Street Fighter 6 Surpasses 6 Million Copies Sold

Street Fighter 6 6 million copies sold

Capcom has announced that Street Fighter 6 has surpassed six million copies sold worldwide, as of November 20. To celebrate 6 million copies sold, Capcom released a new illustration of Manon from Street Fighter 6.

On November 5, Capcom introduced new EX Colors for DLC characters Chun-Li and Ken. What’s more, the “Ghosts ‘n Goblins Gala” Fighting Pass brought new EX Colors for other fighters along with titles, illustrations, avatar gear, stickers, an emote, and the classic Ghouls ‘n Ghosts arcade game. The Street Fighter 6 Ghosts ‘n Goblins Gala Fighting Pass includes free and Premium (paid) reward tracks.

Previously, Capcom released DLC character C. Viper on October 15 with a new update and more new content, including the new Sim Sim Stickers feature. Players can complete move-based challenges while playing Street Fighter 6 with their favorite characters in order to unlock stickers for online chat and the in-game camera. Essentially, the Sim Sim Stickers feature rewards Street Fighter 6 players for learning how to play the game and use characters.

Street Fighter 6 is also collaborating with the Banshee’s Last Cry adventure novel. The Banshee’s Last Cry collaboration includes a new scenario in World Tour in the “One Fateful Day” menu. All players who log-in during the event will receive new collaboration items, and the collaboration will last until April 30, 2026. 

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. On Nintendo Switch 2, Street Fighter 6 features a new Local Wireless mode. Local Wireless also includes Avatar Matches, allowing players to use their custom avatar from World Tour. What’s more, the Nintendo Switch 2 version supports tabletop mode with single Joy-Con play, Gyro Battle using dynamic motion controls. There’s also Calorie Contest Mode, which allows players to test their strength and endurance with exercises.  

Marika’s Love Meter Malfunction Manga is Getting an Anime Adaptation

Marika's Love Meter Malfunction anime

WWWave Corporation’s AnimeFesta programming block has announced that Rin Komugi’s Marika’s Love Meter Malfunction (Marika-chan wa Kōkando wa Bukkowareteiru) romantic comedy manga is getting a new TV anime adaptation in 2026. A new promotional video for the Marika’s Love Meter Malfunction anime was released, and more details, including the cast and staff, will be revealed at a later date.

The Marika’s Love Meter Malfunction manga launched in 2024, and Suiseisha has been publishing the manga digitally. The manga will be releasing in print in 2026, starting with the first two volumes on April 17 in Japan. WWWave Corporation publishes the manga in English on the Coolmic platform.

Lastly, here’s an overview of the manga, via Coolmic:

Confessing to my childhood friend Marika was impossible for someone as unpopular as me. So, I did what any desperate boy would do—I wished upon a shooting star! When I woke up, that dream had come true?! I could see a love meter for people, just like in a love simulation game. Once I realized this was real and not a dream I went straight to see Marika. Her love meter was so low it had broken and practically fallen all the way to hell! If she hated me so much why was she so nice?! Is this how she really felt or…?!

Kaya-chan Isn’t Scary Anime Trailer Reveals January 11 Premiere and Theme Songs

Kaya-chan Isn’t Scary anime series

A new trailer for the TV anime adaptation of Yuritaro’s Kaya-chan Isn’t Scary horror action manga series confirms the anime’s January 11, 2026 premiere. The new trailer also confirms that Isekaijoucho performs the opening theme song “Maboroshi no Yukue (The Phantom’s Destination)” and SAKED and TAO perform the ending theme song “Playmour feat. Kaya-chan (Azusa Tachibana).”

The Kaya-chan Isn’t Scary anime will be airing on TV Tokyo and its affiliate channels, AT-X, and WOWOW when it premieres in January.

