SEGA has teased that even more free DLC characters for Sonic Racing: CrossWorlds will be released after Red, Goro Majima, and Arle join the roster this spring. According to the free DLC roadmap for Sonic Racing: CrossWorlds, three more characters will be released for free over time.
Red, Goro Majima (Captain Majima), and Arle are joining Sonic Racing: CrossWorlds!
— Sonic Racing: CrossWorlds (@RaceCrossWorlds) March 17, 2026
Red, Goro Majima, and Arle will join the roster with the following content:
Red (April 2026)
Red from Angry Birds as a playable character
Super Roaster vehicle
Goro Majima (Captain Majima, April 2026)
Goro Majima (Captain Majima) as a playable character
Goromaru vehicle
Arle (May 2026)
Arle from Puyo Puyo as a playable character
Twinkle Bayoen vehicle
What’s more, the following eight new songs will be added to the jukebox:
MAGICAL SOUND SHOWER – Hiro (From Outrun)
Let’s Go Away – Takenobu Mitsuyoshi (From Daytona USA)
Soul on Desert – Jun Senoue (From SEGA Rally 2)
Like The Wind (B Course) Arcade Version – Hiro (From Power Drift)
Outside a Crisis – SEGA (Katsuhiro “Funky K.H” Hayashi) (From Super Hang-on)
Main Theme (Enduro Racer) – Hiro (From Enduro Racer)
God Only Knows – A-One
Like the Wind (Reborn) – Sampling Masters MEGA (From Power Drift)
Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Sonic Racing: CrossWorlds Season Pass is available now for $29.99. Sonic Racing: CrossWorlds Nintendo Switch 2 Edition will be released at physical retailers on March 26 for $69.99, featuring the full game on the cartridge.
Final Weapon previously reviewed Sonic Racing: CrossWorlds and gave it a 4.5/5 score, noting that “there is very little in the way between the player and the game’s content, making for a refreshing pick-up-and-play experience that will satisfy players of all ages and skill levels. CrossWorlds is a kart racer that deeply understands the appeal of the genre and manages to finish in first place because of that.”
Kojima Productions have revealed new features that will be available for the upcoming PC version of Death Stranding 2: On The Beach. The features will also release for the PlayStation 5 version on the same day.
One of the biggest new additions is the “to the wilder” challenge mode. According to a PlayStation Blog post, the new mode “tests your porter skills to the extreme in merciless environments filled with deadly enemies, and completing orders will require every ounce of ingenuity you can muster. Although there is no turning back once you embark upon this punishing journey, your reward will be a sense of satisfaction that is truly priceless, and you can expect genuine gratitude from the other porters you help.”
Alongside it, the new features include the ability to replay the boss fights against Neil Vana in a “Trapped in a Strange Realm” VR training area. Playing through these segments will reward you with new bandanas to wear in the field. Tarman’s Chiral Feline will also be able to visit Sam in his room in the DHV Magellan. The feline will also be present in the Photo Mode, with more new frames and settings releasing for the mode as well.
Death Stranding 2: On The Beach will support a variety of unique visual features on PC. This includes ultrawide support, high frame rates, DLSS/frame generation, ray-tracing, and more. Returning players from PS5, and those who link their PlayStation account to the PC version, will receive the Porter Suit: Link and Patch: Link. Both a standard and digital deluxe edition will also be available.
Check out the latest trailer for the new version of Death Stranding 2: On The Beach below:
The PS5 version of Starfield will launch for $49.99 for the Standard Edition and $69.99 for the Premium Edition. The Starfield Premium Edition includes the base PS5 game and paid DLC. Pricing on PC and Xbox Series X|S will be adjusted to match the PS5 version.
Starfield is the first new universe in over 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery.
In the year 2330, humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. You will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of space in Bethesda Game Studios’ biggest and most ambitious game.
Tell Your Story
In Starfield the most important story is the one you tell with your character. Start your journey by customizing your appearance and deciding your Background and Traits. Will you be an experienced explorer, a charming diplomat, a stealthy cyber runner, or something else entirely? The choice is yours. Decide who you will be and what you will become.
Explore Outer Space
Venture through the stars and explore more than 1000 planets. Navigate bustling cities, explore dangerous bases, and traverse wild landscapes. Meet and recruit a memorable cast of characters, join in the adventures of various factions, and embark on quests across the Settled Systems. A new story or experience is always waiting to be discovered.
