BrokenLore: Unfollow Review – Simple Yet Effective

BrokenLore: Unfollow Review - Simple Yet Effective

If I told you that social media is an absolute cesspool these days, you probably would shrug it off and roll your eyes. After all, despite the truth behind that statement, we’ve all heard variations of the same sentence for years now. If you grew up in the same generation as I, you undoubtedly got lectures from your parents and teachers about the dangers of cyberbullying, sharing your identity, and engaging with anyone on websites like Facebook, Twitter/X, or Tumblr. 

Unsurprisingly, several mediums have focused further on portraying the dangers of the internet. Whether it’s films, books, or TV shows, there have been plenty of examples that depict the mental health costs of social media and all associated sites. Unsurprisingly, video games aren’t immune to this. Where video games differ, however, is the lens through which they choose to explore this concept: horror games. BrokenLore: Unfollow is the latest example of that dynamic. 

BrokenLore: Unfollow is a first-person horror game that emphasizes the dangerous impacts that social media can have on those who are mentally troubled. It immerses you in the feelings of inadequacy and resentment, all the while confronting you with terrifying monsters at every corner. How does the game paint a theme that has been done to death at this point, all while creating an experience that is both fun and terrifying in equal measure? Thankfully, BrokenLore: Unfollow is a short and sweet horror story with a powerful narrative theme and good gameplay, despite some strange choices with how it conveys its horror.

A Journey Into a Traumatized Mind

BrokenLore: Unfollow Characters

BrokenLore: Unfollow begins with you waking up in a seemingly empty house. You play as Anne, a woman who has been bullied for most of her life. You journey through places with traumatic significance to her, such as her school, a hospital, and others. Along the way, Anne is confronted with monsters that take the form of those who have caused her the most harm. Whether it’s a distorted version of her mom or her bullies in school, Anne must venture past all of them in order to either heal her scars or lose herself further into her obsession. 

The premise of Unfollow works great, mainly because of how interesting a protagonist Anne is. As the game continues, you learn more about who she is and how her past has shaped her. For so long, she was bullied at school and by her mother for being overweight, causing her to develop bulimia nervosa. Afterwards, she developed an unhealthy addiction to social media and became a YouTuber by the name of AkiAngel. That parasocial fixation causes her to make a YouTube channel of her own, which only heightens her insecurities.

BrokenLore Themes

It’s devastating learning how she has pushed the people around her away due to that aforementioned obsession. You will likely see yourself in her as you play more, whether you have suffered from the same experiences as her, or if you’ve unhealthily tied your self-worth to the people around you. Despite the oversaturation of media that focuses on the dangers of the internet, this feels more poignant due to the writing. It almost feels like the person who wrote it has experienced these issues firsthand and can speak from experience, rather than it being written by someone who has overgeneralized the ills of social media. 

That said, the way in which Anne is forced to confront the darkest parts of her psyche does feel a little cliched. If you are jumping into Unfollow as a fan of other horror games, you will likely notice the similarities to games like Resident Evil 7 or the Silent Hill series. In fact, the moment I woke up in Anne’s house, I immediately thought of the very first Resident Evil 7 demo and P.T. It didn’t ruin my enjoyment of the game by any means, but it did sometimes get a bit distracting, especially when you consider the psychological nature of the areas she visits. 

BrokenLore: Unfollow Themes

However, there are still plenty of things that Unfollow does that are unique from other titles. One of my favorite aspects is the use of mixed media. Throughout the game, Anne will meet AkiAngel herself, who is depicted entirely in live action on television sets. On these same sorts of TV sets, you’ll find videos titled “The Animal in You,” where a scientist/TV host continuously compares Anne to specific animals that reflect her struggle, such as an earthworm or a honey badger. It reminded me a bit of Alan Wake 2, which you will never see me complaining about. 

Additionally, two of the major areas in the game end with you deciding whether Anne should take revenge against or forgive her tormentors. The ending you get will depend on which choices you make. It’s worth noting, though, that I picked revenge for one choice and forgiveness for another, and I got the good ending, so do keep that in mind. I’m also curious to see whether the collectibles you find, such as the dolls, mysterious elysium symbols, and records, also impact the ending you get. Thanks to the short runtime, Unfollow is very easy to replay. 

BrokenLore Story

As a whole, BrokenLore: Unfollow succeeds when it comes to its narrative and themes, and despite some sections that are a bit too reminiscent of other entries in the genre, its creativity in other aspects makes up for these issues. When it comes to a horror game, though, narrative is only half of what makes it good. The other half comes down to how fun it is to play and how scary it is. While the gameplay is well done, the horror elements leave a lot to be desired. 

Scary For All The Wrong Reasons

BrokenLore: Unfollow Scary

Throughout most of the 2010s, horror games focused less on survival elements and more on raw fear. This would usually come in the form of short, first-person experiences where you trade a means to defend yourself for an overabundance of jumpscares. Sometimes, you’d get some incredible games, such as with the aforementioned P.T. In other cases, though, you’d get titles that feel as though they were geared towards getting a reaction from YouTubers rather than creating meaningful horror. At times, BrokenLore: Unfollow fits into the latter category. 

To start with, there are sections where the atmosphere of Unfollow feels incredibly unnerving. There were very few moments where I wasn’t constantly on edge, such as in the hospital area and in the final chapter. Sometimes the uneasiness comes from how creepy the designs of these areas are. One of my favorites is in the penultimate chapter, where you encounter a liminal pool space that looks extremely well-realized in the game’s engine. 