The anime’s cast includes:

  • Azusa Tachibana as Kaya-chan
  • Maaya Uchida as Chie-sensei
  • Yūki Kaji as Namu
  • Fukushi Ochiai as Mobuo
  • Azusa Tadokoro as Akira-sensei
  • Shiori Izawa as Chihiro-sensei
  • Toshiyuki Morikawa as Kaya-Papa (Shizuo Satō)
  • Mamiko Noto as Kaya-Mama (Mirai Satō)
  • Haruka Tomatsu as Nana Ebisumori
  • Yoshiko Sakakibara as Mutsu Ebisumori

Hiroshi Ikehata directs the Kaya-chan Isn’t Scary anime at East Fish Studio. Tarō Yamada and Hiroyuki Moriguchi are the character designers, and Shigeru Murakoshi handles the series scripts. Yukio Nagasaki is the sound director, and Kohta Yamamoto and Shun Narita are composing the music. 

Additional cast members include:

  • Art Setting/Art Director: Ayumi Satō
  • Color Design: Ritsuko Utagawa
  • Compositing Director of Photography: Natsuki Yoshizawa
  • Editing: Gō Sadamatsu
  • Sound Effects: Hiromune Kurahashi
  • Music Production: Pony Canyon
Kaya-chan Isn’t Scary key visual
© 百合太郎・新潮社/カヤコワ製作委員会

Yuritaro first launched the Kaya-chan Isn’t Scary manga Shinchosha’s Kurage Bunch website in April 2022. The manga just released its sixth volume in November 2024, with its seventh volume was released on June 9. 

Seven Seas Entertainment describes the manga as follows:

Are you braver than a kindergartner? Find out with this horror manga that takes place in the most unlikely of places–and don’t miss the upcoming anime!

Kaya-chan is a notorious problem child in her kindergarten, but none of the adults know her secret–till Chie-sensei is put in charge and learns of Kaya-chan’s hidden ability to see evil spirits and vanquish them with a punch! What will happen to this five-year-old who gets in trouble when she’s only trying to help?

KAIJU NO. 8: THE GAME Update Introduces ‘The Valkyrie’ Hikari Shinomiya

KAIJU NO. 8 THE GAME Hikari Shinomiya

Akatsuki Games, TOHO CO., and Production I.G have released a new update for KAIJU NO. 8: THE GAME featuring new 5-star character [The Valkyrie] Hikari Shinomiya. The game has also launched its new event series, Special Events.

Hikari Shinomiya makes her debut as the first 5-star Wind Attacker in KAIJU NO. 8: THE GAME. The update also introduces exclusive story content that gives fans a deeper look at Hikari’s legacy as Captain of the Japanese Defense Force’s Second Division, her mastery of the Numbers 4 weapon, and the Shinomiya family’s history with Isao and Kikoru.

The new “Special Events” series will introduce original in-game stories for each character. These events will focus on character back stories, untold episodes, and never-before-seen moments from the daily lives and pasts of fan-favorite characters. The debut limited-time Special Event, Time of Radiant Splendor, focuses on Hikari.

Kaiju No. 8 Season 2 is streaming with English dubs and subs on Crunchyroll. Aurora performs the opening theme song “You Can’t Run From Yourself.” OneRepublic performs the ending theme song “Beautiful Colors.”

Crunchyroll describes the anime as follows:

In a world plagued by creatures known as Kaiju, Kafka Hibino aspired to enlist in The Defense Force. He makes a promise to enlist with his childhood friend, Mina Ashiro. Soon, life takes them in separate ways. While employed cleaning up after Kaiju battles, Kafka meets Reno Ichikawa. Reno’s determination to join The Defense Force reawakens Kafka’s promise to join Mina and protect humanity.

Lastly, KAIJU NO. 8: THE GAME is available now for Android, iOS, and PC via Steam.

Goodnight Universe Review – An Out-of-this-World Work of Art

Goodnight Universe Review - An Out-of-this-World Work of Art

Arthouse games are always a hard pill to swallow in the modern state of the industry. Every game is interactive in some way, but arthouse games strip back most traditional tropes you’d expect from the medium in favor of a narrative designed to illicit a very specific emotion in the player. These can take the form of so-called “walking simulators” like Gone Home or games that feel more like interactive films, such as That Dragon, Cancer. 

