STORY OF SEASONS: Grand Bazaar Update 1.1.0 Introduces ‘Happy Bingo’

Marvelous announced that STORY OF SEASONS: Grand Bazaar update 1.1.0 is now available with the new “Happy Bingo” feature. After reaching “City Bazaar Rank,” Happy Bingo lets STORY OF SEASONS: Grand Bazaar players earn additional rewards for completing the activities on the bingo card. 

Read up on the patch notes for STORY OF SEASONS: Grand Bazaar update 1.1.0:

STORY OF SEASONS: Grand Bazaar Update 1.1.0 Patch Notes

Once you’ve updated the game and reached “City Bazaar Rank,” the Nature Sprites will visit during an event cut scene introducing “Happy Bingo.” Each spot on the card features an everyday activity like fishing or petting animals. Players complete these activities to fill spots on their card until they’ve completed a Happy Bingo! Players then turn in completed cards at the Nature Sprites’ stall, Happy Shoppe, on bazaar days to earn a variety of useful items.

There is even a Deluxe Bingo card that offers greater rewards, including unique outfits and gliders, which you can get a sneak preview of below.

Get collecting today!

The full list of fixes in this update is available below.

      • Bingo features added
      • Fixed issue resulting in a rare game crash
      • Fixed issue where dismounting from horse would reset bag color to default outfit settings
      • Fixed issue where pet food bowl would stop functioning properly after rehoming a pet
      • Adjusted select BGM and sound effect volume
      • Other minor bug fixes
      • Addressed Unity security vulnerability

STORY OF SEASONS: Grand Bazaar launched on August 27 for $49.99 on Nintendo Switch and PC (Steam) and $59.99 on Nintendo Switch 2. Physical copies are available at participating retailers and the Marvelous Online Store. Final Weapon previously reviewed STORY OF SEASONS: Grand Bazaar and gave it a 4.5 out of 5 score, noting that the game is “much more than just a simple remaster of the original on Nintendo DS.”

Clair Obscur: Expedition 33 Reaches 5 Million Copies Sold, New Update Announced

Clair Obscur Expedition 33 update

Kepler Interactive and Sandfall Interactive’s reactive turn-based RPG Clair Obscur: Expedition 33 has reached 5 million copies sold across PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. 1.7 million copies of Clair Obscur: Expedition 33 were sold since the previous sales update in May 2025.

To celebrate the sales milestone, the developers of Clair Obscur: Expedition 33 confirmed that a new update is currently in the works for all platforms. The update includes several new additions and features as a “Thank You” to fans who support. The update includes a new playable environment with a new location, enemies, and surprises, along with new boss battles, costumes, text and UI localizations (Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai and Indonesian), and more.

“The response to our game has been nothing short of incredible,” said Guillaume Broche, Creative Director of Expedition 33 at Sandfall Interactive. “We spent years working on our dream project, and to know it has resonated with fans around the world in such a powerful way is both wonderful and overwhelming. We’re so grateful to our fans for their love of the world we created, for sharing their own fan art and music covers, for wearing their best Baguette cosplays to conventions, and for being incredibly supportive of our game. We hope the update we’re working on will act as a ‘thank you’ to those fans for their support – please be patient while our team work hard on bringing you something worth the wait.”

Nacon RIG R5 SPEAR PRO HS Review – Studio-Grade Sound at a Budget Price

Nacon RIG R5 SPEAR PRO HS Review - Final Weapon

RIG has entered the console gaming headset space with a genuinely interesting product: the R5 SPEAR PRO HS. This isn’t just another flashy RGB headset with gamer aesthetics. Instead, RIG has focused on studio-grade audio quality, specifically optimized for competitive console gaming, with this headset being officially licensed for PlayStation 4 and PlayStation 5 consoles. After spending over a week with the R5 SPEAR PRO HS, I can confidently say that RIG has created a special headset with a great value proposition.

