Ace of Diamond Act II Second Season Reveals 3 Additional Cast Members

Ace of Diamond Act II Second Season

The official website for the Ace of Diamond Act II Second Season, the sequel to the 2019-2020 anime of Yūji Terajima’s Ace of Diamond Act II (Daiya no A Act II) manga, just announced three additional cast members.

Newly added cast members include

  • Shūgo Nakamura as Kōya Urabe
  • Atsushi Tamaru as Sōichi Yagira
  • Kento Hama as Kōji Nara

Ace of Diamond Act II Season 2 key visual

Previously announced cast members includes:

  • Ryota Ohsaka as Eijun Sawamura
  • Nobunaga Shimazaki as Satoru Furuya
  • Takahiro Sakurai as Kazuya Miyuki
  • Yūma Uchida as Kōshū Okumura
  • Shintarō Asanuma as Yōichi Kuramochi
  • Natsuki Hanae as Haruichi Kominato
  • Shunsuke Takeuchi as Yūki Masashi
  • Daiki Yamashita as Takuma Seto
  • Ayumu Murase as Kaoru Yui
  • Tasuku Hatanaka as Hirofumi Asada
  • Daisuke Ono as Masamune Hongō
  • Junichi Suwabe as Enjō Renji
  • Ayane Sakura as Yoshikawa Haruno
  • Yūichirō Umehara as Sōichirō Mima
  • Jun Fukushima as Kazuto Kōtari

Hideaki Ōba is the director at OLM. Kenji Konuta oversees the series scripts, Yasukazu Shōji is the character designer, and Hajime Hyakkoku is the music composer.

Yūji Terajima released the original Ace of Diamond manga in 2006. An anime adaptation for the series released in 2015. The first season of Ace of Diamond Act II aired in 2019. The full anime is available to watch on Crunchyroll.

Crunchyroll describes the Ace of Diamond anime series as follows:

The Seido baseball club has been invited to the spring invitational at the hallowed Koshien Stadium. Sawamura will finally stand on the mound! Standing between Seido and the national title are the winners of last year’s summer tournament Komadai Fujimaki and their unstoppable ace Masamune Hongo. Can Seido triumph over Komadai? It’s the start of another heated battle in youth baseball!

REANIMAL Review – A Wonderfully Atmospheric Nightmare

REANIMAL Review - A Wonderfully Atmospheric Nightmare

Despite my love of the horror genre, there is one franchise that has eluded my attention: Little Nightmares. Not that I specifically tried to avoid it, mind you, I just never really had a reason to get into it. While the aesthetic looked interesting, the pulled-back camera perspective and simplified gameplay didn’t appeal to me as much as traditional survival horror games. So, when I first heard about REANIMAL, a new game made by Tarsier Studios, I wasn’t really sure what to expect. 

REANIMAL is a brand new IP from the original creators of the first two entries in the Little Nightmares franchise. It features a new world, new characters, and a new style that completely differentiates itself from its spiritual predecessor. It boasts a full couch and online co-op, terrifying scares, an intriguing narrative, and an emphasis on exploration. How does it live up to all of these promises? While REANIMAL does suffer from some issues with the presentation, the narrative, gameplay, and art direction are more than enough to make it a treat for horror fans and newcomers alike. 

The Depths of Depravity

REANIMAL Story

REANIMAL‘s story isn’t as overt as other entries in the genre. It doesn’t feature much dialogue or cutscenes, and instead focuses on a more subtle approach. You take control of a young boy and girl, who embark on a journey to find their lost friends. However, said friends have been taken by horrible, misshapen creatures. Some resemble humans while others resemble animals, but either way, both spell danger for these young children. 

We don’t know much about the connection that these kids have to each other. The store page claims that the boy and girl are siblings, but there is no indication of that in the narrative itself. The characters do talk to each other, but very rarely. While this may be a bad thing in other games, here, it works to really emphasize the atmosphere and more subtle details that you start to notice as the game continues. 

REANIMAL STORY

The world of REANIMAL is dark, both literally and figuratively. It’s hard to place what happened in this world, but you find evidence of a war that is still ongoing that ravaged the Earth. You navigate through destroyed buildings, find corpses strewn about on trees, and see flashing lights and hear the sounds of cannon fire in the distance. Of course, there are the monsters of this world.

