggling kingdom. The Demon King may be defeated, but his allies and demons continue to roam.

The Drops of God Anime Reveals Theme Song Artists

The Drops of God

The official website for the upcoming anime adaptation of Tadashi Agi and Shū Okimoto’s The Drops of God (Kami no Shizuku) manga just revealed the theme song artists. HOKUTO will perform the opening theme song “hate you? love you?,” while Maaya Uchida will perform the ending theme song “Kami no Shizuku. The Drops of God will air in April and stream on Crunchyroll.

The cast of the anime includes:

  • Takuya Satō as Issei Tomine
  • Kazuya Kamenashi as Shizuku Kanzaki
  • Maaya Uchida as Miyabi Shinohara
  • Banjō Ginga as Yutaka Kanzaki

Kenji Itoso directs the series at Satelight in collaboration with YANCHESTER. Yū Mitsuru supervises and writes the series scripts, Takehiro Suwa designs the characters, and Eishi Segawa composes the music.

Additional staff members include:

  • Art Setting: Yōko Komiya
  • Color Key Artist: Hiromi Uchibayashi (Graphinica)
  • 3D CG Director: Hiroyuki Gotō
  • Compositing Director of Photography: Tetsuya Kawada
  • Editor: Ryoko Kaneshige
  • Sound Director: Chikako Yokota
  • Sound Production: Studio Sound Bee

Tadashi Agi, the pen name of siblings Shin and Yuko Kibayashi, launched The Drops of God with artist Okimoto in Kodansha’s Morning magazine in 2004. The first manga series in the franchise ended in June 2014. Comixology and Kodansha USA Publishing have released the manga in English digitally.

Lastly, here’s an overview of the manga, via Kodansha:

The award-winning comic about wine that has been a hit not just all over Asia but also in France! Learn about legendary bottles as well as affordable secrets while enjoying a page-turner that’s not about superheroes but people with jobs to keep. When world-renowned wine critic Kanzaki passes away, his will reveals that his fortune of a wine collection isn’t bequeathed as a matter of course to his only son, who in a snub went to work sales at a beer company. To come into the inheritance, Shizuku must identify—in competition with a stellar young critic—twelve heaven-sent wines whose impressions the will describes in flowing terms…

Kusunoki’s Garden of Gods Anime Trailer Reveals April 4 Release Date

Kusunoki’s Garden of Gods

The staff for the upcoming anime adaptation of Enju’s Kusunoki’s Garden of Gods (Kami no Niwatsuki Kusunoki-tei) light novel series released its second promotional video. The video revealed the anime’s April 4 release date as well as four additional characters.

Newly announced cast members include:

  • Toru Okawa as Reiki
  • Show Hayami as Kirin
  • Koji Yusa as Oryu
  • Hiroki Takahashi as ho’o

Previously announced cast members include:

  • Shōgo Sakata as Minato Kusunoki
  • Shinshū Fuji as Yamagami
  • Minako Kotobuki as Torika
  • Shinnosuke Tokudome as Seri
  • Makoto Koichi as Utsugi
  • Yūichirō Umehara as Saiga Harima
  • Yoshiki Nakajima as Fūjin
  • Daiki Kobayashi as Raijin

Sekijuu Sekino directs the anime at studio JUVENAGE. Ryō Yamauchi is the assistant director, Yūji Kobayashi oversees the series scripts. Yūko Inoue is the character designer, and R.O.N composes the music.

Additional staff members include:

  • Art Director: Ken Naitō
  • Background Art: Katsuhisa Takiguchi
  • Color Design: Azusa Sasaki
  • Editing: Kentarō Tsubone
  • Director of Photography: Anna Tomisaki
  • Sound Director: Hiromi Kikuta
  • Recording Adjustment: Yoshio Obara, Chikako Abe
  • Sound Effects: Rio Satō
  • Sound Production: Half H.P Studio
  • Sound Production Manager: Chiyo Kagiyama, Yūki Yamada
  • Music Production: Nippon Columbia

Enju Kusunoki’s Garden of Gods novel launched on the Shōsetsuka ni Narō website in April 2021, followed by its serialization on Kakuyomu in December of the same year. The third volume of the light novel series releases on November 11. What’s more, Akira Anzai launched the manga adaptation on Kadokawa’s ComicWalker website in November 2021.

