Onimusha: Way of the Sword Preview – This One Is Going to Be Special

Onimusha: Way of the Sword Preview

It is absolutely no secret that Capcom is on one of the most impressive game release streaks ever. 2026 has already seen Resident Evil RequiemPragmata, and now, we arrive in the lead-up to Onimusha: Way of the Sword. Excluding Onimusha Soul (a web browser-based game), this is the first time in 20 years that we’ve seen a new Onimusha game. And for that alone, Way of the Sword is a huge deal.

It’s been a few years since we first saw Way of the Sword revealed, and after seeing a presentation on the game at SGF last year, I was finally able to check out the game for myself at Summer Game Fest: Play Days 2026. I’ve had incredibly high hopes for Way of the Sword, and based on my time with the game, it’s very well possible that this could be the best Onimusha game to date.

Onimusha: Way of the Sword final stages of development

Onimusha: Way of the Sword stars Miyamoto Musashi (who, yes, is modeled after the legendary Toshiro Mifune) as he wanders around Edo-era Kyoto. My preview explored the Yasui Konpiragu Shrine, a real-life shrine located just north of Kiyomizu-Gojo Station. What I continue to be impressed by is Capcom’s attention to detail with the region. Every temple and shrine has been carefully and painstakingly recreated to the point of the development team going to the real-life locations and accessing areas not even available to the public to ensure accurate representation. 

Something that surprised me about my time with Way of the Sword was how much exploration is available for players. The entire surrounding village and area of the shrine were explorable, and it was really hard not to ignore the objective and explore every corner. This isn’t an open world, but the area I had access to was pretty significant. Capcom mentioned that we can expect to see more areas like this in the full game, so I’m excited to see what else we’ll be able to check out in September. Exploration is definitely encouraged, as there’s a guided gold path you can summon using the Oni gauntlet to navigate to the objective.

This time around, I didn’t get much interaction between Musashi and the gauntlet like last year. However, I’m quite interested to see how that relationship and Musashi as a character will evolve over the course of the game. His accent does take a bit to get used to, but Musashi has a fun personality so far that is sure to make each encounter entertaining. I’m very impressed with Capcom’s depiction of Mifune, though. I feel like I’m transported to one of Kurosawa’s films in a way.

Onimusha Way of the Sword Genma Experiments trailer

Now, to the part you’re probably waiting for: Does Onimusha: Way of the Sword play as good as it looks? Absolutely. This game is such a blast to play, and I was surprised at how much there is to experiment with. The base combat revolves around attacking enemies, parrying incoming attacks, dodging attacks, and sucking in souls to the Oni gauntlet. Slashing enemies as Musashi feels seriously good, with solid weight and an attack that also feels fair. Even with the dark fantasy elements throughout, the swordplay feels authentic and exactly as I’d want from a samurai. I had a huge smile on my face as I sliced away at enemies, parried attacks, and even blocked incoming arrows with my sword.

This demo had a key boss fight in Rasho-gan that was seriously so much fun. This was a giant spectacle that was far different from any other enemy I’d encountered at that point, and it required me to really think and use all of the abilities at my disposal. Musashi has a bow that can be used to hit ranged enemies, and I had to utilize that in between my slashes to prevent rubble from dropping on my head. Rasho-gan had a really neat moveset that provided some challenge, as he constantly tested my ability to defend while attacking.

As for upgrades, there is a ton available here. You have standard items like clothing for HP, your sword for attack power, and the gauntlet for Oni power. However, there are a ton of skill trees, with five standard skill trees for your sword, bow, stealth, and a mystery tree. Beyond that, I found 10 different channels for Special Skill Trees, which include upgrades for Oni Vision, Oni Armaments, and more. A lot of this was grayed out for the purposes of the demo, but I get the feeling that you are going to have a lot of customization available in how you want to play the game. Musashi has quite a few abilities up his sleeve beyond using his sword, and that is certainly reflected here with the Oni Armaments, especially.

While I had a blast checking out Onimusha: Way of the Sword, I do think a fair criticism that’s been discussed about the game thus far is its difficulty. I had the option to choose between action and story modes when playing the demo, and despite choosing action, no enemies really gave me much trouble. I only died to the boss once, and that was largely due to not being aware of a certain attack it could perform. I’m sure the game is going to have more difficulty options at launch (or at least I hope), but I do think some more challenge would be nice to see here. Way of the Sword is so much fun to play, but wiping out any enemy in your path in just a second or two can be a little much. Give me more challenge, Capcom!

After finally checking out the game hands-on, I can say without question that Onimusha: Way of the Sword is one of the games I’m looking forward to the most this year. It has style, it’s a blast to play, and I’m very intrigued with its world. It’s nice to see a real meaty combat system coming again from Capcom, and these boss fights are sure to be memorable. 

Onimusha: Way of the Sword launches on September 25 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC.

Another Eden: The Cat Beyond Time and Space Releases Version 3.15.60

Another Eden: The Cat Beyond Time and Space Releases Version 3.15.60

Wright Flyer Studios has released version 3.15.60 of Another Eden: The Cat Beyond Time and Space, which concludes the Final Fantasy IX collab titled “Memories of Another Sky.” The new story finale will be available until July 6. 

