Assassin’s Creed Mirage Trailer Previews the ‘Valley of Memory’ Update, 1.1.0 Patch Notes Released

Assassin's Creed Mirage Valley of Memory update 1.1.0

Ubisoft has released a new trailer for Assassin’s Creed Mirage previewing the “Valley of Memory” update, which launches on November 18. The Assassin’s Creed Mirage Valley of Memory update includes the new Alula region, new story missions, gameplay improvements, mission replay with Animus sequences, and more.

In addition, the following patch notes for the Valley of Memory update, Assassin’s Creed Mirage version 1.1.0, were also revealed, via Ubisoft’s latest blog post:

Assassin’s Creed Mirage Update 1.1.0 Patch Notes

Gameplay

  • Added a new skill to the skill tree: Engineer 2 which allows players to equip all tool lvl1 upgrades.
  • Added an option to cancel the chain kill once started.
  • Added new objects that can only be looted by pickpocketing in AlUla.
  • Rebalanced the notoriety system to coincide with new difficulty settings.
  • Tool aim assist will now correctly snap to the target’s weak points while behind an enemy. Now you have no excuses…

Combat

  • Added an opportunity to dodge a Shakiriyya attack after being parried.
  • Modified the Light Attack slash VFX to make the attacks feel more impactful.
  • Improved the flinch animation on the NPCs during light attacks.
  • Increased the window of opportunity to perform a kick.
  • Disabled blend on parry success animation so it feels more responsive.
  • Increased the size of the parry VFX.

Parkour

  • Improved the trigger condition of the ejects.
  • Modified the camera and added a VFX to improve the feeling of speed while sprinting.

UI

  • Added a button on the world map to fast travel between Baghdad and AlUla once the AlUla questline starts.
  • Updated the objective icons design and descriptions within the quest log to reinforce the differences between the types of objectives.
  • Removed the skill point notification remaining on screen when there are available skill points to rely on the “new” notification from skill tab.
  • Added an “upgradable tool” icon when a tool can be upgraded. Displayed next to the Bureau icons, on the map & compass for Banu Musa and the Workbench.
  • Reduced the size of the Ubisoft Connect notifications.
  • Added a new tutorial panel and Codex entry explaining Defense tactics in combat.
  • Made various adjustments to improve the Horse mount camera.

List of Bug Fixes

Gameplay

  • All claimed rewards are now linked to the player account save. For instance: any reward claimed in Permadeath will now be accessible to all the saves on the player’s account.
  • Modified how to access permadeath: it can now only be initiated when starting a New Game+, rather than at any time.
  • Prevented players from falling on a specific ledge in Baghdad.

UI

  • Resolved an issue where the Options menu would be offset after talking with a merchant with text size set to Large.
  • Fixed an issue where the “Assassin’s Creed Franchise” button would lead to a page stating that there is no content available.
  • Numbers in some item descriptions are no longer split when the text is displayed as Large in Japanese language.
  • Fixed the localization of “Basim Valhalla Costume” in Traditional Chinese.

Visuals & Graphics

  • Addressed an issue where the world would look dimmer with almost no highlights after turning on HDR.
  • Fixed an issue where the Desync screen on PS5 Pro would display broken visuals.
  • The draped golden fabric of the Dhahabi Master Assassin Costume now moves freely like other costumes.

Stability

  • Fixed rare issues that could create crashes.

Lastly, Assassin’s Creed Mirage is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Amazon Luna, iPhone, and PC via Steam, Epic Games Store, and Ubisoft Store.

Kirby Air Riders Graces Cover of the December 4 Famitsu Issue

Kirby Air Riders

Kirby Air Riders will be featured on the cover of the December 4 issue of Weekly Famitsu magazine, which releases on Thursday, November 20 in Japan. The new Famitsu issue will feature a 40-page special feature dedicated to Kirby Air Riders with an in-depth overview of the game, and there’s a bonus card featuring the cover illustration with each issue.

Nintendo previously hosted the second weekend session of the Kirby Air Riders Global Test Ride from November 15 to 16. Kirby Air Riders Global Test Ride update 1.0.1 also fixed some gameplay issues and bugs that players encountered during the first weekend session, along with some improvements to online stability.

