Nintendo Switch 2 Light Purple and Light Green Joy-Con 2 Controllers Announced

Nintendo Switch 2 Light Purple and Light Green Joy-Con 2 Controllers Announced

Nintendo has revealed two new color variants for the Nintendo Switch 2 Joy-Con 2 controllers: Light Purple and Light Green. Both will release on February 12, alongside the release of Mario Tennis Fever. 

Pre-orders for both controllers are now live for $99.99. Both will include Joy-Con 2 straps, as well as the HD Rumble and C button functionality. Check out the design of both the Light Purple and Light Green Joy-Con 2 controllers below:

On February 12, Mario Tennis Fever will also release. A recent overview trailer for the game provided a demonstration of the fever racket feature. You can pick one of 30 rackets for one of 38 characters, each with their own unique features. For instance, you can pick a racket that creates a shadow double of yourself, or allows you to dash across the court. Some of the confirmed characters include Nabbit, Baby Waluigi, Goomba, Dry Bowser.

There are also the mainstays that you’d expect from a new Mario sports game, such as Mario, Luigi, Peach, Daisy, Rosalina, Donkey Kong, Wario, Waluigi, and countless more. There are multiple modes, such as tournament, trial towers, adventure mode, and more that vary depending on the court. Additionally, Fever supports ranked matches, GameShare between the Switch 2 and original Switch, and amiibo. 

A description of the game is available below via Nintendo:

Swing into action with 30 different Fever Rackets, each with their own special abilities, and 38 playable characters – the most in series history. Pair topspins, slices, lobs and other familiar shots with new slide moves and defense-focused footwork. There are multiple modes to enjoy including Tournament, Trial Towers, Mix It Up mode (with Wonder effects!), and Adventure mode, where Mario and friends are transformed into babies and must defeat monsters to return to normal. Plus, experience Joy-Con 2 motion controls with Swing Mode!

Lastly, the new Joy-Con 2 controllers will release on February 12. 

Xbox Developer Direct Announced for January 22

Xbox Developer Direct Announced for January 22

Xbox has announced that it will hold a Developer Direct on January 22. During the Direct, it will reveal a new look at Fable and Forza Horizon 6 from Playground Games and Beast of Reincarnation from Game Freak.

The Direct will take place at 10 AM PDT/1 PM EDT/6 PM GMT. While Xbox has not stated if there will be other games shown beyond the three, it is highly unlikely that there will be any surprise announcements. The Xbox Wire website provides an overview of each of the three games that the Developer Direct will showcase:

Fable

Playground Games welcomes players back to the fairytale land of Albion, with the first in-depth look at Fable – one of 2026’s most anticipated titles. Devs from the Playground team will unveil the magic and mischief that awaits players in this fresh new beginning for the franchise, including a first look at some stunning new gameplay. Of course, the core themes of Fable will all be there – choice, consequence, drama, action, British humor and (of course) chickens, all reimagined for existing fans and new players alike.

Forza Horizon 6

The Forza team from Playground Games will share a deep-dive on the much-anticipated Forza Horizon 6 as the open world racer takes players to the beautiful and contrasting landscapes of Japan. The segment will deep-dive into a very first look at gameplay, including reveals of new features – and how Japan comes to life in this stunning new installment.

Beast of Reincarnation

Join us as we delve into Game Freak’s intense one-person, one-dog action RPG. For the first time, Game Freak will reveal details of our protagonist Emma’s innovative plant manipulation actions and gameplay with her canine companion, Koo. In Beast of Reincarnation, a profound and dangerous world unfolds in post-apocalyptic Japan. Discover the development secrets behind its creation in Developer_Direct.

Lastly, the Xbox Developer Direct will take place on January 22. 

Mario Tennis Fever Overview Trailer Released

Mario Tennis Fever Overview Trailer Released

Nintendo has released an overview trailer for Mario Tennis Fever, before the game launches on February 12, 2026. The trailer showcases the game’s story mode, fever racket mechanic, and the multiple modes. 

The overview trailer for Mario Tennis Fever provides a demonstration of the fever racket feature. You can pick one of 30 rackets for one of 38 characters, each with their own unique features. For instance, you can pick a racket that creates a shadow double of yourself, or allows you to dash across the court. Some of the confirmed characters include Nabbit, Baby Waluigi, Goomba, Dry Bowser.