The story for the update is described as follows: “Time has passed since the battle upon the Riftbreaker Ark. Aldo and friends reconvene aboard the Prima Vista for another strategy meeting with Baku. Our mission this time: to put on a play so good it’s the talk of the whole damn town! With another chance to perform, they decide to put on an entirely new production to surprise Garnet. Zidane and the others even visit Aldo’s world to prepare for the show. Then once again, the curtain rises…”

The update also adds “Another Style” for Xianhua and Stellar Awakenings for Amy’s 5-star class “Brawler” and Mistrare’s 5-star class “Isaiah.” Players can also clear select Astral Archive content to earn 500 Chronos Stones. Further, a new weapon for Mistrare (Isaiah) has been added to Manifestation: Weapon Tempering. Another Eden: The Cat Beyond Time and Space is available now on PC via Steam, iOS, and Android. The game’s story is described as follows:

The Cross of God will be shattered by the Golden Sword, the Tree of Time, and the Winged Beast. Only then will the gates of true paradise be opened to us. At last, the Hollow Time Layer has been closed, and the seal on the Goddess of Time has been broken.

Chronos and his imperial fleet have begun their invasion via a dimensional tear. Without warning, a giant wormhole appears in the distorted sky. The world is helplessly swallowed up in the vortex…

The cursed sword Ogre Rancorem, said to bring calamity upon the world, was drawn by Aldo who, along with his friends, has traveled on adventures across space and time.

 

Sonic the Hedgehog and The Wobbles Collaboration Announced

SEGA has announced a collaboration with The Wobbles, a crochet kit company, themed around Sonic the Hedgehog. The collaboration includes three kits and one “mystery accessory kit.”

The three kits are based on Sonic the Hedgehog ($45), Tails ($40), and Knuckles ($40). The three can be bought together as a bundle for $115, or purchased separately. Additionally, a mystery accessory kit can be purchased for $7, which includes a crochet chaos emerald in one of seven colors. The color that is selected is completely random. The store page describes the kits as follows:

While wooblin’ isn’t usually a race, Sonic fans know that speediness is part of the fun. That’s why when it comes to this terrifically turbo-charged crew, we gotta hit the road running, and we Gotta Wooble Fast!

Along with Sonic the Hedgehog, you’ll also get Tails and Knuckles, plus a radiant Chaos Emerald in one of seven mystery colors. Luckily, our pre-started pieces and step-by-step videos will get you up to speed in no time, even when it comes to those Beginner+ and Intermediate techniques. Plus our specially designed Easy Peasy Yarn will have you sprinting past any pesky snags in no time. So grab one of those Sonic-redible custom hooks and get ready to zoom toward fun as you bring these fantastically fleet-footed friends to life!

Recently, director Jeff Fowler announced that Sonic the Hedgehog 4 has officially wrapped filming ahead of its release on March 19, 2027. Additionally, the announcement post reveals a new look at the practical model of Metal Sonic. Previously, Paramount revealed the full cast for the film:

  • Ben Schwartz as Sonic
  • Jim Carrey as Dr. Robotnik
  • Idris Elba as Knuckles
  • Colleen O’Shaughnessey as Tails
  • James Marsden as Tom
  • Tika Sumpter as Maddie
  • Keanu Reeves as Shadow
  • Lee Majdoub as Agent Stone
  • Kristen Bell as Amy Rose
  • Ben Kingsley (Iron Man 3Gandhi)
  • Matt Berry (What We Do In the ShadowsFallout)
  • Nick Offerman (Parks and RecreationThe Last of Us Season 1)
  • Richard Ayoade (SoulThe IT Crowd)

MONGIL: STAR DIVE Adds 5-Star Character Nagi in New Update

MONGIL: STAR DIVE Adds 5-Star Character Nagi in New Update

Netmarble has released a new update for MONGIL: STAR DIVE, which adds new 5-star character Nagi, also known as the “Whitefire Shaman.” The latest update also adds new in-game events.

Nagi is the charismatic leader of the Serpent Dragon Guild and a major figure in the game’s evolving storyline. She’s convinced that her abilities surpass those of Mina, and as such, plays a central role in the conflict gripping the nation of Baek-Ah. She is a Wind-element Destroyer-type characte who fights using a fan as her primary weapon. She specializes in controlling the battlefield by launching enemies into the air. Further, her Ultimate Skill, “Abyss’s Approach,” creates flower buds that pull enemies together before blooming. Once bloomed, they deal powerful damage, launching targets airborne and inflicting a Wind Weakness effect.

Players can celebrate the new update by participating in a three-week Nagi recruitment event and a special story event, “Nagi: All Those Who Do Not Revere Are Guilty.” The latter features a special glimpse into the character’s backstory. Players can also earn event currency that can be exchanged for various rewards, such as summon tickets and progression materials. Currency can be earned by completing missions and event dungeons. Additional events are also available, including “Special Missions with Nagi” and the “Whitefire Shaman Nagi 7-Day Login Event.” These provide players with additional opportunities to earn rewards throughout the event period.

MONGIL: STAR DIVE is available now on Android via Google Play, iOS via App Store, and PC via Windows (Netmarble Launcher) and Epic Games Store. Netmarble plans to bring MONGIL: STAR DIVE to consoles, including Xbox platforms and PlayStation 5.

Grand Theft Auto VI Pre-Orders Go Live on June 25, Cover Art Revealed

Grand Theft Auto VI Pre-Orders Go Live on June 25, Cover Art Revealed

Rockstar Games has finally announced that pre-orders for Grand Theft Auto VI will go live on June 25 on all digital and physical storefronts. Additionally, the cover art has been revealed. 