Captain the Ship Of Your Dreams
Pilot and command the ship of your dreams. Personalize the look of your ship, modify critical systems including weapons and shields, and assign crew members to provide unique bonuses. In deep space you will engage in high-stakes dogfights, encounter random missions, dock at star stations, and even board and commandeer enemy ships to add to your collection.
Discover, Collect, Build
Explore planets and discover the fauna, flora, and resources needed to craft everything from medicine and food to equipment and weapons. Build outposts and hire a crew to passively extract materials and establish cargo links to transfer resources between them. Invest these raw materials into research projects to unlock unique crafting recipes.
Lock and Load
Space can be a dangerous place. A refined combat system gives you the tools to deal with any situation. Whether you prefer long-range rifles, laser weapons, or demolitions, each weapon type can be modified to complement your playstyle. Zero G environments add a chaotic spectacle to combat, while boost packs give players freedom to maneuver like never before.
GungHo Online Entertainment has opened pre-orders for Trails in the Sky 2nd Chapter SteelBook Edition at Panax Store for $69.99. Pre-orders for the SteelBook Edition are available through March 30.
The Trails in the Sky 2nd Chapter SteelBook Edition for Nintendo Switch 2 costs $74.99 and contain the full game data on the cart, meaning that players will not need to fully download and install the game. The SteelBook Edition features a premium SteelBook case, a protective slipcover, and the Standard Edition.
Trails in the Sky2nd Chapter is coming to Nintendo Switch, Nintendo Switch 2, PlayStation 5, and PC via Steam in fall 2026. The Standard Edition will be available for $59.99 ($64.99 for Nintendo Switch 2 Edition). Players can transfer their save data from Trails in the Sky 1st Chapter to receive bonuses, and more details about in-game features and a release date will be announced at a later date on the game’s official website.
VIZ Media has announced that the anime adaptation of Keigo Shinzō’s Hirayasumi manga, co-produced by Shogakukan-Shueisha Productions Co., Ltd and Production +h., will premiere in 2027.
Kei Suezawa directs the hirayasumi anime at Production +h. Naoyuki Asano designs the characters, Mika Nishimura is the art director, and Kaori Sawada is composing the music.
Shinzō launched the Hirayasumi manga in Shogakukan’s Weekly Big Comic Spirits magazine in April 2021, and Shogakukan will publish the manga’s ninth compiled book volume on July 30. The series surpassed 1.1 million copies in circulation. VIZ Media licensed the manga and began to publish it in May 2024, and six volumes have been released in print thus far.
At 29 years old, carefree Hiroto Ikuta doesn’t have a girlfriend, a full-time job, or a plan for the future—and he couldn’t be happier. Hiroto’s breezy attitude isn’t easy for everyone to understand, though. In a world filled with anxiety, confusion, and grief, Hiroto and the people around him are all just doing their best to figure out this thing called life.
Square Enix has opened pre-registration for new mobile roguelite RPG Dragon Quest Smash/Grow on Android via Google Play Store and iOS via App Store. To kick off pre-registration, Square Enix released a new promotional video for Dragon Quest Smash/Grow narrated by voice actor Toshio Furukawa, who voices Roly in the game. In addition, fans who pre-register will receive 10 Premium Transmuter Vouchers at launch.
Here’s an overview of the game, via Square Enix:
Experience fast-paced action in this new roguelite Dragon Quest RPG!
Dragon Quest with fast, intuitive combat!
Embark on a new roguelite RPG adventure!
Smash your way through hordes of monsters, then blow them away with Dragon Quest’s signature Coup de Grâce attacks! Grow your character with random Blessings and adapt your battle strategy to match an ever-changing tactical situation. No quest is ever the same in this unique Dragon Quest experience!
Game Features:
Blessings – Mix and match Blessings for a unique experience every run! Blessings reshuffle every stage. Race through rifts with luck and strategy!
Vocations – Forge your party from a variety of classic vocations! Beyond levelling up, unlock vocation tree nodes to enhance each vocation’s abilities!
Main Story – Embark on a grand adventure to restore order to the world! Navigate dungeons known as rifts that have appeared all over the land with your trusty mechanical ally Roly in tow!
Co-Op Quests – Join forces with up to 3 other players for exciting co-op quests! Bring your characters together and crush hordes of monsters!
Packed With Content – Bring your best party to bear in even greater challenges! Smash through swarms of monsters in the Gauntlette, take on formidable bosses in Shrines, and dive into a wealth of content waiting to be explored!
The official website for the upcoming anime adaptation of Fuurou’s The Frontier Lord Begins with Zero Subjects (Ryōmin 0-nin Start no Henkyō Ryōshu-sama) light novel series revealed the main trailer, key visual and the anime’s July premiere.
