Genshin Impact Version Luna VI Update Releases on April 8

Genshin Impact Version Luna VI Update

HoYoverse announced Genshin Impact Version Luna VI “Song of the Welkin Moon: Rondo – Augured Homecoming” will launch on April 8. Version Luna VI will expand the Mondstadt region, allowing players to explore its northern reaches with new new terrestrial areas and the Temple of Space high in the clouds.

Lush flower fields and the bustling trade town of Dornman Port await in Version Luna VI. In the sky is the mysterious Temple of Space, which houses fragments created by Asmoday, the sovereign of sky and space. This temple holds distinct realms inspired by ancient Liyue, Sumeru, and various other civilizations. Players can use a special interaction mechanic to manipulate and alter the temple to uncover sealed paths and secrets. There will also be opportunities to revisit past adventures and learn more about the Ruler of Space, and the new boss Watcher: Fallen Vigil, is located in the wilderness of the Dornman Port area.

Linnea, a fae and naturalist from Snezhnaya, will also join the playable roster Genshin Impact Version Luna VI. Linnea is a 5-star Geo Bow wielder that brings tactical depth with Lunar-Crystallize reactions. She can convert Hydro-Crystallize reactions into such reactions, and by summoning her companion Lumi, Linnea can also increase Lunar-Crystallize DMG dealt while lowering the opponent’s Geo RES. Her Elemental Skill can also deal continuous off-field Geo DMG or a massive Lunar-Crystallize reaction hit, and she can also heal the party with her Elemental Burst. While exploring, players can make discoveries of new rare
animals and other findings from nature to earn more badges for Linnea’s backpack.

Linnea makes her debut alongside the returning Chasca in the first phase of Version Luna VI’s Event Wishes. The second phase will bring Nefer and Lauma, and there will also be a Chronicled Wish featuring Fontaine characters for the first time. In Nod-Krai, the Traveler will be invited to a trade show hosted by the Voynich Guild. Players must try to resolve conflicts sparked by high-profile merchants, and new mini-games will let players coordinate aerial bombardments in a cooperative challenge and test their reflexes in a fast-paced barrage shooter.  Completing these challenges lets players recruit Jahoda for free. Further, Miliastra Wonderland receives a quality-of-life update that increases the capacity of
the player lobby, introduces a new special effect editor, and enhances skill
customization and UI assets.

Lastly, Genshin Impact is available now for Android, iOS, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Windows and Epic Games Store.

Super Psychic Policeman Chojo Anime Premieres in October 2026

Super Psychic Policeman Chojo anime series

Earlier today, the official website for the upcoming anime adaptation of Shun Numa’s Super Psychic Policeman Chojo (Chōjun! Chōjō Senpai) manga announced that the anime will air in October 2026. The anime will air during Kansai TV and Fuji TV’s new “Ka-Anival!!” anime programming block on Tuesday nights at 11:00 p.m. JST.

Junichi Yamamoto, known for his work on Why Raeliana Ended Up at the Duke’s Mansion, is directing the anime at Arvo Animation. Hayashi Mori is superivsing and writing series scripts, and Masakatsu Sasaki is designing the characters.

VIZ Media and Shueisha’s MANGA Plus service started publishing chapters of the manga simaultaneously with the Japanese release in February 2024. Fans around the world can read the manga series in English on MANGA Plus.

Lastly, here’s an overview of the Super Psychic Policeman Chojo manga series, via MANGA Plus:

The creator of Samon the Summoner returns to Jump with a new series about a super-powered policeman! In Chinjuku, the city that never sleeps, there is a psychic senior police officer who has powers beyond human comprehension! His name is Meguru Chojo! Along with his judo expert partner Nao Ippongi, this hilarious duo will keep the streets clean by any means necessary!

The Condemned Villainess Goes Back in Time is Getting an Anime

The Condemned Villainess Goes Back in Time anime

TO Books has announced that an anime adaptation of Bakufu Narayama and Ebisushi’s The Condemned Villainess Goes Back in Time (Danzaisareta Akuyaku Reijō wa, Gyakkō-shite Kanpekina Akujo o Mezasu) light novel series. Details about a premiere date, the anime’s cast and staff, and the exact format were not revealed yet.

Narayama launched the story on the Shōsetsuka ni Narō (Let’s Become Novelists) website in November 2020. Nine volumes have been released so far with illustrations by Ebisushi, with the 10th volume will release on April 1 in Japan. The book franchise has surpassed 2 million copies in circulation, which includes digital copies sold. 

The manga adaptation was launched by Rato Kitaguni in 2022, and the manga’s eighth compiled book volume will also ship in Japan on April 1 alongside an anthology manga release. An anthology manga will also ship on April 1.