Grand Theft Auto VI will release for PlayStation 5 and Xbox Series X|S on November 19. The game’s price is still unknown. However, a trailer will likely launch alongside pre-orders going live, which will undoubtedly reveal more details about GTA VI‘s gameplay, story, and price. Check out the teaser revealing the Grand Theft Auto VI cover art below:

Previously, Rockstar Games released the second official trailer for Grand Theft Auto VI, which features footage captured on PlayStation 5 with “equal parts gameplay and cutscenes.” The trailer previews the main story of Grand Theft Auto VI and teases many activities in Leonida, the game’s setting. Grand Theft Auto VI was originally planned to release in fall 2025 before being delayed to the aforementioned May 26 and subsequent November 19 dates.

In the meantime, check out the easter eggs you might have missed in the first trailer. The Grand Theft Auto VI official website is also live with new screenshots and overviews for in-game locations, including Vice City, and several characters. Further, as of today, upgrades to the PlayStation 5 and Xbox Series X|S versions from the PlayStation 4 and Xbox One editions of Grand Theft Auto V are now free. Lastly, Grand Theft Auto V is available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC. More details about Grand Theft Auto VI will be available next week. 

emaqi is Adding 5 New Seinen Manga Series, Including Shrine of the Morning Mist

emaqi has revealed 5 new seinen manga series that will be available on the digital platform soon, including I Was Banished From My Clan for Sleeping Too Much and Dumped in a Forest, but While I Was Napping the Monsters Around Me Built a Kingdom But I Don’t Care, I’m Going Back to Sleep, Shrine of the Morning Mist, Do You Like Painfully Awkward Women?, Resignation Agency: The Worker’s Last Resort, An Elf, a Motorcycle, and an Imperial Geographic Surveyor and….

In addition, new volumes for The Kawai Complex Guide to Manors and Hostel BehaviorDealing with Mikadono Sisters Is a Breeze, The Strongest Baby Goes Wild!: Abandoned at Birth, but Living Easy Thanks to My Previous Life as a Great SageAnjo the Mischievous Gal, and From Bureaucrat to Villainess: Dad’s Been Reincarnated!.

Get the latest details on each manga title below:

I Was Banished From My Clan for Sleeping Too Much and Dumped in a Forest, but While I Was Napping the Monsters Around Me Built a Kingdom But I Don’t Care, I’m Going Back to Sleep (R13)

Story: Hakua Shiranami

Art: Sayu Igusa

Character Design: Masayo

Publisher: BUNKASHA PUBLISHING Co., Ltd.

Genres: Seinen, Fantasy

Release Date: June 19, 2026

Official Synopsis: Claire, a vampire who loves nothing more in this world than sleeping, is banished to an unfamiliar forest by her grandfather, who could no longer stand her laziness. However, after she happens to encounter a Fenrir, a legendary monster, and makes him her kin, many other monsters begin to gather under her command. As she sleeps, the once-untamed wilds develop into a land where monsters live, but the humans have also sensed the disturbance in the forest…

Shrine of the Morning Mist (R16)

Author: Hiroki Ugawa

Publisher: SHONENGAHOSHA CO., LTD.

Genres: Seinen, Action, Supernatural

Release Date: June 26, 2026

Official Synopsis: High schooler Amatsu Tadahiro returns to his hometown of Miyoshi and moves into a shrine where the priesthood has been passed down through the female line for generations. But his reunion with a childhood friend is cut short when he is suddenly attacked by a supernatural being! This is the beginning of the fantasy romantic comedy manga based on the yokai tale, “Ino Mononoke Roku”!

Do You Like Painfully Awkward Women? (R16)

Author: Wakana

Publisher: SHONENGAHOSHA CO., LTD.

Genres: Josei, Comedy, Rom-com

Release Date: June 26, 2026

Official Synopsis: Shiori Itai (26), an office lady who’s been single since birth, desperately wants to be popular. She obsessively gathers information and bravely takes on every challenge. But thanks to her natural clumsiness and cringeworthy tendencies, things never quite work out. A hilariously unfortunate yet endearing look at the everyday life of a single office lady!

Resignation Agency: The Worker’s Last Resort (R16)

Author: Kensei Hokamoto

Publisher: SHONENGAHOSHA CO., LTD.

Genres: Seinen, Drama, Professional

Release Date: June 26, 2026

Official Synopsis: I want to quit… but I can’t… workplace harassment, excessive workload, unfair wages, impossible targets… Can anyone truly escape a toxic and exploitative “Black Company,” where abuse runs unchecked?! A labor tale that questions the true meaning of ‘work,’ told through the eyes of fierce lawyer Shiranui and novice Riko. “Quitting your job” is NOT running away!

An Elf, a Motorcycle, and an Imperial Geographic Surveyor and… (R18)

Author: Tsuyoshi Isomoto

Publisher: SHONENGAHOSHA CO., LTD.

Genres: Seinen, Fantasy, Adventure

Release Date: June 26, 2026

Official Synopsis: Nonoa, an elf working as an assistant to a surveyor at the Imperial Geographic Institute, rides her motorcycle alongside her partner Kago. Together, the two survey the roads through provincial areas now overrun with monsters and demons, updating the maps of this drastically changed world. While taking a break to bathe at a spring, someone appears before Nonoa…!? An otherworldly bike fantasy!

The following new volumes will also be added throughout the month:

This is in addition to various manga series and titles that are already available on emaqi, including the first-ever official English translation of Kyuri Yamada’s The Gene of AI manga

The Lost Wild Preview – Alone in the Jurassic Jungle

The Lost Wild Preview

Dinosaurs rule. The prehistoric creatures have long dominated media even before the colossal Jurassic Park. In video games, we’ve seen our fair share of dinos in recent years, but The Lost Wild looks to offer a fresh experience that leans heavily into survival horror. After quite a few years of silence following its reveal in July 2022, we have finally seen a new look at The Lost Wild.

