The official website for the upcoming anime adaptation of Takuma Yokota’s Story of the Useless Public Morals Committee Man and the High School Girl With Inappropriate Skirt Length (Ponkotsu Fūkiin to Skirt Take ga Futekisetsu na JK no Hanashi) manga released a promotional video and teaser visual. Additionally, the website revealed the anime’s cast and staff and confirmed the April release date.
Daiji Iwanaga is directing the anime at Zero-G, while Yō Himuro is designing the characters. Masahiro Yokotani is supervising the series scripts and writing them with Takahito Ōnishi and Tomoko Konparu. Yō Himuro is serving as chief animation director in addition to designing the characters. Meanwhile, Kanki Iwamoto, Hisashi Tenkyū, Takashi Toriyama, and Yoshiaki Kitazume are composing the music.
Yokota released the manga in Kodansha’s Monthly Shonen Sirius magazine in March 2019. Kodansha published the manga’s 19th compiled book volume on December 9.
Lastly, here’s an overview of the series via MyAnimeList:
Sakuradaimon takes his role on the school’s Public Morals Committee very seriously. Every day, he dutifully checks students’ appearances at the school gate—most often scolding Kohinata, a rule-breaking girl with bright hair and a short skirt.
Though she finds his constant lecturing annoying, everything changes when she discovers that Sakuradaimon is actually a bit of a mess himself.
A lighthearted short romantic comedy about a strict committee member, a bold classmate, and the chaotic school life that brings them together.
Nintendo has announced that it will hold a Nintendo Direct dedicated to Tomodachi Life: Living the Dream on January 29. The direct will last twenty minutes and begin at 6:00 AM PDT/9:00 AM EDT/2 PM GMT.
While Nintendo hasn’t explicitly confirmed what information it will reveal during the direct, it will likely show off more of the upcoming game’s mechanics, features, and more. Additionally, it will likely confirm an exact release date during the event. Tomodachi Life: Living the Dream will release at some point in Spring 2026.
After over ten years, Tomodachi Life is back! Tomodachi Life: Living the Dream comes to Nintendo Switch in spring 2026.
On a small island floating in the sea, Mii characters live their own carefree lives. You’re in charge of this island, so create anyone you’d like to live here as Mii characters, like ones based on friends, family and even yourself. Then, choose their personality, voice, and help your Mii characters enjoy their island life however they see fit. You can see what’s on their minds, help them solve problems, watch them interact, cultivate their friendships and more.
Recently, Nintendo also held a direct dedicated to The Super Mario Galaxy Movie, which will release in theaters on April 1. The newest trailer showcased Yoshi and also teased Birdo, Baby Mario, Baby Luigi, and the giant dinosaur from Super Mario Odyssey. While the voice behind Yoshi hasn’t been officially confirmed, it appears that Kazumi Totaka will continue to voice him almost thirty years after he first provided the sounds of the character in 1997 for Yoshi’s Story.
The Magical Girl Lyrical Nanoha staff have revealed that Nana Mizuki will perform the opening theme song “CRIMSON BULLET” for the Magical Girl Lyrical Nanoha EXCEEDS Gun Blaze Vengeance anime. Mizuki wrote the lyrics for the opening theme song of Magical Girl Lyrical Nanoha EXCEEDS Gun Blaze Vengeance anime, and she also performs the song “Never Surrender.”
The manga adaptation entered serialization in Kodansha’s Wednesday Sirius service on April 16, 2025. Creator Masaki Tsuzuki is writing the original story concept for theanime and manga series, and original character designer Shuichi Kawakami is drawing the art. Moreover, Takayuki Hamana returns as the director of the new anime at studio Seven Arcs. Issei Aragaki is the character designer and chief animation director.
Lastly, here’s an overview of the series, via MyAnimeList:
Nanoha Takamachi, an ordinary third-grader who enjoys spending time with her family and friends, rescues an injured ferret that she had dreamed about the night before. The next day, the ferret cries out to her telepathically, asking Nanoha to save him. The ferret reveals himself to be Yuuno Scrya, a mage from another world who is trying to collect the dangerous 21 Jewel Seeds that he accidentally scattered across the world. He enlists Nanoha’s help, gifting her the magical wand Raising Heart, and teaches her how to become a powerful mage.
Days later, after reclaiming a few of the Jewel Seeds, another mage appears: Fate Testarossa. Stronger than Nanoha, Fate refuses to divulge her reasons in trying to collect the Jewel Seeds. Nanoha senses a melancholy in her eyes, but Fate refuses to communicate.