Quite frankly, though, I’ve never been a fan of these types of games. The stories they tell often feel too bare bones; they focus too much on coaxing raw emotion from the player without any sense of nuance, and they are often unsuited for the medium in which they are being made. So, Goodnight Universe had a lot of work to do to sell me. Created by the makers of Before Your Eyes, Goodnight Universe focuses on the life of a seemingly average baby that turns out to be anything but normal. 

I went into this game expecting some dark and depressing story where something horrible happens to the baby, and so I built my expectations around that assumption. Thankfully, Goodnight Universe managed to surprise me with a narrative that is both delightful and emotional in equal measure, while still capitalizing on the gaming medium’s storytelling strengths. 

Follow The Most Normal Baby in the World (Not Really)

Goodnight Universe Story

Goodnight Universe begins with you entering the perspective of a baby by the name of Isaac. Isaac’s grandfather looks over him with a cigarette, saying that a family will be coming soon to take care of him, and that when the time comes, they will get him “home.” As Isaac’s grandfather passes away and his parents and sister approach, you are greeted with the title card and the reality that you’re playing as a perfectly normal baby. 

Except, there’s just one caveat: Isaac is anything but normal. As he gains consciousness, a mysterious narrator with far more intelligence than you’d expect from a baby begins to speak from Isaac’s perspective. Isaac’s inner voice yearns to communicate with his family; he has articulate thoughts about his surroundings and his future, and as the story continues, we learn that he has latent powers that are awakened by mysterious symbols in his grandfather’s journal. 

Goodnight Universe Story

These powers range from being able to telekinetically move objects with his mind to being able to peer into the thoughts of the people around him. As a result, Isaac has to grapple with two different versions of himself: the powerful intelligence who yearns to be seen by his family and the perfectly normal baby whose only thoughts pertain to eating and crawling. Along the way, the truth behind Isaac’s background begins to unravel as certain forces begin to grow fascinated with his true nature. 

This premise is truly great. On the surface, it feels derivative of the likes of E.T. and other similar sci-fi stories. Yet, it manages to differentiate itself thanks to the sheer quality of the writing and performances. It’s hard not to feel for each member of Isaac’s family as you gain insight into their minds and learn more about their unique struggles. His mother wants nothing more than for Isaac to be a normal baby; his father wants Cleo, Isaac’s sister, to make a lot of money out of science, and Cleo herself intends to choose her own path and become a musician. 

Goodnight Universe Characters

Then, of course, there is Isaac himself. Isaac’s desires clash constantly throughout the entire game. At first, he wants nothing more than to be normal to protect his family, especially his mother. Then he wants to express himself and his abilities. As you learn more about the voice speaking for Isaac, you become aware of his conflicting concepts of home, and it’s hard not to feel for both Isaac and his inner voice. 

Part of that empathy comes from the voice behind the Narrator: Lewis Pullman. Pullman is a great actor known for films like Top Gun: Maverick and, more recently, Thunderbolts*. Here, he does a great job of conveying the emotional complexity of Isaac. He ranges between being loving, frustrated, and curious, emotions that continue to expand as Isaac learns more about his true history. 

Goodnight Universe Story

Something else I really liked about Goodnight Universe was its “prose,” so to speak. Multiple characters in the game are writers, and their views on the world are conveyed in beautifully fascinating ways. One of my favorite parts of the game is a segment that focuses on the journal of someone suffering from Alzheimer’s. We see his chicken scratch translated into carefully woven words as the man holds onto his sense of identity and tries to convey meaningful lessons to his family. 

In general, I love the way Goodnight Universe uses the medium to tell its story. There are several interactive moments, which range from timing a button press so that a baby can take its first steps to moments where you have to move a camera out of the way telekinetically. Each segment feels meaningful and adds to the overall narrative. The former, in particular, is a motif that is repeated multiple times, not just with Isaac learning to walk, but with the aforementioned Alzheimer’s patient struggling to walk over to his car. 

Goodnight Universe Prose

I also really appreciated how the story came to a close. Without getting into spoilers, you would expect something dark and depressing to happen in the final act. Thankfully, however, it ends on a perfectly bittersweet note that surprisingly managed to make me emotional.

