The Beginning After The End Season 2 Trailer Unveils April 1 Premiere Date

The official website for the anime adaptation of TurtleMe’s The Beginning After the End webnovel has revealed a full promotional video, key visual, more cast members, and April 1 premiere for Season 2. The video previews the opening theme song “Sayonara Janai Hō ga Ii (It Would Be Better If We Don’t Have to Say Goodbye)” by SIX LOUNGE.

 

Ryōta Ōsaka and Yumiri Hanamori will be joining the stacked voice cast as Brald Landon and Samantha Tempest, respectively. The cast from the first season will be reprising their roles in the second.

Keitaro Motonaga directs The Beginning After the End anime at Studio A-Cat. Takamitsu Kono handles the series scripts, Masami Sueoka handles the character design, and Keiji Inai is composing the music. TurtleMe is the story supervisor and executive producer. Tapas Entertainment’s Mike Zhu, Kevin Nicklaus, and TurtleMe LLC’s Gabrielle Luu are also executive producers. 22/7 will perform the second season’s ending theme song “Futatsu no Michi” (Two Roads).

TurtleMe’s web novel series launched in English on Tapas in January 2017.Here is an overview of the story via Tapas:

King Grey has unrivaled strength, wealth, and prestige in a world governed by martial ability. However, solitude lingers closely behind those with great power. Beneath the glamorous exterior of a powerful king lurks the shell of man, devoid of purpose and will.

Reincarnated into a new world filled with magic and monsters, the king has a second chance to relive his life. Correcting the mistakes of his past will not be his only challenge, however. Underneath the peace and prosperity of the new world is an undercurrent threatening to destroy everything he has worked for, questioning his role and reason for being born again.

Reincarnation in the Game World Dan-Katsu Light Novel Series Gets Anime Adaptation

Reincarnation in the Game World Dan-Katsu

TO Books has announced that Kaede Nishikigi’s Reincarnation in the Game World Dan-Katsu: Game Addict Plays “Encouragement for Job Hunting in Dungeons” From a “New Game” (Game Sekai Tensei ~Gamer wa [Dungeon Shūkatsu no Susume] o Play Suru~) light novel series will be getting a anime adaptation.

Nishikigi first launched the Reincarnation in the Game World Dan-Katsu novel on the Kakuyomu website in January 2021. TO Books then started publishing the novels with illustration by Shuri in March 2022. The novels’ 15th volume will be shipped on March 15.

Hiroshi Asagi then launched the novels’ manga adaptation on TO Books’ Corona EX manga website in April 2022. TO Books published the manga’s first compiled book volume in September 2022 and the fifth volume on October 1, 2025.

Lastly, here’s a description of the series via MyAnimeList:

A legendary god-tier game, “Dungeon Job Hunting Recommendation”, aka “DanKatsu”, features an unprecedented 1,021 playable job classes and over 400 different endings! The more you play, the stronger you become, unlocking new abilities and rare items.

One dedicated gamer (PN: Zephyrus) finds himself reincarnated as the protagonist of this very game! Overjoyed at the chance to experience it in real life, he immediately enrolls in the Labyrinth Academy—the game’s main stage. Armed with his extensive knowledge of the game’s mechanics, he aims to obtain the ultimate class: Hero.

Not only that, but he also guides his timid childhood friend toward the Alchemist class, allowing the two of them to breeze through the academy’s curriculum and rapidly level up! Powerful jobs, legendary loot, and epic rewards—secured at lightning speed!

Rayman 30th Anniversary Edition Review – Honoring a Limbless Legend

Rayman 30th Anniversary Edition Review

Rayman has quite a significance to the legend of Ubisoft. The brainchild of artist Michel Ansel, this lad without limbs turned a middling French developer into one of the premier European names in gaming. His series of games went strong from his debut in 1995 all the way to 2006, then things started to get a bit more furry and rabbid-y. Since then, Rayman has come and gone, due to his never getting the foothold he once had. Rayman has been left in the shadow of the house he helped build, as franchises like Far Cry and the Rabbids eclipsed him.

So, imagine my surprise when Digital Eclipse revealed a re-release of the original Rayman to celebrate the character’s 30th anniversary. It was quite the shock to see something like this from Ubisoft to celebrate the milestone, especially since the company did nothing for the franchise’s 25th birthday. Acknowledgement is appreciated, but what’s the deal with this new game? As someone who has played the original Rayman too many times, I eagerly dove right in.