The new Kirby & Warp Star and Bandana Waddle Dee & Winged Star amiibo will launch on November 20 alongside Kirby Air Riders for Nintendo Switch 2. Kirby Air Riders players can tap them to summon Figure Players in-game that you can train and level up, and the amiibo also allows them to swap riders just like in the game to choose your rider and machine. New Meta Knight & Shadow Star, King Dedede & Tank Star, and Chef Kawasaki & Hop Star amiibo will launch in 2026.

This successor to 2003’s Kirby Air Ride offers many new features, including a wide range of playable characters across the Kirby series, a variety of machines, and more. Some of the characters include Daroach from Kirby: Squeak Squad, Taranza from Kirby: Triple Deluxe, Rick from Kirby’s Dream Land 2, Marx from Kirby Super Star, Lololo & Lalala, Rocky, Scarfy, and Waddle Dee.

Fire Emblem Heroes ‘Alfaðör & Váli’ Event is Now Live, New ‘Ragnarök’s Harbinger’ Cinematic Released

Fire Emblem Heroes New Heroes Alfaðör & Váli

Nintendo, Intelligent Systems, and DeNA have launched the “New Heroes: Alfaðör & Váli” event for Fire Emblem Heroes with two new playable units: Alfaðör: Celestial King and Váli: God of Vengeance. Alfaðör & Váli are new 5-star Mythic heroes that have powerful skills (Def/Res Shackle and Null Uplift A/S), which are restricted with certain types of five-star units.

The “New Heroes: Alfaðör & Váli” summoning event will also feature previously released 5-star heroes in Fire Emblem Heroes, giving players an opportunity to recruit units they may have missed out on. The event will run through December 4 at 10:59 p.m. PST, after which Christmas-themed heroes are expected to take the stage.

In addition, the latest summoning event introduced new story maps for the final chapter of Book IX. The newly released “Ragnarök’s Harbinger” cinematic video gives fans a final preview for the climactic conclusion of Fire Emblem Heroes Book IX.

Lastly, Fire Emblem Heroes is available now for Android via Google Play and iOS via App Store worldwide. The game’s developers also worked on Fire Emblem Shadows, a new free-to-play real-time strategy and social deduction game for Android via Google Play and iOS via App Store. Fire Emblem Shadows is available now worldwide.

Dissidia Duellum Final Fantasy Impressions – Modern Ghosts with Modern Concerns

Dissidia Duellum Final Fantasy Impressions

Dissidia Final Fantasy is a genuine pipe dream, a what-if all-star fighting game featuring beloved Final Fantasy characters. Its impact is strongly felt as the art direction from Tetsuya Nomura modernized many characters that came before the franchise’s 3D entries. Additionally, these designs became the standard interpretation for subsequent spin-offs. With Dissidia Final Fantasy NT‘s failure to gain momentum and the closure of Dissidia Final Fantasy Opera Omnia‘s service, the future of Dissidia was left unknown. 

On October 11th, a teaser site was posted for the next Dissidia entry, specifically for mobile devices. The following Tuesday, the trailer dropped, announcing Dissidia Duellum Final Fantasy to the world. Developed by NHN Playart, this new title attempts to differentiate itself by creating a new entry point, discarding a familiar continuity in favor of a rebooted storyline. With the closed beta period ending soon, I had the chance to play through the week, and ultimately, was left conflicted.

A New Take on Classic Heroes

The game starts with Cloud finding himself in the void as he follows Sephiroth toward a portal. This portal leads into the streets of Tokyo during an attack that leaves anyone nearby in ruins. Cloud, finding himself outnumbered, gets reinforcements by way of the Ghosts, beings from another world who take up the fight. The current responders are led by the Warrior of Light, flanked by Lightning and Terra; additional responders are present throughout other areas. Among the fight is a bystander, Ren, who documents each battle and the daily activities from a distance.

Although there are only four available cutscenes, each provides further world-building. Most of the characters are dressed in civilian clothing, blending into society as they examine the threat or find comfort. The cutscenes maintain a sense of continuity rather than being scattered and out of order. Additionally, there are message exchanges between characters, expanding on the new character dynamics and featuring cute character stickers. The way the story unfolds is much more understandable than the previous approach, and it’s very clear.

