Dissidia Duellum Final Fantasy Launches on March 24

Dissidia Duellum Final Fantasy launch

Square Enix has announced that free-to-play 3v3 team boss arena game Dissidia Duellum Final Fantasy will launch on March 23 (PDT) / March 24 (JST) for Android via Google Play and iOS via App Store. A new trailer for Dissidia Duellum Final Fantasy was released ahead of launch to reveal more playable characters—Onion Knight, Iroha, Firion, Balthier, Rikku and Clive.

Dissidia Duellum Final Fantasy launches in March 2026 for Android and iOS, and pre-registration is now available on the Google Play Store and App Store

Here’s an overview of the new title, via Square Enix:

Warriors from the Final Fantasy (FF) series assemble in modern-day Tokyo to save the world from destruction in Dissidia Duellum Final Fantasy.

Fight in 3-versus-3 battles where two teams fight monsters and clash in a race to defeat the powerful boss faster than the enemy team!

Legendary FF Characters

Fight as one of several legendary FF warriors like Warrior of Light, Cloud, Lightning, and more, and take on the role of either Melee, Ranged, Agile, or Support. Choose the character that matches your playstyle and work as a team to take on powerful monsters!

More characters will be added over a period of time.

Exhilarating Action

Acquire various abilities and unleash them in battle to gain the upper hand. Customize your loadout from an array of abilities, including numerous newly drawn illustrations by a stellar team of artists.

Easy-to-Learn Controls 

Play with simple controls anywhere and on-the-go!
Change the control scheme to one that suits you best from various control settings.

Modern Story

Explore a new Dissidia story unfolding in modern-day Tokyo with Final Fantasy warriors brought to life with full Japanese voice acting and beautiful cel-shaded graphics. Get a glimpse into their daily lives and interactions with one another by watching chat messenger episodes.

Customization & Community

Show off your style by outfitting Final Fantasy characters in their original looks or new clothes fit to roam around the modern world! Collect original and arranged music tracks from your favorite FF games, edit your profile, chat with other players, and join the ultimate Final Fantasy community!

Gyaru Fiction is Coming to Steam in English

Gyaru Fiction

Shiravune has announced Jitaku Studio’s gyaru rom-com visual novel Gyaru Fiction is coming to PC via Steam with English, Traditional Chinese, and Simplified Chinese language options with Japanese voice overs. Steam users can wishlist Gyaru Fiction ahead of the game’s release.

Here’s an overview of the game, via Steam:

Story

Long ago, Hatsune Nijo awakened to a love of gyaru at an early age. As a result, after he tagged along on his parents’ long-term business reassignment and moved away from his hometown, he eventually began cross-dressing as a gyaru.

One day, his little sister Tsukune suggested that he transfer to her school, which had recently started allowing students to attend in their everyday clothes. And so, Hatsune resolved to return to his hometown.

However, the school turns out to be even more free-spirited and lax than he could have imagined. And thus begins Hatsune’s new school life, together with open-minded friends who accept his gyaru ways!

Gameplay & Features

      • A fun and quirky visual novel
      • Full, professional Japanese voice acting
      • 20+ minutes of gameplay
      • Smooth UI and gameplay systems that make for a pleasant, stress-free experience.

Characters

Hatsune Nijo

Voice: Kosuzu Fuyumine

A cross-dresser who loves gyaru, as well as the protagonist of this story.

At an early age, he developed an interest in gyaru. After much tribulation and deliberation, he somehow arrived at a very strange solution; he would cross-dress as a gyaru.

He doesn’t think of this hobby of his as something he needs to be embarrassed about. On the other hand, he realizes that he is ultimately just a guy, and that his days of cross-dressing as a gyaru will eventually have to come to an end.

And so, to preserve his perfect, ideal gyaru form, he has created an account where he posts selfies of himself cross-dressing. However, the photos never show his face. In fact, they only show him from the neck down (for the sake of protecting his privacy). While he may cross-dress, he is an otherwise normal, average boy in terms of speech and actions.

Himari Amane

Voice: Nemu Enomoto

A gyaru who may appear lively and outgoing but actually has stage fright.

She’s a member of the Fashion Design Club. While she may appear both social and full of cheer, she actually suffers from stage fright and used to be a much gloomier person. As the club she belongs to is in danger of being abolished, she is in the process of making an outfit to enter into a design contest, thereby fulfilling the school’s condition for allowing the club to remain.

