WiZmans World Re;Try is Coming to the West in Early 2026

WiZmans World Re;Try

Clear River Games and City Connection have announced WiZmans World Re;Try is coming to the west in early 2026 for Nintendo Switch, PlayStation 5, and PC via Steam. WiZmans World Re;Try is a comprehensive HD remaster of the 2010 Nintendo DS turn-based RPG with wider language support, New Game+, dialogue skips, save anywhere, and other helpful quality-of-life features. 

Lastly, here’s an overview of the game, via Steam:

As a wizard, use your magic powers, absorb the enemy, and evolve your 3 homunculi to win.

Experience a fantastic story that changes following your choices.

The story of a wizard traveler fighting for hope

The city of Wizarest has been cut off from communication with the outside world.

Those who have awakened have forgotten who they are, who their neighbors are, and live without any memories of their past.

The only thing they know is the danger of the dungeons surrounding the city, the monsters that inhabit them, and the magic they need to counter them.

The citizens have been trying to navigate the dungeons for years but to no avail. And 100 years later, no exit has been found.

And now, a new wizard is heading into the dungeons to defy the monsters…

Experience a turn-based game where chain attacks and attributes are key to victory

The battles in this game are simple yet deep, and each turn is crucial!

Make full use of the timeline above the screen to elaborate on your strategy.

Read the enemy’s HP, the attack order, everybody’s status and aim for the most effective way to win the battle.

Water is stronger than Fire. Fire is stronger than Wind. Wind is stronger than Earth. Earth is stronger than Water. Keep this in mind and use the best attacks to counter the enemy.

Use chain attacks to kill the enemy quickly.

Bonus effects increase damage and stats, strengthening your offensive capabilities.

Ameliorate your party with Anima Fusion

The player and their 3 homunculi.

At first glance, they look like fairies. They have the power to ease the souls of defeated monsters and can fuse with them with “Anima Fusion”.

Thanks to Anima Fusion, they can use the stats, status, skills, and appearance of a defeated monster.

Adopt stronger monster abilities, inherit skills, and create your own powerful guardian.

Metroid Prime 4: Beyond is Now Available with Update 1.1.0

Metroid Prime 4 Beyond update 1.1.0

The long-awaited day has come, as Metroid Prime 4: Beyond is finally available now for both Nintendo Switch and Nintendo Switch 2. Alongside the game’s release, update 1.1.0 is now available for Metroid Prime 4: Beyond with rumble effects for cinematics, amiibo functionality, and Hard difficulty adjustments. 

Read up on the patch notes for Metroid Prime 4: Beyond below, via Nintendo’s support website:

Metroid Prime 4: Beyond Update 1.1.0 Patch Notes

General

  • You can now use amiibo from the amiibo page on the pause menu.
  • Rumble effects have been added to cinematics.
  • When the Nintendo Switch version of the game is launched on Nintendo Switch 2, the text “Switch 2 Edition” will now be displayed on the menu after the title screen. Selecting this will take the user to the upgrade pack page on Nintendo eShop.
  • The ratings information for ClassInd (Brazil) has changed from 12 to 14.
  • The conditions to unlock some cinematics in the Gallery have changed from “Acquire 100% of all inventory items” to “Beat the game on any difficulty”.
  • The difficulty for some enemies has been adjusted in Hard mode.
  • Other fixes have been made to improve gameplay.

As previously revealed, Metroid Prime 4: Beyond – Nintendo Switch 2 Edition includes two different graphics options, Quality Mode and Performance Mode, which output at 4K 60 FPS and 1080p 120 FPS, respectively. Both of these modes support HDR, and there’s even the option to play with mouse controls with Joy-Con 2.

Furthermore, new Metroid Prime 4: Beyond Samus and Vi-O-La amiibo will release on November 6, followed by the launch of the Sylux amiibo alongside the game on December 4.

The Dark History of the Reincarnated Villainess Anime Reveals Cast Members for Episode 10

The staff of Akiharu Tōka’s The Dark History of the Reincarnated Villainess isekai manga have revealed two new cast members for episode 10, which premieres on December 11. The new cast members of The Dark History of the Reincarnated Villainess include Daiki Kobayashi as Kagura Ivy and Kentarō Kumagai as Shukuna.

KID PHENOMENON from EXILE TRIBE performs the opening theme song “Black Flame,” while Zerofrom performs the ending theme song “Rengene”.