Seven Seas Entertainment publishes the novel series and manga series in English. The company also released an audiobook version of the novel series with narration by Emily Bauer in August 2024.

Here’s a synopsis, via Seven Seas Entertainment:

Claudia, daughter of a duke, is tricked by her wicked half-sister and sold off to a brothel. Unwilling to accept defeat, Claudia uses the tools at her disposal and becomes one of the most successful sex workers in her new home. That’s when she dies–only to be thrust back in time to age fourteen! Gone is the gullible girl of her academy days now that she’s got street savvy and hard-won seductive skills. It’s Claudia’s turn to play the evil villainess, and there’s nothing she won’t do to protect what’s hers!

Marathon Review – An Extremely Promising Start

Marathon Review - An Extremely Promising Start

Nowadays, it feels like the gaming industry is crumbling right before our eyes. We’ve seen numerous AAA studios experiencing layoffs, and the continued emphasis on AI-driven experiences. It’s safe to say that while the last few years have brought some of the best games of the generation, it has also led to the industry’s darkest state yet. Nowhere have I noticed this more than in the release of several major multiplayer games throughout the 2020s. 

Every time a multiplayer game launches, whether it’s an MMO, a hero shooter, a battle royale, or a cooperative adventure, it is always on a timer. If it is unable to bring in a stable player count, you can expect its services to end within a few months. In some cases, they’re delisted within just a few weeks. As such, people have found it hard to be excited anytime a new multiplayer game is revealed. After all, why invest time learning the mechanics and systems of one when it could close down in just two weeks? 

As such, when Bungie unveiled Marathon for the first time, there was a lot of baggage attached to it. While the style and aesthetic seemed compelling, people criticized the decision to turn one of the oldest single-player first-person shooters ever released into a multiplayer-focused extraction shooter. I was one of those people, so when I had a chance to try out Marathon for myself, I wasn’t really sure what to expect, especially as someone who’s never really liked extraction shooters. 

However, after spending hours playing Marathon ever since its launch, experiencing every zone, playing as every shell, and doing what I can to master its mechanics, I have concluded: save for a few issues here and there, this is easily one of the best multiplayer games I’ve ever played in my life, and one that I’ve quickly become enamored with after just a few weeks. 

Somewhere in the Heavens… 

In the year 2472, the UESC Marathon began its maiden voyage to the Tau Ceti star system with the goal of creating a new home for humanity. In 2773, all contact with the ship was lost, and in the decades since, all rescue attempts were unsuccessful, and there were no humans left on Tau Ceti IV. Suddenly, though, a message from the UESC Marathon is broadcast in the year 2888. The message simply states: “Somewhere in the heavens, they are waiting.”

This is where you come in. You are a Runner, a mercenary hired by corporations to salvage the remains of the human colony on the planet, and if you’re lucky, the UESC Marathon itself. Compared to other Bungie games where you play as an elite super-soldier or a borderline superhero, Runners are disposable shells that can easily be torn to shreds by the UESC’s many drones that patrol Tau Ceti IV. Not only that, but you’re also in competition with other runners as you work to uncover as much loot as possible and escape unharmed.

Marathon Lore

In order to make the most of your journey on Tau Ceti IV, you’ll need to work with six different factions. These include CyberAcme, a corporation focused on AI and software, NuCaloric, which specializes in agricultural products and pharmaceuticals, Sekiguchi Genetics, the creator of your shells, and MIDA, an anti-corporate anarchist organization. There’s also Traxus, the most powerful corporation in history, and Arachne, a death cult obsessed with the “thermodynamics of violence.”

Each faction is interested in Tau Ceti IV and the Marathon for very different reasons. For instance, Traxus was part of the original expedition and is looking to recuperate their lost revenue. On the flipside, NuCaloric is genuinely interested in the total loss of human life on the colony and wants to figure out how to prevent similar incidents. All of them give you contracts to complete on each of your runs. Along the way, though, you’ll be facing off against the UESC remnants themselves and learn more about the dark secrets hidden throughout the colony. 

Marathon Story

When I first heard that Marathon would be a multiplayer-only extraction shooter, I feared that the narrative would take a bit of a backseat. I was especially concerned since Bungie’s stories have captivated me ever since I was a kid, and the original Marathon trilogy in particular had shockingly deep worldbuilding considering the era in which it was released. Yet, against all odds, this new Marathon manages to continue its story in a meaningful and satisfying way. 