The beauty of being able to re-experience a time that most of us never remember, being a baby, is something I never knew I wanted. Goodnight Universe provided that beauty, with a fantastic story, great performances, and a charming style that feels both wholesome and melancholic in all the right ways. Furthermore, I think the way it handled its gameplay was pretty great as well. 

What Is Playing as an Abnormal Baby Like?

Goodnight Universe Gameplay

As I’ve mentioned previously, arthouse games have always felt to me as though the gameplay aspect of them is only an afterthought. If you remove the story and insert it into a movie, there would be no difference in the execution of the narrative. Goodnight Universe is certainly not one of those games. While gameplay takes a bit of a backseat, it remains key to how the game tells its story. 

You will always be able to control the camera to look around, but there are certain snippets where you will be asked to take direct control of Isaac and his surroundings. There are the aforementioned walking examples, but there are a few more notable instances as well. Some of my favorites are where you get to experiment with Isaac’s powers. 

Goodnight Universe Gameplay

At first, Isaac’s capabilities are fairly limited. He can only move around a few objects at a time and look at people’s thoughts. Later on, though, you’ll be forced to balance his different powers. In one section, you have to use Isaac’s powers to knock out cameras while also keeping him from crying by forcing him to stare at a plush goat. It’s a fun puzzle segment that’s surprisingly challenging. 

On the other side of the spectrum, there are the sections where you look into the minds of the people around you. With the push of a button, you are greeted with a mind space that you have to tune with your left joystick in order to hear your subject’s thoughts. It’s a fantastic mechanic that furthers the story brilliantly. It’s also helped by the fact that, if you wear headphones, you can hear their thought bounce around you as if you’re actually in their mind. 

Goodnight Universe Gameplay

When you really think about it, Goodnight Universe‘s overall gameplay mechanics are fairly lacking. It’s not like you can navigate through your house and have unique dialogue with each member of the family, after all. However, similarly to a game like Dispatch, it uses the limited gameplay to its advantage. Even the smallest actions, from picking rudimentary dialogue options to interacting with the environment, help to make the narrative hit harder. 

Unlike other games in the genre, though, I can’t see Goodnight Universe working in any other medium. It leverages the inherent interactivity of video games to its advantage, creating a more engaging story. There’s a perfect blending between gameplay and narrative that Goodnight Universe nails, and I never felt like I could just put the controller down and stare at the screen as if it’s a film. 

Goodnight Universe Gameplay

I was constantly immersed in Isaac’s world, even if all I was doing was moving objects telepathically and utilizing his psychic abilities.  Overall, I loved the time I spent engaging with that world. The emotions and experience I gained from Goodnight Universe are ones that I’ll be thinking about for a long time. 

Arthouse Done Right

Goodnight Universe Conclusion

Video games are a way to allow players to experience things they would never be able to experience in real life, let alone in other mediums. It’s a way to peer into other cultures, other lifestyles, and other worlds, and to immerse yourself in the thoughts and minds of a cast of characters who have the potential to steal your heart. It’s always disappointing, then, when developers use gaming as a marketing stunt, rather than a creative opportunity. Goodnight Universe is brilliant in that it doesn’t do this and instead successfully takes you back to an era that everyone yearns to revisit: childhood. 

Goodnight Universe is a beautiful experience. With such a short runtime and limited gameplay opportunity, you’d think it’d be a disaster. Instead, it makes up for its limits with a fantastic story and cast of characters. The writing and performances do a great job of bringing each character to life, whether it’s Cleo, Isaac’s sister, or Isaac himself, a baby with a dual nature. 

Goodnight Universe Conclusion

Plus, the gameplay segments that are there do a great job of immersing you into the story. Stepping into the mind of a slightly intellectual baby who is slowly discovering his psychic powers, and being able to utilize those powers alongside him is undeniably thrilling. Additionally, the use of enhanced audio design when you use headphones is a great touch and helps to add more life to some of the gameplay segments, such as with the psychic mind-reading portions. 

I had a great time with Goodnight Universe. These sorts of games often get a bad rep, and for good reason, so I can confidently say that this title succeeds as one of the best examples of an “interactive story” I’ve seen. If you’re looking to step into a beautifully idealistic view of childhood, complete with many twists and turns, then I highly recommend it, especially since it only costs $19.99.

