Mobile Suit Gundam New York Comic Con 2025 Panel Report

On October 9, Mobile Suit Gundam fans celebrated the past, present, and future of the series at New York Comic Con 2025. The NYCC Gundam Showcase was hosted by Jacki King and presented by Bandai Namco Filmworks to offer an inside look into what’s next for the Gundam universe, including updates on Mobile Suit Gundam Iron-Blooded Orphans, Mobile Suit Gundam Hathaway – The Sorcery of Nymph Circe, and more.

Jing opened the panel with high-energy engagement and giveaways of exclusive signed items and fan-favorite lines from the series. Gundam executive producer Naohiro Ogata took the stage to discuss the franchise’s upcoming 50th anniversary celebrations and the launch of the new official Gundam website, which opened with a Global Gundam Poll. 

The New York Comic Con 2025 panel was also joined by director Tatsuyuki Nagai, as celebrations for the 10th anniversary of Mobile Suit Gundam Iron-Blooded Orphans kicked off. Kyle McCarley, the English voice actor for Mikazuki Augus, and Yoshimasa Hosoya, the Japanese voice actor for Orga Itsuka, were present at the panel to revisit the series’ global impact and share personal stories by the cast and staff. There were also behind-the-scenes discussions on the creation of Gundam Barbatos and the evolution of Augus’ character.

McCarley also called on the audience about their favorite Gundam film elements, with cheers from each prompt.

“What does everybody like most about Gundam? Is it the giant robots? Is it the politics? Is it the love triangles? Is it all of the above and more!”

After the Iron-Blooded Orphans segment, the panel shifted its focus to Mobile Suit Gundam Hathaway – The Sorcery of Nymph Circe. Hathaway Noa English voice actor Caleb Yen took to the stage as the panel unveiled new trailer footage and key visuals for the upcoming film, which drew cheers from the audience. There was also a first look into updated character models and the creative vision of the film. Yen also commented on his role.

“Hathaway Noa was my first major protagonist role. It was really exciting getting to learn about Mobile Suit Gundam Hathaway’s amazing history leading up to the movie.”

The panel concluded with teases of new releases, merchandise, fan experiences, and upcoming projects, including interactive Gunpla workshops and the Gundam Base pop-up at the American Dream Mall. A final group photo with all panelists, including Nagai, Hosoya, and McCarley, marked the end of the panel.

The Mobile Suit Gundam: Iron-Blooded Orphans Urðr Hunt -Path of the little Challenger- compilation film premieres on October 31 in Japan. The release will include a new short film titled Makuai no Kusabi. 

Mobile Suit Gundam Hathaway The Sorcery of Nymph Circe premieres on January 30, 2026 across theaters in Japan.

Borderlands 4 ‘Bounty Pack 1: How Rush Saved Mercenary Day’ Releases on November 20

2K Games and Gearbox Software announced the Borderlands 4 Bounty Pack 1: How Rush Saved Mercenary Day DLC will release on November 20. Borderlands 4 Bounty Pack 1 adds new “bite-sized-yet-flavorful narrative content to Kairos” with new gear and cosmetics, including a new Vault Card that lets players unlock additional loot through gameplay. The DLC will be available in the Bounty Pack Bundle and separately. 

What’s more, the game’s first limited-time Seasonal Mini-Event, Horrors of Kairos, will be held from October 23 to November 6. During the event, there will be world boss encounters that change the weather to a “terror-inducing blood rain,” with new Legendary loot like the “Murmur” Legendary Tediore Assault Rifle and “Skully” Legendary Order Grenade.

Afterward, the Borderlands 4 DLC Vault Hunter C4SH will launch in Q1 2026 alongside the new Story Pack 1: Mad Ellie and the Vault of the Damned. C4SH is the first of various DLC Vault Hunters that will be introduced in the game next year, and players with the Super Deluxe Edition and/or Vault Hunter Pack. Players can expect new main story missions, a new map zone, new legendary gear and cosmetics, and much more with the Story Pack 1: Mad Ellie and the Vault of the Damned DLC.

