Picross developer Jupiter Corporation has announced Juufuutei Raden’s Guide for Pixel Museum, a new puzzle game featuring hololive DEV_IS VTuber Juufuutei Raden, is coming to PlayStation 4, Xbox One, and Xbox Series X|S. The PlayStation 4 version of Juufuutei Raden’s Guide for Pixel Museum will release first on December 10, followed by the Xbox versions at a later date.
Juufuutei Raden’s Guide for Pixel Museum launched on June 5 for Nintendo Switch and PC via Steam.
Here’s an overview of Juufuutei Raden’s Guide for Pixel Museum, via the official Steam page:
Curator Raden will guide you through the museum!
A VTuber from hololive DEV_IS, “Juufuutei Raden” from ReGLOSS, will guide you through the museum as the curator.
The entire game world, including Curator Raden and the museum, is depicted in “pixel art”.
Please take a look at Juufuutei Raden, who moves in an adorable way.
You can enjoy Dot Art & Curator Raden’s commentary!
The puzzle is a “Pixel Puzzle” where the illustration is completed by solving it.
The illustrations are based on themes related to arts, crafts, and culture.
In addition to enjoying the completed “Dot Art”, you can also enjoy explanations of artworks with voice commentary by Juufuutei Raden.
Story
Curator Raden has finally opened the long-awaited museum.
However, looking at the exhibition space, it seems the essential artworks are missing.
“This museum is a hands-on exhibition. As you solve the puzzles, they are completed as ‘art’!”
Join Curator Raden as she takes you on a tour of the museum to complete Dot Art!
Game Features
– Play at your own pace with “Pixel Puzzle”
This is a puzzle with simple rules that can be solved by using the vertical and horizontal numbers as clues.
With a detailed tutorial, even beginners can easily enjoy the puzzles.
Various assist functions are implemented to ensure smooth gameplay.
*The assist function can also be turned off.
– Types and number of puzzles
In addition to arts and crafts, it will also includes many puzzles related to Juufuutei Raden.
A wide range of puzzle sizes are available, from “5×5” to “40×30”.
There are also special puzzles that are completed by combining multiple puzzles to form an illustration.
The total number of puzzles is over 300, offering a generous volume!
Juufuutei Raden Profile
Juufuutei Raden / 儒烏風亭らでん
“Care to join me on a journey through a tale?”
A grandma’s girl who covers herself in both tradition and revolution, and sees big dreams in the rakugo world.
She loves arts and culture of all kinds—new and old, Eastern and Western.
She visits museums so often that she is left penny-pinching the rest of the time. It is most certainly not due to her frequent purchases of alcohol.
Through her encounter with rakugo, she has come to enjoy public speaking more than ever, and she is fervishly writing up her own skits.
FINE and Shadow Glove have announced “werewolf game-style social deduction” game Yokai Landlord: Monster Mystery! is coming to Nintendo Switch on December 25. The Switch version of Yokai Landlord: Monster Mystery! will support English, Japanese, and Simplified Chinese language options.
Yokai Landlord: Monster Mystery! is currently available now for PC via Steam. Lastly, here’s an overview, via the official Steam page:
A Werewolf game-style social deduction adventure where you play as the landlord of an apartment and try to uncover the Yokai hiding among your residents. Not just a mystery adventure, this is a heart-warming tale of character growth.
Story
You are left all alone in the world after losing your last remaining relative, with only the apartment inherited from your late father.
Suddenly, a man appears and gives you—the new landlord—a warning.
“There are Yokai living among the residents in your apartment building.”
Your time spent sleuthing out the cleverly disguised Yokai began from that moment.
Overview
In this social deduction adventure game, the player uses the information they gather to find the Yokai who have attempted to blend in with the residents of the apartment building they manage.
But Yokai aren’t so easy to find. You will need to talk with residents, check the security cameras, and use the detailed information in the residents’ directory to gradually uncover the truth.