Lastly, Yen Press publishes the light novels in English and describes it as follows:

Deep in the countryside, Minato Kusunoki is left in charge of a terrifying house overflowing with evil spirits—or at least it was, until his extraordinary ability cleared them all out!

Instead, a procession of unique and peculiar gods is drawn to the comfort of the purified Kusunoki residence, and Minato spends his days relaxing in the company of his spiritual neighbors. What else lies in store for Minato as he lives peacefully surrounded by gods?

God of War Sons of Sparta Review – Meticulously Mediocre

GoW Sons of Sparta Review

It seems every year, there are dozens of new games released that try to put their own unique spin on the Metroidvania genre. It honestly can feel like the market is oversaturated with them at times. Yet still, every year we see one or two games rise above the pack. Last year, it was Hollow Knight: Silksong and Ender Magnolia: Bloom in the Mist. Both games pushed the genre forward in interesting ways and challenged the player to learn their systems or die trying.

So, when Sony shadowdropped a new God of War Metroidvania game at its latest State of Play, I was optimistic that we would be treated to the next big thing in the Metroidvania landscape. Surely Sony wouldn’t take such a big swing with one of its flagship franchises like this unless it knew this game was going to make a big splash, right?

Unfortunately, God of War Sons of Sparta not only fails to make a splash, but it is barely a drop in the bucket.

A Complicated Childhood

Sons of Sparta is a prequel story taking place in the very early years of Kratos’s life. He and his brother Deimos have just been permitted to explore the regions outside of Sparta as they continue their training to find their spot in the Spartan military. Very early on in the game, the brothers learn of a fellow trainee who has gone missing, named Vasilis. Kratos is not too keen to search for him, but Deimos is adamant that they can’t leave another Spartan behind and insists they go searching. The central mystery of what happened to Vasilis is just a catalyst for the real focus of the game. This is a game about the complicated relationship between Kratos and Deimos. The two brothers have such different ideals and views on life that they often clash when presented with a moral crossroad. The story hinges on whether you are invested in their story and their struggle, and for what it’s worth, it does manage to land most of its emotional moments. There are just a lot of rough patches along the way.

One of the main detractors for me was how poor most of the voice acting is throughout the game. Outside of T.C. Carson, who narrates the game and is just as brilliant as he was in the original trilogy, and young Kratos, played by Antony Del Rio, the rest of the voice acting ranges from just passable to downright awful. It was to the point that when some characters spoke, it would immediately draw me out of the game and story. This is such a shame for a series that is so well known for stellar performances from its cast. This isn’t Sons of Sparta’s biggest issue, however. It only gets worse from here.

Uninspired Gameplay

Sons of Sparta Combat

Metroidvania’s hinge on three things: exploration, combat, and progression-based upgrades. You need to make exploration feel rewarding while also making the world fold back on itself in interesting ways that bring the world to life. Combat either needs enough weapon variety or upgrades to make it fun to play around with new builds and possible loadouts, or feel tight and fun to engage with over the course of a 15-20 hour experience. Most importantly, in my opinion, you need unique and interesting progress-based upgrades to make the player feel like they are getting more and more powerful throughout the game. Sons of Sparta either fails or just does the bare minimum in all three of these categories.

Like most Metroidvania’s there is a lot of backtracking you will have to do throughout the game. However, the environments and level design in Sons of Sparta quickly become monotonous and boring to plod back and forth through. There just isn’t much character in each area, and a lot of that is due to the unusual art style chosen for the game. Character models are just plain unappealing, with awkward animations, while the background art is just a mix of brown and dark green environments that just blend together. The world feels sterile and lifeless, sucking the joy out of any excitement I would have for discovering a new area, which wouldn’t have been such a chore if the combat hadn’t been so dull.

Sons of Sparta Bird

You will spend most of your time just banging out Kratos’s basic combo by mashing square in each encounter while pulling up your shield or evading certain enemy attacks. Whether you block or evade will depend on what color the enemy you are fighting glows when preparing an attack. There are upgrades you can find or purchase for Kratos’s spear and shield throughout the game that change up combat slightly, though. Spear tips can be interchanged to add elemental properties to your attack, spear grips change up your combo finisher, and spear ends give you new attacks that can be done by holding L1. This sounds like it adds a lot of build options, but for the most part, these parts offer negligible differences between each other. 