Audio Quality

The first thing I have to mention is how shockingly loud these get. I have over a dozen headsets in my inventory, and none have ever been able to reach the volume that the R5 SPEAR PRO HS achieves. There is a volume slider on the cable that is independent of the actual volume from my computer, which allows them to get much louder than any of my other headphones.

What’s awesome is that not only can they get loud, but they sound great when loud. The 40mm graphene drivers deliver powerful audio with no noticeable distortion, even when I crank these to the maximum. The audio is well-balanced, which is important considering that these are meant to have “studio-grade” sound.

These also have Tempest 3D Audio, which is Sony’s proprietary technology for delivering object-based spatial sound on the PlayStation 5. This allows users to experience more realistic audio positioning, and this will only get better as Tempest improves. You can also use these with your PC, although you won’t get any of the benefits of Tempest, as it is an exclusive technology for the PlayStation 5. These are also great for listening to music, and every genre I played sounded good in these.

The microphone on the R5 SPEAR PRO HS is surprisingly good considering the cost of this headset. The voice clarity is excellent and doesn’t sound tinny or muffled. RIG says that the microphone is “broadcast-grade,” and while that sounds like marketing speak, I don’t think they’re far off. Comparing these to all of my other headsets, these by far have the best quality, and that’s saying something, considering that the best headset I tested them against costs twice as much.

If you’re gaming or in a voice call, the microphone will sound great. The boom is flexible and stays in position once adjusted, which is great for finding your optimal microphone placement. It also features a flip-to-mute function, where raising the boom automatically mutes your microphone. This is a simple but effective feature that I found myself using constantly.

Build Quality and Comfort

For the price, the build quality of the R5 SPEAR PRO HS is impressive. The memory-foam-lined headband and ear cushions are very comfortable, and I wore these all day without any issues. You can adjust the size sliders, and the cups also swivel. These are the most comfortable cans in my inventory now, handily beating many headsets in higher price tiers. It makes me question why most other brands making headsets don’t use the same materials.

One con of the build quality is the cable itself. The R5 SPEAR PRO HS is a wired headset, and with that comes a non-removable cable with a 3.5mm headphone jack. While I do appreciate the previously mentioned volume slider on the cable, this will always be a negative for me in any headset, and I doubt that it would cost much more to make the cable detachable.

It is also unfortunate that the cable is using a cheap polymer coating instead of being braided. This cheaply coated cable, being permanently attached and non-removable, means that you will be buying another headset altogether when it breaks.

The major gimmick of this headset is the “R5 MOD-PLATES,” which are swappable and magnetic. They look pretty good, and once you put them on, they won’t come off accidentally. For this review, RIG provided us with a PlayStation-branded pair and a “Lachlan Power” pair, which were my preferred set.

These are pretty good-looking and easy to swap out, but I never understood the purpose of having a cool design on your headset unless you’re streaming with a facecam on, and $20 per pair is a bit much compared to the price of the headset. I also think the headset looks great without them, but they’re here and completely optional, as they only serve a cosmetic purpose.

Value and Comparison

The value proposition is absolutely incredible here. For $69.99 USD, you’re getting a really solid headset with impressive volume, decent low-end, and a great microphone. At its low price point, the R5 SPEAR PRO HS competes directly with popular headsets like the Logitech G Pro SE and HyperX Cloud Alpha.

What sets the R5 SPEAR PRO HS apart from the competition is its combination of studio-grade audio quality and microphone performance at this price tier. While other headsets may offer wireless connectivity, RGB lighting, and companion software, the R5 SPEAR PRO HS focuses exclusively on sound quality and comfort. The Tempest 3D Audio integration makes this an even more compelling choice for PlayStation 5 gamers.

The main trade-off for the R5 SPEAR PRO HS is the non-removable cable, which is unfortunate for durability and lifespan. If wireless connectivity is important to you, I would suggest looking elsewhere.