Crunchyroll has begun streaming the English dub of A Misanthrope Teaches a Class for Demi-Humans anime. The English dub cast and crew of A Misanthrope Teaches a Class for Demi-Humans anime was also revealed.
Masayoshi Ōishi performs the opening theme song “Ningen (Human).” Kyōka Minazuki (voiced by Sora Amamiya), Isaki Ōgami (voiced by Saori Ōnishi), Sui Usami (voiced by Maria Naganawa), and Tobari Haneda (voiced by Rui Tanabe) perform the ending theme song “Ningen Come True.”
The anime’s cast includes:
Toshiki Masuda as Rei Hitoma
Sora Amamiya as Kyōka Minazuki
Saori Ōnishi as Isaki Ōgami
Maria Naganawa as Sui Usami
Rui Tanabe as Tobari Haneda
Manami Numakura as Karin Ryuzaki
Misato Fukuen as Machi Nezu
Reina Ueda as Neneko Kurosawa
Yui Ishikawa as Aoi Wakaba
Yui Horie as Maki Okonogi
Honoka Inoue as Mirai Haruna
Kazuhiko Inoue as Shirō Karasuma
Makoto Ishii as Satoru Hoshino
Ai Kayano as Yuki Saotome
Akira Iwanaga directs the anime at studio asread. Katsuhiko Takayama is in charge of series scripts, and Maiko Okada is designing the characters.
Additional staff members include:
Sub-Character Designers: Hidetsugu Hirayama, Kanako Watanabe, Chika Kojima
Art Director: Yoh Fujisawa
Color Key Artist: Chisato Shioda
Prop Design: Hara Yoshikazu
Art Setting: Junko Nagasawa
3D Director: Yūta Nagaoka
Compositing Director of Photography: Kenji Takehara
A Misanthrope Teaches a Class for Demi-Humans is based on the titular light novel series by VTuber Kurusu Natsume.
Lastly, here’s a synopsis of the light novel series, via Yen Press:
I’m Rei Hitoma, a self-professed misanthrope, thanks to some past trauma. Just when I thought my new teaching job in the mountains would provide a chill, rejuvenating environment, it turns out that this school is actually for demi-humans who want to become full-fledged human beings! There’s a mermaid, a werewolf, a rabbit, and a bird…all of whom are now my charges. It’s my duty to teach them about humankind—and maybe in the process, I’ll learn a few things myself. This isn’t an alternate world or a case of reincarnation. It’s just the story of a teacher at a somewhat peculiar school, and his students who are striving to become human.
Nintendo of America has released a new trailer for The Super Mario Galaxy Movie, which reveals the first look at Yoshi. The trailer also confirms that the film will now release two days earlier, on April 1, 2026.
Alongside the reveal of Yoshi, the trailer also teases Birdo, Baby Mario, Baby Luigi, and the giant dinosaur from Super Mario Odyssey. While the voice behind Yoshi hasn’t been officially confirmed, it appears that Kazumi Totaka will continue to voice him almost thirty years after he first provided the sounds of the character in 1997 for Yoshi’s Story. Check out the latest trailer for The Super Mario Galaxy Movie, confirming the new release date and inclusion of Yoshi, below:
Brie Larson, the Academy Award winning actress from Room and Captain Marvel, will voice Rosalina. Benny Safdie, director of The Smashing Machine and Uncut Gems, who has also acted in Oppenheimer and Obi-Wan Kenobi, will voice Bowser Jr. The movie’s previously released clip gave fans a better look at the introduction of Bowser Jr, who dons his Super Mario Bros. Wonder design. The film will feature elements from both Super Mario Galaxy and Super Mario Odyssey.
Nintendo released Super Mario Galaxy + Super Mario Galaxy 2 for Nintendo Switch for $39.99 on October 2. Final Weapon reviewedSuper Mario Galaxy + Super Mario Galaxy 2 and rated it a 4.5/5, noting that the collection “brings two of Nintendo’s most beloved 3D platformers to Nintendo Switch with meaningful updates. These re-releases enhance the originals with sharper textures, 4K support, smoother performance, and a few quality-of-life additions. Overall, this is the definitive way to experience these two inventive and magical 3D platformers.”
Lastly, The Super Mario Galaxy Movie will release in the United States on April 1, 2026.