This year at Summer Game Fest: Play Days, I had the chance to attend a hands-off preview session for the game. If I had to describe The Lost Wild, I’d take Jurassic ParkAlien Isolation, a giant mystery, and throw them all together. Dinosaur fans are seemingly in for a treat, and I’m looking forward to seeing more of this game, hopefully sometime soon.

In my 30-minute hands-off demo, the main protagonist, Saskia, wakes up in a strange place after a car crash, quickly finding out that she is among dinosaurs. The environments are dense and jungle-filled, with all kinds of shrubs and trees to navigate around. As the presenter walked forward, we quickly encountered a dinosaur that did not hesitate to eat a human and start sniffing for another. The Lost Wild is heavily focused on exploration, as the game uses this to tell its narrative. You can expect to encounter different items as you traverse the environment that help paint a picture of what exactly is going on here.

Gameplay is largely focused on exploring the island and navigating & avoiding dinosaurs. Developer Great Ape Games shared in our preview session that the goal of The Lost Wild is to put you into the shoes of the prey. What would it be like if you were all alone and the prey of countless dinosaur species? At least based on the gameplay I saw, the game does a really good job at building that tension and putting you into situations where you almost don’t want to step out of the bush you’re hiding in.

I was only able to see one species of dinosaur, the Allosaurus, but the team shared that there are many in the full game—and each of them behaves differently. There has been attention to detail on not just making these dinos hunt you, but also to behave as they would in real life. The Allosaurus, for example, isn’t there just to hunt Saskia in the demo. It only becomes aware of her if she is out in the open for too long, which then grabs its attention and makes it start chasing.

From there, it’s up to you on how to distract it. The player for the demo used a few bottles to throw in the distance, then book it and pray the Allosaurus wouldn’t catch on. There were a few accidental deaths mixed in, and each time, the Allosaurus did move and react slightly differently, so, in theory, you can’t game the system or anything like that. The Lost Wild aims to really make you understand these dinosaurs and the way they live and interact with the environment. I find that to be a nice twist to the survival horror. 

Overall, I like what I’ve seen so far of The Lost Wild. I am curious to see how different each dinosaur interaction is going to be, in addition to what kind of puzzles will be thrown your way. The almost cat-and-mouse gameplay loop has a lot of potential if done right. The overall premise is interesting, too, as I’ve been wondering why exactly Saskia found herself on this island and why much of the language there seems to be Japanese. It’s always good to see a new survival horror game, and based on what I’ve seen so far, The Lost Wild is one to keep your eye on next year.

The Lost Wild is scheduled to release in 2027 across PlayStation 5 and PC.

Interview: Tetsuya Fukuhara and Sanshiro Hidaka on Granblue Fantasy: Relink – Endless Ragnarok

Granblue Fantasy: Relink - Endless Ragnarok Interview

At Summer Game Fest: Play Days 2026, we had the opportunity to chat with Tetsuya Fukahara (Creative Director of the Granblue Fantasy series) and Sanshiro Hidaka (Director of Granblue Fantasy: Relink – Endless Ragnarok) of Cygames about the company’s upcoming game, Granblue Fantasy: Relink – Endless Ragnarok. The original game was released in January 2024, and just over two years later, Cygames is back with Endless Ragnarok, a meaty expansion that packs in a ton of new content.

Our interview was conducted as part of a group session, and we’ve included everything below. This includes exploring Fraux and Fediel, adding playable summons, developing for Switch 2, and much more. Please enjoy this interview, and a huge thank you to the teams at Cygames and ONE PR for making this possible!

TF: Tetsuya Fukahara, Creative Director
SH: Sanshiro Hidaka, Director

What was the design process between Fraux and Fediel and their play styles?

SH: First off, with Fraux, her biggest component is that she has two different stances. Originally, in the browser version of Granblue Fantasy, she has two stances there as well. So when we transformed her into an action RPG character, we had to figure out how to represent those two stances in a 3D environment.

One stance, as you combo, is more focused on AoE damage, attacking all the enemies around her. The other one is more focused on single-target damage and quickly getting through the combo to level up the damage a little quicker. So one is set on AoE, and one is set on single-target.

The two stances actually weave in and out of each other in a very smooth way, and they come with two different gauges. As you weave in and out, you can build both gauges seamlessly. When you fill both gauges together, that allows you to use a skill without triggering the skill’s cooldown. So you can immediately recast a skill as one of her primary gameplay mechanics.

The idea is spamming lots of skills, spamming lots of attacks, and hitting the enemy with as many components as possible. That all builds on top of itself. So combo leads into combo, skill leads into combo, and there are a lot of satisfying loops.

One very specific thing about Fraux is that her visuals are really unique because she fights using the tarot-based primal beast called the Devil, which you probably noticed during the play session.

Fediel, however, is close to a godlike existence in the game, so her animations are all very unique and specific to her as well. A lot of effort was put into representing her in this action RPG environment.

In the original Granblue Fantasy, Fediel is the dragon of darkness, which gives her that godlike status. To reflect her overwhelming ability and power, when she attacks from afar, she uses a variety of magic. When she attacks up close, she uses skills that represent her skills from the browser game, giving her effective applications at both distant and close ranges. So she is something of an all-rounder.

Another thing specific to her is that she has a warp mechanic. She can warp through enemy attacks, warp to get close to enemies, and warp to get away from enemies. She has a unique mobility that other characters do not have.

