Super Robot Wars Y Review – Serviceable Fanfare

Super Robot Wars Y Review - Final Weapon

Mecha anime is one of the biggest anime genres in the world. It has been around for decades and has spawned multiple shows, movies, toys, and video games. My experience with this long-running genre has mainly been with the Armored Core and Zone of the Enders video games and the ’90s series Mobile Fighter G Gundam. I remember coming home from school and rushing to the TV to catch episodes of G Gundam on Toonami. Those memories are precious to me, and even though I’ve never taken the deep dive into the genre, mecha media will always have a special place in my heart.

Super Robot Wars is a series that looks to take all of these beloved franchises and characters and create an original story that lets you create the ultimate team of mechs and pilots. While the latest game in the series, Super Robot Wars Y, is impressive for just how many mechs and characters it manages to cram into one game without feeling bloated, the production value and UI left me wanting more.

The Ultimate Mecha Team-Up

SUPER ROBOT WARS Y DYNAREX

The overall plot of Super Robot Wars Y is fairly simple. You choose one of two options as your protagonist, siblings Cross and Forte, who are ninjas that show up on the birthday of Echika, an aristocratic young girl who is forced into action when her city is attacked by unknown assailants. Echika’s city is in reality a giant flying ship that becomes the hub for the remainder of the game. Throughout the story, you will have the chance to recruit pilots and their mechs to your side and battle against monsters and other mechs in grid-based tactical combat. The story is primarily told through visual novel-style cutscenes, with occasional animated sequences that break things up.

While the premise is serviceable, I never found myself really captured during my nearly fifty hours with Super Robot Wars Y. A lot of that has to do with the production value and presentation. The visual novel storytelling didn’t have enough flair or personality in its art style to connect me to these characters or the evolving narrative. Conversations often feel static, with characters sliding into frame and delivering long exchanges without much visual expression. When the plot does escalate into dramatic moments, the lack of energy in the presentation makes it hard to get invested.

Granted, I’m not the biggest visual novel fan, but the ones I have enjoyed were able to engage me with expressive character portraits, dynamic scene changes, or little animations that made their worlds feel alive. Super Robot Wars Y, by comparison, feels bare-bones. Considering the game is supposed to be a grand crossover event that brings together some of the most iconic robots and pilots in anime history, I expected more spectacle in how the story was told. Instead, it often felt like I was just clicking through dialogue boxes, waiting for the next battle.

Tactical Warfare

Super Robot Wars Y Gameplay

The actual gameplay of Super Robot Wars Y is based around its tactical turn-based combat. After recruiting a new pilot, you are able to add them to your roster and deploy them during combat missions. The tactics gameplay is passable, with every mech having its own unique move set and abilities that are fun to behold at times. These attacks and animations are clearly where most of the budget went during development, and it shows. It was always exciting to gain access to a new recruit and immediately throw them into the next skirmish just to see their flashy moves.

Thankfully, you can skip these animations at any time during combat once you’ve seen them, so you don’t have to sit through the same sequences over and over again. Still, the first few times you unleash a new pilot’s ultimate attack, there’s a real sense of satisfaction. This is the side of the game where the “super robot” spirit really shines through—big explosions, dramatic voice lines, and stylish finishing moves that capture the feel of classic anime battles.

SUPER ROBOT WARS Y DIALOGUE

Unfortunately, while the presentation of the attacks is fun, the gameplay surrounding them feels thin. Objectives rarely change in interesting ways, and maps themselves often feel plain compared to other strategy RPGs. The difficulty doesn’t help either. I played on Normal difficulty and only had one or two situations throughout the campaign where I felt genuinely tested. For most of the game, I was able to brute force my way through encounters by leveling a handful of mechs and letting them soak up damage on the frontlines. Enemies would pile in like lambs to the slaughter, making missions drag more from repetition than challenge. Higher difficulties are available, but Normal should still be balanced enough to keep the player thinking, especially in a tactics game.

It’s a shame, because the foundation is solid. The sheer variety of mechs and pilots, each with their own unique abilities, has the potential to create interesting team-building strategies. But when the enemy AI is predictable and the mission objectives are simple, that potential feels wasted. The result is a game that entertains with spectacle but rarely engages on a deeper tactical level.

Serviceable Fanfare

SUPER ROBOT WARS Y DOMON

Where Super Robot Wars Y succeeds is in its fan service. Even when the story felt flat and the missions repetitive, I still found myself pushing forward just to unlock the next pilot or mech. The game does a great job of constantly giving you new toys to play with, and for longtime fans of mecha anime, that steady stream of characters will likely be enough to hold interest.

