Hello Kitty Island Adventure Content Update 5 Now Available for PC and Consoles

Sanrio and Sunblink have announced the “Cozy Fits & Blanket Forts” update for Hello Kitty Island Adventure, also known as Content Update 5, is now available for Nintendo Switch, Nintendo Switch 2, PlayStation 5, and PC via Steam. Hello Kitty Island Adventure Content Update 5 adds Marumofubiyori (Moppu), who is described as “a gentle polar bear who naps under a fluffy blanket and spends his waking hours playing video games in his cozy cave, awakens from hibernation.”

Hello Kitty Island Adventure Nintendo Switch 2 Edition is available now in the Nintendo eShop for $49.99. Nintendo Switch users can upgrade to the Nintendo Switch 2 version with an “Upgrade Pack” for $9.99. Hello Kitty Island Adventure Nintendo Switch 2 Edition features higher frame rates, smoother and cleaner visuals with a higher resolution, CameraPlay with GameChat, and Joy-Con 2 mouse controls.

Final Weapon previously reviewed Hello Kitty Island Adventure and gave it a 4/5 score, noting that “it’s the perfect tropical vacation for anyone searching for that next cozy adventure. While I did run into some technical issues on Nintendo Switch, they were minor enough that most players will not be phased by them. If you are looking for a new cozy game to play daily in 2025, Hello Kitty Island Adventure should be at the top of your list.”

Wuthering Waves Version 3.1 ‘For You Who Walk in Snow’ Releases February 5

Wuthering Waves Version 3.1

Kuro Games has announced that Wuthering Waves Version 3.1 “For You Who Walk in Snow” will launch on February 5 with Resonators Aemeath and Luuk Herssen, new special events, new main story quests, and much more. Wuthering Waves Version 3.1 players will also receive a total of 1,600 Astrites via in-game mail as a free gift.

Here’s a full overview of the update, via the game’s official website:

Wuthering Waves Version 3.1 Update Overview

New Main Quests

  • “Chapter III Act III” The Star That Voyages Far
  • “Segue: Afterstory” All That Sunlight Touches

Unsigned Good Wishes

  • Claim a total of 1,600 Astrites via in-game mail.

New Outfit

  • “Perpetual Spark” Rover – Signature Outfit
    • Complete Main Quest Chapter III Act III “The Star That Voyages Far” to obtain the free Outfit “Perpetual Spark” for Rover and associated Avatar.

Starpaths Intertwined

  • Obtain Journey Points to unlock and claim Starpath Gifts. For details about the rules, please stay tuned for official announcements.

Moonlit Path

  • Obtain Moonlit Rings to unlock and claim rewards. For details about the rules, please stay tuned for official announcements.

Optimizations

  • Leveling
    • Main Stat Data Modification for Echoes will support batch operations.
    • The Data Merge system will support synthesization of Echoes of target Sonata Sets (this function can be used up to 10 times per week).
    • Optimized the material acquisition process; after the update, clicking on a material’s acquisition path will directly track the enemies that drop the material on the map.
  • Expedition Motorbike
    • In Version 3.1, the Expedition Motorbike will unlock the Glacier Track ability, allowing the motorbike to drive across open water, and it will also unlock a brand-new All-Terrain Tactics module.
    • Autopilot Mode has also been enhanced; when navigating across the map, you can use Fast Travel to teleport to the nearest beacon and activate Autopilot Mode. The relevant visual presentation has been upgraded; the Expedition Motorbike’s dashboard will be equipped with more futuristic lighting and improved color display, and in the first-person view, the dashboard will now be fully visible, creating a more immersive driving experience.
    • Optimized the Expedition Motorbike’s controls on mobile devices. In addition to the existing buttons and swipe-based controls for acceleration, braking, and turning, a new joystick control option will be introduced, which allows you to control the motorbike’s movement direction entirely through the joystick.
    • Improved the Expedition Motorbike’s camera control on mobile devices. When performing Boost or Bounce Jump, you can now adjust the camera view by simply pressing and dragging, without needing to perform swiping actions.

Game Performance

  • Optimized the game’s resource loading performance for Version 3.1 and future versions by updating the loading pipeline and accelerating data streaming; these improvements will help reduce loading stutter that may occur on some mobile and PC devices with limited storage or lower spec.