However, the Yokai may set traps in order to conceal their existence, causing the residents to become suspicious of one another. Just like in a Werewolf game, every word and action can sow the seeds of doubt.
As the landlord, it’s your duty to keep your residents safe, calmly gather information, and root out the true Yokai amongst the chaos.
And while you do, you’ll also unravel the true intentions behind the mysterious man who warned you about the Yokai…
Not just a mystery adventure! A heart-warming tale of character growth awaits you.
Gameplay
Gather information from the residents to uncover the Yokai who are hiding among your apartment’s residents.
The residents will come to the player, as the new landlord, with complaints and requests, or just to have a chat.
This will give you the information you need to root out all of the Yokai.
If you notice anything in their conversations that feels out of place, that may be a clue to the Yokai’s identity. Note down anything important that you hear.
Check the Apartment’s Security Cameras
Yokai are cunning. Even with security cameras installed, that doesn’t mean they will reveal themselves so easily.
But you might be able to catch them dong something that’s not quite human-like when they think no one’s looking, or something they normally wouldn’t do when in their human forms.
Behavior that appears ordinary at first glance could be a hint. Keep no stone unturned, and root out the Yokai.
Evict the Yokai Upon Discovery
Evict the resident after you have gathered enough evidence and identified them as a Yokai.
But be careful, if you mistake a real human for a Yokai and evict them, the remaining residents will become even more suspicious of each other, which is exactly what the Yokai want.
Stay calm during your investigations and keep the residents safe until the day of the new moon, when the Yokai will reveal their true forms.
If You Don’t Evict Them in Time…
On the night of the new moon, the Yokai will display their true power.
When that happens, there will be nothing that we powerless humans can do.
Future Plans
We will also continue to make the interface compatible with translations.
NEXON has revealed what players can expect for the roadmap of The First Descendant in the first half of 2026. Upcoming updates will add new balance updates, new descendants, a new dungeon system, and more.
According to a press release, here’s what you can expect from The First Descendant in the first half of 2026:
Season 3 Episode 2 – January 2026
Breach Tracking Field
Monthly Balance: Enzo
Monthly Balance: Weapon Improvements
Season 3 Episode 3 – February 2026
New Descendant: Dia
Operation Directive System
Arche Tuning (Mutant Cell Sytem) Renewal
Legion Lab Dungeon
Onslaught Mode (Beta)
Research Time Boosting Event
Stat Info Display Improvements
Descendant Mission Dashboard
Undersea Base Dungeon
Second Boost Pass
New Weapon/Module
Season 3 Episode 4 – May 2026
Full Release of Onslaught Mode
Farming Loop Renewal
Difficult VIB Renewal
New Void Vessel Dungeon
Optimization Setting Addition
Ult Esiemo
New Weapon/Module
Season 4 Episode 1 – Summer 2026
Karel’s Final Battle: Mega Dungeon
New Dungeon System
Transcendent Weapon Release
New Descendant
Ultimate Hailey
Main Story Overhaul
The First Descendant is available now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. Lastly, here’s an overview of The First Descendant, via Steam:
The First Descendant is a free third-person cooperative action RPG shooter featuring high-quality graphics. Experience the fun of strategic boss fights through 4-player co-op and various unique characters, exciting gunplay, and looting. A variety of equipment is necessary for growth, and you can obtain them through clearing scenario missions within the game or in the World Missions where cooperation is crucial and battles with huge bosses.
The player becomes a Descendant in the game and is given a mission to fight against the invaders for the survival of humans and to protect the ‘Ingris continent’. The player can experience a spectacular story by growing stronger through various missions and stories to finally discover the Descendants’ secret. You can also feel the First Descendant’s unique atmosphere through high-quality fields developed with Unreal Engine 5 and gain a new experience of reality and SF fantasy coexisting in one place.