Final Verdict

The Nacon RIG R5 SPEAR PRO HS is a great gaming headset that punches well above its weight class. I believe that RIG has delivered on its promise of studio-grade audio quality, creating a headset that excels in both gaming and music listening. The above-average microphone quality and memory-foam padding also help justify the already great deal offered here. The swappable “mod-plates” are a cool gimmick, but aren’t a good selling point for this headset. The non-removable cable is the headset’s Achilles’ heel, and, unfortunately, this design choice could ultimately limit the product’s lifespan. Despite this flaw, the R5 SPEAR PRO HS offers tremendous value for PlayStation gamers.

If you’re a PlayStation 5 owner looking for a wired headset that delivers premium audio without an expensive price tag, the RIG R5 SPEAR PRO HS is a solid option. Just be careful with the cable.

Disclaimer: Nacon provided Final Weapon with the RIG R5 SPEAR PRO HS for review purposes.

Little Nightmares III Review – Tense Atmosphere, Passive Gameplay

Little Nightmares III Review - Final Weapon

Little Nightmares III is the first game in the Little Nightmares franchise to not be developed by Tarsier Studios. Instead, Supermassive Games, which many know as the developer of Until Dawn, has stepped in for Bandai Namco to try and fill the shoes of Tarsier Studios. Understandably, some fans could be hesitant about another team’s take on such a beloved franchise. Add on that Little Nightmares III is the first game in the series to include co-op, and you can see how this could end up being a misstep for the series. 

While I can thankfully say that Little Nightmares III isn’t a bad game, there are enough small missteps throughout the experience to dampen the game as a whole. 

Our Story Begins…

Little Nightmares III Opening

Little Nightmare III begins with our main protagonists, Low and Alone, emerging from a broken mirror into a desert village full of stone statues. Together, you must traverse through the desert while avoiding the glowing eyes of a giant toddler that turns those it casts its gaze upon to stone. As you progress through the world, you will find yourself thrust into creepy location after location with its own theme and main enemy, piecing together Low and Alone’s relationship and backstory as you explore. Like previous games in the series, Little Nightmares III’s story is meant to be pieced together by environmental storytelling and how your characters interact with the world. There is next to no exposition, and you are left to interpret what each location and boss encounter represents in the grand scheme of things. Over the six-hour campaign, I found myself engaged with the story and wanting to continue on to see what the game would throw at me next.

The atmosphere and level design, artistically, are truly wonderful as each location has a distinct personality and theme that feels unique compared to the last, while remaining coherent. Supermassive Games is no stranger to the horror genre, and the studio is able to use that experience to craft some really disturbing locations and set pieces. Outside of the atmosphere, the game does lack any true scares, however. After the first couple of locations, I found myself not really frightened when entering a new room and just blasting my way through without any worry about dying or being scared. This continues with the enemies and bosses of Little Nightmares III. While aesthetically interesting, each of these encounters was underwhelming and not that tense to play through. The game is just too easy and doesn’t have enough interesting set pieces and moments to really capitalize on the wonderful art design and animations.

Sharing a Nightmare

Little Nightmares III Hand Holding

As mentioned earlier, the main departure in Little Nightmares III compared to previous titles in the series is that the game is now fully playable with a friend via online co-op. It is an interesting change and does add a whole new element to the Little Nightmares formula. While working together to solve puzzles and overcome challenging obstacles can be rewarding in gaming, Little Nightmares III doesn’t push back against the players enough to make it so. The game doesn’t take advantage of the two-protagonist system enough to warrant its move into co-op, especially in its puzzle design.

Supermassive tries to give some variance to each character by giving each a unique ability. Low has a bow and arrow to shoot objects or break ropes, and Alone has a wrench she can use to break through weak objects and hit some buttons. However, the game unfortunately doesn’t ever make you have to use them in fun or creative ways. Puzzles are usually almost apologetically easy, and the solutions can be solved almost instantaneously upon stumbling into them, usually requiring one of the players to use their character’s ability to do so. 

Little Nightmares III Bridge

The game can be played solo by having the player pick to control one of the protagonists for the story, while the other is completely controlled by AI. This introduces another slew of problems, though, where there can be stretches where you are pretty much just running through stretches of a level while the AI solves the puzzle immediately because it requires them to use their skill. As a result, this can lead to some boredom for solo players, making the game feel less interactive and fun.

