Choice Provisions has announced that it will hold a Kickstarter to fund the release of BIT.TRIP RERUNNER for the Nintendo Switch 2. The release date of the campaign and its funding goal are currently unknown.
On the Kickstarter, Choice Provisions explains the need for the campaign: “BIT.TRIP RERUNNER is real, playable, and already out in the world. Getting it onto Nintendo Switch 2 isn’t a simple port. It takes platform-specific engineering, performance tuning, certification, and the care required to make it feel right on Nintendo hardware. This Kickstarter funds the Nintendo Switch 2 version of BIT.TRIP RERUNNER. This isn’t about starting from scratch. It’s about bringing RERUNNER home.”
The game launched on September 19, 2023 for PC via Steam, with the PS5 and Xbox Series X|S versions launching afterwards. Lastly, here’s an overview of BIT.TRIP RERUNNER from the Steampage:
BIT.TRIP is back as BIT.TRIP RERUNNER + RUNNER MAKER! The classic rhythm platformer just got revamped with new mechanics, trippy visuals, and a killer soundtrack – plus a level editor for aspiring game designers.
The RUNNER MAKER empowers players to create and share custom levels. Indulge your imagination as you adjust obstacles and shape beat-driven gameplay – and then share your levels with the community. Inspire and be inspired as your fellow designers explore this limitless rhythm gaming adventure.
Why have one soundtrack when you can enjoy eight? Every song from every BIT.TRIP title makes an appearance in BIT.TRIP RERUNNER + RUNNER MAKER! Keep an ear to the ground for your favorite chiptune beats from BEAT, CORE, VOID, FATE, FLUX, RUNNER, Runner2, and Runner3!
Features
Brave 150+ obstacle-filled levels based on the classic games – each more challenging than the last.
Dive head-first into a trippy new art style powered by Unreal 5.
Enjoy a fully remixed soundtrack at unhealthy volume levels.
Create and share the levels of your dreams with RUNNER MAKER.
Uncover gaming artifacts in the Historical Gallery – with fun nods to the original game!
2K Games has released the first gameplay trailer for WWE 2K26, which will release on PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC on March 13. The trailer highlights the new mechanics, modes, and beloved wrestlers that will be playable in the upcoming game.
MySUPERSTAR Island Emote: Triple H Signature Taunt
Joe Hendry Pack (Also a Pre-Order Bonus)
New Playable Superstar: Joe Hendry
MyFACTION EVO Card: Joe Hendry
MySUPERSTAR CAS Part: Joe Hendry T-Shirt
MySUPERSTAR Island Emote: Joe Hendry Spin
Ringside Pass Premium Season 1
32,500 VC
WWE 2K25
7-Day Early Access (Starting on March 6)
Attitude Era Edition
Cover Athletes: Several Stars from the Attitude Era (Triple H, Chyna, The Rock, Kane, The Undertaker, Stone Cold Steve Austin, etc.)
Price: $129.99
Includes:
King of Kings Pack
Joe Hendry Pack
Superstar Mega-Boost
100,000 VC
My Rise Mega-Boost
Ringside Pass Premium Seasons 1–4
The Attitude Era Edition Pack
Playable Superstar: The Rock ’99
Playable Superstar: Kane ’98
Playable Superstar: Chyna ’97
RAW is WAR ’98 Arena
MyFACTION EVO Card: Stone Cold Steve Austin
MyFACTION EVO Card: The Rock MyFACTION
MySUPERSTAR Island Emote: Undertaker Thumb Across the Neck
MySUPERSTAR Island Emote: HBK DX Crotch Chop
WWE 2K25
7-Day Early Access
Monday Night War Edition
Cover Athletes: Stars From Both Classic WWE and Classic WCW
Price: $149.99
Includes:
Monday Night War Edition Pack
Playable Superstar: Shawn Michaels ’97
Playable Superstar: Macho Man Randy Savage ’98
Playable Superstar: Rowdy Roddy Piper ’98
Arena: WCW Thunder ’98
MySUPERSTAR Island emote: DDP’s Bang!