Gaming Experience

  • Extended the availability of the Ultra High graphics option to mobile devices equipped with Snapdragon 8 Gen 3, MediaTek Dimensity 9300, or Dimensity 8400.
  • Enhanced the visual details of scene interactions in Version 3.1 to better match the ice and snow environment.
  • For players using controllers on PC or consoles, Version 3.1 will introduce controller vibration support across more gameplay scenarios.
  • Stay tuned to official announcements for updates on more optimizations.

New Resonators

  • Aemeath
  • Luuk Herssen

Upcoming Featured Resonator Convene

  • Phase I
    • Take Flight in Spring
    • Horizon of Dawnbreak
    • Roar of Triumph
  • Phase II
    • When Winter Thaws
    • From Ashes
  • New Weapons
    • Everbright Polestar
    • Daybreaker’s Spine

Upcoming Featured Weapon Convene

  • Phase I
    • Everbright Polestar
    • Kumokiri
    • Wildfire Mark
  • Phase II
    • Daybreaker’s Spine
    • Lux & Umbra

Special Events

  • Where Stars Cascade Down – Limited-Time Event
  • Gifts of Soft Snow – 7-Day Login Event
  • Full Throttle! Bolt & Blitz! – Leisure Event
  • Unfrozen Traces – Area Exploration Event
  • Footprints on Frostlands – Photo Collection Event
  • Rein Back! Migration Mayhem! – Leisure Event
  • Peaks of Prestige: Rekindled Duel – Echo Combat Event
  • Blade Hunter: Wilderness – Featured Combat Everit
  • TERM-X: Outreach – Exploration Event
  • Lollo Campaign: Implementation – Featured Commission Event
  • Veins of the Frostlands – Web Event

New Echoes

  • Sigillum
  • Nameless Explorer
  • Reminiscence Kronaclaw
  • Kronablight
  • Glammoth
  • Iceglint Dancer
  • Shadow Stepper

New Sonata Effects

  • Trailblazing Star
  • Chromatic Foam
  • Sound of True Name

New Phantom Echo

  • Phantom: Sigillum
  • Phantom: Iceglint Dancer

New Tactical Hologram Challenge

  • Tactical Hologram: Reactor Husk

New Area

  • Roya Frostlands – Frostlands Surface

Wuthering Waves, the Player’s Voice award winner from The Game Awards 2025, is available now for Android, iOS, Mac, PlayStation 5, and PC via Windows, Steam, and Epic Games Store. The game is also compatible on Steam Deck, meaning it will likely be playable on the upcoming Steam Machine.

A physical Wuthering Waves PlayStation 5 Deluxe Collection will launch in spring 2026. This physical copy includes an exclusive metal display featuring vibrant game-inspired artwork, an acrylic standee of the two main protagonists, decorative acrylic paper, a collectible postcard, and redemption codes for a selection of in-game items. 

Final Fantasy VII Remake Part 3 to Use Unreal Engine 4, Director Confirms

Tifa in Final Fantasy VII Rebirth

In a new interview with Final Fantasy VII Rebirth Director Naoki Hamaguchi, it has been revealed that the third and final game in the Final Fantasy VII remake project will indeed use Unreal Engine 4.

Both Final Fantasy VII Remake and Final Fantasy VII Rebirth use Unreal Engine 4. Hamaguchi previously shared in August 2024 that the team was considering using Unreal Engine 5 for the final part of the trilogy, noting that there were both pros and cons to using it over UE4.

“We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs,” says Hamaguchi. “It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.”

This news comes just around the launch of Final Fantasy VII Remake Intergrade on Nintendo Switch 2 and Xbox Series X|S. In our 4.5/5 review, we wrote, “Final Fantasy VII Remake Intergrade is an absolute joy to play on Nintendo Switch 2. This fantastic RPG is filled with memorable characters, an amazing narrative, and an engaging combat system that’s almost impossible to put down. The game runs great and looks excellent, with performance consistent at 30 FPS. While some visuals can appear grainy due to heavy DLSS usage, it’s a small trade-off for having this wonderful game on the go.”

Be sure to check out our UNDER THE PLATE video series on YouTube, where we discuss brand new Final Fantasy VII topics each week.

