Tales of Xillia 2 Remastered and New Tales Game Are in Development

Tales of Xillia 2 Remastered

Tales of Xillia 2 Remastered and a new Tales of game are in development, according to series producer Yusuke Tomizawa in an interview with Famitsu (via Ryokutya2089). The Tales of Remaster project currently has two titles in development, with the next remaster to be announced soon.

According to Tomizawa, it will be a while before the new Tales of game is announced. While fans wait, the new remasters will be released, including Tales of Xillia Remastered and Tales of Xillia 2 Remastered. Tomizawa also shared that over 70% of Tales of sales are from overseas, or fans outside Japan.

The full interview can be read in the November 6 issue of Weekly Famitsu magazine, which released on October 23 in Japan. The new Famitsu issue also includes interviews with the voice cast of Tales of Xillia Remastered. Jude voice actor Yuki Kaji and Milla voice actress Miyuki Sawashiro are among the interviewees.

Tales of Xillia Remastered launches October 31 for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam. Along with previously released DLC, the remaster includes notable quality of life enhancements, including auto-save and early access to the Grade Shop. The game also features the Dual Raid Linear Motion Battle System, a real-time combat system that allows players to unleash devastating combo attacks and unlock special support skills to overwhelm foes.

Digital pre-orders for Tales of Xillia Remastered are available now on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam for $39.99. Pre-orders for the Digital Deluxe Edition are available for $59.99 featuring a digital artbook, 81-track digital soundtrack, Battle BGM Pack, and Super Growth Support Herb Set. All pre-orders include the Super Adventuring Assistance Set with Apple Gel x10, Orange Gel x10, Life Bottle x10, and Panacea Bottle x10.

Persona 3 Reload Celebrates Launch on Switch 2 with New Illustration by Shigenori Soejima

Persona 3 Reload key art

To celebrate the launch of Persona 3 Reload on Nintendo Switch 2 in Japan, ATLUS released a new illustration by Persona series character designer Shigenori Soejima. The illustration depicts Aigis starting Persona 3 Reload for the first time on her Switch 2 console.

Persona 3 Reload Switch 2 launch illustration

What’s more, a new Persona 3 Reload update adds eight songs from Persona 3 FES, which were performed by original Persona 3 vocalist Yumi Kawamura. The update will be available on all platforms alongside the release of Persona 3 Reload for Nintendo Switch 2 on October 23 worldwide. 

The eight songs include:

  • Burn My Dread -Last Battle-
  • Mass Destruction
  • 深層心理 (Deep Mentality)
  • When The Moon’s Reaching Out Stars
  • Want to Be Close
  • キミの記憶 (Kimi no Kioku)
  • Mass Destruction – P3fes Version-
  • Brand New Days

Persona 3 Reload will receive new updates over time to improve the game’s performance. According to general producer Yoshihiro Komori, careful quality assurance, or QA, is required and may be difficult to address in time for launch, so updates will come afterward. A 60 FPS performance mode is not planned.

Persona 3 Reload is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. The Nintendo Switch 2 version launches on October 23 worldwide. Pre-orders for the Nintendo Switch 2 version include a bonus Persona 4 Golden BGM (Background Music) Set. Episode Aigis and the Expansion Pass DLC are separate purchases.

The Persona 3 Reload demo is available now on Nintendo Switch 2. In the demo, players experience the game’s opening through to the first major boss battle, and save data carries over to the full game. 

Plants vs. Zombies: Replanted Review – Digging Up Nostalgia

Plants vs. Zombies Review - Final Weapon

Plants vs. Zombies is a series near and dear to my heart. I spent hundreds of hours across the original, sequel, and Garden Warfare duology, and I’ve yearned for EA to truly give the series the revival it deserves over the last few years. We saw Battle for Neighborville in 2019, which was just alright, but since then, things have been relatively quiet. The zombies were finally freed from their graves in July, when Plants vs. Zombies: Replanted, a remaster of the original game, was announced at a Nintendo Direct.