There are also the mainstays that you’d expect from a new Mario sports game, such as Mario, Luigi, Peach, Daisy, Rosalina, Donkey Kong, Wario, Waluigi, and countless more. There are multiple modes, such as tournament, trial towers, adventure mode, and more that vary depending on the court. Additionally, Fever supports ranked matches, GameShare between the Switch 2 and original Switch, and amiibo. 

Check out the overview trailer for Mario Tennis Fever below:

A description of the game is available below via Nintendo:

Swing into action with 30 different Fever Rackets, each with their own special abilities, and 38 playable characters – the most in series history. Pair topspins, slices, lobs and other familiar shots with new slide moves and defense-focused footwork. There are multiple modes to enjoy including Tournament, Trial Towers, Mix It Up mode (with Wonder effects!), and Adventure mode, where Mario and friends are transformed into babies and must defeat monsters to return to normal. Plus, experience Joy-Con 2 motion controls with Swing Mode!

Mario Tennis Fever launches for Nintendo Switch 2 on February 12, 2026.

Persona5: The Phantom X Version 3.0 Adds Frostgale Kotone

Persona5 The Phantom X Version 3.0

SEGA has released the Version 3.0 update for Persona5: The Phantom X featuring Main Story Chapter 3: Unconditional Love Phase 3, a special commemorative event, and a new version of 5-star Phantom Thief Kotone, voiced by Shino Shimoji.

In Main Story Chapter 3: Unconditional Love Phase 3, the Phantom Thieves take action to re-open the Palace that was sealed off after the battle with Katayama’s Shadow. Play the new content and reach set goals to earn Meta Jewels, Joy Medals, and the event-exclusive item Plum Blossom Dango, which can be used to earn the Rank VII Persona Black Frost and other rewards through February 5 at 1:59 a.m. (UTC).

 

Meanwhile, 5-star Phantom Thief Frostgale Kotone (Mont) will be featured in the Most Wanted Phantom Idol Contracts in Persona5: The Phantom X Version 3.0, and her exclusive weapon can be obtained from Arms Deals: Silent Pistols. To commemorate her release, players can get rewards from Thieves’ Secrets: Mont’s Special Missions by completing each of the stages on Normal, Challenge, and Limited Time modes, including Meta Jewels and Joy Medals. Having Frostgale Kotone, Kotone Montagne, or Seiji Shiratori in the party in Limited Time increases the number of Clear Rewards obtained. The event will last through January 22 at 1:59 a.m. (UTC).

As an added bonus, a new login bonus event is underway to celebrate the Persona X-Stream Ver. 3.0 Broadcast. Log in for 7 days during the event period to receive 7 Platinum Milicoins. 1,000 Meta Jewels and 5 Kagura Bells will also be given away to all players through January 22 at 1:59 a.m. (UTC).

Persona5: The Phantom X is available now for Android, iOS, and PC (Steam).

The Legend of Heroes: Trails beyond the Horizon Review – Falcom’s Exceptional Masterpiece

The Legend of Heroes Trails beyond the Horizon Review

Falcom’s Trails series is praised for its impressive storytelling, worldbuilding, and memorable cast of characters, interwoven across various games and story arcs. There are so many games and worthwhile experiences to be had with Trails, especially when the paths of various characters converge for impactful moments, à la Trails into Reverie. After two games in the Calvard saga, it’s time for another gathering of heroes in the latest entry in the series, with The Legend of Heroes: Trails beyond the Horizon, a game that moved me in ways I truly wasn’t expecting in this review. Though the game’s Japanese title, The Legend of Heroes: Kai no Kiseki -Farewell, O Zemuria-, was a clear enough indication that the series was going to change in a massive way.

The Legend of Heroes: Trails beyond the Horizon is Falcom’s current magnum opus, a title that is so crazy and thematically complete that I had trouble trying to find something to dislike about it. This is unequivocally one of the best games I’ve ever played from various aspects, including the main story, side content, gameplay, and even music and sound design. Trails beyond the Horizon is a game that rewards its fandom for the many years of support, while delivering emotional payoffs and deep-rooted cuts that make Trails what it is. 

Spoiler warning: this review will contain some spoilers for various Trails games, as there’s important context to discuss about Trails beyond the Horizon.