She also has a risk-versus-reward element because she has a follow-up attack, or she can begin these brutal slashing attacks. However, while she is using this slashing combo, she is effectively immobile, which opens her up to counterattacks. So you have to pick your battles carefully when you are accessing the most powerful parts of her kit.

The key to using her well is deciding when it is appropriate to utilize her mobility and when you can really stop and assess the technical aspects of her character, focusing on that heavy combo damage. Another really powerful part of her kit is that she has a skill that allows her to counterattack the enemy. If you do it with perfect timing, it increases the power of the counterattack and then links directly into her heavy combo attack, greatly increasing her skill ceiling as well.

There is a lot of content in this expansion. How did you decide to make this an expansion rather than an entire sequel?

SH: The first thing I can say about that is, when we launched the original Relink, the player feedback and enthusiasm we got, all the voices saying they wanted more updates and more Relink, was actually way more than we expected.

In order to answer those calls, we wanted to be able to produce something as quickly as possible. As you know, from the original announcement to the launch, Relink took quite a lot of development time. So we wanted to be able to deliver a product as quickly as possible for the players who wanted more Relink.

Because Cygames is still new to the console development world, we wanted to deliver a high-quality expansion rather than focus on a sequel that might take too much development time.

Building on that, with this being an expansion and bringing it once again to PlayStation, you are also introducing a new platform with Switch 2. Were there any challenges, and how was development for the platform?

TF: The immediate thing that comes to mind is that these different platforms feature different UI. When we were talking about online co-op, we had to redo the UI from the ground up so that it fit all platforms instead of just PlayStation or just PC. We had to consider everything as one environment instead of different environments.

SH: As for developing the game for Switch 2, because it uses DLSS, we were actually able to implement the graphics pretty smoothly without much trouble there.

When we were developing the Switch 2 version in the office, we noticed it was more important to focus on how, with the Switch 2, you go from TV mode to handheld mode, and how that was now a factor to think about. We wanted to provide the same experience no matter which mode you choose to play in, so we put a lot of effort into making sure the frame rate would be consistent between both modes.

TF: One thing I was really excited about when it came to producing the game for Switch 2 is that it has a local wireless feature where you can play in the same room next to your friends. It reminded me of playing Monster Hunter on the PSP using a similar feature back in the day. That was something I was looking forward to about developing for Switch 2. Now, with the Switch 2 version, it is really easy to get together with your friends and play in the same room, which is a new, fun experience.

GRANBLUE FANTASY: Relink - Endless Ragnarok

One thing I did want to ask is about what you touched on earlier, talking about the arguments that came out in the office when everyone was trying to figure out how this character would play, what this character would do, and how you would translate all of that. How many different devs in different divisions had different ideas about what the characters we saw in the game could actually play like? How many scrapped ideas were there that could have potentially been implemented as a different way to play that character?

TF: Step one is, as you know, the game comes from the mobile browser version, which features very simplified chibi art. Of course, we have people on staff who have their favorite characters in the game. The first thing we do is collect all the people who favor that particular character, and we gather ideas to have a brainstorming session to decide, “Okay, how can we represent this character in a new way?”

Within these brainstorming sessions, everyone, of course, has different ideas about how to realize these characters, and no idea is perfect. We do not get it right in a single session. Rather, it takes about two or three sessions of coming together and figuring out what would be the most fun way to represent this character.

SH: It is very similar with the summons as well, where we gather ideas, really flesh them out, and also look at the larger balance. We look at the entire scene and compare what we already cut, what we need to do, and the development as a whole. It is a bit of a bigger picture than just the characters involved.

TF: While we have these little pods working on the characters, we also have a core team, including the directors and other folks who are involved with the battles, to make sure that the balance is maintained throughout this entire process.

I only got a few minutes with it, but could you dive into the Conflux mode? Can we discuss what the goal is for that mode, how you see players playing it, and how it works into the gameplay loop overall?

TF: The overall goal for the game is that if you have a specific character that you want to quickly improve or make progress with, that is the best mode to achieve it in.

SH: As for the gameplay loop itself, you can kind of consider the Conflux itself parallel with the main gameplay loop of story and co-op quests. If you have another character that you want to begin using, but you are hesitant because you have not made enough progression with them, then you can take them to the Conflux, get them up to par with your main crew, and then bring them back into the core quests with other folks.

Of course, you can still progress your characters using the traditional method of playing through co-op quests. But since this is solo content, if you just have 15 or 20 minutes to spare, you can get all the materials you need to upgrade the characters and their weapons. So it is a great way to make progression in addition to the normal gameplay.

Granblue Fantasy Relink - Endless Ragnarok Beatrix

Building on that, you mentioned that it is solo content. Are there any plans in the future to implement co-op in the Conflux roguelike mode?

TF: We have no plans to introduce multiplayer to the Conflux because it is a game mode that features randomly selected maps with unique buffs. That is kind of a tricky thing to balance for a multiplayer environment.

SH: Another consideration is playtime. With co-op content, it is kind of a shorter time, between five and 10 minutes, but with the Conflux, it is 15 to 20 minutes. That is easier to organize on your own rather than organizing the time of other people as well. We wanted a mode that people could do on their own when they want to use as much time as they would like to work on their progression.

I do want to ask, just to understand how they play, who is your favorite character to lead with, as well as the party that matches that?

Cygames Translator: So, for Fukahara-san, he really likes the buff old guys. He likes big bodies and lots of power. So Vaseraga and Ghandagoza are the characters he finds himself going to.

