Avatar Tuner Varuna from Digital Devil Saga Gets New FORM-ISM Figure

Avatar Tuner Varuna Digital Devil Saga FORM-ISM Figure

Square Enix will release a new FORM-ISM figure of Avatar Tuner Varuna from Shin Megami Tensei: Digital Devil Saga in July 2026, and pre-orders are available now at Hobby Genki, AmiAmi, and other participating shops. The new Digital Devil Saga FORM-ISM figure costs 7,700 yen, or roughly $50. 

The Digital Devil Saga spinoffs of the Shin Megami Tensei series were released on the PlayStation 2 in Japan and the west. These cult classic turn-based RPGs have not been re-released on modern platforms, but last year’s release of Raidou Remastered: The Mystery of The Soulless Army could be a sign that more remasters are being considered. Raidou Remastered: The Mystery of The Soulless Army includes many quality-of-life improvements and new features, such as auto saves and quick-save.

Raidou Remastered: The Mystery of The Soulless Army is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. Final Weapon reviewed Raidou Remastered and gave it a 4.5/5 score, noting that the the game is “a nearly perfect remaster that sets the standard for RPG remasters due to its breadth of features and quality of life improvements over its original game.”

SEGA and ATLUS previously released Shin Megami Tensei V: Vengeance on June 14, 2024 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Final Weapon reviewed Shin Megami Tensei V: Vengeance and gave a 4.5/5 score, citing that it’s “a near-perfect version of Shin Megami Tensei V with a brand-new storyline and nearly a hundred hours’ worth of new content.” 

CODE VEIN II Reveals Patch Notes for Update 1.0.1 and 1.0.2

Bandai Namco has revealed patch notes for CODE VEIN II update 1.0.1 and update 1.0.2 ahead of the public launch to give incoming players an overview of what will be added. CODE VEIN II update 1.0.1 and 1.0.2  introduces the Regional Pathos and Restorative Offering features, along with a plethora of technical and balance adjustments to improve the game. Many of these changes were introduced as CODE VEIN II entered early access and reached a Mixed rating on Steam due to various performance issues.

Patch notes for CODE VEIN II update 1.0.1 and 1.0.2 can be read below, via Bandai Namco’s official website.

CODE VEIN II Update 1.0.1 and 1.0.2

New Features

Regional Pathos

Added “Regional Pathos”.

“Regional Pathos” is the manifestation of the strong emotions of those who lived in this world. By offering prayers to these Pathos found in the field, the player can receive divine protection. This protection grants various benefits to the player while within the area influenced by the Pathos.

Restorative Offering

Added “Restorative Offering”.

“Restorative Offering” is an ability where your Buddy shares their life force to heal you when the player runs out of strength. When Restorative Offering is activated, the Partner will be unable to act for a certain period of time.

Improvements / Balance Adjustments

Sound

  • Added Field BGM.
  • Adjusted Sound Effects (SE) generally.

Effects

  • Adjusted the visual effects for formae that grant buff effects.
  • Added effects for when items drop upon defeating an enemy.
  • General adjustments to visual effects.

Animations

  • Adjusted enemy animations.
  • Adjusted player action animations.

Game Balance Adjustments

  • Adjusted LP specifications in conjunction with the addition of “Restorative Offering”.
  • Placed additional revival points within dungeons.
  • Adjusted materials required for “Booster” extraction.
  • Adjusted the field placement of “Jadwiga’s Minion”.
  • Adjusted the difficulty of obtaining “Customer ID” sold by “Jadwiga’s Minion”.
  • Adjusted the required number of upgrade materials.
  • Adjusted the difficulty and quantity of various obtainable items.
  • Adjusted the placement and number of various enemies.
  • Adjusted the actions of various enemies.
  • Adjusted various parameters.

