Capcom has announced that Onimusha: Way of the Sword will release on September 25 for Nintendo Switch 2 alongside the PlayStation 5, Xbox Series X|S, and PC (Steam) versions. The Nintendo Switch 2 version of Onimusha: Way of the Sword includes exclusive motion controls via the Joy-Con 2 controllers, allowing players to aim with the bow and perform sword swings.
Final Weapon had the chance to preview the game during Summer Game Fest 2025, stating that “Onimusha: Way of the Sword looks absolutely incredible.” A free demo for Onimusha: Way of the Sword is available on all other platforms.
Previously, Director Nihei of the Onimusha: Way of the Sword development team confirmed that the new action game entered its final stages of development.
Lastly, the Steam page describes Onimusha: Way of the Sword as follows:
Fight through bloodstained battlefields of intense swordplay action. Explore the historic Japanese capital of Edo-era Kyoto, twisted by malevolent clouds of Malice. With every stage cloaked in mystery, danger and intrigue. Battle against monstrosities from the underworld known as Genma in a tale of dark fantasy.
Follow the tale of a samurai who wields the Oni Gauntlet, a mystical artifact that grants its bearer the power to slay Genma.
Through gritty, blood-soaked brawls, he searches for his reason to fight. What fate awaits at the end of his path?
GungHo Online Entertainment and Supertrick Games has released its version 1.2.0.0 update for survival action roguelite game LET IT DIE: INFERNO to kick off Season 3. LET IT DIE: INFERNO Season 3 brings a massive new map, two new bodies, three weapons, and so much more.
Here are the patch notes for the new update, via Steam:
LET IT DIE: INFERNO Season 3 Patch Notes (Version 1.2.0.0)
General Updates:
2 New Bodies!
Inva: A highly intelligent alien lifeform visiting Earth.
Possesses a skill that can briefly stop enemy movement.
Unlocked by defeating Dreamseeker in Skull Square, Hell Rift.
Joe: A quiet expert in explosive demolition.
More details will be revealed after unlocking!
New Area: Yotsuyama Castle! New Enemies, New Gimmicks!
Yotsuyama Castle now appears in the second Demon Gate Labyrinth area!
Powerful Yotsuyama Heavy Sentries, Generals, and the boss “Gomamusha” await within the castle.
New stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!
New Death Jamboree and KIL League Maps!
Players can now select Death Jamboree stages in “Room Match.”
When returning to Iron Perch, match logs will now be displayed when recent matches have been played or when players are waiting for matchmaking.
New Weapons: Metal Whip, Plasma Laser, and Executioner!
Fire a forward laser whose range and power increase with charge level.
Deathblow: Fire a long-range laser based on charge level.
Executioner:
Perform a heavy swing followed by up to 4 follow-up attacks.
Deathblow: Pull an unknown energy entity from the depths below.
3 New Armor Sets!
Signalcade Series:
Fluorescent armor inspired by traffic controller attire.
Kurohatsu Series:
Armor once worn by Yotsuyama Heavy Sentries.
Strong Plated Series:
Wrestling-style armor symbolizing the conflict between righteousness and desire.
Introducing the Raiders Fund!
Players can donate Kill Coins to the Raiders Fund to receive rewards.
A “World Reward” system is also available, unlocked through total community contributions.
The Season 3 World Reward is the new Body, “Joe!”
New Feature: Mastery Switch!
Mastery Switch is now available for existing Bodies (Timothy, Pearl, Patrick, Milene, Sasuke, Ten), and a second mastery type can now be selected.
The mastery tree has been redesigned for improved clarity of stat progression across Bodies and mastery types.
New Feature: Music Selection! New tracks added, including many from a certain legendary game!
Players can now freely select music for Iron Perch and exploration via Settings.
Two new tracks composed by Akira Yamaoka have been added, along with 11 tracks from DEATHVERSE: LET IT DIE.
New Body Clear Rewards!