We live in a fascinating era when it comes to games, in that so many developers are making experiences that are designed to pay tribute to the past. This isn’t just in the form of spiritual successors with similar mechanics as their inspirations, but even in the visual designs of said successors. There’s an entire subgenre of games meant to illicit the same visual design, control scheme, and atmosphere of titles from specific console generations, with the PlayStation 1 being the most popular example.Vital Shellis one such example.
Vital Shell has visuals that call back to that specific era in the industry. However, it uses a very modern genre as its gameplay core, as it is a roguelite. This combination of styles from both the past and present could make for an experience that could be either polarizing or fantastic. Thankfully, Vital Shell fits neatly into the latter, despite being slightly limited in its offerings beyond sheer gameplay.
Simple, Yet Fun
Vital Shell is clearly influenced by several different games and concepts. At its core, it’s an arcade-esque shoot-em-up where you have to survive waves of enemies for a certain amount of time. However, the sense of progression is driven by roguelite mechanics. Between waves, you can unlock new weapons, stat upgrades, and special attacks. When you die, all of those upgrades are completely reset, and you need to restart from the beginning of the level.
As soon as you boot the game up, though, its most obvious inspiration becomes immediately clear. The visual style is deeply reminiscent of PSX games, with the most obvious example being the Armored Core franchise. Occasionally, games that wear their inspirations on their sleeves suffer from having no sense of identity or character without being tied to their influences. That said, Vital Shell isn’t beholden to this issue for one simple reason: the game is undeniably fun to play through.
When you start playing for the first time, you only have the option of one mech to choose for battle. This initial pick starts with a sword, but from there, you can pick any matter of weapons to upgrade yourself with as the waves go by. The Armored Core comparisons don’t just apply to the aesthetic, but also to the gameplay formula. You will be gliding across the battlefield, deftly avoiding enemies and firing projectiles with either an auto-lock or a manual aim.
The auto-lock in particular was one of my favorite features of Vital Shell. At first, I kept using the joystick to aim towards enemies, thinking it would be the most efficient way to fight through each wave. At a certain point, however, I accidentally pressed the fire button without aiming manually, and I quickly realized that the auto-lock did all the work for me. It allowed me to focus more on movement, and that realization completely changed the way I played.
This isn’t to say that encounters were easy: far from it, in fact. There wasn’t a single level I was able to beat first try, as each had masses of unique enemies that, while easy to kill, could quickly overwhelm you and kill you within seconds. Even if you spend the entire wave dodging enemies, due to how small the arenas are, all it takes is one mistake for the run to be completely ruined. Further, despite the fact that there are only twenty waves, each run ends with a final boss fight. It is devastating, and sometimes infuriating, to work so hard to get to the final wave and then have to restart after one small error.
Yet, replaying those waves always felt satisfying because of just how mechanically sound Vital Shell is. You’d think that the controls would feel unnatural, due to the fact that they were inspired by games from the 90s. Yet, despite the fact that I played the game on Steam Deck, the controls felt as smooth as butter. Dodging, firing, and using the unique specials you accumulate through each wave feels shockingly natural. It certainly helps that, unlike other roguelites, each run takes around 10 minutes. As a result, even if you need to restart, you won’t lose over half an hour of progress.
Despite how much I loved the gameplay, easily the best feature of Vital Shell is the presentation. The PSX-inspired visuals look absolutely gorgeous, despite the inherent lower resolution. Personally, my favorite aspect of the presentation was the soundtrack. It features a great mix of drum-and-bass/breakcore tracks from select artists, and I had to often had to fight to stay focused in combat since I was so enamored by the OST.
I think my only issue with the gameplay is how limited progression feels. Most roguelites will feature some form of permanent progression between runs. This is so that, even when your progress is reset, you still feel like you’re getting some tangible reward. However, all you get after each run is access to weapons that you may encounter in the next run.
The only noticeable permanent upgrades here are stat increases you may never notice in effect. When you do complete a level, all you get is a new level to play through, as well as a new playable character in the form of the boss you just beat. While unlocking a new character does feel satisfying, it’s often undone by one slightly noticeable issue: there is no narrative whatsoever to attach you to the mechs you unlock, or motivate you to play through more runs.
Not Much Beneath the Surface
In the modern day, there aren’t many games that have a lesser emphasis on story than on gameplay. In fact, there are usually more examples of games that overemphasize story at the expense of gameplay. When it comes to roguelites, though, story and gameplay are extremely important in equal measure. While great gameplay makes repeating runs enjoyable rather than frustrating, a good narrative is key to motivating you into progressing those runs in the first place.