Attitude Era Pack
King of Kings Pack
Joe Hendry Pack
Superstar Mega Boost
Season Pass (Ringside Pass Premium Seasons 1–6)
WrestleMania 42 Pack (coming Summer 2026)
32,500 VC
WWE 2K25
7-Day Early Access
Lastly, the 2K website describes the game as follows:
2K Showcase: Punked
CM Punk’s Personal Journey: CM Punk jumps through time to relive incredible moments from his career. Narrated by “The Best in the World” himself, players will relive iconic matches and battle against WWE Legends in Fantasy Warfare. For those who want to truly prove their mettle, the Showcase Gauntlet looks to push players to their limits! CM Punk’s rise, rebellion, and return make this the most personal 2K Showcase yet.
Best in the World Roster of 400+
WWE 2K26 boasts a roster of over 400 playable characters; The biggest in franchise history. A combination of current Superstars from RAW, SmackDown, and NXT, Legends, and WWE Hall of Famers, the massive roster features John Cena, “Macho Man” Randy Savage, Rhea Ripley, Cody Rhodes, Roman Reigns, Iyo Sky, Andre the Giant, Drew McIntyre, Bron Breakker, “Rowdy” Roddy Piper, Seth Rollins, Logan Paul, Stephanie Vaquer, Eddie Guerrero, Liv Morgan, Bret “Hitman” Hart, Penta, Charlotte Flair, Randy Orton, new additions and returns including Rey Fénix, Rusev, and Blake Monroe, and many more.
Four New Match Types, Offensive Tools, and Gameplay Upgrades
Four new match types, including I Quit, Inferno, Three Stages of Hell and Dumpster, stackable tables, new usable objects including shopping carts and thumbtacks, and larger interactive environments offer new but familiar ways to punish opponents. Intergender Matches are available across core game modes. A revamp of the Reversals and Stamina system adds a layer of strategy and upgraded physics interactions make the action feel more dynamic and dangerous. Interactive entrances and the addition of Booker T and Wade Barrett to the commentary team further refine the audiovisual presentation.
Creation Suite – 2X the CAS and Image Slots, Plus Body Morphing
The best-in-class customization mode now offers 200 Create-A-Superstar save slots, doubling the existing count in response to community demand. Community Creations now features a doubled image capacity of 2,000, deeper body and face morphing tools, and two-tone hair color blending, giving players unprecedented freedom to craft the Superstars, arenas, and other creations of their dreams.
MyGM – More Shows, More Superstars Per Match
New Intergender Matches, 5, 6, and 8-man matches, plus support for more match types than ever before, vastly increase the number of possible matches and outcomes. More shows per season pose new management challenges in 2K’s strategic brand management simulation mode.
MyRISE – New Theme, Increased Replay Value
Players define their MySUPERSTAR’s journey through two new division-based storylines where villainous or heroic decisions impact MyPLAYERs like never before. Players can now keep playing even after the main stories are complete, with more unlockable content and achievements to earn for increased replayability.
Universe – The Draft is Here!
The WWE Draft comes to WWE 2K’s sandbox mode where players create their own WWE Universe and control match outcomes. Other new introductions include new Universe Creation Wizard, Watch Show mode, improved Money in the Bank cash-ins, and additional Promo types.
The Island – New Storyline and Environment, Available on All Platforms
2K’s WWE-themed world is now bigger and more social than ever, and available for the first time on PC. Players will choose one of three factions and battle for control with a revamped progression system. The new Scrapyard Brawl environment, fresh Towers, new shops and branded gear, an expanded MySUPERSTAR builder with face-photo importing, plus upgraded quests, complete with Superstar voiceovers, cutscenes and dialogue screens, enhance the immersive experience.
MyFACTION – Chemistry is Key
The collectible card-battle mode is back with new intergender lineups and Quick Swap matches. Players collect new card designs and boost their performance with the new Faction Chemistry and run-in support. New themed card packs and goals will continue to roll out regularly throughout the year with seasonal content refreshes.