BrokenLore Unfollow Visuals

That being said, there are just as many sections where the tension doesn’t come from a well-constructed atmosphere, but instead stems from the fear of encountering a jumpscare. Unfollow has several moments where a monster appears out of nowhere, accompanied by a loud noise. While these scares did admittedly startle me, the game has a bad habit of using frequent jumpscares, and it just felt cheap at points.

It even started to get a bit frustrating when I was jumpscared for the tenth time. This is mainly because I never felt actually “scared,” and instead, I was simply surprised by the loud noise for a second. As a result, unlike other games in the genre, there weren’t really any moments where I felt like I was genuinely terrified. In a few months, I likely won’t remember any of Unfollow‘s jumpscares or tense moments. 

BrokenLore: Unfollow Scares

I will say that, despite how infuriating it sometimes was to wander around an area in fear because I didn’t want to be attacked by a loud noise and scary image, the act of exploration was still pretty fun. None of these areas felt labyrinthian in nature, so I never felt like I had no idea where to go or that I was lost. Even though there were plenty of moments where a terrifying monster was chasing me, there were just as many points where I was drawn in by the scenery, and was given the time to find collectibles scattered around the environment. 

The late game, in particular, is far better at conveying tension compared to the first hour. In the aforementioned liminal space, there are no monsters, there is no music, and for a long time, you are just wandering in silence. At first, I thought the act of walking around was pretty boring. As I continued to roam the area, though, I only felt more uneasy because of just how isolating it felt. This was easily my favorite part of the game, and a great example of how less can be more when it comes to horror. 

BrokenLore Visuals

There is also a great amount of creativity in the gameplay. Of course, like most horror games, you get access to a flashlight. However, the flashlight has a limited amount of battery, and when you get to a new section, you have to find batteries so you don’t fumble around in the dark. In the late game, you get access to a phone that doubles as both a flashlight and a way to defend yourself against certain monsters. 

In general, while I was oftentimes frustrated by the sheer amount of jumpscares that felt like a substitute for well-constructed atmosphere, there were just as many moments where I was impressed and unnerved by the quieter moments. Further, the overall gameplay is quite well-executed, and thanks to the short runtime, I never felt bored or exhausted while playing. While BrokenLore: Unfollow isn’t exactly the best horror game I’ve ever played, at the end of the day, it succeeds at what it set out to do. 

An Ever Relevant Message

BrokenLore Unfollow Conclusion

In the past, I’ve talked at length about how much I admire the malleability of the horror genre. Regardless if you’re picking up an indie title with visuals inspired by old PlayStation 1 games or one that balances action and survival horror in equal measure, you’re likely going to have a great time. BrokenLore: Unfollow may not reinvent the wheel or provide anything innovative, but I still enjoyed myself while playing it. 

The game emphasizes its message of the dangers of social media and parasocial relationships and manages to make something moving out of a theme that has been done to death, yet remains relevant in the modern day. The characters, specifically the protagonist, feel real because of some great writing and world-building. In spite of some areas that feel derivative of its contemporaries, there are just as many concepts that it introduces that are unique and very well-executed. 

BrokenLore Unfollow Conclusion

Plus, while I was sometimes annoyed by the plethora of jumpscares at every corner, the actual feeling of exploration was very satisfying. Running from monsters and hunting down collectibles never got old, and thanks to the short runtime, I don’t think getting all the endings and completing the entire game is a hard ask. While I was never blown away by Unfollow, there weren’t any moments where I wanted to stop playing either. 

If you’re a fan of the horror genre and want something shorter while you wait for the next major AAA or indie game, then BrokenLore: Unfollow is the game for you. After all, it’s a great reminder to step away from social media and to instead focus on having fun rather than obsessing over getting as many likes as possible. Now, I’m very curious to see what Serafini Productions does next with BrokenLore: Ascend. 

Disclaimer: Serafini Productions provided a PlayStation 5 copy of BrokenLore: Unfollow for review purposes. 

Majogami is Coming to PS5 on May 28

Majogami for PS5

Inti Creates has announced action “paper craft” platformer Majogami is coming to PlayStation 5 on May 28. The PS5 version of Majogami will release alongside a free update that adds new “Trials” content.

Majogami is available now for Nintendo Switch, Nintendo Switch 2, and PC via Steam. A Majogami demo is also available now in the Nintendo eShop and on Steam.

Here’s an overview of the game, via the official Steam page:

Paper craft character action!

A new 2D action platforming adventure where you’ll need to cut your way through a dark paper craft world.

Majogami – the story of one girl who cuts gods like paper.

Features

      • Full story mode where you’ll cut your way through more than 35 action stages!
      • Rich, colorful cast of characters with full Japanese voice acting, over 8 hours of dialog in total!
      • Transform into 7 different fighting forms to change up the action and get the advantage in battle!
      • Customize your gameplay with 20 magical charms to find, buy, and equip!
      • Unlock new abilities and battle techniques with special scrolls!
      • Take on 13 unique boss encounters with entrancingly dark designs!
      • Make your mark on the online leaderboards for over 30 challenge missions, with more to come after launch!

About Majogami

Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, “Kamikiri”, in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.

Players take control of Shiroha who can move and attack instantly with her “Setsuna” ability, taking out enemies without missing a beat.