I almost wish Supermassive Games had just made Little Nightmares III mandatory co-op, ala Hazelight’s Split Fiction or It Takes Two, so the studio could fully embrace the need to work together and craft puzzles fully around two people working together. Instead, we have this weird middle ground where it seems the team had to tone down the difficulty way too much to compensate for the AI being able to not hold back a solo player by having to do complicated maneuvers in tandem with them.

Not Unsalvageable

Little Nightmares III TV Room

While I have quite a few problems with Little Nightmares III, I think there are enough shining aspects in the overall experience to make it worthwhile for some players. There are a ton of collectibles hidden throughout each level, from small dolls to pick up, porcelain figures to break, and lost ghosts to encounter. These are fairly well hidden and can be missed if you aren’t paying attention to every nook and cranny while exploring. Finding these collectibles was one of the more satisfying moments in my playthrough, as I actually had to engage with the game more and pay attention to my surroundings. I know some gamers aren’t the fondest of hidden collectibles and scavenger hunt-style gameplay, but it is something that I’ve always enjoyed as long as the collectibles are meaningful. 

Artistically, Little Nightmares III also shines. The beautiful yet haunting world is fully realized, and due to wanting to find all the collectibles, you really start to notice the details in each space and can piece together how this location ties into the narrative as a whole. There is some good world-building here that Supermassive Games can build off of to start their own story in the Little Nightmare’s universe. The team just needs to commit to the co-op aspects if it wants to continue down that route and challenge the player more. If this can be done, either through DLC or another sequel, I think Supermassive has what it takes to make a game that lives up to the legacy of the Tarsier Little Nightmares titles.

Disclaimer: Bandai Namco provided a PlayStation 5 copy of Little Nightmares III for review purposes.

Solo Leveling: ARISE OVERDRIVE Releases Gameplay Reveal Trailer

Solo Leveling OVERDRIVE

Netmarble and Netmarble Neo released a new six-minute gameplay reveal trailer for Solo Leveling: ARISE OVERDRIVE. The trailer gives a preview of what’s been improved and updates for the release of Solo Leveling: ARISE OVERDRIVE later this fall.

Solo Leveling: ARISE OVERDRIVE will be playable at TwitchCon San Diego 2025, which takes place at the San Diego Convention Center from October 17 to 19. A new demo build of the PC version with updated features and new content will be available at the Solo Leveling: ARISE OVERDRIVE booth.

What’s more, there will a themed photo stations for Solo Leveling: ARISE OVERDRIVE, and there will be opportunities to participate in on-site activities and giveaways. Those who are unable to attend TwitchCon can tune into the game’s official livestream to see gameplay of Solo Leveling: ARISE OVERDRIVE featuring special guest streamers.

Solo Leveling: ARISE OVERDRIVE launches on November 17 for PC via Microsoft Store and Steam. Pre-orders the Solo Leveling: ARISE OVERDRIVE Deluxe Edition will receive three days of advanced access, starting November 14. Deluxe Edition contents include the Solo Leveling: ARISE OVERDRIVE game, the aforementioned Advanced Access, the Deluxe Upgrade Bundle, which includes a Sung Jinwoo-exclusive costume, profile card, facial accessory and hairstyle, and a new pet.

In the meantime, fans can stream both seasons of Solo Leveling with English dubs and subs on Crunchyroll. Solo Leveling: ARISE is available now for Android, iOS, and PC via Windows. Lastly, Solo Leveling: ARISE OVERDRIVE is coming to PlayStation 5 and Xbox Series X|S in 2026. 

Goddess of Victory: NIKKE 3rd Anniversary Livestream Set for October 25

Goddess of Victory NIKKE 3rd anniversary livestream

Level Infinite and SHIFT UP announced the Goddess of Victory: NIKKE 3rd Anniversary Livestream will be held on October 25 at 3:00 a.m. PDT / 6:00 a.m. EDT on the game’s official YouTube channel. The Goddess of Victory: NIKKE 3rd Anniversary Livestream will feature the latest news on upcoming updates and content for the game, and there will be two special guest hosts.