Gameplay & Usability Improvements

  • Adjusted NPC placement to strengthen guidance toward “Fading Bonds”.
  • Adjusted the initial cursor position to prioritize the Main Quest when opening the Quest List.
  • Adjusted message scrolling to be controllable via the Interact input.
  • Added new tutorials.
  • Adjusted tutorial text.
  • Adjusted the timing for obtaining the “Battle Axe: Idris’s Conceit”.
  • Adjusted conditions for exploration dialogue with Partners.
  • Adjusted the placement of indestructible objects within boss fields.
  • Added a “Trait List” feature.
  • Added an “Order Obtained” tab to the Inventory.
  • Adjusted activation conditions and effect text for Traits.
  • Adjusted the display timing and duration of text when obtaining “Haze”.
  • Added lamps to “Jadwiga’s Minion” to make them easier to find at night.
  • Added a “cowering in fear” motion to “Jadwiga’s Minion” when facing enemies.
  • Added “Sandbags” and “Mistle” to the training grounds in “MagMell”.
  • Added text indicating when the player is afflicted by a status ailment.
  • Shortened the time before the screen fades to black upon death.
  • Shortened the time until the map is unlocked after defeating a “Map Releaser”.
  • Improved the function and usability of “Storage”.
  • Added a confirmation dialog when executing “Discard”.
  • Adjusted camera distance and angle when locking on to enemies.
  • Added an option to keep the HUD displayed at all times.
  • Adjusted field item colors to change based on importance.
  • Changed the screenshot indicating “Mistle” locations to better show the surrounding environment.
  • Added motions that the player can perform inside “MagMell”.
  • Adjusted Bike durability.
  • Changed “Golden Nectar” positions to be displayed on the map.
  • Added a warning message stating that effects do not stack when attempting to obtain a duplicate “Booster”.
  • Added “Guard” to the performance display of Defensive Formae.
  • Added stance control settings for “Bequeathed Formae”.
  • Added zoom settings while in “Bequeathed Formae” stance.
  • Added photo frame patterns in Photo Mode.
  • Added “Pose” patterns in Photo Mode.

UI Adjustments

  • Adjusted display conditions for the Item Obtained window.
  • Adjusted the design of HP and LP gauges.
  • Improved the visibility of Buff icons.
  • Added UI to indicate if the Motorcycle is usable.
  • Adjusted the UI for “Statesman’s Longbow”.
  • Adjusted the icon display indicating quest destinations.

Character Customization

  • Added Accessories.
  • Added left/right flip patterns for Face Paint and Scars.

PC Version Only Adjustments

  • Adjusted to prevent the “Switch Lock-on Target” action from being executed unintentionally via Keyboard/Mouse controls.
  • Added “DLSS” and “FSR” as selectable options in Graphics Settings.
  • Improved usability of Keyboard controls.

