Blue Prince Nintendo Switch 2 Physical Edition Revealed

Blue Prince Nintendo Switch 2 Physical Edition Revealed

Iam8bit has announced that a physical edition of the Nintendo Switch 2 version of Blue Prince will release at a later date. The game will release on a full cartridge rather than a game-key cart. 

While details about the new physical editions are unknown, iam8bit previously released two physical editions for the PlayStation 5 version. The retail edition includes a bonus pack-in of a fold-out 18”x12” poster of Mount Holly, while the iam8bit exclusive edition includes the aforementioned poster and an exclusive O-sleeve. Blue Prince released yesterday for the Nintendo Switch 2. The new version features mouse controls with the Joy-Con 2 controllers. The game is also available on PlayStation 5, PC via Steam, and Mac devices.

Check out the announcement post confirming the physical edition of Blue Prince for the Nintendo Switch 2 below:

Lastly, the Steam page describes Blue Prince as follows:

Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. Will your explorative steps lead you to the rumored Room 46?

Upon reaching a closed door in Mt. Holly, you decide what room appears behind it and each decision shapes your path as you navigate through the manor. Every door can reveal new and exciting chambers that contain their own unique challenges and secrets. But be careful how you draft, for each day the manor’s floor plan resets and the rooms you saw today may not be the same rooms you see tomorrow.

Out of the Park Baseball 27 Reveals Four Deep Dive Videos

Out of the Park Baseball 27 Reveals Four Deep Dive Videos

Out of the Park Developments have released four deep dive videos for Out of the Park Baseball 27. The game will release on March 13 for PC via Steam.

The four deep dive videos cover advanced stats, trade AI, the game’s new dynamic weather and 3D upgrades, and the new difficulty settings and user experience. Further, the fifth and final deep dive video will release on March 5 and focus on “World Baseball Classic.” Check out the most recent video, which focuses on the new difficulty settings and UX for Out of the Park Baseball 27, below:

Lastly, the Steam page describes Out of the Park Baseball 27 as follows:

We are thrilled to introduce Out of the Park Baseball 27 – the 27th edition of our award-winning baseball strategy series. Fans around the world have fallen in love with Out of the Park Baseball, recognizing its unique place in the intersection of video games and sport!

If it happens in real baseball, it happens in Out of the Park Baseball! Develop and discover new talent, draft the next superstar, negotiate with free agents, enter trade talks with other teams, build your dynasty and guide a franchise into an infinite future! As a manager, dive into the more hands-on management and set your team’s lineups, pitching staffs, in-game strategy and call the shots from the dugout. You can oversee your league at a high level, or play out each game in the gorgeous 3D game mode, managing play by play or even pitch by pitch. OOTP has it all covered!

CODE VEIN II Reveals Patch Notes for Update 1.0.4 and 1.0.5

CODE VEIN II update 1.0.4 and 1.0.5

Bandai Namco has revealed patch notes for CODE VEIN II update 1.0.4 and update 1.0.5 with a slew of balance adjustments, performance improvements for certain boss and field enemy encounters, and bug fixes. There will be more updates with adjustments and fixes at a later date.

Patch notes for CODE VEIN II update 1.0.4 and 1.0.5 can be read below, via Bandai Namco’s official website.

CODE VEIN II Update 1.0.4 and 1.0.5 Patch Notes

Gameplay Improvements

All Platforms
  • Reduced model processing load for certain boss and field enemies.
PlayStation 5 / Xbox Series X|S Only
  • Adjusted rendering resolution when the “Prioritize Action” setting is selected to further reduce the processing load.
Steam Only
  • Fixed an issue where the frame rate would temporarily drop after fast traveling.