Ringside Passes – DLC Gets an Upgrade with More Post-Launch Content Than Ever Before
The all-new Ringside Pass offers players additional incentive to play, earning XP across all game modes, excluding online lobbies. 60 free tiers and 40 premium tiers will be available to reward gameplay, with players who can reach tier 40 of the Ringside Pass Premium Season able to unlock Superstars, cosmetic and customization items, VC, MyFACTION and The Island content, and more. The Ringside Pass Premium replaces the previous DLC model, rewarding players with all-new playable characters unavailable on the base game roster, including current Superstars, Legends, Personas, and some unexpected names. Six Ringside Pass Seasons are planned to roll out throughout the year, with Ringside Pass Season 1 available at launch and featuring unlockable Superstars and Legends, previously available in the WWE 2K Supercharger, on the free tier.
New Motion-Based Nintendo Switch 2 Features
WWE 2K26 on Nintendo Switch 2 will offer several additional features made possible through Nintendo Switch 2’s unique hardware, including touchscreen and mouse support, GameShare and GameChat, support for single Joy-Con gameplay, and the ability to use mouse controls in Creation Suite for face and body painting. The Nintendo Switch 2 version of the game will also now support Image Uploader and cross-platform Community Creations.
Rougelites are a genre that I am slightly unfamiliar with. Most of the time, I play RPGs or action-adventure games, but when a rougelite clicks with me, I get invested. I sink hours of my time into not only completing the main story but also exploring and learning as much about the world as I can. With games like Hades, I immediately got hooked and spent hours doing countless runs. Losing my time learning more about the characters and the history of the world. And while I haven’t played the sequel yet, I’m sure I will soon after playing through Morsels.
Morsels is a quaint rougelite from developer Furcula and publisher Annapura Interactive that oozes charm all over the place. One of the first things you notice about the game is the art style. It’s a very charming look that blends the look of a dank sewer with marshlands, trash worlds, and even the clouds above. Another fun part of the game is how it occasionally switches up. Whether it’s 3D arenas, an 8-bit shooting range, or even a claymation-inspired area. The game loves to show you how ambitious it is and how it stands out in the sea of similar games.
The Crumbs of Story
Morsels is a world where mysterious cards fall from the sky, granting the wielder incredible power. Four cats, named the Card Barons, took control, and to ensure they stay in charge, they destroyed the Cosmic Card, which is said to hold incredible power. Ripping it up into four pieces and scattering them across the world. The game begins with the player, a small mouse named Mousel, being spotted by a cat and thrown into the sewers. When the player reaches the bottom, they spot one of the mysterious cards floating into the room ahead. Once given control, a sentient fatberg awakens to tell you to take the card and make your way out of the sewers. On your journey upwards, you’ll run into all kinds of crazy characters that you’ll either learn to love or dislike due to what effects they can give.
As I stated before, I love to learn about the worlds of games whenever it piques my interest. Unfortunately, with Morsels, the cutscene that plays when you open the game contains almost all of the story. There are little bits of dialogue from the Card Barons when you reach them at the end of each world. But most of the time, it’s very little and doesn’t lead to learning much. It’s disappointing because the world of Morsels is interesting; you’ll see bits of world-building everywhere. There are gangster rats, frog royalty, and even secret areas like hidden labs and the moon. And while it does flesh out the world, it’s nothing substantial.
Entering the Cheese Grinder
The gameplay of Morsels is simple; once you enter a stage, it’s up to you and your “Morsels” to find the ladder to the next floor. Along the way, you’ll find a variety of enemies that’ll try to take you down. This is where the main gameplay mechanic shines. Each card you find, either by lying on the floor or by completing a challenge, has a different Morsel you can turn into. You can hold up to three cards (only two when you reach the final difficulty), which means strategising to learn which cards complement your preferred style.
Will you shine best with Pebsel, a tiny rock that is impervious to damage when rolling? Or Smugsel, a little gas cloud that punches and likes to get up close and personal? Each creature differs vastly from the other, meaning some runs you’ll have Morsels that work perfectly for you, and other runs will have you struggling.
With the main character being a mouse, it’s no surprise that the main currency of the game is cheese. Cheese is used to purchase items at the shop that spawns randomly across the world, get a weapon at a gumball machine, or buy perks that usually spawn near the end of each stage. It’s best to try to pick up as much cheese as you can, as you never know when you’ll find an item or perk you want or need when you’re in danger.