The Legend of Heroes: Trails beyond the Horizon Doesn’t Pull Punches With its Story

The story of Trails beyond the Horizon centers on Van Arkride and the members of Arkride Solutions as Project Startaker, the Calvard government’s plan to send humanity into space, ramps up in the Ishgal Mountains. The end of Zemuria is prophesized for the year “120X” of the Septian Calendar, so there’s a clear sense of urgency and high stakes throughout the story. In the background, Ouroboros, the series’ antagonistic force, is finally making its move in Calvard as the agreement between President Roy Gramheart and the society is coming to an end. Ouroboros’ long-teased “Eternal Recurrence Plan” is central to the plot, so those who’ve been playing and waiting since the end of Trails of Cold Steel IV will get some big answers to questions they’ve had for years now.

Meanwhile, Rean Schwarzer, Crow Armbrust, and other members of Class VII are in Calvard on an “official invite,” and Kevin Graham, the protagonist of Trails in the Sky the 3rd, is finally back with a mission of his own alongside members of the Picnicking Front. Their paths meet during a training exercise at the VAR-halla Sector in Ored State, marking the start of the game’s incredible Prologue chapter. The Prologue does an amazing job hyping up returning characters and setting up the motivations and goals of each route, while providing an in-depth but timely rundown of Trails beyond the Horizon’s improved combat system.

Structure-wise, Trails beyond the Horizon borrows major elements from Trails into Reverie, including the route select feature. Van, Rean, and Kevin’s story paths are all jam-packed with content, though Van’s route has the most content since he’s the main protagonist of the Calvard arc. Nonetheless, these routes reveal major implications about the continent of Zemuria, Ouroboros, and the Trails series up to this point, so it’s highly recommended to be completely caught up before starting. At times, I was left flabbergasted by how precisely certain story elements line up with previous games, since Trails beyond the Horizon recontextualizes key events in ways I couldn’t have ever imagined. If you aren’t caught up, you may miss out on how some pieces of the puzzle really connect. 

In its entirety, the story of Trails beyond the Horizon is incredibly well-paced and hits extremely hard. There are moments of downtime and reflection during certain segments of the routes, but each hour of the game feels worthwhile and eventful as you explore Calvard and its key locations, take on 4SPGs, and uncover rewards and secrets along the way. The lore reveals and surprising encounters build up anticipation and a sense of crisis as main story events unfold. I’d argue that thematically, Trails beyond the Horizon may be one of the best games in the series, if not the best. The story is bolstered by some of the best music that Falcom Sound Team jdk has ever produced, with all-new tracks and even a few remixes and inspired pieces from previous games. From the main menu to the final boss theme, you feel the gravity and emotion of this game and its story. 

The supporting cast of characters for each protagonist has plenty of time to shine as well, thanks to several Connection Events. Connection Events are very engaging and well-written, with each providing insight into character relationships and sentiments around relevant points in the story. Even though it’s optional content, I found Connection Events to be very insightful into each character and were quite enjoyable, and in many cases, I think viewing these pieces of content is required to get a full grasp of just how much these characters have grown in this climactic segment of the current story arc. I also thought the side quests in each route were especially great in this game, and some of them stuck with me for a while after I finished playing. The Law, Chaos, and Grey alignment system is also back to judge your decisions in side quests, but it doesn’t have a big effect on the story itself (and it shouldn’t at this point).

This is all to say that Trails beyond the Horizon has an amazing narrative that I struggle to find flaws in. The game not only shows how Rean and Kevin have grown in the years following their previous appearances in the series, but it fleshes out Van as a more developed character, thanks to his experiences with Arkride Solutions. The character development from beginning to end is absolutely superb, and this game is a reminder that long-form storytelling can bring some of the most emotional experiences in gaming. Trails beyond the Horizon also addresses some of the franchise’s enigmas and mysteries while alluding to so much more. The reveals and peaks of this game are hard-hitting to say the least. If you’re invested in the Trails story, you will feel strong emotions playing this game, more than likely.

An Evolved Blend of Action and Turn-Based Combat

Story aside, Trails beyond the Horizon has the best combat system in the series yet, without a doubt. Falcom made many quality-of-life improvements and fine-tuned the overall gameplay balance while introducing a slew of new features. Field Battles are more engaging to play, and characters have more powerful and satisfying combo strings. The stun gauge and EX Actions are back from Daybreak II, so at its core, Trails beyond the Horizon plays similarly to its predecessor, but the new elements make a big difference when put together.

The new Awakening mechanic lets players use the Boost gauge to enter a powered-up state in Field Battles, allowing you to deal massive damage in a short duration and forgo Command Battles when you don’t need to grind or level up. In the case of Van Arkride, he will immediately transform into the Grendel when Awakening is activated. In such a form, it’s seriously easy to stun enemies and enter turn-based Command Battles at your discretion. 