Clearing the River of Souls with a Body now unlocks special-colored starter equipment!
River of Souls Boss Update!
The boss has been changed to a more powerful form: “Berserk Mironette.”
Raider ID can now be hidden, including in Duo Mode.
This can be enabled via Settings.
New Records added.
New seasonal item added: “Uncle Death Sunglasses.”
DLSS Frame Generation support added.
“PvE Solo” exploration no longer requires PS Plus (PS5 only).
River of Souls Clear Event:
Start Dash Event
Period: After maintenance ends on July 13 (Mon) 9:00 PM CDT (scheduled).
Details: Players who clear the River of Souls during the event period will receive the charm “Raider Medal: 2nd Era,” which can be claimed via in-game mail after clearing.
Balance Adjustments:
We have made the following adjustments based on player feedback and gameplay data.
Uncle Reset Adjustments
Certain elements are now retained into Season 3:
Body usage rights (including Milene)
Room match game logs
Usage rights for features unlocked through main story progress
KIL League Schedule Adjustments
Duration increased from 30 to 48 hours.
Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.
Game Balance Adjustments
Storage capacity increased from 250 to 500.
Special crafting recipes updated.
Increased mastery point rewards from exploration results due to mastery tree expansion.
Battle Adjustments
Demon Gate Labyrinth exploration time increased from 20 to 30 minutes.
Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game.
Lock-on camera movement reduced vertically.
Judgment damage accumulation no longer increases during hit reaction animations.
Enemy Adjustments
Humanoid / Berserk Humanoid:
Reduced base attack power
Adjusted guard duration and behavior frequency
Tormented Toll:
Reduced attack power
Reduced Exoskeleton durability
Shredder:
Reduced guard counterattack power
Lurky Hollow-type:
Reduced ranged attack power while guarding
Core Adjustments
Climb Gem, Rage Amp, Dodge Cologne: Health +250 → +300
Guard Groove: Dodge count +1
Health Tempo: Health +200 → +300
.STP1-ATK: Increased dodge attack power
.CD1-ATK: Rage Gauge +1
.GRD-DMG: Improved guard attack behavior
.DUAL-ATK: Rage Gauge +1
Stealth Orb (L): Dodge count +2
Deflection Orb (L): Dodge count +1
Bug Fixes:
Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash
Various other minor bug fixes
Ongoing Investigation:
We are currently investigating and working to fix the following issues.
In “Room Match” spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking.
In “Room Match,” matches may start with a black screen and the stage may not load correctly.
Strong afterimage-like visual artifacts may appear in certain exploration areas.
LET IT DIE: INFERNO launched on December 3, 2025 for PlayStation 5 and PC via Steam.
The staff of the upcoming anime of Satsuki Nakamura’s Though I Am an Inept Villainess light novel series revealed the anime’s main trailer along with five new cast members. The video reveals and previews the opening theme song “Sunny” by milet, who is best known for performing the opening theme for Demon Slayer: Kimetsu no Yaiba Swordsmith Village Arc alongside MAN WITH A MISSION. This marks her first time performing an anime’s opening theme song as a solo artist.
The cast of the Though I Am an Inept Villainess anime includes:
Manaka Iwami as Kou Reirin
Natsumi Kawaida as Shu Keigetsu
Makoto Furukawa as Ei Gyoumei
Yuichiro Umehara as Shin-u
Hana Hishikawa as Lily
Nikray Farahnaz as Kou Tousetsu
Mitsue Yamazaki directs the Though I Am an Inept Villainess anime series at studio Dōga Kōbō. What’s more, Yoshiko Nakamura oversees the series scripts, and Ai Kikuchi is the anime’s character designer.