The game also did very little to incentivize me to try out new builds anyway. I still don’t understand the point of the elemental spear tips, as I never ran into an enemy or encounter that explicitly showed that I was doing less damage by not taking advantage of elemental weaknesses. And it is hard to get excited about a new grip when the only difference between it and my last one is that now I get to do a vertical combo finisher rather than a horizontal one. I was hoping the bosses in the game would at least make me rethink my setup, but even they failed to make me switch up my strategies; other than that, I now had to jump and attack to hit them instead of just standing and attacking them. Simply put, combat in Sons of Sparta is just too dull to keep you engaged. There are also certain boss fights where Deimos will be present to help in a fight, but his AI is absolutely awful. There were more than a few occasions where I would look over and see Deimos just standing perfectly still, not even attacking. 

Sons of Sparta Gifts

And then we get to the progression-based upgrades, where Sons of Sparta plays it way too safe. You have your standard double jump upgrade about midway through the game, a sling to hit switches, bombs to light torches and destroy obstacles, a glaive that cuts through foliage and turns gear, and a blade that can push blocks. These are gained by visiting temples spread throughout the world. You can upgrade these items to increase their potency and unlock a couple of new moves with them by bringing offerings found through hidden alters, but they are largely inconsequential. Even if these abilities themselves are uninspiring, a good Metroidvania game would think of creative ways for you to use these abilities to progress. Sons of Sparta never does this. Each of these items have their functions that are made obvious from the moment you have them, and that’s it. 

Besides item-based progression, you can also finish combat challenges hidden throughout the world to find fruit that you can offer to the gods at their corresponding temples to increase your stats. I think I only gained a little over half the upgrades, but still felt like I was way overpowered by the time I reached the endgame. The game is way too easy as it is, and these upgrades only make it even more of a cakewalk. The game needed another pass of balancing in order to make Kratos’s progression not feel way too overtuned.

A Complete Nothing

Sons of Sparta Old Kratos

God of War Sons of Sparta feels like the most basic and uninspired entry in the God of War series, yet. I really don’t know who this game was made for. The combat is sterile and not particularly deep, the Metroidvania elements are paint-by-numbers boring, and the story, while sometimes impactful, doesn’t add much to the series lore in any interesting ways. There isn’t anything to be offended by or point at as downright terrible, but it is a head-scratching game that fails to prove why it needed to exist.

The most damning thing I can say about Sons of Sparta is that one day after rolling credits on it, I don’t feel anything. The game had made no lasting impressions on me, negative or positive. It is a complete nothingburger of a game and will sadly probably be remembered as nothing more than a small footnote in the history of the series.

Disclaimer: God of War Sons of Sparta was reviewed on PlayStation 5.

Phil Spencer Retiring on February 23, Sarah Bond Resigning as Xbox President

Phil Spencer Retiring on February 23, Sarah Bond Resigning as Xbox President

According to a new article from IGN, Microsoft Gaming CEO Phil Spencer will officially retire on February 23. Additionally, Xbox President Sarah Bond is also resigning from her position. 

Phil Spencer states that the decision is due to a desire to “start the next chapter” of his life. The reason for Bond’s departure is currently unknown. Asha Sharma, the President of Microsoft CoreAI and former VP of Product and Engineering at Meta, will take Spencer’s place. Additionally, Matt Booty, the head of Xbox Game Studios, has been promoted to Chief Content Officer of Microsoft Gaming. 