Along her journey, Shiroha will collect cards imbued with her memories called Recarte, and face off against the diverse Majogami, divine “Craft Witches” who control the world.

These Majogami, with twisted hearts and powerful magic, stand in Shiroha’s way as she tries to escape their domain. In addition to her Setsuna attack, she can rely on Shiori’s defense sigils and the power of the guardians she meets, the Astrals, to transform herself into new fighting forms.

By defeating these Majogami, Shiroha can slowly regain her memories of both her and Shiori’s life, deepening their bonds and revealing her story.

Experience the touching family story and see Shiroha’s determination to make it through this twisted world to the end.

Fight your way through a strange and unique world

In a brand new setting created by INTI CREATES art director Yuji Natsume (“Bloodstained: Curse of the Moon“, “Blaster Master Zero“), Majogami combines paper craft and dark visuals for the world, characters, and game design.

Become immersed in the lush setting and artwork as you delve into the action and platforming gameplay.

With a single button press, use Setsuna to dive fearlessly at powerful enemies and slice them in two. Not only a mere attack, Setsuna will allow you move to areas you wouldn’t otherwise, as well as allow you to dodge attacks when timed correctly.

You’ll need to master Setsuna to take on the Craft Witches standing in your way, each with a unique and charming design. Consumed by their obssessions, these witches will make the fight a tough one for Shiroha, showing off their prowess with a full-screen animation.

Cast:

Shiroha – Miyu Tomita; Shiori – Kenji Hamada

Storyteller – Masako Nozawa

Also starring Fairouz Ai, Riho Sugiyama, Saki Miyashita, Arisa Aihara, Sayaka Kaminaga, Emiri Suyama, Sarah Emi Bridcutt, Nozomi Furuki, Mai Nishikawa, Hiroto Akiya, Sho Karino, Ayaka Ohnishi, and Shiori Izawa.

Neverness to Everness Co-Ex Test Begins February 6

Neverness to Everness Co-Ex Test

Publisher Perfect World Games and developer Hotta Studio have announced the closed “Co-Ex Test” for urban open-world RPG Neverness to Everness will be held from February 6 to February 20 on Android, iOS, PC, and PlayStation 5. Sign-ups for the closed Neverness to Everness Co-Ex Test will be available until 

Lastly, here’s an overview of the game, via PlayStation Store:

NTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as the first “unlicensed” Anomaly Hunter. You will join the antique shop Eibon, which relies on taking on Anomaly commissions from the public to stay afloat. Alongside your diverse and extraordinary partners, you’ll explore various urban mysteries, experiencing an array of adventures filled with laughter and tears, and crafting your unique urban saga.

Strange City, Strange Adventures

Welcome to the first stop in your appraisal career—Hethereau, a bustling and open metropolis!

In the bustling Bureau of Anomaly Control hall, hopeful Oddities queue up for their resident permits, while at the train station, an Esper commuter snaps his fingers to clean his work suit in a hurry. On one side of the street, a chaotic chase after Danzaburou is unfolding, while at the other end, a vacationing silver-gloved Butler chats amiably with the owner of a second-hand electronics shop. Everywhere you look, there’s an abundance of intriguingly “abnormal” scenes!

Want to delve deeper into this world where humans and the supernatural coexist? Start your journey in Hethereau to witness, experience, and document it firsthand! The lively and quirky daily life here is a grand adventure in itself.

Interesting Stories, Lighthearted Connections

Today’s Top Story: Rumors swirl about a mysterious pawnshop that only appears on the night of the full moon each month. What will you pledge for your wish?

Breaking News: Taygedo’s romance crisis! Romance and impulsiveness, heartbreak and missed opportunities! Miss Tako, the object of a secret crush, is about to move away from Hethereau with her guarantor. How will the lovestruck otter convey his feelings before it’s too late?

Reliable Insider Info: The photo studio “Film Orbit Studio” has reopened! All members of the Eibon Antique Shop enjoy exclusive discounts!

Weather Update: The Anomaly Rainman is entering an active phase, so be sure to carry rain gear when you go out~

That’s all for today’s “10AM” broadcast. Stay tuned for mysterious Anomalies, unbreakable “Oaths,” and the ever-growing shadow of the colossal “Circle” organization, becoming clearer in the fragmented echoes of “Prophecies”…

Encounters and Bonds

Explore the mysterious shops in secluded alleys, meet the enigmatic shop owners, the high power level bodyguards, the “jack-of-all-trades” robotic butlers, the troublemakers who can’t stay out of problems, and the TV-headed repairmen with curious eating habits!

—As a member of Eibon, you’ll always have energetic companions on your lively adventures!
Expand your social map starting from the bustling Hankaku Street! Courageously meet more faction members and freely add them as “Bagel” friends!

From the harmonious neighborhood of street shops to the unique hunter organizations, countless tales await in the side stories, ready for you to gather friends and forge bonds far and wide!

Customize Your Urban Lifestyle

Freely explore your city, choosing familiar routines or daring to try new things!

Customize your car and speed through bustling streets to feel the city’s heartbeat, or take a ride on the Ghost Train to traverse Anomaly spaces and reach your destination in a flash.

In your downtime, will you visit the old shops on Hankaku Street to browse the secret seasonal goods, or will you purchase a cozy home and redecorate it to your liking?