There’s a great balance between the traditional sci-fi concepts you’d expect from a game like Halo or Destiny, with a more Cyberpunk dystopian vibe, thanks to the overabundance of corporations. Tau Ceti IV isn’t some bustling metropolis; it’s a ghost town that serves as a condemnation against corporate expansion. Yet, hidden beneath the surface, there appear to be more sinister forces at play, such as the influence of a mysterious AI and the presence of horrifyingly ancient alien creatures. 

“Tycho never got it right either, especially the part about Roland breaking me. He couldn’t. No one can.”

Part of what made the narrative so compelling, despite the lack of single-player focus, is the aesthetic. Each element of the game is themed around a concept known as graphic realism, which means that while the many inhabitants and structures within the world look realistic, it is all more stylized compared to the real world. Certain buildings look almost brutalist in their design, while the Runner shells look akin to a crash test dummy, with a mix of bright colors, asymmetrical features, and decals linking to one of the game’s many corporations. 

Even from the very first trailer, I was enamored with Marathon‘s design. In practice, it looks better than I could’ve dreamed. Certain zones you visit, such as Outpost, are drenched in rain. Yet, they have structures that seem deeply advanced, yet prioritize function just as much as form. In the case of Outpost in particular, the center has a pinwheel that you need to unlock to get some of the best loot in the early game. It’s not just a challenge to work towards as you play, it’s also a physical landmark that stands out from any corner of the map. 

Marathon Outpost

One of my favorite elements of the game’s personality is the aforementioned factions. Each faction representative interacts with you through cutscenes that play the more you progress their contracts. Their designs look fantastic, with some of them looking like a living sculpture, while one is literally just a worm. The game also boasts a massive voice cast, which you hear either from the aforementioned representatives or through hidden files you can find as you unlock more of the Codex. 

Personally, my favorite character is _gantry, the representative from MIDA. His cadence and the way he speaks about revolution to you are so fascinating. He talks about the UESC being “pro-corpse idealists,” and directly tells you that MIDA is “not your friend.” My favorite line of his is when he states, “We are fire. Are you fuel? Prove it.” The overall writing of each character, as well as the Codex entries, is fantastic and a necessary improvement over the often lackluster dialogue in the Destiny games. 

Marathon MIDA

Ever since Marathon was announced, people have lamented the choice to put such a massive emphasis on narrative and aesthetic in a multiplayer-focused experience. I was certainly one of those people until I played the game itself. The narrative and aesthetic are so strong that while I would’ve loved a broader focus on the story, being able to organically unravel the secrets of both the Marathon and Tau Ceti IV through environmental storytelling is still thrilling.

In fact, it’s the best possible way they could’ve adapted the original Marathon‘s subtle approach to telling its story. The original trilogy hid its greatest mysteries in terminals, which more often than not were extremely difficult to find. So, overall, I’m fairly pleased with how Bungie has handled the narrative in the latest entry in the Marathon franchise. I can only hope that, as time goes on, the story continues to progress in compelling ways. The main reason I am content with the lack of single-player content is because of just how strong the gameplay is when it comes to the mechanics, multiplayer options, solo queuing, and the many locations you can explore on both Tau Ceti IV and beyond. 

Run, Run, Run (Gameplay, Contracts, Shells, Zones)

Marathon Gameplay

While I’ve always loved first-person shooters, I was never fond of extraction shooters. The prospect of scouring a massive map and looking for loot, only to be ambushed by either an enemy player or an NPC and lose everything, never quite appealed to me. I’ve tried a few of them in the past, but I had the same ambivalence towards the subgenre as I did towards battle royale games. When I first booted up Marathon, my expectations were extremely low. Imagine my surprise when those expectations were blown completely out of the water. 

Marathon isn’t just the best extraction shooter I’ve played; it’s easily one of the most fun multiplayer games I’ve played in general. This is partly because Marathon pulls from numerous genres to create the perfect blend of everything. To start with, there’s the gunplay. Bungie has always managed to create weapons that feel fantastic to shoot, ever since the original Marathon, and this new iteration is no exception. 

Marathon Gunplay

Each weapon has value depending on what your playstyle is. For example, you may find yourself gravitating towards machine guns and pistols, or you may prefer the volt weapons. There’s a great degree of strategy in how you approach each weapon as well. Due to the way the game’s loot mechanics work, once you exfiltrate with a weapon, you can take it back with you in your next run. However, you can also use one of the game’s free sponsored kits to take a pre-determined loadout without risking your favorite weapons. 