That said, the crossover aspect also feels a bit underutilized. For a game built around uniting legendary mechs and pilots, there aren’t as many memorable interactions as you might expect. Characters from different franchises fight side by side, but outside of a few lines of dialogue, the novelty wears thin. I wanted more moments where the personalities and worlds of these series clashed or meshed in unexpected ways. Instead, the game mostly treats them as interchangeable units to collect.

On a technical level, the production value doesn’t always rise to the occasion. Menus are functional but feel dated, with clunky navigation that slows down the pace of play. The hub city concept is neat in theory, but it rarely feels like more than a backdrop for dialogue and mission selection. These aren’t deal-breakers, but they contribute to the sense that Super Robot Wars Y is operating on a smaller budget than its ambitious crossover premise deserves.

Overall, Super Robot Wars Y didn’t blow me away, but it was able to keep me interested. As an entry point into this almost two-decade-old series, I think this game does just enough to pass. If the next game in the series is able to up the quality and try to engage the player more than I think it would go a long way towards increasing my excitement to try it out. But as it is now, I would say that only the most hardcore of mecha fans will get the most enjoyment out of Super Robot Wars Y.

Disclaimer: Bandai Namco provided a PlayStation 5 copy of Super Robot Wars Y for review purposes.

Frieren: Beyond Journey’s End ~Prelude~ Audiobook Releases in Spring 2026

Frieren: Beyond Journey's End ~Prelude~

Yen Press will release Mei Hachimoku and Tsukasa Abe’s Frieren: Beyond Journey’s End ~Prelude~ light novel as a audiobook in spring 2026. 

Here’s an overview of Frieren: Beyond Journey’s End ~Prelude~, via Anime News Network:

After the legendary elf mage Frieren is forced to confront the cruel passage of time, she sets out on a journey to fulfill the last wishes of her friends and get to know the world a little better. Under the supervision of Kanehito Yamada, writer of the original manga, comes five original short stories! Join Frieren, Fern, Stark, Lawine, Kanne, and Aura in brand-new adventures!

Frieren: Beyond Journey’s End Season 1 ran from September 29, 2023 to March 22, 2024. 17 episodes of the Frieren Magic of ?? mini-anime were released thus far. Frieren: Beyond Journey’s End Season 2 will follow up in January 2026 on Crunchyroll. Frieren: Beyond Journey’s End is also streaming on Netflix in the US, Canada, and Latin America.

Lastly, here’s an overview, via Crunchyroll:

The mage Frieren defeated the Demon King alongside the hero Himmel’s party after a 10-year quest. Peace was restored to the kingdom. Because she is an elf, she is able to live over a thousand years. She promises Himmel and the others that she will be back to see them and then sets out on a journey by herself. Fifty years later, Frieren goes to visit Himmel and the others. She remained unchanged, but Himmel and the others have aged and only a little of their lives remain. Later, she witnesses Himmel’s death. Frieren is pained by her desire to have spent more time getting to know people. With that regret in her heart, she then goes on a journey to do just that. On her journey, she meets many people and many events await her.

My Hero Ultra Rumble Season 13 Launches September 24

My Hero Ultra Rumble Season 13

Bandai Namco and Byking announced My Hero Ultra Rumble Season 13 will launch on September 24 with two new playable characters: Izuku Midoriya (One for All) and All For One (Youth age). In addition, there will be new content, such as Izuku Midoriya OFA’s One For All Final Battle Ver / Katsuki Bakugo’s Quirk Assist Gear costumes and a new Quirk Skill Set.

My Hero Academia Final Season premieres on October 4 at 5:30 p.m. JST on YTV and NTV’s affiliate channels. My Hero Academia Final Season will stream on Crunchyroll outside Japan. The staff includes chief director Kenji Nagasaki, director Naomi Nakayama, script supervisor Yōsuke Kuroda, character designers Yoshihiko Umakoshi and Hitomi Odashima, composer Yuki Hayashi, and studio BONES.

The My Hero Academia Vigilantes anime series is now streaming on Crunchyroll with English dubs and subs. Kocchi no Kento performs the opening theme song “Kekka Orai (All’s Well in the End)” and yutori performs the ending theme song “Speed.” My Hero Academia Vigilantes Season 2 premieres in January 2026, and in the meantime, fans can read the manga at VIZ Media.

Kocchi no Kento performed the first season’s opening theme song “Kekka Orai (All’s Well in the End),” and yutori performed the ending theme song “Speed.”