Previously announced cast members Kenichirō Matsuda and Shion Wakayama who stars as Dias and Alna. Kenichi Imaizumi is directing the anime adaptation of The Frontier Lord Begins with Zero Subjects at animation studio42, and Kunihiko Okada oversees the series scripts. Keiichi Tsuboyama is designing the characters.
Fuurou launched the story on the Shōsetsu ni Narō service on January 20, 2018. Earth Star Novel publishes the novel series with illustrations by Kinta. Yumbo is illustrating the manga adaptation, and 13 volumes have been released thus far. In total, the franchise has moved over two million copies in circulation.
J-Novel Club publishes the novel and manga series in English. Here’s an overview of the series, via J-Novel Club:
Dias finally returns home after decades of war. He’s hailed as a hero and promptly rewarded with his own domain…which turns out to be little more than empty plains. Population: zero. Dias, who has only ever known battle, finds himself at a loss. How is he supposed to survive, let alone cultivate his territory into a thriving, prosperous dominion when there’s nothing but grass as far as can see?
Fortunately for Dias, a horned girl by the name of Alna is about to show him there’s more to the plains than meets the eye!
Earlier this month, Raw Fury released Esoteric Ebb for PC via Steam. Following its release, we had the chance to speak with Esoteric Ebb Creator Christoffer Bodegård about the inspirations behind the game, challenges faced in development, early looks at the game, and much more.
I know that a handful of NPCs in the game are based off of real life DnD characters from campaigns you DM’d with your friends. Was the Cleric also based on any character from any of your sessions? If not, how did this character come to fruition?
Christoffer Bodegård (CB): That’s a fun question! I mean, really there’s a ton of characters in Ebb that were created for or during campaigns. I tend to play with a very improvisational and collaborative vibe when I play, so there are tons of characters that my players came up with on the spot, or that popped into existence during some random quest tangent.
The cleric, however, was created for the game alone. Once production got started for real I defined him to exactly the narrative beats and themes that I needed to hit. So I crafted a character who has experience with all the political factions (thus leaving him in a state of flux), has insane magical abilities (power fantasy!), is generally a good guy (which is why you never get to perform any actual truly evil actions in the game), and most importantly, he’s extremely hard to deal with. Nobody likes him, and for good reasons. But that’s what also makes him extremely fascinating to watch – and play.
Did you always have it set in stone that the main character of Esoteric Ebb would be a cleric or did you mess around with the idea of letting the player choose a class?
CB: It started as a cleric. That first prototype I made back in 2018 had a cleric and a goblin in it. It looked and played nothing like today’s Esoteric Ebb, but those seeds were still there. However, in the prototypes following that one, I changed this several times. In one iteration – called Imposter Arcana – you played as a rogue pretending to be a cleric, while getting into increasingly ridiculous trouble because of it. In another, you played as Snell, a goblin runner for a local tribe who had to manage local politics in order to score a promotion. But ultimately, it always came back to that cleric idea.
The cleric is just the most versatile class after all. Spellcaster, melee fighter, heavy/light armor user, and healer, all in one. Plus, I’m a cleric player myself, so…
And I did play around with the idea of creating your character, you know, Baldur’s Gate-style. But there’s a reason why almost every single game that’s lauded as having ‘best writing ever!’ has a mostly predetermined character as protagonist. You automatically sacrifice a ton of narrative weight by having a generic protagonist. There’s also, of course, a ton of immersion and player agency to be gained from customizable protagonists, but it also makes any actual storytelling so much more difficult. That’s one of the reasons why a game like BG3 is so impressive, they managed to tell a really hard-hitting story while also allowing for that player freedom.
Snell and the Cleric’s relationship is one of my favorite things about Esoteric Ebb. The short rest scene in the dungeon between the two where they discuss the Cleric’s father is one of my favorite scenes in gaming in recent memory. What was it like writing their dynamic?
CB: It was really fun. I knew exactly where to take their story from the moment I started writing, but funnily enough I actually left those scenes – the ‘breather’ and the ‘voting’ scenes in particular – until almost the end of production. I think I was a bit scared. If the Cleric and Snell don’t work, then the game doesn’t work. But all through-out writing the game, since almost every dialog contains both a Snell and a non-Snell version, I knew that the Snell-version was just such an upgrade.