Bug Fixes

  • Fixed an issue where Partner firepower did not scale correctly with Player Level.
  • Fixed an issue where defeat rewards were sometimes not obtained when finishing off certain Boss Enemies with specific attacks.
  • Fixed an issue where the player could become stuck if specific actions were performed when opening the map screen from the “Mistle” menu.
  • Fixed an issue where the player could become stuck if the game was saved and restarted while sitting on furniture or petting the wolf in “MagMell”.
  • Fixed an issue where controls became unresponsive if a boss battle movie played while the “Item Synthesis” screen was open.
  • Fixed an issue where some controls became unresponsive if an HP-consuming Weapon Formae was used such that remaining HP became exactly 0.
  • Fixed an issue where the story would not progress correctly if the player entered an elevator and operated the switch at the same time certain cutscenes played.
  • Fixed an issue where controls became unresponsive if the game was forcibly closed at a specific timing after falling to death during combat.
  • Fixed an issue to ensure the target correctly switches to the player when attacking enemies that are fighting each other.
  • Fixed an issue where BGM did not play correctly during Boss Enemy rematches.
  • Fixed an issue where the player could be knocked out of the combat area when hit by a Boss Enemy attack.
  • Fixed an issue where the HP gauge did not transition correctly when some Boss Enemies performed healing actions.
  • Fixed an issue where the Title Screen did not change properly according to story progress.
  • Fixed an issue where non-top-tier “Blood Codes” could not be received from Buddies during specific story progress.
  • Fixed an issue where Fast Travel was possible to areas not yet accessible during specific story progress.
  • Fixed an issue where effects were not played correctly in some cutscenes.
  • Fixed an issue where Weapon and Defense Formae could be transformed into their currently equipped variation.
  • Fixed to ensure the character is centered in the camera when opening the “Status” screen.
  • Fixed an issue in the “Booster” equipment screen where hovering the cursor over a Booster that changes regeneration counts would decrease the regeneration count.
  • Fixed an issue where barriers separating battle areas in the field would sometimes not dissolve even after defeating enemies.
  • Fixed an issue where the player could pass through barriers separating boss areas at specific timings.
  • Fixed an issue where conditions displayed in the “Trait List” screen referenced current “HP” and “LP” values erroneously.
  • Fixed an issue where Player Costume colors were not displayed correctly.
  • Fixed an issue where fall damage did not occur when using specific Formae.
  • Fixed an issue where falling motions did not play correctly in some cases.
  • Fixed an issue where Partners were not placed correctly in “MagMell”.
  • Fixed an issue where Holly’s “Blood Code” could not be obtained in some cases even if conditions were met.
  • Fixed an issue where the stance motion for Bequeathed Forma “Statesman’s Longbow” and “MK Rosenritter” could be canceled by switching weapons.
  • Fixed an issue where the “Strength” burden penalty did not occur when whiffing (missing) an attack with Weapon Formae.
  • Fixed an issue where the Weapon Formae “Stalking Sabre” would not hit enemies if there was a difference in elevation.
  • Fixed an issue at some “Mistle” where enemies would not respawn even after resting.
    Fixed an issue where the magazine was not displayed correctly when reloading some Bayonets.
  • Fixed an issue where ammo consumption was doubled if Bayonets were equipped to both “Weapon 1” and “Weapon 2.”
  • Fixed an issue in Character Customization where parts could be moved without limits.
  • Fixed an issue where appearances saved in “Save/Delete Appearance” were not displayed correctly.
  • Fixed an issue where the Mini-map would display at incorrect timings in certain fields.
  • Fixed an issue where items were not displayed correctly on the Mini-map.
  • Fixed an issue where cursor controls became unresponsive if specific actions were taken on the Language Selection screen.
  • Fixed an issue where Partner dialogue would not play even if conditions were met.
  • Fixed an issue where Character Customization was sometimes not reflected normally.
  • Fixed an issue in some fields where the character could get clipped inside terrain and become unable to escape.
  • Fixed an issue with some objects where the visual appearance and collision detection (hitbox) did not match.
  • Fixed the behavior of some enemies.
  • Fixed an issue in some dungeons where unintended shortcuts were possible.
  • Fixed an issue in some dungeons where specific events could be skipped.
  • Fixed an issue in some cutscenes where FPS would drop momentarily during playback.
  • Fixed an issue in some cutscenes where character clothing display was significantly distorted.
  • Fixed an issue in some cutscenes where effects and lighting were displayed with a delay.
  • Fixed an issue in some cutscenes where lip-syncing did not match the voice.
  • Fixed an issue in some cutscenes where field brightness did not return to normal if skipped at a specific timing.
  • Fixed an issue where some destructible objects could not be destroyed.
  • Fixed an issue in some “Memory Remnants” where the exit door could be passed through from the back.
  • Fixed an issue in some “Memory Remnants” where movement outside the area was possible.
  • Fixed an issue in some “Memory Remnants” where ground textures were not displayed correctly.
  • Fixed an issue in some Boss battles where combat could be started without entering the boss area.
  • Fixed an issue with some Formae where the “Ichor” consumption cost required for activation was listed incorrectly.
  • Fixed an issue where some Status Ailments were not exerting their effects correctly.
  • Fixed an issue where some Activities continued to be displayed even after being cleared.
  • Fixed an issue where some Database entries were not updated even if conditions were met.
  • Fixed an issue where some dialogue choices did not match story progression.
  • Fixed an issue where some SEs were not played correctly.
  • Fixed an issue where some Voices were not played correctly.
  • Fixed an issue where some Subtitles were not displayed correctly.
  • Fixed various text errors.
  • Fixed an issue on some platforms where the game would crash in specific situations.
  • Fixed typos in the Staff Credit.
  • Fixed other minor bugs.

PC Version Only Fixes

  • Fixed an issue with Keyboard/Mouse controls where button guides differed from actual operations.
  • Fixed an issue with Keyboard/Mouse controls where some buttons in Character Customization did not function.
  • Fixed an issue with Keyboard/Mouse controls where some objects could not be operated with the mouse.
  • Fixed an issue where default key assignments were set to unintended values.

CODE VEIN II launches January 30 for PlayStation 5, Xbox Series X|S, and PC via Steam. A free CODE VEIN II demo launched on on January 22, allowing players to fully utilize the Character Creator and prepare their Revenant Hunter for launch. 