Disclaimer: Skybound Games provided a PlayStation 5 copy of Goodnight Universe for review purposes.

The Summer Hikaru Died Anime Gets English Dub on Netflix

The Summer Hikaru Died English dub

CyberAgent has begun streaming the English dub of the TV anime adaptation of Mokumokuren’s The Summer Hikaru Died manga on Netflix. In addition to the English dub, Netflix is streaming the Spanish (Latam), Thai, Portuguese (Brazil), French, German, Italian, Spanish (Spain), Hindi, and Indonesian dubbed options of The Summer Hikaru Died, allowing more fans around the world to enjoy the anime series.

Fans can also look forward to The Summer Hikaru Died Season 2. The main cast commented on the second season’s announcement, and a key visual was also revealed.

©Mokumokuren/KADOKAWA/The Summer Hikaru Died Partners

The Summer Hikaru Died premiered on July 5 on Netflix. Vaundy performs the opening theme song “Saikai (Reunion),” and TOOBOE performs the ending theme song “you are my monster.”

The anime’s cast includes: 

  • Chiaki Kobayashi as Yoshiki Tsujinaka
  • Shuichiro Umeda as Hikaru Indou
  • Yumiri Hanamori as Asako Yamagishi
  • Wakana Kowaka as Rie Kurebayashi
  • Chikahiro Kobayashi as Tanaka
  • Yoshiki Nakajima as Yūta Maki
  • Shion Wakayama as Yūki Tadokoro

Ryohei Takeshita directs the anime. Yuichi Takahashi is the character designer and chief animation director, and Masanobu Hiraoka is the DORODORO animator. In addition, the anime is produced by Cygames Pictures and published by Kadokawa.

What’s more, The Summer Hikaru Died Exhibition the opened on November 14 inside Sunshine 60’s Tenbou-Park Observatory in Ikebukuro, Tokyo, Japan. The event features displays with memorable scenes from the anime, along with photo spots. Attendees can also view exclusive production materials and reproductions of key animations. At the exhibition’s store, a range of original goods featuring newly drawn illustrations will be available for purchase.

Lastly, here’s a story synopsis for the anime:

In a certain village
Since their childhood, they have grown up together.
Yoshiki and Hikaru, childhood friends.
the sun shining down on them
the chirping sound of a crypto tympana facialis
Ice cream on the way home

Laughing over trivial things
One day in summer, no different from any other day

…… You’re not Hikaru after all, are you?

Half a year ago, Hikaru went missing in the mountains.
A week later, he came back on a whim.
The voice, the figure, the thing that looked like Hikaru
What was stirring inside…

“Hikaru is no longer with us. …… if that’s the case.”

Starting the days with “something” in the form of a friend,
The “same as usual” everyday life.
But at the same time…
Strange incidents begin to plague the village.

Falling into the unknown “something”

Meg’s Monster ‘Lost Memories’ DLC Heads to Switch and Xbox on December 4

Meg's Monster Lost Memories

Odencat has announced the new Meg’s Monster “Lost Memories” DLC is coming to Nintendo Switch, Xbox One, and Xbox Series X|S alongside PC (Steam) on December 4. Digital pre-orders for Meg’s Monster Lost Memories are available now in the Nintendo eShop and Microsoft Store. with a 10% discount, and the base game is 40% off in the eShop until December 3. The DLC is expected to be roughly two hours long.

“Although the tone is considerably more serious than the main story, we hope you’ll enjoy it,” said Odencat developer Ryota. “This time, the content focuses on depicting the pasts of multiple characters. During production, we created a timeline to reorganize the chronological order of events involving the characters and the world, and clarified the happenings and movements within the underworld.”

Lastly, the Steam page describes the Lost Memories DLC as follows:

Meg’s Monster: Lost Memories is a collection of short prequel adventures that expand upon the world and lore of Meg’s Monster by letting players experience the heartwrenching backstories of five wholly unique characters.