The voice cast of My Hero Academia Vigilantes includes: 

  • Shūichirō Umeda as Kōichi Haimawari/The Crawler
  • Ikumi Hasegawa as Kazuho Haneyama/Pop Step
  • Yasuhiro Mamiya as Iwao Oguro/Knuckleduster
  • Kenta Miyake as Toshinori Yagi/All Might
  • Junichi Suwabe as Shota Aizawa/Eraser Head
  • Hiroyuki Yoshino as Hizashi Yamada/Present Mic
  • Akeno Watanabe as Nemuri Kayama/Midnight
  • Masamichi Kitada as Tensei Iida/Ingenium

Kenichi Suzuki directs the anime series at BONES FILM. Yōsuke Kuroda writes and oversees the series scripts. Moreover, Takahiko Yoshida is the character designer, and Yuki Hayashi composes the music alongside Shōgo Yamashiro and Yūki Furuhashi.

Smoking Behind the Supermarket with You Anime Reveals Main Cast Members

The “ABEMA Anime Festival 2025” event revealed the main cast members for the TV anime adaptation of Jinushi’s Smoking Behind the Supermarket with You (Super no Ura de Yani Sū Futari) manga, which premieres in 2026 on TBS. A newly released promotional video confirms Takuya Satō voices Sasaki and Seena Hoshiki voices Yamada/Tayama in the Smoking Behind the Supermarket with You anime series.

©Jinushi/SQUARE ENIX

Jinushi released the Smoking Behind the Supermarket with You manga on X (formerly Twitter) in March 2022, before serialization in Square Enix’s Big Gangan magazine in August 2022. Square Enix released the sixth compiled volume of the manga on January 24 and released the seventh volume on July 25. The manga is available to read in English via BOOK WALKER.

Lastly, here’s a synopsis of the Smoking Behind the Supermarket with You manga via Square Enix:

An overworked salaryman and a mischievous cashier with a dual personality form an unexpected bond in this sweet-and-sour comedy!

At age forty-five, office worker Sasaki has had enough of the corporate grind. His only solace is smoking-and the friendly smile of supermarket cashier Yamada. When Sasaki can’t find Yamada after a particularly trying day, a striking woman invites him to smoke with her. The despondent man thinks he’s made a new smoking buddy in the cool, teasing Tayama, but Sasaki doesn’t realize he already knows her!

Hanaori-san Still Wants to Fight in the Next Life Anime Adaptation Announced

Pony Canyon announced Hekiru Hikawa’s Hanaori-san Wants to Have a Fight Even If She Reincarnates (Hanaori-san wa Tensei Shitemo Kenka ga Shitai) manga will receive an anime adaptation in 2026 with the English title Hanaori-san Still Wants to Fight in the Next Life. A new key visual for the Hanaori-san Still Wants to Fight in the Next Life anime was also revealed.

Pony Canyon describes the anime’s story as follows:

The story follows Ryūsei Narukami, a shut-in who spends his days playing games, but who had once been a Demon King in another world. It also follows Meteor Hanaori, the former hero who defeated him and is now a high school girl. This romantic comedy between a former Demon King and a former Hero is now set to be brought to life as an anime.

Hikawa also commented on the announcement of the anime:

“When I first heard that Hanaori-san was going to be turned into an anime, I thought it was a dream—I couldn’t tell it apart from the reality my stress had shown me. It seems that it really is being adapted.

As the author, I am fortunate to be involved in the anime production at such a wonderful distance, and they are creating an anime that preserves the original atmosphere while being fun, amazing, and stylish—so maybe it really is a dream.

Let’s meet in a dream, everyone.”

Lastly, Hikawa launched the manga in Kodansha’s Morning two magazine in August 2021, and the manga’s eighth volume will release on September 22 in Japan.

Sakamoto Days Live-Action Film is in the Works

Sakamoto Days

2025’s 43rd issue of Shueisha’s Weekly Shonen Jump magazine revealed that Sakamoto Days is getting a live-action film adaptation. The Sakamoto Days live-action film is planned to premiere in Japan during Golden Week (late-April to early-May) in 2026.

Sakamoto Days Part 2 premiered on July 14 on Netflix. Rock band Kroi performs the opening theme song “Method,” and go!go!vanillas perform the ending theme song “Dandelion.”

Masaki Watanabe directs the ongoing anime at TMS Entertainment. Taku Kishimoto oversees the series scripts, and Yō Moriyama is the character designer. Kōki Uchiyama plays the role of Gaku in Sakamoto Days Part 2 alongside Hisako Kanemoto as Nao Toramaru, Tomoaki Maeno as Jōichiro Kaji, and Tatsumaru Tachibana as Shinaya.