Every gun also feels satisfying to fire, which certainly helps when you’re fighting some of the game’s more brutal enemies. Throughout your exploration of Tau Ceti IV, there are numerous threats around every corner. While you’ll occasionally run into a few tics and poisonous plants, your main obstacle will be the UESC drones standing in your way, as well as the opposing runners vying for the same loot as you. For the most part, you’ll be encountering more of the former rather than the latter, though that’s not necessarily a bad thing. 

Marathon GameplayThe UESC Drones are brutal to fight against. While a majority can be downed after just a few rounds of whatever gun you choose, others will quickly overwhelm you with their overwhelming firepower. There have been plenty of situations where I have run into a fight, trying to complete a contract or get some loot, only to be quickly outnumbered and downed within seconds. Yet, I never found myself overly frustrated in these encounters. This is partly because, while death can mean a loss of vital loot, I was usually able to quickly load back up and go right back into another run. 

Easily, though, my favorite encounters in the game were with the enemy runners. Every once in a while, I’d be walking around in an area, and I’d hear footsteps that weren’t my own. Immediately, I’d be thrust into a cat-and-mouse dance, as we tried to outmaneuver each other and get the upper hand one way or another. There have been times when I’ve just hid and let a runner pass me by. There have also been situations where I’ve used my Runner’s abilities to get the drop on an opponent. Either way, it’s led to some of the most thrilling experiences I’ve ever had in a video game. 

Some of my favorite moments involved me taking advantage of the sound design to determine where my opponent is. Usually, I don’t play games with headphones on, but this is the first time I felt like I had to. There was one point where I was waiting at an exfil point, and I heard a few footsteps around me. I quickly darted around and shot a Recon shell that was trying to ambush me. With one second to go before I was taken to safety, I executed the Runner, denying her any of her loot. I felt so guilty for my transgressions, but at the same time, I couldn’t stop the sheer euphoria I felt throughout the encounter. 

Marathon Combat
Whoever this was, I’m so sorry (but also not really).

Navigating past these challenges is fundamental to understanding Marathon. As you start a run, you’ll usually be taking on one of the faction’s contracts. A few of these will ask you to perform very specific tasks, like spraying graffiti on the wall for MIDA. Others directly task you to kill a certain number of Runners, such as those offered by Arachne. Either way, most of the contracts add purpose to each of your runs beyond just getting loot, while also pressuring you into taking part in PvP and PvE encounters. 

Occasionally, there are a few contracts that are quite frustrating. For instance, Traxus recently tasked me with acquiring claymores and grenades from a container, and then dealing a certain amount of damage against opponents. However, if you fail a run after already opening the crate, you won’t be able to get new explosives in subsequent attempts. There are similar situations where the requirements are often too obtuse, but these moments were few and far between. For the most part, I enjoyed pretty much all of the contracts offered by the game’s many factions. 

Marathon Contracts

One of my other favorite aspects of Marathon is the seven runner shells you can choose from. Each operates similarly to a character in a hero shooter, with all of them possessing very different abilities. For instance, Assassin is able to turn invisible and obstruct his surroundings with smoke, while Destroyer can deploy a shield, run fast, and fire missiles. There’s also Rook, who is designed specifically for solo play and deploys halfway into an active run, allowing you to scavenge leftover loot without too much trouble. 

Personally, I found myself clicking with Thief. Her kit allows her to reach higher ground with a grappling hook, scan containers for loot with a visor, and use a pickpocket drone to steal loot directly from enemy runners. What I love about the abilities of each Runner is how versatile they are. When it comes to Thief in particular, you can use her drone as a way to monitor your surroundings. I’ve found a lot of enjoyment in harassing other Runners with the drone while I swoop in for the kill. 

Marathon Gameplay

Another key piece of Marathon‘s identity is its zones. At launch, three zones were released: Perimeter, Dire Marsh, and Outpost. Perimeter is the easiest zone in the game, while Dire Marsh has a medium difficulty, and Outpost is the hardest in the game. As you scale up in difficulty, you will encounter more opponents, while also getting the chance to retrieve more valuable loot. 

I played every zone with both a group of three and by myself. In trios, I had a great time coordinating a plan of action and systematically working together to progress both of our contracts. However, it was playing in solo that made the game finally click with me. The aforementioned moments of tension are only heightened when you’re playing by yourself, especially on the more difficult maps. There is no greater achievement than wandering through the wide-open swamp of Dire Marsh, skillfully avoiding encounters with both Runners and the UESC, only to escape with a great haul of loot. 

Marathon Loot

On the subject of zones, I’d be remiss if I didn’t mention the first post-launch zone: Cryo Archive. Cryo Archive was hyped up for weeks after launch, and finally unlocked after a weeks-long ARG (augmented reality game) was solved by the community. It was built up as our first encounter with just one small section of the UESC Marathon, which boasts some of the most challenging enemies alongside some of the most enticing loot. I had a chance to play it not long after its release, and perhaps unsurprisingly, it’s really difficult. 