The cast includes:

  • Yoshino Aoyama as Iana Magnolia
  • M.A.O as Konoha Magnolia
  • Shōhei Komatsu as Sol Nemophyra
  • Makoto Furukawa as Ginoford Dandelion
  • Shunichi Toki as Yomi Blacksarana
  • Arthur Lounsbery as Cheneau Clematis
  • Atsushi Tamaru as Mika
  • Tomoaki Maeno as Yamato Hydrangea

Hiroaki Sakurai directs the anime at Studio DEEN. Mitsutaka Hirota is handling the series scripts, while Tomoyo Sawada is designing the characters. Ryūichi Takada from MONACA is composing the music at HIKE.

Crunchyroll is streaming The Dark History of the Reincarnated Villainess in North America, Central America, South America, Europe, Africa, Oceania, the Middle East and CIS on Crunchyroll. In Japan, The Dark History of the Reincarnated Villainess is airing on TV Tokyo and BS11.

The Dark History of the Reincarnated Villainess anime key visual
©冬夏アキハル・白泉社/「転生悪女の黒歴史」製作委員会

Toukā initially wrote The Dark History of the Reincarnated Villainess in 2018. Hakusensha has been publishing the series ever since, and it’s being released in the west by Yen Press.

Lastly, here’s an overview of the series, via Yen Press:

“I’m really happy to hear the girl I like missed me”

Konoha Satou has a dark history. After all, she spent her teen years writing self-indulgent fantasy romance fics-like her Dark History. But since she’s become its most despicable villainess, remembering every last detail is now a matter of life-and-death.

Having avoided the first couple of death flags, Satou’s suddenly left in the dark when a mysterious stranger returns from the Lily Kingdom-a character she doesn’t recall writing in the original script. Although Yomi claims to be her ally, can Satou really trust a character she knows nothing about in such a dangerous world?

LoveR Kiss Endless Memories Reveals Post-Launch Updates

LoveR Kiss Endless Memories post-launch updates

Dragami Games has announced multiple post-launch updates for LoveR Kiss Endless Memories, starting with the December 15 Christmas-themed update. New updates for LoveR Kiss Endless Memories will be released leading up to the launch of the Nintendo Switch 2 Edition in “March 2026 and onward.”

Here’s a breakdown of the new updates, via Gematsu:

LoveR Kiss Endless Memories post-launch updates

  • December 15, 2025
    • New Photo Items: Christmas & New Year’s Set
      • Christmas Cake
      • Christmas Tree
      • Present Box
      • Kagami Mochi
      • Ozoni
    • New Year’s Gift Bag
      • 20 new photo frames
      • 70 new stamps
      • New Magical Heroine Costumes
      • Snow Fur Coat
      • Santa Swimsuit
      • School Swimsuit
      • Gym Clothes
    • PRO Photo System Update
      • Pause / stop feature
      • Eased restrictions on camera and object coordinate positioning
      • Option to turn off depth of field
      • Individual status reset function
  • January 2026
    • PRO Photo System Update
    • LoveR Photo Contest #1 Begins – Set to begin in mid-January 2026. Photos can be submitted through a dedicated application form.
  • February 2025
    • Additional Items: Valentine Set
    • System Update
  • March 2026 and Onward
    • Nintendo Switch 2 Edition release

LoveR Kiss Endless Memories is available now for Nintendo Switch and PC via DMM Games, GOG and DLsite, and a free demo is available on DLsite. The game supports English, Japanese, and Traditional Chinese language options, and a Nintendo Switch 2 Edition upgrade pack will be available. LoveR Kiss Endless Memories features a higher resolution and improved frame rates on Nintendo Switch 2. 

LET IT DIE: INFERNO Reveals Post-Launch Update Roadmap

GungHo Online Entertainment and Supertrick Games has revealed its post-launch update roadmap for survival action roguelite game LET IT DIE: INFERNO. According to the roadmap, LET IT DIE: INFERNO will receive various new modes, quality-of-life improvements, and new features. The updates will be released in Season 1 (December 2025 to February 2026), Season 2 (March to May 2026), and Season 3 (June to August 2026).