Feature additions and improvements

Added character customization parts
  • Added the accessory “Bangs”.
Player motion improvements
  • Changed the player’s posture during walking and running motions.
Sound improvements
  • Changed the sound effects (SE) upon successfully performing certain actions.
    • Upon successful parry
    • Upon successful back attack
    • Upon successful enemy break
  • Adjusted the volume balance of field environmental sounds.
Other improvements
  • Placed additional “Resurrection Monuments”.
Steam-only improvements
  • Changed the behavior to disable mouseover when a controller and mouse are connected simultaneously.

Balance Adjustments

To optimize the balance of action advantage between the player and enemies, we have implemented the following adjustments.

Player Action Adjustments
  • Improved the response of player actions.
    • Hastened the timing at which evasion actions (Step, Rolling, Heavy Rolling) can be performed after an attack.
    • Hastened the timing at which guarding can be performed after an attack.
    • Increased rolling speed.
    • Hastened the timing at which the next roll, guard, or jump can be performed after rolling.
    • Hastened the timing at which the next action can be performed after using “Regeneration”.
    • Hastened the timing at which the next action can be performed after using trap-type items.
    • Hastened the timing at which the next action can be performed when the player is staggered by an enemy attack.
    • Hastened the timing at which the next action can be performed when the player gets up after being blown back by an enemy attack.
    • Changed “Regeneration” and item usage to accept buffered inputs.
  • Increased the attack speed of certain attacks.
    • All normal attacks for weapons in the “Hammer” category
  • Increased the attack speed for the following Weapon Formae.
    • Endless OnslaughtDive Bomb
    • Backdraft
    • Fortress Stance
    • Coffin Breaker
    • Coffin Breaker – Sweeper
    • Wraith’s Fury
    • Vanquisher
  • Shortened the charge time for the following Magic Spells.
    • Blazing Roar
  • Hastened the timing at which the next action can be performed after casting the following Magic Formae.
    • Lightning Shower
    • Lightning Chain
    • Diamond Dust
    • Guard of Honor
    • Frost Wave
    • Ice Spikes
    • Dusk Edge
    • Air Blast
  • Increased Poise (stagger resistance) when activating the following Weapon Formae.
    • Coffin Breaker
    • Coffin Breaker – Sweeper
    • Boosted Blade
    • Boosted Blade – Horizon
    • Mighty Smash
  • Increased Poise when activating the following Magic Formae.
    • Bloody Impact
    • Scorched Earth
    • Eschaton Crossing
  • Increased Poise when activating the following Legacy Formae.
    • Battle Axe: Idris’s Conceit
    • Absolute Executioner
    • Warhammer of the Fool
    • Bloodreaver Blade
    • Manus Rapacis
    • Wings of Eternity
Enemy Adjustments
  • Adjusted the action intervals of certain boss enemies to increase the windows of opportunity for player attacks.
  • Shortened the invincibility time when enemies are downed, hastening the timing for follow-up attacks.
