Fire Emblem Heroes Adds Roy Of Binding on May 29

Nintendo have announced the next new character coming to Fire Emblem Heroes, as Roy will join the game on May 29. A trailer gives fans a look at his capabilities, and the other heroes available in the event.

The new character Roy Of Binding is confirmed to be voiced by Ray Chase with his render designed by Susumu Kuroi. He first appeared in Fire Emblem: The Binding Blade, though this version originated in Fire Emblem Engage. The Emblem Hero will be available from May 29 at 7:00  – June 15 at 6:59 UTC (May 29 at 12:00 a.m. – June 16 at 11:59 p.m. PT), alongside a group of focus heroes, with their 5 star appearance rates set to 8%. The event also includes a pity system that guarantees a 5 star after forty pulls.

The new trailer can be seen here, detailing Roy Of Binding’s kit:

Fire Emblem Heroes is available now for Android via Google Play and iOS via App Store worldwide. The former describes it as follows:

Fight battles customized for touch screens and on-the-go play. Summon characters from across the Fire Emblem universe. Develop your Heroes’ skills, and take them to new heights. This is your adventure—a Fire Emblem that’s like nothing you’ve seen before!

The game features an ongoing, original story where new characters and dozens upon dozens of battle-tested Heroes from across the Fire Emblem universe meet.

Take part in strategic turn-based battles streamlined for on-the-go play with maps that fit in the palm of your hand! You’ll need to think hard about the advantages and disadvantages of each Hero’s weapon…and even evaluate the map itself as you battle. Lead your army with easy touch-and-drag controls, including the ability to attack by simply swiping an ally over an enemy.

Resident Evil Requiem Adds New Grace DLC Costume

Capcom have added new DLC to Resident Evil Requiem in the form of Grace’s Costume: Apocalypse. It is available now for $2.99 for all versions of the game.

Grace’s Costume: Apocalypse alters Grace’s appearance, though the costume is cosmetic only, providing no gameplay difference. It can be purchased for $2.99 on all platforms the game can be found on, those being PlayStation 5, Xbox Series X|S, Nintendo Switch 2, Epic Games Store and Steam. The outfit was previously only obtainable as a pre-order bonus, but is now purchasable for all.

Resident Evil Requiem is available now for PlayStation 5Xbox Series X|S, Nintendo Switch 2, and PC via Steam and the Epic Games Store. The Deluxe Edition is available with the Standard Edition ($69.99), a pack of five costumes, four weapon skins, two screen filters, two weapon charms, and much more. A Premium Steelbook Edition ($89.99) was also revealed featuring the full game, Deluxe Edition contents, and a limited-edition lenticular card. A free demo is also available.

The Steam page for Resident Evil Requiem describes the game as such:

Requiem for the dead. Nightmare for the living.

A new era of survival horror arrives with Resident Evil Requiem, the latest and most immersive entry yet in the iconic Resident Evil series. Experience terrifying survival horror with FBI analyst Grace Ashcroft, and dive into pulse-pounding action with legendary agent Leon S. Kennedy. Both of their journeys and unique gameplay styles intertwine into a heart-stopping, emotional experience that will chill you to your core.

Grace herself gets this description:

Grace Ashcroft

An intelligence analyst for the FBI who demonstrates intense focus and insight in deductive reasoning and analysis. Her mother’s death shook her to the soul, making her an introvert who immerses herself in work. So she heads to the abandoned hotel alone to investigate this mysterious death.

Splatoon Raiders Gets a Selection of Switch 2 Accessories

Manufacturer Keys Factory has unveiled a range of accessories for the Nintendo Switch 2, themed around the upcoming Splatoon Raiders. The line is expected to release in Japan this summer.

The Splatoon Raiders themed products include:

  • Switch 2 hard case
  • Switch 2 pouch
  • Switch 2 card pod
  • Switch 2 front cover
  • Joy-Con 2 covers

The new line will release in Japan in July or August, though no release has been announced in other markets. It will join Keys Factory’s existing line-up of officially licensed Nintendo Switch 2 accessories, which consist of products themed after Mario Kart WorldDonkey Kong BananzaKirby, and Animal Crossing. The products can all be found here.

Splatoon Raiders will release on July 23 as the first entry in the series with a single-player focus. Splatoon Raiders is available to pre-order on the Nintendo eShop. The listing confirms that it will cost $49.99 digitally and $59.99 physically. The game will include multiplayer with up to three other players online or via local wireless.