Additional staff members include:
Color Key Artist: Kei Ishiguro
Art Director: Seina Yaguchi (Studio Pablo)
Compositing Director of Photography: Yui Fukuoka
Editing: Mutsumi Takemiya
Music: Yukari Hashimoto
Casting: Makoto Tanimura
Sound Effects: Yuika Shiraishi
Audio-Recording Engineer: Toshihiro Hayano
Recording Assistant: Ryō Kaneko
Sound Production: Tohokushinsha Film Corporation
The anime will premiere on July 12 and Crunchyroll will stream it as it airs in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, CIS, and the Indian Subcontinent.
Ichijinsha launched Nakamura’s light novel series in December 2020. The manga adaptation by Ohitsuji was launched at the same time in Ichijinsha’s Monthly Comic Zero-Sum magazine. The light novels’ 10th volume shipped on April 2. Seven Seas Entertainment publishes the series in English and released the ninth volume on August 26.
Lastly, here’s an overview of the Though I Am an Inept Villainess series, via Seven Seas Entertainment:
In a kingdom inspired by historical China, five clans put forth their maidens as imperial consorts–but only one will be crowned empress. The frail and beautiful Kou Reirin, the so-called “butterfly” of the imperial court, is a shoo-in to marry the crown prince. But when “court rat” Shu Keigetsu lashes out at her during the glittering Lantern Festival, it’s Reirin who wakes up in the dungeons! Body-swapped by her assailant to steal her position at court, Reirin’s plight seems dire…to everyone else! Now that she’s got a robust new body, not even the looming threat of execution can stop her!
The staff for the upcoming anime adaptation of Nachi Aono’s I Want to Love You Till Your Dying Day (Kimi ga Shinu made Koi wo Shitai) manga revealed a new promotional video, key visual, theme songs, and the anime’s July 7 release date. The video previews the opening theme song “Amore” by ReoNa, and the ending theme song “Éternel” by sajou no hana.
Takudai Kakuchi is directing the I Want to Love You Till Your Dying Day anime at ROLL2 with assistant director Yasushi Tomoda. Jukki Hanada is supervising and writing the series scripts. Kyoko Yufu is the character designer, and Yukari Hashimoto is the music composer. Infinite is producing the series with EVOLROAR on product support.
Additional staff members include:
Assistant Director: Nao Enomoto
Creative Adviser: Takudai Kakuchi
Prop Design: Nana Nakayama
Art Design: Eiko Tsunadō (Kusanagi)
Art Director:Junki Nakata (Kusanagi)
Color Key Artist: Naomi Nakano (Stella), Yuika Nagai (Stella)
Compositing Director of Photography: Ting Zhen Xu (Cygames Pictures)
3D Director: Kappei Chino (CHOTOTU)
Editing: Michi Takigawa (REAL-T)
Music: Yukari Hashimoto, MICHIRU
Sound Director:Jin Aketagawa
Sound Effects:Yui Andō
Animation Producer: Kazuaki Ōchi
Here’s an overview of the manga, via Kodansha USA:
At the mysterious orphanage where Sheena lives, death is nothing new to its residents—girls who no longer have families of their own, who are raised as weapons of war, taught to kill and take the lives of others without batting an eye. Everyone, that is, except Sheena, who wishes for nothing more than the growing conflict around her to end. On the night of her roommate’s death, Sheena meets a strange girl covered in blood, who smiles despite the turmoil surrounding them.
The next day, the girl appears as a new student in Sheena’s class and introduces herself as Mimi. Initially thought to be a school myth, there are now whispers in the orphanage’s halls that Mimi is their secret weapon—an immortal who cannot die. When Mimi is later assigned as Sheena’s new roommate, Sheena’s world grows even more complicated when she begins living with someone who loves and welcomes death, when all Sheena wants to do is stop it…
Square Enix has announced that the Final Fantasy X/X-2 HD Remaster will release for Nintendo Switch 2 on July 23. Pre-orders are now live.
Final Fantasy X first launched on July 19, 2001, for the PlayStation 2 in Japan, followed by North America on December 18, 2001. The Final Fantasy X/X-2 HD Remaster collection is available now on most modern platforms. This includes PlayStation 4, PC (Steam), and Nintendo Switch. The Nintendo Switch 2 version will feature several new features. It is currently unknown if these will be available on other platforms.