Previously, Level Infinite and SHIFT UP launched the Resident Evil “REBORN EVIL” collaboration event on September 24 in Goddess of Victory: NIKKE. Jill Valentine, Ada Wong, and Claire Redfield are among the playable characters from Resident Evil in Goddess of Victory: NIKKE.

Goddess of Victory: NIKKE is available on iOS, Android, and PC. Quickly becoming a sensation in Korea, Goddess of Victory: NIKKE won Best Game of 2023, Best Story of 2023, and Best Game for Tablets of 2023. Goddess of Victory: NIKKE also won the Best Game for Tablets 2023 in Japan, Taiwan and Indonesia. Moreover, the game received several honorable mentions for other awards in Hong Kong, Taiwan, and Japan. This includes Best Multiplayer, Best for Tablets, and Best Story honorable mentions.

The success of Goddess of Victory: NIKKE helped kickstart SHIFT UP’s expansion of a studio. SHIFT UP is planning to release a Stellar Blade sequel and the new Project Spirits action RPG by 2027 as part of an IP expansion plan. Project Spirits will be a cross-platform title on consoles, PC, and mobile devices, and the game itself is built in Unreal Engine 5.

Trails in the Sky 1st Chapter Original Soundtrack Launches December 22

Trails in the Sky 1st Chapter original soundtrack

Nihon Falcom announced the Trails in the Sky 1st Chapter original soundtrack will be released physically and digitally on December 22. Fans will be available to stream the Trails in the Sky 1st Chapter original soundtrack on Spotify and other music distribution services.

A first print run of the Trails in the Sky 1st Chapter original soundtrack will also be available for 3,080 yen on CD with a special case. Pre-orders are available now in the Falcom Shop in Japan.

Trails in the Sky 1st Chapter is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 5, and PC via Steam. Fans who purchase Trails in the Sky 1st Chapter on Switch can upgrade to the Nintendo Switch 2 Edition for $1 via the upgrade pack. The Nintendo Switch 2 version supports up to 4K at 30 FPS and 1080p at 60 FPS with sharper visuals and performance. What’s more, players can try the free Trails in the Sky 1st Chapter Prologue demo, which supports save data transfers over to the full game. 

Final Weapon reviewed Trails in the Sky 1st Chapter and gave it a 4.5 out of 5, noting that the game is “the perfect introduction to Trails, with an outstanding cast, engaging gameplay, and a world impossible not to get invested in. The slow-burning narrative, while very enjoyable, can lead to monotonous sections of the game, but this is just a minor gripe considering the massive adventure at hand. New and old fans alike will fall in love with what is assuredly one of the best RPGs of the year.”

Utawarerumono: Zan Delayed to December 16 for Steam

Utawarerumono: ZAN key art

DMM Games, Shiravune and Aquaplus announced the release of action RPG Utawarerumono: Zan has been delayed to December 16 for PC via Steam. Originally, the Steam version of Utawarerumono: Zan was planned for October 23, but more development time has been allocated to assure the game’s quality. 

Utawarerumono: Zan is available now for PlayStation 4. The PC version of Utawarerumono: Zan will be available worldwide with English, Japanese, and Traditional Chinese language options. Lastly, here’s an overview, via the game’s Steam page:

Turn up the music, grab your warfan, and get ready to mow down some mooks in this action-packed take on the Utawarerumono series!

Hack and Slash

Land big damage, juggle foes, and build up a combo counter into the hundreds! Carve your mark onto the battlefield while grooving out to over 80 tracks, including upbeat remixes of Utawarerumono’s legendary soundtrack!

Four’s a Party

Build a team of four characters and switch anytime! Every fighter in your squad brings unique stats and abilities. Equip and improve gear to customize your loadout, choose powerful formations that complement your strengths, and power up your party after every battle!