Borderlands 4 launched first on September 12 for PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. A Nintendo Switch 2 version was planned for release on October 3, but Gearbox Software delayed the release for “additional development and polish time,” and all digital pre-orders in the Nintendo eShop to date have been canceled.

Fatal Fury: City of the Wolves Update 1.4.0 and DLC Character Joe Higashi are Now Available

During EVO France 2025, SNK announced Fatal Fury: City of the Wolves DLC character Joe Higashi is now available worldwide. Joe Higashi is available alongside Fatal Fury: City of the Wolves update 1.4.0, and patch notes for the update were also released alongside a new trailer.

Read up on the patch notes for Fatal Fury: City of the Wolves update 1.4.0, via the game’s official website:

Fatal Fury: City of the Wolves Update 1.4.0 Patch Notes

New Playable Character: Joe Higashi

A mighty wind blows as Joe Higashi roars onto the City of the Wolves roster! Joe is a powerful infighter with plenty of rushdown options. Master his new Fearless Man stance to deflect blows and demolish opponents in close quarters! Play through Joe’s Arcade/EOST adventures and see what awaits the Muay Thai master now that he’s back in South Town. The Legend of Joe—to be continued!

Ranked Match Phase 1: Let the Battles Begin

The long-awaited Phase 1 is here at last! Ranked Match points will now be calculated separately by character. Unleash your fury online as you take each fighter to the top of the leaderboard! See the news update below for more details.

Leaderboards Get a New Look

We’ve redesigned the leaderboards from the ground up:

      • Each rank now has a stylish new name and unique icon, making progression clearer at a glance.
      • Ranking and Character Mastery data now appears on a single screen for your convenience.
      • New display filters let you specify rank, character, and other criteria, improving usability.

Check out the changes for yourself in-game, and track how you and your rivals compare!

Updated Battle Settings

Stage and music preferences are now separate, ensuring a more tailored online experience. A new Result Screen option helps you stay in the know—and stay motivated as you fight online.

Battle Settings > Stage

We’ve added the ability to select multiple stages for your profile. A stage is chosen at random from your selections when you head into a match. Pick a few of your favorite places to throw down, and leave the rest up to fate! Enjoy the various sights and sounds of South Town each time you play!

Battle Settings > Music

Integration with the in-game jukebox has been improved. Use a custom mix or original playlist and rock out your way as you rev it up online, or sit back and let random playback (all tracks or a single album) handle the rest. Switch songs up to suit your mood and playstyle!

Battle Settings > Result Screen

You can now choose what information shows on the result screen.

      • Win Rate: Cumulative percentage of victories
      • Next Rank: Remaining points needed for promotion

More Streamlined Online Play

The start of Phase 1 also heralds a host of other online improvements, as follows. Enjoy a more streamlined user experience as you fight players all around the world!

ONLINE

      • Connection type (wired or wireless) now shows in various places: on the match HUD, at opponent confirmation, in rooms, and so on.

MATCH ENTRY

      • Added an opponent confirmation (and toggle) when a match is found.

JUKEBOX

      • Added separate BGM options for the Match Entry and Room Match screens.

OTHER

      • Made connectivity adjustments to improve online play.

New Update

ONLINE PROFILE

      • Added a quick link to your Steam or Epic Games Store profile in-game.

TRAINING

      • Added a Reversals menu. This new feature lets you specify which move the training dummy will perform on reversal.
      • Added a Shortcuts submenu.
      • Training Mode mappings that were originally part of Button Config now appear in this submenu.

TRIAL

      • Added a Shortcuts submenu.

SETTINGS

      • Added a Display Device option to Settings > Display. When playing on setups with at least two monitors, use this to specify which one will show the game screen. (Note: Players’ resolution preferences have been reset to accommodate this new feature.)

GALLERY

      • Added international versions of legacy Fatal Fury openings. These will unlock at the same time as their Japanese version equivalents moving forward (or automatically when you apply this update, for any Japanese versions you have already unlocked).

COLOR EDIT

      • Made minor functional adjustments to improve visibility and usability.

OTHER

      • Improved cursor movement and button responsiveness (for confirmations and so on) in some modes.