SH: My preference is playing healers in MMORPGs, so I found myself using Cagliostro the most because I really liked healing, reviving, and throwing out buffs.

Of the new characters, he really likes playing Maglielle because she has a shield that she can move freely around the battlefield. If you have a big, buff old dude that you need to protect, it is really easy to use her barrier to get them to safety quickly.

With the new story content, we got a peek at the beginning section of Endless Ragnarok. How much additional story content is there beyond the main game?

SH: It differs a little bit in structure from the story found in Relink, where the quests and the main story were separate entities. In Endless Ragnarok, as you complete quests and those multiplayer quests, more of the story will begin to unlock.

From the opening of Endless Ragnarok’s story to the conclusion of the story, it is kind of hard to separate, and it is not separated into chapters. So it will be 20 to 30 hours of additional gameplay.

Granblue Fantasy Relink Endless Ragnarok open beta

I am curious, as a Granblue question, will any of the Relink-exclusive characters appear in other Granblue games in the future?

SH: After the launch of Relink, we actually had a lot of people interested in that very same topic. Introducing them as a side story in the mobile browser game is a bit of a complex discussion, but let’s see where we go from here once Endless Ragnarok is released.

Also, for the fighting game as well, is there a chance they can appear in Granblue Fantasy Versus: Rising?

TF: There are many, many voices calling for the inclusion of both Id and Maglielle, so we certainly will not deny the possibility.

Can we talk a little bit more about the summons and the decision to make them playable? That was a really fun part about the demo, being able to control these giant creatures that were completely different from my team. How did that come to be, instead of just having them be a big flourish in the battle, but actually being able to control them?

TF: When we were developing the game, we wanted to lean on Relink’s most powerful point, which is that each individual character has unique gameplay mechanics. When we were thinking of Endless Ragnarok, of course, we wanted to include as many characters as we possibly could, but there has to be a balance between development time and the amount of content that we can actually put into the game.

After deciding which new characters we could put in, we wanted a way to include as many other characters as possible with unique gameplay elements, and that is why we decided to make them controllable.

For an action game, there needs to be a level of immersion in the action itself. If you have a summon that is just an animation, that is not nearly as immersive as controlling the summon for yourself.

SH: One big inspiration for the system was actually the PlayStation 1 game Tobal No. 2. Tobal No. 2 featured a system where the main cast was just over a dozen characters or so, but in the quest mode, you could use over 400 characters of all power levels. It was a super crazy idea. It was a lot of fun, and I remember having a lot of fun with it myself.

When we were discussing how to implement this, I originally thought, “Yeah, this is just like the Guardian Heroes system.” Then Fukahara-san was like, “No, no, no, this is Tobal No. 2.”

Granblue Fantasy Relink Endless Ragnarok

With the summons, how did the team go about achieving the scale behind that? In the battles, you are sometimes even larger than the enemy you are facing. With so many different summons available to obtain, how did the team go about achieving that scale?

SH: We already had the models and animations mostly set when we went into this system. However, by making them completely playable, we had to redo the camera, which I thought was going to have a lot of implementation costs.

When we pitched the idea to the team, most people were like, “Ah, it does not matter that it costs a lot. We will figure it out. We have got this.” So we really had that fighting spirit to get it done.

We did not really have an intelligent way to go about it. We just, through very hard work, made it so it feels comfortable to play.

TF: Actually, in the beginning stages of summon development, we thought we would have to create a separate space to activate the summon and bring the enemy in there as well because of the lack of memory in the game. But we had a really talented programmer who was able to figure out how to make it a seamless experience, which really helped solidify the immersive experience we were going for.

SH: We also did a lot of detailed adjustments for each summon, from making camera adjustments to adjusting the size a little bit, even though hopefully it does not mess with the impression of that character, to make sure even those massive summons were represented well.

You mentioned Tobal No. 2 being an inspiration. Were there any other games that you took inspiration from and brought over into Relink?

TF: Another inspiration we took into the buffs of the Conflux mode came from Honkai: Star Rail and Wuthering Waves, which have similar systems. We thought taking that buff system and applying it to Relink’s combat system would be really fun.

TF: Minigames also feature this type of system in the stages, right? You might recall the crab-searching minigame from the original title, where you look for Wee Pincers. We looked to Far Cry 3 to have an even more difficult version of that same minigame. So we are bullying the players a little bit. Even though you see them on the map, you might have to look vertically, under something, or over something to locate these new crabs.

Another game that we referenced was Zenless Zone Zero. If you are familiar with this game, all the characters feature bespoke animations for everything they do, from dashing to evading. All the animations really speak to who that character is, and we wanted to reflect that with our new additions as well. When we began development of Endless Ragnarok, Zenless Zone Zero had just come out, so that was a bit of an inspiration too. We had already done that with Relink, where we gave bespoke animations to every character to hone in on their character. But that game reminded us that this is something we needed to pursue yet again with our new additions.

One example of this is actually Gallanza, who is a big, buff dude. It would not make sense for him to use the generic rolling animation that we use for other characters for evasion. So he does more of a big-dude hop, as opposed to the “shwump” that other characters do. That is one way we made the animations even more reflective of the new characters.

Granblue Fantasy: Relink – Endless Ragnarok launches July 9 for PlayStation 5, Nintendo Switch 2, and PC. For more on Endless Ragnarok, check out our exclusive Summer Game Fest preview.