A friend of Tsukune’s, she’s long been interested in Hatsune because of all the stories she’s heard. However, she had been told that Hatsune was Tsukune’s older sister. Upon actually meeting him and finding out that he’s actually her older brother, she’s stupefied.

She’s also friends with Aoi. The two of them used to enjoy cosplaying together from time to time. But recently, they’ve grown a bit distant—something Himari has been feeling sad about.

Suzu Shinonome

Voice: Ayaka Igasaki

The childhood friend gyaru who’s actually quite the homemaker type.

She is both Hatsune’s classmate and childhood friend. She’s been interested in him for a long time, and her feelings for him only grew stronger after he moved away.

Not only is she a great cook, but she actively enjoys doing it. In the future, she hopes to own her own restaurant. To that end, she currently works part-time at a cafe, using it to study what it takes to be a business owner.

Though most laughed at her dream when she was little, Hatsune said that he was rooting for her. Because of that, when she found out about Hatsune’s cross-dressing habit after the two of them reunited, she accepted it wholeheartedly despite her surprise. She wants to offer him the same kind of support he offered her in the past.

Mana Garakuta

Voice: Nanami Mizuno

A lively and extroverted gyaru who loves club activities.

She has lots of friends on account of being so cheerful and sociable. While she may not be the best at studying, she has an amazing capacity for remembering people’s names and faces.

She is a member of the swimming club and usually wears a swimsuit under her tracksuit so she can head straight into the pool without having to change. She’s in the same remedial classes as Suzu and even works with her at the same part-time job. They sometimes go out together or visit each other’s houses. Needless to say, the two of them are thick as thieves.

As an aside, her mom used to be a cosplayer.

Tsukune Nijo

Voice: Kasumi Okudera

The cross-dressing little sister with a secret brother complex.

She is Hatsune’s little sister and a member of the Fashion Design Club.

While Hatsune cross-dresses as a girl, she cross-dresses as a boy. From the outside looking in, she appears to be an understanding little sister who shares her brother’s hobby. In reality, she finds herself wondering why her brother didn’t approach her—the girl closer to him than any other—for help when trying to create the perfect gyaru look.

She’s secretly a huge bro-con who loves her big brother to bits; no one around her is aware of it, and she doesn’t intend to let anyone find out.

Ririka Shinonome

Voice: Koyori Nanase

A former gyaru and Suzu’s mother.

After separating from her husband, she returned to being a teacher and currently serves as the faculty supervisor for the Fashion Design Club.

When it became time for Hatsune and Tsukune to move away due to their parents’ work, Tsukune—close with Ririka’s own daughter Suzu—threw a fit, and Ririka offered to let her live with them. Recently, because her own daughter Suzu has gotten a part-time job that keeps her busy, Ririka has begun to dote on Tsukune as though she were her own daughter.

When Ririka herself attended the academy, she was very close to Mana’s mother. The two of them used to cosplay together.

My Hero Ultra Impact is Ending Service on May 18

My Hero Ultra Impact

Bandai Namco has announced that the My Hero Ultra Impact mobile game is ending service on May 18 for Android (Google Play Store) and iOS (App Store). Since the game is ending service, all purchases of premium Hero Gems in My Hero Ultra Impact have ended, and Bandai Namco will share more details about the refund process for unused currency at a later date.

Here’s an overview of the game, via its store pages:

A new mobile game based on My Hero Academia is here! Check out a lot of exclusive illustrations of the Heroes and the Villains! Recommend to you who want to enjoy strategic battles with their Quirks!

What you’ll find in My Hero Ultra Impact:
      • An explosive battle RPG with heroes and villains you know and love.
      • Use your heroes’ iconic Quirks and let them shine!
      • Climb the ranks to be the top hero!
A casual 3-on-3 Quirk battle with your trained heroes and fierce opponents!
      • Activate Quirks with the tap of a finger.
      • Build skill chains with your heroes’ Quirks!
      • Break out your flashy Plus Ultra Moves for the final punch!
It’s on you to develop your favorite heroes’ Quirks!
      • Train up with U.A. High teachers and Pro Heroes at the Unforeseen Simulation Joint (USJ)
      • Formidable enemies await at the never-before-seen VE Tower!

Put together your team of heroes, use the Quirks to your advantage, and stand bravely against the heinous pursuits of the villains looming ahead!