  • Adjusted certain field enemies to stagger more easily from player attacks.
  • Removed the stagger resistance modifier that certain field enemies had during attack animations.
  • Adjusted enemies with raised shields so their stance can be broken more easily with attacks.
Parameter Adjustments
  • Adjusted the “Enemy Stagger Ease” applied to player attacks.
    • In conjunction with the enhancements to player actions and adjustments to enemy stagger susceptibility, we have adjusted the “Enemy Stagger Ease” set for player attacks. Balance has been improved by adjusting both values that were too low and those that were too high.
  • Increased the Enemy Stagger Ease for the following attacks.
    • Light attacks for weapons in the “Halberd” category
  • Increased the Enemy Stagger Ease for the following Weapon Formae.
    • Flash Javelin
    • Chariot Reave
    • Fusillade Rondo
    • Mighty Smash
  • Increased the Enemy Stagger Ease for the following Bequeathed Formae.
    • Warhammer of the Fool
  • Decreased the Enemy Stagger Ease for the following attacks.
    • Charged heavy attacks for certain one-handed swords (e.g., Ancient Hunter’s Sword)
    • Heavy attacks for certain one-handed swords (e.g., Carmilla’s Thorn)
    • Light attacks for weapons in the “Rune Blade” category
    • Light attacks for “Bare Hands”
  • Decreased the Enemy Stagger Ease for the following Weapon Spells.
    • Drill Breaker
    • Falling Sun
  • Decreased the Enemy Stagger Ease for the following Legacy Spells.
    • Battle Axe: Idris’s Conceit
    • Manus Rapacis
  • Adjusted the “Break Value” set for player attacks. The “Break Value” is the power to break an attacked enemy; attacks with a higher “Break Value” will break enemies more easily.
  • Similar to “Enemy Stagger Ease”, we have adjusted the “Break Value” in conjunction with enhancements to player actions and adjustments to enemy stagger susceptibility. Balance has been improved by tuning down values that were too high.
  • Decreased the Break Value of the following attacks.
    • Charged heavy attacks for certain one-handed swords (e.g., Ancient Hunter’s Sword)
    • Charged heavy attacks for certain one-handed swords (e.g., Carmilla’s Thorn)
    • Aerial heavy attacks for certain one-handed swords (e.g., Carmilla’s Thorn)
    • Heavy attacks for certain one-handed swords (e.g., Blade of Tenacity)
    • Charged heavy attacks for certain one-handed swords (e.g., Blade of Tenacity)
  • Decreased the Break Value of the following Weapon Spells.
    • Drill Breaker
  • Decreased the Break Value of the following Magic Spells.
    • Firewall
    • Gatling Gun Organ
  • Decreased the Break Value of the following Legacy Spells.
    • Manus Rapacis
    • Wings of Eternity
Other Adjustments
  • Decreased the frequency at which boss enemies perform “attacks in response to player healing”.
  • Adjusted certain attacks from the following large enemies and boss enemies to appropriate damage levels, as they were previously dealing excessive damage.
    • Bride of the Immortal
    • Alessandro Gobbo
  • Improved lock-on camera visibility for the following large enemies.
    • Bride of the Immortal
    • Moon Envoy