It’s not a new entry without new music arrangements that build upon the franchise’s legacy. Interestingly enough, they’re more individualized and blend two iconic songs into the characters’ themes. It’s an entirely different approach from the norm, as previously, Takeharu Ishimoto would compose one track in his style. My personal favorite is Lightning’s Theme, which perfectly blends Saber’s Edge and transitions easily into Blinded by Light’s chorus. However, most tracks follow the same EDM template, for better or worse; at least there are some standout tracks along the way.

Duellum takes a different approach by discarding the previous plotline and using aspects of tokusatsu shows. Watching characters fit in or feel out of their element is a positive aspect, along with the voice cast. The music is also a standout for different reasons, although it helps it stand out from the previous remixes. I lament, however, that the previously established interactions and relations between characters, as in Dissidia NT, were already at the end of their journeys. Although I do appreciate the focus on unfamiliar character picks, with Krile, Prompto, Rinoa, and Gaia taking center stage alongside Rikku, who is teased at the end of the trailer.

Bravery in the Light of the Crystal

Duellum returns to the three-versus-three format of Dissidia NT, condensed into a smaller screen. By either tapping when enemies get close or swiping up abilities, the combat is the simplest yet. Each character is assigned one of four roles: Melee, Ranged, Agile, and Support. You’ll also have an elemental affinity, granting a damage buff to an ability of equal affinity. Both Job Medals and Support Abilities from other characters also provide passive buffs to the overall build.

Based in Tokyo, each battleground contains a crystal full of classic Final Fantasy monsters. With each battle cleared, a crystal is claimed, and bravery points are distributed through the team. The other way to earn bravery points is to face off and defeat members of the opposing team. At the start of the match, there’s a thirty-second timer counting down to the spawning of the boss. They’re fighting for the same objective, so that sabotage can occur at any moment. 

Each boss brings a series of attacks that can affect either team, leaving an opening for a strategic counterattack and pushing the opposing team back. The only way to deal damage is through obtaining max bravery to burst and deal high amounts of attack for a short duration. If the match timer runs out, regardless of the damage dealt to the boss, it’ll end as a draw. The gameplay immediately reminded me of Gambit Prime from Destiny 2, as it’s a race to defeat a boss. Additionally, the cutscene that introduces each boss disrupts the flow of the matches, pausing everyone in place and leaving an opening for an attack.

Claim a Ticket, the Raffle is in Town

Alongside modern Square Enix mobile games, Duellum is the latest attempt at a new Final Fantasy gacha. This isn’t the first Dissidia gacha game; the systems in place have been forgiving for now, with multiple ways to gain free pulls. Players earn Mogpoints or Ability Tickets by completing dailies or weekly objectives, as well as through the Season Pass. They can be accumulated, and when a ten pull is completed, it rewards a character ticket each time. It’s worth mentioning that you are also rewarded a Character Ticket through the tutorial process, and accumulating more than five allows you to raise the probability of pulling a specific character.

Various types of abilities are based on rarity and developed through collaboration with artists who bring their unique spin to multiple characters. Additionally, there are also free ways of getting abilities through daily reset crystals that are unlocked through a timer or rewarded after a victory. When pulling for abilities, growth eggs are also acquired, as they serve as the means to upgrade every ability. Every base ability has an upgrade path up to level ten; however, if a duplicate is drawn, it then amplifies its upgrade path past level ten. I can’t help but worry that it may become more pay-to-win as a result, by constantly drawing duplicates to reach max level. 

Additionally, Duellum offers a season pass that includes numerous rewards while simultaneously progressing the story. These rewards include instantly unlocking characters with their casual outfits and Icons, with each slot able to be expedited through the spending of Mogpoints. Available through the free season pass, both story cutscenes and message exchanges become accessible, providing insight into the day-to-day activities. As this is a PvP-first game, I can understand why the story is placed here, but I still can’t help but feel disappointed with the result. Similarly, the premium season pass includes special pixel icons and even classic costumes. 