After spending some time with this new version, it’s exciting to say that PvZ is finally on the Switch, and I’m overall satisfied with the content EA and PopCap were able to put together. There are some stumbles with the visuals and music, but for the most part, this is a good, modern touch-up to one of the all-time great PopCap games.

Welcome Back to the Garden

Plants vs. Zombies is exactly what it sounds like: a team of plants fights against a horde of zombies trying to invade a home. However, as you might expect, this mashup is as unusual as can be. You’ve got watermelon plants that launch their fruit, cherries that explode on impact, and corn that freezes zombies with a stick of butter. The zombies are no different, with some charging in with football gear, dancing in disco attire, or even driving a zomboni. It’s absolute chaos, yet the strange mash of ideas is ingenious.

At the start of each round, you will see what zombie types are set to invade, giving you the chance to pick your plants and form a strategy. Battles occur in the front yard, back yard, and even on the roof. Each area is divided into lanes, and zombies will spawn in from the right side, aiming to walk to the end of the left and reach your brains. You’ll find a lawnmower (or something similar) at the end of each row to begin with, and these serve as a saving grace, eliminating all zombies in the row if your plants happen to all get eaten.

A total of 48 plants are available to unlock, with 25 different zombie types to encounter. This wide variety keeps you endlessly engaged, as each level brings a new experience. It’s so fun to mix and match combinations to see what works. Sometimes, you might aim to maximize your sun output, while others, you play conservatively and focus on defense. There are numerous ways to win each level, and really, your limit is your own creativity. Strategy is the name of the game, so when things do not go the way you expect, it’s easy to recalibrate and go back to the drawing board.

The main mode in Plants vs. Zombies: Replanted is Adventure, which includes 50 levels that take place across five distinct areas. It’s been years since I dove into the original game, and Replanted reminded me just how fun Adventure is. There is an excellent progression where you slowly build your plant arsenal and face new challenges frequently. The difficulty is largely unaltered, so you can expect the same fun challenge found in the original.

Beyond Adventure, both Puzzle and Mini-Games menus are here, with each boasting nearly twenty different experiences to discover. Puzzle focuses on two different modes: Vasebreaker & I, Zombie. Vasebreaker forces you to break vases and quickly react, as what’s inside could either be a plant or a zombie. This fun, quick mode is a good twist on the standard gameplay formula, as the lack of sun requires you to deal only the cards available to you. I, Zombie, on the other hand, gives you the role of the zombies, and you must find a way to eat the five brains at the end of each row. Only a select number of sunflowers are on each stage, so you’re required to think carefully about how not to run out of sun before eating all the brains. Survival is here, too, but that mode is self-explanatory.

One new feature that instantly transforms gameplay is a speed-up button, allowing you to speed up levels up to a multiplier of 2.5x. This can make zombies fly by, and it is not an exaggeration to say you can clear the base game in just a few hours using this. I love that PopCap added this in, as it is especially great on a handheld like the Switch 2 when gaming sessions might be short. This is usable in all modes, too, which is wonderful.

Overall, the core gameplay and Adventure mode of PvZ is exactly as original players will remember. The thrills and strategy are both here, and Replanted brings a few new modes to the table for even more fun in the garden.

A Few New Brains to Feast on

EA and PopCap have been adamant about the journey to make this the definitive version of PvZ. In terms of content, I’d have to say it’s as close as can be, as almost everything ever made across the numerous PvZ versions is here. Sure, some mini-games available on the DS releases are missing, but I’ve found almost everything I ever could have wanted in a remaster. Scrapped stages and mini-games from the original are available in the Bonus Levels trash can. The Great Wall is even here!

A major new addition exclusive to Replanted is Cloudy Mode, a mode where the sun gets covered up at times, preventing sunflowers from producing sun. I found this to be by far my favorite piece of Replanted, as it uniquely combines the challenges of day and night into one. While strategy comes with every mode, Cloudy Mode had me thinking differently than ever before, as I could not simply rely on a row or two of sunflowers to keep my sun stock up.