Bug Fixes

  • Fixed an issue where using Photo Mode in the “MagMell” hot spring after certain actions could sometimes cause a crash.
  • Fixed an issue where dying from a fall immediately after making a dialogue choice would cause the game to become unresponsive.
  • Fixed an issue where dying from a fall immediately after selecting “Enter Hot Spring” would cause the game to become unresponsive.
  • Fixed an issue in the “Free Exploration Era” where Lyle’s quest could be advanced unintentionally, sometimes making it impossible to clear.
  • Fixed an issue in certain boss battles where if the boss changed modes during a specific motion, the post-mode-change boss would not be placed in the arena.
  • Fixed an issue where Noah would no longer appear while bathing in the hot spring after clearing Valentin’s character episode.
  • Fixed an issue where Craig’s partner bonus trait would not trigger when taking consecutive attacks.
  • Fixed an issue where Holly would use support skills at inappropriate times.
  • Fixed an issue where the trait “Ichor Overflow Deals Recoil Damage” would trigger even when a partner absorbed Ichor.
  • Fixed an issue where cutscenes could be skipped via specific field inputs.
  • Fixed an issue where terrain damage was taken during Special Drains attacks.
Equipment & Skills
  • Fixed an issue where the range of the weapon “Raider’s Bayonet” was longer than intended.
  • Fixed an issue where some attacks of the bequeathed formae “Warhammer of the Fool” would not activate when a bayonet is equipped.
  • Fixed an issue where equipping certain formae simultaneously caused them to activate as a hold-input even when the button was pressed briefly.
  • Fixed an issue where the weapon model would not display correctly when activating certain formae.
  • Fixed an issue where the effects of certain formae would not activate correctly.
  • Fixed an issue where opening Photo Mode while using certain bequeathed formae allowed the player to manipulate the attack direction by moving the camera.
  • Fixed an issue where certain bequeathed formae could not be obtained during specific events in New Game+ and subsequent playthroughs.
  • Fixed an issue where continuous drain attacks from the Jail “Bat” failed to reset the enemy’s bleed amount. 
Dungeon & Fields
  • Fixed an issue in certain dungeons where partners would not follow the player.
  • Fixed an issue in certain dungeons where players could enter the boss area through unintended methods.
  • Fixed an issue in certain dungeons where the boss would transition to a combat state without the player entering the combat area.
  • Fixed an issue in certain dungeons where an enemy’s weapon would not display if they attacked before becoming hostile.
  • Fixed an issue in certain dungeons where enemies would not behave normally after the player returned from a fall death.
  • Fixed an issue in certain dungeons where enemies would not die when dropped off a ledge.
  • Fixed an issue in some dungeons where players could access unintended areas.
  • Fixed an issue in some dungeons and fields where players could get stuck on objects and become unable to escape.
  • Fixed an issue in certain fields where a partner who shouldn’t be selectable could be selected. 
System 
  • Fixed an issue where changes made to “Control Mappings” for certain actions were not reflected while riding the motorcycle.
  • Fixed an issue when using keyboard/mouse where certain actions were not assigned to buttons in “Control Mappings”.
  • Fixed an issue where changing “Control Mappings” for motorcycle operations and then using a keyboard/mouse caused the player to become unable to move. 
Others
  • Fixed an issue where dying with the light turned on would cause the light to be off upon revival.
  • Fixed an issue where partner models would sometimes not display correctly.
  • Fixed an issue where certain enemies would not become hostile toward the player.
  • Fixed an issue where certain enemies would repeatedly perform the same action.
  • Fixed an issue where status ailments were not being applied by some enemy attacks.
  • Fixed an issue on “Insula Carcere” where if an enemy touched a sensor, the enemy spawning from the cell would become hostile toward the enemy that touched the sensor.
  • Fixed an issue where the effects of certain boosters would not activate correctly.
  • Fixed an issue where the effects of certain status ailments would not activate correctly.
  • Fixed an issue where some motions were not playing correctly.
  • Fixed an issue where clothing display was corrupted in certain cutscenes.
  • Fixed an issue where NPC models did not display correctly in certain cutscenes.
  • Fixed an issue where certain sound effects and voices were not playing correctly.
  • Fixed an issue with certain background music.
  • Fixed an issue with certain graphics.
  • Fixed an issue where some NPCs were incorrectly placed.
  • Fixed an issue with the collision detection of certain objects.
  • Fixed an issue where some textures were not displaying correctly.
  • Fixed an issue where some visual effects were not displaying correctly.
  • Fixed an issue where certain mouse operations were not functioning correctly.
  • Fixed an issue with certain UI text.
  • Fixed an issue with certain text.
  • Fixed other minor issues.

CODE VEIN II launched on January 30 for PlayStation 5, Xbox Series X|S, and PC via Steam. A free CODE VEIN II demo launched on January 22, allowing players to fully utilize the Character Creator and prepare their Revenant Hunter before buying the full game. 

POSTAL: Brain Damaged – These Sunny Daze DLC Announced for PlayStation and Switch

POSTAL: Brain Damaged Announced for PlayStation and Nintendo Switch

Hyperstrange has announced that the “These Sunny Daze” DLC for POSTAL: Brain Damaged will release for PlayStation 4, PlayStation 5, and Nintendo Switch on March 31. The trailer confirming its release date has also released. 

The DLC initially released for PC via Steam on September 9, 2026. It will likely cost the same on consoles as it will on PC: $6.99. Check out the console release date trailer for POSTAL: Brain Damaged – “These Sunny Daze” below:

Here’s an overview of the DLC via the Steam page:

Just when you thought he’d finally caught a break, the POSTAL Dude gets yanked out of vacation mode by a full-blown nationwide ginger purge. The new President is an old-news flag-humping lunatic, redheads are officially public enemy number one, and a tech-nerd Vice President just ran off with The Dude’s personal arsenal.