Ghosts Lurking Around

Dissidia Duellum Final Fantasy is the very definition of style over substance without anything to gain. Its gameplay is a pale imitation of what came before and suffers as a result, with the potential to become unfair, which is a shame because the premise alone is worth downloading, let alone exploring. Not to mention the ability to see other Final Fantasy characters, specifically villains, roam around and try to blend in. 

With the survey, one can only hope that Square Enix manages to gather quality feedback to deliver a more polished experience, as this game has potential. Still, I can’t shake off the feeling that if Duellum fails, this could be the end for this iconic spin-off franchise. Instead of a new game similar to its roots, Dissidia Duellum is a gacha game that leaves behind much of what made the PSP games so special. Some charm is here, but glaring issues take away from what could be an enjoyable experience. I hope key issues can be addressed before Dissidia Duellum Final Fantasy arrives in 2026.

Lost Soul Aside ‘Surge of Voidrax’ Update Releases on November 18

Lost Soul Aside Surge of Voidrax Update

Sony Interactive Entertainment and Ultizero Games announced the “Surge of Voidrax” update for action RPG Lost Soul Aside launches on November 18. The new Lost Soul Aside update includes the Surge of Voidrax challenge mode, new skins, customizable controls, and much more.

Read up on the new update below, via PlayStation Blog:

New challenge mode: Surge of Voidrax 100-waves endless battle with limitless challenge

To seal the scattered Voidrax energy, Liana has constructed the Surge of Voidrax Dimension using Imperial technology. However, the gathered energy has manifested into Phantom Voidrax, unleashing relentless surges of Voidrax energy that continuously breach the boundaries.

At Liana’s request, Kaser will enter the Surge of Voidrax Dimension, confront up to a 100 waves, and fight tirelessly to quell the chaos and stabilize the interdimensional seal.

Rules and Highlights

100-waves challenge: Battle through 100 back-to-back enemy waves, each tougher than the one before. It’s a pure test of endurance and strategy that will push your limits.

All skills & weapons unlocked: All skill trees and four main weapons are available from the get go. Optimize your combat style and adapt to varied battle scenarios.

      • Various enemy types gathered: Encounter a lineup of classic bosses and diverse monsters, offering a strategic and action-packed showdown at every wave.
      • Dynamic intermission supplies: After completing each wave, visit Liana’s Shop to refill potions, change accessories, boost Arena Power, or acquire new weapons—preparing you for the next challenge.
      • Exclusive cosmetic rewards: Upon clearing specific waves for the first time, earn the Phantom Card to craft interdimensional appearances at Liana’s Workshop, allowing your character to display a unique visual style and showcase your victorious glory.

Surge of Voidrax isn’t just a mode; it’s a true test of skill, strategy, and perseverance. How far can you go?

Full-game upgrades you can’t miss

Beyond the new challenge mode, this update also delivers comprehensive enhancements to elevate your gameplay experience for both new and veteran players alike.

Skip the prologue and drive straight into combat

Eager to experience the core action immediately? Now you can choose to skip the Prologue, jumping directly into the fight and immersing yourself in the exhilarating combat system of Lost Soul Aside.

Voidrax Pathfinder for free exploration

Stuck on complex puzzles or challenges? The new Voidrax Pathfinder guides you directly to objectives or helps unlock puzzles, letting you explore at your own pace.

Additional new skins for unique customization

Personalize your look with a variety of new appearances, including customizable “X” weapon accessories, classic Crystal weapons, and stunning armor and knight costumes—perfect for crafting your own signature style.

Cinematic narrative upgrades for deeper immersion

Cutscenes have been completely revamped! We enhanced character expression animations for more lifelike emotion, improved global lighting and shadow effects to heighten the atmosphere, and added environmental voice lip-sync animations. Together, these upgrades deliver a truly cinematic storytelling experience.

Operation & performance improvements for smoother battles

      • Customizable controls, allowing players to tailor button layouts to their preferences.
      • Refined core combat actions like rolling and double jumps, with fine-tuned skill feel for weapons like the Scythe and Greatsword—making combos flow effortlessly.