Resolved Issues (Non-Battle)

      • EOST
        • Super Dodge Attack
          • Resolved: Frame advantage on block wasn’t the same as a regular Dodge Attack for some characters.
      • SETTINGS
        • Subtitle Background Opacity
          • Resolved: Opacity setting would not apply in EOST Mode.
          • Default value has been changed to accommodate this fix (0→30).

Battle Adjustments

Overall

      • Resolved Issues
        • Projectiles
          • Resolved: Normal attacks would yield counter hit levels of hit stun. Issue occurred when connecting with a normal after a projectile counter hit.
        • Other
          • Resolved: Several minor issues.

Terry Bogard

      • Resolved Issues
        • High Dodge Attack
          • Resolved: Wouldn’t hit, despite reaching the opponent. Expanded attack hitbox downward to address this.
        • Burning Wave (REV)
          • Resolved: Power Wave (REV) would come out instead. Issue occurred when doing the move just before overheating.

Marco Rodrigues

      • Resolved Issues
        • Kohou (Light)
          • Resolved: Could wakeup roll on counter hit.

Cristiano Ronaldo

      • Resolved Issues
        • Far Heavy Punch
          • Resolved: Hit stun on Wild Punish was shorter that intended.

Fatal Fury: City of the Wolves is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. DLC characters Ken Masters from Capcom’s Street Fighter series and Andy Bogard are available now with the Season Pass, and Street Fighter’s Chun-Li and Mr. Big will arrive in winter 2025 and early 2026, respectively.

KIZUNA ENCOUNTER: SUPER TAG BATTLE is Out Now on Steam

KIZUNA ENCOUNTER SUPER TAG BATTLE

SNK has released an enhanced version of 1996 fighting game KIZUNA ENCOUNTER: SUPER TAG BATTLE for PC via Steam as part of the NEO GEO Premium Selection. KIZUNA ENCOUNTER: SUPER TAG BATTLE features rollback netcode with nine-player lobbies, Tournament and Spectator Modes, an upgraded practice mode, and more.

Lastly, here’s an overview of the game, via Steam:

A frenzied arcade fighter like no other! Tag battle bedlam from 1996—now on Steam!

Dynamic online matches, New feature-rich Practice Mode, Frenetic 4-player fights! This edition comes retrofitted with rollback netcode for fun, fast-paced online. Game speed selectors, a hitbox viewer, and other new training functions help prepare you for the battles ahead. Unite and fight in the most engaging KIZUNA ENCOUNTER version to date! The whole world awaits!

10 warriors, 2 ruthless bosses—1 apocalyptic fight for the future!

8 returnees from the previous installment “SAVAGE REIGN”. Square up with 2 brand-new fighters: resistance leader Rosa and cane-fighting crusader Kim. You can even take boss characters King Leo and Jyazu into battle! (1v1 and 1v2 battles only )

Thrilling online matches! Multiplayer mayhem with 4 players at once!

Engage in seamless dystopian duels powered by rollback netcode. Multiple tournament formats let you mix it up in lobbies for up to 9 players. You can even team up and throw down with fellow challengers in simultaneous 4-player battles—a feature limited to select arcade cabinets at the time of original release! Tag with the best brawlers and take the fight worldwide!

Modern-day overhaul for an arcade classic

Hit the new and improved Practice Mode, where you can tailor lab sessions to your needs—complete with speed selectors, a hitbox viewer, and more. Master brutal combos as you prepare for each formidable matchup! An integrated jukebox (featuring the game’s soundtrack) and a diverse collection of achievement challenges round
out the suite of single-player content. The result—an expanded KIZUNA ENCOUNTER experience for the modern day!

Granblue Fantasy Versus: Rising DLC Character Meg and Update 2.30 Launch October 15

Granblue Fantasy Versus: Rising DLC Character Meg and Mari

During EVO France 2025, Arc System Works and Cygames announced Granblue Fantasy Versus: Rising DLC character Meg launches on October 15 alongside the version 2.30 update. Patch notes for Granblue Fantasy Versus: Rising version 2.30 will be released at a later date, so stay tuned.