Get the full details below, via GungHo Online Entertainment:

New Features and Content

      • Hell Gate Threshold: We’ve added a new mode called Hell Gate Threshold, designed for players who want to experience LET IT DIE: INFERNO without any PvP encounters. This area still includes enemies, hazards, and items just like usual, but you won’t run into other players. You can replay this area as much as you want, but please note: your Body Rank won’t increase while you’re inside. Keep that in mind before you dive in! 
      • Radar Update: It will soon be much easier to tell when another player is nearby. Previously, enemies and players appeared the same on the radar, which made it hard to know what you were walking into. With the upcoming update, players will be clearly marked as players, so you’ll always know exactly who you’re dealing with. This feature won’t be available at launch, but it’s actively in development.  
      • Escape Pods: We’ve increased the number of Escape Pods and adjusted their placement so players can return once the right conditions are met. The tutorial also wasn’t doing a great job of explaining how the Escape Pod works, so we improved that section to make everything easier to understand. 
      • Motion Blur: We also heard a lot of feedback about motion blur. Many players mentioned that it made things hard to see, so we took that seriously. We’ve improved the overall visual clarity, not just the motion blur, to make everything easier on the eyes and reduce strain. These updates will be ready for release. 
      • Enemy Behavior: On the combat side, a number of improvements have been made. Enemy behavior, animations, and spawn patterns were adjusted, and weapon balance, combo flow, and attack range were tuned to match. The goal is to make battles feel more satisfying and to reward players who master the game’s mechanics. Overall, the combat experience should feel smoother, fairer, and a lot more fun. 

Roadmap

LET IT DIE INFERNO roadmap

We’ll be rolling out updates with each new season, so we wanted to share an overview of the roadmap. 

      • Season Structure: LET IT DIE: INFERNO will follow a seasonal format, with each season lasting roughly three months. Season 1 will run through February, and Season 2 will begin around March. 
      • Season Reset: At the start of each new season, we’ll be implementing a reset. Certain progress will stay intact, such as expanded character slots, storage, and inventory capacity. However, things like collected items, SPLithium-based mastery progress, and other in-run progression will be reset and cleared out once per season. 
      • Crafting Enhancements: The game includes a blueprint-based crafting system, and while we can’t share all the details yet, we are planning a significant upgrade to crafting in Season 2. 

LET IT DIE: INFERNO launched on December 3 for PlayStation 5 and PC via Steam. Standard, Deluxe, and Ultimate Editions are available with the following items:

  • Standard Edition ($24.99):
    • Digital copy
  • Deluxe Edition ($44.99):
    • Everything in Standard Edition
    • Support Pack
    • Sasuke Body Bundle
    • Ability to create game rooms 
  • Ultimate Edition ($59.99):
    • Everything in Deluxe Edition
    • Power-Up Support Pack 
    • Ten Body Bundle 

4PGP Four-Player Grand Prix Revealed for PC, Switch and Switch 2

4PGP Four-Player Grand Prix

3goo and Vision Reelle have announced 4PGP Four-Player Grand Prix, a new arcade racing game for Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Nintendo Switch and Nintendo Switch 2 versions of 4PGP Four-Player Grand Prix will release on February 5, 2026 for $19.99 and $24.99, respectively, and the Steam version will launch at a later date. The Nintendo Switch 2 Upgrade Pack will be available for $4.99.

“Ours is a seasoned team that has loved racing games for decades, and with 4PGP Four-Player Grand Prix, we’re combining this passion with something social and fun while still rewarding skill,” said 3goo CEO Nicolas Di Costanzo. “With split-screen, GameShare across both Switch devices, and a focus on quick, arcade-style races that deliver engaging, instant fun, this is the game you put on when someone says, ‘Let’s play something together.'”

Lastly, here’s an overview of the game, via 3goo:

4PGP Four-Player Grand Prix is ​​a multiplayer arcade-style racing game for players of all skill levels, blending the feel of classic 90s racers with the performance of modern titles. Up to four players can race together locally in split-screen. With GameShare™ on Nintendo Switch 2 Edition, players can race together locally or online. Players choose from Rookie, Novice, Veteran, and Expert difficulty settings, and can hop into Quick Race, Championship, and Time Attack Modes across multiple tracks from around the world. As they improve, racers expand a growing collection of unlockable cars and keep coming back to chase faster times and closer finishes.