The other currency you pick up is experience, which is used to level up and evolve Morsels. You’ll find it as blue stars that you gain when killing an enemy, completing a challenge, or destroying fish cans. When a Morsel gains enough experience, it’ll evolve into a stronger form. Which is good, but that also means they’re closer to death. Morsels can only evolve once; if they gain enough experience a second time, they’ll mature and leave your party. The good news is that once they do, you can pick up a small version of them and even help you out every so often.
Every time you enter a stage, you can find a daisy. Daisies are one-time use items that protect the player from harm and from the loss of a heart. Daisies stack, meaning you can go into boss battles with multiple. Protecting you and even hurting the boss if you have the right upgrade from the shop. Another pickup you’ll want to keep an eye out for is purple wish orbs. Running into an NPC, you’ll usually see that they have two options you can choose from. Most of the time, you have to choose the first option, but having one of these purple wishes lets you select the other. Whether it’s healing all your Morsels or even saving one from death, wish orbs are vital to keeping your run from derailing.
Morsels also has a system of power-ups to make your runs more interesting. The most prevalent are called perks and are bought or earned during exploration, making runs slightly easier. Such as getting more critical damage, moving slightly faster, or gaining a longer dash. Perks change the run for all Morsels, but each also comes with an individual secondary skill called Morbs. Sometimes it can be a rage that makes attacks stronger each time the player is hit, even one that increases cheese pickup. Morbs change each time a new run starts, meaning no two Morsels are the same each time.
While it’s fun to listen to the music and explore each stage, it’s also about not taking too long to reach the ladder to the next floor. If you don’t, the music will disappear, and the world darkens slightly. That’s when the Adder will come for you. The Adder is a giant snake that roams the stage when you take too long and is also a one-hit kill. No matter how strong you are, or how many Morsels you have on your team. If you don’t leave before it gets you, it’s back to the sewers for you.
The Slightly Moldy Issues
Unfortunately, Morsels has some issues that I can’t let slide. For starters, it can get very slow at some points. When I first played the game, I noticed that the loading screens from transitioning to each stage and world slightly lagged. At first, I didn’t think too much of it, as I thought that it wouldn’t be too noticeable. That’s when it began to unfold. Since this game is a rougelite, the player will fail repeatedly. Meaning that the loading screen, which I didn’t pay too much mind to, began to show up a lot.
Each time a new run started, and at the beginning of each world, the loading screen slowed down due to lag. But it gets worse from there. As soon as I began a run on Cheese Nightmare 2, the second difficulty you unlock after beating the main game. I noticed that even while playing, the game began to stutter. From moving taking a half second longer, to the particle effects of beating an enemy slowing the screen down, it became more and more unforgivable. The worst of it all was when the game crashed on me. I was playing this software on my Nintendo Switch 2. No other game I’ve played on the system has had these issues to the same extent as Morsels.
Another issue I ran into was that the game softlocked me during a run. I was simply exploring when I killed a hermit crab, and I saw a manhole underneath where it died. Curious, I jumped in and found a treasure map. Excited by this discovery, I jumped into the next manhole and found myself stuck in a locked area. Unable to get out because I didn’t have a key. The worst part is that I was able to see the exit to the next floor right below me. I was even able to kill the fly that unlocks the ladder. I saw freedom right below me, but I was a prisoner to the game.
That’s when the Adder came and killed me, ending a run that could’ve potentially won. A minor complaint I have for Morsels is the number of Morsels there are in the game. Fourteen creatures can seem like a lot, but after countless runs, you’ll start to wish there were more. Fortunately, the mix and match of Morbs and evolutions of the Morsels keeps it fresh enough from getting stale.
Even with most of these issues, I still had fun with the game. It’s charming and super addicting to just start a new run the second you fail. Without a doubt, a highlight of 2025 that I will continue to enjoy for quite a while.
Today marks the 29th anniversary of Final Fantasy VII, which was released in Japan on January 31, 1997. In celebration, Square Enix has re-released early concept art from the original game, along with a message from Final Fantasy VII remake series Creative Director Tetsuya Nomura.
The concept art features Cloud fighting in a city with a giant double-headed dragon sitting under the bridge. Nomura notes that this art was previously released, but there were no details on what exactly it contained.