With a fruity cocktail still in hand and nothing but rage in his heart, the Dude must now punch, piss, and blast his way through a sunbaked swarm of brainwashed fanatics under the heat of a regular manhunt to get his guns back. He’s been stripped of his beloved boomsticks, sure – but don’t worry. The POSTAL Dude’s never unarmed. Just more improvisational. And this time he’s motivated as ever.

Make sure your body is ready to:
    • Explore a brand new chapter that expands the story after Brain Damaged.
    • Soak in the summer vibes and kick-back by kicking everyone’s collective ass. 
    • Ruin holidays with 5 brand new offensive weapons – both literally and metaphorically. 
    • Get sticky with the new sweaty sticky hand. Now you can get into places without the hook. Convenient and weird! 
    • New enemies to rain on your parade – from the attention demanding xtitch streamers, to the dangerously chiseled chads. 
    • Enjoy the cast of returning characters in a sun-stroked new adventure.

Subliminal Releases for PC via Steam on March 31

Subliminal Releases for PC via Steam on March 31

Accidental Studios has announced that Subliminal will release for PC via Steam on March 31. A demo for the game is available now.

Check out the release date trailer for Subliminal below:

The Steam page describes the game as follows:

Light shapes the world around you. Bending shadows, opening doors… the world is yours to discover.

Light isn’t just how you see, it’s how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You’ll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.

You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area’s lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn’t, real.

The more you remember, the more it remembers you.

Somewhere beneath the surface of your memories, something is waiting. At first, you’ll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you’ll see it, a figure that shouldn’t exist, chasing you through decaying hallways and down endless slides. That thing… it’s not human.

Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?

Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5’s Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn’t, TV screens transport you between memories, and doors loop back to the same room you started from.

Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.

PlayStation Will Reportedly No Longer Release Major PS5 Games on PC

PlayStation Will Reportedly No Longer Release Major PS5 Games on PC

According to a report from Bloomberg, PlayStation will no longer release major PS5 games on PC via Steam or Epic Games Store. This is likely due to these ports not selling well on the aforementioned platforms. 

Online games such as Marvel Tokōn: Fighting Souls and Marathon will still release on multiple platforms, including PC. However, PlayStation has reportedly scrapped plans for a port of Ghost of Yōtei and SAROS for PC. Currently, though, PlayStation has not yet confirmed the validity of these reports, and Bloomberg writer Jason Schreier notes that these plans could change in the future. 

Since 2020, PlayStation has released multiple first-party games on PC stores. This includes Horizon Zero Dawn and Forbidden West, God of War and God of War Ragnarok, Uncharted: Legacy of Thieves Collection, Returnal, Insomniac’s Spider-Man games, and more. Death Stranding 2: On the Beach, Kena: Scars of Kosmora, and Horizon Hunters Gathering will release on PC, with Death Stranding 2 in particular launching on March 19.

The next major game from PlayStation Studios, SAROS, will release on April 30, 2026. It is the latest game from Housemarque, best known for games like Resogun, Nex Machina, and Returnal. It is set to release for PlayStation 5 and will be playable 48 hours early for those who preorder the digital deluxe version. The digital deluxe version also includes the Astra Armor, Onryo Armor, and Midgard Armor. 

Lastly, later this year, Marvel’s Wolverine will launch for PlayStation 5 on September 15, 2026. It features a new story based on the beloved mutant, set in the same universe as Marvel’s Spider-Man. It will star Liam McIntyre as Wolverine. 

Chill with You: Lo-Fi Story Pre-Registration Now Open on Android and iOS

Chill with you Lo-fi Story Android and iOS

Nestopi has opened pre-registration for the Android and iOS versions of lo-fi productivity adventure game Chill with You: Lo-Fi Story on App Store and Google Play. Chill with You: Lo-Fi Story features an optimized UI for portrait mode on Android and iOS, along with new functions like Wallpaper Mode. 