This is in addition to the existing Quick Arts mechanic from the Daybreak games, which allow you to shoot off a magic Art immediately on the field. With these tools at your disposal, Field Battles actually feel viable for a great portion of the game and make the gameplay loop feel just right. In Daybreak, it was clear that Field Battles were limited since it was Falcom’s first foray with the combat system that they would become standard for the Trails series going forward. Now, Field Battles feel fully realized in Trails beyond the Horizon, but I definitely think Falcom could make even further improvements going forward.

The Orbment system is back with a vast assortment of Quartz to equip, each with useful abilities, stat bonuses, and Shard Skills—special modifiers that activate when party members are in proximity and automatically linked in a SCLM Chain. Once more, Shard Skills are activated in Command Battles, and they’re especially potent in this game. With the right Quartz setup, characters will be seriously powerful and activate stat boosts on each turn. At one point, Van was getting attack and defense boosts nearly every turn in my playthrough, and at low health, every single stat would get a considerable boost in battle, thanks to one of the Shard Skills that can be activated in the endgame.

Another new combat mechanic is Z.O.C, which freezes time momentarily in order to get the jump on enemies in Field Battles. In Command Battles, Z.O.C is activated by using the returning S-Boost mechanic, which has been reworked for Trails beyond the Horizon. Each character can boost up to two times, with the first boost greatly boosting the Shard Skill activation rate and allowing for S-Crafts, and the second boost activating Z.O.C and granting an immediate extra turn for that character. 

Trails beyond the Horizon gives you so many options when it comes to combat, especially with the big roster of characters. Trails into Reverie’s Brave Orders are now back in the form of Shard Commands, which use the S-Boost meter. In practice, it’s essentially the same as Brave Orders, so you’ll be getting those damage and recovery boosts and additional modifiers when activated. Just like Brave Orders, enemy characters can also use Shard Commands in battle, so there’s also an extra layer of challenge if you’re playing on a higher difficulty past Normal.

Another new element introduced with Trails beyond the Horizon is the BLTZ system. During Command Battles, BLTZ may appear as an AT Bonus on your turn. Performing normal attacks, Crafts, or Arts with BLTZ active will prompt a BLTZ Chain or BLTZ Support move. BLTZ Chain is a follow attack from a character linked with SCLM Chain, while BLTZ Support is an effectiveness boost from said character for Crafts and Arts. Despite how often BLTZ appears, I don’t think it’s really overpowered, and it’s a useful tool that still requires some strategy to make the most out of. Enemies can be very powerful on higher difficulties, after all. 

In totality, Trails beyond the Horizon’s combat system is near perfect, and I thoroughly enjoyed it. It’s the best of Trails into Reverie and Daybreak II’s combat systems in one cohesive system. If you want an immediate taste of combat, the Story and Battle demos for Trails beyond the Horizon get the point across real quickly. From feel to functionality, the combat is stellar and rewards you for understanding Shard Skills, Quartz, and positioning. There was not a single moment where Trails beyond the Horizon frustrated me with combat, and I grinded hours and hours in the Grim Garten to 100% the game, too.

Grim Garten Assembles the Dream Team Once More

Trails has been experimenting with the Reverie Corridor repeatable dungeon concept for multiple games now, and it’s just as great and fun to play and explore in Trails beyond the Horizon. This time, the Märchen Garten from Daybreak II has been taken over by Ouroboros and turned into the Grim Garten to reflect their schemes. Like in Reverie, you can put together a custom party and take on randomized floors across various Domains. Floor to floor progression is essentially unchanged from the Märchen Garten, but the game board layout of the Grim Garten Domains mimic a tabletop RPG. The player can move their team’s character avatar will move across the board, turn by turn on the tiles, and reach the Domain boss, which is typically a powered up beast or Ouroboros member. Depending on the tiles, you can get loot and big power-ups ahead of the Domain boss, and you can easily exit and retry each Domain to get a more favorable layout, which I strongly appreciate.

Although the Grim Garten is regarded as optional side content, I highly and undoubtedly recommend that you progress the Grim Garten during every route segment. Grim Garten features content that is very relevant to the main story and contains some big reveals involving Ouroboros and the world of Zemuria, especially as you make progress toward the final Domain. The game also warns you that you could miss out on specific scenes in the Grim Garten if you don’t progress it during the routes, and honestly, it’s a sound warning, considering what goes down in the dungeon. You’ll get calls from Altina regarding when a new Domain in the Grim Garten opens, so it’s easy to keep track of.