Listen to your heart, follow your own pace, and immerse yourself in the vibrant city that embraces your trust, rewarding you with colorful, memorable days.

Elden Ring Nightreign Update 1.03.2 Introduces Major Balance Adjustments

Elden Ring Nightreign update 1.03.2

Bandai Namco Entertainment and FromSoftware have released the version 1.03.2 update for Elden Ring Nightreign with numerous balance adjustments and bug fixes for Nightfarers and in-game content from the base game and DLC expansion The Forsaken Hollows.

Read up on the patch notes for the update below:

Elden Ring Nightreign Update 1.03.2 Patch Notes

Balance Adjustments and Feature Updates

Nightfarers Adjustments

Duchess

  • Adjusted the visibility of the phantom when Duchess’s skill “Restage” is triggered.

Guardian

  • Increased damage negation for physical and various elemental attacks.
  • Increased Guard Boost when guarding.

Raider

  • Increased the speed of various attacks, except dual-wield and jump attacks, and adjusted the movement distance of some attacks when using weapons of the Greataxes, Great Hammers, or Colossal Weapons categories.
  • Added an effect to the passive ability “Fighter’s Resolve” that increases attack power for a certain period when HP is significantly reduced.
  • Expanded the attack range when activating the Ultimate Art “Totem Stela”.

Revenant

  • Increased the attack power of the special attacks performed by summoned spirits when the Revenant’s Ultimate Art “Immortal March” is triggered with active summoned spirits.
  • Increased the attack power and damage negation of spirits summoned through the skill “Summon Spirit” in the Deep of Night mode, scaling with the depth level of Expeditions.

Executor

  • Increased the attack power of critical hits while the “Cursed Sword” Character Skill is active.
  • Increased the Guard Boost while the “Cursed Sword” Character Skill is active.
  • Increased the stagger damage upon successful deflection while the “Cursed Sword” Character Skill is active.
  • Reduced the stamina reduction upon successful deflection while the “Cursed Sword” Character Skill is active.
  • Running out of stamina after a successful deflection no longer result in a guard break while the “Cursed Sword” Character Skill is active.
  • Changed the specifications to apply the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” to weapon arts while the “Cursed Sword” Character Skill is active.
  • Increased the power of attacks – except for “Roar” – while the Ultimate Art: “Aspects of the Crucible: Beast” is active.
  • Increased damage negation when performing the L2(PS5) /LT (Xbox) / Q (Steam) skill attack while the Ultimate Art: “Aspects of the Crucible” transformation is active, and added a short window where it is not possible to become critically wounded even if your HP reaches zero. If your HP reaches zero during the skill’s activation, you will end the transformation with 1 HP remaining.
  • Increased the power scaling of attacks – except for “Roar” – in accordance to the depth level – while the Ultimate Art: “Aspects of the Crucible: Beast” is active and in the Deep of Night mode.

Scholar

  • Adjusted the distance criteria that affect the progress rate against large enemies in the skill “Analyse”.

Undertaker

  • Adjusted the movement distance of some attacks against stationary targets when using weapons of the Hammer category.

Relic Adjustments

  • The burn damage caused by the “[Wylder] Art activation spreads fire in area” Relic Effect now increases the art gauge.
  • Increased the effect of the “HP Recovery From Successful Guarding” Relic Effect.
  • Increased the effect of the “Draw enemy attention while guarding” Relic Effect.
  • Increased the power of the shockwaves generated by the “[Guardian] Successful guards send out shockwaves while ability is active” Relic Effect.
  • Increased the effect of the “Defeating enemies near Totem Stela restores HP” Relic Effect.
  • Increased the effect of the “Improved Poise Near Totem Stela” Relic Effect.
  • Increased the effect of the “[Executor] While Character Skill is active, unlocking use of cursed sword restores HP” Relic Effect.
  • Renamed and modified the “[Executor] “Character Skill Boosts Attack but Attacking Drains HP” Relic Effect to “[Executor] Character Skill Boosts Attack but Lowers Damage Negation While Attacking” and increased the effect amount of the attack power boost.
  • Increased the healing effect duration of the “[Executor] Slowly Restore HP upon Ability Activation” Relic Effect.
  • Increased the effect of the “[Undertaker] Attack power increased by landing the final blow of a chain attack” Relic Effect.
  • Increased the effect of the “[Undertaker] Physical attacks boosted while assist effect from incantation is active for self” Relic Effect.
  • Decreased the effect of the “Successive Attacks Boost Attack Power” Relic Effect.
  • Decreased the effect of the “Improved Bow Attack Power” and “Improved Attack Power with 3+ Bows Equipped” Relic Effects.

*This addresses an intended bug where the increased effect of the “Improved ●● Attack Power” and “Improved Attack Power with 3+ ●● Equipped” Relic Effects in Patch 1.03 were mistakenly applied to the bow weapon category.

Adjustments to Equipment, Sorceries, and Incantations

  • Distance-related drop-off is now applied to status ailment accumulation, Ultimate Art gauge charging and near-death gauge depletion when attacking downed allies for attacks that take in account damage drop-offs, such as Ranged Weapons.
  • Changed the primary sorcery of the “Rotten Crystal Staff” from “Shattering Crystal” to “Crystal Release.”
  • Increased the FP consumption of the “Shattering Crystal” sorcery.
  • Increased the FP consumption of the “Beast Claw” incantation.
  • Adjusted the visibility of the effects of some sorceries and incantations.
  • Reduced the “Reduced Maximum HP” effect of the “Primal Glintstone Blade” talisman.
  • Reduced the “Impaired Damage Negation” effect of the “Crucible Feather Talisman”.