The cast from Sakamoto Days Part 1 includes:

  • Tomokazu Sugita as Taro Sakamoto
  • Nobunaga Shimazaki as Shin Asakura
  • Ayane Sakura as Lu Shaotang
  • Nao Tōyama as Aoi Sakamoto
  • Hina Kino as Hana Sakamoto
  • Ryōta Suzuki as Heisuke Mashimo
  • Miyari Nemoto as Piisuke
  • Yūko Kaida as Dump
  • Chiaki Kobayashi as Apart
  • Ryōta Takeuchi as Minimalist
  • Kōsuke Toriumi as Saw
  • M.A.O as Akira Akao
  • Mamiko Noto as Rion Akao
  • Daiki Yamashita as Mafuyu Seba
  • Satoshi Hino as Kanaguri

23 volumes of Yuuto Suzuki’s Sakamoto Days manga have been released in Japan thus far, with 18 being available in English right now through VIZ Media. Here’s an overview of the first volume from VIZ Media:

Time has passed peacefully for Sakamoto since he left the underworld. He’s running a neighborhood store with his lovely wife and child and has gotten a bit…out of shape. But one day a figure from his past pays him a visit with an offer he can’t refuse: return to the assassin world or die!

Indiana Jones and the Great Circle: The Order of Giants Review – An Exciting Yet Short New Adventure

Indiana Jones and the Great Circle: The Order of Giants Review - An Exciting Yet Short New Adventure

One of my favorite games released in 2024 was easily Indiana Jones and the Great Circle. As someone who’s a massive fan of the Indiana Jones franchise, it’s hard to deny just how well it does in immersing players in the life of the world’s greatest archeologist. Everything, from the first-person perspective that switches to third-person in select instances, to the narrative and how it fits into the broader franchise, to the thrilling gameplay, is brought to life so lovingly by MachineGames.

Since the game was released, I have repurchased it on PlayStation 5 and eagerly awaited the release of the DLC, Order of Giants. I finally got my hands on the DLC recently, which adds a brand new and exciting questline to The Great Circle. After almost five hours, while I had a great time with the Order of Giants, there’s a part of me that wonders if it should’ve been included in the base game from the beginning. 

Unraveling Another Intriguing Mystery

Indiana Jones and the Great Circle DLC

Right off the bat, it’s worth noting that the process of starting Indiana Jones and the Great Circle: The Order of Giants is actually more complicated than you might expect. The good news is that, even if you haven’t beaten the game yet, you can still access the DLC. So I figured I would use this opportunity to test out the game on the PlayStation 5, only to realize that in order to actually start the DLC, you have to progress through six hours of the game before the quest randomly appears in your journal. It’s an odd process, but it could’ve been worse. 

As you’re exploring the Vatican, you’ll meet Father Ricci, a self-proclaimed conservator who is accompanied by his parrot, Pio. Ricci is attempting to learn more about a figure known as the Nameless Crusader, a giant warrior who fought in the Siege of Antioch. As you unravel the mystery further, you learn that the Nameless Crusader was a member of an order of giants that is very key to the story of The Great Circle. This four-to-five-hour quest focuses on the history and legacy of the order of giants, as well as some new threats you will encounter along the way. 

Indiana Jones Order of Giants DLC

To start with, I really enjoyed the narrative of Order of Giants. It feels like a perfect extension of the story of The Great Circle, as it expands on the mysteries that were left unanswered in the base game. Namely, those of the Nephilim Order, who you learned a little bit about through Locus, played by the late Tony Todd. However, in this DLC, they are the main attraction as you begin to understand who these people were, what their purpose is, and what their past is. 

There are some pretty fun twists and turns throughout the story as well. The final act is especially exciting, as you are greeted with the typical “0-100” escalation of the stakes that fans have come to expect from the Indiana Jones franchise. While there aren’t as many side characters in focus compared to the base game, I did really enjoy Father Ricci’s aloof character. Of course, Indiana Jones continues to be brought to life wonderfully by Troy Baker, who captures the intelligence, wit, and heart of the iconic character brilliantly. 

Indiana Jones DLC

This is also a good time to talk about the PlayStation 5 version of the game. When I initially reviewed The Great Circle, I noted some graphical issues due to the Xbox Series S version. I’m pleased to report that all of these issues are null and void with this new version. Even though I played the game on an older 1080p TV, the graphics and performance were absolutely sublime. I had a blast playing with this version of the game, and it allowed me to appreciate the best parts of this game even more. 