In my brief exploration of Cryo Archive, I was enamored with its unique approach to puzzle solving and the absurd difficulty spike. While it may seem daunting from a distance, I personally found it to be an enticing challenge to slowly overcome as I master more of the game’s mechanics. That said, I am a bit disappointed at the lack of solo queuing for the zone, as well as the fact that it’s only playable on weekends. Although I do understand the reason for said decisions, and the developers have stated that these are elements they’re open to changing in the future. 

There are a few other issues that I noticed throughout my playtime. For starters, the loading times are often quite lengthy, with some even being upwards of three minutes. There are also a few performance issues on console, with there being multiple cases of rubberbanding every time I fire Thief’s grappling hook. However, my biggest concern for this game lies in its future. 

While I would argue that Marathon is worth its price point of $39.99, I worry about the speed at which Bungle can add new content to freshen the experience. Take the cosmetics, for example. Right now, there are only a few substantial cosmetic options for each Runner, with the rest being color swaps. While there will be more cosmetics added in the future, some won’t be available until mid-April, which is quite a while to wait. If we may have to wait over a month for new costumes, I fear we may be waiting a while to see new zones, runners, and any more significant changes. 

Marathon Cosmetics

That said, my concerns have mostly been assuaged due to one simple factor: Bungie itself. It’s been over two weeks since Marathon released, and already the developers have been making steps to take fans’ feedback to heart and improve the overall experience.

In fact, just recently, it has released a new patch that hopefully fixes the loading screens. Furthermore, it has already discussed their roadmap for the next few months, which will bring both a new Runner and a zone in June. The support and care that Bungie is putting into this game give me a lot of hope for its future. Thanks to how good the gameplay and narrative elements are, I couldn’t be more excited to see what the future brings. 

The Marathon is Waiting (Conclusion)

Marathon Conclusion

When I was a kid, the franchise that made me fall in love with the gaming medium was Halo. I obsessively watched all the trailers for Halo 3Halo 3: ODST, and Halo Reach, and the first chance I could, I played through every single game in the series. To say that Bungie and its creative work played a role in where I am today would be a severe understatement. Yet, over the last decade, it felt like both the Halo franchise and Bungie didn’t have the same magic they used to. With Marathon, though, that magic is finally restored. 

There is so much to love about this game. The narrative is expertly done, with the faction cutscenes and hidden Codex entries offering just enough intrigue to make me really excited to see where the story goes next. The aesthetic is beautiful, and it has far more personality than most other multiplayer games I’ve played in the last few years. Additionally, the gameplay always kept me coming back for more, even when the challenge went from 0-100. There are so many other elements that make Marathon even more special, such as the soundtrack, UI, and even something as simple as the continued release of stylish cinematic trailers

Marathon Conclusion

Yes, there are several key technical issues, as well as a disappointing lack of certain content, such as solos in Cryo Archive. For all I know, Marathon‘s next few updates could be extremely lackluster, and it could end service within the next year or so. Yet, due to just how committed Bungie is to improving the overall experience, plus how the game has already gathered a loyal fanbase, I have a feeling that Marathon‘s future will be bright. 

More than anything, though, this is a game that I want to succeed. While there have been plenty of live service experiences that I’ve regarded with apathy, Marathon is not one such case. This is the first multiplayer game in years that I’ve gleefully recommended to friends, and one that I can confidently say is worth the $39.99 price of admission.

If you’ve ever been a fan of Bungie, Halo, extraction shooters, or even the multiplayer shooter genre as a whole, then this is a must-buy. Only time will tell what the future brings and if Marathon can continue delivering consistent quality, but as of right now, this is an extremely promising start to what could end up being the best Bungie game since Halo Reach

Disclaimer: Bungie and PlayStation Studios provided a PlayStation 5 copy of Marathon for review purposes. 

The Salty Koharu Has a Soft Spot for Me Anime Gets Humanity Has Declined Collaboration PV

The Salty Koharu Has a Soft Spot for Me anime

The staff of the TV anime adaptation of Kazami Sawatari and Aitiki’s The Salty Koharu Has a Soft Spot for Me (Shiotaiō no Satō-san ga Ore ni Dake Amai) light novel series have released a new promotional video in collaboration with the 2012 anime Humanity Has Declined. The promotional video for The Salty Koharu Has a Soft Spot for Me features a cover of nano.RIPE’s “Real World” by Miku Itō.