Celebrating 29 years of Final Fantasy VII with early concept art and a special message from Creative Director Tetsuya Nomura. pic.twitter.com/8Vo4507FUb
This year marks the 29th anniversary of Final Fantasy VII, so next year looks set to be an even more special occasion.
Now, in celebration of this 29th anniversary, I sought out some past concept art and comments to share. However, much of it has already been published in various forms, and I couldn’t find anything truly new.
Therefore, I shall repost some very early concept art that was quietly released once before, though without any particular commentary at the time. Note that when it was published previously, the explanation on the right-hand side was omitted, so this is effectively its first full public appearance. This was drawn during the very earliest plot stages of FFVII.
In the foreground is an early design of Cloud, while the figure aiming a gun on the elevated platform is “Johnny the Needle”, a character from the initial plot. He is entirely distinct from the Johnny who appears in the main story; Johnny the Needle’s elements were later incorporated into Reno. On the left staircase, there’s a character reminiscent of Avalanche who was still unnamed and without a defined role at this stage.
Furthermore, unlike previous FF titles, this envisioned combat not on fixed battlefields but whilst moving through the city’s three-dimensional environment. Ultimately, this form of combat wasn’t realised in the original, but has been achieved in the ongoing FFVII remake series.
In that sense, I’d be delighted if you could continue enjoying this grand project, where elements technically unachievable in the original are now being realised in the remake series.
There are “no concrete plans” for My Dress-Up Darling Season 3, according to the staff of the anime’s second season in an interview with AnimeAnime.jp. However, if the opportunity for My Dress-Up Darling Season 3 arises, production desk member Shōta Umehara notes that the team would like to “do it properly.”
My Dress-Up Darling Season 2 ran from July 5 to September 20, 2025, and the anime is streaming on Crunchyroll with English subs and dubs. Cast members from the first season returned in My Dress-Up Darling Season 2 to reprise their roles. New cast members for the second season include Ayumu Murase as Amane Himeno, Shōhei Komatsu as Shiki Kashiwagi, Maki Kawase as Asahi Ogata, and Mayuko Kazama as Miyako Honda.
Piki, a new group comprised of FRUITS ZIPPER member Karen Matsumoto and Cutie Street member Haruka Sakuraba, performs the ending theme song “Kawaii Kaiwai.” Spira Spica performs the opening theme song “Ao to Kirameki.”
The anime’s first season premiered in January 2022, consisting of 12 episodes, and can be watched on Crunchyroll. Shinichi Fukuda’s hit manga also inspired a live-action series, which aired in October 2024.
Lastly, here’s an overview of the series via Crunchyroll:
Wakana Gojo is a high school boy who aspires to become a kashirashi — a master craftsman who creates traditional Japanese Hina dolls. Although he’s enthusiastic about the craft, he’s unaware of the latest trends and struggles to fit in with his class. The popular kids — especially one girl, Marin Kitagawa — seem to live in a completely different world.
That all changes one day when she shares an unexpected secret with him, and their completely different worlds collide.
The cast of the I Got a Cheat Skill in Another World TV anime special include:
Yoshitsugu Matsuoka as Yūya Tenjō
Akari Kitō as Kaori Hōjō
Kaori Maeda as Lexia von Arcelia
The returning staff includes:
Chief Director: Shin Itagaki (Millepensee)
Character Designer: Hiromi Kimura
Planning and Production: UNLIMITED PRODUCE by TMS
The I Got a Cheat Skill in Another World anime premiered in April 2023 and ran for 13 episodes. Crunchyroll streamed the anime as it aired in Japan, and an English dub was released. Here’s an overview of the anime from the streaming service:
All his life, Yuuya has been bullied at school and neglected by his parents. After moving into his late grandfather’s home, he discovers a strange door that seems to be calling out to him. Yuuya opens the door, steps inside, and is suddenly transported to a magical world! This new world holds rare treasures and grants him powerful skills, which he takes back to Earth for a new lease on life.
The book series has over four million copies in circulation worldwide. The 19th light novel volume of I Got a Cheat Skill in Another World released on October 18 in Japan. Yen Press releases the light novels and manga in English.
