Marvel Rivals Reveals White Fox and Black Cat, Season 7 Releases on March 20

Marvel Rivals Reveals White Fox and Black Cat, Season 7 Releases on March 20

NetEase has announced that Marvel Rivals season 7 will release on March 20, and will bring the arrival of White Fox. Later on, in season 7.5, Black Cat will release. 

Black Cat is a beloved villain and anti-hero who frequently is seen both fighting and flirting with Spider-Man. The first gameplay trailer for White Fox describes her as follows: “As chaos spreads across New York, White Fox appears to establish order. A legendary nine-tailed fox and Director of Tiger Division, Ami Han brings sharp instincts, supernatural power, and unshakable resolve to the fight. When Fisk crosses the line, the Kumiho strikes back.”

Check out the first trailer for season 7 of Marvel Rivals, titled “The Hunt is On,” below:

Additionally, get the first look at the gameplay capabilities of White Fox, who will be a Strategist (support) hero: 

Season 7 will also bring with it a new map set in New York City, new accessories for several heroes, and numerous balance updates. These balance updates will include the addition of a team-up between Luna Snow and White Fox, as well as Storm and Adam Warlock. Daredevil, Elsa Bloodstone, and Winter Soldier will be nerfed, while Hulk, Black Panther, Deadpool, and Blade will be buffed. The development team of Marvel Rivals outlines some of the upcoming changes in a new Dev Vision video:

Lastly, Marvel Rivals is available now on PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam. The developers are open to releasing a Nintendo Switch 2 version of Marvel Rivals at a later date. The most recent characters added to the game are Deadpool and Elsa Bloodstone

PlayStation Portal Adds High Quality Mode and New UX Elements

PlayStation Portal Adds High Quality Mode and New UX Elements

PlayStation has announced that it has added a new high quality mode and UX refinements to the PlayStation Portal in a new update. The sale will start to roll out globally today. 

According to a PlayStation Blog post, the major additions in the new update to PlayStation Portal are as follows:

  • 1080p High Quality Mode
    • Players can now select a 1080p High Quality mode during Remote Play and Cloud Streaming. This new mode enables players to enjoy games at a higher bitrate compared to the default 1080p Standard mode.
      • To enable the mode, go to [Quick Menu] > [Max Resolution] and select [1080p High Quality] during Remote Play or Cloud Streaming.
      • You can apply the change by restarting the Remote Play / Cloud Streaming session.
  • Refined Cloud Streaming experience
    • Improved Product Detail Page: When you select “Stream” on the product detail pages of game bundles, a new UI will show up, allowing you to select a specific game to play from that bundle.
    • Game Invite: If you’re actively streaming a supported title and receive game invites, you’ll now see a clear on-screen notification on PS Portal.
    • Enhanced Trophy notifications: Trophy notifications now clearly display the trophy name and associated image when unlocked. Platinum trophies will also feature their special animation.
    • Improved Search screen: The search interface has been refined for a smoother experience, such as the On Screen Keyboard display being available immediately when going into search.
  • Smoother Onboarding Experience
    • With an improved UI and onboarding flow, you can now quickly create an account and sign in to your PS Portal by scanning the QR code using your mobile device.

Lastly, the PlayStation Portal is available now for $199.99. 

Street Fighter 6 Releases Alex March 17 Patch

Street Fighter 6 March 17 Patch Available Now

Capcom has released the “March 17, 2026” patch for Street Fighter 6 alongside the release of the game’s first DLC character, Alex, and new costumes for Elena and Dee Jay. The patch notes for the update are now live. 

More details about the patch and the exact character changes are available via the Capcom website. As for the overall changes, the latest update for Street Fighter 6 adds the following:

Overall Concept
We’ve made adjustments to all characters this time, mainly by making more attacks viable in the neutral and expanding combo options. However, as with previous balance adjustments, we’ve made changes to moves with high returns that were difficult to deal with, as well as moves that were overly oppressive in order to improve the overall balance of the game. Please refer to each individual character’s change list for details.
In addition, we’ve made overall adjustments to standardize the use of Drive Rush into overhead attacks between characters, as those differences could make the effectiveness of this technique vary widely. There are also changes to improve the responsiveness of controls, such as during the screen freeze when a Drive Rush is performed.
This section will go over the overall adjustments.
Overhead Attacks that can Combo from a Drive Rush
All such moves have been standardized to be -3 on block, and the situation after blocking has also been standardized to an extent.
Unique Attacks that hit overhead and result in a normal, grounded knockback on hit are designed so that during a Drive Rush they will combo on hit and also leave you at advantage on block, letting you continue your offense. These moves differed in block stun and pushback on block, but after taking into consideration their usefulness as a tool to break the opponent’s guard and the return for doing so, we’ve adjusted them to mostly follow the following two rules:
1. They are now -3 frames on block (so +1 with a Drive Rush)
2. When blocked after a Drive Rush, the pushback (on standing guard) will be far enough so that Normal Throws or chaining Light Attacks with a Low Attack like crouching Light Kick > Light Punch will no longer connect.
Adjustments were made with the goal of the above two rules in mind, but because the reach of Light Attacks and effectiveness when being blocked varies between characters, there are some differences in the distance after guarding depending on the character in regards to rule 2.
Also, while its effectiveness as an attempt to break guards has diminished, the added distance from rule 2 means that it remains an easy-to-use and low-risk option.
Pressing Up During a Drive Rush Screen Freeze
A jump will now occur when Up is input during a Drive Rush screen freeze.
This adjustment only affects when a Drive Rush is used in neutral, not when canceling into Drive Rush during a hit or while blocking.
This change saves the Up input during the screen freeze, which should reduce cases where the screen freeze prevented you from jumping and left you on the ground, as well as make it easier to use aerial Special Moves right after jumping like Cammy’s Cannon Strike or Akuma’s Zanku Hadoken even when the inputs clash with a Drive Rush’s screen freeze.
However, there is still a set priority for when multiple inputs are performed during this screen freeze, so there are cases such as where a grounded Special Move will still take priority over a jump input, and canceling the start-up of a jump into a grounded Special Move will still occur as before. These behaviors are intentional.
Finally, a neutral jump input can be overwritten by a forward or backward jump input. Inputting a neutral jump and then holding forward or back will cause the appropriate directional jump to occur. Please understand that this is also the intended behavior.
Universal
  • Changes: Buffer Input on Wake-Up
    • Category: Universal Adjustment
      • Adjustment Details: 3 frames added to buffer input time on wake-up.
  • Specific Overhead Attacks
    • Universal Adjustment
      • When performing overhead attacks from a Drive Rush, we’ve made adjustments to the distance after block, and unified the disadvantage on block to -3 frames. The distance created after blocking an overhead attack differs between characters, but if the opponent continues to hold back (standing block), normal throws and 2 light attacks including low attacks cannot reach the attacker.
      • Characters with overhead attacks adjusted to -3 frames on block after a Drive Rush (+1 frame): Ryu, Chun-Li, A.K.I., Akuma, Terry, Elena, Sagat
      • Characters with overhead attacks that had their distance on block adjusted: Luke, Jamie, Kimberly, Marisa, Lily, JP, Juri, E. Honda, Blanka, Guile, Rashid, M. Bison, Terry, Mai, Sagat, C. Viper
  • Jump inputs during Drive Rush screen flash
    • Universal Adjustment
      • Characters will now jump after a Drive Rush screen freeze, if Up is input during the screen freeze. This adjustment only applies if the character is in a neutral state during the screen freeze, and doesn’t apply if they are recovering from an attack, or being knocked back by an opponent’s attack on either block or hit.
        Further, if multiple commands are input during the screen freeze, techniques may be performed instead due to priority, so even if Up is input, the character may perform a Special Move, Drive Impact, etc.
  • Special Moves, Drive Rush, Drive Impact cancel adjustments
    • Bug Fix
      • When performing a cancelable normal attack into a Special Move, normally Drive Rush/Drive Impacts inputs wouldn’t overwrite the previous input and the Drive attacks couldn’t be performed. Adjustments have been made so that with attacks that require specific conditions to perform (Guile’s Solid Puncher while Super Art 2 is active), even if those conditions aren’t met and the player performs the attacks, Drive Rush/Drive Impact inputs would be overwritten and wouldn’t be performed. For those situations, Drive Rush/Drive Impact will now be performed. 

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. On Nintendo Switch 2, Street Fighter 6 features a new Local Wireless mode. Local Wireless also includes Avatar Matches, allowing players to use their custom avatar from World Tour. What’s more, the Nintendo Switch 2 version supports tabletop mode with single Joy-Con play, Gyro Battle using dynamic motion controls. There’s also Calorie Contest Mode, which allows players to test their strength and endurance with exercises. 