Metroid Prime 2: Echoes and Pikmin 2 Spotted in Walmart Nintendo Switch Online + Expansion Pack Ad

Nintendo Switch Online + Expansion Pack Metroid Prime 2 Echoes

A new Walmart ad for Nintendo Switch Online + Expansion Pack depicts Metroid Prime 2: Echoes and Pikmin 2 among the lineup of games for Nintendo GameCube – Nintendo Classics. Metroid Prime 2: Echoes and Pikmin 2 have not been officially confirmed for Nintendo Switch Online + Expansion Pack by Nintendo, but the ad could have been released accidentally in the lead up to a February Nintendo Direct. 

Nintendo Switch Online + Expansion Pack Metroid Prime 2 Echoes ad

The previous addition to Nintendo Switch Online + Expansion Pack was Fire Emblem: Path of Radiance from the Nintendo GameCube. What’s more, the original soundtrack of Fire Emblem: Path of Radiance is out now on Nintendo Music for Android and iOS.

On Nintendo Switch 2, Nintendo Switch Online + Expansion Pack members can access various Nintendo GameCube games right now, including Luigi’s Mansion, Super Mario Strikers, SoulCalibur 2, The Legend of Zelda: Wind Waker, and F-ZERO GX. A Nintendo Switch Online-exclusive GameCube controller is also available now. Nintendo will add Pokémon XD: Gale of Darkness, Pokémon Colosseum, and other GameCube games at a later date.

In addition, Virtual Boy – Nintendo Classics is being added to the Nintendo Switch Online + Expansion Pack library on February 17. The Virtual Boy accessory for Nintendo Switch and Nintendo Switch 2 will cost $99.99 at the My Nintendo Store. A cardboard version of the Virtual Boy accessory will be sold for $24.99 at the My Nintendo Store as well.

Kirby Air Riders Version 1.3.0 Update Adds GameShare Support, Grand Prix and More

Kirby Air Riders update 1.3.0

Nintendo has released the version 1.3.0 update for Kirby Air Riders on Nintendo Switch 2 with a variety of new features, including GameShare support, the new Grand Prix mode, the “Sub-In Series” rule set, and much more. Kirby Air Riders update 1.3.0 also makes balance adjustments and applies a slew of bug fixes. 

Read up on the patch notes for Kirby Air Riders update 1.3.0, via Nintendo’s support website:

Kirby Air Riders Version 1.3.0 Update Patch Notes

General

  • GameShare is now supported.
    • Press the buttons at the bottom of the title screen to access the GameShare screen, where you can choose between People Nearby or GameChat.
  • A new game mode, Grand Prix, is now available for Air Ride matches in paddocks.
    • Players will participate in multiple races where the winner is determined by overall points.
  • A new rule set, Sub-In Series, is now available in paddocks.
    • This allows for continuous matches while subbing in players.
  • Two players can now participate in paddocks and Quick Matches from a single Nintendo Switch 2 system.
  • The “Popular” search condition in the Buy section of the Machine Market has been changed to “Random.”
  • The Transform Star’s bike-type form can now be edited in the My Machine Apply Decal screen.
    • Once a decal is applied to a Transform Star in either form, you will not be able to edit decals with the other form until all existing decals have been removed.
  • You can now delete individual records for each machine in Personal Best.
  • Previously, when swapping to a vacant machine or stealing a machine while your Special could have been triggered in City Trial, your Special gauge would decrease. Now the Special gauge will be maintained, so you will still be able to trigger your Special after swapping to or stealing a machine.
  • The lock-on range when swapping to a vacant machine in City Trial has been adjusted.
  • In City Trial, you can now tilt the Left Stick down or press the Down Button to discard a Copy Ability without triggering your Special.
  • The version is now displayed in the lower-left corner of the screen after crossing the finish line in Time Attack.
  • Withdrawing or otherwise disconnecting during an Online Match in a friends-only paddock will no longer subject you to penalties.

Balance Adjustments

The performance of certain riders has been adjusted.