Thirdverse and Sanrio have announced free-to-play social VR game Hello Kitty Skyland will enter early access on December 22 for Meta Quest 2, 3, and 3S devices. Meta Quest players can wishlist Hello Kitty Skyland in the Meta Store ahead of the game’s early access launch.
In early access, Hello Kitty Skyland players will have access to the central online lobby area of SKYLAND and the game’s core content, such as the “Sky Dash” multiplayer competitive race game. There will be an avatar dress-up system featuring a variety of original outfits, including limited-time avatar costumes themed around Hello Kitty, Kuromi, and My Melody. During the early access period, the developers will continue to gather player feedback and add content over time heading into the full release.
Lastly, here’s an overview of Hello Kitty Skyland:
Hello Kitty Skyland is a new social VR game set in a virtual world called SKYLAND, where Sanrio characters appear. Players from around the globe can gather and enjoy a variety of activities and social interactions.
In addition to immersive encounters with Sanrio characters in VR, the game includes full-body multiplayer activities, avatar decoration features, and many other VR-native experiences.
Players can enjoy a wide range of content through customization, cooperation, and discovery.
Seed Lab has announced a Nintendo Switch 2 version of its upcoming life sim Starsand Island will be available in early 2026 alongside PlayStation 5, Xbox Series X|S, and PC via Steam. The Switch 2 version of Starsand Island features a Quality Mode targeting 1080p at 45 FPS, while a Performance Mode targets 1080p at 60 FPS. Starsand Island players can also take advantage of Game Chat in online multiplayer and mouse controls.
Seed Lab creative director Richardo Wang said, “Bringing Starsand Island to Nintendo Switch 2 has been a longstanding goal for us; the life-sim genre has a natural home on Nintendo consoles. Even before it was announced nearly a year ago, we knew – and wanted – our game to be on Nintendo’s next-generation platform. Starsand Island transports players to a simple, pastoral life, and we think that should be available whether they’re at home, commuting to and from work, or taking a break.”
Originally, Starsand Island was planned for release on February 1, 2026. A spokeperson from Seed Lab said, “We can confirm that the initial plan for a simultaneous launch on PC and consoles has changed, and now all platforms are targeted for release in early 2026.”
What’s more, there will be a collaboration between Starsand Island and My Time at Portia. In the collaboration, the sibling duo Ginger and Gust from My Time at Portia will arrive on the island in Starsand Island, and their original voice actors will reprise their roles as players make new sunny memories with the characters. Further details about the collaboration will be revealed at a later date.
A free Starsand Island demo is available on Steam. In the demo, players can build relationships with characters, unlock unique storylines, design and build homes, discover secrets, and enjoy different gameplay experiences. Save data from the Starsand Island demo doesn’t carry over to the full game, however.
Obsidian Games has revealed its update roadmap for Avowed going into the 206, which covers the updates released thus far and those yet to come. The next major update will release in February to commemorate the game’s one-year anniversary.
Previously, Obsidian has added an arachnophobia safe mode, new abilities for the player characters and NPCs alike, and more. The next update will add new game plus, photo mode, a new weapon type, the ability to change your appearance while exploring, new character and Godlike presets, and more. Check out the announcement post, showcasing the update roadmap for Avowed in 2026, below:
Greetings, Envoys! If you’ve been following our Update Roadmap, you’ll know we planned to release an update this fall. To break the bad news first: Avowed will not be receiving a fall update. The good news is that we’re shifting our efforts toward a larger update coming next… pic.twitter.com/HzbMvi5IyC
Avowed is available now on Xbox Series X|S and PC. Final Weapon reviewed the game and rated it a 2/5. We noted that “despite Obsidian’s incredible history with the RPG genre, Avowed unfortunately comes up short compared to their previous games. Even if the gameplay foundation is very addicting, the lack of any meaningful story, dialogue, narrative decisions, and an overabundance of necessary XP grinding and technical issues lead the game to embody the worst parts of the genre. Sadly, it fails to stick out in comparison to games such as Cyberpunk 2077 or Baldur’s Gate 3.”