Salty Koharu Has a Soft Spot for Me will premiere in 2026, and the main cast members of the anime include Hiiro Ishibashi as Sōta Oshio and Miku Itō as Koharu Satō. Regarding the staff, Fumihiro Yoshimura directs the anime at Tezuka Productions, and Takashi Aoshima is in charge of the series scripts. Daisuke Okushima is the character designer, and Shun Narita is the music composer. 

©猿渡かざみ/小学館/塩対応の佐藤さん製作委員会

Shogakukan’s Gagaga Bunko imprint began publishing the light novel series in 2019, and 12 volumes have been released as of August 20, 2025. Kaya Tetsuyama launched the manga adaptation on the Manga ONE and Ura Sunday services in May 2020. Shogakukan published the ninth volume on November 12, 2024.

Here’s an overview of the manga series, via Manga Dex:

Satou-san is the unattainable flower of the class. She is always cold and curt with classmates, but only I know she’s actually very cute when she smiles, even if she’s not much of a photographer. Oshio-kun is friendly and lively, but only I know he works at his family’s cafe after school. He does a great job with the cafe’s SNS account, and his mischievous smile makes my heart skip a beat!

The Oblivious Saint Can’t Contain Her Power Anime is Set for July 2026 Premiere

The official website for the TV anime adaptation of Almond and Yoshiro Ambe’s The Oblivious Saint Can’t Contain Her Power light novel series revealed a new key visual, promotional video, and the anime’s July 2026 premiere. Ahead of the July 2026 premiere, The Oblivious Saint Can’t Contain Her Power will be featured at AnimeJapan 2026.

The Oblivious Saint Can't Contain Her Power main key visual
©あーもんど/アース・スター エンターテイメント/ 無自覚聖女は今日も無意識に力を垂れ流す製作委員会

Mitsutaka Noshitani directs the anime at Magic Bus and and Picante Circus. Tōko Machida handles the series scripts, Taihei Nagai is the character designer, and SUPA LOVE is the music composer. Kaya performs the opening theme song “Windmaker.” 

The main cast includes: 

  • Rie Takahashi as Carolina
  • Makoto Furukawa as Edward
  • Haruka Shiraishi as Flora

Lastly, J-Novel Club releases the light novel and manga series in English. Here’s an overview of the story, via J-Novel Club:

Lady Carolina, the overlooked daughter of a powerful duke, has always believed herself to be the black sheep amid her illustrious kin. Her father is the distinguished prime minister; her elder sister, a prodigious mage destined to become their nation’s next Saint. In comparison, Carolina resigns herself to a quiet existence in their shadows until a sudden and unexpected royal decree alters her destiny, thrusting her into a political marriage with the formidable “Bloodthirsty Prince” of the neighboring Empire of Malcosias.

Determined to prove her worth, Carolina takes a bold step into a world fraught with both political and mortal peril. As royal obligations intertwine with hints of true love and the stirrings of her own latent power, Carolina moves ever closer to understanding what it truly means to be exceptional.

Iya na Kao Sare Nagara Opantsu Misete Moraitai R Anime Reveals Ending Theme Song

Iya na Kao Sare Nagara Opantsu Misete Moraitai anime ending theme song

The official website for Iya na Kao Sare Nagara Opantsu Misete Moraitai R, the new anime adaptation of Shimahara’s doujin project Iya na Kao Sare Nagara Opantsu Misete Moraitai (I Want You To Make a Disgusted Face and Show Me Your Underwear), revealed the ending theme song “Je t’aime♡Je t’aime” by Mirai Skirt*. A new promotional video was released featuring the anime’s ending theme song.

Iya na Kao Sare Nagara Opantsu Misete Moraitai R will premiere in spring 2026.

The cast includes (character name romanizations are not confirmed):

  • Shizuka Ishigami as maid Chitose Itō
  • Kanae Itō as clumsy maid Nanako Mita
  • Hina Suguta as gamer girl Kokoro Kisaragi
  • Natsumi Haruse as student council president Mei Sakura
  • Rina Kawaguchi as concept cafe employee Nene Arisu
  • Ai Orikasa as queen Saki Kurose
  • Hikaru Iida as demon lord Valmina Dia Nox

Saya Fukase is directing the anime at studio UWAN Pictures, and Shimahara is credited for the original work and being the general supervisor.

Iya na Kao Sare Nagara Opantsu Misete Moraitai R key visual
© 40原/嫌パンR製作委員会

What’s more, the original manga, which had the subtitle of “Yo wa Pantsu ga Mitai zo,” launched in May 2019 on Shueisha’s Tonari no Young Jump website and the YanJan! app. It received two compiled volumes. Shimahara’s doujin project currently has 10 volumes, and there are more than 70,000 books in print.