In the Android and iOS versions, players can enjoy the first 10 episodes of Chill with You: Lo-Fi Story for free and unlock all content with a one-time purchase. The game includes all content of the PC version. The free version is ad-supported with no time restrictions for the included episodes. All ads are removed after making the one-time purchase. 

The Wallpaper Mode feature for Chill with You: Lo-Fi Story lets the UI fade away after a period of inactivity, turning the call screen into a wallpaper for your phone. Wallpaper Mode supports portrait mode and landscape mode. Further, the PC (Steam) and mobile versions of Chill with You: Lo-Fi Story support online data synchronization, allowing players to enjoy gameplay between devices with cross-progression. However, the PC version cannot be launched offline after data is synced. 

Chill with You: Lo-Fi Story launched on November 17 2025, for PC via Steam. The game supports English, Japanese, Traditional Chinese, and Simplified Chinese language options, and a free demo is available now. Save data from the Chill with You: Lo-Fi Story demo carries over to the full game.

Assassin’s Creed Black Flag Resynced Announced, More Franchise Updates Revealed

Assassin's Creed Black Flag Resynced Announced, More Franchise Updates Revealed

In a new blog post outlining the future of the Assassin’s Creed franchise, Ubisoft officially announced Assassin’s Creed Black Flag Resynced. Additionally, it revealed that Assassin’s Creed Unity will get a free 60 FPS update tomorrow, March 5. 

While little details about Black Flag Resynced are known, Ubisoft will likely confirm its release date, consoles, and gameplay details in the coming months. Additionally, as part of the blog post, new Head of Content Jean Guesdon revealed that more details about the upcoming Assassin’s Creed Netflix series are coming soon. He also confirms that Codename INVICTUS, the upcoming PvP entry in the series, and Assassin’s Creed Jade, the open-world RPG from both Ubisoft and Tencent, are still in development. 

Further, he offers the following update on Assassin’s Creed Codename HEXE:

“While we know we haven’t shared much about this one yet, it’s being built with great care by our veteran team here at Ubisoft Montreal. Expect a unique, darker, narrative-driven Assassin’s Creed experience, set during a pivotal moment in history.

You may have seen the recent news: I have recently taken the role of Creative Director for the project, in addition to my new responsibilities as Head of Content.

We are taking the time to deliver on its ambitious vision, which means we’ll be quiet for a little longer, but we love seeing all the enthusiasm happening on our channels and can’t wait to unveil more when the time is right.”

Lastly, the most recent entry in the series, Assassins Creed Shadows, is available now on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam, Epic Games Store, and Ubisoft Store. The game’s final update will release soon, with more details coming on March 30. 

JDM: Japanese Drift Master Reveals American Classics DLC

JDM Japanese Drift Master American Classics

Gaming Factory has revealed the new JDM: Japanese Drift Master American Classics DLC featuring six new cars inspired by iconic American muscle cars. The JDM: Japanese Drift Master American Classics DLC will release in Q2 2026. 

The cars included in the DLC include:

  • Ironvale Hauler F84
  • Ironvale Stallion 2024
  • Roebuck Striker
  • Roebuck Jetstream 1959
  • Roebuck Reaver 1969
  • Roebuck Reaver 2024

After the new DLC launches, online multiplayer and a car livery system will be introduced with free updates, which include new JDM cars at no additional cost. These updates are also planned to release sometime in the second quarter of the year. 

Lastly, JDM: Japanese Drift Master is available for  PlayStation 5, Xbox Series X|S and PC via Steam, GOG, and Epic Games Store.Here’s an overview of the game, via its official store pages:

Explore the birthplace of drift and dive into Japan’s iconic car culture!