Lost Soul Aside launched on August 29 for PlayStation 5 and PC via Steam and Epic Games Store worldwide. Final Weapon reviewed Lost Soul Aside and gave it a 1/5 score, noting that it’s “an action-adventure RPG that had a troubled development. That becomes obvious when you start playing. It’s an unoptimized mess, with a story that actively annoyed me, and gameplay that got boring and repetitive. The game just takes from others in the genre that inspire it, with no idea how to make it work. The end result is a disappointing game I can’t recommend to even the most curious of players.”

Champignon Witch Anime Reveals Theme Songs and Cast Members

Champignon Witch anime series

The staff of the Champignon Witch TV anime series revealed the anime’s theme songs and four additional cast members. As previously announced, Haruka Shiraishi stars as Luna in the Champignon Witch anime alongside Yuki Sakakihara as Lize.

The new cast members for Champignon Witch include:

  • Jun Fukushima as Claude
  • Emiri Katō as Minos
  • Miho Okasaki as Merino
  • Misato Fukuen as Sisi

ROSU performs the opening theme song “Maho Tsukai no Nikki (Magician’s Diary),” and Ms.OOJA performs the ending theme song “Kimi wa (You Are).”

Champignon Witch premieres in January 2026 on TBS TV in Japan. Yōsuke Kubo directs the anime, and Yūko Kakihara is in charge of the series scripts. Miki Matsumoto is the character designer, and Typhoon Graphics and Qzil.la are in charge of animation production.

Champignon Witch key visual
©樋口橘・白泉社/「シャンピニオンの魔女」製作委員会

Tachibana Higuchi launched the manga in October 2019. Hakusensha published the sixth volume in December 2024. MyAnimeList describes Champignon Witch as follows:

Deep within the Black Forest teeming with poisonous mushrooms, a witch named Luna lives alone. With skin that is poisonous to the touch and a breath that will kill if close enough, she is forced to stay secluded from nearby civilization. Even with these conditions, Luna still visits a nearby city to deliver medicine and buy new books to read.

Despite Luna having never done harm to any of the city’s residents, many are scared to associate with her, as she is a black witch in a kingdom ruled by white witches. Only able to watch from a distance while people receive her medicine and freely converse with one another, Luna is drawn toward their lives, even if it sometimes means putting herself in danger.

Final Fantasy Tactics – The Ivalice Chronicles Update 1.4.0 is Now Available

Final Fantasy Tactics - The Ivalice Chronicles update 1.4.0

Square Enix has released the version 1.4.0 update for Final Fantasy Tactics – The Ivalice Chronicles with several bug fixes for text issues, in-game events, and general game stability. Players are encouraged to install Final Fantasy Tactics – The Ivalice Chronicles update 1.4.0 to get better in-game performance.

Final Fantasy Tactics – The Ivalice Chronicles Update 1.4.0 Patch Notes

General

  • The version number will now be displayed in the bottom right of the version selection screen and the enhanced version title screen.

Enhanced

  • An issue affecting the Japanese voice and text for the ability Northswain’s Strike has been resolved.
  • An issue that prevented the Akademy report “Master of All Trades” from being completed under circumstances has been resolved.
  • In the event that the issue described above has prevented the completion of “Master of All Trades,” the check to confirm whether the conditions have been fulfilled will be performed again after loading the saved data and accessing the in-game main menu.
  • Minor text issues have been resolved in all languages.
  • Certain sound effects have been adjusted.
  • Overall stability has been improved. Other minor issues have been resolved.
  • An issue wherein the character name “”Helvynya”” was incorrectly displayed as “”Holy”” has now been resolved.
  • In the event that a unit recruited under the name “”Holy”” exists in your save data, one of the following will occur:
    • If you have changed the unit’s name, the newly assigned name will remain unchanged.
    • If you have not changed the unit’s name, it will now be displayed as “”Helvynya”” instead.
      • Unit names can be changed at the warriors’ guild.

Final Fantasy Tactics – The Ivalice Chronicles is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. The Nintendo Switch 2 upgrade pack is free to Nintendo Switch owners of the game. 