Rest in Peace (RIP) Mode is another new addition, essentially a hardcore mode that makes Adventure permadeath. You only have one mower, and it spawns in a completely random location each time. Defense is everything, as even one mistake will end your entire run. This can get hectic very fast, since you do not have the leisure of a mistake-saving mower in case you cannot afford a plant. Though be aware that all your plants are available from the start, so you can plant as many Melon-pults as you’d like. As far as content goes, this pair is an excellent addition to the game, fitting right in with the original. 

PopCap has also added the Co-Op and VS modes as part of this package, which were both only available on later releases. Co-Op sets you up with a friend, where you can choose to either tackle challenges or Adventure together. VS pits you against another player, with one playing as the plants and the other as zombies. On the Nintendo Switch 2, GameShare is available for both of these, and I found this to be an excellent addition. I was able to quickly join up with a friend using GameChat with ease, making this a viable option for those looking to extend the Replanted experience after a run-through of Adventure.

PopCap shared that these were “inspired by community feedback”, and I am quite satisfied with the vision and direction from the team. It’s clear that the studio greatly cares about its fanbase and has attempted to pack in everything it could. There are even a few hidden features, like toggles for a Head Crab zombie in the menu, among other fun costumes. As for the added modes, I would have liked to see more added to Cloudy Day beyond 12 levels, but there is a sizeable amount of content with everything else here, regardless. 

Undead Harmony

Plants vs. Zombies: Replanted is a dream to play on Nintendo Switch 2. This might be the best way to play this beloved classic. The visuals are incredibly crisp, with sprites looking sharp across the board. While the plants, zombies, and environments all look great, there are a few visuals that seem to be neglected that should have been remade. The seed packets, in particular, load at a vastly lower resolution than the rest of the game, almost as if they are the original assets. If purposeful, I appreciate the sentiment of aiming to be respectful to the original, but I wish PopCap had recreated these to match the rest of the game. It comes off as jarring, especially as you generally receive these upon clearing a level. There’s a similar issue with the approach to the credits sequence, but I digress.

Admittedly, I was curious to see how the game played on the TV versus on the Switch 2 portably, but both were outstanding experiences. Replanted is excellent on the big screen, allowing you to take in the fun tower defense action, while portable play is as sharp, fluid, and responsive as can be. Speaking on portable mode specifically, one feature I really appreciated was touchscreen controls. Using these, players who spent time with the mobile releases will feel right at home. 

The low-resolution seed packet after clearing a round.

During my testing, the Switch 2 version of Replanted runs flawlessly for the most part, with the cursor in particular acting as an excellent and smooth control method. In regard to performance, two isolated soft locks occurred twice during my ten hours with Replanted, resulting in a forever loading screen that required a restart. However, considering these incidents were isolated, it does not significantly detract from the overall experience or the game’s otherwise smooth performance.

The score of PvZ was a treat to listen to once again, but there are some noticeable issues regarding this in Replanted. The new speed-up feature actually speeds the music up alongside the game, bringing sped-up versions of the iconic themes. This is great, but in doing so, PopCap has left out the dynamic music of the original. Each level originally had music that would build toward the end, and I found it disappointing that this was overlooked in Replanted. It’s a small but very noticeable detail.

I’m hopeful that EA and PopCap will work toward patching the music issue and potentially enhancing a few visuals, as these are core elements of the original game. Outside of this, the enhancements and modernizations that bring Plants vs. Zombies up to 2025 standards are more than enough to let me relive my time with the original in a fresh new light.

A Step Toward A Bigger Garden

Plants vs. Zombies: Replanted is not perfect, but PopCap has done enough here to allow millions of new players to experience the game that started it all. This is the most content-complete version of PvZ ever; even though a few minor pieces of content are missing, the passion and final package are undeniable.

New players are in for a treat with one of the PopCap greats alongside Peggle and Bejeweled, and veterans will find themselves right at home in the garden. There are a few bugs, visual issues, and missing audio problems that should be addressed in the near future, but that will not stop anyone from having a great time with this release. Replanted runs great, and it is a blast to play on Nintendo Switch 2. 

I hope Replanted is the sign of a new era for Plants vs. Zombies. This is an incredible franchise that deserves far more love than it has received over the past five years. If anything, I’m mostly hoping for EA and PopCap to look at bringing Plants vs. Zombies 2 to modern platforms in a similar release. The time-warping adventure is a game I spent dozens of hours in years ago, and I would love to see it come to new platforms stripped of the monetization aspect. 