MOCHI-O Review – Cute but Deadly

MOCHI-O REVIEW - FINAL WEAPON

I am a big fan of post-apocalyptic settings. It’s always interesting to see how different people interpret what the world would look like or what caused it. While the cause varies, one of the more common factors is war. One of the few constants in life, and while it never changes, what weapons war is fought with do. Right now, we have every weapon in our arsenal, and the rate at which it’s evolving is a scary thought. But what if war were fought a different way? What if it were fought with all-powerful hamsters that could summon any weapon or army they wanted? 

Okay, while that is an odd question, it’s what comes to mind when I play MOCHI-O. A tower defense game set in a post-apocalyptic world where your main weapon is a hamster named MOCHI-O. Don’t worry, MOCHI-O isn’t defenseless. It has access to a vast arsenal, and it’s the key to your survival. As strong as he is, it’s still up to you to guide him, train him, and make sure he stays happy. The end of the world has never been cuter in MOCHI-O, the latest from developer Zxima. A fun time, but one you might not play for that long.

Who is MOCHI-O?

MOCHI-O takes place in a post-apocalyptic world constantly at war. You play as the newest keeper of the country’s best weapon, a hamster named MOCHI-O. As cute as he is, he is also a deadly weapon who can be quite volatile and has gone through a few keepers because of it. You aren’t alone, though, as your director will be checking in on you from time to time to make sure you and MOCHI-O are getting along. It’s up to the three of you to survive each incoming attack while finding a way to try and end this war for good.

I was not expecting to be as charmed by the story as I was. It’s fairly short but was a welcome break between missions. All the characters felt alive, and I enjoyed their dialogue. Even if he doesn’t talk, MOCHI-O is also full of character and contributes just as much to the story. All three have such a fun dynamic that I think could’ve lasted a bit longer. You can finish the main narrative in an afternoon, and while I’m glad it didn’t overstay its welcome, I wouldn’t have objected to a couple more interactions. But it’s still a cute, if short, story full of charm.

War Never Changes

Now, while I enjoyed the story, the biggest draw of MOCHI-O is the gameplay. It’s a 2D tower defense game with some pet-raising elements. The primary game mode has you hold MOCHI-O in your right hand while you fend off invasions. You do this by moving your mouse cursor around the screen to aim where MOCHI-O will send attacks. You start with a simple gun attack, but you can unlock more as you play. 

When you defeat enemies, they drop seeds, which you also collect by moving your mouse around. These seeds will level up your current attacks, up to the level cap. Coins will also drop during these levels that can be used to buy new weapons and permanent upgrades. Enemies can also drop special seeds that can buff you or debuff them, or crates that have a chance of upgrading your current attacks. You also pet MOCHI-O before each level for some buffs, a cute and welcome distraction.

It sounds like there’s a lot going on, but the actual game doesn’t feel very involved. You essentially just move your mouse around while auto-attacking. This can be fun at times, but after a while, all challenge goes out the window (especially when you unlock the ability to hold a second hamster). After the first couple of levels, you’ll probably have most of the weapons and have no problem hitting level caps. Some levels have boss enemies, which do pose a challenge, but also ones I never lost to. In an afternoon, I beat all the base story levels and the hard ones that unlocked right after. It also has an endless mode, but that gets monotonous after a run.

The game also has a pet-raising element. It’s not much, but you can feed MOCHI-O to build your friendship and decorate the base. While cute, I stopped decorating the base after the first couple of missions. One thing I always did was feed him because it’s an easy way to get buffs. The feeding game has you throw seeds in MOCHI-O’s mouth. You press a button in the corner to throw, but be careful, the cursor is always moving, so you can miss. If you hold the button down, the seed will raise your friendship more. Not missing will for a while will also do this. It’s a fun enough distraction that I always found it worth it, especially when you unlock more hamsters.

Screen Overload

In MOCHI-O, war has never looked so adorable. The art is a delight, and I always liked looking at the game. All the characters have great designs, from the hamsters and enemies to the director herself. The animations are great too. I could watch the hamsters on a loop if I wanted to. It’s nice that you can collect the art too, it’s just stuck behind decorating the base, something I lost interest in. I never got tired of the art, but there can be too much of a good thing.