The new remaster of the original 1997 PlayStation RPG includes fully voiced dialogue, optimized and updated UI and art, graphical improvements, new quality of life features for the battle system, and an easy “Squire” difficulty setting. The remaster also includes sound novels cut from the game’s original English release, which can be read by acquiring certain books in the game.

Solo Leveling: ARISE OVERDRIVE Delayed to November 24, Demo Now Available

Solo Leveling ARISE OVERDRIVE demo

Netmarble and Netmarble Neo have delayed the release of Solo Leveling: ARISE OVERDRIVE from November 17 to November 24 for PC via Microsoft Store and Steam. A free demo for Solo Leveling: ARISE OVERDRIVE is now available on PC, giving fans a sneak peek of what’s to come with the full game next week.

The Solo Leveling: ARISE OVERDRIVE demo includes four types of world content bosses and a Battlefield of Time boss. Game data from the demo will not carry over to the full release. Like the full game, the demo supports Korean, Japanese, and English voice-overs and Korean, Japanese, English, Thai, Indonesian, French, German, Spanish, Portuguese, Russian, Italian, Simplified Chinese, and Traditional Chinese text languages.

Pre-orders the Solo Leveling: ARISE OVERDRIVE Deluxe Edition will receive three days of advanced access, starting November 21. Deluxe Edition contents include the Solo Leveling: ARISE OVERDRIVE game, the aforementioned Advanced Access, the Deluxe Upgrade Bundle, which includes a Sung Jinwoo-exclusive costume, profile card, facial accessory and hairstyle, and a new pet.

Solo Leveling: ARISE OVERDRIVE is also coming to PlayStation 5 and Xbox Series X|S in 2026. More details about these versions will be revealed at a later date.

In the meantime, fans can stream both seasons of Solo Leveling with English dubs and subs on Crunchyroll. Solo Leveling: ARISE is available now for Android, iOS, and PC via Windows. 

Nukitashi The Animation English Dub Cast and Staff Revealed

Nukitashi The Animation English dub cast

OceanVeil has revealed the English dub cast and crew of Nukitashi The Animation, along with a new “sneak preview” trailer. The English dub is being produced in collaboration with Kadokawa and Ascendent Animation. 

The English dub cast includes:

Nukitashi The Animation English Dub Cast 

  • Zack Maher as Junnosuke Tachibana
  • Chloe Eves as Asane Tachibana
  • Angel Haven Rey as Touka Reizeiin
  • Meredith Nudo as Rei Tadasugawa
  • Mana T. Johnson as Ikuko Onabuta
  • Amanda Parker as Nanase Katagiri
  • Amber May as Hinami Watarai
  • Aife as Misaki Hotori
  • Ann-Julie Langlois as Fumino Kotoyose
  • Sean Chiplock as Hamedori
  • Phebe Fabacher as Inami Naga
  • Alexander Hanly as Shu Nakamura
  • Elsie Lovelock as Ran Hanamaru
  • Jingle Deleon as Rin Hanamaru
  • Sneha Kumar as Kouki Senba
  • Brandon Marlowe as Toshiaki Hitoura
  • Hesham Elshazly as Sakimori
  • Brie Pierre as Fuku Umenoki
  • Rachanee Lumayno as Natsumi Ootabe
  • Kaylen Kennedy as Otome Tanabashi
  • Valory Pierce as Mozume San
  • Aimee Smith as Shain Miyachiyo
  • Alexandria Loverro as Towako Morimatsu
  • Vivian Reed as Mifuru Kururugi

Ascendent Animation’s English dub staff includes:

English Dub Staff

  • Executive Producer: Jonathan Hinga
  • ADR Director: Kevin Frane
  • Assistant ADR Director: Amanda Parker
  • Adaptation: Robyn McConnell, Laura K. Welsh, P.M. Seymour
  • Localization Supervisor: Kevin Frane
  • ADR Engineer: Steve Warky Nunez
  • Marketing: Mana T. Johnson
  • PR: Paul Davey
  • Quality Assurance: Shane Tay, Brian Rollins
  • Production Assistants: Sean Tay, Chloe Eves

Nukitashi The Animation premiered on July 18 on the AT-X channel at 26:05 JST, or July 19 at 2:05 a.m. JST. The anime is also airing on BS11, Gifu Broadcasting, KBS Kyoto, and Mie TV with the “fully regulated” version.