In addition to the Domains, Grim Garten has a slew of bonus content, including poker and blackjack mini-games with Jack and Halle, Grim Arena challenge battles, and extra fishing areas. The Slab of Reminiscence from Reverie is also back as the Reminiscence Pedestal, allowing players to read up on lore collected in the Grim Garten in the form of Memento Orbs. These items unlock recordings of past events that happened throughout the Trails series to give more context into certain events, such as the Battle of Jormungandr. It’s incredibly intriguing and insightful. 

As you play Trails beyond the Horizon, you’ll collect Grim Tokens, which can be used to decrypt Grimoires through Grimoire Decryption, just like Shard Tokens were used to open Mystic Cubes in Daybreak II. This time around, it’s a lot less tedious since you don’t have to press and hold down a button for minutes at a time to get rewards. Instead, it works like the Unsealing Pedestal in Reverie where you unlock multiple rewards at a time with a single press of a button. You can also scale up the amount of rewards you receive at once and skip through the draw animation entirely. These seem like minor changes, but it makes of a world of a difference coming from Daybreak II.

I was more than satisfied with Grim Garten’s offerings in Trails beyond the Horizon. Personally, I would have wanted a few more Mementos to view in the Reminiscence Pedestal, but that’s because I’m so invested in the lore of Trails at this point. Trails beyond the Horizon is such a massive lore dump of a game, so I don’t blame Falcom for holding some things back. In all, the Grim Garten is an excellent content suite that caters to longtime Trails fans, and I can definitely see some fans preferring it over the Reverie Corridor.

The Switch 2 Version has Excellent Performance

Confidently, I can say Trails beyond the Horizon is one of the best RPGs on Switch 2 right now both in content and performance after spending nearly 130 hours in the game for this review. The Switch 2 version was a real blast and I didn’t have any real qualms when it came to performance. Out of the box, Trails beyond the Horizon defaulted to a “Variable” performance mode, which hits 60 FPS locked in docked and up to 120 FPS in handheld mode to take advantage of the 120Hz screen. There’s also a locked 30 FPS mode for those wanting more graphical fidelity and clarity, but I enjoy the higher frame rate and smoothness of the game with the Variable setting in both handheld and docked modes. The image quality looks really great in both modes, regardless.

I previously played Daybreak II on PS5, and the switch (pun intended) to the Switch 2 version of Trails beyond the Horizon felt natural without any perceived drawbacks, in my eyes at least. The rendered resolution might be lower on Switch 2, but I’m having a very hard time picking out imperfections or oddities. Scene to scene and battle to battle, Trails beyond the Horizon is looking and feeling great to play on Switch 2, and it’s quite a leap forward compared to the Switch 1 ports of Cold Steel III and IV. The performance is so consistent, and I definitely see myself playing future Trails games exclusively on Switch 2 if Trails beyond the Horizon’s performance is a good indicator.

Trails beyond the Horizon is a Well-Paced, Content-Rich Masterpiece

I could go on and on about Trails beyond the Horizon, especially with the side quests and main story, but really, I think I’ve made my point clear. Trails beyond the Horizon is a modern-day masterpiece of a RPG. The story was amazing and well-paced, and certain moments in the game moved me, hyped me up, and even put me in a state of disbelief at times. I couldn’t believe the ending to Trails beyond the Horizon, and that’s due to the journey through all these Trails games—most recently Reverie and the Daybreak games—that lead up to the moments I experienced here. The game manages to recontextualize and expand upon concepts and lore from past games in some shocking and rather clever ways.

From story to gameplay and character development to the original soundtrack, Trails beyond the Horizon doesn’t miss at all. The gameplay systems, along with the visuals and production quality, are the best in the series without question. Trails beyond the Horizon is the definition of a labor of love, and Falcom stepped up big time in so many regards. This game elevates the series standard, and while it answers a lot of questions about the Trails series, it opens the doors to so many others that I cannot wait to get answers for. The Trails series is heading in the right direction, and I’m so excited for more. Trails beyond the Horizon is the turning point, and I can only imagine it’s going to get real crazy from here on out.

The Legend of Heroes: Trails beyond the Horizon launches on January 15 for Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, and PC via Steam, Epic Games Store, and GOG.

Disclaimer: NIS America provided a Nintendo Switch 2 review copy of The Legend of Heroes: Trails beyond the Horizon for review purposes.