Relive the tale of My Hero Academia in the Main Quest!

The story begins with the meeting of the main character, Izuku Midoriya, and the Number One Hero, All Might. Watch U.A. High Class 1-A learn and grow, and prepare for the looming threats of the League of Villains and the Shie Hassaikai! Face off against Class 1-B in cross-class matches and get ready for the work studies at Endeavor Agency! And prepare for the showdown against the League of Villains and Meta Liberation Army!

Relive beloved scenes from the anime as you strive to turn Deku and his friends into pro heroes!

Check out a collection of exclusive illustrations!
      • Display your favorite Ultra Rare character on your Home screen and watch them come alive with the “Cinemagraphy” feature!
      • Train your characters to awaken them and unlock new original illustrations.
Customize your Hero Base as U.A. High School, a villain hideout or more!
      • Invite your heroes and villains to your space!
Test your skills in Ultra Arena!
      • Challenge other players and battle against their hero teams.
      • Leverage the Quirks of your carefully trained heroes to win!
      • Master the game and claim your spot at the top of the rankings.
Interact with other players in Clubs!
      • Use fun stickers made just for the app and chat with friends!

Pokémon XD: Gale of Darkness is Now Available for Nintendo Switch Online + Expansion Pack

Pokémon XD: Gale of Darkness

Nintendo and The Pokémon Company have released Pokémon XD: Gale of Darkness for the GameCube Classics – Nintendo Switch Online app for Nintendo Switch Online + Expansion Pack. Like other Nintendo GameCube titles on the Nintendo Switch Online + Expansion Pack service, Pokémon XD: Gale of Darkness is available exclusively for Nintendo Switch 2

Pokémon XD: Gale of Darkness was initially released for the Nintendo GameCube in March 2005. As shown in the previously released trailer, the game features elements similar to Pokémon Colosseum and a new story where the villainous group, Cipher, is utilizing Shadow Pokémon to commit dastardly acts. It heavily features Shadow Lugia as a major opposing force to the protagonist, who is named Michael by default. 

Recently, The Pokémon Company revealed the newest entry in the mainline franchise: Pokémon Winds and Waves, which will release in 2027 for Nintendo Switch 2. The first trailer for both games teases new variants of Pikachu that wear unique costumes. While little details about the game’s central region are available, the first look teases jungles, beaches, lava areas, and the wide open sea.

Pokémon Pokopia, the latest game in the franchise, is available now on Nintendo Switch 2 for $69.99 digitally and physically as a Game-Key Card title. Final Weapon reviewed Pokémon Pokopia and gave it a 4.5/5, noting that the game “shattered” expectations: “Whether that time be spent looking for artifacts, decorating your islands, or even meeting new Pokémon, there’s something for everyone to enjoy here.”

Fuji TV Reveals Shōzen Anime Series, Premiering in 2027

Shōzen anime

Fuji TV has announced that Jiang Jia Meizi’s Shang Shan manhua will be getting a TV anime adaptation titled Shōzen. The Shōzen anime will premiere in 2027.

Shōzen
© 蒋家梅子/ビリビリ漫画・尚善製作委員会

The anime’s cast members include:

  • Rina Kawaguchi as Shōzen
  • Hiroshi Kamiya as Dōzen
  • Daisuke Sakuma (Snow Man) as Ryojin
  • Aoi Yūki as Kensei
  • Ayumu Murase as Chiro

Itsurō Kawasaki directs the series at Dangan Pictures and Cannon Code, and Kawasaki writes the scripts. Eri Osada is the character designer and serves as chief animation director. Takurō Iga is composing the music.

Additional staff members include:

  • Assistant Director: Tomohiro Matsukawa
  • Monster Design/Prop Design: Kenji Yamazaki, Yūichi Karasawa
  • Action Director: Yoshihiro Kanno
  • Effects Supervisor: Kazunori Ozawa
  • Logo Design: Seita Takahashi
  • Art Director: Takamasa Nakakuki
  • Color Key Artist: Takashi Nagata
  • Compositing Director of Photography: Yūsaku Ishimi
  • Editing: Daisuke Hiraki
  • Sound Director: Itsurō Kawasaki
  • Sound Effects: Sachiko Nishi

Fuji TV will air the Shōzen anime on the B8station programming block in 2027.