Originally he was born out of the companion structure of the games that inspired Ebb. Kim Kitsuragi is the glue that holds Disco Elysium together. Similarly for Morte in Planescape: Torment. Snell then had to fill that purpose as a guiding beacon for the player, as well as be someone who is just as relevant to the themes of the game as the protagonist. Someone who could both riff on the cleric’s crazy behavior, act as the straight man when needed, and also be deeply invested in A) protecting his tribe and B) showing the deeper layers of folk-relations in Norvik. I feel like I managed to nail down both the cleric and Snell very early on in the process, and that alone helped the game actually work. Plus, it’s genuinely hilarious to write. I always say that if it’s boring to write, it’s a hundred times more boring to read. So when I felt actually worried about what I would write for the cleric’s choices in that dialog with Snell after the fire trap, that’s when I knew I was on the right path.
Esoteric Ebb balances its comedy so well with the more philosophical and emotional scenes. How difficult was it finding this balance? Was there ever a point where you had to dial back the humor in favor of letting a scene take on a more serious tone?
CB: I thought it would be harder. There are some REALLY tough subjects in Ebb, and I almost feel like I’m getting away with way more than I deserve at times. But I think the main point is just that I never allowed the characters to be disingenuous. I wasn’t allowed to do any 4th wall breaks, or treat anyone as a fake fantasy character. Every single person in the game, including the weird ones, had to have a fully fleshed out backstory and internal motivation. That’s why the insane demi-lich can tell you all about his ex-wife drama, why Thalassos refuses to share anything, and why Darrow only ever tells you exactly what you need to hear and nothing more. They don’t exist for the player or the story, they exist as people first. Thus, the cleric is not just another wacky guy in a world of Monty Python knights – he’s genuinely weird. Nobody likes him. He probably smells bad, and most other clerics are normal in comparison. So then when wacky stuff happens, the world reacts accordingly. A ridiculous spell like Mass Torsion seems like a joke (and is to us) but to them it’s a war crime. Charm Person is horrifying mind control, wielded by the state.
The humor then, is almost the exception. Wacky stuff happens all the time of course, and the jokes per minute is… pretty high. But once the jokes fade and you start talking about genocide with your companion, that then is just returning to normal. Had it been nothing but satire, then those topics (and most of the political stuff in the game) would have been entirely out of place.
I expected to have to dial back stuff more- and I especially expected to get feedback about how it didn’t work from early players and my awesome editor – but I didn’t. Everything just clicked right away. And I think it’s probably because I had those rules of realism set in place, and that I treat every single character – no matter how good or evil or ridiculous – with respect and dignity. You know, be like Jesus or whatever.
What was the biggest challenge you ran into during development?
CB: Time and ambition. I wanted to make a game that was all-too huge. And while I could write fast (anywhere from 2-5k per day) making it all ‘fit into the timeline’ was a struggle. While I finished writing the last real first draft of Ebb in December, ignoring maybe 20-30k words of later additions, I had not implemented large portions of the game at that point. Specifically the entire dungeon area, which I had originally planned on finishing over the course of a month.
I ended up doing it all in approximately seven days, over New Year’s. Which is not something I’d like to repeat – so I’ll be doing a lot more planning on the next project to avoid situations like that. Same with all the technical hurdles- I did all the programming myself until April of 2025, and while I still like doing all the core system design myself, I will continue working with more programmers in the future. I’m not an awful programmer, but I am not ‘classically trained’. And that shows.
You know we would have to ask this: What are you voting for in the election?
CB: I hope you had the Democratic Herald feat equipped, so you get some healing out of it. As for an answer, I’m horrifically torn on the subject. You can imagine my own mind as split as the cleric’s when it comes to this topic, and I can honestly say that Ebb has been an incredible journey for myself to explore it.
In a sense, I feel like the audience, in general, really dislikes it when the author arrives with already fully-formed thoughts and solidly fastened preconceived notions on any given subject. Even more so in interactive fiction. Listening to an expert serenade on a subject is always interesting of course. But when it comes to such ethereal and loosy-goosy things as the human condition and all the horrors it contains, I don’t think any of us knows exactly what the truth really is. Or at the very least, the ones among us who do truly believe themselves to be fluent in the exact source code of the universe are usually not that interesting to listen to. Unless you agree with them fully, at which point it becomes a bit masturbatory.
I don’t know what I’m gonna vote for in the next Swedish (or EU) election. But I’m gonna vote, as I always do. Until then, I’m going to keep debating radical politics with people – in real life, where it belongs.
Earlier today, the staff for the upcoming anime adaptation of Kazuto Mihara’s The World Is Dancing manga revealed the promotional video, additional cast and staff members, and the anime’s July premiere.