Some mysterious organization seems to have experimented on animals to create terrible monsters, as you find deformed birds, pigs, spiders, and lambs scattered across the world. One of my favorite moments in the entire game came from this design choice. At one point, you enter a farm with a massive legion of pigs all standing passively. As you reach the back of the farm, you see a giant pig eating the others. He turns to you and, against all odds, opens his mouth to say one word: “Leave.” This moment got a genuine chill out of me. Trying to unravel these mysteries is one of the greatest pleasures of playing REANIMAL.

REANIMAL Story

The reason the atmosphere is so well-executed is because of how brilliant the presentation is. The game looks gorgeous, with each element of the world being realized in beautiful detail. There are great moments where you can see great towers in the distance, whether it’s a hotel, a school, or a lighthouse, and you can just see the wear and tear it has suffered in the aftermath of this war. The perspective really does a great job of highlighting the beauty of the world. 

However, the pulled-back perspective does have some major flaws when it comes to exploration. With how far back the camera goes, it’s often really hard to discern details or figure out where you are in relation to the map. For instance, there are times when the interactive button prompt is completely obscured, leading to me having to wander around aimlessly as I try to work out where to go next. While the perspective did contribute to the overall atmosphere, it really detracted from the gameplay.

REANIMAL Visuals

The music is also more focused on ambience rather than easily hummable melodies, which does work to the game’s advantage as it contributes to the dread-filled atmosphere of the overall game. While I do wish that there was a more memorable soundtrack, as some of my favorite games in the genre have some absolutely beautiful scores, I was often so focused on the stunning visuals and intriguing worldbuilding that I never really noticed it. 

Overall, subtlety is the keyword at the heart of REANIMAL. Rather than going for an overtly cinematic story with dialogue and a clear arc for its characters, it instead focuses on building out the world through details that you may completely miss on your first playthrough. Even the ending is extremely confusing at first, but it does leave the promise of a secret ending if you choose to play again. However, even though the gameplay is enjoyable, some of the aforementioned challenges of exploration make the prospect of replaying REANIMAL seem quite intimidating. 

Traversing the Darkness

REANIMAL Gameplay

REANIMAL‘s gameplay is a huge mixed bag. There are some absolutely brilliant setpieces that are slightly offset by the frustrations of figuring out where to go next. Let’s start with the former. This game is absolutely horrifying from beginning to end. Rather than emphasizing jumpscares or gore, REANIMAL instead places you in situations where you are directly confronted by the most horrible-looking monsters you’ve ever seen in daring chases. 

Each monster you encounter demands a different approach to surpass it. The creepy man at the beginning, for example, will require you to use stealth. The weird skeleton horse you find later will need you to find a heavy weapon in order to destroy it. Oftentimes, figuring these approaches out feels natural and not too obtuse. It helps that the chases themselves are deeply thrilling, with the aforementioned horse creature being one of my favorites in the entire game for just how tense it made me. 

REANIMAL Gameplay

Along your journey, you will find new masks to place atop your main two characters. These masks don’t add any gameplay enhancements or adjustments, and are rather minor changes to the design of your character. I do kind of wish there were more to these elements, but there is a fun collectible that gives you more of an incentive to explore around the world. 

Speaking of the main two characters, unlike the first two Little Nightmares, REANIMAL offers both couch and online co-op. While I personally didn’t get a chance to try this out for myself, I did appreciate the option. Further, the few elements that require you to use your partner, whether you’re playing solo or with a friend, are fairly enjoyable. One of my favorite challenges was figuring out how to cross two different bridges at the same time while connected by a rope, as the AI and I tried not to trip each other over. 

REANIMAL Co-Op

While the game leans more towards “horror” rather than “survival,” there are still some minor combat mechanics. Fairly early on, you’ll get access to a crowbar you can use to hold your own against the rare few enemies you have a fighting chance against, such as birds and other small children. More notably is the tools you get to defend yourself on your main method of transportation, a small boat. Here, you get a set of harpoons to help clear mines and stop any approaching monsters. 

The boat is your main way of getting from point A to point B throughout the game. It’s a cool mechanic, which adds to some of the most atmospheric sections in all of REANIMAL. However, this is where the exploration issues start to come back into play once again. A lot of times, whether you’re walking on foot or traveling via boat, it is really hard to figure out where you need to go next.