The Nintendo eShop page for the game gives it this description:

Hunt for treasure and splat scores of enemies!

In this single-player-focused adventure, play as a mechanic working with Deep Cut—a trio of swashbuckling musicians—and venture out into the mysterious Spirhalite Islands!

Customize your character, kit yourself out with mechanical gadgets and ink-splattering weapons, and take on waves of enemy Salmonids as you raid the islands for treasure.

It’s not just you out there, though. One member of Deep Cut will raid alongside you in a powerful bot. You can also join with up to three other players online or via local wireless.

Street Fighter 6 Ingrid Update is Now Live With Major Adjustments

Street Fighter 6 Ingrid

Capcom has released a new update for Street Fighter 6 with a number of different changes to throw interactions and various bug fixes, coinciding with the release of DLC character Ingrid. A launch trailer for Ingrid was also released alongside the latest Street Fighter 6 update.

Read up on the patch notes for Street Fighter 6 Ingrid update can be read below, via the official website:

Street Fighter 6 Ingrid Update Patch Notes

Overall Concept

This update focuses primarily on adjusting throw interactions and bug fixes.

With this update we’ve limited the amount of gauge gained from a successful throw escape. In previous updates we made adjustments so that both Drive and Super Art gauge gain was increased when successfully escaping a throw, due to the amount of Drive gained on a throw escape, the amount of situations where the upside of going for a normal throw was becoming too small.

The adjustment we made primarily addresses situations where the defender has low Drive or is in Burnout. The amount of Drive gained from escaping a throw in those situations could help completely turn around the situation, giving the attacker less reason to attempt a normal throw when they should be at an advantage. While we did expect some shift in the nature of the mind games, we felt that the frequency of the momentum shifts was more than expected, so we’ve increased the amount of gauge gained on a successful throw escape, along with adjustments to the Recovery Drive Reversal explained below.

With Recovery Drive Reversal, avoiding a throw during its invincibility will now grant 10000 to the Drive Gauge. On the defending side, the timing for Recovery Drive Reversal differs from throw escapes, and the situations when you can use them are also different, along with requiring resources. We decided to increase the return on this technique when you make a good read and successfully avoid an opponent’s throw.

Along with this, we’ve changed the amount of Super Art gain for the opponent on a punish counter normal throw so that it matches the gain from a normal hit. The player who lands the throw will still gain twice the amount of Super Art gauge as before, giving you a big reward for correctly reading defensive options like Drive Parry when the opponent tries to counter a strike attack.

In addition to these situations, you can use normal throws where the opponent is left open after missing a big attack, letting you limit their Super Art gauge gain and dealing good damage at the same time. We expect that this will be a solid option for closing out a round.

Other changes we’ve made are primarily to fix bugs. For more details on battle adjustments, please refer to each character’s section.

Universal

Recovery Drive Reversal
  • Adjustment
    • If you escape a throw during the invincibility period that occurs before an attack startup, your Drive Gauge will increase by 10,000
Normal Throws
  • Adjustment
    • Updated opponent’s Super Art gauge increase when a normal throw lands as a punish counter to match the increase on normal hit.
      • On Normal Hit
        • Attacker: 2000
        • Opponent: 1400
      • On Punish Counter
        • Attacker: 4000
        • Opponent: changed from 2800 to 1400

Throw Escapes

Adjustment

Updated the gauge increase on a successful throw escape

  1. Drive Gauge increase changed from 10000 to 5000
  2. Super Art gauge increase changed from 1000 to 0

Projectile Clashes

Adjustment / Bug Fix

When multi-hit projectile Super Arts canceled each other out, there were certain combinations where under limited conditions involving specific timing and distance, the outcome after the first hit clash was inconsistent. To fix this inconsistency, adjustments have been made so that the result is now stable.

Due to this change, the handling of multi-hit projectile clashes involving Super Arts has been modified, and clashes may differ from earlier updates.