Rider name Adjustment details
Waddle Dee Affected modes: City Trial/Air Ride

  • Raised Defense while Special is triggered.
Bandana Waddle Dee Affected modes: City Trial/Air Ride

  • Raised Special attack power.
  • Expanded Special attack range.
  • Raised gliding speed while Special is triggered.
  • Lowered fall speed while Special is triggered.
Waddle Doo Affected modes: City Trial/Air Ride

  • Raised automatic attack power.
  • Increased attack detection for automatic attack bullets.
  • Automatic attacks can now be triggered even at a slight distance away.
  • Raised Special attack power.
  • Increased attack detection for Special bullets.
Gooey Affected modes: City Trial/Air Ride

  • Lengthened Special range.
  • Increased attack detection for Special bullets.
Cappy Affected modes: City Trial/Air Ride

  • Increased durability of the mushroom cap.
Scarfy Affected modes: City Trial/Air Ride

  • Raised HP.
  • Raised Top Speed, Offense, and Defense while in angry state.
  • Lowered the amount of damage required to reach angry state.
  • Shortened time before you can become angry again after angry state is lifted.
  • Increased attack power of explosion caused by Special.
  • Expanded Special attack range.
Susie Affected modes: City Trial/Air Ride

  • Raised HP.
  • Raised Defense while Special is triggered.
Noir Dedede Affected modes: City Trial/Air Ride

  • Raised Offense.
  • Raised Defense while Special is triggered.

The performance of some machines has been adjusted.

Machine name Adjustment details
Shadow Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Wagon Star Affected modes: City Trial/Air Ride

  • Weakened forward acceleration when driving while skidding sideways.
  • Strengthened acceleration from low to medium speeds during normal driving.
Jet Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Wheelie Bike Affected mode: City Trial

  • Raised initial Top Speed and Turn values.
  • Raised growth rate for Top Speed and Turn values.
Hop Star Affected modes: All modes

  • Increased fall speed after Boost Charging in midair.
  • Expanded the attack range of the stomp attack.
  • Raised attack power of the stomp attack.
Vampire Star Affected modes: City Trial/Air Ride

  • Strengthened deceleration when hitting a wall with Quick Spin.
Tank Star Affected modes: City Trial/Air Ride

  • Raised Top Speed on the ground.
  • Increased charging speed during drifting.
  • Made it easier to carry over fall speed on Perfect Landings.
Hydra Affected mode: Air Ride

  • Weakened deceleration when hitting other machines.

Bug Fixes

  • Improved communication stability during online play.
  • Fixed an issue where an error would occur when trying to open the Gummies screen in the Collection menu while having a specific number of Gummies.
  • Fixed an issue where, after unlocking the last task in a Checklist page  by using an Open Block, receiving the completion checkmark, then returning to the Checklist after transitioning to another screen via a specific set of actions, the completion mark would disappear and the completion rewards could not be received.
  • Fixed an issue where an error would occur when trying to enter a paddock while possessing a specific My Machine.
  • Fixed an issue where some stat displays were not properly reflected on the Machine/Rider selection screen.
  • Fixed an issue with Transform Star where, when changing modes when getting the boost of acceleration gained after defeating an enemy, the acceleration effect would immediately be lost.
  • Fixed an issue with Transform Star where, when touching a dash zone while changing modes at the same time, the acceleration effect would occur twice.
  • Fixed an issue where Copy Abilities would not be removed when Transform Star would enter a cannon while performing a Quick Spin.
  • Fixed an issue with Bulk Star and Hydra where their Top Speed would drop when obtaining Weight.
    • For all machines, Top Speed increases when obtaining Weight.
  • Fixed an issue where Gooey’s tongue would sometimes not stretch out and be unable to capture certain enemies.
  • Fixed an issue where, when Chef Kawasaki or Gooey captured an enemy, the icon that displays after defeating an enemy would not be displayed.
  • Fixed an issue where the BGM for a paddock remained the same as the BGM for the main menu when paddock decorations were changing.
  • Fixed issues where  communication errors or disconnections for certain players mid-Team Relay in paddocks would sometimes trigger phenomena like another player warping/the number of laps not being properly counted/the same player making two laps, etc.
  • Fixed an issue where a user’s camera settings during a Team Relay match in a paddock may not be reflected depending on the turn order.
  • Fixed an issue where, when racing in a Team Relay match with an FP (figure player) in paddocks, the stats of the FP and the player going afterward  may change depending on the turn order.
  • Fixed an issue where headwear was not reflected during matches when riders were randomized.
  • Fixed an issue where legendary-machine parts  and some events would become fixed when playing City Trial continuously via Local Play.
  • Fixed an issue where CPU levels were sometimes not reflected in CPU Group Settings in City Trial via Local Play.
  • Fixed an issue for Swerve Star under Machines in Lessons where you would sometimes fail even though you performed actions correctly.
  • Fixed an issue where, when decals were placed near the center of a Winged Star machine when customizing it in the My Machine menu, the decal designs would partially deteriorate when that My Machine appeared in City Trial.
  • Fixed an issue where, when joining a paddock after playing Free Run, it was sometimes possible to select a legendary machine  on the Machine/Rider selection screen.
  • Fixed an issue in Cyberion Highway where the camera would sometimes not return to a normal state after leaving the area where riders become smaller.
  • Fixed an issue in Machine Passage where some players were not able  to enter the cannon on the course if a communication error or disconnection occurred for certain players.
  • Fixed an issue in the Top Ride course Crystal where, if you hit a wall while gliding in the air at a specific location, you could unintentionally rotate approximately 90°. 
  • Fixed an issue where, when playing Top Ride with multiple people, other players were sometimes unable to switch control types when certain players had set a Name.
  • Fixed an issue where, when playing Top Ride with multiple people, it would become impossible to switch to Free Control after P2 switched to Steer Control while a Name was set.
  • Fixed an issue where, after obtaining the item Flare Bursts in City Trial, the effect would sometimes not disappear as expected.
  • Fixed an issue in City Trial where the camera would sometimes not return to a normal state after the effects of the Size Down item ended.
  • Fixed an issue in City Trial where the camera would sometimes not return to a normal state after getting off grind rails.
  • Fixed an issue in City Trial where, when completing a legendary machine  while the effects of the No Charge item were  active, the player would sometimes continue to be unable to charge.
  • Fixed an issue in City Trial where, when performing specific operations after obtaining the Wheel Copy Ability, the Copy Ability would sometimes become unable to be removed.
  • Fixed a rare issue in online City Trial matches where a rival’s machine would sometimes become inoperable after stealing it.
  • Fixed an issue where, during replays where a player is retired in certain Stadium events, an error would display when trying to post the replay.
  • Fixed an issue where, when playing the VS. Gigantes Stadium event during an online match with 16 players, an error would occur when transitioning to the results screen when Lololo & Lalala came in 1st place.