Field Adjustments

  • “Fire Pots” and “Throwing Knives” now have a maximum amount that can be bought in shops.
  • Increased the number of Night Invaders that appear when the “Marsh” Key location experiences cataclysms.
  • Adjusted the number of some enemies appearing in the “Blacksmith Village” Key location.
  • Decreased the attack power of some enemies appearing in the “Blacksmith Village” Key location in “The Deep of Night.”
  • Increased the amount of runes obtained by defeating some enemies in the “Marsh” and “Blacksmith Village” Key locations.
  • Increased the probability of rare weapons and items appearing in some treasure chests in the “Marsh” and “Blacksmith Village” Key locations.
  • Adjusted the spawn rate of special shops in “The Great Hollow” Shifting Earth.
  • Increased the effect of the “Beast’s Hunt” special ability obtained in the “Tricephalos” Raid event to fully restore stamina for surrounding allies during continuous attacks.
  • Decreased the continuous damage received by player characters during the “Tricephalos” Raid event.
  • Adjusted the visibility during the “Tricephalos” Raid event.
  • Adjusted the visibility during the “Fissure in the Fog” Raid event.
  • Decreased the falling hail damage during the “Fissure in the Fog” Raid event in the Deep of Night mode.
  • Adjusted the number of enemies entering the Charm state at some points during the “Balancers” Raid event.
  • Decreased the amount of attack power boost for enemies in the Charm state during the “Balancers” Raid event.

Other adjustments

  • Adjusted the appearance rates of the target bosses, key locations, and Shifting Earth added in the DLC “The Forsaken Hollows” in “The Deep of Night”.

*This adjustment applies to Expeditions when matched only with players who also own the DLC.