JDM: Japanese Drift Master combines realistic, carefully-tuned physics in a simcade experience that’s as smooth on a controller as it is with sim racing hardware. Tackle hundreds of kilometers of open-world roads and uncover story-driven events and quests along the way. Hone your drifting skills, perfect grip races, take on challenges, and feel the thrill of authentic Japanese street racing.

Experience the automotive culture of Japan and discover the roads where drifting was born.
      • Open world with hundreds of kilometers of content – Immerse yourself in the atmosphere of Japan with the fictional prefecture of Guntama, inspired by the region of Honshu. With over 250 km of visually stunning main roads, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems. Challenge your skills on winding mountain passes or drift through the city’s bustling streets.
      • Customize licensed cars – The world of JDM would not be complete without a paint shop, where you can personalize your car in a truly Japanese style. Head to the tuner shop to unlock the full potential of the cars you’ve acquired from the dealership. Choose from licensed vehicles, including iconic brands like Mazda, Nissan, and Subaru.
      • Drift in the most satisfying way – No matter what your favorite steering device is – gamepad, steering wheel, or keyboard – the simcade driving physics ensures an enjoyable experience. Hone your skills and dominate over a variety of events and subquests, including drift, grip and drag races, as well as drift battles and more.
      • Get to know the story – Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
      • Listen to the whirr of the engine – Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you’re truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, and choose the perfect soundtrack for your drive.

Frieren: Beyond Journey’s End Season 2 Releases Divine Revolte Arc Promotional Video

Frieren Beyond Journey's End Season 2 Divine Revolte Arc

TOHO animation has released the fourth promotional video for Frieren: Beyond Journey’s End Season 2 highlighting the anime’s Divine Revolte Arc. The Divine Revolte Arc picks up in earnest with Frieren: Beyond Journey’s End Season 2 episode 7 on March 6.

Frieren: Beyond Journey’s End Season 2 is streaming with English subs and an English dub on Crunchyroll. 21 episodes of the Frieren: Beyond Journey’s End ●●’s Magic mini anime are streaming on YouTube, along with a “selected version” of the Frieren: Beyond Journey’s End Season 2 original soundtrack. 

Mrs. Green Apple performs the opening theme song “lulu,” and milet performs the ending theme song “The Story of Us” for Frieren: Beyond Journey’s End Season 2.

Tomoya Kitagawa directs the anime at Madhouse with support from Keiichirō Saitō. Daiki Harashina is the assistant director, and Tomohiro Suzuki handles series composition. Takasemaru, Keisuke Kojima, and Yuri Fujinaka are the character designers, Seiko Yoshioka is the concept artist, and Evan Call is the composer.

The cast includes: 

  • Atsumi Tanezaki as Frieren
  • Chiaki Kobayashi as Stark
  • Kana Ichinose as Fern
  • Hiroki Tōchi as Heiter
  • Kazuhiko Inoue as Southern Hero
  • Nobuhiko Okamoto as Himmel
  • Yōji Ueda as Eisen
  • Kazuhiko Inoue as Southern Hero
Frieren Beyond Journey's End Season 2 Divine Revolte Arc key visual
© 山田鐘人・アベツカサ/小学館/「葬送のフリーレン」製作委員会

Lastly, here’s an overview of the anime adaptation of Kanehito Yamada and Tsukasa Abe’s manga, via Crunchyroll:

The mage Frieren defeated the Demon King alongside the hero Himmel’s party after a 10-year quest. Peace was restored to the kingdom. Because she is an elf, she is able to live over a thousand years. She promises Himmel and the others that she will be back to see them and then sets out on a journey by herself. Fifty years later, Frieren goes to visit Himmel and the others. She remained unchanged, but Himmel and the others have aged and only a little of their lives remain. Later, she witnesses Himmel’s death. Frieren is pained by her desire to have spent more time getting to know people. With that regret in her heart, she then goes on a journey to do just that. On her journey, she meets many people and many events await her.