Jiang publishes the series on bilibili Manga. The story of the manhua and anime series focues on Taoist priest Dōzen, who encounters a young girl raised by supernatural creatures. He names the girl Shōzen and adopting her as his disciple, teaching her about about human emotion and love.

CODE VEIN II Update 1.0.6 Released, Update 1.0.7 Releasing in Late March

CODE VEIN II update 1.0.6

Bandai Namco has revealed patch notes for CODE VEIN II update 1.0.6, revealing that performance and stability improvements were applied on all platforms. In addition to the release of update 1.0.6, Bandai Namco confirmed that CODE VEIN II update 1.0.7 will release in late March with more optimizations for field loading and VFX processing load. 

Patch notes for CODE VEIN II update 1.0.6 can be read below, via Bandai Namco’s official website.

CODE VEIN II Update 1.0.6 Patch Notes

Optimization

  • All Platforms
  • Reduced the VFX processing load for the fog walls that appear during certain boss encounters.
  • Reduced the processing load for the blood pool effects used in certain boss attacks.
  • Optimized physics processing for clothing and other items worn by certain enemies to reduce processing load.
  • Optimized physics processing for clothing and other items worn by certain NPCs to reduce processing load.
  • Optimized enemy spawn processing while traveling by motorcycle to reduce stuttering.

Bug Fixes

  • Fixed an issue where the “Bangs” accessory would display incorrectly in certain cutscenes.
  • Steam Version Only: Fixed an issue where the game could crash when using the virtual keyboard in Big Picture mode to enter a character’s name.

CODE VEIN II launched on January 30 for PlayStation 5, Xbox Series X|S, and PC via Steam. A free CODE VEIN II demo launched on January 22, allowing players to fully utilize the Character Creator and prepare their Revenant Hunter before buying the full game. 

The Super Mario Galaxy Movie Reveals Pikmin in New Footage

The Super Mario Galaxy Movie Reveals Pikmin in New Footage

In a new sizzle reel for The Super Mario Galaxy Movie, Nintendo revealed that Pikmin will play a role in the upcoming film. The new footage also confirms the inclusion of R.O.B., Spike, the Bubblainians from Super Mario Odyssey, and more. 

The full list of characters shown in the sizzle reel are as follows:

  • Mario
  • Luigi
  • Peach
  • Bowser
  • Rosalina
  • Toad
  • Yoshi
  • Kamek
  • Ukiki
  • Tostarenan
  • Star Bunny
  • Monty Mole
  • Ninji
  • R.O.B.
  • Pianta
  • Thwomp
  • Honeybee
  • Chargin’ Chuck
  • Bubblainian
  • Moe-Eye
  • Urchin
  • Octoguy
  • Wart
  • Whittle
  • Pikmin
  • Gearmo
  • Megaleg
  • Mauser
  • Dry Bones
  • Spike
  • Birdo
  • Sidestepper
  • Astro Goomba
  • Pokey
  • Conkdor
  • Wiggler
  • Piranha Plant
  • Koopa
  • Coin Coffer
  • Luma
  • Blooper
  • Shy Guy
  • Bowser Jr.

Check out the full sizzle reel showcasing the many characters that will be in The Super Mario Galaxy Movie below:

The Super Mario Galaxy Movie will release in theaters on April 1. Tickets for the film are now live. The most recent trailer revealed that Luis Guzmán (WednesdayPunch Drunk Love) will voice Wart and Issa Rae (BarbieSpider-Man: Across the Spider-Verse) voices the Honey Queen. Most notably, Donald Glover (Solo: A Star Wars StoryAtlantaCommunity) voices Yoshi. 

Brie Larson, the Academy Award winning actress from Room and Captain Marvel, will voice Rosalina. Benny Safdie, director of The Smashing Machine and Uncut Gems, who has also acted in Oppenheimer and Obi-Wan Kenobi, will voice Bowser Jr, who dons his Super Mario Bros. Wonder design. The film will feature elements from both Super Mario Galaxy and Super Mario Odyssey, and will reference other projects from the Mario franchise. Last year, an animated short featuring the Pikmin released. Only time will tell how big of a role the Pikmin will play in the upcoming Super Mario Galaxy Movie

Marvel Rivals Reveals White Fox and Black Cat, Season 7 Releases on March 20

Marvel Rivals Reveals White Fox and Black Cat, Season 7 Releases on March 20

NetEase has announced that Marvel Rivals season 7 will release on March 20, and will bring the arrival of White Fox. Later on, in season 7.5, Black Cat will release. 

