Granblue Fantasy: Relink – Endless Ragnarok Preview – This Expansion Rules

Like a prayer answered.

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Granblue Fantasy: Relink was one of my favorite games of 2024. The long-awaited RPG was overall a good time, with stunning art direction, so many playable characters, and plenty of great co-op fun. I was satisfied overall with its offerings, but at launch, there were a few areas (largely narrative-related) that I wished had a little more to them. Cygames was suspiciously quiet after Version 1.3, and two years later, we got the reveal of Granblue Fantasy: Relink – Endless Ragnarok, a brand new expansion for Relink.

We’re big fans of Granblue here at Final Weapon, so I was ecstatic to have had the chance to check out Endless Ragnarok myself at Summer Game Fest: Play Days 2026 ahead of its release next month. In addition to my hands-on time with the game, I was also able to participate in a 45-minute roundtable interview with Tetsuya Fukuhara (Creative Director) and Sanshiro Hidaka (Director), which you can read here. After spending some time with the game, I am seriously excited for Granblue Fantasy: Relink – Endless Ragnarok. The team at Cygames has clearly put so much care into this release being everything longtime players have wanted, and it’s got quite a few ambitious additions I wasn’t even expecting.

Endless Raganrok is a massive expansion to Granblue Fantasy: Relink. The base game is still here, but it’s been layered with all kinds of new content, modes, and updates to address fan feedback. Originally, Cygames planned to build out consistent updates, but these eventually became what we have today as a massive expansion. I was told this new content will last around 20-30 hours if you rush through it, which is around the same length as the base game. The developers shared that Endless Ragnarok is around 1.5x the content of the base game, but it will take players twice as long to clear. This is no joke of an expansion, and from everything I’ve seen, I have the utmost confidence this experience is packed to the brim with new content.

One of Endless Ragnarok‘s biggest offerings is brand new story content. This is set just after one of the later chapters of Relink‘s story, so you can naturally jump in and follow along from there. Six new playable characters have been added to the game as well, giving you plenty of new styles to try out and experiment with. One of these is Beatrix, whom I am quite happy to see here. I got to try out her moveset at SGF, and she’s a blast to play as. She’s essentially a hack-and-slash character that has a unique mechanic called Delta Time that buffs your stats and attack speed.

As for characters who were already part of Relink, Cygames has not forgotten about them. You’ve got Chaos tier quests to present more challenge, and a lot of attention has been put toward existing characters. One of the biggest things the team noticed after launch was players taking to the internet to search and create build guides for all the characters. This ultimately left many abilities to go completely unused in characters’ kits, which led the development team to create another key element of Endless Raganrok: Master Traits.

Master Traits act as a brand-new, extended progression system that unlocks at level 100. You have a few options to interact with here, but essentially, the higher you raise a character’s M. level, the more Master Traits they can equip. Each character has three different master styles, and these all offer a unique new buff to gameplay. There is a lot to explore here, and admittedly, I was only able to briefly tweak and examine this system. However, from my initial encounter, this seems vast, and I’m looking forward to seeing what progression will look like with all characters.

By far, my favorite new addition Cygames has shared is the playable Summons. Hearing how this all came about was fascinating, but essentially, Summons are now playable, allowing you to control beasts that look dozens of times larger than your party members. Hidaka-san joked that this mechanic kind of got out of control, but this is in the best way possible. There are so many different Summons you can call on with Lyria, which can be swapped around in the menu. Combat was already a ton of fun, and if you find yourself in a pinch, calling on a Summon can deal stupid but respectable amounts of damage to bosses.

Finally, Cygames has added a new mode called The Conflux. This is basically a roguelite mode where you can play solo and level up your character. The focus is entirely on single-player content here, which is nice to see. I got to make a run-through of this at SGF, and you essentially choose your path forward after clearing each round. You can expect to nab some solid rewards, but the real secret of The Conflux is leveling up characters. From what I gather, this will be the place to grind levels.

GRANBLUE FANTASY: Relink - Endless Ragnarok

Overall, Granblue Fantasy: Relink – Endless Ragnarok is shaping up to be a tremendous upgrade to the 2024 release. Between the new characters, new story content, and new modes, returning players are going to have so much to sink their teeth into. And that’s not to mention Master Traits, which are set to completely rewire how existing characters play, and support for crossplay across all platforms at launch for co-op fun. I’m hoping to start fresh on Nintendo Switch 2 and experience everything from the start again, and the fact that I can still play with my friends on other platforms thanks to crossplay support makes this so exciting. 

New players are seriously in for a treat between the base game’s content and Endless Ragnarok. There is so much here to keep you occupied for well over 100 hours, and it’s the perfect entry point to the world of Granblue Fantasy. Regardless of what type of player you are, Endless Raganrok has something here that will interest you. I was already excited, but now, I’m really looking forward to launch next month. 

Granblue Fantasy: Relink – Endless Ragnarok is set to launch on July 9 for Nintendo Switch 2, PlayStation 5, and PC.

Noah Hunter
Noah Hunter
Noah is Final Weapon’s Editor-in-Chief, overseeing all written and video content. He co-founded the website in June 2019 and has been writing for it ever since. In total, he has over seven years of writing experience across many publications, including IGN Entertainment. His favorite series include Xeno and Final Fantasy.

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