In the meantime, check out the new trailer for Granblue Fantasy Versus: Rising DLC character Meg below:

The previous DLC character for Granblue Fantasy Versus: Rising, Wilnas, released alongside the version 2.20 update on August 5. Following Meg’s release, Ilsa will be making her playable debut in Granblue Fantasy Versus: Rising as the next DLC character some time in early 2026.

Lastly, Granblue Fantasy Versus: Rising is available now on PlayStation 4, PlayStation 5, and PC via Steam. Here’s an overview of the game, via its official Steam page:

The latest installment in the GBVS series is taking the genre to new heights! Rise to glory in the definitive fighting game experience for beginners and veterans alike.

It’s a Party! Claim Your Crown in Grand Bruise Legends!

Need a break from matches? Take a breather and experience a one-of-a-kind island lobby filled with fun attractions. You can even go head-to-head with other players online in a variety of obstacle courses and survival games in an all-new party mode, Grand Bruise Legends!

(Avatar, character, and mode availability is limited in the Free Edition.)

Stay Focused on the Battle, Not the Controls

Newcomers can fully enjoy the intensity and thrills of one-on-one combat without needing to memorize complicated controls—simple inputs can be used to perform skills with the press of a single button!

A Captivating Story Campaign Awaits

Embark on a journey through the vast skies of Granblue Fantasy and immerse yourself in an epic adventure while mastering the fundamentals of gameplay. As you take on more quests in this action RPG-inspired experience, you’ll continue to grow stronger.

Personalize the Experience On Every Level

Express yourself and show some love for your favorite Granblue characters through a variety of character colors, weapon skins, lobby avatars, and even a selectable partner character to cheer you on and give you advice!

Get Creative with the Digital Figure Studio

The only limit is your imagination—construct original dioramas from a massive collection of high-quality 3D models from the Granblue Fantasy Versus series!

SPY x FAMILY Season 3 Reveals New Visual for Loid Forger’s Past Arc

A new key visual for SPY x FAMILY Season 3 was released teases Loid Forger’s Past Arc, which began on October 11 with the season’s second episode. The key visual follows up on the previously revealed trailer for SPY x FAMILY Season 3, which delves into Loid Forger’s upbringing.

SPY x FAMILY Season 3 Loid Forger's Past Arc key visual
© Tatsuya Endo/Shueisha, SPY x FAMILY Project

SPY x FAMILY Season 3 premiered on October 4 at 23:00 JST on TV Tokyo and other networks, and Crunchyroll is streaming the anime.

SPITZ performs the opening theme song “Hi o Mamoru (Protect the Light).” Singer-songwriter Lilas performs the ending theme song “Actor.”

The cast and staff includes:

Cast

  • Takuya Eguchi as Loid Forger
  • Atsumi Tanezaki as Anya Forger
  • Saori Hayami as Yor Forger
  • Kenichiro Matsuda as Bond Forger
  • Hiroyuki Yoshino as Franky Franklin
  • Yuhko Kaida as Sylvia Sherwood
  • Kazuhiro Yamaji as Henry Henderson
  • Kensho Ono as Yuri Briar
  • Natsumi Fujiwara as Damian Desmond
  • Emiri Kato as Becky Blackbell
  • Ayane Sakura as Fiona Frost

Staff

  • Director: Yukiko Imai
  • Series Composition: Rino Yamasaki
  • Character Design and Chief Animation Director: Kazuaki Shimada
  • Color Design: Kyoko Hara
  • Art Setting: Yuki Takeuchi and Tomomi Sugimoto (Unstable)
  • Art Director: Minami Usui
  • CG Director: Keita Watanabe
  • Director of Photography: Yuya Sakuma
  • Editor: Rina Koguchi
  • Music Production: (K)NoW_NAME
  • Sound Director: Shoji Hata
  • Sound Effects: Noriko Izumo
  • Animation Studio: WIT STUDIO x CloverWorks

Lastly, here’s an overview of the anime, via Crunchyroll:

World peace is at stake, and secret agent Twilight must undergo his most difficult mission yet—pretend to be a family man. Posing as a loving husband and father, he’ll infiltrate an elite school to get close to a high-profile politician. He has the perfect cover, except his wife’s a deadly assassin and neither knows each other’s identity. But someone does, his adopted daughter, who’s a telepath!