One of the most frustrating examples of this is an area where you need to aim a giant cannon towards something in order to progress. However, it’s really hard to figure out what that something is. It took me flailing around for over half an hour to find out what my target needed to be, and once I did, I ended up missing multiple times because of just how small it was. While I am glad that there aren’t any waypoints or anything super overt like that, I do wish there were more of a clear indication of where to go next and how to progress. 

REANIMAL Visuals

Another major issue with the gameplay is the occasional instances of glitches. While there weren’t too many of these that popped up, the ones that did were enough to completely halt my experience. At one point, REANIMAL completely crashed, and at another, it hard froze my game and almost did the same to my console. There were also some strange physics glitches with a puzzle centered around a car later in the game. 

REANIMAL‘s gameplay sometimes suffers from the same issues as its presentation. Both the camera perspective and lack of direction contribute to a frustrating experience when exploring, which is a required element of progression. While I did soon realize that there was an unknown collectible required to get the secret ending, and I did end up collecting 2, I had no way of knowing how close that got me to getting said ending. Maybe these issues would be mitigated if I were playing with someone else. With all that being said, though, REANIMAL still succeeds in adding a new layer of fear to the horror genre. 

Understated Terror

REANIMAL Conclusion

In the last few years, the horror genre has gone from one that I thought was relatively interesting to one that is my absolute favorite. Part of this is due to how unique each horror game of the last few years has been, as they have all managed to deliver drastically different yet fun experiences, despite taking the genre in new directions. While some horror games emphasize action and survival elements, some instead choose to deliver a more understated experience. REANIMAL is one such example of the latter. 

REANIMAL uses a more subtle approach to its storytelling, presentation, and gameplay to great effect. It trades dialogue and cutscenes for worldbuilding and hidden details. The presentation opts for a gothic and grotesque style rather than the heightened realism of others. Finally, the gameplay focuses more on exploration rather than combat.

These elements all coalesce to make a game that is absolutely horrifying from beginning to end because of how it builds tension, rather than surprising you with a cheap jumpscare. I can confidently say that some of the monsters in the late game had me more unnerved than certain ones I’ve seen in other entries in the genre. 

REANIMAL Conclusion

Even still, these design choices suffer from some pretty big issues. The act of exploration often feels more obtuse and frustrating than it needs to be, and the few bugs are enough to slightly pull you out of the experience. Furthermore, the subtle approach to the narrative won’t be for everyone, as some may prefer to have a clearer arc with a proper conclusion, rather than one that is only wrapped up via a secret ending. 

However, if you are willing to look past these issues and you’re someone who is a huge fan of either Little Nightmares or the overall horror genre, then REANIMAL is a must-play. Regardless of whether you play it by yourself or with a friend, you’re bound to have a fun time exploring the dark depths of this terrifying world. As for me, I’m really looking forward to seeing how people interpret the story and decipher all of the game’s secrets as I wait to replay the game one more time. 

Disclaimer: THQ Nordic provided Final Weapon with a PlayStation 5 copy of REANIMAL for review purposes. 

Suda51 Shares Message for ROMEO IS A DEAD MAN Launch Day

ROMEO IS A DEAD MAN

Grasshopper Manufacture has released “ultra-violent” sci-fi action game ROMEO IS A DEAD MAN as the studio’s first self-published title, and to celebrate the launch, Goichi “Suda51” Suda released a special message for fans. In addition, the launch trailer for ROMEO IS A DEAD MAN was released. 

Here’s the message from Suda51:

“ROMEO IS A DEAD MAN is our first original title in quite some time, and I believe we’ve managed to craft an experience that further elevates the action game standard Grasshopper Manufacture has built up over the years.

“Our protagonist, Romeo, is someone I wanted to leave a strong impression with fans, and not just in his physical strength. While our past works have produced various well-loved iconic characters, this time I really wanted to create a character who could be loved by game fans the world over.

“When writing the scenario, I wrote the line ‘From here on out, you’re a dead man,’ and that just rang completely true to me–everything changed after that. I felt something in that moniker, which is why it became the title of the game itself. I hope players enjoy their time with Romeo, and even after finishing the game they’ll want to return to this world, and continue the adventure aboard the lonely spaceship floating through space.”