GungHo Online Entertainment and Nihon Falcom have released a new gameplay trailer for Trails in the Sky 2nd Chapter during Taipei Game Show 2026. The gameplay trailer compares footage between Trails in the Sky 2nd Chapter and the original game, The Legend of Heroes:Trails in the Sky SC.
Trails in the Sky2nd Chapter is coming to Nintendo Switch, Nintendo Switch 2, PlayStation 5, and PC via Steam in fall 2026. Players can transfer their save data from Trails in the Sky 1st Chapter to receive bonuses in Trails in the Sky2nd Chapter, and more details about pricing, editions, and a release date will be announced at a later date on the game’s official website.
Lastly, here’s an overview of the game, via Steam:
Take Fate into Your Own Hands
After quelling the coup d’état that shook the Kingdom of Liberl, Estelle and Joshua have finally become senior bracers.
However, on the eve of the Queen’s Birthday Festival, Joshua reveals the dark truth of his past before vanishing into the night, leaving only his brief farewell: “Goodbye, Estelle.”
Armed with Joshua’s harmonica and an unshakable determination, Estelle embarks upon a continent-spanning quest to find her partner.
During her journey, she must take on the sinister society of Ouroboros as it emerges from the shadows to plunge Liberl into utter chaos.
The capital in flames. A colossal airship darkens the skies. The looming threat of the Shining Ring…
Confronted with the greatest crisis in the history of Liberl, Estelle and her allies battle to find Joshua and untangle the web of intrigue and conspiracy woven by Ouroboros!
Key Features
Continue Your 1st Chapter Journey – By carrying over your clear data from 1st Chapter, you can obtain exciting bonus items that will let you progress through the story more smoothly.
More Combat Options Than Ever Before – Overpower your enemies with new Crafts and S-Crafts! Link your characters’ attacks during Quick Battles with the new Brave Rush and make full use of the orbment system for access to Arts.
An Unforgettable Story – Dive into an intricately woven narrative to uncover the conspiracies threatening the Kingdom of Liberl.
Expansive Side Content – Enjoy a variety of new content in the sequel, including minigames like fishing and poker, cooking with your companions, and fan-favorite characters joining as playable party members.
Experience the expansive combat system, richly realized world, and stirring story of the 2nd chapter of the Trails series!
According to translations provided by staff writer Ryuji, the developers noted that the porting process for the Nintendo Switch version of The Thousand Noble Musketeers: Rhodoknight has proved more challenging than initially anticipated, resulting in the game being delayed for more development time. As compensation for the delay, there will be complementary bonus items with the physical Standard and Limited Editions, including PALETONE A5-size illustration card and a new original short story.
The physical Standard Edition will cost 11,800 yen with a DVD with bonus animations. What’s more, a physical Limited Edition will cost 25,080 yen with a B5-size poster, acrylic board, and clear character cards. The product page reveals that Japanese retailers, including Stellaworks and Animate, will sell their own special editions with exclusive pre-order bonuses per retailer.
The Thousand Noble Musketeers: Rhodoknight will be sold digitally for 8,800 yen. Further, all mechanics from the mobile game are present in the Nintendo Switch version, and there will be a new Voice On/Off toggle, allowing players to select the character voices they want to hear in the game.
The game’s cast members include (character name romanizations are not confirmed):
Shohei Komatsu as Baker
Tatsuhisa Suzuki as Kiseru
Yuichiro Umehara as Ieyasu
Kazuyuki Okitsu as Benetta
Takeo Otsuka as Carcanore
There’s no word on an official English localization at the time of this writing.
Sekai Project has announced that kinetic visual novelWAGAMAMA HIGH SPEC OC will release in English with a new update on February 13 for PC via Steam. When the update goes live, WAGAMAMA HIGH SPEC OC players must change the language of the game by right-clicking on the game in the Steam library and accessing the language dropdown menu under Properties – General.
Keep your calendar clear for an early Valentine's day treat! WAGAMAMA HIGH SPEC OC is releasing in English on Feb. 13th! pic.twitter.com/f16SlSX7tU
Kouki Narumi and the girls are back in this fan disc release with side stories featuring each of the heroines from WAGAMAMA HIGH SPEC including new stories focusing on the minor heroines as well. Enjoy the hijinks and romantic encounters in WAGAMAMA HIGH SPEC OC!