An MMA fighter who steps into the ring to earn money for his ailing brother’s medical treatment. A young girl whose bickering parents seem eerily on edge about her upcoming fifth birthday.

An unseen creature in a dark cell, created for the sole purpose of killing a specific human being. A man reborn after death as a monster, who devotes his newfound life to bringing order to the Underworld. A monster child, raised in a laboratory and subjected to extensive experimentation—but to what end? Five lives. Five stories, heretofore untold.

Yet all beg the same underlying questions: Can a monster be just as human as a human? And can a human be more monstrous than a monster?

Resident Evil: Survival Unit Surpasses 1 Million Downloads

Resident Evil Survival Unit 1 million downloads

Aniplex, JOYCITY, and Capcom’s free-to-play real-time strategy game Resident Evil: Survival Unit has surpassed 1 million downloads worldwide shortly after the game’s November 18 launch. The game reached the top spot of App Store’s Top Free Charts in more than 15 countries and regions, including Japan, the U.K., France, and Germany, along with the No. 2 position among all free apps in the U.S.

To celebrate 1 million downloads, all Resident Evil: Survival Unit players can redeem the promo code “1M SURVIVORS” via the official Promo Code Redemption Site to earn free rewards. The game’s official website has more detailed information about the free reward items.

Resident Evil: Survival Unit is available on Android via Google Play Store and iOS via App Store in 151 countries and regions worldwide, with additional territories to follow in 2026. The game exceeded 2 million pre-registrations ahead of launch, netting players a slew of free rewards, including Advanced Flare Gun, 200K Rewards Package, Speedup (5min), 1,000 Gems, Base Skin (7 Days), and Special Flare Gun. 

Previously, a cinematic trailer for Resident Evil: Survival Unit confirmed that Japanese rock band QUEEN BEE is performing the theme song “Mountain Hunt,” with vocals by Avu-chan. The trailer was produced by Quebico, the studio behind the full 3DCG animation Resident Evil: Death Island.  As described by Aniplex, the song portrays the tension between creatures and characters as players seek survival. 

Resident Evil: Survival Unit was playable for the first time at Tokyo Game Show 2025 from September 25 to 28 at Makuhari Messe in Chiba, Japan. Fans had the opportunity to try out playable demo of the Resident Evil mobile game at the game’s Capcom Tokyo Game Show 2025 booth. An original neck strap was given away to players who tried the game at the convention as well.

Atelier Resleriana: The Red Alchemist & the White Guardian Update 1.30 and Resna & Valeria DLC are Now Available

Atelier Resleriana The Red Alchemist & the White Guardian Resna and Valeria screenshot 2

Koei Tecmo and Gust have released the version 1.30 update for Atelier Resleriana: The Red Alchemist & the White Guardian alongside the “Additional Characters – Resna and Valeria” and “‘Atelier Resleriana‘ Special Music Pack” DLC. As the title suggests, the latest DLC adds Resna and Valeria as playable characters with new character stories as part of the Atelier Resleriana: The Red Alchemist & the White Guardian Season Pass.

Resna joins the party after completing the quest “A Lesson from Resna” in chapter 3 “A Chance of Joy.” Valeria joins the party after completing the quest “Doubts Before Breakfast” in chapter 6 “Creeping Shadows.”

Atelier Resleriana The Red Alchemist & the White Guardian Resna and Valeria

Moreover, the Atelier Resleriana Special Music Pack adds 30 songs from Atelier Resleriana: Forgotten Alchemy & the Liberator of Polar Night. Players can change the BGM tracks by selecting “Change BGM” on the save menu.