Go for It, Nakamura! Anime Reveals Opening Theme Song

Go for It Nakamura! anime

A new promotional video for the TV anime adaptation of Syundei’s Go for It, Nakamura! has revealed the opening theme song by “Shunpatsuteki ni Koi Shiyо̄ (Let’s Fall in Love Instantly)” by Yasuyuki Okamura and Kento Nakajima. To celebrate the reveal of the opening theme song, the staff of Go for It, Nakamura! revealed a new illustration by Syundei and the song’s album cover.

Go for It, Nakamura! premieres on April 1 at 24:30 JST (April 2 at 12:30 a.m. EST) on Tokyo MX, Tochigi TV, Gunma TV, BS11, and Hulu in Japan. Hulu will stream a double-episode premiere in Japan, and Crunchyroll will stream the Go for It, Nakamura! anime in North America, Central America, South America, Europe, Oceania, the Middle East, and CIS as it airs in Japan.

Senri Oe performs the opening theme song “Glory Days,” and Princess Princess performs the “Sekai de Ichiban Atsui Natsu.” 

The anime’s cast includes:

  • Chiaki Kobayashi as Okuto Nakamura
  • Yuki Sakakihara as Aiki Hirose
  • Takuya Eguchi as Sou Otogiri
  • Fairouz Ai as Hifumi Kawamura
  • Yukihiro Nozuyama as Kota Takeuchi
  • Atsushi Tamaru as Ryou Mukai
  • Makoto Koichi as Yuka Hamaoka
  • Yume Maihara as Masako Okuda
  • Tsubasa Sasa as Tsukasa Omori

Kappei Yamaguchi and Junko Takeuchi are also a part of the cast, but their characters have not been revealed yet.

© Nakamura-kun!! Animation Project

Aoi Umeki directs the anime, writes the scripts, and designs the characters. Drive is animating the series, Naoki Yoshibe is the assistant director, and Yasuko Aoki (Studio Monado) writing and overseeing the series scripts. Ayana Tsujita is the music composer.

Other staff members include:

  • Concept Director: Tetsuya Tatamitani
  • Art Director: Cheon Bok Lee (Studio Blue)
  • Color Design: Harue Ono (MAD BOX)
  • Director of Photography: Yū Wakabayashi (ENISHIYA)
  • Visual Director: Toshitaka Kanda
  • Editing: Yūsuke Ueno (Yanagi Editing Room)
  • Color Script: Yue
  • Prop Design, 2D Works: Ayumi Nagaki
  • Costume Design: Yumi Nakamura
  • Sound Director: Yoshikazu Iwanami

Syundei launched the Go for It, Nakamura! manga in December 2014. The series is still ongoing with the sequel manga, Go for It Again, Nakamura!, which launched in June 2017. Seven Seas Entertainment publishes the series in English. Lastly, here’s a synopsis of the series, via Seven Seas:

Nakamura is a shy boy who falls in love at first sight with one of his classmates–his dreamy high school classmate, Hirose. But there’s a problem: they haven’t met yet. And Nakamura is a total klutz who might bungle things before they even begin!

The Seven Deadly Sins: Origin Reaches Top 6 of Steam Top Sellers List

Netmarble has announced that new open-world action RPG The Seven Deadly Sins: Origin has already reached the #6 spot on the Steam top sellers list worldwide. The Seven Deadly Sins: Origin also reached #1 in France, #2 in Belgium, Italy and Spain, and top 5 rankings in Brazil, Japan, Korea, the United Kingdom and Thailand.

In the U.S., The Seven Deadly Sins: Origin reached the #11 spot on the Steam top sellers list. In addition, The Seven Deadly Sins: Origin is receiving positive feedback from console players with a user rating of 4.35 out of 5 on PlayStation 5 in the PlayStation Store. 

The Seven Deadly Sins: Origin launched on March 16 for PlayStation 5 and PC via Steam. Following the console and PC launch, The Seven Deadly Sins: Origin will come to Android, iOS, and Google Play Games on March 23. Pre-registration is still available on the official website, Google Play Store, and App Store with various sign-up rewards up for grabs, including playable character Tioreh, draw tickets, hero upgrade materials, and healing dishes.

Final Weapon had the opportunity to interview The Seven Deadly Sins: Origin executive producer Do-Hyung Koo to discuss the game’s development, the team’s initial goals, consultation with manga creator Nakaba Suzuki and more. We also had the chance to play an early build of The Seven Deadly Sins: Origin to see what the original story and combat system offered.