Developed by 3goo and informed by the team’s experience publishing racing titles such as Test Drive and Gear.Club, 4PGP Four-Player Grand Prix brings together veterans of the arcade racing genre. The game features design contributions from Kenji Sasaki, known for classics such as Sega Rally and Ridge Racer, as well as an original soundtrack composed by Tomoyuki Kawamura, the composer behind racing scores in titles such as Sega Rally, Virtua Racing, and Tokyo Xtreme Racer.

Players hopping into 4PGP Four-Player Grand Prix will experience:

  • Arcade Racing for Every Skill Level: Four difficulty settings, Rookie, Novice, Veteran, and Expert, as well as an Assist Mode for younger racers, making it easy for newcomers to jump in while giving experienced racers a real challenge.
  • Multiplayer Mayhem with Game Share: Race solo or with up to four players in split-screen, and join friends with GameShare locally on both Nintendo Switch and Nintendo Switch 2, or play online with others on Nintendo Switch 2 via GameChat.
  • Multiple Game Modes: Hop into Quick Races for fun instant, tackle a full set of courses in Championship Mode, or chase perfect laps in Time Attack Mode.
  • Unlockable Tracks and Vehicles: Race and unlock an expanding lineup of 14 circuits and build out your collection of 19 cars.
  • 90s Vibe, Modern Tech: Enjoy a 90s-inspired arcade racing feel paired with modern visuals and performance, powered by a custom engine. For Nintendo Switch 2 Edition, the game supports 4K resolution and 120fps.

Shin Megami Tensei: Liberation Dx2 Launches Hell Teacher Collaboration

Following the recent Shin Megami Tensei IV event, Shin Megami Tensei: Liberation Dx2 has launched a new collaboration event with the TV anime adaptation of Takeshi Okano and Shō Makura’s Hell Teacher: Jigoku Sensei Nube manga. The Hell Teacher collaboration adds playable characters Meisuke Nueno, Yukime, and Kyousuke Tamamo, and they’re available in Shin Megami Tensei: Liberation Dx2 until December 17.

The first cour of the Hell Teacher: Jigoku Sensei Nube anime series is currently streaming, and the second cour will premiere in January 2026. THE ORAL CIGARETTES will perform the opening theme song “ERASE,” while Ayumu Imazu performs the ending theme song “MAGICAL.”

More details about the second cour of Hell Teacher: Jigoku Sensei Nube will be announced during the anime’s Jump Festa 2026 stage event on December 21 at 12:50 p.m. JST. Guests for the panel include Ryotaro Okiayu (voice of Meisuke Nueno), Ryoko Shiraishi (voice of Hiroshi Tateno), Aya Suzaki (voice of Kyoko Inaba) and Tomoyo Kurosawa (voice of Miki Hosokawa).

Yasuyuki Ōishi directs the anime at Studio KAI, with Fumito Yamada as the assistant director. Yū Yoshiyama handles the character design, Yoshiki Ōkusa is the head writer, and Evan Call composes the music.

Shin Megami Tensei: Liberation Dx2 is free-to-play on iOS and Android worldwide. 

Sonic Racing: CrossWorlds Update 1.2.0 and Nintendo Switch 2 Edition Now Available

Sonic Racing CrossWorlds Switch 2

SEGA has announced Sonic Racing: CrossWorlds update 1.2.0 is available now alongside the Nintendo Switch 2 Edition of the game. Sonic Racing: CrossWorlds update 1.2.0 introduces the Legend Competition mode, an increased maximum World Match rating, two new collaboration tracks, and so much more.

Sonic Racing: CrossWorlds Nintendo Switch 2 Edition costs $69.99, and a Nintendo Switch 2 Edition Upgrade Pack is available for $10. The Upgrade Pack costs just $5 as part of a launch-week discount until December 11. Content and progress transfers with the upgrade.

What’s more, the Werehog DLC Pack is available to download for free until 3:59 p.m. PT on December 17, 2025. The physical Standard Edition of Sonic Racing: CrossWorlds will follow up in early 2026 with the full game on the Switch 2 cartridge.

Read up on the patch notes below, via SEGA’s official website:

Sonic Racing: CrossWorlds Update 1.2.0 Patch Notes

Content Update Summary
  • Added new event mode “Legend Competition”
  • Increased maximum World Match rating from 9,999 to 99,999
  • Added multi-round options to Friend Match
  • Added 2 collaboration tracks to the Jukebox
  • Added 12 collaboration decals
  • Added 6 new gadgets
  • Gadget balance changes
  • Anti-Cheat measures
  • Other adjustments and bug fixes
Legend Competition

A new mode “Legend Competition” has been added. This mode will occur regularly, with the first competition being held from December 4, 2025 through December 21, 2025.