One major problem with the game is how crowded the screen gets. In later levels and endless mode, the screen turns into a visual mess, and impossible to tell what’s going on. It’s easy to lose track of enemies and take damage because you just couldn’t see anything. Since it’s all auto attacks as well, there isn’t much you can do besides wait it out. It hurts the replayability for me because it doesn’t help the monotony I start to feel, and it just becomes the equivalent of static on a screen. 

The War is Over

MOCHI-O is fun but short-lived. The writing and art are full of charm. But the core game became monotonous after a while. I loved all the designs and could watch the hamsters on a loop. But the game becomes monotonous, and replayability suffers when levels turn into visual messes. I can still recommend trying out MOCHI-O. The visuals are worth it, and aside from gameplay issues, it is fun for short sessions. Just know you may not come back after a couple of sessions. 

Disclaimer: MOCHI-O was reviewed on PC (Steam).

Jujutsu Kaisen: Phantom Parade Opens Steam Page and Wishlist Campaign

Jujutsu Kaisen Phantom Parade Steam

BILIBILI HK LIMITED has announced that the official Steam page for Jujutsu Kaisen: Phantom Parade is now open with wishlisting ahead of the Steam version’s launch. In addition, a Steam wishlist campaign for Jujutsu Kaisen: Phantom Parade is now available with various milestones to meet for free rewards. 

Here are the milestones for the wishlist campaign:

Jujutsu Kaisen Phantom Parade Steam wishlist campaign

  • 10,000 Steam wishlists
    • Beacon of Training * 1,000,000
    • Beacon of Recollection Bits * 100,000
    • The First Anniversary–themed official X (formerly Twitter) profile image (based on The Shibuya Incident theme) will be revealed
  • 20,000 Steam wishlists
    • Chaotic Jujutsu Crystal * 1
    • AP Supplementary Pack * 10
  • 50,000 Steam wishlists
    • Phantom Parade Gacha Ticket * 5
    • Limited-time Gacha Ticket * 5

More details about the Steam version will be revealed over time, including gameplay systems, combat content, and the official release roadmap. Steam users who wishlist Jujutsu Kaisen: Phantom Parade will receive updates about the game’s release, along with notifications about milestones being reached. Currently, Jujutsu Kaisen: Phantom Parade is available on the Google Play Store and the App Store. 

Jujutsu Kaisen Season 3 – The Culling Game Part 1 is streaming on Crunchyroll with English subtitles and an English dub. Here’s an overview of the Jujutsu Kaisen anime, via Crunchyroll:

Yuji Itadori is a boy with tremendous physical strength, though he lives a completely ordinary high school life. One day, to save a classmate who has been attacked by curses, he eats the finger of Ryomen Sukuna, taking the curse into his own soul. From then on, he shares one body with Ryomen Sukuna. Guided by the most powerful of sorcerers, Satoru Gojo, Itadori is admitted to Tokyo Jujutsu High School, an organization that fights the curses… and thus begins the heroic tale of a boy who became a curse to exorcise a curse, a life from which he could never turn back.

The Strongest Job is Apparently Not a Hero or a Sage, but an Appraiser (Provisional)! Anime Reveals New Trailer, Visual and Opening Theme Song

The Strongest Job is Apparently Not a Hero or a Sage, but an Appraiser (Provisional)! anime trailer

A new trailer and key visual for the TV anime adaptation of Atekichi’s The Strongest Job is Apparently Not a Hero or a Sage, but an Appraiser (Provisional)! light novel series were revealed ahead of the April 2026 premiere. The trailer confirms that Ryushen will perform the opening theme song “Compass wa Tōmei (The Compass is Clear)” for The Strongest Job is Apparently Not a Hero or a Sage, but an Appraiser (Provisional)!.

The Strongest Job is Apparently Not a Hero or a Sage, but an Appraiser (Provisional)! anime second key visual
©2026あてきち・アルファポリス/鑑定士(仮)製作委員会

The anime’s cast includes:

  • Hisako Kanemoto as Hibiki Manabe
  • Shizuka Itō as Emalia
  • Kenta Miyake as Claude
  • Lamalfa Michelle Tateyama as Lilian
  • Yukina Shutō as Vene
  • Yōko Hikasa as Ivel
  • Sora Tokui as Steelia
  • Kazuyuki Okitsu as Shushin
  • Akiho Suzumoto as Majin
  • Chiemi Tanaka as Meijin
  • Yukari Tamura as Sapo-chan

Makoto Hoshino directs the anime at Studio Flad. Megumi Shimizu oversees and writes the series scripts, and Mihoko Ogawa and Yoshie Matsumoto are the anime’s character designers.