Granblue Fantasy: Relink – Endless Ragnarok Preview – This Expansion Rules

Granblue Fantasy Relink - Endless Ragnarok Preview

Granblue Fantasy: Relink was one of my favorite games of 2024. The long-awaited RPG was overall a good time, with stunning art direction, so many playable characters, and plenty of great co-op fun. I was satisfied overall with its offerings, but at launch, there were a few areas (largely narrative-related) that I wished had a little more to them. Cygames was suspiciously quiet after Version 1.3, and two years later, we got the reveal of Granblue Fantasy: Relink – Endless Ragnarok, a brand new expansion for Relink.

We’re big fans of Granblue here at Final Weapon, so I was ecstatic to have had the chance to check out Endless Ragnarok myself at Summer Game Fest: Play Days 2026 ahead of its release next month. In addition to my hands-on time with the game, I was also able to participate in a 45-minute roundtable interview with Tetsuya Fukuhara (Creative Director) and Sanshiro Hidaka (Director), which you can read here. After spending some time with the game, I am seriously excited for Granblue Fantasy: Relink – Endless Ragnarok. The team at Cygames has clearly put so much care into this release being everything longtime players have wanted, and it’s got quite a few ambitious additions I wasn’t even expecting.

Endless Raganrok is a massive expansion to Granblue Fantasy: Relink. The base game is still here, but it’s been layered with all kinds of new content, modes, and updates to address fan feedback. Originally, Cygames planned to build out consistent updates, but these eventually became what we have today as a massive expansion. I was told this new content will last around 20-30 hours if you rush through it, which is around the same length as the base game. The developers shared that Endless Ragnarok is around 1.5x the content of the base game, but it will take players twice as long to clear. This is no joke of an expansion, and from everything I’ve seen, I have the utmost confidence this experience is packed to the brim with new content.

One of Endless Ragnarok‘s biggest offerings is brand new story content. This is set just after one of the later chapters of Relink‘s story, so you can naturally jump in and follow along from there. Six new playable characters have been added to the game as well, giving you plenty of new styles to try out and experiment with. One of these is Beatrix, whom I am quite happy to see here. I got to try out her moveset at SGF, and she’s a blast to play as. She’s essentially a hack-and-slash character that has a unique mechanic called Delta Time that buffs your stats and attack speed.

As for characters who were already part of Relink, Cygames has not forgotten about them. You’ve got Chaos tier quests to present more challenge, and a lot of attention has been put toward existing characters. One of the biggest things the team noticed after launch was players taking to the internet to search and create build guides for all the characters. This ultimately left many abilities to go completely unused in characters’ kits, which led the development team to create another key element of Endless Raganrok: Master Traits.

Master Traits act as a brand-new, extended progression system that unlocks at level 100. You have a few options to interact with here, but essentially, the higher you raise a character’s M. level, the more Master Traits they can equip. Each character has three different master styles, and these all offer a unique new buff to gameplay. There is a lot to explore here, and admittedly, I was only able to briefly tweak and examine this system. However, from my initial encounter, this seems vast, and I’m looking forward to seeing what progression will look like with all characters.

By far, my favorite new addition Cygames has shared is the playable Summons. Hearing how this all came about was fascinating, but essentially, Summons are now playable, allowing you to control beasts that look dozens of times larger than your party members. Hidaka-san joked that this mechanic kind of got out of control, but this is in the best way possible. There are so many different Summons you can call on with Lyria, which can be swapped around in the menu. Combat was already a ton of fun, and if you find yourself in a pinch, calling on a Summon can deal stupid but respectable amounts of damage to bosses.

Finally, Cygames has added a new mode called The Conflux. This is basically a roguelite mode where you can play solo and level up your character. The focus is entirely on single-player content here, which is nice to see. I got to make a run-through of this at SGF, and you essentially choose your path forward after clearing each round. You can expect to nab some solid rewards, but the real secret of The Conflux is leveling up characters. From what I gather, this will be the place to grind levels.

GRANBLUE FANTASY: Relink - Endless Ragnarok

Overall, Granblue Fantasy: Relink – Endless Ragnarok is shaping up to be a tremendous upgrade to the 2024 release. Between the new characters, new story content, and new modes, returning players are going to have so much to sink their teeth into. And that’s not to mention Master Traits, which are set to completely rewire how existing characters play, and support for crossplay across all platforms at launch for co-op fun. I’m hoping to start fresh on Nintendo Switch 2 and experience everything from the start again, and the fact that I can still play with my friends on other platforms thanks to crossplay support makes this so exciting. 

New players are seriously in for a treat between the base game’s content and Endless Ragnarok. There is so much here to keep you occupied for well over 100 hours, and it’s the perfect entry point to the world of Granblue Fantasy. Regardless of what type of player you are, Endless Raganrok has something here that will interest you. I was already excited, but now, I’m really looking forward to launch next month. 

Granblue Fantasy: Relink – Endless Ragnarok is set to launch on July 9 for Nintendo Switch 2, PlayStation 5, and PC.

GRANBLUE FANTASY: Relink – Endless Ragnarok Demo is Now Available

Granblue Fantasy Relink Endless Ragnarok - Key Art

Cygames has released a free demo for GRANBLUE FANTASY: Relink – Endless Ragnarok on Nintendo Switch 2, PlayStation 4, PlayStation 5, and PC via Steam. The developers also outlined changes for GRANBLUE FANTASY: Relink – Endless Ragnarok from the open beta and demo.

Get the latest details below, courtesy of Cygames:

Game Demo

As a gateway for newcomers to experience Relink, an early portion of the main story and multiple characters are playable in the demo. Each quest grants rewards upon completion that may be redeemed in the full game.