World Match Rating

We’ve increased the maximum rating from 9,999 to 99,999.

Friend Match Settings

You can now set races to have multiple rounds in Custom Matches in Free Race! No more going back to the lobby after each race! 

Jukebox Tracks
  • No.1 – Crazy Raccoon
  • Hongami Precious Moment – Inugami Kroone, Tomoya Ohtani
Collaboration Decals
  • REJ Assemble
  • REJ Chilidog
  • REJ ALWAYS CHASING
  • REJ SUPERCHAOSMODE
  • REJ LOGO
  • CR AKAMI KARUBI
  • CR RAS
  • CR VANILLA
  • CR RION
  • CR AMATSUKI
  • CR JASPER
  • CR x SONIC
Gadget Additions and Adjustments in Ver. 1.2.0

Since launch, we’ve observed two common strategies emerge in online matches:

  1. Using drift-type gadgets to maintain top positions.
  2. Staying in 9th – 12th place and using item control gadgets to get powerful items late in the race and quickly jump to top positions.

Both strategies made it very difficult for those in 4th – 8th place to make a comeback.

Therefore, in Ver.1.2.0, we’ve added and strengthened support-type and item-type gadgets to make it easier to make comebacks from 4th – 8th place.

We will continue monitoring online gadget usage and win rates to adjust balance going forward.

New Gadgets

We’ve added 6 gadgets!

  • Item Control Type
    • Lucky Pair
    • Double Down
  • Support Type
    • Ring Mercy
    • Damage Mercy
    • Item Mercy
    • Strong Finish

Gadgets can be obtained once your Gadget Plate reaches “Silver Plate” or higher.

The following gadgets which were previously distributed as Festival rewards can now be purchased with Donpa Tickets from the gadget customization screen:

  • Boost Character Kit
  • Power Character Kit
  • Handling Character Kit
  • Comeback Kit
  • Sea Dog Kit

These can be purchased if your gadget plate is “Master Plate” or higher

Gadget Adjustments
  • Quick Recovery
    • Further reduced downtime after taking a hit.
    • Previously, Quick Recovery provided a large benefit when hit, but losing rings often led to lower final positions. The gadget has been adjusted to allow more mid-position endurance.
  • Acceleration Machine Kit
    • Recovery timing further reduced to align with Quick Recovery’s adjustments.
  • Wisp Chance UP
    • Reduced the influence on item probability.
    • Previously, Wisp Chance UP made it too easy to collect powerful items before the race’s end and aim for top positions. We’ve dialed this back a bit.
  • Invincible Start
    • Vehicles now flash just before the effect ends to make timing clearer.
Other Adjustments
  • Adjusted the appearance of Silver and Blaze’s AI skins and the color of Race Park rivals “Team Dimension,” as they could be mistaken for Invincible state.
    • For the eagle-eyed, the new color scheme is based on the “Turquoise Blue” aura Silver the Hedgehog emits when activating his abilities!
  • Improved machine handling after collisions with other machines in water areas.
  • Improved directional input detection to make it easier to use items in the intended direction while drifting.
  • Adjusted race communication to prioritize syncing information that affects race progression, improving correct reflection of Invincibility such as Ultimate Charge activation.
  • Strengthened anti-cheat measures for races and race results in online play such as Global Match on PC.
Concerning Anti-Cheat Measures

With Patch Ver.1.2.0, we have strengthened our anti-cheat measures to ensure a fair and secure online environment. These improvements focus primarily on countering cheating behaviors that give players an unfair advantage in World Match and Time Trial.

If cheating activity continues to increase, we may be required to consider additional anti-cheat measures across a broader range of systems, depending on the situation. To ensure that all players can enjoy the game safely and fairly, we kindly ask for your continued cooperation in maintaining a fair and secure gameplay environment. 

We will continue to listen to the community and make ongoing improvements to protect the player experience and ensure that the game remains a healthy and enjoyable environment for everyone.

Thank you once again for your continued support of Sonic Racing: CrossWorlds.