Read up on the patch notes for Atelier Resleriana: The Red Alchemist & the White Guardian update 1.30:

Atelier Resleriana: The Red Alchemist & the White Guardian Update 1.30 Patch Notes

  • Added support for additional content.
  • Added the highest difficulty level, “Legendary.”
    Higher difficulties strengthen enemies, but you will also receive more EXP, Cole, and items from battles! Take on strengthened enemies for even more challenging and exciting battles!
  • Added the “Extra Tree,” which allows characters’ stats to be further enhanced.
    Adds new Extra Trees to each character’s Skill Tree, allowing you to raise their stats even more! A character’s Extra Tree is unlocked after all skills and upgrades on their Skill Tree have been obtained.
    Aim to make your characters even stronger!
  • Basket and Container Update
    Added an “Ingredient Grouping” feature to the basket and container and made Catalyst Ingredients stack on a single slot.
    Enjoy easier item management for a more comfortable Atelier experience!
  • Added “Amount in Inventory” as a sorting option when selecting items.
  • Added “By Rank” as a sorting option when selecting ingredients during synthesis.
  • Adjusted sorting to respect previous sort order when applied.
  • Adjusted cursor behavior during filtered list display.
  • Adjusted filter settings to persist until the product shelf screen is exited when selecting products during shop management.
  • Adjusted the skill selection screen to display burst skills during Unite Burst.
  • Set the maximum amount of AP that a skill can consume to 100.
  • Adjusted the upper limit of “Critical Damage Up” to 300%.
  • Adjusted the abilities of some items.
  • Fixed incorrect item sorting in the Guide.
  • Fixed an issue where the timeline prediction did not display correctly until after the cursor was moved when selecting Totori’s “Duplicate” skill.
  • Fixed Item Mix being calculated as a skill instead of an item.
  • Fixed the “Critical Damage Up” effect not applying correctly for some items.
  • Fixed a bug that caused purple objects to sometimes be displayed during battle.
  • Fixed other minor bugs.

Atelier Resleriana: The Red Alchemist & the White Guardian is available now for Nintendo Switch, PlayStation 4 (Japan only), PlayStation 5, and PC via Steam.

The following DLC content will be released in the near future:

  • January 2026
    • Recipe Expansion Pack
      • “The Essence of Alchemy”
      • “Backwards-Ticking Clock Workshop” high-difficulty dungeon
  •  

Final Weapon recently had the opportunity to interview Atelier Resleriana: The Red Alchemist & the White Guardian developers Junzo Hosoi and Yasunori Sakuda.

Total Chaos is Now Available, Features Original Theme and End Credits Tracks by Akira Yamaoka

Total Chaos

Apogee Entertainment and Trigger Happy Interactive have released psychological survival horror first-person shooter Total Chaos for PlayStation 5, Xbox Series X|S, and PC via Steam and Microsoft Store for $24.99. Total Chaos features a new original theme song and end credits track by Silent Hill series composer Akira Yamaoka.

Lastly, here’s an overview of the game, via Steam:

Descend into Total Chaos, a gripping survival horror experience that darkens the fragile space between truth and madness.

Setting: The once thriving Fort Oasis feels like a long ago memory; deserted, decayed and too dark for comfort. You’ve wrecked upon its island shore by a sudden storm–its distant past still seems eerily present, but venture inward you must, compelled by cryptic radio transmissions from someone who seems like a friend.

But as you delve deeper into Fort Oasis reality itself becomes twisted and uncertain as you realize your very existence is at stake.

Gameplay: Scavenge for scraps and craft makeshift weapons to defend yourself against the many horrors. Unearth fragments of forgotten lives scattered across the island and piece together the chilling mystery of Fort Oasis’s fate. Each discovery brings you closer to a truth that threatens to shatter your sanity.

Key Features:

      • Immersive Atmosphere: Explore the nightmarish ruins of Fort Oasis across nine harrowing chapters that plunge you deeper into its oppressive, decaying world.
      • Environmental Storytelling: Uncover the island’s darkest secrets and confront your own fractured past through cryptic notes, haunting visuals and unsettling encounters.
      • Crafting for Survival: Build and upgrade weapons using scavenged materials to stand a chance against the relentless terrors stalking you.
      • Face Nightmarish Foes: Engage in desperate battles against horrific creatures, each with their own deadly behaviors and strategies.
      • Resource Management: Navigate a deep inventory system where every item matters. Your survival hinges on careful choices and quick thinking.

Originally conceived as an award-winning total conversion mod, Total Chaos has been fully reimagined into a standalone nightmare using a modern engine, amplifying its chilling atmosphere and relentless tension for a new generation of players.