Moreover, the “Seiran Island” version of Nukitashi The Animation is airing on AT-X in all its lewd glory. This particular version will be available in the anime’s Blu-ray box set. A streaming-only version will also be available as well.

The cast of Nukitashi The Animation includes:

  • Kōhei Yanagi as Junnosuke Tachibana
  • Minori Ozawa as Hinami Watarai
  • Shizuka Ishigami as Nanase Katagiri
  • Rie Okamoto as Misaki Hotori
  • Ako Koaki as Asane Tachibana
  • Masumi Tazawa as Tōka Reizeiin
  • Nanami Aiba as Rei Tadasugawa
  • Nana Inoue as Ikuko Onabuta
Nukitashi The Animation key visual
© Qruppo/青藍島観光協会

Qruppo initially launched the game as an adult title in 2018. Shiravune began offering the game on Windows via the Johren service (as an 18+ title) and also on Steam from June 2023. The game also received manga adaptation in Beaglee’s Manga Ōkoku service in 2020, and then later on Shueisha’s Ultra Jump magazine in 2021.

The Steam page describes Nukitashi as follows:

Nukitashi

Seiran Island. Even here in paradise, there are those who work in the shadows to bring it down…United, these misfits stand side by side as the secret society NLNS. As their founder and head honcho, I, Junnosuke Tachibana, won’t stop until we’ve crushed this crazy law once and for all!

I’ve even found a benefactor in this crusty old rich guy, name unknown…He’s hooked us up with a secret base and a buttload of cash already. In return, he wants us to find someone and “protect her at all costs.” Apparently, she holds the key to our mission’s success…?

In which case, there’s only one thing to do: locate this mystery girl. And all while keeping the SHO off our scent, too… Make no mistake! I’ll stop that law in its tracks, just wait and see!

Sonic Racing: CrossWorlds ‘SpongeBob Festival’ Event Begins November 20

SEGA has announced Sonic Racing: CrossWorlds will be hosting the “SpongeBob Festival” event from Thursday, November 20 at 7:00 p.m. EST to Sunday, November 23 at 6:59 p.m. EST. Sonic Racing: CrossWorlds players can participate in the SpongeBob Festival event without owning the new SpongeBob SquarePants Pack.

Included with the Season Pass ($29.99), the SpongeBob SquarePants Pack will release on November 19 at 5:00 p.m. PST / 8:00 p.m. EST. The DLC includes SpongeBob SquarePants and Patrick Star as playable characters, along with the Patty Wagon Vehicle, Bikini Bottom themed stage, new music tracks, and six different emotes per character.

The Season Pass includes collaborative content from the following series:

  • Minecraft
    • Playable characters: Steve, Alex, and Creeper
    • Minecraft-themed course and vehicle
  • SpongeBob SquarePants
    • Playable characters: SpongeBob SquarePants and Patrick
    • SpongeBob SquarePants-themed course and vehicle
  • PAC-MAN
    • Playable characters: Pac-Man and rival ghosts
    • PAC-MAN-themed course and vehicle
  • Mega Man
    • Playable characters: Mega Man and Proto Man
    • Mega Man-themed course and vehicle
  • Teenage Mutant Ninja Turtles
  • Avatar Legends

What’s more, NiGHTS will arrive in Sonic Racing: CrossWorlds as a playable character alongside the Dream Sleeper Vehicle with a new update this December, followed by AiAi from Super Monkey Ball and the Banana Cruiser Vehicle in January 2026. Sonic the Hedgehog IDW series characters Tangle and Whisper will join the roster in February 2026.

Sonic Racing: CrossWorlds Nintendo Switch 2 Edition launches on December 4 digitally for $69.99. A Nintendo Switch 2 Edition Upgrade Pack will be available for $10, and it will be discounted at $5 from December 4 to December 11. The physical Standard Edition of Sonic Racing: CrossWorlds will release in early 2026 with the full game on the Switch 2 cartridge.

Lastly, Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via Steam.