Disclaimer: EA provided a Nintendo Switch 2 copy of Plants vs. Zombies: Replanted for review purposes.

Once Upon a KATAMARI Review – Rolling on Back

Once Upon a Katamari Review - Final Weapon

The PlayStation 2 is very special to me. I have many fond memories associated with it, partly due to its variety of games. There is no shortage of games I love, but my favorites were definitely the weirder ones. One of those weird games was Katamari Damacy, a game about rolling around a ball. It was a surprise hit and even spawned a franchise, getting a sequel not long after. The series sadly never hit the highs of the first two games again and went dormant after the release of Touch My Katamari on the Vita, not including mobile spin-offs and remasters. 

That has all seemingly changed this year with Bandai Namco returning to the series with full force. Earlier this year, Katamari Damacy Rolling LIVE was released for Apple Arcade, but now we have another title coming to PC and console: Once Upon a KATAMARI, the latest in the series from new developer RENGAME. While a new Katamari game was always going to excite me, how is the game, especially for the series as a whole? I can say it’s a welcome return, one I wish we had gotten sooner.

Save The Cosmos With Katamari…. Again

In Once Upon a KATAMARI, you play as the Prince under the guidance of his father, the King of All Cosmos. One day, while cleaning, the King discovers a scroll and starts to play with it. The King throws it up in the sky, but then it opens up and destroys all the stars and planets. It turns out that was the Cosmic Scroll, and now the King must send off his son to save it all by using a katamari ball to remake it all. But with everything destroyed, the only way to use a katamari ball is for them to travel through time and roll up different balls across different eras to refill the sky.

This isn’t the first time we’ve had to recreate the universe because the King accidentally destroyed it. While it is a familiar story, it still has the same charm and creativity as the early titles. It also doesn’t take a backseat to the rest of the game. The start and end of each level treat you to the King’s wacky dialogue and antics. Besides him, each level has NPCs that will give you a smile as well, even as you roll them up. The charm and creativity of the original are still on high display, and the smile never left my face the more I played.

Roll Up the World

The core gameplay of the series is unchanged in Once Upon a KATAMARI. You are tasked with rolling around a ball called a katamari to collect items to fulfill a level’s goal. The goals can vary for getting it as big as possible, as quickly as possible, rolling up specific items, and more. There are two control schemes, usual and simple. Usual controls are the same as previous games, where you use both analog sticks to control the Katamari. Simple controls have you control the Katamari with just the left analog stick. 

I stuck with the usual controls for my playthrough because they felt more natural for me. When I tested out simple, I ended up trying to use both analog sticks anyway and immediately switched back. Maybe it’s because I’ve been playing this series since it first came out, but I would like to see a new player try out simple controls and see how they adjust. I feel the game is designed around usual controls, but I do think the addition is a welcome one, even if I didn’t use it.

While it can take some time to get used to, I still love the controls, and they pair perfectly with the level design. Each level feels like a massive puzzle that somehow opens up more when you think you’ve explored it all. It feels satisfying when you can finally roll up a large object you’ve been eyeing and get your rank up. If I do have one complaint, sometimes the logic behind what you can roll up doesn’t make sense. There are times it looks like you should be able to roll up something, only to be stopped. It never got me to stop playing, but it did annoy me from time to time. 

Each level also has multiple challenges and collectibles, so replayability is at an all-time high. After you beat a level the first time, you will unlock challenges for it. Challenges have you meet an object requirement before time is up, and each level has three. You will get a king token for beating levels and challenges as well, which can be used to unlock cosmetics. When it comes to collectibles, each level has crowns and cousins to roll up. Both will help unlock more levels, but when you roll up cousins, they also become playable. There is no real difference between the Prince and his cousins, but the variety is fun.