Black Cat is a beloved villain and anti-hero who frequently is seen both fighting and flirting with Spider-Man. The first gameplay trailer for White Fox describes her as follows: “As chaos spreads across New York, White Fox appears to establish order. A legendary nine-tailed fox and Director of Tiger Division, Ami Han brings sharp instincts, supernatural power, and unshakable resolve to the fight. When Fisk crosses the line, the Kumiho strikes back.”

Check out the first trailer for season 7 of Marvel Rivals, titled “The Hunt is On,” below:

Additionally, get the first look at the gameplay capabilities of White Fox, who will be a Strategist (support) hero: 

Season 7 will also bring with it a new map set in New York City, new accessories for several heroes, and numerous balance updates. These balance updates will include the addition of a team-up between Luna Snow and White Fox, as well as Storm and Adam Warlock. Daredevil, Elsa Bloodstone, and Winter Soldier will be nerfed, while Hulk, Black Panther, Deadpool, and Blade will be buffed. The development team of Marvel Rivals outlines some of the upcoming changes in a new Dev Vision video:

Lastly, Marvel Rivals is available now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam. The developers are open to releasing a Nintendo Switch 2 version of Marvel Rivals at a later date. The most recent characters added to the game are Deadpool and Elsa Bloodstone

PlayStation Portal Adds High Quality Mode and New UX Elements

PlayStation Portal Adds High Quality Mode and New UX Elements

PlayStation has announced that it has added a new high quality mode and UX refinements to the PlayStation Portal in a new update. The sale will start to roll out globally today. 

According to a PlayStation Blog post, the major additions in the new update to PlayStation Portal are as follows:

  • 1080p High Quality Mode
    • Players can now select a 1080p High Quality mode during Remote Play and Cloud Streaming. This new mode enables players to enjoy games at a higher bitrate compared to the default 1080p Standard mode.
      • To enable the mode, go to [Quick Menu] > [Max Resolution] and select [1080p High Quality] during Remote Play or Cloud Streaming.
      • You can apply the change by restarting the Remote Play / Cloud Streaming session.
  • Refined Cloud Streaming experience
    • Improved Product Detail Page: When you select “Stream” on the product detail pages of game bundles, a new UI will show up, allowing you to select a specific game to play from that bundle.
    • Game Invite: If you’re actively streaming a supported title and receive game invites, you’ll now see a clear on-screen notification on PS Portal.
    • Enhanced Trophy notifications: Trophy notifications now clearly display the trophy name and associated image when unlocked. Platinum trophies will also feature their special animation.
    • Improved Search screen: The search interface has been refined for a smoother experience, such as the On Screen Keyboard display being available immediately when going into search.
  • Smoother Onboarding Experience
    • With an improved UI and onboarding flow, you can now quickly create an account and sign in to your PS Portal by scanning the QR code using your mobile device.

Lastly, the PlayStation Portal is available now for $199.99. 

Street Fighter 6 Releases Alex March 17 Patch

Street Fighter 6 March 17 Patch Available Now

Capcom has released the “March 17, 2026” patch for Street Fighter 6 alongside the release of the game’s first DLC character, Alex, and new costumes for Elena and Dee Jay. The patch notes for the update are now live. 

More details about the patch and the exact character changes are available via the Capcom website. As for the overall changes, the latest update for Street Fighter 6 adds the following:

Overall Concept
We’ve made adjustments to all characters this time, mainly by making more attacks viable in the neutral and expanding combo options. However, as with previous balance adjustments, we’ve made changes to moves with high returns that were difficult to deal with, as well as moves that were overly oppressive in order to improve the overall balance of the game. Please refer to each individual character’s change list for details.
In addition, we’ve made overall adjustments to standardize the use of Drive Rush into overhead attacks between characters, as those differences could make the effectiveness of this technique vary widely. There are also changes to improve the responsiveness of controls, such as during the screen freeze when a Drive Rush is performed.
This section will go over the overall adjustments.
Overhead Attacks that can Combo from a Drive Rush
All such moves have been standardized to be -3 on block, and the situation after blocking has also been standardized to an extent.
Unique Attacks that hit overhead and result in a normal, grounded knockback on hit are designed so that during a Drive Rush they will combo on hit and also leave you at advantage on block, letting you continue your offense. These moves differed in block stun and pushback on block, but after taking into consideration their usefulness as a tool to break the opponent’s guard and the return for doing so, we’ve adjusted them to mostly follow the following two rules:
1. They are now -3 frames on block (so +1 with a Drive Rush)
2. When blocked after a Drive Rush, the pushback (on standing guard) will be far enough so that Normal Throws or chaining Light Attacks with a Low Attack like crouching Light Kick > Light Punch will no longer connect.
Adjustments were made with the goal of the above two rules in mind, but because the reach of Light Attacks and effectiveness when being blocked varies between characters, there are some differences in the distance after guarding depending on the character in regards to rule 2.
Also, while its effectiveness as an attempt to break guards has diminished, the added distance from rule 2 means that it remains an easy-to-use and low-risk option.
Pressing Up During a Drive Rush Screen Freeze
A jump will now occur when Up is input during a Drive Rush screen freeze.
This adjustment only affects when a Drive Rush is used in neutral, not when canceling into Drive Rush during a hit or while blocking.
This change saves the Up input during the screen freeze, which should reduce cases where the screen freeze prevented you from jumping and left you on the ground, as well as make it easier to use aerial Special Moves right after jumping like Cammy’s Cannon Strike or Akuma’s Zanku Hadoken even when the inputs clash with a Drive Rush’s screen freeze.
However, there is still a set priority for when multiple inputs are performed during this screen freeze, so there are cases such as where a grounded Special Move will still take priority over a jump input, and canceling the start-up of a jump into a grounded Special Move will still occur as before. These behaviors are intentional.
Finally, a neutral jump input can be overwritten by a forward or backward jump input. Inputting a neutral jump and then holding forward or back will cause the appropriate directional jump to occur. Please understand that this is also the intended behavior.
Universal
  • Changes: Buffer Input on Wake-Up
    • Category: Universal Adjustment
      • Adjustment Details: 3 frames added to buffer input time on wake-up.
  • Specific Overhead Attacks
    • Universal Adjustment
      • When performing overhead attacks from a Drive Rush, we’ve made adjustments to the distance after block, and unified the disadvantage on block to -3 frames. The distance created after blocking an overhead attack differs between characters, but if the opponent continues to hold back (standing block), normal throws and 2 light attacks including low attacks cannot reach the attacker.
      • Characters with overhead attacks adjusted to -3 frames on block after a Drive Rush (+1 frame): Ryu, Chun-Li, A.K.I., Akuma, Terry, Elena, Sagat
      • Characters with overhead attacks that had their distance on block adjusted: Luke, Jamie, Kimberly, Marisa, Lily, JP, Juri, E. Honda, Blanka, Guile, Rashid, M. Bison, Terry, Mai, Sagat, C. Viper
  • Jump inputs during Drive Rush screen flash
    • Universal Adjustment
      • Characters will now jump after a Drive Rush screen freeze, if Up is input during the screen freeze. This adjustment only applies if the character is in a neutral state during the screen freeze, and doesn’t apply if they are recovering from an attack, or being knocked back by an opponent’s attack on either block or hit.
        Further, if multiple commands are input during the screen freeze, techniques may be performed instead due to priority, so even if Up is input, the character may perform a Special Move, Drive Impact, etc.
  • Special Moves, Drive Rush, Drive Impact cancel adjustments
    • Bug Fix
      • When performing a cancelable normal attack into a Special Move, normally Drive Rush/Drive Impacts inputs wouldn’t overwrite the previous input and the Drive attacks couldn’t be performed. Adjustments have been made so that with attacks that require specific conditions to perform (Guile’s Solid Puncher while Super Art 2 is active), even if those conditions aren’t met and the player performs the attacks, Drive Rush/Drive Impact inputs would be overwritten and wouldn’t be performed. For those situations, Drive Rush/Drive Impact will now be performed. 

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. On Nintendo Switch 2, Street Fighter 6 features a new Local Wireless mode. Local Wireless also includes Avatar Matches, allowing players to use their custom avatar from World Tour. What’s more, the Nintendo Switch 2 version supports tabletop mode with single Joy-Con play, Gyro Battle using dynamic motion controls. There’s also Calorie Contest Mode, which allows players to test their strength and endurance with exercises.