Newly announced cast members include:
Simba Tsuchiya as Ishiya
Maaya Uchida as Kogane
Romi Park as Zojiro
Katsuyuki Konishi as Kan’ami
Haruki Ishiya as Junigoro
As previously announced, Yumiri Hanamori stars as protagonist Oniyasha.
Toshimasa Kuroyanagi directs the anime adaptation of The World Is Dancing at Cygames Pictures. Keigo Sasaki is the character designer, and Satoshi Nemoto handles calligraphy and title lettering.
Newly announced staff members:
Series Script Supervisor/Scripts: Sawako Kawamitsu
Assistant Director: Shūhei Fuchimoto
Sub-Character Designer: Iori Hisatake
Prop Design: Odashi
Art Setting: Mamio Ogawa
Art Directors: Hiromasa Ogura, Kazuhiro Inoue
Color Key Artist: Naoko Satō, Kumiko Naruke
3D Supervisor: Yoshinori Nakano
Compositing Director of Photography: Yūtarō Kikuchi
Editing: Daisuke Hiraki
Sound Director: Yukio Nagasaki
Music: Daisuke Shinoda
Noh Choreography: Tsumura Reijiro
Choreography: Kaiji Moriyama, Mikiko Kawamura
Noh Supervision: Kohei Kawaguchi
History Supervision: Katsuyuki Shimizu
Animation Producer: Mizoguchi Kan (Tadashi Mizoguchi)
Lastly, Shochiku describes the anime series as follows, via the official website:
One does not need dance to live.
In 1374, during the turbulent age when the Northern and Southern Courts were locked in conflict, the Northern Court’s shogun, Ashikaga Yoshimitsu, was becoming an increasingly dominant force.
Born the son of Kan’ami, head of the Kanze troupe of sarugaku performers, Oniyasha drifts through his days with a hazy question lodged in his heart: Why do people dance? His spirit remains clouded, until the day he encounters a dance that is truly “good.”
Curious, sensitive, and strikingly beautiful, the boy meets people, laughs, cries, confronts his own weaknesses, and slowly begins to shape a new form of dance for a world steeped in impermanence.
The staff for the upcoming anime adaptation of Mikihisa Konishi’s Petals of Reincarnation (Reincarnation no Kaben) manga released a new trailer, key visual, additional cast members and confirmed the anime’s April 2 release date. Petals of Reincarnation will be streaming on HIDIVE starting April 2 at 12:30 a.m. ET. The video previews the opening theme song “Glitch*” by eill and ending theme song “ZERO” by Sizuk.
— 【TVアニメ化決定】「リィンカーネーションの花弁」公式 (@PRCN_info) March 17, 2026
Newly announced cast members include:
Katsuyuki Konishi as Xiang Yu
Miyu Tomita as M d’Armont
Ayumu Murase as A. Hitler
Masaaki Mizunaka as Pol T.
Daisuke Namikawa as Hans U. Rudel
Takahiro Sakurai as Carlos N. Hathcock
Shūhei Sakaguchi as M. Nostradamus
Yoshimasa Hosoya as Itsuki Kitazuka
Natsuki Hanae as YOSHIKI Minami
Nobuo Tobita as Alan Smithee
Previously announced members includes:
Shoya Chiba as Toya Senji
Wakana Maruoka as Haito Luo Buffett
Ayane Sakura as John V. Neumann
Haruka Shiraishi as A. Einstein
Kaito Ishikawa as I. Newton
Reina Ueda as F. Nightingale
Shugo Nakamura as Hiroshi Funasaka
Marina Inoue as Jubei Mitsuyoshi Yagyu
Shun Kudō is directing the anime at Benten Film. Atsuo Ishino handles series composition, and Haruna Katō designs the characters, with supervision by Sayaka Ono. Kohta Yamamoto is the music composer, and Pony Canyon is producing the music. In addition, Kōsuke Murayama is the assistant director, and Kentarō Azuma is the action director. Yukio Nagasaki is the sound director.
Konishi launched the Petals of Reincarnation manga in May 2014, and the series is still ongoing. The manga is currently serialized in MAGCOMI and Monthly Comic Garden published by MAG Garden, and it is available in English in the Mangamo mobile app. What’s more, the series has 21 volumes-to-date and more than 3,000,000 copies in circulation. The anime adaptation was first announced on August 1, 2024 in Japan as part of the manga’s 10th anniversary celebration.
Petals of Reincarnation is a supernatural action manga that centers around Toya Senji, a talentless high school student who comes to discovers that talent is gained not from learning but rather a previous life—and only by self-inflicted death and the supernatural aid of the “Stem of Reincarnation.”