What’s more, Suda51 confirmed that Grasshopper Manufacture has plans to release another new game in 2026 after ROMEO IS A DEAD MAN. The company is in with various companies for a physical release of ROMEO IS A DEAD MAN, and physical artbook and original soundtrack will be released. The developers are also doing what they can to make ROMEO IS A DEAD MAN for Nintendo Switch 2 a reality. 

ROMEO IS A DEAD MAN is available now for $49.99 for PlayStation 5, Xbox Series X|S, PC via Steam. Final Weapon reviewed ROMEO IS A DEAD MAN and awarded it a 4/5 score, noting that the game has a “wacky and confident vision” that will have fans raving for years to come.

Starsand Island is Now Available in Steam Early Access and Xbox Preview

Starsand Island key art

Seed Sparkle Lab’s new anime-inspired life and farming sim Starsand Island is now available for PC in Steam Early Access and Xbox Series X|S via Xbox Preview and Xbox Game Pass Ultimate.

Starsand Island fans can purchase the Standard Edition to receive the base game and all subsequent content released during Early Access, including an exclusive Chinese New Year bonus outfits and furniture.

A Deluxe Edition is also available now for Starsand Island. Deluxe Edition contents include the Standard Edition and new additional content inspired by romanticism, including classical outfits and fantasy-inspired furniture.

Starsand Island will fully release in summer 2026 for Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam with Steam Deck support. Fans can expect the multiplayer mode to be available alongside the full release this summer. 

What’s more, fans can look forward to a collaboration between Starsand Island and My Time at Portia. In the collaboration, the sibling duo Ginger and Gust from My Time at Portia will arrive on the island in Starsand Island, and their original voice actors will reprise their roles as players make new sunny memories with the characters.

Final Weapon had the opportunity to play Starsand Island ahead of the early access launch. In addition, we had the chance to interview Starsand Island creative director Richardo Wang and technical director Golton Gao to discuss the updated release schedule, the Nintendo Switch 2 version and its supported features, post-launch content, and more. 

Survival Sandbox Adventure Game Of Peaks and Tides to Host Offline Playtest Events

Of Peaks and Tides

Independent studio CyancookGames is celebrating the Chinese Year of the Horse with a special poster for new survival sandbox adventure Of Peaks and Tides. The developers confirmed that Of Peaks and Tides will host offline player playtest events throughout 2026, giving players hands-on opportunities to experience the game ahead of launch for PC via Steam. 

Of Peaks and Tides Year of the Horse

Get the latest details about Of Peaks and Tides below.

As part of this update, Of Peaks and Tides introduces four brand-new enemies, expanding both its combat depth and environmental challenges. Designed from the ground up to move beyond traditional stat-based combat, the game encourages players to use terrain, environmental systems, crafted tools, and unconventional strategies — including taming creatures and leveraging their unique abilities — to overcome threats and forge a deeper connection and bond with this land.

Qiongqi, the Storm-Winged Tiger: Face off against Qiongqi, a massive multi-phase boss inspired by the triple-tailed Storm-Winged Tiger. During the encounter, Qiongqi reshapes the battlefield by generating powerful wind currents, launching players into the air, and influencing both player abilities and its own skill effects. Designed as an environment-driven boss rather than a traditional damage check, the fight challenges players to master movement, positioning, and environmental awareness.

Scouting Wraith: The Scouting Wraith is a highly agile elite enemy that blends precision archery with fast, acrobatic melee combat. Equipped with a war bow and a variety of enchantment effects, it constantly pressures players to adapt their positioning and timing.

Zhuyan, the White Ape: The White Ape is a towering elite enemy wielding a colossal tree-trunk club, delivering devastating blows that punish poor positioning. What makes the encounter truly unique is its highly interactive combat design — players can shoot, steal, or deflect any physical objects the boss consumes or hurls, including various fruits, turning the boss’s own attacks into tactical opportunities.

Razor Lizard: The Razor Lizard is a deceptively dangerous common enemy that wields its razor-edged tail as both weapon and escape tool—capable of severing and hurling it at players before fleeing. Its fast, reactive attacks reward awareness and positioning over brute force.