Scum of the Brave Anime Reveals New Teaser Visual and PV

Scum of the Brave anime

The official website for the TV anime adaptation of Rocket Shokai and Nakashima723’s Scum of the Brave (Yūsha no Kuzu) manga series revealed a new promotional video and the anime’s second teaser visual. The promotional video confirms that Ryōta Suzuki will play the role of “Shinigami” Yashiro in the Scum of the Brave anime, which premieres in January 2026 on NTV and affiliate channels.

Scum of the Brave teaser visual
©ナカシマ723/ロケット商会/リイド社・製作委員会のクズ

Shinji Ushiro is directing the anime at OLM. Yoichi Kato is writing and overseeing the series scripts, Rika Murakami is the character designer, and Kenichiro Suehiro is the music composer.

Additional staff members include:

  • Color Key Artist: Naoto Kondō
  • Art Director: Kazuhiro Inoue
  • Director of Photography: Tsunetaka Ema
  • Editing: Naoki Watanabe
  • Sound Director: Takahiro Enomoto

Sentenced to Be a Hero: The Prison Records of Penal Hero Unit 9004 writer Rocket Shokai launched the story on the Kakuyomu website in February 2016, and the series is being republished into a revised novel format with illustrations by toi8. The manga adaptation launched in 2018 on LEED Publishing’s Comic Border service. 

Manga Planet is publishing the manga in English digitally. Here’s a description of the manga’s story, via Manga Planet:

In an alternate 21st century, rich mafia members can turn into “Demon Kings” through increasingly popular ether-enhancement surgery, and the bounty hunters called “Braves” are the ones called upon to take them down. Yashiro only wants the simple pleasures in life – pizza, beer, and card games. When three young Braves offer him a majestic sum to be their private tutor, he agrees solely for the money – but is it worth what he’s getting himself into?

Mobile Suit Gundam Franchise Launches its First-Ever Global Ranking Poll

Global Gundam Poll

The official Gundam website has relaunched with the franchise’s first-ever Global Gundam Poll, which is open to all fans worldwide. Supported in 10 different languages, the poll lets players vote for their favorite Gundam-type mobile suits from the long-running Mobile Suit Gundam series until December 25 at 11:59 p.m. JST / 9:59 a.m. EST. 

The Global Gundam Poll includes 233 Gundam units from 34 different Gundam TV series, OVAs, and films. There are also variants and upgrades of some Gundams as individual entries, such as the Strike Gundam and Unicorn Gundam. Results of the poll will be announced in spring 2026.

During New York Comic Con 2025, Bandai Namco Filmworks announced the theatrical release of Mobile Suit Gundam Hathaway The Sorcery of Nymph Circe has been delayed to January 30, 2026. Originally planned to open in Japan by the end of 2025, Mobile Suit Gundam Hathaway The Sorcery of Nymph Circe will play across 365 theaters in Japan, with North American screenings to follow.

The main cast and a majority of the first film’s staff return alongside new names. Yuichi Kuboki joins Takako Suzuki as color key artists. Yoshinori Sayama is credited for display designs, Yoshihisa Ōyama is the new compositing director of photography, and Manabu Kamitōno directs the visual effects. 

The Mobile Suit Gundam: Iron-Blooded Orphans Urðr Hunt -Path of the little Challenger- compilation film premiers on October 31 in Japan. The release will include a new short film titled Makuai no Kusabi. The project reunites key staff members from the original series, including director Tatsuyuki Nagai and the main cast members of Mobile Suit Gundam Iron‐Blooded Orphans Urðr‐Hunt such as Rina Ikoma.

Let’s Go Kaikigumi Manga is Getting an Anime Adaptation

A new teaser trailer has revealed a TV anime adaptation of Byū’s Let’s Go Kaikigumi manga series is premiering in 2026. The official website for the Let’s Go Kaikigumi website has also been opened.

Let's Go Kaikigumi key visual
©ビュー・バーグハンバーグバーグ・小学館クリエイティブ/関東怪奇組

The Let’s Go Kaikigumi anime will run on TBS and 27 affiliated channels in 2026. Tasuku Hatanaka voices the unnamed protagonist alongside Ruriko Aoki as Mechako and Shigeru Chiba as the narrator.