Rayman 30th Anniversary Edition is a welcome tribute, as it assembles 5 versions of the original game in a slick container, as well as pairing it with an in-depth documentary on how this 1995 game came to be. As of right now, I would call it the best way to play the original game, but that still doesn’t mean some improvements could be made.

A (Mostly) Graceful Return

Rayman, on its own, is still a very fun game even 30 years down the line. A culmination of European platformers that made a home on the Amiga and Atari ST, Rayman brings amazingly detailed sprite work and backgrounds to fantastical worlds of wonder that just so happen to contain some of the most difficult platforming to grace the 5th generation of consoles.

There’s something very intrinsic to Rayman that you can see all the way from his first entry, and that’s the focus on atmosphere. While some worlds have bright and cheery music alongside colorful environments, other locations are dark and moody, with deep synths and environmental noises to accompany the ambience.

The details of the environment and the fluidity of the animations make it feel like you’re playing a cartoon, one that has a fully realized world for you to explore. You feel thrust into this world filled with living instruments, space mamas, and a candy chateau, and it doesn’t feel strange at all. It just works, and that sort of atmosphere permeates through each Rayman game. That, combined with the tight controls and intense level design, makes Rayman a joy to play still in 2026.

This collection holds 3 home console versions of Rayman from the original PlayStation, Atari Jaguar, and MS-DOS. It also includes 2 portable versions that were initially released on the Game Boy Color and Game Boy Advance. With how many versions of Rayman there are, and the small differences between them, having them in a collection like this makes it super easy to switch between them and see those differences firsthand. I’ve never played the Jaguar version of Rayman, but through this collection, I was able to try it out and actually discover that the game is easier on Jaguar than it is on PlayStation.

All of the games have representative screen filters and borders as well, for those who want an experience similar to looking at the screen you would’ve been playing each version on. Home console ports having borders that look like old school CRTs, and the portable ports looking like Game Boy screens, was a very cute detail.

Generally, the emulation quality present in this collection feels pretty good. I didn’t notice any hang-ups, hiccups, or graphical bugs while I was playing. Having these games available on modern platforms with great performances is a great relief and the perfect excuse for fans to replay the games or try them for the first time. I do wish that video enhancements like native widescreen were implemented with the emulation, but for what we have, it is more than serviceable.

All games have the ability to rewind a few seconds using the triggers, a highly welcome feature for this game. Rayman is notoriously difficult, containing spikes everywhere, damage, knockback, physics-based momentum, and the inability of being able to control yourself very well while in the air. You will die. There is no avoiding it. That is, unless you use one of the many optional enhancements Digital Eclipse has included.

These include infinite lives, infinite continues, max HP, or even just unlocking all the levels and abilities from the get-go. Much like the rewind ability, having these enhancements is a highly welcome feature, especially for accessibility. There might be some Rayman experts out there who can blast through the game, but for the people who might be revisiting the character’s debut, or the first timers who haven’t experienced the game before, it allows them to experience the entirety of what the game has to offer without too much frustration.

Now, to get to the elephant in the room: the music. The soundtrack of the original is one of the most iconic pieces of its identity. Remi Gazel crafted music that perfectly fit the tone of each area you explored, whether it was a dark jungle or a land made of giant art supplies. He understood the emphasis on atmosphere that made the game unique and supplemented it with tunes that’ll keep your head bopping while hopping around, thanks to a mix of fun big band tunes mixed with softer ambient tracks. Remi passed away in 2019, and it seems like there might’ve been some trouble with the rights for the music, because Christophe Heral, the composer of Rayman Origins and Legends, has completely redone the music in the PlayStation and DOS ports of the game.

The omission of Remi’s original tracks is devastating because it holds so much importance to the experience of playing Rayman. That’s not to say Heral’s music is bad, far from it, but it’s something that you can’t just replace. The music Heral composed is good and goes for a much more whimsical feeling, but his talents are much better used in a new Rayman game than trying to mask itself as something old. It also doesn’t help that it felt like the timing of the new music was off, as tracks would randomly meander in and out of existence as I was playing. It might sound strange to say, but it broke the immersion that the older game had on lock. 

Thankfully, these aren’t the only new offerings in the anniversary edition. Alongside the extra quality-of-life features and changes to the soundtrack, you can also look through behind-the-scenes videos and scroll through content that never made it into the final version. While I loved these additions, much like with the other new features, they are not without flaw. 