Sony Group Cites Fate/Grand Order and Demon Slayer for Strong Music & Video Media Q3 Results

Fate/Grand Order

Sony Group announced its third-quarter financial results this week, and as part of that, it was revealed that video game and music platforms increased 14.1% year-over-year. Sony specifically credited Fate/Grand Order and Demon Slayer -Kimetsu no Yaiba- Infinity Castle Part 1 as two entities that outperformed expectations.

Fate/Grand Order celebrated a major milestone in 2025, marking the 10th anniversary of the series. This celebration was closed out in December with the release of Cosmos in the Lostbelt – Final Chapter, acting as the final piece of the game’s second arc.

Demon Slayer -Kimetsu no Yaiba- Infinity Castle was released in theaters in July in Japan, followed by a September release in the United States. The movie outgrossed Superman (2025) at the global box office, acting as a major hit worldwide and beyond Japan. Produced by ufotable, this film is the first in a set of three planned movies covering the Infinity Castle arc.

Sony Group’s video game and music unit is largely comprised of Aniplex, a fully-owned subsidiary of the company. Aniplex is responsible for the planning, production, and distribution of countless anime, including Fate/strange Fake, Sword Art Online, and more. This extends to home releases, soundtracks, and more. Beyond anime, Aniplex also acts as a publisher of games, including those from TYPE-MOON. 

Grasshopper Manufacture Plans to Release Another Game in 2026

ROMEO IS A DEAD MAN Grasshopper Manufacture

In a special launch day edition of Grasshopper Direct, Grasshopper Manufacture company president Goichi “Suda51” Suda has announced that the company has plans to release another new game in 2026 after the launch of “ultra-violent” sci-fi action game ROMEO IS A DEAD MAN. Suda51 isn’t sure when this new game will launch or be announced exactly, but Grasshopper Manufacture will share news when the time comes.

Further, Grasshopper Manufacture is in talks with various companies for a physical release of ROMEO IS A DEAD MAN, and physical artbook and original soundtrack will be released. Suda51 also shared an update on ROMEO IS A DEAD MAN for Nintendo Switch 2, stating that the developers are “doing what we can to make it happen.”

ROMEO IS A DEAD MAN launches on February 11 for $49.99 for PlayStation 5, Xbox Series X|S, PC via Steam, and the game will be self-published by Grasshopper Manufacture. Final Weapon reviewed ROMEO IS A DEAD MAN and awarded it a 4/5 score, noting that the game has a “wacky and confident vision” that will have fans raving for years to come.

Lastly, here’s an overview of the game, via Steam:

Take control of the protagonist Romeo Stargazer in this third person singleplayer action adventure, split into various chapters. His story is both unpredictable and littered with intense battles, interspersed with side missions to suit the player’s pace.

A story that transcends space-time

This game’s story starts with space-time itself being shattered by a certain incident. Romeo, too, on the brink of life and death finds himself revived by a new kind of super technology. Thus he is recruited for the FBI’s Space-Time Police as a special agent, and wanders the cosmos in search of criminals who’ve taken advantage of the situation at hand in an attempt to bring justice back to the universe. At the same time, he looks for clues concerning his missing girlfriend Juliet, and quickly comes to find both her disappearance and the destruction of space may be more linked than he thought. Donning the mask called Deadgear, what awaits Romeo at the edges of space-time?

Fight blood with blood

Romeo switches between swords and guns to fight. Wipe out the waves of enemies that stand in your path to give birth to a new kind of bloody action, and take down the fearsome space-time criminals that await. Absorb the blood of your enemies to unleash Romeo’s special attack: Bloody Summer, capable of turning any situation around. Romeo’s various weapons can be strengthened and altered as the story moves forward as he takes on even stronger enemies.

Silent Hill Transmission Announced for February 12 with Townfall Info

Silent Hill Transmission

Konami has announced that a new Silent Hill Transmission broadcast is set for February 12 at 4:00 p.m. PST / 7:00 p.m. EST on the official Silent Hill YouTube channel. The February 12 Silent Hill Transmission will feature new details regarding Silent Hill Townfall, which was announced in October 2022. It’s unclear if any other Silent Hill titles will be featured at the broadcast.

In September 2024, Annapurna Interactive confirmed on X (formerly Twitter) that Silent Hill Townfall was still in development. The game is being co-developed by Annapurna Interactive, Konami, and No Code.