Tekken 8 Version 3.0 Now Live, Patch Notes Released

Tekken 8 Version 3.0 Now Live, Patch Notes Released

Bandai Namco have officially released version 3.0 for Tekken 8, which brings long-awaited balance changes to the game. The patch notes for the update are now live. 

Alongside the update, new costumes for Leo and Bryan are available. Further, replay data created before the update will no longer be accessible. A ranked reset has also been enacted, new additional slots have been added to customization, and matchmaking is now based on the rank of the characters being used. The changes added in version 3.0 of Tekken 8 are as follows:

Based on TEKKEN 8’s core gameplay philosophy and the “Refined Balance” policy, the following balance adjustments have been made:

Adjustments that respect each character’s concept, strengths, and weaknesses, while preventing excessive performance gaps between characters.

In Ver.3.00.00, the “strengths,” “weaknesses,” and “distinct advantages” of every character were reviewed. Adjustments were made with the goal of creating a battle experience in which each character’s individuality can be felt more clearly within neutral interactions and mind-games.

Re-evaluation of risk and reward across game systems and character-unique mechanics

During the Season 2 updates, gradual revisions were made to address excessive frame advantage situations and disproportionately high reward. This direction has been continued in Ver.3.00.00, with adjustments focused particularly on the Heat system and character-specific powered‑up states (such as Claudio’s Starburst).

Revision of the relationship between unique powered‑up states and the Heat system

It was changed so that when Heat ends, character-specific powered‑up states are also removed at the same time. As a result, situations in which powered‑up states could be maintained for an extended duration by using Heat as the starting point have been reduced.

Revision of wall splat properties caused by Heat Smash

For characters whose Heat Smash previously triggered wall splat, the behavior was unified so that wall splat is no longer triggered by Heat Smash. As a result, situations in which Heat Smash would lead to excessively advantageous post‑wall scenarios have been reduced.

Improvements to air combos

In Ver.3.00.00, the issue where air combos became excessively long when a Heat Engager was landed as a grounded hit and then followed by Heat Dash was addressed.
The previous system—where the opponent’s airborne distance was reduced under these conditions—was removed, and the behavior was adjusted to match that of standard air combos. Additionally, the damage scaling for combos under these conditions was changed from the previous “60%” to “70%”, aiming to strike a balance between combo length and reward.

Lastly, Tekken 8 is available now for PlayStation 5, Xbox Series X|S, and PC via Steam. Future updates will add Kunimitsu in late spring, Bob in summer, Roger Jr. in autumn, and a mysterious character and stage in winter. 

Wantama☆Life: Inuyama Tamaki no Shuugakuryokou Survival Launches on June 25 for PC and Switch

Wantama☆Life Inuyama Tamaki no Shuugakuryokou Survival

CyberStep has announced its all-new visual novel Wantama☆Life: Inuyama Tamaki no Shuugakuryokou Survival. The new visual novel will launch on June 25 for Nintendo Switch and PC via Steam and DLsite, followed by Android, iOS, PlayStation 4 and PlayStation 5 at a later date. 

The story of Wantama☆Life: Inuyama Tamaki no Shuugakuryokou Survival focuses on Noripro personality Inuyama Tamaki. Tamaki goes on a school trip while hiding a secret that only the player is aware of. VTuber Kagura Mea and manga author Norio Tsukudani are also involved in the project as representatives of Noripro, and they’re also involved in the main story. 

The game will also include the following guest voice actors:

  • Kanae-sensei
  • Zuzu
  • Inari Iroha
  • Reglush Lionheart
  • Seto Kazuya
  • Washu Asuka
  • Yukinose Kumochi

Lastly, here’s a brief story synopsis from the game’s official website, translated by Final Weapon staff writer and lead translator Ryuji:

“Sensei, I… I am a otokonoko…”

You’ve discovered the secret of Inuyama Tamaki, your student. And now the day of the school trip is steadily approaching!

Sightseeing spots, yukata, hot springs… One wrong step could lead to immediate disaster.

Tamaki’s best friend, Kagura Mea, keeps throwing you into the chaos, and even your superior, Norio Tsukudani, gets dragged into the commotion!?

Will Tamaki’s secret be able to stay hidden until the very end!?

And so it begins: The school trip where you absolutely must not get caught!