I also really enjoyed fiddling around with all of the different costumes included in the season pass. It was great being able to see Indy in his Temple of Doom and Last Crusade outfits, and I’m really glad that they were rendered accurately in the cutscenes. Overall, the presentation and narrative of the DLC were absolutely fantastic, and in general, all the additions with the $35 season pass are almost enough to justify the price.

I say almost because, in terms of the actual gameplay and pacing of Order of Giants, it comes up short in several ways. This is mainly due to the fact that the DLC is so short and feels like just another side quest that should’ve been included in the main game. 

A Journey That Doesn’t Fulfill Its True Potential

Indiana Jones Order of Giants DLC Gameplay

When I initially reviewed Indiana Jones and the Great Circle, I noted just how brilliant the gameplay loop was. The balance between exploration, puzzles, and combat was handled extremely well, with each phase of gameplay forcing you to experiment in new and creative ways. For the most part, that loop has stayed intact with Order of Giants, save for a lesser emphasis on combat. 

You’re going to be solving a lot of puzzles throughout Order of Giants. A lot of these are far tougher than a lot of the riddles you would find throughout the main game, and truly force you to observe your surroundings. I found myself using the camera function more to get some hints, which only made me admire the feature even more. If you’re like me and you struggle a lot with puzzles, you may have some trouble with Order of Giants, but there are thankfully plenty of accessibility options for players. 

Order of Giants Puzzle

Exploration, however, is easily the best part of the DLC. In my review of the base game, I mentioned how I wished areas in the Vatican and Egypt allowed you to use vehicles, much like how Thailand lets you use a boat. As you’re exploring outside the Vatican, the game miraculously allows you to use a boat to navigate through the lakes and sewers of Rome as you try to unravel the mysteries of the Nephilim Order. It’s a great addition that really helps to streamline exploration, though I wish it were added to the main game. 

As for combat, there isn’t as much emphasis on it compared to the main game, nor are there any new notable additions to the formula. Combat is exactly the same as it is in the main game: there are no new upgrades, no new weapons, and no other shake-ups if you’ve already played through the game. The good news is that, regardless of whether you’re playing the DLC from the beginning of the game or after beating it, the difficulty balances out based on where you’re at in the narrative. Other than that, though, I was fairly disappointed with how the combat was handled in the DLC. 

This brings me to my biggest issue with Order of Giants. Despite the cool sequences that you will encounter throughout the narrative, the DLC still feels like just another of the big side quests that are offered in each area of The Great Circle. The quest only lasts four hours, and once it ends, you just move on with the rest of the story. There are no new unlocks, no new features, nothing at all. 

This wouldn’t be a problem if this were just a free update or a side quest that was included within the main game from the start. However, the DLC costs $20, and if you buy the season pass, you will be paying $35. This is quite a lot of money for a quest that offers very little extra content beyond Order of Giants itself, especially if you compare it to other DLCs of the same price.

I wish there had been additional new cosmetics or a new feature offered after completion, but alas, beyond the four-hour quest itself, there is no other replayable content that is enough to justify the purchase. As such, I find myself struggling to recommend purchasing Order of Giants. 

A Great Adventure Lacking Substance

Indiana Jones and the Great Circle Order of Giants Conclusion

When I beat Indiana Jones and the Great Circle for the first time last year, I wanted more. I couldn’t wait to see what MachineGames had planned next for the franchise, and I was thrilled when I found out there would be DLC on the way. In many ways, I got exactly what I wanted: more gameplay, more exploration, more puzzles, more story. However, beyond that, there was nothing else of substance within Order of Giants. 

There are some massive high moments throughout Order of Giants, don’t get me wrong. I loved the narrative, the new mystery of the Nephilim Order, as well as the new characters that were introduced. Additionally, Troy Baker continues to impress as Indiana Jones himself. Plus, the new puzzles and exploration features are absolutely thrilling and do a great job of making the DLC feel special. Everything else, however, does just the opposite. 

Indiana Jones Order of Giants Conclusion

The combat is the same as it is in the base game, with no new additions to the formula that differentiate it from the main game. Additionally, even after completing the DLC, there are no further unlocks or incentives to make completion feel satisfying. While Order of Giants fits neatly into the rest of the main story, as such, it feels like just another side quest that should’ve been included in the main game from the beginning. 

