Assetto Corsa EVO Update 0.8 Available Now

Features three new cars, a new track, user-generated content in multiplayer, and more.

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KUNOS Simulazioni and 505 Games have released update 0.8 of Assetto Corsa EVO, available now in Steam Early Access. The update adds three new cars, a new track, new adjustments to the VR mode, and more. 

Check out the trailer showcasing update 0.8 of Assetto Corsa EVO below:

The update adds “South Africa’s historic and glorious” Kyalami Grand Prix circuit, alongside three new vehicles. These vehicles are the KTM X-Bow GT2, KTM X-Bow GT4, and Volkswagen Golf 8 R. More details about the update are available now via the Steam page:

USER GENERATED CONTENT STEPS UP

External livery creation support arrives in 0.8 alongside the most significant UGC milestone of the Early Access programme: community-created cars can now be brought into Multiplayer. The server launcher supports modded car content with a SHA verification layer that ensures every car on a server is exactly what it claims to be. Entry-list-defined starting orders complete the toolset for league operators and event organisers.

MAJOR VR OVERHAUL

Release 0.8 delivers the most significant VR update of the Early Access cycle. Foveated rendering — including an eye-tracked variant on supported hardware — concentrates rendering effort where the eye is actually looking, reclaiming performance without a visible cost to perceived sharpness. New controls include a pixel-density slider from 50% to 150%, world scale, supersampling and a custom MSAA resolve tuned for VR. A dedicated VR settings profile independent from flat-screen configuration, a ‘prefer FPS over latency’ mode and a direct OpenXR swapchain path round out an overhaul designed to make VR a credible, first-class way to experience EVO.

RENDERER AND PLATFORM MATURITY

0.8 continues the GPU-feedback streaming work introduced in 0.7 with a full VRAM-management pass. Dynamically resizable texture and mesh streaming pools now operate against a real-time VRAM budget, keeping memory use within the available headroom on any given GPU. Alongside: supersampling, enhanced windshield rendering with wiper refraction and raindrop splash, a panini projection update, HiZ occlusion reprojection, and cloud and wet tarmac shader realignment to the new physics ranges.

Saras Rajpal
Saras Rajpal
Saras is a passionate writer, with a love for immersive sims, superhero games, and Persona. He graduated college with a Bachelor of Arts with a concentration in creative writing. He's been with Final Weapon since 2023.

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