Silver Palace Reveals Gameplay Showcase Video for ‘Monotype’ Beta Test

Silver Palace gameplay showcase

Elementa and Silver Studio have released a new gameplay showcase video highlighting the “Monotype” beta test for fantasy adventure action RPG Silver Palace, which will be held on PC soon. Global pre-registration is open on the game’s official website.

Silver Palace is in development for consoles, Android, iOS, and PC, and the Monotype beta test is the first chance players have to test out gameplay. 

Lastly, here’s an overview, via Elementa:

Silver Palace is a brand-new ARPG set in a prosperous metropolis with a Victorian aesthetic. It features an engaging story, a delicate art style, distinctive characters, and a dynamic, action-oriented combat system. Players will play the role of a “Detective” and embark on an adventure with a diverse group of partners to defeat the unknown enemies and unravel the mysteries in Silvernia, an industrialized metropolis built on the power of Silverium.

The discovery of Silverium was the key to Silvernia’s industrialization. This revolutionary element transformed technology and daily life beyond imagination, attracting numerous residents and fostering innovation. The city became a hub of miracles, driven by the massive industrialization and monetization of Silverium under the city’s administration.

In Silver Palace, players assume the role of a “Detective” tasked with investigating crimes and uncovering hidden truths. As various factions — from corporate monopolies and underground syndicates to royal affiliates and cults — vie for control of Silverium, tensions rise across the city. 

Powered by Unreal Engine 5, Silver Palace features anime-style characters and a fluid, immersive combat system. Players can switch between characters in real time to unleash powerful skills and chain QTE combos. As they explore the city’s sprawling environments, they’ll dive into the scenes of crime, hunt for clues in the shadow, battle their enemies and in the process reveal more of the stories of Silvernia.

Chained Soldier Season 2 to Stream Uncensored on HIDIVE

Chained Soldier Season 2 uncensored

HIDIVE has announced that Chained Soldier Season 2 will be streaming uncensored when it premieres on January 8 at 10:30 a.m. EST (15:30 UTC). A graphic of the first uncensored episode for Chained Soldier Season 2 was also released to give fans a titillating teaser of what’s to come.

Chained Soldier Season 2 HIDIVE

As previously announced, Chained Soldier Season 2 will be streaming on HIDIVE, just like the first season. In Japan, the anime will air on Tokyo MX, BS Asahi, MBS and AT-X, and a “reward version” will air on Anime Festa, d Anime Store, and DMM TV with less censored content.

Akari Kitō performs the opening theme song “Hikari yo, Boku ni,” Kana Hanazawa performs the first ending theme song “Cipher Cipher,” and Maaya Uchida performs the second ending theme song “LOVE LOVE Beam.” 

The cast of Chained Soldier Season 2 includes:

  • Kana Hanazawa as Ren Yamashiro
  • Akari Kitō as Kyōka Uzen
  • Kana Ichinose as Konomi Tatara
  • Fairouz Ai as Mira Kamiunten
  • Manaka Iwami as Bell Tsukiyono
  • Fūka Izumi as Yakumo Ezo
  • Maaya Uchida as Tenka Izumo
  • Yukana as Fubuki Azuma
  • Sayuri Sadaoka as Riu Myouga
  • Hina Kino as Saki Tokoroyama
  • Anna Yamaki as Kaiko Itsuki
  • Shiori Isawa as Tobera Azuma
  • Yuna Nemoto as Homare Azuma
  • Kaori Maeda as Maia Azuma
Chained Soldier Season 2 second key visual
©T,Y/S,CS2P

Masafumi Tamura is directing the anime at studio Passione and Hayabusa Film. Keiya Nakano is handling the character design, while Kohta Yamamoto handles the music. Yasuhiro Nakanishi, Ohine Ezaki, Takahiro Nagase, and Kyōta Kanō are the scriptwriters.

Additional staff includes:

  • Series Composition: Yasuhiro Nakanishi
  • Concept Composite: Junpei Takatsu
  • Art Director: Shino Ohara
  • Color Design: Sakie Suzuki
  • Assistant Color Designer: Mai Kabatani
  • Director of Photography: Kōji Hayashi
  • CG Director: Takayuki Taba (SANZIGEN)
  • Editor: Ayako Tan
  • Sound Director: Chikako Yokota
  • Sound Production: Dax Production

Takahiro and Yōhei Takemura released the Chained Soldier manga on Shueisha’s Shonen Jump+ manga website in January 2019.