The game also includes items that will help you in each level. There is a magnet that will help suck up items, a stopwatch to extend the timer, a rocket for speed, and a radar to help find collectibles. These are very helpful, and while they can make things a bit too easy, they can be avoided. There is also a game mode called KatamariBall, where you and three others compete to get the most points rolling a katamari. This is a fun distraction, but I didn’t come back to it after the first time. It can also be played with others online, and I can see it being fun with friends.

Katamari Are Beautiful 

I have always loved the aesthetic of the Katamari series, and that continues in Once Upon a KATAMARI. The blockly look and vibrant colors of the original are still here, and it is a delight for the eyes. All the eras you travel across feel distinct as well, and there wasn’t a single level I disliked. You can also customize the look of the Prince and all the other cousins as well. Customization isn’t the deepest, but it’s a fun distraction even if I forgot it was there.

My highest praise has to go to the music. To this day, I still listen to the soundtrack for the first two games, and I already know I’m gonna do the same with this one. The soundtrack features various artists, offering a diverse range of sounds. I can’t think of a single bad track in the soundtrack. As soon as it’s up for purchase, I will be getting it. The music is in my head as I write this, and there is a gap in my playlist right now just waiting for it to be added.

Rolling Away

Once Upon a KATAMARI is a game I only wanted more of. It lives up to the originals and even left me wanting more. That’s partially due to how short it is, but the replayability is high. I’m still trying to 100% now. The game is a visual delight that will leave anyone smiling. It’s still fun to play, and while I wasn’t big on all the additions, they don’t take away from the game. Any fan of the original will enjoy playing Once Upon a KATAMARI. I hope this revitalized interest in the franchise stays because it’s clear this current team can keep it going.

Disclaimer: Bandai Namco provided a PC (Steam) copy of Once Upon a KATAMARI for review purposes.

MOUSE: P.I. For Hire Has Been Delayed to Early 2026

MOUSE: P.I. For Hire

PlaySide Studios and Fumi Games have delayed the release of classic cartoon-inspired first-person shooter MOUSE: P.I. For Hire to early 2026 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Before being delayed, MOUSE: P.I. For Hire was planned to release by the end of 2025. What’s more, a new trailer will be released on October 23 during Galaxies Gaming Showcase.

The following message was also released by PlaySide Studios and Fumi Games:

Hey everyone,

We know that you are all excited for the release date announcement of MOUSE: P.I. For Hire at the Galaxies Gaming Showcase this week on 23 October.

Ahead of the reveal, we wanted to let you know that we have made the decision to move the launch of MOUSE: P.I. For Hire from 2025 to early 2026.

The support you have shown over the years has meant the world to us. Our single highest priority is for the game to deliver you the best possible experience, and this will help ensure we can live up to that goal.

Thanks for everything and we will see you at Galaxies!

– Fumi Games & PlaySide Studios

During Summer Game Fest 2025, Final Weapon had the opportunity to experience a hands-off demo of MOUSE: P.I. For Hire to see how the game is shaping up.

Scarface: The World Is Yours is Reportedly Getting a PC Re-Release

Scarface The World is Yours

Publisher EC Digital Entertainment has announced a re-release of open-world action adventure game Scarface: The World Is Yours for PC via Steam and Epic Games Store. The Epic Games Store version is out now for $29.99, but it’s worth noting that this was pushed live ahead of the planned release due to a technical issue during backend configuration, according to EC Digital Entertainment.

The re-release of Scarface: The World Is Yours includes an optional high-definition graphics mode, which is available as free DLC. This mode uses AI-assisted techniques to improve visual elements “while keeping the core experience in tact.” This mode is optional, and players can switch between both modes at any time.

However, it should be noted that the release ships with SilentPatch and Fusion Fix, which developer Silent was not made aware of in advance. It’s possible that the game may not have been cleared for a release and could be illegitimate. This story is still developing.

Lastly, here’s an overview of the game, via Steam:

They thought you were dead. But Tony Montana doesn’t die so easily.

After the bloody betrayal at the hands of Sosa, Tony has lost everything—his mansion, his money, and his empire. But he’s not done. Not by a long shot.

Scarface: The World Is Yours returns in this re-release of the original classic third-person open-world action game. Featuring an optional HD graphics mode (DLC)*, this updated version lets a new generation of players experience Tony Montana’s explosive comeback in sharper detail than ever before.