NOTE: This is a standalone game and while it can be enjoyed without having played WAGAMAMA HIGH SPEC, we do recommend you check out the original first, senpai!
Story
WAGAMAMA HIGH SPEC OC is a series of side stories that take place after the conclusion of WAGAMAMA HIGH SPEC. New to this release are side stories featuring class rep Watanuki Karen, Narumi’s editor, Takatsuka Chitose, and the iron-fisted teacher, Iwakuma Yukari.
Kaoruko’s Story
In a strange turn of events, Kouki Narumi is mistaken by Kaoruko’s parents as a normal literature writer. As the two agonize over whether to tell her parents the truth or not, the decision they come to is…?
Ashe’s Story
With graduation drawing close on the horizon, Kouki flies out once more to Vienna to be with Ashe. However, shortly after he arrives, the present he intended to give her is instead stolen…
Toa’s Story
Kouki’s first birthday since him and Toa became a couple. Toa racks her brain over what to give him as a present, but after meeting with a certain individual she comes up with an ingenious idea.
Mihiro’s Story
Mihiro is growing impatient since Kouki hasn’t proposed to her yet. She devises a plan to get him quickly make a move but…
Karen’s Story
Karen has become busier due to her family’s situation. Kouki offers to help her out and the two begin to grow closer together. Then one day, Karen’s younger sisters’ kindergarten decides to put on a puppet show and…
Chitose’s Story
A web novel Kouki had once uploaded online is soon to be published in book form. He proposes a new chapter be added but upon reading the manuscript, Chitose feels a sense of unease what is front of her…
Yukari’s Story
One day, Kouki and Kaoruko are having a meeting in the student council room. Thinking they were up to no good, Yukari bursts in and discovers the manga work they had been keeping hidden from the school…
Features
Kinetic novel with 7 side stories featuring the heroines of WAGAMAMA HIGH SPEC which can be selected from the start of the game. Choose your favorite heroine’s story to read first!
Character design by Utsunomiya Sumire
SD Character artwork by nanateru
Scenario written by Mojasubi, Nisshi~, Tsubaki Mata
Theme song, “Hey Darling!” by Matsushita
Full Japanese voice (except protagonist)
Save/Load functionality, Quick Save/Quick Load for quick save state access
Backlog jump feature. Jump back to previous scenes even without save data
Favorite voice feature. Listen to your favorite voice lines by favoriting them for later listening
CG gallery feature. Enjoy unlocked, high quality illustrations after completing the game
Talha & Jack Co, the developers of Mashina and Judero, have announced a new game titled ABIDE, in development for PC. A Kickstarter campaign for the game is now live until February 28.
ABIDE is a first-person horror game created entirely with stop-motion. In order to be funded, the game will need £25,000. Rewards for the game include digital copies of the game, art book, soundtrack, and even the option to be made into an in-game corpse. Currently, the stretch goals for the project are unknown. Check out the first trailer for ABIDE below:
The Kickstarter page describes the game as follows:
You are staying at the St Boniface retreat situated in the secluded and idyllic countryside. There are mysteries here. Gruesome mysteries. By pushing your luck and venturing out past your curfew you can discover the disturbing horrors within this house and within its residents.
The gameplay concept is our loose take on a day/ night cycle. By day you will be doing a variety of tasks with residents of your choosing. Then at night you can sneak about and go places and do things you shouldn’t. During the day the uneasy setting and the odd NPCs create intrigue and tension which evolves into terror as the day turns to night.
Daytime
The daytime is all about investigation and relationship-building. Your goals are: gather clues, earn trust and learn the community’s routines. During the day you get to do community work and join “group therapy” sessions. These lead to options along the way to decide who you want to spend more time with and who to be wary of. In this hippy but institutional setting the tone is cut by curious, sometimes explicit and vile interactions. By nature of being at St Boniface the clients may have horrific character flaws.
Night Time
Night time is all about horror. One of the rules of the house is that one mustn’t leave their room at night… so of course you feel obliged. Your goal is to sneak, spy, survive and access places locked in the daytime.
There are things (real or imagined) – long people in shadows, disappearing figures, blue grey darkness, silence and noises, strange lights and whispers.