Discover the Origin of the Icon

This isn’t just a collection of ways to play Rayman; it’s also an archive for everything related to its development. Digital Eclipse is known for assembling so-called “Interactive Documentaries,” and that expertise is utilized greatly here. You get such an unprecedented look at the history of Rayman, both leading up to the release and seeing its long-term impact in the decades since 1995. It’s all presented in a timeline with Rayman himself jumping from platform to platform with information boxes.

There are dozens of interviews with key individuals such as lead developer Michel Ansel, programmer Frederic Houde, and lead artist Alexandra Steible, among others, talking about all manner of topics. They describe the process of coming up with the Rayman idea, releasing the final product, and the decisions that made the game what it is today. People who are very much into learning how games are developed, or those who are fans of listening to directors’ commentaries for movies, will love the insight these creators provide.

They also provide tons of concept art, key art, advertisement scans, and magazine articles for visual accompaniment, along with the blurbs they have written for each stage in the timeline. Some platforms even let you jump down to give even further context to the main info box above. It’s all presented very well, and you can tell that the team at Digital Eclipse put a lot of heart into this collection.

The dedication to history in this collection is really cemented with the inclusion of the proof of concept for Rayman made for the SNES. It’s so fascinating to be able to finally play this rumored prototype and see how it was further developed. It’s fascinating to see just how dark and industrial they originally intended the game to be. They also included the original 90-page pitch bible that both Ancel and Houde created to present their ideas to Ubisoft higher-ups, a document that has never seen the light of day until now.

While having the playable prototype included is very nice, there are a few other prototypes shown that should’ve been included as well. For example, we see screenshots of a more developed version of the SNES prototype with multiplayer and a HUD. It would’ve felt a bit better to play that version as opposed to the one we got, which is very bare-bones.

At the very least, having the 2D prototype of Rayman 2 included should’ve been a no-brainer, since the latter half of the documentary talks about it in depth. It wouldn’t even have been the first time it was playable, since it was included as a secret in the original PlayStation version of Rayman 2. Overall, though, this is still a good re-release, regardless of your experience with the franchise. 

A New Beginning?

The Rayman 30th Anniversary Edition is a great way to play the game that made Ubisoft what it is today. It puts all the game’s various ports into one cohesive package and runs with very few compromises on modern platforms. Additionally, it’s paired with the wonderfully in-depth retrospective, where you can learn just how Rayman was brought to life. All in all, it opens up the doors for new and old fans to come back and really appreciate the origins of such an iconic character. The additions here have brought this 1995 game to modern standards. They help new players get through what is usually a pretty difficult game to complete, and make the experience for returning players nicer than ever.

There are just a few small snags that stop this collection from being truly great. The exclusion of the original soundtrack, the lack of any new visual enhancements, plus the omission of further playable prototypes make the collection often feel like a massive case of missed potential. That definitely isn’t to say this collection isn’t bad, and things could’ve always been worse. We could’ve gotten nothing again. Ubisoft brought on the best team they could have for a collection like this, and for that, I do give props. Digital Eclipse clearly put in the work. It shows me that Ubisoft is willing to pay attention to their breakout star again.

Within the retrospective, there’s a letter that Ubisoft leaders sent out to executives. It goes over all the future titles on the horizon, but it spends a fair chunk celebrating the achievements that Rayman obtained. You can see just how excited the future is for the company, as talks start about plans for a sequel. Rayman is an important game. It helped build the house that would bring us Assassin’s Creed; he joined the likes of Mario and Sonic in becoming an iconic face of gaming, and it puts into perspective how much Ubisoft has changed. With his 30th anniversary done and dusted, I hope that new eyes and appreciation will bring the limelight back to our limbless boy. Who knows, maybe the next time we’ll see him will be in Rayman 4?

Disclaimer: Rayman 30th Anniversary Edition was reviewed on a PlayStation 5.

Falcom Finishes Plot of Trails beyond the Horizon Sequel, Plans to Announce Final Trails Game During 50th Anniversary

Trails beyond the Horizon sequel

Nihon Falcom president Toshihiro Kondo has revealed major details regarding upcoming titles and the company’s future, including the upcoming The Legend of Heroes: Trails beyond the Horizon sequel and the final game in the Trails franchise, in a new Famitsu interview celebrating the company’s 45th anniversary. The 45th anniversary paves a long path toward the eventual end of the Trails series, with the final game to be revealed during the 50th anniversary in 2031. 