Fight, deal, intimidate, and conquer your way across a fully open and seamless Miami—then expand to the islands beyond.

First you get the money, then you get the power, then you get revenge.

Key Features

      • Brutal Action with Tony’s Signature Flair – Take out enemies in bloody, cinematic combat using Tony’s unique style—guns blazing, insults flying.
      • Blind Rage Mode – When pushed too far, Tony enters a deadly rage, dealing extra damage and gaining health with each kill.
      • Empire-Building Gameplay – Grow your criminal enterprise by taking over territory, managing fronts, laundering money, and making deals.

*Subject to change. Further details will be announced at a later time.

Kagurabachi Manga Takes One-Week Break Due to ‘Production Circumstances’

Kagurabachi manga

Shueisha has announced that Takeru Hokazono’s Kagurabachi manga series is taking a short one-week break due to “production circumstances.” The Kagurabachi manga will return from break with the release of 2025’s 49th issue of Weekly Shonen Jump, which goes on sale November 4 in Japan. 

New chapters of Kagurabachi typically release on Sundays at 8:00 a.m. PT / 11:00 a.m. ET. Fans may read new chapters at VIZ Media or MANGA Plus in English. The latest three chapters are available for free on the MANGA Plus website, but all chapters are free on the MANGA Plus app.

Kagurabachi entered serialization on September 19, 2023 in Weekly Shonen Jump, and the magazine continues to release new chapters every week in Japan. The manga’s first tankōbon volume released on February 2, 2024 in Japan, followed by the west on November 5, 2024.

What’s more, Chihiro Rokuhira from Kagurabachi is getting a new Nendoroid figure by Good Smile Company. The new Nendoroid figure comes many months after reports of a Kagurabachi anime adaptation by Cygames Pictures, surfaced late last year, but fans are still waiting for the anime to be officially confirmed.

Lastly, here’s an overview of the manga series, via Manga Plus:

Young Chihiro spends his days training under his famous swordsmith father. One day he hopes to become a great sword-maker himself. The goofy father and the serious son–they thought these days would last forever. But suddenly, tragedy strikes. A dark day soaked in blood. Chihiro and his blade now live only for revenge. Epic sword battle action!

Blue Box Manga is Getting a New Novel Adaptation

Blue Box novel

Shueisha will release the second-ever novel adaptation of Kōji Miura’s Blue Box manga, titled Ao no Hako Interlude (Blue Box Interlude). The Blue Box Interlude novel will ship on December 4 in Japan, and it’s written by Miura and Nanao. The novel includes a story Kyō Kasahara’s unrequited love, along with an episode about Taiki and Chinatsu’s first part-time job experience.

Blue Box Season 2 is currently in production, and the first season is currently streaming on Netflix with an English dub. It will also streaming with subtitles in multiple languages. 

Yūichirō Yano is the anime’s director, Yūko Kakihara oversaw the series scripts, and Miho Tanino is the character designer. Once more, Telecom Animation Film is in charge of animation. UNLIMITED PRODUCE by TMS is planned and produced the anime, which ran for 25 episodes across two cours in the first season.

The anime is based on the original manga by Kouji Miura. The manga began serialization in 2021 and it’s still ongoing. Lastly, here’s an overview of the series, via TMS Entertainment: 

Do these sports-crossed lovers have a chance?

Taiki Inomata loves badminton, but he has a long way to go before he can reach nationals. When Taiki sees upperclassman Chinatsu Kano practicing her heart out on the girls’ basketball team, he falls for her hard. After an unexpected turn of events brings the two closer together, sports might not be the first thing on their minds anymore!

Nintendo Switch Online + Expansion Pack Adds Luigi’s Mansion on October 30

Luigi's Mansion Nintendo Switch Online + Expansion Pack

Nintendo announced Luigi’s Mansion is coming to Nintendo Switch Online + Expansion Pack on October 30 as the latest addition to the GameCube Classics lineup. Nintendo will add Super Mario Sunshine, Fire Emblem: Path of Radiance, Pokémon XD: Gale of Darkness, Pokémon Colosseum, and other GameCube games at a later date.