Atekichi’s light novel series was launched in March 2017 on the AlphaPolis website, and the first volume launched that same year with illustrations by Akira Shigaraki. Takeda launched the manga adaptation in August 2017 on the AlphaPolis website, and the manga’s 10th compiled book volume shipped on March 19.

Lastly, here’s a description of the anime by NBC Universal:

One day, Hibiki Manabe, an ordinary high school boy, is suddenly transported to a vast grassland in another world where monsters lurk. Wandering aimlessly through this fantasy world he’s never seen before, Hibiki suddenly realizes he has been given the skill of “Appraisal” and the occupation “Appraiser (provisional title)”… (Temporary)…!?

And so, with the guidance of Emalia, a blonde elf he met in the grasslands, Hibiki becomes an adventurer. Together with Claude, a cursed beastman, Lillian, a sage from the future, and Vene, a sacred white cat beast, he gradually grows stronger as he searches for a way to return to his original world.

Will he be able to return safely? And will the day come when she truly becomes the strongest, as the title suggests!?

I Want to Love You Till Your Dying Day Anime Premieres in July 2026

I Want to Love You Till Your Dying Day anime

Kadokawa has announced the TV anime adaptation of Nachi Aono’s I Want to Love You Till Your Dying Day manga will premiere in July 2026. A new key visual for the I Want to Love You Till Your Dying Day anime was also revealed.

I Want to Love You Till Your Dying Day key visual
© あおのなち・一迅社/「きみ死ぬ」製作委員会

The cast of the anime includes:

  • Rie Takahashi as Sheena Totsuki
  • Rina Hidaka as Mimi Kagari
  • Asami Seto as Lizzy Seiran
  • Yui Ishikawa as Ali Maud

Takudai Kakuchi is directing the I Want to Love You Till Your Dying Day anime at ROLL2 with assistant director Yasushi Tomoda. Jukki Hanada is supervising and writing the series scripts. Kyoko Yufu is the character designer, and Yukari Hashimoto is the music composer. Infinite is producing the series with EVOLROAR on product support.

Here’s an overview of the manga, via Kodansha USA:

At the mysterious orphanage where Sheena lives, death is nothing new to its residents—girls who no longer have families of their own, who are raised as weapons of war, taught to kill and take the lives of others without batting an eye. Everyone, that is, except Sheena, who wishes for nothing more than the growing conflict around her to end. On the night of her roommate’s death, Sheena meets a strange girl covered in blood, who smiles despite the turmoil surrounding them.

The next day, the girl appears as a new student in Sheena’s class and introduces herself as Mimi. Initially thought to be a school myth, there are now whispers in the orphanage’s halls that Mimi is their secret weapon—an immortal who cannot die. When Mimi is later assigned as Sheena’s new roommate, Sheena’s world grows even more complicated when she begins living with someone who loves and welcomes death, when all Sheena wants to do is stop it…

Inazuma Eleven: Victory Road ‘Ares & Fabled Seed’ Update Gets a New Trailer

LEVEL-5 has revealed a new trailer for the Ares & Fabled Seed update for Inazuma Eleven: Victory Road, which is scheduled to launch on January 28. The Ares & Fabled Seed update will introduce new features and the opening of the Ares Route in Chronicle Mode in Inazuma Eleven: Victory Road. Players can expect “a blazing football drama about boys and girls striving for the very top.” LEVEL-5 will also distribute the “Fabled Seed,” a special item that lets players upgrade one character of choice to the Fabled rarity. 

What’s more, LEVEL-5 CEO Akihiro Hino revealed that he’s begun work on the sequel to Inazuma Eleven: Victory Road. Specifically, Hino has begun writing the script for the Inazuma Eleven: Victory Road sequel and hopes to deliver “surprise and excitement” to players once more.