Lastly, the Steam page describes Avowed as follows:
Welcome to the Living Lands, a mysterious island filled with adventure and danger.
Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.
The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.
The racing game genre has suffered from stagnation in recent years. Many once-prominent titles, including Need for Speed and Forza Motorsport, are falling out of the spotlight due to a lack of polish, an absence of compelling features, and countless development missteps that have driven players away. While these titles have faltered, indie developers and smaller third-party studios have been experimenting and creating their own new racing games. Old School Rally from Astrolabe Games and Frozen Lake Games is one such example, as it brings nostalgic rally racing gameplay to the modern day, where rally games are currently lacking.
Like many emerging indie titles, Old School Rally got its start in Steam Early Access, and it has evolved quite a lot since it first launched on July 18, 2024. At its core, Old School Rally harkens back to the classic rally games from the ’90s and early 2000s, such as SEGA Rally and Colin McRae Rally, and Gran Turismo 2 from the original PlayStation. The inspiration is apparent from the game’s overall aesthetic, which replicates the sharp, polygonal, and dithering-based designs of games of the PS1 era. There are no technical drawbacks to be seen here, unlike some of the legendary titles that were released all those years ago.
Old School Rally Goes Back to Basics
From the moment that the opening cinematic ends, Old School Rally is ready to pick up and go. Right away, players can dive into the game’s main mode, Rally, to start racing across 24 rally stages across 10 countries. Simply beat the required time on each stage of the rally event to win the trophy and earn money. Essentially, you’ll be playing through a lot of time trials just like in the actual sport of rally. Within these stages, players have access to four different rally classes, which are inspired by real group designations from the World Rally Championship.
Old School Rally’s 32 unique rally cars are divided up into Rally A, Rally S, and Classics, but there’s also an Open class for some less-than-practical rally machines. Although the cars are not licensed, their likenesses and functionality definitely get the job done. The car selection is really great, with cars inspired by rallying models of the Mitsubishi Lancer Evolution, Subaru Impreza, Toyota Celica, Audi Quattro, and so much more. An unlicensed version of the Suzuki Escudo Pikes Peak Special is also here, so you can relive some Gran Turismo 2 memories if you so desire. There’s even a meme-worthy bright yellow Lancer Evolution (IYKYK) to drive.
Progression in Old School Rally is fairly simple—win events in Rally mode to earn money, collect trophies, and unlock more rally cars. There’s also an arcade mode, which is set up similarly to Gran Turismo’s own Time Trial and Arcade Modes. In short, you complete a set of beginner stages with your unlocked cars and unlock more stages with natural progression. In addition, there are several in-game collectibles for your personal room, which hold mini car models and other unlockable accessories that you can customize.
The full release of Old School Rally includes a Versus mode for rally duels against a CPU or a second player via split-screen. Unfortunately, the Rally mode doesn’t integrate these duels against the CPU in events, but having the ability to face off with a friend locally is still a great feature. However, one deal breaker that may apply to some racing game fans is the lack of online multiplayer, such as lobbies and matchmaking. The only online functionality in Old School Rally involves leaderboards, which I didn’t have access to before launch.
A Beautiful Aesthetic and Fun Gameplay Feel
It’s abundantly apparent, but Old School Rally is a great-looking game that recaptures the essence of old-school racing games from the PlayStation and Dreamcast. There’s a variety of options at your disposal, including anti-aliasing, a CRT filter, a dithering effect toggle, and texture wrapping. You can make Old School Rally look like an early 2000s PC game or a late 90s PlayStation game—the choice is yours. Personally, I don’t prefer one style of the game over another, since both look really great. You can also toggle some of the effects in the game’s Photo Mode, in case you want a specific look for your photo.