These issues would be meaningless if the DLC were, in fact, included in the beginning or released as a free update. Instead, Order of Giants costs $20, and if you bought the season pass, you’re paying $35 for content that has no meaningful substance beyond four extra hours of playtime. While you’ll never hear me complaining about another adventure in the Indiana Jones franchise, Order of Giants just feels like a case of wasted potential.

Unless you’re truly desperate for more adventures in the Indiana Jones series, then maybe this purchase will be worth it for you. Otherwise, you may be better off waiting for the inevitable sequel to Indiana Jones and the Great Circle. 

Disclaimer: Indiana Jones and the Great Circle: The Order of Giants was reviewed on PlayStation 5 and purchased by the reviewer.

The Prince of Tennis II: U-17 World Cup Semifinal Sequel Anime Announced

The Prince of Tennis II U-17 World Cup Semifinal sequel anime

The official website for The Prince of Tennis II revealed a sequel anime for The Prince of Tennis II: U-17 World Cup Semifinal (Shin Tennis no Ōji-sama U-17 World Cup Semifinal) is in the works. The sequel anime is titled Shin Tennis no Ōji-sama U-17 World Cup Kesshō Member Ketteisen, or The Prince of Tennis II: U-17 World Cup Finals Members Decisive Match.

As a sequel anime, The Prince of Tennis II: U-17 World Cup Finals Members Decisive Match will determine who will represent Japan in the finals match against Spain. Fans can catch up by watching U-17 World Cup Semifinal on Crunchyroll, which offers English dubs and subs.

Crunchyroll describes the series:

When tennis phenom Ryoma Echizen is kicked out of Japan’s elite U-17 training camp for breaking the rules, he’s despondent. But a stroke of good luck hits when he’s able to try out for the U.S. team. Proving himself against their hardened veterans isn’t going to be easy, and if he is accepted, he’ll have to play against his former friends. Can he help his new brothers smash their way to victory?

Yoshinobu Tokumoto directed the anime at M.S.C. Akiharu Ishii designed the characters. What’s more, Mitsutaka Hirota handled series composition, and Chihiro Tamaki composed the music.

Konami recently announced The Prince of Tennis: Sweet School Festival 0-40 and more… and The Prince of Tennis: Doki Doki Survival eternal passion, remasters of PlayStation 2 otome visual novels The Prince of Tennis: Gakuensai no Ouji-sama and The Prince of Tennis: Doki Doki Survival. These new remasters will be available for Nintendo Switch, Nintendo Switch 2, and PC via Steam (2) with Japanese language support only at the time of this writing.

Donkey Kong Bananza: DK Island & Emerald Rush Review – More Destructive Fun at a Cost

Donkey Kong Bananza: DK Island & Emerald Rush Review

It’s hard to deny that Donkey Kong Bananza is anything other than a game of the year contender. Upon its release, it took the world by storm, quickly becoming one of the most beloved 3D platformers of the decade. It was a brilliant return to form for the Donkey Kong franchise, as it managed to blend the collectathon platforming formula that Nintendo has cultivated across nearly 30 years, with a destructible sandbox that never gets old.

Combine that with a great soundtrack and story, and, despite some minor problems here and there, you’re left with a game that is almost perfect. So when Nintendo announced that it would be releasing DLC for Donkey Kong Bananza, I was thrilled. The first trailer for what would be called DK Island & Emerald Rush showcased the return of the island that served as the backdrop for the Donkey Kong Country franchise. Furthermore, it also introduced a new roguelite mode known as Emerald Rush. In theory, it seems like a perfect addition to the already great game. 

However, after launch, discussions soon arose about the quality of the DLC. Namely, how the $20 price point conflicts with the fairly limited offerings of the release. So, I went ahead and bought the DLC for myself to find out if these concerns were warranted. After playing Donkey Kong Bananza: DK Island & Emerald Rush for a few hours, I can say that, while it’s a fun addition to an already fantastic game, it’s hard to recommend purchasing it unless you’re desperate for more Donkey Kong action. 

Warning: This review contains minor spoilers for Donkey Kong Bananza.

Welcome Home, DK!

DK Bananza DK Island

DK Island is immediately accessible upon completing Bananza. When you try to fast travel between layers, you are quickly approached by an Eelevator, who tells you that Void Kong (whom you defeated towards the end of the game) has reappeared in Donkey Kong’s home territory. She immediately takes you there, and you’re quickly reintroduced to the surface land and a location that long-time fans of the series should be very familiar with. 