LEVEL-5 also revealed Inazuma Eleven: Cross, a new mobile game developed for Android and iOS in collaboration with Aiming. Inazuma Eleven: Cross includes simulation gameplay with command-based controls and an original story with a new protagonist, who becomes a coach and builds their own team. Players don’t control each player individually but instead act as a coach who determines the outcome based on team customization and in-game decisions.

Matches can be played automatically, and player data from Inazuma Eleven: Cross will be compatible with the upcoming Inazuma Eleven: Victory Road sequel. A closed beta test for Inazuma Eleven: Cross will begin on January 29 (JST), and recruitment for the beta test is now open in Japan on the game’s official website. Only 20,000 users will be accepted, and the beta test is only available to users in Japan.

Nioh 3 Releases Gameplay Showcase Video Ahead of Demo Launch

Nioh 3 gameplay showcase

Koei Tecmo and Team NINJA have released a new “Gameplay Showcase” video for Nioh 3, giving fans a preview before the demo launches on January 29.

Nioh 3 launches on February 6 for PlayStation 5 and PC via Steam, as the gameplay trailer reiterates. Save data from the Nioh 3 demo transfers over to the full game, and players will also unlock the “Twin-Snake Helmet” as a reward for playing.

Pre-orders are available now physically and digitally, including the Digital Deluxe Edition with the Season Pass and the physical SteelBook Edition. Pre-orders for the Nioh 3 Treasure Box Edition are available at the NIS America Store. All versions of the game come with an early purchase bonus.

Here’s an overview of the game, via Steam:

“Nioh 3” is the latest game in the dark samurai action RPG series.

Key Elements of the Game:

An open field that challenges you to the fullest

This game features an open field filled with the sense of tension characteristic of the “Nioh” series while also allowing you to explore to your heart’s content. In this dark samurai world, you will encounter formidable yokai, explore menacing villages where darkness lurks, and struggle against the ominous presence of “the Crucible.”

Samurai and Ninja combat styles

You can enjoy an instantaneous and seamless switch between two combat styles during battle, facing your enemies head-on with Samurai Style and using quick movements and special techniques with Ninja Style.

Previously, Koei Tecmo and Team NINJA announced the Nioh series surpassed eight million copies sold worldwide as of May 28, 2025. The series sales figures include physical shipments and digital copies sold for the original Nioh title, Nioh 2, and the remastered releases. One million units were sold since the previous sales update in October 2022. 

Vampire Crawlers Gets a Demo on February 23

Vampire Survivors developer poncle has announced a free demo for dungeon crawling spin-off Vampire Crawlers: The Turbo Wildcard from Vampire Survivors will release on February 23 for Xbox Series X|S and PC. Ahead of the release of the demo, a new video for Vampire Crawlers: The Turbo Wildcard from Vampire Survivors was released to introduce the Turboburn and Card Customization features. 

Vampire Crawlers launches in 2026 for Android, iOS, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Windows, Steam, and Epic Games Store.

Here’s an overview of the game, via Steam:

In a dark world, a new adventure begins. Explore maps, level up powers, kill monsters. Find treasures.

From the somehow triple-BAFTA‑winning creators of Vampire Survivors, Vampire Crawlers: the turbo wildcard from Vampire Survivors turns the snowballing thrill of Vampire Survivors into a turbo turn‑based, card‑driven BLOBBER with rogue-lite elements. Build busted decks, explore familiar dungeons from a new perspective, and unleash world‑ending combos. Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate!

What is Vampire Crawlers about?

      • Snowballing, turn‑based carnage: Play cards in ascending mana order to land combos; each step multiplies the next card’s effect. Use Wilds to extend the stack and keep going to 10, 20, 30… Can you reach infinite?
      • Pick your pace: Either take your time and be tactical, or play turns as fast as you humanly can: the outcome is always accurate!
      • Deck-Building: Accumulate experience and level up to gain new cards, headbutt chests for customization gems and power‑ups; chase weapon evolutions and summon survivors to trigger cascade of effects and break the game.
      • Dungeon Crawling: Explore dungeons packed with something seldom seen in Vampire Survivors: functioning walls. And then all sorts of unique treasures and interactions. Find the shovel to dig into the next floor, that will most likely take place in the clouds!

Wishlist now and get ready to Master the Turboturn!