In terms of actual gameplay, Old School Rally is a satisfying blend of arcade rally racing with some subdued simulation effects and multiple camera views, including a cockpit view. Although the game is easy to pick up and play, there’s definitely a learning curve once you get to more technically demanding courses. For example, the China stages can be quite difficult with very tight hairpins and narrow roadways. Trying to race the Escudo lookalike on that course was especially trying.
Each rally car has a damage model that affects the car’s overall performance, including cornering and top speed. There’s also dynamic weather with day, night, rain, snow, and fog conditions. Rain and snow, unfortunately, don’t have much of a perceivable effect on tire traction and overall gameplay, however.
The engine sounds are decent for an indie title that has been building up to its full release for the past year, but not entirely remarkable. At the very least, the engine sounds are realistic, unlike some of the vacuum sounds heard in Forza games in recent years. The sound balancing in Old School Rally is really good between engine sounds and the music itself, which is full of original music that was tailor-made for an arcade-like experience.
Old School Rally is a Complete Rally Package
With very low minimum requirements on PC and all previously released updates, Old School Rally is designed to run at 60 FPS on all platforms, and it’s incredibly smooth and polished. You can’t go wrong with Old School Rally, no matter the platform. For this review, I played the Nintendo Switch version on my Nintendo Switch 2, and I couldn’t get enough of the game in portable mode. The game’s art style is very vivid and pleasing in both portable and docked modes. Old School Rally also saves your progress after every stage during an event, so it’s quite easy to get back into if you decide to play a different game and come back.
In totality, Frozen Lake Games crafted a great racing game that could be the foundation for even more to come in the future. Old School Rally is a nostalgic trip to a simpler and more arcade-oriented era of racing games that developers could take some cues from today. Not only does Old School Rally pay tribute to the sport of rally racing and classic rally games, but it’s well worth the price at $19.99 with all its content and unlockable cars.
There’s plenty of content that kept me coming back for hours to test out some of my favorite rally cars from my childhood, even if they’re not as polished or as detailed as their licensed counterparts. Most of all, Old School Rally is a labor of love by developers who care about racing games. I’m glad there’s finally a standalone rally game that’s worth praising heading into 2026.
Old School Rally launches on December 4 for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam.
Disclaimer: Astrolabe Games and Frozen Lake Games provided a Nintendo Switch copy of Old School Rally for review purposes.
The Octopath Traveler series has quietly grown into being one of Square Enix’s best franchises over the last seven years. It pioneered the now iconic HD-2D art style and has continued to evolve classic turn-based combat into something truly unique and engaging. The biggest criticism of the series, however, has always been its narrative style of telling eight separate stories, with very little, if any, connection to each other. Octopath Traveler II tried to remedy this by having a robust endgame section where all eight storylines converged, allowing more interaction with the party. However, it still had the issue of having next to no interaction between the party before reaching the endgame.
With Octopath Traveler 0, Square Enix leaps into having a singular narrative and central protagonist, without sacrificing the large cast of characters that the series is known for. This leap in narrative design, as well as a rather addictive city-building mechanic, is what sets Octopath Traveler 0 on its path to not only being one of the best games in the series but one of the best JRPGs of the last decade.
Villains Take Center Stage
Unlike other Octopath games, Octopath Traveler 0 begins by having you create your own protagonist, a huge departure from the series’ norm. Your protagonist lives in the cozy little town, Wishvale, tucked away in its own corner of the continent. After a devastating attack where Wishvale is destroyed, you swear to rebuild Wishvale and seek out those who destroyed it for revenge. Joining you on this endeavor are your childhood friends, Stia and Phenn, who also suffered the loss of their family and home in the attack. Along the way, you’ll pick up new party members with their own stories and motivations to help rebuild your town and unravel the mystery of why Wishvale and the powers behind the attack.