Bug Fixes
  • Fixed Festival announcements showing old information before events began.
  • Fixed a bug where auto-acceleration failed to activate for several seconds after manual input.
  • Improved smoothness and visibility of left/right movement in item warning display.
  • Fixed a bug where Charge Dash would not activate when passing through Transform Rings in mid-air drift state using Dash type.
  • Fixed a bug where attacks from the “King Bomb Boo” item could be avoided using Charge Jump or Handle Assist.
  • Fixed a bug where “King Bomb Boo” item attacks in mid-air could cause fire pillar direction to be incorrect.
  • Fixed a bug where using the “Laser” item caused Dash type machine appearance to break at certain times.
  • Fixed a bug where using the “Boost” item obtained during Boost Frenzy at the exact end of Frenzy could make the item unusable.
  • Fixed a bug where using the “Tornado” item during Boost Frenzy could make items unusable until Frenzy ended.
  • Adjusted Dash Gate placement in Dash Gate Frenzy on certain courses where more gates than intended were placed.
  • Fixed a bug in course “Wonder Museum” where machines could get stuck in the Tornado.
  • Fixed a bug in course “Sky Road” or “Minecraft World” where using “Slicer” or “Homing Punch” when crossing Travel Rings or End Portals could cause incorrect tracking.
  • Fixed a bug in course “Steampunk City” where colliding from the side with ground where trains run could cause machines to sink into the ground.
  • Fixed a bug in course “White Cave” where using “Drill” in cave areas could cause machines to sink into the ground.
  • Fixed several other gameplay-related bugs.

Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. 

Included with the Season Pass ($29.99), the SpongeBob SquarePants Pack released on November 19. The DLC includes SpongeBob SquarePants and Patrick Star as playable characters, along with the Patty Wagon Vehicle, Bikini Bottom themed stage, new music tracks, and six different emotes per character.

The Season Pass includes collaborative content from the following series:

  • Minecraft
    • Playable characters: Steve, Alex, and Creeper
    • Minecraft-themed course and vehicle
  • SpongeBob SquarePants
    • Playable characters: SpongeBob SquarePants and Patrick
    • SpongeBob SquarePants-themed course and vehicle
  • PAC-MAN
    • Playable characters: Pac-Man and rival ghosts
    • PAC-MAN-themed course and vehicle
  • Mega Man
    • Playable characters: Mega Man and Proto Man
    • Mega Man-themed course and vehicle
  • Teenage Mutant Ninja Turtles
  • Avatar Legends

What’s more, NiGHTS will arrive in Sonic Racing: CrossWorlds as a playable character alongside the Dream Sleeper Vehicle with a new update this December, followed by AiAi from Super Monkey Ball and the Banana Cruiser Vehicle in January 2026. Sonic the Hedgehog IDW series characters Tangle and Whisper will join the roster in February 2026.

Towa and the Guardians of the Sacred Tree Steam Update Makes Major Balance Adjustments

Towa and the Guardians of the Sacred Tree Steam update

Bandai Namco has released a new update for roguelite RPG Towa and the Guardians of the Sacred Tree on Steam with various game balance, progression, and difficulty adjustments to improve the overall experience. The new update for Towa and the Guardians of the Sacred Tree is expected to release on other platforms soon.

Read up on the patch notes below, via Steam:

Towa and the Guardians of the Sacred Tree Steam Update Patch Notes (December 3, 2025)

Game Balance Adjustments

Change Difficulty

  • When selecting Story Mode, the Divine Blessing: (player damage reduction rate) has been increased.
  • The reduction rate starts at 20% on the first playthrough and is increased by 20% each time you retry a dungeon, up to a maximum of 80%.

Dungeons

  • The number of enemies spawning per room has been partially reduced.
  • The number of rooms generated per dungeon has been partially reduced.
  • We have slightly reduced the attack, action speed, and HP of enemies.
  • The probability of obtaining ore coins during medium dungeon runs has been increased.
  • The effects gained from Receive a Grace have been partially increased.
  • The effects gained from eating have been increased.
  • The action range for Tsurugi and Kagura has been expanded.
  • The correction distance for Tsurugi and Kagura’s attack angles has been increased.
  • The reduction in attack when Tsurugi and Kagura’s HP is 0 has been mitigated.
  • Increased the invincibility duration when Kagura Spells activate.
  • Added invincibility frames to Kagura’s Dash during auto-follow.