Lastly, here’s an overview of the second season, via HIDIVE:

The fight against the Shuuki continues as Chained Soldier returns with more monsters, supernatural action, and spicy ‘rewards’! In a world where only women can wield the power of supernatural “Peaches,” which grant unusual powers to those who eat them, Yuki (despite his gender) joins the Demon Defense Squad to combat evil demons called Shuuki from destroying human civilization.

Fate/strange Fake Blu-ray Disc Box Set Releases May 27

Aniplex has announced the Fate/strange Fake Blu-ray Disc Box set will release on May 27 for 41,800 yen (tax included) in Japan. The Fate/strange Fake Blu-ray Disc Box set includes the Whispers of Dawn special and all 13 episodes of the weekly anime series, spanning across four Blu-ray discs and a bonus CD featuring outtakes, the original soundtrack, and much more. 

Crunchyroll is streaming the Fate/strange Fake anime weekly with English subs and dubs. The Fate/strange Fake Original Soundtrack will release on April 1 after the series ends. 

The English dub cast of Fate/strange Fake includes:

  • Ayaka Sajyou: Anjali Kunapaneni
  • Saber: Ben Balmaceda
  • Tiné Chelc: Dani Chambers
  • Archer: David Vincent
  • Lancer: Marin Miller
  • Tsubaki Kuruoka: Kimberley Anne Campbell
  • Orlando Reeve: Christopher Wehkamp
  • Caster: Frank Todaro
  • Flat Escardos: Khoi Dao
  • Berserker: Joe J Thomas
  • Jester Karture: Clifford Chapin
  • Assassin: Jeannie Tirado
  • Francesca Prelati: Deneen Melody
  • Faldeus Dioland: Micah Solusod
  • Langal: David W. Collins
  • Lord El-Melloi II: Lucien Dodge
  • Hansa Cervantes: Kevin Andrew Rivera
Fate/strange Fake darker key visual
©Ryohgo Narita・TYPE-MOON/KADOKAWA/FSFPC

The anime’s opening theme song is “Provant” by SawanoHiroyuki[nZk], Jean-Ken Johnny (MAN WITH A MISSION), and TAKUMA (10-FEET). 13.3g performs the ending theme song “Unseen Ai.”

The anime’s Japanese cast includes:

Cast
  • Ayaka Sajyou: Kana Hanazawa
  • Saber: Yuki Ono
  • Tiné Chelc: Sumire Morohoshi
  • Archer: Tomokazu Seki
  • Lancer: Yu Kobayashi
  • Tsubaki Kuruoka: Aoi Koga
  • Orlando Reeve: Wataru Hatano
  • Caster: Showtaro Morikubo
  • Flat Escardos: Yoshitsugu Matsuoka
  • Berserker: Kenyu Horiuchi
  • Jester Karture: Tatsumaru Tachibana
  • Assassin: Lynn
  • Francesca Prelati: Maaya Uchida
  • Faldeus Dioland: Junya Enoki
  • Lord El-Melloi II: Daisuke Namikawa
  • Langal: Shunsuke Sakuya
  • Hansa Cervantes: Katsuyuki Konishi
  • Flat: Yoshitsugu Matsuoka
  • Sigma: Gakuto Kajiwara
  • Francesca Prelati: Maaya Uchida
  • Tsubaki Kuruoka: Aoi Koga

The anime’s staff includes:

Staff
  • Original Story: Ryohgo Narita, TYPE-MOON “Fate/strange Fake” (Dengeki Bunko)
  • Original Character Design: Shizuki Morii
  • Directors: Shun Enokido, Takahito Sakazume
  • Screenplay: Daisuke Ohigashi
  • Character Design & Chief Animation Director: Yukei Yamada
  • Art Director: Ayu Seiki
  • Color Setting: Takahiro Mogi
  • CG Director: Shinichi Miyakaze (GRAPHINICA)
  • Director of Photography: Yohei Miyawaki
  • Editing: Yuji Kondo (REAL-T)
  • Sound Director: Masaki Tsuchiya
  • Sound Effects: Yasumasa Koyama
  • Music: Hiroyuki Sawano
  • Animation Production: A-1 Pictures

What’s more, Fate/EXTRA Record, a remake of the original Fate/EXTRA, will launch in spring 2026 for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam. One of the key characters in this remake is Arcueid Brunestud, the main heroine of Tsukihime -A piece of blue glass moon-.