Demo content includes:

      • Story Mode – Play through an early portion of the main story from Granblue Fantasy: Relink. Clear story mode to redeem rewards in the full game of Granblue Fantasy: Relink or Granblue Fantasy: Relink – Endless Ragnarok.
      • Quest Mode – Play through quests either solo or with others. Crossplay matchmaking with other platforms is available in the demo, with a total of four different quests to try. Complete three available quests to unlock the fourth quest, “Sephira’s Sanguine Glimmer,” which allows access to Summons, an all-new battle mechanic. Each quest grants rewards upon completion that may be redeemed in the full game of Granblue Fantasy: Relink or Granblue Fantasy: Relink – Endless Ragnarok.

Changes from the Open Beta Version

      • In the quest “Sephira’s Sanguine Glimmer,” HP and ATK have been reduced for the enemy “Aquila Ruby Golem”
      • Character artwork in the main menu has been updated
      • Seofon has been added as a playable character. The famed Star Sword Sovereign unlocks differently from most characters in the full game, but players can now try him out in the demo
      • Fixes have been implemented for issues related to co-op matching

Tutorial Mode – Learn game basics, such as how to control characters during exploration and combat

      • Demo content may vary from the full game
      • Progress made in this demo will automatically save. Data can’t be saved or loaded manually
      • Demo data can’t be carried over to the full game
      • If saved data for clearing the demo is lost or erased, demo rewards can’t be claimed
      • Demo rewards will become available to claim upon the release of Granblue Fantasy: Relink – Endless Ragnarok
      • A Nintendo Switch Online Membership is required to access online multiplayer features on the Nintendo Switch 2
      • A PlayStation Plus membership is not required to access online multiplayer features on the PlayStation 5 or PlayStation 4

Third Trailer: The Journey So Far

The “Second Trailer” originally released for Granblue Fantasy: Relink has been revisited to include elements from Endless RagnarokBy combining Relink’s story and Endless Ragnarok’s new combat and gameplay, “The Journey So Far” demonstrates the high-flying spirit of adventure in the Sky Realm.

Unlocking New Story Content and The Conflux

Endless Ragnarok is an expansive new addition to Granblue Fantasy: Relink.

Clear the quest “The Tale of Bahamut’s Rage” in Relink to unlock Chaos-difficulty quests and embark on Endless Ragnarok’s story. Summons, an all-new battle mechanic, will be unlocked upon beginning Endless Ragnarok’s story and obtaining your first Summon. These powerful allies may be used in Chaos-difficulty or higher quests.

How to Unlock The Conflux

The Conflux, a new solo gameplay mode, can be unlocked by playing through a newly added side quest in Seedhollow. The side quest becomes available during Chapter 6 of the main story and unlocks the first Cycle of the Conflux.

Furthermore, Cycles two and three of the Conflux can also be unlocked in Relink as the player progresses through the main story.

To unlock each Cycle:

      • Cycle 1: Start the side quest added in Chapter 6
      • Cycle 2: Progress through Hard-difficulty quests
      • Cycle 3: Progress through Maniac-difficulty quests
      • Deeper Cycles: Progress through the story of Endless Ragnarok

Each Cycle rewards different upgrade materials:

      • Cycle 1: Obtain weapon forging materials
      • Cycle 2: Obtain sigil upgrade materials
      • Cycle 3: Obtain weapon uncap/awakening materials and rare sigils

How to Unlock New Playable Characters

Each of the six new playable characters is unlocked differently:

      • Beatrix, Eustace – Trade Crewmate Cards at the Knicknack Shack. Additional ways to obtain Crewmate Cards will be added in the full game
      • Gallanza, Maglielle – During Chapter Ø of Relink, progress through Hard-difficulty quests until a certain cutscene plays to obtain unique Crewmate Cards. These can be traded at the Knicknack Shack
      • Fraux, Fediel – Progress through Endless Ragnarok’s story to have these characters join your crew

Major Update for Relink with the Release of Endless Ragnarok

In addition to the new features to be added with Endless Ragnarok, Granblue Fantasy: Relink will also receive a major update. To make the game more accessible and enjoyable, a number of quality-of-life improvements will be implemented along with overall game rebalancing and the addition of new side quests. More details will be shared in the livestream scheduled for Wednesday, July 8 (JST). The patch notes will also be posted to the Endless Ragnarok website at the same time.

GRANBLUE FANTASY: Relink – Endless Ragnarok launches on July 9 for Nintendo Switch 2, PlayStation 4, PlayStation 5, and PC via Steam. Pre-orders for the Standard Edition of GRANBLUE FANTASY: Relink – Endless Ragnarok are available now for $59.99 featuring the base game and the Upgrade Kit. 

The GRANBLUE FANTASY: Relink – Endless Ragnarok Special Edition will be available for $79.99 featuring the Standard Edition and Special Pack, which includes special characters colors and useful items for unlocking Seofon, Tweyen, and Sandalphon. The Special Edition also includes the GRANBLUE FANTASY: Relink Downloadable Content Collection, which includes previously released DLC for the base game such as the Ignition Pack.

For those who already own GRANBLUE FANTASY: Relink, players can purchase the GRANBLUE FANTASY: Relink – Endless Ragnarok Upgrade Kit for $29.99 to get all of the new content. An GRANBLUE FANTASY: Relink – Endless Ragnarok Upgrade Kit will also be available for $54.99 featuring the Upgrade Kit, Special Pack, and Downloadable Content Collection.