Note: Replays from Ver. 1.2.0 and earlier are not compatible with Ver. 1.3.0. Convert replays you want to keep to video files by selecting Record on the playback settings screen within Cached Data and Data Replay before downloading the update. (Note: A microSD Express card is required to use this function.)

Street Fighter 6 Reveals ‘Jazzy NYC SF6 Arrange’ Theme for Alex

Street Fighter 6 Reveals 'Jazzy NYC SF6 Arrange' Theme for Alex

Capcom has revealed the second theme song for Alex in Street Fighter 6, titled “Jazzy NYC SF6 Arrange.” The theme first debuted in Street Fighter III: 3rd Strike as “Jazzy NYC ’99.” 

Previously, Capcom released the main theme for Alex, titled “Go! Alex! Hope is Born!” by JAM Project. “Jazzy NYC SF6 Arrange” is more geared towards Alex’s classic outfit from his original debut in Street Fighter III. Alex is the next DLC character that will release for Street Fighter 6. He will launch on March 17, and feature new moves inspired by wrestlers such as Kenny Omega. Omega himself also provided the motion capture for the character. 

Check out the “Jazzy NYC SF6 Arrange” theme for Alex in Street Fighter 6 below:

The previous DLC character, C. Viper, released on October 15, 2025 with a new update and more new content, including the new Sim Sim Stickers feature. Players can complete move-based challenges while playing Street Fighter 6 with their favorite characters in order to unlock stickers for online chat and the in-game camera. Essentially, the Sim Sim Stickers feature rewards Street Fighter 6 players for learning how to play the game and use characters.

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. On Nintendo Switch 2, Street Fighter 6 features a new Local Wireless mode. Local Wireless also includes Avatar Matches, allowing players to use their custom avatar from World Tour. What’s more, the Nintendo Switch 2 version supports tabletop mode with single Joy-Con play, Gyro Battle using dynamic motion controls. There’s also Calorie Contest Mode, which allows players to test their strength and endurance with exercises.  

Final Fantasy VII Ever Crisis Releases Dirge of Cerberus Event on January 28

Final Fantasy VII Ever Crisis Releases Dirge of Cerberus Event on January 28

Square Enix has announced that content based on Dirge of Cerberus will come to Final Fantasy VII Ever Crisis on January 28. The new event commemorates the 20th anniversary of Dirge of Cerberus. 