Touhou: Blossom Blade is Coming to Switch on January 22

Touhou Blossom Blade Switch

Ankake Spa has announced Touhou: Blossom Blade, the remaster of 3D bullet hell action game Youyou Kengeki Musou, is coming to Nintendo Switch on January 22. The PC (Steam) version of Touhou: Blossom Blade will launch one day prior to the Switch version’s launch on January 21.

Lastly, here’s an overview of the game, via Steam:

A remaster of the origin point for the doujin circle Ankake Spa, creators of Touhou: Scarlet Curiosity and Touhou: New World has hit the scene! Konpaku Youmu stars in a stage-based 3D bullet hell action game with an emphasize on simple but satisfying controls.

Story

Konpaku Youmu works as the gardener, security, and swordsmanship instructor for Saigyouji Yuyuko, mistress of Hakugyokurou.

One day, upon Youmu scolding her mistress for slacking off in her training, Yuyuko told her “with your lack of skill, there won’t be any training.”

Yuyuko then challenged her to prove herself by defeating the shrine maiden who’d resolved Gensokyo’s incidents time and time again:

She was to go and defeat Hakurei Reimu.

Youmu wasn’t happy with this, but showing awareness of her inexperience, she accepted her mistress’s conditions and set off for Gensokyo.

Will she be able to overcome the dangers awaiting her, defeat Reimu, and prove her skills to Yuyuko?

Gameplay

Use Three Skills to Clear Stages and Beat Bosses!

Youmu has three skills that each have their own strong points – movement, area damage, and range, as well as high-damage Spell Card. They’ll come in handy when clearing stages if used well!

For example, your dash skill can help extend your jump range as well as do damage, and your ranged skill can defeat troublesome foes waiting on the other side of gaps.

Farm Combos to Turn the Tides

Continuing to hit enemies will raise your combo counter, granting bonuses to your score and skill recharge rate.

The latter bonus lets you use your skills much more often, making battles much easier.

Difficulty Options

Play on Easy, Hard, or Normal; whichever suits your skill level.

Music

Touhou: Blossom Blade features Touhou arranges from Shoichiro Sakamoto, AKA Sound Sepher, to make stages feel even more alive.

What’s New to the Steam Version?

Each Skill Has its Own Button!

Previously, you toggle between between Youmu’s three skills as you fought, but the skill controls have been updated to be more intuitive.

Other Changes

      • Steam Achievements
      • Balance changes
      • More breakable objects
      • HUD additions
      • No more fall penalty
      • Graphics optimized for modern hardware

SuperGroupies Reveals The Hundred Line: Last Defense Academy Merchandise

SuperGenius The Hundred Line: Last Defense Academy Merchandise

SuperGroupies has revealed a new collection of merchandise based on The Hundred Line: Last Defense Academy. Pre-orders for the three pieces of merch will be available at SuperGroupies until February 1. 

Two jackets will release, one of which is titled the Eito Aotsuki Model Jacket, while the other is the Eito Aotsuki Motif Jacket (Black ver.). Both will be available for $289.99. Additionally, there’s the Takumi Sumino Model Crossbody Bag, for $219.99. 

Recently, creator Kazutaka Kodaka revealed in a recent interview at RPG Site that they are considering a Nintendo Switch 2 Edition of The Hundred Line: Last Defense Academy. He didn’t outright confirm the release of The Hundred Line: Last Defense Academy Nintendo Switch 2 Edition, but Kodaka and the team appear to be thinking about it, at least. 

Here’s the exact excerpt from the interview: 

RPG Site: It made sense to prioritize Switch and Steam for this one. Are there any plans for a Nintendo Switch 2 Edition upgrade like we just saw for Shuten Order? I ask this because the game is a bit rough on Switch compared to PC and it would benefit a lot from faster loading with better visuals and performance on Switch 2.

Kazutaka Kodaka: We’d like to consider that as well.

Previously, XSEED Games and Too Kyo Games released the version 1.1.1 update for The Hundred Line: Last Defense Academy, which introduced the “Extreme & Despair” difficulty mode, several quality of life improvements, battle balance adjustments, and bug fixes.

Before the game’s launch for Nintendo Switch and PC via Steam, Final Weapon reviewed The Hundred Line: Last Defense Academy and gave it a 4 out of 5 score. Our review praises the RPG’s intriguing cast of characters, easy pick-up and play combat system, and compelling elements reminiscent of Kodaka’s Danganronpa franchise.