Shinju Village

  • We have partially reduced the amount of ore coins required to unlock Kagura Spells in the Eternal Flame Dojo.
  • The rate of stat increases during attributes at “Eternal Flame Dojo” has been increased.
  • Some items available for purchase and the required amount of ore coins for exchange at “Shochikubai Emporium” have been changed.
  • The amount of ore required for construction at Otherworld Carpentry has been partially reduced.
  • We have partially increased the effects gained from buildings at Otherworld Carpentry.

Endgame Content

  • Changed the maximum increase rates for enemy Attack and HP in the dungeon “Cave of Eternal Suffering”.
  • Changed the maximum HP increase for enemies in the dungeon “Cave of Eternal Suffering”.

 Additional Implementations

 Dungeons

  • Partially modified the default controller button layout and key mapping during dungeon play.
    • To apply these settings, go to “Options Screen > Button Settings > Restore Default Settings”.
  • Added display of cumulative damage and damage per second during Nekomushi attacks in the Character Select Room.
  • Added displays for the number of rooms remaining for the effects of meals and hot springs on the dungeon medium screen.

Shinju Village

  • Added a skip option to the Forge Sword tutorial event with “Blacksmith” during the first playthrough.
  • Added a notification in “Tokiyomi Shrine” when there is a not seen event upon advancing the era.
  • Added a display showing Unseen Events on the Shinju Village Medium screen.
  • Added tips to the medium loading screen.

Event Scene Adjustments

  • Shortened portions of the Tutorial event.

 Bug Fixes

  • Fixed the sound effect issue during mouse control in the “Blacksmith Kien” event on the Steam version.
  • Fixed sound effects on the dungeon result screen.
  • Other improvements include enhanced stability and usability for some features.

Towa and the Guardians of the Sacred Tree launched on September 19 for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam. Final Weapon reviewed Towa and the Guardians of the Sacred Tree and 4/5 score, noting that the game “takes a few risks. Some pay off immensely, while others fall a bit flat. This is definitely one worth checking out if you’re looking for a fast-paced combat system with a Shinto mythology-inspired story.”

What’s more, a free Towa and the Guardians of the Sacred Tree demo is available now featuring the game’s prologue story chapter. The demo also features four of eight playable Guardians (Rekka, Shigin, Origami, and Nishikito), the ability to take on quests, and access to Shinju Village, Dojo, and the Blacksmith. 

Detective Conan: Fallen Angel of the Highway Reveals New Trailer and Visual

Detective Conan Fallen Angel of the Highway anime film

A new trailer and key visual for the Detective Conan: Fallen Angel of the Highway anime film were released to give fans a preview ahead of the April 10, 2026 premiere in Japan. 

Detective Conan: Fallen Angel of the Highway visual
© 2026青山剛昌/名探偵コナン製作委員会 

The cast of Detective Conan: Fallen Angel of the Highway includes Miyuki Sawashiro as Chihaya Hagiwara, replacing the late Atsuko Tanaka. Hagiwara is the leader of the Kanagawa Prefectural Police’s motorcycle division.

Fans can also look forward to the Detective Conan Episode “ZERO” Shinichi Kudō Aquarium Incident one-hour TV anime special, which premieres on January 3 at 4:30 p.m. JST / 2:30 a.m. EST. The special’s premiere is 90 minutes earlier than the TV anime’s regular 6:00 p.m. JST timeslot.

Detective Conan Episode “ZERO” takes place before high schooler Shinichi Kudō became Conan Edogawa. Shinichi and Ran Mōri go to the aquarium to figure out a plan to reconcile Kogoro Mōri and Eri Kisaki, who were separated. However, a murder happens during the visit, and Shinichi works to find the culprit.

Gōshō Aoyama’s manga made its debut in Shogakukan’s Weekly Shonen Sunday magazine in 1994. Lastly, VIZ Media releases the manga in English and describes it as follows:

Ghastly beheadings, bloody murders, and coldhearted child abductions–

Precocious high school student Jimmy Kudo uses his keen powers of observation and astute intuition to solve mysteries that have left law enforcement officials baffled. Hot on the trail of a suspect, Jimmy is accosted from behind and fed a strange chemical that physically transforms him into a grade schooler! Taking on the pseudonym Conan Edogawa, he attempts to track down the people who did this to him. However, until he finds a cure for his bizarre condition, Jimmy continues to assist the police in solving their most challenging cases.

Can you crack the case before Conan does?