Lastly, the manga received its first 24-minute anime adaptation at the Comiket 94 event in August 2018, and this anime received a Blu-ray disc release at Tora no Ana stores. A second anime adaptation was released in November 2019 on Niconico Channel and on Blu-ray in December 2019.

Akane-banashi Anime Reveals Global Streaming Details Ahead of Premiere

Akane-banashi anime series

TV Asahi has confirmed global streaming details for the premiere of the anime adaptation of Yūki Suenaga and illustrator Takamasa Moue’s Akane-banashi manga. The Akane-banashi anime is set to premiere on April 4 at 12:00 p.m. ET (UTC-5), and as previously announced, the anime will stream for free on YouTube in North America and South America.

The Akane-banashi anime will be streaming in the following regions and platforms, according to the press release:

  • Worldwide: Netflix (territories outside of Asia will begin from May)
  • North and South America: Akane-banashi Global YouTube channel (free)
  • Germany, Austria, Switzerland: aniverse
  • France, Monaco, Andorra, Switzerland, Belgium, Luxembourg: ADN
  • Spain: Anime Box
  • Italy: Anime Generation
  • Asia Pacific (excluding Korea and China): Ani-One YouTube
  • Taiwan: Bahamut, ChungHwa Telecom MOD & Hami Video, LiTV & Ofiii, Line TV, My-Video, Catchplay, friDay
  • Hong Kong, Macao: Bahamut
  • Indonesia: Catchplay
  • Thailand: TrueID
  • Mongolia: playmax.mn STAR TV
  • South Korea: Laftel, Aniplus Channel
©Yuki Suenaga, Takamasa Moue / SHUEISHA, Akane-banashi Committee

Multi-instrumentalist Kuwata Keisuke performs the opening theme song “Hitotarashi.” 

The cast and staff of the Akane-banashi anime include:

Cast

  • Anna Nagase as Akane Sakurazaka
  • Takuya Eguchi as Karashi Nerimaya
  • Rie Takahashi as Hikaru Koragi
  • Jun Fukuyama as Shinta Arakawa (Toru Osaki_
  • Nobunaga Shimazaki as Maikeru Arakawa
  • Chiaki Kobayashi as Koguma Arakawa
  • Yohei Azakami as Kyoji Arakawa
  • Seiichiro Yamashita as Guriko Arakawa.

Staff

  • Original Work: Yuki Suenaga, Takamasa Moue
  • Director: Ayumu Watanabe
  • Assistant Director: Yu Harima
  • Series Composer: Michihiro Tsuchiya
  • Character Design & Chief Animation Director: Kii Tanaka
  • Sub Character Design & Chief Animation Director: Yasunari Nitta
  • Chief Animation Director: Hisashi Kagawa
  • Costume Design: Noriko Shimazawa
  • Prop Design: Yoshinori Iwanaga
  • Art Design: Shuhei Tada
  • Art: Takumi Sakurada
  • Color Design: Saori Goda
  • Photography Director: Yuta Nakamura
  • Editor: Kiyoshi Hirose
  • Sound Director: Noriyoshi Konuma
  • Music: Akio Izutsu
  • Rakugo Supervision: Kikuhiko Hayashiya
  • Animation Studio: ZEXCS

Suenaga and Moue launched the Akane-banashi manga in February 2022. Viz Media releases the manga in English and describes the story as follows:

Akane unintentionally stirs up a scandal when she’s discovered taking informal lessons from her father’s former teacher, Shiguma Arakawa. And she’s about to make even bigger waves because she is about to begin her first steps in climbing the ranks of a rakugo performer from zenza opening act to shin’uchi headliner is exchanging her secret lessons for formal training. But she’ll still have to finish high school and navigate her relationship with Shiguma’s existing apprentices, all while learning that becoming a stellar rakugoka takes much more than just being good at performing!

Hell Mode Continues in Season 2 in July 2026

Hell Mode Season 2

The staff of the TV anime adaptation of Hamuo and Mo’s Hell Mode – The Hardcore Gamer Dominates in Another World with Garbage Balancing light novel series confirmed that Hell Mode Season 2 will premiere in July 2026. A new promotional video for Hell Mode Season 2 as also released, confirming that Takahiro Sakurai will play the role of Helmios.

Hell Mode Season 2 key visual
©ハム男/アース・スター エンターテイメント/ヘルモード製作委員会

The Hell Mode anime is streaming on HIDIVE with English subtitles and an English dub.