Super Art command inputs

Bug Fix

Fixed an issue where Super Arts would not be performed with certain characters and control types if the attack button was pressed with a specific direction after the Super Art input

The characters affected by this fix are as follows:

  • Classic
    • Ed: Pressing ← with Super Art 3 (only during Super cancel)
  • Modern (Manual input)
    • Ryu: Pressing ↑ or ↓ with Super Art 2
    • Chun-Li: Pressing ↑ with Super Arts 1, 2 and 3
    • Akuma: Pressing ↑ with Super Art 2
    • Mai: Pressing ↑ with Super Arts 1, 2, 3
    • C. Viper: Pressing ↓ or ← with Super Art 1

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam

Nintendo Switch Online + Expansion Pack Adds Donkey Kong 64 on June 4

Donkey Kong 64 Nintendo Switch Online

Nintendo has announced that Donkey Kong 64 will be added to the Nintendo 64 – Nintendo Classics lineup for Nintendo Switch Online members on June 4 for Nintendo Switch and Nintendo Switch 2

Here’s an overview of Donkey Kong 64, via Nintendo:

Cross isles with the Kongs as they face King K. Rool.

With his mechanical isle stuck off the shores of DK Island, K. Rool kidnaps the Kong family to distract Donkey Kong. It’s up to our furry hero to rescue his friends, reclaim his Golden Bananas, and save his homeland from certain doom. Choose from five Kong members as you play solo in a quirky adventure or with friends in competitive battle arenas!

Join Donkey Kong, Diddy Kong, Tiny Kong, Lanky Kong, and Chunky Kong as they fight to keep DK Island safe and sound from K. Rool and his Kremling crew. Climb, swim, and jump with each of the five Kong members through treacherous and puzzling areas while taking advantage of their special abilities and upgrades. Encounter friendly aid from other Kongs and a caged Kremling by the name of K. Lumsy. Hunt for collectibles and play wacky minigames while solo, or duke it out in battle arenas with friends in a four-player split-screen view. There’s enough fun to go around to make you go bananas!

On Nintendo Switch 2, Nintendo Switch Online + Expansion Pack members also have access to various Nintendo GameCube games, including Fire Emblem: Path of RadianceLuigi’s Mansion, Pokémon XD: Gale of Darkness, Super Mario StrikersSoulCalibur 2The Legend of Zelda: Wind Waker, and F-ZERO GX. A Nintendo Switch Online-exclusive GameCube controller is also available now.

Tekken 8 Update 3.01.01 is Now Available with Patch Notes

Tekken 8 update 3.01

Bandai Namco has released the version 3.01.01 update for Tekken 8, which accompanies the release of Season 3 DLC character Kunimitsu for Character Pass 3 owners. Kunimitsu will be available to the general public on June 1, but update 3.01.01 prepares Tekken 8 players for a shift in the meta, thanks to numerous bug fixes and changes to the Heat system.

Read up on the patch notes for Tekken 8 update 3.01.01 below, via the game’s official website:

Tekken 8 Update 3.01.01 Patch Notes

Downloadable Content (Paid DLC)

Playable Character “Kunimitsu”

Support for” Kunimitsu,” scheduled to be distributed via each platform’s store on the following dates:

  • Early Access
    • [CEST] Around 1:00 AM on Thursday, May 28th
    • [PDT] Around 4:00 PM on Wednesday, May 27th
      • Early access (120 hours) is available with purchase of the “Season 3 Pass”.
  • General Access
    • [CEST] Around 1:00 AM on Tuesday, June 2nd
    • [PDT] Around 4:00 PM on Monday, June 1st
      • General access is available by purchasing the Kunimitsu DLC scheduled for release at the above time.
  • Added “Aurora Outfit Pack” for Season 3 Pass Owners
    • Added the “Aurora Outfit” for Kunimitsu.
    • Players who own the “Season 3 Pass” will be able to access this content after obtaining the additional playable character “Kunimitsu”.

TEKKEN SHOP

  • “TEKKEN FIGHT PASS -ROUND 10-” Added
    Complete missions during the event period to level up and earn various items.

    • “PREMIUM” offers more items than “FREE”.
    • You can obtain up to 100 TEKKEN COINS via “FREE”.
    • Additionally, “PREMIUM” allows you to earn an additional 600 coins for a total of 700 TEKKEN COINS.
  • Avatar Skin “Kunimitsu” Added
    • Usable in the “TEKKEN FIGHT LOUNGE”.
    • A limited-time sale commemorating Kunimitsu’s release will be held at 75% OFF (100 TEKKEN COINS).
  • New “Arabian Nights Pack” Added
    • A common costume pack containing the following items:
      • Arabian Shoes (Shoes)
      • Arabian Tiara (Accessory)
      • Arabian Dress (Upper Body)
      • Arabian Pants (Lower Body)
      • Arabian Face Veil (Mouth)
  • Added Avatar Customization Items to “FREE ITEMS”
    • The avatar customization item “ESPORTS WORLD CUP 2026 T-shirt” will be distributed for free.
    • It can be obtained by logging in online before the next update scheduled for late August.
  •  “TEKKEN SPECIAL DEAL” Event
    • During the event period, selected items will be available at special prices.
    • For more details, please refer to this article.