To be quite honest, the novelty of being able to explore DK Island is almost worth the price of the DLC alone. The island has been lovingly recreated in 3D for the first time since Donkey Kong 64, and there are so many fun details that even newcomers will get a kick out of. I must’ve spent over half of my time with the DLC just running around DK Island, seeing if there were any details I had missed. 

DK Island Details

Obviously, I don’t want to spoil all of the details that players can encounter on their journey around DK Island. However, I think there are a few that are absolutely worth mentioning. Right as you enter the area after stepping into the zone, the first thing you may notice to your immediate left is the leftover remains of one of K. Rool’s ships, part of his Kremling army. It provides some great worldbuilding, since the complete disrepair that the ship is in alludes to certain events that those who’ve beaten the game may be familiar with. 

Of course, you can also see the Kong household, belonging to Donkey and Diddy Kong. You can even see the pin-up poster of Candy Kong (though sadly, there are no appearances from Lanky, Funky, or Chunky Kong). Easily my favorite detail was right on the outskirts of the map. One of the islands that you can check out bears a striking resemblance to a pair of bongos. I had to do a double-take once I saw it, as I couldn’t fathom that Nintendo would squeeze in a reference to Donkey Konga and the DK bongos of all things. You can just tell how committed the developers were to bringing this locale to life. 

As for what you can do around DK Island, this is where some of the problems with the DLC pop up. For one, you can unlock statues of popular Donkey Kong characters by speaking to Squawks (another beloved character from the series). You can purchase them with 100 Banandium Chips, and once you do, you can move the statues around the map to create your own custom setup. It’s a cool novelty, but one I never really found myself using all that often. 

Aside from that, there really isn’t much else to do on DK Island. There aren’t any new Banandium Gems, and while this would’ve been a perfect opportunity to do more nostalgia-based challenge levels based on Donkey Kong‘s past, all we really get are the levels where you just get extra gold. There are some puzzles here and there around the map as well, but once again, all you get from them is gold. It’s certainly a shame, since gold was the last thing I needed at this stage of the game. 

However, there is one more important new offering in the DLC, which takes up the second half of the release’s name: Emerald Rush. This new roguelite mode offers a new way to play Bananza. You can play the mode in DK Island and beyond, which sounds like a great offering for players looking for more excitement from Bananza‘s formula. Unfortunately, I found Emerald Rush to be the most disappointing part of the entire package. 

Hunt for Emerald On Behalf of Your Corporate Overlord!

Emerald Rush

Emerald Rush is introduced very quickly after you enter DK Island. Immediately, you are prompted to meet Void Kong, who is stationed on a nearby island. He speaks a bit about his latest venture: hunting for emerald bananas. He employs Donkey Kong and Pauline to help him out, but at a cost: he will briefly take all of the skills you have accumulated along your journey. 

This is where Emerald Rush truly begins. You are tasked with collecting as many Emerald Banandium Gems, pieces of Emerald that replace gold, and more Emerald-themed objects as possible. You must fulfill a quota set by Void Kong, which only increases with each round. What starts as 150 emeralds you must collect will soon progress to 1500. Every time you collect an Emerald Banandium Gem or an Emerald Fossil, you are prompted to pick an ability to invest in, similar to the ones you have been unlocking throughout the game. Think of it like a less elaborate version of Hades or Splatoon‘s Salmon Run. 

Emerald Rush

In theory, this might seem like a really fun and enticing mode. At first, I was feeling quite optimistic about it. It is admittedly quite satisfying to plow through a near infinite amount of Emerald gems scattered around the map, and seeing the multiplier grow higher and higher. It’s also fun to unlock new abilities, use the warp barrel to get some extra air, and do some of Void Kong’s extra tasks. 

However, there are a few major issues that quickly become apparent as you play through more of Emerald Rush. For starters, the already prevalent frame drops that occur throughout Bananza only become more obvious during Emerald Rush. I understand why, since there are so many particle effects on screen at once. That said, this many particle effects are unnecessary in my opinion, especially since the base game still has the aforementioned stuttering. 

Emerald Rush

At the end of the day, though, my biggest issue with Emerald Rush is that I didn’t really have that much fun with the mode. It takes the thrilling, destructive environments of Bananza and strips it to its bare bones, removing the need to pick up terrain from the ground and use it to your advantage. Instead, all you do is just mash the attack buttons over and over again. Even if the difficulty ramps up as you play through more, it just made one of the best gameplay loops of the year feel mindless. 