Atarayo performs the opening theme song “Haku,” and singer Kaya performs the ending theme song “Sanctuary.”

The cast includes:

  • Mutsumi Tamura as Allen
  • Mayu Iizuka as Krena
  • Tasuku Hatanaka as Dogora
  • Sayaka Senbongi as Cecil
  • Hideo Ishikawa as Rodan
  • Sayaka Ōhara as Theresia
  • Makoto Koichi as Mash
  • Tomokazu Sugita as Butler Von Granvelle
  • Shōya Chiba as Mikhail Granvelle
  • Marie Miyake as Thomas Granvelle
  • Akio Ōtsuka as Zenoff
  • Takahiro Miyamoto as Carnell

Masato Tamagawa directs the anime at Yokohama Animation Lab. Daishiro Tanimura is in charge of the series scripts, and Kei Tsushima is the character designer. Misaki Tsuchida, Moyu Kanazaki, Junko Nakajima, Kanada Sakuma, Reiko Abe, Kaho Sawada, BeauDamian, and Tsugumi Tanaka are the music composers.

Hamuo released the novel on the Shōsetsuka ni Narō website in November 2019, and it’s still ongoing. Earth Star Entertainment began publishing the series in print in July 2020. In October 2020, Tetta launched the manga on Comic Earth Star.

J-Novel Club releases the novel and manga digitally in English, and Yen Press publishes the English print edition. J-Novel Club describes the story as follows:

“‘Level up even while offline’?! That’s not a game on ‘easy mode’—that’s just an AFK game!” The online game Yamada Kenichi had been playing religiously is shutting down its servers, leaving him with a void in his heart.

He looks for a new game to fill it, but everything he finds is way too easy. The kind of game he likes—the kind punishing enough to make players want to spend thousands of hours on it—just isn’t around anymore.

“What’s this? ‘You are invited to a game that will never end.’” Kenichi stumbles upon an untitled game, one promising incomparable challenge with unprecedented potential. Without hesitation, he selects the “Hell Mode” difficulty.

Lo and behold, he finds himself reincarnated in another world as a serf! Now called Allen, he sets out to unlock the secrets of his mystery-laden Summoner class; without the convenience of walkthroughs, game guides, or online forums, he must grope his way to the top of his new world!

Infinity Nikki Version 2.4 ‘The Forest Need Not Listen’ Update is Now Available

Infinity Nikki Version 2.4

Papergames and Infold Games have released the Infinity Nikki Version 2.4 “The Forest Need Not Listen” update across Android via Google Play, iOS via App Store, PlayStation 5 via PlayStation Store, and PC via Steam, Windows and Epic Games Store. Infinity Nikki Version 2.4 includes a slew of new content, a darker fairy tale-inspired storyline, enhanced combat systems, and much more.

Get the full details below:

In Version 2.4, Nikki and Momo step into one of the game’s most mysterious and haunting chapters yet. Set within the eerie Misty Forest, the story unfolds through a time-loop narrative where the same tragic funeral repeats endlessly. As Nikki and Momo relive these events, they encounter twisted fairy tale figures such as the “Mad Red Riding Hood” and the “Big Dark Wolf,” gradually uncovering the hidden truth behind the forest’s curse.

The Forest Need Not Listen also introduces a brand-new open-world combat and exploration experience. Players now face a formidable new boss, the “Scavenger,” in a multi-phase battle featuring dynamic arena transformations and intense close-range encounters designed to heighten survival pressure, with players now able to fight alongside their beloved companion Momo for the first time. By equipping different cloaks, Momo can adopt both close-range and ranged combat roles, offering support in battle with upgradeable abilities that evolve through player progression.

Accompanying this challenge is the new 5-Star Resonance Outfit, She Is Wildfire, inspired by the dark retelling of Little Red Riding Hood. This outfit grants the combat ability [Hunting Elegy: Battle Companion], allowing Nikki to fight alongside the Moon-Hunting Wolf. Outside of combat, the wolf can also be summoned for traversal, enhancing exploration across the open world.

Version 2.4 also expands gameplay with a new open-world construction and management system set in Itzaland. Players can build and customize structures such as beauty salons, baths, and drink shops using the new [Itzaland Blueprint: Construction] ability. Players can now manage their own businesses, generate income, and unlock new styles and rewards by upgrading their establishments. In addition, a new faction system allows players to recruit NPCs, develop their skills, and assign them to help manage shops, creating new progression paths tied to styling challenges.

With its darker narrative tone, expanded combat mechanics, and deeper world interaction systems, Version 2.4 marks a significant evolution for Infinity Nikki, offering players a richer and more immersive experience than ever before.