Absolum Releases for Xbox Series X|S on March 25

Absolum Releases for Xbox Series X|S on March 25

Dotemu has announced that Absolum will release for Xbox Series X|S on March 25. It will be available on Xbox Game Pass on the same day.

Check out the trailer confirming the release of Absolum on Xbox Series X|S below:

Absolum initially launched on October 9 for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam. Since launch, the game has sold over 500,000 copies. Additionally, an animated series adaptation for Absolum is in development, and a new “Threads of Fate” major update is available now. Lastly, the Steam page describes the game as follows:

Crafted with passion by the dream team that redefined side-scrolling beat ’em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.

As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.

Meet the outcast heroes of Talamh, each with their unique fighting style.

From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.

Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra’s oppression.

During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Sonic Racing: CrossWorlds Teases Even More Free DLC Characters

Sonic Racing CrossWorlds free DLC characters

SEGA has teased that even more free DLC characters for Sonic Racing: CrossWorlds will be released after Red, Goro Majima, and Arle join the roster this spring. According to the free DLC roadmap for Sonic Racing: CrossWorlds, three more characters will be released for free over time.

Red, Goro Majima, and Arle will join the roster with the following content:

  • Red (April 2026)
    • Red from Angry Birds as a playable character
    • Super Roaster vehicle
  • Goro Majima (Captain Majima, April 2026)
    • Goro Majima (Captain Majima) as a playable character
    • Goromaru vehicle
  • Arle (May 2026)
    • Arle from Puyo Puyo as a playable character
    • Twinkle Bayoen vehicle

What’s more, the following eight new songs will be added to the jukebox:

  • MAGICAL SOUND SHOWER – Hiro (From Outrun)
  • Let’s Go Away – Takenobu Mitsuyoshi (From Daytona USA)
  • Soul on Desert – Jun Senoue (From SEGA Rally 2)
  • Like The Wind (B Course) Arcade Version – Hiro (From Power Drift)
  • Outside a Crisis – SEGA (Katsuhiro “Funky K.H” Hayashi) (From Super Hang-on)
  • Main Theme (Enduro Racer) – Hiro (From Enduro Racer)
  • God Only Knows – A-One
  • Like the Wind (Reborn) – Sampling Masters MEGA (From Power Drift)

Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Sonic Racing: CrossWorlds Season Pass is available now for $29.99. Sonic Racing: CrossWorlds Nintendo Switch 2 Edition will be released at physical retailers on March 26 for $69.99, featuring the full game on the cartridge.

Final Weapon previously reviewed Sonic Racing: CrossWorlds and gave it a 4.5/5 score, noting that “there is very little in the way between the player and the game’s content, making for a refreshing pick-up-and-play experience that will satisfy players of all ages and skill levels. CrossWorlds is a kart racer that deeply understands the appeal of the genre and manages to finish in first place because of that.”

Death Stranding 2: On The Beach Reveals New PC Version Features

Death Stranding 2: On The Beach Reveals New PC Version Features

Kojima Productions have revealed new features that will be available for the upcoming PC version of Death Stranding 2: On The Beach. The features will also release for the PlayStation 5 version on the same day. 

One of the biggest new additions is the “to the wilder” challenge mode. According to a PlayStation Blog post, the new mode “tests your porter skills to the extreme in merciless environments filled with deadly enemies, and completing orders will require every ounce of ingenuity you can muster. Although there is no turning back once you embark upon this punishing journey, your reward will be a sense of satisfaction that is truly priceless, and you can expect genuine gratitude from the other porters you help.”

Alongside it, the new features include the ability to replay the boss fights against Neil Vana in a “Trapped in a Strange Realm” VR training area. Playing through these segments will reward you with new bandanas to wear in the field. Tarman’s Chiral Feline will also be able to visit Sam in his room in the DHV Magellan. The feline will also be present in the Photo Mode, with more new frames and settings releasing for the mode as well. 

Death Stranding 2: On The Beach will support a variety of unique visual features on PC. This includes ultrawide support, high frame rates, DLSS/frame generation, ray-tracing, and more. Returning players from PS5, and those who link their PlayStation account to the PC version, will receive the Porter Suit: Link and Patch: Link. Both a standard and digital deluxe edition will also be available. 

Check out the latest trailer for the new version of Death Stranding 2: On The Beach below:

Death Stranding 2: On The Beach is available now for PlayStation 5. It will release for PC on March 19.