Check out the trailer announcing Final Fantasy X/X-2 HD Remaster on Nintendo Switch 2 below:
Experience your favorite classics on your Nintendo Switch 2!
FINAL FANTASY X/X-2 HD Remaster brings the timeless classics forward to the current generation of fans, old and new alike.
FINAL FANTASY X tells the story of a star blitzball player, Tidus, who journeys with a young and beautiful summoner named Yuna on her quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace Sin.
FINAL FANTASY X-2 returns to the world of Spira two years after the beginning of the Eternal Calm. Having been shown a mysterious but familiar image in a sphere, Yuna becomes a Sphere Hunter and along with her companions Rikku and Paine, embarks on a quest around the world to find the answers to the mystery within.
Fully immerse yourself in the World of Spira as you enjoy over 100 combined hours of gameplay across the two classic titles on the Nintendo Switch 2.
Features
Character, monster, and background graphics have all been remade in full HD and boast huge improvements to resolution.
Featuring fully remastered and arranged music.
Additional elements from the FINAL FANTASY X / FINAL FANTASY X-2 International Version have been fully recreated.
High-speed mode, no random encounters, and other new quality of life features have been added.
The additions come just a week after 37 tracks from Mario Kart World were added to the service. Throughout Mario Kart World, several songs based on numerous Mario games can play, including Super Mario Galaxy. More will be available on Nintendo Music in the coming weeks. The track list for both additions are as follows:
Free Roam With Super Mario Galaxy
Egg Planet
Space Junk Road
Enter Bowser Jr.!
Buoy Base Galaxy
Gusty Garden Galaxy
Rosalina in the Observatory 3
Final Battle with Bowser
Purple Comet
Free Roam With Super Mario Galaxy 2
Sky Station Galaxy
Yoshi Star Galaxy
Starship Mario 1
The Starship’s Journey
Digga-Leg
Puzzle Plank Galaxy
Wild Glide Galaxy
Cloudy Court Galaxy
Melty Monster Galaxy
Bowser’s Galaxy Generator
Last week, Nintendo announced that Nintendo Switch Online subscribers can use web, tablet, and mobile versions of Nintendo Music, and the service now supports Apple CarPlay and Android Auto. Get the full details on the latest Nintendo Music updates below, via Nintendo:
Have you heard about Nintendo Music? This service is available exclusively for all Nintendo Switch Online members at no additional cost. It lets you enjoy hours of video game music—from Super Mario to Animal Crossing and beyond. There’s even music from the Mario Kart World game now!
Nintendo Music recently got enhanced with new features:
Web Version
Listen to, browse, and organize on a larger screen. You can take a peek at what’s in the library without a Nintendo Switch Online membership. Just head over to https://music.nintendo.com/
Tablet Version
View the music library with the full screen of your tablet, in either horizontal or vertical orientation.
Apple CarPlay and Android Auto
Play Nintendo tunes on your next road trip! You are also able to listen and control your playlist with voice commands while driving. (Please refrain from using a touchscreen while driving.)
My Mix
Use the My Mix feature to generate a playlist based on your play history using your phone, tablet, or with Apple CarPlay or Android Auto.
Nintendo has released a new update for Fire Emblem Shadows, which adds Eugene: Loyal Knight and Book 3 Chapters 7 and 8. Eugene’s souls will be available until June 16.
The new story additions feature Ananke, Hanya, and the newly added Eugene. Eugene is voiced by Christian Young, and his character art is created by Ayaka Suda. He can wield Fire Self Shield EX, Arrow Fire, Ward +, and Dark Offense +. Eugene’s souls can be used to unlock the character. Additionally, there’s a rare chance to encounter Robin’s souls, which can be used to unlock the character who initially originated in Fire Emblem Awakening.