In an internal email, Sharma says the following about her goals as new CEO of Microsoft Gaming:

“My first job is simple: understand what makes this work and protect it. That starts with three commitments. First, great games. Everything begins here. We must have great games beloved by players before we do anything. Unforgettable characters, stories that make us feel, innovative game play, and creative excellence. We will empower our studios, invest in iconic franchises, and back bold new ideas. We will take risks. We will enter new categories and markets where we can add real value, grounded in what players care about most. I promoted Matt Booty in honor of this commitment. He understands the craft and the challenges of building great games, has led teams that deliver award-winning work, and has earned the trust of game developers across the industry. 
Second, the return of Xbox. We will recommit to our core Xbox fans and players, those who have invested with us for the past 25 years, and to the developers who build the expansive universes and experiences that are embraced by players across the world. We will celebrate our roots with a renewed commitment to Xbox starting with console which has shaped who we are. It connects us to the players and fans who invest in Xbox, and to the developers who build ambitious experiences for it.
Gaming now lives across devices, not within the limits of any single piece of hardware. As we expand across PC, mobile, and cloud, Xbox should feel seamless, instant, and worthy of the communities we serve. We will break down barriers so developers can build once and reach players everywhere without compromise.
Third, future of play. We are witnessing the reinvention of play. To meet the moment, we will invent new business models and new ways to play by leaning into what we already have: iconic teams, characters, and worlds that people love. But we will not treat those worlds as static IP to milk and monetize. We will build a shared platform and tools that empower developers and players to create and share their own stories.
As monetization and AI evolve and influence this future, we will not chase short-term efficiency or flood our ecosystem with soulless AI slop. Games are and always will be art, crafted by humans, and created with the most innovative technology provided by us.”

Phil Spencer initially became head of Xbox in 2014, a year after the launch of the Xbox One. He resigns during the company’s 25th anniversary, which will feature games such as Forza Horizon 6, Fable, Halo: Campaign Evolved, and Gears of War: E-Day. Forza Horizon 6 is already confirmed to release on May 19 for Xbox Series X|S and PC via Windows and Steam, while Halo: Campaign Evolved is rumored to release in summer 2026, Fable will release in Fall 2026, and Gears of War: E-Day is targeting a late 2026 launch. Xbox will likely reveal more details about its future in the coming weeks and months. 

Do You Like Big Girls? Anime Premieres in April 2026

Do You Like Big Girls?

The official website for the upcoming anime adaptation of Gorō Aizome’s Do You Like Big Girls? (Ōkii Onnanoko wa Suki Desu ka?) manga revealed the anime’s April 2026 premiere window. The anime’s staff, cast, and visual were also revealed.

Do You Like Big Girls key visual
©愛染五郎 ・竹書房/Suiseisha Inc.

The cast and staff of the anime includes:

Cast

  • Rin Hinishi as Sōta Tachibana
  • Sui Mizushiro as Ayano Hasegawa
  • Kanna Natsuki as Kaori Tachibana
  • Hana Mameshiba as Sanae Yamada
  • Suyako Inemuri as Sakura Asakura
  • Aki Nagatsuki as Kyōka Teshigawara
  • Noeru Kanzaki as Julia Mackenzie

Staff

  • Director: Sōta Warai
  • Studio: Studio Hōkiboshi.
  • Series Scripts: Eeyo Kurosaki
  • Character Design: Nagae Ashitaka
  • Color Key Artist: Neruneru
  • Art Director: Momoko Satō
  • Director of Photography: Shurakura Hōōin
  • Editor: Kōki Shinkai
  • Sound Director: Akinori Shiba

Aizome launched the manga in Takeshobo’s Monthly Kissca magazine in 2014, later transferring to Takeshobo’s GANMA! Plus (now known as Takecomic) website in January 2022 following the final issue of Monthly Kissca. The manga is still ongoing on Takecomic, with the eighth and most recent volume being published in June 2022. Seven Seas Entertainment licenses and publishes the manga in English.

Here’s an overview of the ongoing manga series, via Seven Seas Entertainment:

The tale of one guy’s chance to try to score with an entire ladies’ volleyball team!

The big girl era has finally arrived!! Thanks to his sister’s scheming ways, Sota was roped into becoming the hall director for the girl’s varsity volleyball team. Being so short, he’s the perfect target for their merciless teasing. Can the diminutive Sota stand up to these amazons and conquer the high hurdles of life in an all-girls dorm? For Sota and his harem of big girls, it’s victory or bust!

