Final Fantasy VII Remake Part 3 to Use Unreal Engine 4, Director Confirms

A confirmation at last.

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In a new interview with Final Fantasy VII Rebirth Director Naoki Hamaguchi, it has been revealed that the third and final game in the Final Fantasy VII remake project will indeed use Unreal Engine 4.

Both Final Fantasy VII Remake and Final Fantasy VII Rebirth use Unreal Engine 4. Hamaguchi previously shared in August 2024 that the team was considering using Unreal Engine 5 for the final part of the trilogy, noting that there were both pros and cons to using it over UE4.

“We’ve been using Unreal Engine 4, but we’ve made a lot of modifications to fit our needs,” says Hamaguchi. “It’s more beneficial to have something we’re already familiar with and have customized to fit our needs.”

This news comes just around the launch of Final Fantasy VII Remake Intergrade on Nintendo Switch 2 and Xbox Series X|S. In our 4.5/5 review, we wrote, “Final Fantasy VII Remake Intergrade is an absolute joy to play on Nintendo Switch 2. This fantastic RPG is filled with memorable characters, an amazing narrative, and an engaging combat system that’s almost impossible to put down. The game runs great and looks excellent, with performance consistent at 30 FPS. While some visuals can appear grainy due to heavy DLSS usage, it’s a small trade-off for having this wonderful game on the go.”

Be sure to check out our UNDER THE PLATE video series on YouTube, where we discuss brand new Final Fantasy VII topics each week.

SourceGamespot
Noah Hunter
Noah Hunter
Noah is Final Weapon’s Editor-in-Chief, overseeing all written and video content. He co-founded the website in June 2019 and has been writing for it ever since. In total, he has over seven years of writing experience across many publications, including IGN Entertainment. His favorite series include Xeno and Final Fantasy.

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