Vital Shell is fascinating, and sometimes frustrating, in that it has no story whatsoever. When you first boot up the game, there is no explanation about the mechs, why you’re fighting corrupted versions of other mechs, the backstory behind each world, or anything in between. I thought that there would be some answers in the in-game manual, but there’s nothing there at all. While there are cutscenes that introduce each boss, there isn’t any dialogue or elaboration beyond that.
This is a tricky situation, in that I understand why the developer chose to focus on gameplay rather than story. After all, the gameplay and aesthetic are so well done that it doesn’t really need a complicated narrative or lore to hook you in. At the same time, the lack of any elaboration is sometimes distracting. The amount of detail in all of the levels, the mechs, and the enemy designs often feels as though it demands some form of storytelling.
That feeds into a broader problem with the game: there really isn’t much to do aside from just playing through the levels. The gameplay, while fun, doesn’t really change in any meaningful way as you progress. There are also no extra modes or features beyond the core combat encounters. Plus, there are only four worlds and four mechs to unlock beyond the ones you get upon starting the game. What you see is what you get; there really isn’t anything additional beneath the surface that you are working towards.
Much like with the lack of any narrative, this isn’t inherently a bad thing. However, when you consider other roguelites available on the market, Vital Shell is undoubtedly lacking in comparison. While it certainly helps that the game only costs $5.99, because of how good the gameplay was, I often wished that there was more to do beyond what is offered. As such, when it comes to recommending this game, I find myself struggling a bit.
Thrilling Enjoyment With a Big Caveat
The roguelite genre is one of the most successful in the modern day, and for good reason. There are countless great games out there that feature great gameplay mechanics, stunning visuals, and an intriguing narrative. All three of these aspects come together to make an experience that makes the often terrifying aspect of replaying through the same segments over and over again fun and enjoyable. While I had a great time with Vital Shell, thanks to its addictive gameplay loop and charming presentation, the lack of a narrative aspect makes the overall package feel slightly limited.
The thrill of dashing around a small battlefield is undeniable, and I never once got tired of fighting through waves, no matter how many times I had to repeat them. It also helped that the presentation was absolutely fantastic, thanks to a great visual style inspired by the past and an invigorating soundtrack. However, the fact that there’s no deeper explanation of the worlds, mechs, or enemies feels like such a missed opportunity, considering how well designed these elements are.
While Vital Shell is clearly inspired by games from the PlayStation-era, the titles that influenced it weren’t exactly devoid of any story. As such, despite how much fun I had with the game, I often felt like there was something missing due to the lack of any additional modes or offerings beyond the main experience. Yet, even though the fact that these elements are not present is frustrating, I still think that the enjoyment I found in the overall experience is worth noting.
If you’re a fan of the roguelite genre, the Armored Core games, or mechs as a whole, then Vital Shell is absolutely worth it, especially when you consider the price. It’s a great time for those who are fond of the games and genres that inspired it. It’s just a shame that, at the end of the day, it comes up short compared to a lot of the best roguelite games of the last few years.
Disclaimer: Vital Shell was reviewed on PC (Steam).
Kaori Mado’s Kimi to Hanabi to Yakusoku to coming-of-age romance light novel is getting an anime film adaptation on July 17 in theaters in Japan. A new trailer for the Kimi to Hanabi to Yakusoku anime film was released as well.
The cast includes timelesz’s Shōri Satō as protagonist Makoto Natsume and actress Nanoka Hara as heroine Aki Hayama.
Kei Suzuki directs the Kimi to Hanabi to Yakusoku to film at Synergy SP and The Answer Studio, and Kōhei Mori wrote the screenplay. Yūji Watanabe is the character designer, and Michihiko Umezawa planned and produced the project with Shin-Ei Animation.
The other staff members include:
Original Script Concepts: Madoka Hosoya, michi
Distribution: Shochiku, Shin-Ei Animation
Promotional Collaboration: Showgate
Sponsors: Niigata Prefecture, Nagaoka City, Niigata Prefectural Tourist Association
Shogakukan’s Gagaga Bunko imprint published the novel with illustrations by Akamoku on December 18, 2025. The story is set during the Nagaoka Festival Grand Fireworks Show, which is one of Japan’s three major fireworks shows that draws several thousands of visitors to Niigata Prefecture. Makoto and Aki connect over a drawing of a fireworks display.