SHIBOYUGI: Playing Death Games to Put Food on the Table ‘Candle Woods’ PV Reveals New Cast Members

SHIBOYUGI Playing Death Games to Put Food on the Table anime still

The staff of SHIBOYUGI: Playing Death Games to Put Food on the Table the anime adaptation based on Yūshi Ukai and artist Nekometal’s Playing Death Games to Put Food on the Table light novel series released the “Candle Woods” trailer. The trailer also revealed six additional characters.

The newly announced cast members include:

  • Shizuka Itō as Hakushi
  • Natsuko Abe as Moegi
  • Yume Miyamoto as Airi
  • Rina Honnizumi as Chara
  • Ayana Taketatsu as Sumiyaka

Previously announced cast members include:

  • Chiyuki Miura as Yuuki
  • Rena Motomura as Aoi
  • Inori Minase as Kinko
  • Haruka Satō as Kokutō
  • Mutsumi Tamura as Beniya
  • Rina Kawaguchi as Momono

LIN from MADKID performs the opening theme song “¬Ersterbend” (Not Ersterbend).” Chiai Fujikawa will perform the ending theme song “Inori (Prayer).” Fujikawa wrote the lyrics of the ending theme song, and the song was composed and arranged by Seima Kondō from Elements Garden.

Sōta Ueno directs the anime at Studio DEEN. Rintarou Ikeda is in charge of series composition. Eri Osada is designing the characters, and Noriyoshi Konuma is the sound director.

Additional staff members include:

  • Concept Art: hewa
  • Color Design: Imari Katsuragi
  • Art Director: Yoshihiro Nakamura
  • Director of Photography: Shinyo Kondō
  • Editing: Haruko Kikuchi
  • Sound Effects: Kaori Yamada
  • Music: Junichi Matsumoto
  • Music Production: Nippon Columbia
    •  

New episodes of SHIBOYUGI: Playing Death Games to Put Food on the Table release on Wednesdays at 7:00 a.m. PT / 10:00 a.m. ET on Crunchyroll with English subtitles and an English dub. Netflix is also streaming the anime.

Yen Press publishes the light novel series in English and describes the story:

Yuuki wakes up to find herself wearing a maid’s uniform in a strange manor. After wandering into the dining room, she comes across five other girls, each in the exact same outfit. Soon, the girls learn that the manor is brimming with lethal weapons and an array of deadly traps…and that they can only escape by playing the most gruesome of games. As the terrifying truth sets in, each girl’s face goes pale—except Yuuki’s. Why? Because this isn’t her first go-round. That’s right—Yuuki is a professional death game player who lives off the prize money she collects from winning brutal killing competitions, and she’s not about to let this chance pass her by.

Ys X: Proud Nordics is Now Available, Special Upgrade Pack Announced for Steam Version of Nordics

NIS America and Nihon Falcom have launched action RPG Ys X: Proud Nordics worldwide for Nintendo Switch 2, PlayStation 5, and PC via Steam. In addition, NIS America announced a “Ys X Special Upgrade Pack” will be available from March 6 to August 31, 2026, allowing players to save 34% on the new game if they already own the Steam version of Ys X: Nordics.

The announcement reads, “We are proud to announce that owners of Ys X: Nordics will be able to access an exclusive discount. By purchasing the Ys X Special Upgrade Pack, available from March 6, 2026 to August 31, 2026, you’ll be able to save 34% on the new, definitive Ys X: Proud Nordics!”

Final Weapon reviewed Ys X: Proud Nordics and gave it a 4/5 score, noting that the game is “the definitive version of the 2024 action RPG with new story and side content, improved gameplay and features, and amazing performance on Nintendo Switch 2. The lack of an upgrade path from Ys X: Nordics and the need to replay story content limits some of the game’s potential, but Ys and action RPG fans are in for a treat nonetheless.”

Before the original game’s western launch in October 2024, Final Weapon reviewed Ys X: Nordics and claimed that it sets the standard for modern-day action RPGs. Ys X: Nordics “invokes a sense of adventure and mystery” while delivering an incredible story and combat system, earning it a 4.5/5 review score from Final Weapon. You can watch our Ys X: Nordics review on YouTube to see more gameplay before diving into the free demo.