Yutaka Hirata directs the anime at C-Station, Mutsumi Ito is supervising and writing the series scripts, and Yoshimitsu Yamashita is the character designer. Uketsu, an article writer on the Omocoro web service and author The Strange House novel and manga, is working on the anime’s production. Uketsu is also credited for “song collaboration.”

Lastly, Byū serialized the manga on the Omocoro web service from 2018 to 2024. Here’s an overview of the manga series, via MangaDex: 

Mechako, a young girl who has lost her status and enthusiasm because she has lost sight of what “fear” is, happens to meet an uncommonly fearful man.

She decides to use this as an opportunity to regain her former glory.

The man ends up cooperating with her, and she gets involved in all sorts of yokai mayhem.

Interview: EPID Games CEO Han Jeong-hyun and VP Shim Jeong-seon on ‘Squeezy Cheeks’ RPG Trickcal: Chibi Go

Interview with Trickcal: Chibi Go developers at EPID Games

Final Weapon had the chance to interview EPID Games CEO Han Jeong-hyun and Vice President Shim Jeong-seon about Trickcal: Chibi Go, the company’s new turn-based collectible card RPG set in Elias, the land of “Squeezy Cheeks.” Our interview delves into the developers’ approach to building stress-free gaming systems in Trickcal: Chibi Go, the Squeezy Cheeks concept, the possibility of a short anime adaptation, and much more as players outside Korea dive into the game for the first time.

Get the full interview with the Trickcal: Chibi Go developers below.

Could you please introduce yourselves and tell us your roles in the development of Trickcal: Chibi Go?

Han Jeong-hyun (CEO, EPID Games): Hello, I’m Han, CEO of EPID Games. Early in development, I worked closely with the main story writer to shape the game’s initial story and world. We created a universe based on the idea of “a world without death”—a place where players could just enjoy themselves, even by playing around with character faces. After that, my focus shifted to refining the game and spreading awareness so more people could discover it. 

Shim Jeong-seon (Vice President, EPID Games): Hi everyone, I’m Shim, Vice President at EPID Games. I oversee the branding and IP direction for Trickcal, including expanding it beyond the game itself. I was also involved in writing the original Trickcal novel, which laid the groundwork for the game’s universe. I’m deeply committed to expressing what we call “Trickcalism” — that distinctive, offbeat charm unique to Trickcal. Beyond the game, I’m exploring ways to expand the IP into other areas, both online and offline!

Trickcal: Chibi Go is described as a turn-based collectible card RPG with light auto-chess mechanics and stress-free gaming. What inspired this unique take on turn-based combat systems? Could you explain Trickcal: Chibi Go’s gameplay loop?

Han: The battle system actually evolved from our previous title, Trickcal, which ended service just two hours after launch. We wanted to carry forward its potential — combining auto-chess elements with collectible card mechanics to create something light, approachable, and fun. At its core, Trickcal: Chibi Go is a distinctive 2D card RPG with a unique visual and narrative style.

You could sum it up in three words: cute, relaxing, and low-pressure. The story world itself isn’t typical either — it begins with a sugar shortage in the kingdom, sparking a bizarre and comical adventure. It’s full of humor, yet still captures real emotions and moments of reflection. Players can interact with their Apostles (characters) in all sorts of ways — from poking cheeks to patting heads or even tickling them — creating a special kind of bond. Above all, we wanted players to feel like this is a place to unwind, not another task on their to-do list.

Even the PvP Arena follows that principle: rewards are evenly distributed among the top ranks, and the differences between tiers are minimal. Boss raid content similarly focuses on honor and participation rather than hierarchy, minimizing reward gaps. We’ve also avoided using time-limited banners for new characters on the Korean server, so players don’t feel pressured to log in or spend during specific events. People already face enough stress in real life — we wanted Trickcal to be a place where they can just relax!

How did the development team determine the right gameplay balance and progression in Trickcal: Chibi Go?