Bug Fixes and Improvements

  • Added an icon display and the description of Special Effects in the status menu for the “Improved Attack Power at Full HP” and “Improved Damage Negation at Full HP” passive effects while they are active.
  • Added an icon display and the description of Special Effects in the status menu for the “Switching Weapons Boosts Attack Power” Relic Effect while it is active.
  • Fixed an issue where some costumes for Scholar and Undertaker, as well as unique relics that can only be obtained once in the DLC, would disappear and made it possible to re-acquire them at the Roundtable Hold.
  • Fixed a bug where it was possible to obtain multiple copies of the relic “The Will of the Balancers” under certain conditions.
  • Additionally, if multiple copies of the relic “The Will of the Balancers” are equipped, only one of these relics will become activate.
  • Fixed a bug where, when the relic with the “[Raider] Hit With Character Skill to Reduce Enemy Attack Power” effect was equipped, the Raider’s Character Skill: “Retaliate” would sometimes not stagger enemies even when hitting them while in an enhanced state.
  • Fixed an issue where spirits summoned by Revenant’s skill could be staggered by enemy attacks within the defensive area summoned by Guardian’s Ultimate Art: Wings of Salvation.
  • Improved the partial appearance of some movements when Raider performs a critical hit.
  • Fixed a bug where, under certain conditions, Executor’s “Aspects of the Crucible: Beast” Ultimate Art would cause unintended damage related to Status Ailments when triggered.
  • Fixed a bug where the effect of reducing the near-death gauge using the level 3 “Warming Stone” item from Scholar’s Passive Ability “Bagcraft” did not apply to the player who used the item.
  • Fixed a bug where activating Executor’s “Aspects of the Crucible: Beast” Ultimate Art while linked with Scholar’s Ultimate Art “Communion” would cause unintended large damage to the linked enemies.
  • Fixed a bug where the attack hitbox of the “Beast Claw” Incantation could disappear during use.
  • Fixed a bug in the Whip weapon category where the first part of a normal attack did not apply the Passive Effects “Improved Melee Attack Power”.
  • Fixed bugs in some attack hitboxes of the following Weapon Arts where the effects of “Improved Skill Attack Power” and “Improved Melee Attack Power” from Relics or Passive Effects were not applied.
    • Waves of Darkness
    • Eruption
    • Lightning Slash
    • Golden Land
    • Ice Lightning Sword
    • Sorcery of the Crozier
    • Sacred Phalanx
    • Flame Dance
  • Fixed a bug where of “Improved Skill Attack Power” effect from Relics or Passive Effects did not apply to the “Torch Attack” Skill.
  • Fixed a bug where the gravitational wave generated by the “Power of the Starscourge” of the Colossal Sword “Collapsing Stars Greatsword” Passive Effect did not apply the effect of “Improved Melee Attack Power” from Relics or Passive Effects.
  • Fixed bugs where effects triggered by continuous attacks from Relics or Passive Effects did not activate in some attack hitboxes of the following Weapon Arts.
    • “Kick”
    • “Charge Forth”
    • “Giant Hunting”
    • “Carian Greatsword”
    • “Carian Grandeur”
    • “Carian Greatsword”
    • “Miquella’s Ring of Light”
    • “Spinning Wheel”
    • “Giant Hunting”
  • Fixed a bug where the shockwave generated by the “Attacks Generate Golden Shockwave” Passive Effect did not leave an elemental mark when hitting enemies.
  • Fixed a bug where the attribute added to the weapon held in the opposite hand would disappear when the “Switching Weapons Adds an Affinity Attack” Relic Effect was active and the weapon was switched.
  • Fixed a bug where the attack power of the “Glintstone Scrap” and “Large Glintstone Scrap” Items did not increase with the “Improved Glintstone and Gravity Stone Damage” Relic Effect.
  • Fixed a bug where the following Relic Effects would not apply even when their activation conditions were met while the player character was in a near-death state.
    • “Max FP increased for each Sorcerer’s Rise unlocked”
    • “Runes and Item Discovery increased for each great enemy defeated at a Fort”
    • “Attack power increased for each evergaol prisoner defeated”
    • “Attack power increased for each Night Invader defeated”
  • Fixed a bug under certain conditions where player characters would not enter a near-death state or would die without entering the near-death state when HP reached zero due to an enemy’s grab attack.
  • Fixed a bug where executing a critical hit from behind some enemies would cause damage to an adjacent allied player character.
  • Fixed a bug where the ice mist effect from the “Fissure in the Fog” Raid event would activate upon using Executor’s “Aspects of the Crucible: Beast” Ultimate Art under certain conditions.
  • Fixed a bug where the Untold Power would not appear even after reducing the HP of the “Albinauric Archers” powerful foes to zero in ruins.
  • Fixed a bug where the “Night’s Cavalry” boss would not flinch significantly from certain arts and attacks while mounted.
  • Fixed a bug where the HP gauge of the “Royal Cavalryman” would not display when beginning combat with the bosses “Tree Sentinel, Royal Cavalryman” and “Draconic Tree Sentinel, Royal Cavalryman” when other field bosses’ HP gauges are displayed.
  • Fixed a bug where the playback timing of some BGM in the battle against the boss “Divine Beast Dancing Lion” was not as playing as intended.
  • Fixed a bug where temporary Special Effects granted to the player character during the battle against the boss “Knight Artorias” would persist even after the battle ended.
  • Fixed a bug where some enemy skills would activate in unintended positions during the battle against the “Balancers” boss under certain conditions.
  • Fixed a bug where the volume of some sound effects would be lower than intended depending on the distance from the enemy during the battle against the “Balancers” boss.
  • Fixed a bug where the battle against the “Balancers” boss would not progress under certain conditions.
  • Fixed a bug where the effects of some attacks would not render when the distance from the enemy was too far during the battle against the Salvation’s Standard-Bearers “Balancers” boss.
  • Reduced the rendering load for some enemy attacks during the battle against the Salvation’s Standard-Bearers “Balancers” boss.
  • Reduced the unstable rendering of allied player characters’ movements during the battle against the Salvation’s Standard-Bearers “Balancers” boss.
  • Fixed a bug where some parts of the combat would be skipped during the battle against the “Dreglord” boss under certain conditions.
  • Fixed a bug where the Weapon Art of the weapon “Nox Flowing Hammer” sold in shops was different than intended.
  • Fixed a bug where the objects required to solve the gimmicks in Sorcerer’s Rise would be buried in the ground under certain conditions.
  • Fixed a bug in the “Tricephalos” Raid event where rewards could not be obtained if the event’s completion and achievement occurred simultaneously.
  • Fixed a bug in the “Balancers” Raid event where the HP of the “Balancers” could be reduced from the start during multiplayer.
  • Fixed a bug in the “Balancers” Raid event where events might not occur in the “Great Church” Key location.
  • Fixed a bug where player characters could not move properly when the “Balancers” Raid event occurred under certain conditions.
  • Fixed a bug where obtaining the “Favor of the Great Hollow” Special Effect in The Great Hollow Shifting Earth did not increase the “Encounters with shifting earth” in the Visual Codex Menu’s Battle Record.
  • Fixed a bug where multiple instances of the “Cold Mirage” Special Effects might be displayed in the Result menu.
  • Fixed a bug where the game could not progress if the session host left immediately after embarking on an Expedition.
  • Fixed a bug in the fight against the Salvation’s Standard-Bearers “Balancers” boss where some enemy actions would not occur if other players left at specific timings.
  • Fixed a bug in the fight against the “Dreglord” boss where some parts of the “Decayed Favor of the Rotted Woods” Special Effect would not become inactive after a session leave and rejoin at a specific timing.
  • Fixed a bug in the fight against the “Dreglord” boss where some field-wide effects would not be applied after a session leave and rejoin at a specific timing.
  • Corrected some text.
  • Fixed rendering bugs in some graphics and effects.
  • Fixed behavioral bugs with certain enemies.
  • Fixed several minor bugs and improved performance.
  • Fixed a bug in the Steam version where connection issues could occur immediately after matchmaking was completed.

Elden Ring Nightreign The Forsaken Hollows costs $15 includes two additional Nightfarers, a new Shifting Earth, and much more. A Deluxe Upgrade Pack will be available featuring the DLC and a digital artbook and mini soundtrack, which was included with the Elden Ring Nightreign Deluxe Edition. According to the Steam page, this upgrade and bonus will only be available to purchase until the release of The Forsaken Hollows.

Elden Ring Nightreign is available now for PlayStation, Xbox, and PC via Steam. Final Weapon reviewed Elden Ring Nightreign and gave it a 4.5 out 5 score, noting that the game “understands its own identity and hones in on that. The returning bosses are a treat for older FromSoftware players, and the new mechanics are fun yet challenging to wrap your head around.”