RANKED MATCH / QUICK MATCH / GROUP MATCH / ONLINE GHOST BATTLE

  • Support for “Rematch with Random Stage”
    • In online matches, the losing player can now select “Rematch with Random Stage” from the result screen.
    • If “Rematch with Random Stage” is selected and the rematch is accepted, the stage will be randomly selected again for the next match.

All Modes with Side Selection

  • Added “Random Side Selection”
    • Pressing [△/Y Button/I] on the side selection screen now allows “Play Side” to be set to “RANDOM”.
    • When selected, the Play Side will be randomly determined as either “LEFT” or “RIGHT” before the match begins.
    • This option can also be configured in “Favorite Practice Settings”, “Quick Select”, and “Match Anywhere” under “Play Side”.
    • Not supported in “Online Ghost Battle” or “Ghost vs Ghost”.

Arcade Quest

  • Support for “In-Battle Status Settings”
    • “In-Battle Status Settings” is now supported in Arcade Quest battles as well.
    • To turn the display OFF, go to OPTIONS > “Screen Settings” > “In-Battle Status Settings” and switch it ON/OFF.

Playable Characters

Character Move Behavior Fixes and Balance Adjustments

  • In Ver. 3.01.01, in addition to fixing unintended behaviors, we have implemented performance adjustments primarily targeting Heat-related moves, following up on changes from Ver. 3.00.02.
  • For Heat-related moves, we reviewed techniques that made it too easy to maintain pressure due to their high lockdown potential, as well as moves where the reward was excessively high relative to their risk. Additionally, we have removed the Heat Timer recovery properties that were set on certain moves in order to prevent Heat state from lasting for an excessively long duration.
  • We will continue to monitor the balance between risk and reward, as well as each element’s overall impact on the game, and will keep working toward providing a better competitive environment.

Full Character Balance Patch Notes Here

Tekken 8 is available now for PlayStation 5, Xbox Series X|S, and PC via Steam. The Season 3 Character Pass will bring Bob in summer, Roger Jr. this fall, and Yujiro Hanma from Baki in early 2027.

Final Weapon previously reviewed Tekken 8 ahead of launch, noting that the game is “a perfect fighting game that hits almost all the important spots. The story mode is arguably the best in the franchise, having fantastic CGI cutscenes, emotional moments, and cool fights. The combat system is very strategic and forces players to use their resources wisely.”

Dragon Ball Sparking! ZERO DAIMA and Shallot DLC Now Available on Switch and Switch 2

Bandai Namco has announced the Dragon Ball DAIMA Character Pack 1 & 2 and Shallot DLC for Dragon Ball Sparking ZERO are finally available on Nintendo Switch and Nintendo Switch 2 with the latest update. The new update also makes numerous bug fixes and changes to Dragon Ball Sparking ZERO and introduces the First Demon World stage, which was initially released with the Dragon Ball DAIMA Character Pack 1 & 2 DLC on other platforms.

Patch notes for the new update can be read below, via Bandai Namco’s official website:

General Changes & Adjustments

Stage
  • Added First Demon World.
Single Battle
  • Characters who previously recovered health upon transformation will no longer heal. Characters that can transform will now gain a permanent attack increase buff when

transforming using Skill Stock. This effect is removed when reverting transformation.

DP Battle
  • Adjusted balancing so that differences in DP between characters are more pronounced in all modes (online and offline). Team battle rules remain unchanged.

Feature Changes & Adjustments

Battle Rules
  • Total DP in DP Battles (Offline Battle, Player Match, World Tournament, Training) can now be set to 10 / 15 / 20.
  • Settings will now be retained after the game ends.
Character Select Screen
  • Added a display toggle feature.
Options
  • Added ability to switch audio quality for some combat sound effects.
  • Added a setting for battlefield boundaries, including an option to display boundaries when approached.