The staff of Cyborg 009: Nemesis, a new TV anime adaptation of Shōtarō Ishinomori’s Cyborg 009 manga, released a new teaser trailer. The new Cyborg 009: Nemesis teaser trailer reveals that Kyoko from the rock band Barbee Boys will perform the theme song “Taga Tame ni (For Whom).” This song is a cover of the original theme song for the 1979 Cyborg 009 TV anime series, which was originally performed by Ken Narita and Koorogi ’73.
Ishimori Production announced Cyborg 009: Nemesis is currently in the works at Ishimori Production, and the anime is scheduled to begin streaming in 2026. More details about the staff and cast will be revealed at a later date.
Ishimori initially released the original Cyborg 009 manga in Shonengahosha’s Weekly King magazine in July 1964. Several anime adaptations based on the original Cyborg 009 series have released over the last few years. This includes the 009 Re:Cyborg movie in 2012 and the Cyborg 009 Call of Justicemovie in 2016. A crossover original video anime featuring Devilman also released in 2015.
In 2019, Tsuguo Okazaki released the Cyborg 009 Bgooparts Delete manga. Later, in 2024, Scriptwriter Masaki Tsuji and artist Masato Hayase launched the Cyborg 009 Taiheiyō no Bōrei manga (Cyborg 009: Ghost of the Pacific) in April 2024.
Toei Animation and Shueisha have announced Dragon Ball Super Beerus, an enhanced version of the first arc of the Dragon Ball Super anime with improved animation and sound, redrawn cuts, and a “reconstructed narrative.” Dragon Ball Super Beerus will premiere in fall 2026 on Fuji TV, and more details will be announced.
In addition, the Dragon Ball Super anime will continue in Dragon Ball Super The Galactic Patrol. Dragon Ball Super The Galactic Patrol will cover the events of the manga’s Moro arc, after much anticipation from fans. Before the reveal, a new trailer celebrating Dragon Ball’s 40th anniversary was released with music by renowned composer Hans Zimmer.
Bandai Namco also announced new DLC for Dragon Ball Sparking ZERO featuring new playable characters, costumes, stages, modes, and much more. Dragon Ball Sparking ZERO will also receive a new theme song “ZERO” by Hironobu Kageyama, the voice of Dragon Ball’s most iconic theme songs. A new Mission 100 mode, which is a returning feature from Dragon Ball Budokai Tenkaichi 3, will be added in a free update on January 26. The Nintendo Switch and Switch 2 versions will receive DLC and update content at a later date.
Further, Bandai Namco has announced Dragon Ball New Game Project AGE 1000, a new game set for release in 2027. Dragon Ball New Game Project AGE 1000 will feature all-new original characters, along with those created and depicted by manga authors Akira Toriyama and Toyotarou. New details will be revealed at Dragon Ball Games Battle Hour 2026.
Bandai Namco has announced new DLC for Dragon Ball Sparking ZERO featuring new playable characters, costumes, stages, modes, and much more. Dragon Ball Sparking ZERO will also receive a new theme song “ZERO” by Hironobu Kageyama, the voice of Dragon Ball’s most iconic theme songs.
The new Dragon Ball Sparking ZERO DLC characters that were shown include Super Android 17, Demon King Piccolo, Super Saiyan Bardock, Champa, and Pikkon, to name a few. What’s more, a new Mission 100 mode, which is a returning feature from Dragon Ball Budokai Tenkaichi 3, will be added in a free update on January 26. The Nintendo Switch and Switch 2 versions will receive DLC and update content at a later date. A new update with Survival Mode is also planned for spring 2026.
Further, Bandai Namco has announced Dragon Ball New Game Project AGE 1000, a new game set for release in 2027. Dragon Ball New Game Project AGE 1000 will feature all-new original characters, along with those created and depicted by manga authors Akira Toriyama and Toyotarou. New details will be revealed at Dragon Ball Games Battle Hour 2026.
What’s more, the Dragon Ball Super anime will return in Dragon Ball Super The Galactic Patrol. Dragon Ball Super The Galactic Patrol will cover the events of the manga’s Moro arc, after much anticipation from fans. Before the reveal, a new trailer celebrating Dragon Ball’s 40th anniversary was released with music by renowned composer Hans Zimmer.
Dragon Ball: Sparking ZERO is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. Final Weapon previously reviewed Dragon Ball Sparking! ZERO and went over the Switch 2 version’s features and crisp visuals.