Even though there is one narrative throughline, there is still some of the Octopath DNA embedded in how you approach the story. After the initial prologue, you are given three possible story routes to tackle in whichever order you like. Each of these routes has your protagonist investigating three individuals behind the attack on Wishvale: Tytos, a Commander for the Sacred Flames, Herminia, a wealthy financier and brothel owner, and Auguste, a world-famous playwright. Being able to pick and choose which villain storyline to play through and freely switch between them after each chapter is a neat twist on the original Octopath formula, where you would switch between each character’s storyline at your own pace.
All this adds up and makes Octopath Traveler 0 the most cohesive game in the series, as well as having the best story in the series. The way these storylines twist and overlap with each other, eventually converging into a singular storyline that only continues to grow as the game progresses, allowed me to become attached to the story in a way that previous games made difficult. I was able to latch onto plot threads and not have to worry about having to switch to a completely different story and characters. It really shows that Square Enix is listening to feedback from previous games and trying to evolve this franchise until they perfect this already fantastic formula.
That being said, there are still a couple of plotlines that didn’t land for me, mainly due to some uneven voice performances in some scenarios. It’s a shame because a majority of the voice cast do an absolutely incredible job, so much so that the less-than-stellar voicework stands out even more. There is also a focus on a certain character later on in the game that they try to force a redemption arc onto that I just couldn’t buy, no matter how hard they tried to sell it. Even still, the game does such a wonderful job building up each storyline and character over its seventy-plus hour runtime that it’s worth fighting through these weaker sections of the game.
Travelers Assemble!
As fantastic as the story is, the game really shines when it comes to its combat. Octopath Traveler 0 takes the already stellar combat the series is known for and overhauls it in a way that feels equally familiar and brand new. Since the cast of party members has been expanded way past the usual eight, the combat system needed to grow with it. The solution? Expand the usual combat party limit from four to eight by adding a front and back row to your battle formation, while also allowing you to swap front and back row characters at any point during your turn. This seemingly simple change opens up a plethora of strategies that were not possible in past games. Support characters can have passive effects that give front row members buffs or heal characters in the back row at the beginning of rounds. Tankier characters can buff themselves the longer they stay in the front row, boosting their defense or attack. It is such a smart system that makes you think of your team composition constantly, and has you swapping out party members to find your perfect setup.
Furthermore, your created protagonist can swap between different jobs by unlocking them by learning enough skills from your initial starting job class that you choose shortly into the game. Making your main character a wild card capable of taking on any job allows you to shape them to fit into whatever party composition you need for a given encounter. This not only opens up the combat, but also plays into Octopath Traveler 0’s story, which pushes your character as a prophesied “chosen one”. Unfortunately, I was unable to unlock any advanced jobs, which were some of my favorite discoveries in the first two games. Instead, you will recruit special party members later in the game who have unique jobs exclusive to them. While this makes these characters interesting to play as, I wish I could have unlocked those jobs for my main protagonist to play around with as well.
Thankfully, they make up for this by introducing a system that lets you further customize your party in a way that actually feels meaningful. As your characters level up and spend JP on new skills, you can also put additional JP into mastering those skills, which then lets you equip them on other party members. It’s a fun system to tinker with, and the limit of equipping only two inherited skills per character forces you to think carefully about what strategies you want to commit to. It also gives you a reason to keep using characters who have already mastered their class, since they still have something worthwhile to spend their leftover JP on. While I think there is still some room for improvement, this is by far the most complete and satisfying turn-based combat Square Enix has produced since Bravely Default came out in 2012.
If You Build It, They Will Come
When you aren’t out exploring new areas or fighting monsters, you’ll be spending most of your time contributing to the reconstruction of Wishvale. At first, you’ll be limited to just a small section of land to clean up and renovate. However, as you progress through the story, you’ll unlock new areas and buildings to construct. It can be a bit of a slow process, but once the game takes off the training wheels, there is a lot to unpack. There are so many little details you can add to give your version of Wishvale that make it feel like your own. You can place wooden boxes or overturned barrels next to your pub, add flower arrangements around your church, or even create a little market with food and weapon stalls in your town square. After I finished my latest renovations to my town, I never tired of walking through it afterwards, admiring my work.