Here’s an overview of Luigi’s Mansion, via Nintendo:

About Luigi’s Mansion

Mariooo, where are you?

One day, Luigi received the unexpected news that he’d won a huge mansion! Overjoyed, he called up Mario and invited him to celebrate the exciting news. But after arriving at the mansion and searching for Mario, who should have arrived first, Luigi is attacked by a ghost! After being saved from danger by Professor E. Gadd, Luigi expresses his panic that Mario is nowhere to be found. Luckily for Luigi, this professor has the perfect tools for the occasion!

Now, armed with the Poltergust 3000 and a Game Boy Horror gifted by the professor, Luigi must explore the frightening mansion to find Mario in this action adventure game originally released for the Nintendo GameCube system in 2001. Shine your flashlight on ghosts to surprise them, then suck them up with the Poltergust 3000. When ghosts try to run away, the trick is to quickly tilt the stick in the opposite direction and back again repeatedly to weaken them.

On Nintendo Switch 2, Nintendo Switch Online + Expansion Pack members can access various GameCube games right now, including Super Mario Strikers, SoulCalibur 2, The Legend of Zelda: Wind Waker, and F-ZERO GX. A Nintendo Switch Online-exclusive GameCube controller is also available now.

In addition, Virtual Boy – Nintendo Classics is being added to the Nintendo Switch Online + Expansion Pack library on February 17, 2026. The Virtual Boy accessory for Nintendo Switch and Nintendo Switch 2 will cost $99.99 at the My Nintendo Store. A cardboard version of the Virtual Boy accessory will be sold for $24.99 at the My Nintendo Store as well.

THRASHER Releases on November 7 for Steam

THRASHER

Creature and Puddle announced that cosmic arcade game THRASHER is launching on November 7 for PC via Steam. THRASHER will be playable on Steam Deck, and the game is also playable in SteamVR.

Lastly, here’s an overview of the game, via Steam:

From the artist & composer behind the cult hit THUMPER comes THRASHER, a mind-melting odyssey – an arcade game sent to you from another world. Guide a magnificent space eel, elegantly swooping and thrashing it through mesmerizing alien landscapes. Race to evolve your eel from a tiny worm into a mega beast, taking on wild bosses through 27 stages across 9 psychedelic realms. Climb the leaderboards by diving into the unique circle-based combo system, or simply vibe out inside the breathtaking but unsettling landscapes.  Experience the award-winning game on PC, Steam Deck and PCVR.

Features:

      • 27 stages across 9 realms
      • 3 game modes (Play, Play+, Time Trial)
      • A unique circle-based combo system to dive into
      • Precision mouse controls (and gamepad support)
      • Remastered Edition of the award-winning VR mode (with controller and hand tracking support)
      • Optimized for Steam Deck, running at 90fps
      • Ultra-wide monitor support
      • and more!

Transcend Spacetime by Eel

Ride the space eel into a flow inducing state where music, visuals, and gameplay mesh into one transcendent experience. Journey from the depths of primordial gloom to the heights of celestial bliss, culminating in a heart pounding reckoning with a cosmic baby god.

You Vs. The Universe

Swoop, dash and thrash at breakneck speed, busting through obstacles and stacking up combos using the game’s unique circle-based mechanic, leading to nine jaw dropping encounters with mysterious leviathans that will challenge your skills, and your sanity.

Sound and Fury

Lose yourself in the enthralling soundtrack created by designer Brian Gibson, bassist for the band Lightning Bolt. THRASHER is a spatial audio and haptics showcase, creating a stunning sensory experience.

Chill or Challenge

Vibe out and enjoy the wild journey, or push yourself to the limit by chaining together massive combos to worm your way up the rankings. Speed purists can explore the Time Trial mode or attempt the Play+ mode for the ultimate challenge.

Many Ways to Play

      • PC: Gamepad and precision mouse controls
      • Steam Deck: Running at a tasty 90fps with both gamepad and trackpad controls 
      • PCVR: Support for controllers and hand tracking