Game Mode Adjustments

Episode Battle
  • Adjusted difficulty of some stages due to battle system changes.
Custom Battle
  • Rebalanced some Extra Battles due to battle system adjustments.
  • Added new 2D cut-ins and text.

Battle System Changes & Adjustments

Skill Stock
  • Slightly reduced auto-recovery speed.
Short Dash
  • Reduced recovery time when activating Dragon Dash during Short Dash.
  • Players can now perform a second Short Dash immediately after initiating movement (once).
Ascend / Descend
  • Increased speed at close range.
Rapid Ascend / Descend
  • Increased Ki consumption.
 High-Speed Dragon Dash
  •  Adjusted input window for smoother connection into rush attacks upon reaching the opponent.
  • Reduced charge time for Smash attacks during use.
  • Adjusted to ensure the player ultimately reaches the opponent’s front even if trajectory is altered.
Z-Burst Dash
  • Reduced initial Ki cost; Ki is now consumed based on travel distance after activation.
Melee Attacks (General)
  • Increased Ki recovery on hit.
  • Reduced likelihood of attack direction misalignment against opponents who just used Step.
Rush-In
  • Fixed issue where guards could interrupt rush attacks.
Rush Chain
  • Rush Chain can now be executed even when attacks are being auto-dodged (e.g., Goku (Super), Ultra Instinct, Whis).
Rush Ki Blast
  • Reduced damage of Rush Ki Blasts and increased scaling penalty on consecutive hits.
Smash Ki Blast
  • Reduced damage for spread-type Smash Ki Blasts.
  • Added ability to deflect certain Smash Ki Blasts of Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
Guard-Breaking Smash Ki Blasts
  • Now can be high-speed evaded.
  • Slightly reduced homing performance.
Perception
  • Cannot be used during guard stun.
  • Increased follow-up input window after success.
  • Increased Ki cost on activation.
  • Increased Skill Stock requirement from 1 → 2 for Smash Attacks and Rush Chain.
  • Follow-up attacks can now be charged by holding the button.
Super Perception
  • Buff effects improved (stronger and longer duration).
  • Slight Ki recovery added when deflecting blasts.
Ki Blast Deflection
  • Improved responsiveness for Ki Blast Deflection → Smash attacks.
Guard Break
  • Fixed Guard Break inconsistencies.
Super Counter
  • Disabled auto Ki recovery during Super Counter.
Tornado Slash
  • Fixed unintended guard interruptions in Tornado Slash.
Short Dash Attack
  • Improved Short Dash Attack flow.
Stun-type Smash Ki Blast
  • Increased Ki consumption.
  • Enabled use of Revenge Counter when hit from the front.
  • When hitting twice during a combo, the opponent will now be knocked away instead of becoming paralyzed.
Sonic Sway Attack
  • Fixed an issue where, for some characters, a guard could be inserted even when the Sonic Sway Attack was executed at the earliest possible timing.
Blast Attacks
  • Reduced damage when Blasts and Ultimate Blasts hit during a combo.
  • Reduced damage when Blasts hit consecutively.
  • Extended the input window for triggering a Blast Impact after one player fires a beam- or projectile-type Blast.
  • Adjusted so that Blasts fired diagonally forward will no longer be nullified when used against an opponent who is firing a beam-type Blast.
  • Changed so that when a standard-sized character’s charge-type Blast hits a giant character, it will now deal damage while knocking the giant character back.
  • Increased damage of rapid-fire Ki Blast-type attacks.
  • Enabled auto-evasion skills (such as Afterimage Strike) to evade unblockable charge-type Blasts.
Ultimate Blast
  • Eased the damage reduction scing applied when hitting during a combo.
Auto-reflect
  • Now only available to characters with DP 7 or higher during Sparking! Mode.
Other
  • Increased the auto-recovery speed of the first Ki gauge only.
  • Adjusted camera behavior during battles between standard-sized and giant characters.
  • Reduced unintended throw inputs during aerial combos when using Classic controls.
  • Adjusted the time required before switching characters becomes available.

Skill Changes & Adjustments

Buff-type Skills (e.g., Saiyan Spirit, Pump Up)
  • Increased effect duration.
Turles: Fruit of the Tree of Might
  • Increased stat boost amount upon activation and added a Ki recovery effect.
Skills that Instantly Trigger Sparking! Mode
  • After activation, defense is now reduced for a certain period of time.
Afterimage Strike
  • Will now end if the user is hit by a Super Counter.
Dyspo: Super Maximum Light Speed Mode
  • Added an icon display during the effect.
  • Reduced Ki consumption for Short Dash while active.
Full Ki Recovery Skills (e.g., Full Power Charge)
  • After activation, defense is now reduced for a certain period of time.
Kale: Cry of Rage
  • Increased activation time.