Check out the trailer showcasing the new additions to Fire Emblem Shadows below:
Lastly, Fire Emblem Shadows is available now on iOS and Android. Here’s an overview of the game, via Nintendo and the game’s respective store pages (Google Play, App Store):
The gameplay of Fire Emblem Shadows combines real-time strategy and social deduction. One of the three allies participating in each battle is secretly a treacherous disciple of shadow. Players choose to take on the role of either a disciple of light, aiming to find their way through the labyrinth, or a disciple of shadow.
After the initial battle, players vote to determine who they believe is the treacherous disciple of shadow. The outcome of the vote affects whether the next battle is more favorable or more challenging. Whether the disciples of light can correctly discover the traitor—or the disciple of shadow can successfully deceive the others—holds the key to how the next battle unfolds.
Consider the ally to your left and the one to your right. One of the three of you will betray the others. Can you manage real-time strategy and social deduction at the same time?
An article from Deadline has revealed that Jason Momoa has departed the upcoming Helldivers film adaptation. Sony is now looking for a new lead star before it premieres in theaters on November 10, 2027.
While the reason for his departure is unknown, it could be anything from scheduling conflicts to creative differences. Momoa is most well-known for his roles in Aquaman as the titular character, plus his recent role in the film adaptation of Minecraft. This year, he will star in Supergirl as the space-based bounty hunter Lobo, and in the Street Fighter film as Blanka. He will also be in the upcoming Minecraft movie sequel. More details about the film’s story and cast will likely be available at a later date.
Justin Lin, known for several action films such as multiple entries in the Fast and Furious series and Star Trek: Beyond, will direct the film. A previous article from The Hollywood Reporter stated that “Lin is not a gamer and leaned into that as a strength when pitching his take on the material…He aims to find the humanity in the characters and weave timely themes into the story, while building out a world and mythology.”
Helldivers 2 initially came out on February 8, 2024. It released to rave reviews from critics and fans alike, selling 12 million copies within just three months. In such a short period, it has already outpaced God of War: Ragnarok. The cooperative shooter is available now on both PlayStation 5 and PC. One of the most recent updates in 2025 added cosmetics based on Halo 3: ODST. The latest update added the Cyborg enemy faction, and in the future, an update adding Warhammer 40,000 content will be available.
Kodansha Creators’ Lab and Wellness Mechanism’s Children’s Garden is a seriously strange and intriguing puzzle game. The futuristic but clearly early web-inspired design of Children’s Garden really reminds me of games from the late 90s and early 2000s, such as Ace Combat 3: Electrosphere and maybe even DeSPIRIA. Conversely, Children’s Garden feels unlike any other game I’ve ever played. I had the chance to try out a preview build of Children’s Garden during Summer Game Fest 2026, and I’m impressed and engaged in what I’ve experienced so far.
Children’s Garden is a puzzle game at its core, but it’s also a visual and audio spectacle with a narrative that gets the brain churning. The premise revolves around a child from a different universe who pleads to the player to help them on a “Reincarnation Ethics Program.” The player learns that the child is in a state of limbo after dying, unable to pass on to the next life. While in this state, the child has lost all of his memories about his past life, but there’s a way to get them back and learn about the world he’s from in the process.
Children’s Garden is a Futuristic Fever Dream Inspired by Japanese and Internet Cultures
In Children’s Garden, players progress by engaging with a strange device in the center of the player’s vision. The interface itself has designs and functionally reminiscent of old programs from Windows and the web back in the day, but with a metallic and futuristic twist. The child is aware that you’re using the device, but he can’t actually use it well enough like the player can. In fact, the child probably shouldn’t play it himself, as his average lifespan is on the line.
As the player, you navigate the interface to read up on reports from the child’s world, and with the knowledge you gain, you’ll unlock missions where you stack “Gifts” onto each other to meet certain conditions for each timed puzzle. This sounds a little convoluted, but it’s actually really simple once you start playing. In addition, the child will regularly have dialogue with the player about what he’s learning and remembering as you read the reports, so you have some guidance to consider.