All these buildings and renovations wouldn’t mean much if you didn’t have anyone living in Wishvale, however. Not only are you in charge of rebuilding the town, but you also have to track down past residents who escaped the original attack, as well as invite other wayward souls to join your community. This is handled through the series’ signature Path Action mechanic. Path Actions let you draw out information from NPCs, pick up items from them, or even hire them to help out in combat. Every so often, you’ll also run into an NPC you can bring back to your town. Once they’re part of your village, they’ll provide a steady flow of resources or help improve the production quality or speed of your farm and other structures.
A Worthwhile Adventure
I was already a fan of the Octopath series, but Octopath Traveler 0 managed to surprise me time and time again. There were a few moments where the storytelling dipped a bit, and I wish the town building opened up a bit faster, but in the grand scheme of things, it succeeds in addressing the issues that many had from the previous games. The narrative is compelling and cohesive, almost every character plays a role in the story and doesn’t feel out of place, and the combat system is the most refined yet in the series. I know there are a few out there who are growing tired of the HD-2D style, but I don’t know if I’ll ever not find it absolutely beautiful. Throw in another excellent soundtrack, and this makes Octopath Traveler 0 easily the best game in the series yet, and it stands toe-to-toe with some of the best JRPGs of this generation.
Disclaimer: Square Enix provided a PlayStation 5 copy of Octopath Traveler 0 for review purposes.
AMATA Games and Unio Anou have revealed Save My Scrap, a new visual novel / puzzle game based on the popular Japanese game Fix My Junk. Save My Scrap is a “significantly upgraded” version with new features, dialogue, and endings, launching in 2026 for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam.
Here’s an overview of the game, via AMATA Games:
Story
You are a mechanic for androids who has received a request from a new client.
The client is a doctor named Miomaru and his personal android, an old, near-failing model named Harima.
As per your client’s request, you begin repairing Harima. You connect the cords, trade out parts, and bring life back to the functions that had broken down. It was supposed to be a simple mechanical repair.
However, the more you deepen your bonds with Harima and Miomaru, the more you start to realize something.
You’re not just repairing an android anymore. You’re making connections that spark long-neglected memories; ones that they’d tried to forget.
Once your job is finished, you will be forced to confront shocking truths and hear their heartrending pleas.
Features of the Steam/Console Version
New conversations
New endings
An unlockable gallery mode featuring event CGs and character backgrounds.
Additional controller support.
Multilingual Support (English, Simplified Chinese, Traditional Chinese, Korean, Japanese)
Shueisha Games has announced koeda’s gem-matching roguelite game ANTHEM#9 will release in February 2026 for PC via Steam alongside the game’s soundtrack. ANTHEM#9 supports Japanese, English, Korean, Traditional Chinese, and Simplified Chinese language options, and a free demo is available on Steam. Save data does not transfer from the ANTHEM#9 demo to the full game, however.
Lastly, here’s an overview of the game, courtesy of Shueisha Games:
ANTHEM#9 is a turn-based gem-matching roguelite that follows the story of a protagonist operating in the shadows to maintain global order. The game features a unique “puzzle-style battle” system where players rearrange red, green, and blue “gems,” randomly distributed each turn, to activate various skills.
Philosophers, scientists, state spies… Those who threaten the world order must be eliminated. This is the creed of “balance and harmony” upheld by the secret organization ANTHEM#9. The story follows agents with supernatural abilities capable of interfering with others’ minds and their battles with dangerous individuals targeted for elimination. This is not your typical tale of good versus evil but a suspenseful story full of twists and intrigue.
Engage in puzzle-style battles where you link skills through gem combinations! Every turn, you’ll be dealt three randomly colored gems, and the key to victory lies in how many skill combos you can chain together within the time limit. Success demands quick decision-making and precise choices, offering a thrilling, new combat experience in this gem-matching roguelite.