It doesn’t help that none of the rewards offered by Void Kong for fulfilling his quotas are fairly lackluster. All you get is the ability to play Emerald Rush on other layers that you’ve encountered. You also get new cosmetics, but most of these are just new neckties and reskins for Pauline (such as a gold and silver dress). You do also get a skin based on Void Kong himself for Pauline, but I wish there were more retro-themed skins similar to what you unlocked in the Mushroom Kingdom in Super Mario Odyssey.

Emerald Rush

At the end of the day, I was fairly disappointed with my time with the Emerald Rush mode. With all that being said, though, that just raises one final key question: Is Donkey Kong Bananza: DK Island & Emerald Rush worth the $20 asking price? The answer is a resounding “not really.” 

Is It Worth It?

After beating Donkey Kong Bananza, I wanted more. More layers, more cosmetics, more fun. Yet Nintendo has been sort of lax with its DLC offerings lately, only releasing new content for its major titles like Splatoon, The Legend of Zelda: Breath of the Wild, Fire Emblem, and the recent Pokémon games. So, needless to say, I was very ecstatic when Nintendo announced DLC for Bananza. However, after playing DK Island & Emerald Rush for a fair amount of time, I find myself fairly conflicted about everything it had to offer. 

Don’t get me wrong, there’s a lot I enjoyed about the release: I had a blast enjoying DK Island and exploring all of its secrets. Plus, it was a treat getting to reunite with Dixie, Diddy, and Cranky Kong in a location that has stuck with me since I was a child. That said, for every one thing the DLC did right, there were two things it did wrong. The limited offerings of DK Island, combined with the lackluster Emerald Rush mode, make for an experience that was more tiresome than fun. 

DK Island

In the days since the release of the Donkey Kong Bananza: DK Island & Emerald Rush DLC, a lot of discussion has been raised about its similarity to Super Mario Odyssey‘s Mushroom Kingdom world and Luigi’s Balloon World update. While the former was built into the base game and the latter was a free update, Donkey Kong Bananza‘s extra mode and world costs almost a quarter of the price of the base game. As such, there has been debate on whether or not these features were cut from the game and added in after the fact. 

Personally, I’m not so sure of the validity of this statement. Even still, it’s hard to deny that compared to Super Mario Odyssey‘s extra content, Donkey Kong Bananza‘s comes up extremely short. It’s even more confusing since Bananza already has a very in-depth post-game, so the fairly minuscule extra content wasn’t truly necessary. As such, it’s really hard for me to recommend the DLC for players. 

Maybe if you’re extremely desperate to play more Donkey Kong Bananza and really enjoy the roguelite genre, you may have some fun with DK Island & Emerald Rush. Otherwise, you’d probably be better off just replaying Donkey Kong Bananza or buying a true roguelite game, which costs $20 and features twice the content. 

Disclaimer: Donkey Kong Bananza: DK Island & Emerald Rush was reviewed on Nintendo Switch 2 and purchased by the reviewer.

Blue Orchestra Season 2 Anime Reveals Ending Theme Song and New Cast Members

Blue Orchestra Season 2 trailer

The official website for the Blue Orchestra Season 2 anime announced new cast members for the anime and the ending theme song “Ao no Mahō (Blue Magic)” by ChoQMay. A new promotional video was also released to preview the opening theme song “Amadeus” by Galileo Galilei.

The new cast members include: 

  • Hiroshi Kamiya as Yūsuke Sakuma
  • Makoto Kaneko as Toshiki Tsutsui
  • Iori Saeki as Rika Tōgane

Blue Orchestra Season 2 premieres on October 5, and the anime will air for 21 episodes on the NHK Educational channel. Seiji Kishi directed the first season at Nippon Animation. Jun Sakata was the production supervisor and chief producer. Additionally, Yuuko Kakihara wrote the series scripts, and Kazuaki Morita was the character designer.

Blue Orchestra Season 2 key visual
© 阿久井真/小学館/NHK・NEP・日本アニメーション

Makoto Akui launched the Blue Orchestra manga series in the MANGA One app by Shogakukan in 2017. The manga quickly rose in popularity and even won the Best Shonen Manga award at the 68th Shogakukan Manga Awards in January 2023. The first season of the anime series premiered on April 9, 2023 and aired for 24 episodes.

Here’s an overview of the series from publisher Elex Media, via Anime News Network:

In the fall of his third and final year of middle school, Hajime Aono, a violin prodigy, stopped playing violin for his own personal reasons. But it was also that year when he got to know a girl who told him about a high school with a prestigious school orchestra. Suddenly, the gears in the clock of Aono’s life began to turn again. This is the story of a youth drama that brings forth the harmony between music and the heart!