Character Changes & Adjustments

Giant Characters (General)
  • Reduced damage of rush and smash melee attacks.
  • Increased recovery time when those attacks miss.
  • Increased damage taken from melee attacks.
  • Reduced backward Short Dash speed.
Master Roshi / Mr. Satan / Yajirobe
  • Reduced Ki recovery speed.
Dr. Gero / Android 19
  • Using Super Perception against beam/projectile Blasts will now trigger Sparking! Mode, and the stat boost effect has been removed.
Ultra Instinct Goku -Sign- / Ultra Instinct Goku
  • Increased cooldown before another Smash Ki Blast can be fired after one is used.
Dr. Wheelo
  • Reduced maximum Skill Stock count.
Nappa
  • Reduced health.
Recoome
  • Reduced health.
Spopovich
  • Reduced health
Gogeta (Super), Super Saiyan God Super Saiyan
  • Reduced damage and homing performance of Smash Ki Blasts.
  • Increased power of stationary Smash Ki Blasts.
Whis: Symphonic Destruction
  • Now can be high-speed evaded.
Future Trunks (Super): Final Flash
  • Increased Ki cost and damage.
Super Trunks: Finish Buster
  • Increased damage.

Other

Flying Kicks
  • Adjusted hit detection.
Battle Rules
  • Fixed an issue where stepping out of bounds would not trigger a Ring Out in matches with Ring Out enabled.
  • Improved usability and overall stability.

Dragon Ball: Sparking ZERO is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. The Dragon Ball Sparking ZERO Super Limit Breaking NEO DLC expansion launches in summer 2026 with 30 new playable characters, 4 new stages (Kame House, Kami’s Palace, Bitter Tundra, Stratosphere [Planet Vegeta, Earth]), more than 20 customization items (costumes and super attacks), and a brand-new game mode. The Switch and Switch 2 versions will receive the expansion at a later date.

NieR: Automata Gets 9th Anniversary Merchandise with Designs by Raita Kazama

NieR: Automata 9th anniversary clear files

Square Enix has announced a new merchandise celebrating the 9th anniversary of NieR: Automata. The NieR: Automata 9th anniversary merchandise includes designs by Raita Kazama, and the products will release in late August. 

The new merchandise includes A4-sized clear files, acrylic keychains, and acrylic stand dioramas, all of which are available to pre-order now at the Japanese Square Enix e-Store and AmiAmi. Fans can purchase the A4-sized clear files in a 3-in-1 set for 1,650 yen, and acrylic keychains and stand dioramas are priced at 1,320 yen and 3,960 yen each, respectively. 

What’s more, Tickets are now on sale for NieR:Orchestra Concert 12026 [ YoRHa ], a symphonic concert tour heading to major U.S. cities. The tour will begin on August 7 in Seattle. Performances will be conducted by Eric Roth with a full orchestra and chorus, along with vocals by original NieR vocalists J’Nique Nicole and Emi Evans. The concert also features recorded recitations by Yui Ishikawa (No. 2), Reina Tanaka (No. 4), Mio Hanana (No. 21), and Chihira Mochida (No. 16), presenting episodes related to Pearl Harbor Descent Operation. Director Yoko Taro and composer Keiichi Okabe will be in attendance at the Seattle performance as well. 

This past February, Square Enix confirmed that NieR: Automata surpassed 10 million units sold, and NieR Replicant ver.1.22474487139 sold over 2 million units to date. An anniversary video was also released and ended with the teaser “NieR: Automata to be continued…,” hinting that the story of 2B, 9S, and A2 may not be over yet.

BAKI-DOU: The Invincible Samurai Part 2 Premieres on June 18

BAKI-DOU The Invincible Samurai Part 2

Netflix has announced that BAKI-DOU: The Invincible Samurai Part 2 will premiere on June 18. All 12 episodes for BAKI-DOU: The Invincible Samurai Part 2 will release this June at once, exclusively on Netflix.