The stacking mini-game is based on the Japanese folktale of “Sai no Kawara,” which involves a hell where children who died too young reside. It’s seriously bizarre with visuals that look like they’re from a bad high or a weird dream, but that really only adds to the experience of how outlandish the game can be at times. After all, the premise is about helping a dead child live longer in the afterlife to eventually move on to the next life.
Successfully completing a mission gives you additional lifespan and a short message from Jizō Bosatsu, a revered deity of Japanese Buddhism. I can’t tell what Jizō Bosatsu’s real aim is yet, or if there’s a twist in store, but I can certainly say that the game continues to be bizarre and engaging. At times, you feel like there’s going to be something horrifying around the corner, but it doesn’t happen yet. Those light psychological horror elements and imagery make Children’s Garden feel unsettling at times, without a doubt.
As you read reports, you’ll gain access to more types of Gifts that you can equip and stack to solve more complex puzzles. However, you’ll also need to keep track of the lifespan gauge, since disclosing the redacted portions of text in the reports you read will cost some of that lifespan. It’s all about balancing how much lifespan you lose and gain, and in general, this is aspect of the game does seem easy to manage.
With enough progress, you’ll see the child’s memories play out in animated scenes, and the world-building of Children’s Garden begins to flourish more. In a twisted way, the player’s interest in learning more about the child’s world means putting the child’s afterlife in harm’s way.
An Indie Gem in the Making
I’m enamored with Children’s Garden. The premise of the game is so strange and new, but it’s clear that this game has a vision that will be fulfilled later on, or at least that’s what I think so far. The puzzles can be simplistic, but there’s definitely room for error if you aren’t stacking properly. As you progress further, the harder the puzzles become, but the more rewarding those lore drops and discoveries will be.
The aesthetic of Children’s Garden feels otherworldly but familiar, thanks to the influences that it leans on. The soundtrack isn’t remarkable, but the game makes up for it with stellar sound design and ambience. You’ll notice how good the sound design is from the moment you start the game. The sound and UI design do a great job conveying to the player that they’re interacting with a device that is out of this world.
Children’s Garden is shaping up to be a true indie gem when it launches later this year for PC via Steam, and it’s another example of games that are made possible by the wealth of talent in the Japanese indie scene. If you want to try Children’s Garden for yourself, a demo is available during the June Edition of Steam Next Fest.
Disclaimer: Kodansha Creators’ Lab provided a Steam key of the Children’s Garden demo for coverage.
Capcom has announced that Street Fighter 6 surpassed 7 million copies sold worldwide. 1 million copies of Street Fighter 6 were sold since March 31, 2026, and to celebrate reaching 7 million copies sold, Capcom released a new illustration featuring Cammy (shown above).
Fans can look forward to Street Fighter 6 Fighter Pass 4, which kicks off this summer with the release of Yasmine. DLC character Arjun will release in autumn 2026, followed by Tifa from Final Fantasy VII Revelation in early 2027 and Bosch in spring 2027.
Powered by Capcom’s proprietary RE ENGINE, the Street Fighter 6 experience spans across three distinct game modes featuring World Tour, Fighting Ground and Battle Hub.
Diverse Roster of 18 Fighters
Play legendary masters and new fan favorites like Ryu, Chun-Li, Luke, Jamie, Kimberly and more in this latest edition with each character featuring striking new redesigns and exhilarating cinematic specials.
Dominate the Fighting Ground
Street Fighter 6 offers a highly evolved combat system with three control types – Classic, Modern and Dynamic – allowing you to quickly play to your skill level. The new Real Time Commentary Feature adds all the hype of a competitive match as well as easy-to-understand explanations about your gameplay. The Drive Gauge is a new system to manage your resources. Use it wisely in order to claim victory.