Flashy Final Strikes

Dodge attacks and land hits to charge up Zeal, then spend it on unique and deadly Chain Attacks—or save up, enter Overzeal, and unleash a devastating Final Strike!

For the Mikado

Utawarerumono: ZAN follows the story of Utawarerumono: Mask of Deception, featuring slimmed-down exposition interspersed with button-pounding battles. When a man named Haku wakes up in an unfamiliar world, he quickly finds himself surrounded by a beautiful but strict caretaker and a motley crew of warriors, scholars, princesses, and heroic bandits. Under the direction of the dashing rogue Ukon, they’ll rescue damsels, stamp out conspiracies, stymie invasions, and build bonds as they fight to defend the land of Yamato from every threat… even the ones that wear masks.

Next Neptunia Numbered Game to Receive New 15th Anniversary Insert Song by Rie Tanaka

New Neptunia theme song

To celebrate the 15th anniversary of the Neptunia franchise, Compile Heart announced that Neptune voice actress Rie Tanaka will be singing a new insert song for the new Neptunia numbered game. Compile Heart invites fans to submit phrases and words that might appear in the lyrics of the new Neptunia theme song, with examples including “courage,” friendship,” and “determination.”

According to staff writer Ryuji’s translation of the announcement, the new Neptunia numbered title’s theme song is supposed be an “anthem to cheer them up.” A special campaign will also be ongoing, and five randomly selected fans will win a hand-signed paper from Rie Tanaka. Submissions are being taken in a new Google Docs form from October 8 to November 30, and any prizes won can only be shipped within Japan.

 

Previously, Compile Heart opened the official Neptunia 15th anniversary website, along with a survey and art contest. A new trailer was also released, teasing that the Neptunia series will continue, and more updates will come over time on the official website. The next numbered Neptunia game has been in development for the past three or four years in collaboration with series illustrator Tsunako. Neptune, Noire, Blanc, and Vert will appear. 

Lastly, the latest game in the Neptunia series is Neptunia Riders VS Dogoos for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam. A Neptunia Riders VS Dogoos Digital Deluxe Edition is available for $49.99 featuring the game, 35-page digital art book, original soundtrack, and Swimsuit, Apocalyptic, Race Queen Costume Sets for Uzume, Neptune, Noire, Blanc, and Vert. These Costume Sets may be bought in a bundle as standalone DLC for $6.99.

Suikoden: Star Leap Manga Enters Serialization on November 5

Suikoden Star Leap manga

Kadokawa’s Comic Flipper magazine announced the Suikoden: Star Leap manga adaptation by Aki Shimizu will begin its serialization in the magazine’s November 5-due issue. The manga is titled Gensō Suikoden: Star Leap ~Hoshiboshi no Kiseki~, or Suikoden: Star Leap ~Star Trails~. Shimizu previously worked on the Suikoden III manga, and she is also working on the ongoing The Mononoke Lecture Logs of Chuzenji-sensei manga series.

The Suikoden: Star Leap mobile game is coming soon to Android, iOS, and PC via Steam. The new game features gacha elements and events, but the new title retains the Suikoden franchise’s signature combat system. Out of 108 stars, players can assemble a “dream team” of their favorite Suikoden heroes for battle. 

Fans can also look forward to Suikoden: The Anime, which premieres in 2026. Yūzō Satō directs Suikoden: The Anime at Konami animation. NBCUniversal Entertainment Japan anime and music production department member Ryō Hino is the anime’s producer and production manager. Michihiro Tsuchiya oversees the series scripts.

Fumi Ishikawa (Konami Digital Entertainment) is the game character designer, and Arata Suzuki (Konami Digital Entertainment) is credited for the original drafts of the anime character designs. What’s more, Ryō Yamauchi is the anime character designer. Yoshikazu Iwanami is the sound director, and Kōji Nakamura is composing the music.

The cast of Suikoden: The Anime:

  • Toshiki Kumagai as Riliu
  • Shimba Tsuchiya as Jowy
  • Ayumi Hinohara as Nanami
  • Katsuyuki Konishi as Victor
  • Yūichi Nakamura as Flik