Silent Hill f, the latest game in the series, is available now for PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, Windows, and GOG. The staff of Silent Hill f includes producer Okamoto, scriptwriter Ryukishi07, composers Akira Yamaoka and Kensuke Inage, and character and creature designer kera. Suzie Yeung stars as protagonist Hinako in the English dub. 

Final Weapon previously reviewed Silent Hill f and gave it a 4.5 out of 5 score, noting that the game’s story is “told wonderfully and manages to convey its themes with the right amount of care, thanks to some great writing and the arc of its protagonist, Shimizu Hinako. Further, the combat-focused gameplay turned out to be surprisingly addictive, while still managing to be tense thanks to some great monster designs.”

STORY OF SEASONS: Grand Bazaar Update 1.4.0 Adds New Rewards for Lunar New Year

Story of Seasons Grand Bazaar update 1.4.0

Marvelous has released STORY OF SEASONS: Grand Bazaar update 1.4.0 with new Deluxe Bingo Cards a two new Cherry Blossom-themed gliders to celebrate Lunar New Year. Bingo rewards can be obtained by playing rounds of Happy Bingo, a minigame that grants in-game items and cosmetics for completing various in-game activities.

Patch notes for STORY OF SEASONS: Grand Bazaar update 1.4.0 can be read below:

  • Added Deluxe Cards Vol. 4 to Happy Bingo
  • Added 10 new hair color options
  • Added 10 new eye color options
  • Added ability to check windmill production status from general map screen
  • Fixed issue resulting in rare game crashes with some cutscenes
  • Other minor bug fixes

STORY OF SEASONS: Grand Bazaar update 1.3.0 previously introduced adjusted harvest yields, the ability for horses to eat treats separate from feeding, changes to the dirt mounds created by extreme weather conditions, and optimized character cosmetics to give players more customization options for their farmer. The new update introduces four new Deluxe Bingo Cards, which are redeemable for holiday-ready plaid outfits, including a Soft or Spiffy Checkered Coat and a Checkered Glider with Belt or Bow accent.

STORY OF SEASONS: Grand Bazaar launched on August 27, 2025, for $49.99 on Nintendo Switch and PC (Steam) and $59.99 on Nintendo Switch 2. Physical copies are available at participating retailers and the Marvelous Online Store. Final Weapon previously reviewed STORY OF SEASONS: Grand Bazaar and gave it a 4.5 out of 5 score, noting that the game is “much more than just a simple remaster of the original on Nintendo DS.”

Crisol: Theater of Idols Available Now, Launch Trailer Released

Crisol: Theater of Idols Available Now, Launch Trailer Released

Blumhouse Games and Vermila Studios have officially released Crisol: Theater of Idols and premiered the launch trailer for the game. It is available now on PlayStation 5, Xbox Series X|S, and PC via Steam for $17.99. 

Those who purchase the game through Steam will get a 10% discount for a limited time. Additionally, Blumhouse Games and Vermila Studios have released an insight into the designs of the game’s weapons. Check out the launch trailer and “WEAPONS of Crisol: Theater of Idols“ videos below:

Launch Trailer

Lastly, the Steam page describes the game as follows:

Crisol: Theater of Idols is a gripping survival horror adventure set in the haunting world of Hispania, a nightmarish reimagining of Spain.   

Playing as Gabriel, a soldier who can use his own blood as a deadly weapon, you endeavor on a journey to fulfill a divine mission from the Sun God.  

Explore the Cursed Island of Tormentosa   

Uncover the chilling history and twisted folklore of Tormentosa, a beautiful but malevolent island. Traverse eerie landscapes, crumbling grand ruins, and labyrinthine streets as you peel back the layers of cults and blood sacrifice. 

Your Weapon—and Your Curse   

Blood is both your lifeline and your ammunition. Wield this new-found power against terrifying enemies and solve intricate puzzles, but beware: every shot drains your life. Choose wisely—survival hinges on your ability to balance life and death.    

Manage Your Powers and Weapons 

Upgrading the powers that leverage the lethality of blood allows you to deal more damage, fight for longer, and gain bonuses in combat. Navigate myriad weapon options for the right scenario and improve them through coins found in your exploration of Tormentosa.