Snowball Earth Anime Premieres on April 3

Snowball Earth anime

The official website for the TV anime adaptation of Yuhiro Tsujihata’s Snowball Earth manga announced the anime’s April 3 premiere on NTV at 11:30 p.m. JST during the “Friday Anime Night” programming block. 

Snowball Earth anime key visual
©辻次夕日郎/小学館/「スノウボールアース」製作委員会

The cast and staff of the Snowball Earth anime include:

Cast

  • Takuto Yoshinaga as Tetsuo Yabusame
  • Daisuke Hirakawa as Yukio
  • Ami Koshimizu as Ao Nogi
  • Konomi Tamura as Hagane Takimura

Staff

  • Director: Munehisa Sakai
  • Production: Studio KAI
  • Assistant Director: Takeshi Iwata
  • Series Scripts: Shigeru Murakoshi
  • Chief Animation Director and Character Design: Toshiya Kōno
  • Assistant Production: Toho Animation
  • Mecha Design: Se Jun Kim
  • Monster Design: Ryuuta Yanagi
  • Art Director: Mari Fujino
  • Color Design: Hironori Nochi
  • CG Director: Hiroki Motooka
  • Motion Graphics: Hiromu Ōshiro (Production I.G)
  • Director of Photography: Kenta Hayashi, Shōta Kodera
  • Editing: Tomoki Nagasaka
  • Music: Tatsuya Katō, Hiroaki Tsutsumi, Yuki Kanesaka

Yuhiro Tsujitsugu launched the Snowball Earth manga in Shogakukan’s Monthly Spirits magazine in 2021. Shogakukan will publish the ninth compiled book volume of the manga on July 30. VIZ Media will publish the manga’s sixth volume in English in August.

Lastly, VIZ Media licenses the manga in English and describes the story:

Yukio was destroyed in battle and Tetsuo survived in an escape pod. After eight years in cold sleep, the escape pod finally lands back on Earth. But when Tetsuo emerges he finds a world in ruins, entirely frozen beneath a blanket of ice and snow—snowball Earth! What happened to humanity, how did the planet freeze over, and will Tetsuo be able to keep his last promise to Yukio?

Romance Visual Novel LOVEPICAL-POPPY! is Coming to PS4 and Switch

LOVEPICAL-POPPY!

AirVelocity has announced that SMEE’s romance visual novel LOVEPICAL-POPPY! is coming to Nintendo Switch and PlayStation 4 on June 25 in Japan. The Nintendo Switch version of LOVEPICAL-POPPY! will be sold physically and digitally with Standard (7,490 yen) and Limited (12,720 yen) edition versions.

LOVEPICAL-POPPY! is available now on PC via Steam, which describes the game as follows:

LOVEPICAL-POPPY! is a sweet, comedic visual novel from the beloved Japanese brand SMEE. In this game, you’ll find yourself surrounded by a charming cast of heroines, enjoying the delightful and hilarious moments of everyday life together.

This title features a talented team of SMEE’s best, with a story penned by Yakamoto Uto, Minase Takumi, Nanao Yuhi, and Nakajima Taiga. Hanamaru’s fresh and vibrant art style brings the characters to life, while the adorable chibi art from Ameno Ame adds a touch of lighthearted humor. Under the direction of Yakamoto Uto and production coordination of Asami Akira, the game achieves a perfect balance of character development, narrative progression, and audiovisual experience, offering players a deeply immersive story.

Note: The protagonist’s name can be changed.

Through a series of strange coincidences, Yaotome Tetsuya finds himself the new manager of an all-girls dormitory. He looks after the residents by cooking their meals and tending to their daily needs, all while working a part-time job at the dorm’s attached crepe café. This charming café, located on the first floor to give the girls real-world experience, becomes a place where he shares the sweet and sour moments of work life alongside them in their cute uniforms.

His tireless efforts do not go unnoticed, and the heroines come to hold his kindness deep in their hearts. And when so many bright personalities live together under one roof, isn’t it inevitable that a single spark will ignite a flame?

Fatal Fury: City of the Wolves Season 2 DLC Revealed

SNK has announced that Fatal Fury: City of the Wolves Season 2 will kick off on January 22 with the introduction of Kim Jae Hoon from GAROU: Mark of the Wolves in Season Pass 2. Fatal Fury: City of the Wolves Season 2 will be accompanied by the release of patch 1.7.2, which brings major balance and battle system adjustments based on player feedback.

Here’s the release schedule for Season Pass 2 DLC characters:

Fatal Fury City of the Wolves Season Pass 2 DLC

  • January 22 – Kim Jae Hoon
  • February 2026 – Nightmare Geese
  • March 2026 – Blue Mary
  • April 2026 – Wolfgang Krauser
  • May 2026 – Mystery Character
  • June 2026 – Mystery Character

Fatal Fury: City of the Wolves DLC character Mr. Big launched as the final Season Pass addition on December 9, 2025. Originally the boss of Art of Fighting in 1992, Mr. Big arrives with a more dynamic and powerful fighting style, and players can experience two storylines with him. Firstly, Fatal Fury: City of the Wolves players can progress Arcade Mode with Mr. Big to see him focus on reclaiming an “incriminating piece of evidence tucked away within Gesse’s legacy, offered as the prize for winning KOF.” In Episodes of South Town, Mr. Big works to lighten the heavy heart of his hostage Marie, Rock’s mother and sister of Kain.