Han: Our motto has always been “easy to start, hard to master.” Players who want a light, casual experience can enjoy it at their own pace, while those who want to dive deeper and compete have that option — without any pressure. We also made sure that obtaining any Apostle (character) isn’t limited to the gacha system. There are alternative ways to get them, so if one plan doesn’t work out, players still have a safety net. The goal is to make progression feel fair, flexible, and stress-free for everyone!

Trickcal: Chibi Go is set in Elias, the home of the Squeezy Cheeks. What was the creative process like for designing the chibi characters and this premise for the game? What inspired the squishy cheeks mechanic?

Han: After our previous game, Trickcal, got some negative feedback — one comment even mentioned, ‘Aside from the faces, there’s nothing special’ — we thought, ‘Alright, if the faces are what stand out, let’s really make them shine!’ That’s how focusing on the squishy-cheek concept became a core part of the game. The cute world itself also came from a personal need for comfort. When we started development, I was going through a stressful period and just wanted a space where I could feel relaxed and worry-free. Having soft, friendly Apostles to hang out with felt like the perfect way to bring that world to life.

The new game features full Japanese voice-overs with fan-favorite voice actors from other games and anime. What was the experience like bringing these renowned voice actors on board?

Han: We worked hard to get some top Japanese voice actors on board, and it was so heartwarming when they told us they loved how cute the game is. I even got to sit in on the recording sessions, and it was amazing to see their professionalism up close. Seeing their passion really made me appreciate what they brought to the characters, and hope the players will resonate with that too.

Trickcal: Chibi Go was exhibited at Tokyo Game Show 2025 this past September. What was the fan reception for Trickcal: Chibi Go like during the event? Was there any player feedback that stood out?

Han: I couldn’t attend in person because we were celebrating our 2nd-anniversary event in Korea at the same time, which was a bit unfortunate. But I heard so much positive feedback from the team on-site, and I really appreciated it. One thing that really stood out was players jokingly calling themselves “cheek-holding nations.” They were so excited for the game and loved the Squeezy Cheeks characters—it left a strong impression on me.

Bilibili and Epid Games encourage Trickcal: Chibi Go players to create non-commercial fan creations featuring their favorite characters from the game. Has Bilibili and Epid Games considered making or authorizing official merchandise and works, such as a short anime?

Han: We’re incredibly grateful for all the fan creations we’ve seen so far. Even before the game’s official release, people in Korea were making amazing fan works, and some Japanese fans even brought unofficial merchandise to events like Comiket,—it was really touching to see. For official content, we’ve already started offering merchandise in Korea, and in Japan, we’re collaborating with partners like Village Vanguard to release and sell official items. Short animations or other official expansions are on our radar, and we’re excited to explore them as the community grows.

What are some key takeaways that you’d like fans to receive after trying out Trickcal: Chibi Go?

Han: I hope players feel a sense of healing and fun just from interacting with the cute Apostles and their squishy cheeks. Even small moments, like poking or patting the characters, are meant to be relaxing and joyful. The story is full of chaotic, playful moments, so I want players to enjoy that sense of lighthearted fun.

Shim: Honestly, if players come away thinking, “Hey, this is pretty fun,” that’s enough for us. Beyond that, we hope they get little bursts of empathy, comfort, and shared joy from spending time in the game’s whimsical world.

What can players expect from post-launch updates?

Han: Sure! We’ve been planning updates so there’s always something new and fun for players. Our goal is to bring fresh content almost every week, so the game always feels lively and engaging.

Shim: Since the global launch comes a bit later than the Korean server, we’ve made sure there are plenty of ways to keep players excited and engaged. We have lots of updates planned, so there’ll always be something new to look forward to!

Is there anything else you would like to share?

Han: We really hope to spread the “Squeezy Cheeks” concept even to markets like North America and Europe, where it’s challenging for a Korean developer to break in. Please take good care of our little cheeky characters!

Shim: This is our first global launch, so it’s exciting but a little nerve-wracking. The game isn’t perfect yet, but we’re improving it in real time, and we hope players will join us, have fun, and grow with us as we continue to make it better.

Thank you so much for your time, Han and Shim!

Trickcal: Chibi Go is available on Android via Google Play Store and iOS via App Store.