BAKI-DOU The Invincible Samurai Part 2 release date key visual
© Keisuke Itagaki (AKITASHOTEN)1992 © Keisuke Itagaki (AKITASHOTEN) /BAKI-DOU Film Partners

Rock band WANIMA performs the opening theme song “Furuboko,” and singer-songwriter Novel Core performs the ending theme song “Mountain Top.”

The staff and cast of the anime includes:

Staff

  • Director: Toshiki Hirano
  • Series Composition: Tatsuhiko Urahata
  • Character Design: Shingo Ishikawa
  • Prop Design: Yasuhiro Moriki, Masahiro Sugiyama
  • Art Direction: Seiko Akashi, Sachiko Kigasawa
  • Background Art Seiko Akashi
  • Color Design: Hiromi Miyawaki
  • Director of Photography: Tatsuo Noguchi
  • Editing: Yuriko Sano
  • Sound Director: Yasuyuki Urakami
  • Sound Production: AUDIO PLANNING U
  • Sounds Effects: Masahiro Shoji (Fizz Sound Creation)
  • Music: Kenji Fujisawa (Team-MAX)
  • Animation Production: TMS Entertainment
  • Production: BAKI-DOU Production Committee

Cast

  • Baki Hanma: Nobunaga Shimazaki
  • Yujiro Hanma: Akio Otsuka
  • Musashi Miyamoto: Naoya Uchida
  • Sea King Retsu: Rikiya Koyama
  • Kaoru Hanayama: Takuya Eguchi
  • Doppo Orochi: Takayuki Sugo
  • Katsumi Orochi: Yoshihisa Kawahara
  • Goki Shibukawa: Bin Shimada
  • Jack Hammer: Kenta Miyake
  • John Horner: Tetsuo Kanao
  • Hitoshi Nonomura: Jin Domon
  • Sea Emperor Kaku: Kenichi Ogata
  • Chiharu Shiba: Tatsuhisa Suzuki
  • Kureha Shinogi: Ken Narita
  • Gaia: Ayumu Murase
  • Narration: Toru Furuya

Final Weapon oreviously had the chance to learn more about what’s in store for Baki’s next chapter by interviewing Yuki Yokoi, the Assistant General Manager of the Business IP Department at Akita Shoten. Yokoi has worked closely with the Baki title and its creator, Keisuke Itagaki, and 2026 is shaping up to be a pivotal year for the franchise. Our interview delves into these topics, along with Yokoi’s experience working with Itagaki, the outlook on the Baki franchise from the Japanese fandom, Baki 35th anniversary plans, and much more.

Studio TRIGGER to Reveal New Project at Anime Expo 2026 Panel

Studio Trigger Cyberpunk Edgerunners 2

Studio TRIGGER has announced that its TRIGGER Panel at Anime Expo 2026 will feature the first reveal for the studio’s next project. In addition to the new reveal at Anime Expo 2026, Studio TRIGGER will also have an exclusive behind-the-scenes production talk for Cyberpunk: Edgerunners 2 with director Kai Ikarashi and scriptwriter Masahiko Otsuka, along with production updates for the Delicious in Dungeon anime. 

The TRIGGER panel will be held begin at 2:00 p.m. PDT on July 4 at the NOVO. An autograph session will begin two hours later at 4:00 p.m. PDT. 

One day prior, the Cyberpunk: Edgerunners 2 Anime Expo 2026 panel will be held on July 3 at 7:30 p.m. PDT from the Crypto.com Arena. The panel will be hosted by Danny Motta and feature director Ikarashi, showrunner Bartosz Sztybor, executive producer Saya Elder, and other special guests.

Although David is dead, Night City lives on, and Cyberpunk: Edgerunners 2 focuses on a new story with a new cast of characters. Ikarashi directs the series, Kanno Ichigo designs the characters, and Otsuka is the scriptwriter. Cyberpunk: Edgerunners 2 will build off of the world of Night City with an all-new 10-episode standalone story.

The anime’s announcement post describes the series:

Cyberpunk: Edgerunners 2 is in production! It presents a new standalone 10-episode story from the world of Cyberpunk 2077— a raw chronicle of redemption and revenge. When the world is blinded by spectacle, what extremes do you have to go to make your story matter?”

This past October, Aniplex of America released the Cyberpunk: Edgerunners anime on a complete Blu-ray disc set in North America. The Blu-ray’s limited edition includes a new jacket illustration, a book of the storyboard of episode 10, a second anniversary poster, and a cel-style sheet.