The new event for Final Fantasy VII Ever Crisis features story content based on Dirge of Cerberus. It will highlight moments from the original game in the Ever Crisis style, as well as characters such as Rosso, Shalua, and more. Check out the trailer showcasing the Dirge of Cerberus event in Final Fantasy VII Ever Crisis below:

2026 kicks off with a bang for Final Fantasy VII, as the Xbox Series X|S and Nintendo Switch 2 versions of Final Fantasy VII Remake Intergrade are set to launch on January 22, 2026. Featuring the base game and the Episode INTERmission DLC featuring Yuffie Kisaragi, the Nintendo Switch 2 version includes a “Streamlined Progression” feature, giving players access to unlimited MP and HP, unlimited limit and ATB gauge during battles, 9,999 damage, easier weapon ability acquisition, and more. A demo is available now.

Final Fantasy VII Rebirth and Remake Part 3 will release on Nintendo Switch 2 and Xbox Series X|S at a later date. The latter game is now in a playable state and will utilize Unreal Engine 4. These titles are part of Square Enix’s new multiplatform strategy, which sees the franchise finally head to more platforms outside PlayStation much sooner after their respective launches.

Lastly, Final Fantasy VII Ever Crisis is available on iOS, Android, and PC via Steam. The Dirge of Cerberus event will release on January 28. 

BLUELOCK Live-Action Film Casts Fumiya Takahashi and Reveals New Visuals

BLUELOCK live-action film

The official X (formerly Twitter) account for the live-action BLUELOCK film revealed that Fumiya Takahashi has been cast as Yoichi Isagi. New visuals for the BLUELOCK film were also revealed teasing Yoichi and the other cast members.

The live-action BLUELOCK film adaptation is being produced by CREDEUS for a release in summer 2026 in Japan. TOHO is distributing the film. Further, BLUELOCK Season 3 is currently in the works as the anime adaptation of the manga’s “Neo Egoist League” arc. 

The BLUELOCK -Episode Nagi-spinoff manga released in June 2022 and will finally be ending after three years, in August 2025. The BLUELOCK –Episode Nagi- spinoff anime film opened in April 2024, and the anime’s second adaptation, BLUE LOCK vs. U-20 JAPAN, premiered in October 2024. BLUELOCK -Episode Nagi- will receive a stage play adaptation in November 2025. The anime adaptation of both the original series and the spinoff are streaming on Crunchyroll.

Kodansha initially began serializing Kaneshiro and Yūsuke Nomura’s BLUELOCK in August 2018. The manga is available to read on Kodansha’s website. What’s more, BLUELOCK creator Muneyuki Kaneshiro and former MAPPA anime producer Makoto Kimura (Bucchigiri!?, Jujutsu Kaisen) recently opened a new media production company named Chimera Club. Chimera Club aims to bring talented creators together to produce works that blur the lines between different forms of media.

Lastly, here’s an overview of BLUELOCK via Crunchyroll:

Japan’s desire for World Cup glory leads the Japanese Football Association to launch a new rigorous training program to find the national team’s next striker. Three hundred high school players are pitted against each other for the position, but only one will come out on top. Who among them will be the striker to usher in a new era of Japanese soccer?

Invincible VS Reveals Lucan and Anissa

Invincible VS Reveals Lucan and Anissa

Quarter Up and Skybound Games have revealed two new characters for Invincible VS: the Viltrumites Lucan and Anissa. Both will be playable when the game launches on April 30. 

Check out the trailer showcasing the aggressive playstyle of Lucan and Anisssa in Invincible VS below:

The roster includes many notable names from the animated series, including Invincible, Atom Eve, Bulletproof, Thula, Rex Splode, Battle Beast, Omni-Man, Cecil Stedman, Robot, and Monster Girl. Ella Mental, a completely original character, is also part of the roster. So far, Invincible VS is confirmed to have 18 playable characters.

Based on the Invincible comic book and animated series, Invincible VS is a 3v3 tag fighter which will include many fan-favorite characters. Quarter Up, a studio under Skybound, is developing the game. The team is led by some of the developers behind of the 2013 Killer Instinct game. 

Additionally, Invincible VS will feature motion inputs and a Content Creator Mode. After lots of fan feedback, motion inputs will co-exist alongside easy inputs within the game. The new Content Creator Mode will also disable all the gore, violence, and blood. This is so YouTube and other platforms don’t demonetize content creators for the game’s content. 

Lastly, Invincible VS will release on April 30, 2026 for PlayStation 5, Xbox Series X|S, and PC via Windows and Steam. In addition, pre-orders for Invincible VS include the Zero Suit Mark skin and 4 color variants as an added bonus. The Steam page describes it as follows:

Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.