Witch Hat Atelier Anime Trailer Reveals April 6 Premiere

Witch Hat Atelier anime premiere date

The official website for the highly anticipated anime adaptation of Kamome Shirahama’s Witch Hat Atelier manga announced the anime’s April 6 premiere date with a new promotional video. The anime will air on April 6 at 11:00 p.m. on Tokyo MX and on other channels, and Crunchyroll will stream the anime.

Additionally, the video also previewed the opening theme song “Kaze no Anthem feat. suis from yorushika” (Anthem of Wind) by Eve and the ending theme song “Tada Utsukushii no Noroi” (Just a Beautiful Curse) by Nakamura Hak.

Check out the trailer below:

© 白浜鴎/講談社/「とんがり帽子のアトリエ」製作委員会

The cast of the anime includes:

  • Hibiku Yamamura as Agott (new)
  • Kurumi Haruki as Tetia (new)
  • Hika Tsukishiro as Richeh (new)
  • Yūichi Nakamura as Olruggio (new)
  • Misaki Kuno as Brushbuddy (Fudemushi) (new)
  • Mitsuki Saiga as Iguin (new)
  • Rena Motomura as Coco
  • Natsuki Hanae as Qifrey

Ayumu Watanabe will direct the series at BUG FILMS, Hiroaki Kojima will produce the series, and Yuka Kitamura (Elden Ring) will compose the music. Kairi Unabara is designing the characters of the anime series.

Additional staff members include:

  • Assistant Director: Jun Shinohara
  • Series Script Supervisor: Hiroshi Seko
  • Chief Animation Director: Kairi Unabara
  • Art Director: Ryōta Gotō
  • Color Key Artist: Naomi Nakano
  • Compositing Director of Photography: Tadashi Kitaoka

The Witch Hat Atelier manga has surpassed 7 million copies in circulation. What’s more, Kodansha will ship a new novel adaptation titled Shōsetsu Tongari Bōshi no Atelier Special Stories. The new novel is written by One Piece novel HEROINES author Jun Esaka, with Shirahama credited for supervision and the original work.

Kodansha USA Publishing releases the Witch Hat Atelier manga in English and describes the series as follows:

In a world where everyone takes wonders like magic spells and dragons for granted, Coco is a girl with a simple dream: She wants to be a witch. But everybody knows magicians are born, not made, and Coco was not born with a gift for magic. Resigned to her un-magical life, Coco is about to give up on her dream to become a witch…until the day she meets Qifrey, a mysterious, traveling magician. After secretly seeing Qifrey perform magic in a way she’s never seen before, Coco soon learns what everybody “knows” might not be the truth, and discovers that her magical dream may not be as far away as it may seem…

From Overshadowed to Overpowered Manga is Getting an Anime Adaptation

Square Enix has announced that Kentarou’s From Overshadowed to Overpowered (Rakudai Kenja no Gakuin Musō: Nidome no Tensei, S-Rank Cheat Majutsushi Bōkenroku) manga will be getting an anime adaptation in July. The manga is based on Arata Shiraishi’s Rakudai Kenja no Gakuin Musō: Nido Tensei Shita Saikyō Kenja, 400-nen-go no Sekai o Maken de Musō light novel series.

To celebrate the announcement Kentarou released a celebratory illustration.

Hisashi Ishii, known for his work on I’m Quitting Heroing, is directing the anime. Hisashi also released a celebratory illustration.

The anime will star Shūichirō Umeda as Ephtal the protagonist, Reo Osanai will star as heroine Anastasia, and Haruka Shiraishi will star as magical academy head Marin.

Hisashi Ishii is directing the anime at EMT Squared, with Deko Akao handling the series’ scripts. Hideki Furukawa will be in charge of character design.

Kentarou first launched the manga in Square Enix’s Manga UP! website in September 2019. Square Enix published the manga’s eighth compiled book volume in June 2025.

Lastly, here’s an overview of the story via Comickey who releases the manga in English:

Ephtal is reincarnated as a human, coming from modern Earth. In this new world where magic is real, he decides to devote the entirety of his lifein the pursuit of magic. Despite his efforts, though, he discovers that he isabsolutely talentless in magic, and breathed his last in anguish….But it isn’t the end for him just yet! He reincarnates once again bearing the same name, Ephtal, 400 years later. Having retained his knowledge and power, he steels his resolve and once again sets his sights for the peak of magic!