Lastly, Fatal Fury: City of the Wolves is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. DLC characters Ken Masters, Andy Bogard, Joe Higashi, Chun-Li, and Mr. Big are available now with Season Pass 1.

SEGA Celebrates Sonic 35th Anniversary with New Trailer

SEGA has released a new trailer to celebrate and kick off an eventful year for the 35th anniversary of the Sonic the Hedgehog franchise. Throughout 2026, SEGA will host numerous activations and celebrations for the Sonic the Hedgehog’s 35th anniversary, including digital content, fan meet-ups, community gatherings, exclusive brand and retail partnerships, museum pop-ups and art exhibits, live concerts, and so much more, all of which will be revealed on the new official website. 

“We’re incredibly proud to celebrate 35 years of our beloved Sonic franchise with our fans,” said Marcella Churchill, Vice President of SEGA/ATLUS Brand Marketing at SEGA of America. “This milestone is not just a reflection of our past, but also a look toward the future as we continue to innovate and grow. We want to bring our community together and create memorable experiences for all our fans throughout 2026!”

Fans can look forward to the physical release of Sonic Racing: CrossWorlds Nintendo Switch 2 Edition on March 26 for $69.99, featuring the full game on the cartridge. In addition to the release of the physical Sonic Racing: CrossWorlds Nintendo Switch 2 Edition, the Blue Star Extreme Gear will be available for free to all players. 

Sonic Racing: CrossWorlds is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Season Pass is available now for $29.99. AiAi from Super Monkey Ball and the Banana Cruiser Vehicle will be added in a free update in January 2026. Sonic the Hedgehog IDW series characters Tangle and Whisper will join the roster in February 2026.

Final Weapon previously reviewed Sonic Racing: CrossWorlds and gave it a 4.5/5 score, noting that “there is very little in the way between the player and the game’s content, making for a refreshing pick-up-and-play experience that will satisfy players of all ages and skill levels. CrossWorlds is a kart racer that deeply understands the appeal of the genre and manages to finish in first place because of that.”

Resident Evil Requiem Showcase Reveals New Gameplay and Story Details

Resident Evil Requiem Showcase Reveals New Gameplay and Story Details

Capcom has revealed new details about the story and gameplay of Resident Evil Requiem in the recently aired Resident Evil Showcase. While the short showcase didn’t reveal any new major information, it still provided valuable insight on what fans can expect from the upcoming release. 

The showcase revealed the first proper look at gameplay for Leon Kennedy, the beloved DSO agent who first debuted in Resident Evil 2. Here, he can use a hatchet to parry attacks, pick up weapons from fallen zombies (including a chainsaw), and deliver devastating finishing moves, inspired by Resident Evil 4. Grace’s gameplay, on the other hand, is more reminiscent of Resident Evil 2.

You will need to choose whether to go on the offensive or sneak around enemies as you play as her. You can also craft valuable items by attacking zombies with a special syringe and use the Requiem revolver to quickly obliterate enemies at the cost of limited ammo. Further, if you pick the Standard (Classic) difficulty, you must have ink ribbons in order to save your game as Grace. A casual difficulty option is also available. 

The showcase provided more details on the new zombies, who are fixated on tasks they performed prior to their infection. For instance, you will find a maid who is obsessively cleaning furniture, giving you an opportunity to sneak past her. It also teased “Elpis,” a word that connects Alyssa Ashcroft, Grace, and Leon together. Check out the full gameplay showcase below, alongside a gallery of new images:

Lastly, Resident Evil Requiem launches February 27, 2026, for PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC via Steam, and the NVIDIA GeForce Now cloud service. A Nintendo Switch 2 pro controller, amiibo, and deluxe edition will also be available. 

That Time I Got Reincarnated as a Slime Anime Season 4 Premieres on April 3

That Time I Got Reincarnated as a Slime Anime Season 4

Bandai Namco Filmworks has announced that Season 4 of That Time I Got Reincarnated as a Slime will premiere on April 3 and run for five cours, with the first two cours airing continuously. That Time I Got Reincarnated as a Slime Season 4 will premiere at 11:00 p.m. JST on NTV’s “Friday Anime Night” programming block on April 3.

Miho Okasaki will be reprising her role as Rimuru Tempest, the protagonist of the series. 8-bit will be animating the fourth season.

The first season of the anime premiered in October 2018. Crunchyroll streamed the anime, and FUNimation Entertainment streamed an English dub. In 2021, the second season premiered its first cours.

The television anime adaptation of Shiba’s spinoff manga, The Slime Diaries: That Time I Got Reincarnated as a Slime, premiered on Tokyo MX in April 2021. After The Slime Diaries ended, the second cours of the second season began in July 2021.

The That Time I Got Reincarnated as a Slime: Scarlet Bond film opened in Japan in November 2022. The anime’s third season followed up in April 2024 and aired for two consecutive cours.

The second anime film That Time I Got Reincarnated as a Slime the Movie: Tears of the Azure Sea will air in Japan on February 27, 2026. Sony Pictures Entertainment and Crunchyroll will screen the film in theaters.

The entire series is available on Crunchyroll and is described as follows:

Corporate worker Mikami Satoru is stabbed by a random killer, and is reborn to an alternate world. But he turns out to be reborn a slime! Thrown into this new world with the name Rimuru, he begins his quest to create a world that’s welcoming to all races.