DUSK INDEX: GION Has Been Delayed for Xbox Series X|S

DUSK INDEX: GION

Bushiroad and Cherrymochi has delayed the release of suspense visual novel DUSK INDEX: GION to February 27 for Xbox Series X|S due to “various circumstances.” The Nintendo Switch, PlayStation 5, and PC (Steam) versions of DUSK INDEX: GION will release on January 29 as planned with English and Japanese language options.

Here’s an overview of the game, via Steam:

Story

Can the past rewrite the future?

The Meiji era, a turbulent age.

A series of murders shook Kyoto.

Mysterious patterns drawn in the victim’s blood.

The case went unsolved, casting a long shadow over history.

A hundred years later in Kyoto, Detective Daiki Katsuki was investigating a brutal murder case.

The case bore a striking resemblance to the one that had shaken Meiji-era Kyoto.

The key to the investigation lay in the immersive AR experience ‘Echoes of Kyoto.’

The developer was the brilliant young engineer Quinn Rio.

The two entered the recreated Kyoto of 100 years ago to solve the case.

‘Echoes of Kyoto’

Through state-of-the-art AR contact lenses,

this augmented reality experience transports people into a breathtaking recreation of the Kyoto of 100 years ago.

The reconstructed city captivated many people with its nostalgia.

However, as the truth behind the incident draws near, ‘Echoes of Kyoto’ begins to transcend mere history.

The boundary between recreation and reality begins to blur, and a question emerges—

Is this the work of a copycat killer?

Or is the past truly invading the future?

A future held hostage by the past.

A past bound to the future.

When past and future intersect, the world begins to tremble.

Features

      • AR × Time-Travel Mystery – Experience a multi-layered story that shifts between the present and the Meiji era—faithfully recreated in AR Kyoto.
      • Two Timelines, Two Detective Duos – Two eras. Two pairs of investigators. One truth that connects them across time.
      • Beauty and Shadows of Kyoto – A unique visual and sound experience that blends traditional elegance with cutting-edge technology.

Cast

      • Daiki Katsuki (CV: Yohei Azakami)
      • Rio Quinn: (CV: Yuuki Temma)
      • Masayoshi Nagahama (CV: Ryotaro Okiayu)
      • Saki (CV: Yoko Hikasa)
      • Hikari (CV: Hikaru Tono)
      • Dee (CV: Shuta Morishima)
      • Galaxy (CV: Yuzuki Watase)
      • Togawa (CV: Wataru Urata)
      • Suburi-Chan (CV: Haruna Fukushima)

Fallout Season 2 Confirms New Start Time for Final Two Episodes

Fallout Season 2 Confirms New Start Time for Final Two Episodes

The official Twitter/X account for the Fallout series has announced that the final two episodes will premiere at new start times. Episode 7 will premiere on Tuesday, January 27 at 6 PM PDT, while the finale, episode 8, will release on February 3 at 6 AM PDT. 

Originally, episodes for Fallout would release on Wednesday at 12 AM PDT/3 AM EDT. The new times mean that fans will be able to see the conclusion of season 2 sooner. The cast of the series includes Ella Purnell as Lucy MacLean, Aaron Moten as Maximus, Walton Goggins as Cooper Howard/The Ghoul, Moises Arias as Norm MacClean, and Kyle MacLachlan as Hank MacClean.

Season 2 also features Macaulay Culkin (Home Alone) as a member of Caesar’s Legion. Further, Justin Theroux plays the role of Robert House, or Mr. House, from Fallout: New Vegas. So far, season 2 has included countless more elements from the Fallout franchise. This includes Super Mutants, the city of New Vegas itself, Victor the Securitron, a Deathclaw, and more. Check out the announcement post from the Fallout Twitter/X account below:

Fallout is one of Bethesda’s most prolific franchises. The most recent game in the series was Fallout 76, a controversial MMO-styled first-person shooter. The entry preceding it, Fallout 4, is available on PlayStation 4/5, Xbox One, Xbox Series X|S, and PC via Steam, and will release this year on Switch 2. Additionally, for those looking to catch up before Fallout season 2 ends, Fallout: New Vegas is available on Xbox and PC via Steam. Lastly, a mysterious countdown on the series’ website that leads to the release date of the season finale could potentially hint at a surprise release for a brand new Fallout experience.