The plot to the sequel of Trails beyond the Horizon is already complete, and the overall ending to the series has already been decided, according to Kondo. Falcom also has a rough idea of what the final protagonist’s profession will be, and the developers plan to complete the game in 2032. In the meantime, fans can look forward to Trails in the Sky 2nd Chapter later this fall. In regards to the remake, Kondo revealed that recording for the theme song “Silver Will, Golden Wings” is complete. 

Kondo also commented on overall reception to the shift to 2D combat in the upcoming action RPG, Kyoto Xanadu. He’s heard both positive and negative reactions, but he assures fans that it will be a fun game with four difficulty options. The setting of Kyoto was chosen since the city is representative of Japan. 

Kondo shared a few tidbits regarding the next Ys game and the new Dragon Slayer Project. As previously announced, the next game in the Ys series is in development, and Adol may be the oldest he has ever been portrayed in this game. As for Dragon Slayer Project, Kondo didn’t say whether this game is a remake or a new game, so he asked fans to wait for future announcements. 

NEKOPARA Sekai Connect Releases April 14 for Android and iOS

Nekopara Sekai Connect release date

Good Smile Company, Yostar, and NEKO WORKs have announced that new social game NEKOPARA Sekai Connect launches on April 14 for Android via Google Play Store and iOS via App Store. Pre-registration is available now on Android and iOS, and a Steam version of NEKOPARA Sekai Connect launches this fall with account linking with the smartphone version.

In addition, Good Smile Company announced that the NEKOPARA franchise has exceeded 7 million copies sold across PC, Nintendo Switch, and PlayStation 4. To celebrate, Good Smile Company revealed Casablanca Felidae (VA: Atsumi Tanezaki) will make her return in NEKOPARA Sekai Connect, and all Nekopara Love Connect (Vol. 1 through 4) titles are now 30% off. 

Lastly, here’s an overview of the game, via Steam:

A heartwarming Neko comedy that connects these felines from all across the globe!

With over 6.5 million copies sold worldwide, the latest entry

in the popular adventure game series NEKOPARA is here!

About NEKOPARA Sekai Connect (Neko Connect)

      • Character illustrations by NEKOPARA creator Sayori!
      • Featuring Nekos from all around the world!
      • High-quality 2D animation style that brings these unique Nekos to life!
      • Brand-new, fully voiced main story and character episodes!
      • Easy-to-use semi-auto battles!
      • Create your own shop with sandbox-style gameplay!
      • Enjoy a rhythm game featuring exclusive songs and music videos!

Introduction

It’s the near future where people live alongside AI-created Nekos—beings that look human, but are just a little different…

One day, while running the patisserie La Soleil with your adorable Nekos, you receive an invitation to the Neko Festival, a global competition where Nekos and their owners vie for popularity!

Rumor has it the winner will be granted any wish by the Neko-creating AI…

Laugh, cry and grow closer to the Nekos as you uncover the mysteries of the world.

Crimson Desert Reveals PC, Console and Mac Performance Specs

Crimson Desert performance specs

Pearl Abyss has revealed the performance specs for the PC, console, and Mac versions of open-world action adventure game Crimson Desert ahead of launch.

The performance specs for Crimson Desert can be read below per platform:

PC

      • The performance figures shown are based on internal testing results. Performance may vary depending on your PC’s hardware and software configuration, as well as changes made to individual graphics settings.
      • The latest DirectX 12 is required.

Console

      • Requires compatible display (120/240 Hz) and HDMI 2.1 cable
      • Requires VRR compatible display and HDMI 2.1 cable

ROG Xbox Ally X | S

      • The performance figures shown are based on internal testing results. Performance may vary depending on hardware and software configuration, as well as changes made to individual graphics settings.
      • Measurements were taken with the power connected and Turbo Mode enabled.

Mac

      • “For this Mac” is a preset which will assign the settings and resolution that provide optimal visual quality and performance on your Mac. Specific settings may vary depending on how powerful your hardware is.
      • The performance figures shown are based on internal testing results. Performance may vary depending on your Mac hardware and software configuration, as well as changes made to individual graphics settings.
      • We recommend using macOS 26 “Tahoe” or a later version for optimal performance and stability.

Crimson Desert launches on March 19 for PlayStation 5, Xbox Series X|S, and PC via Steam. The Standard Edition will be sold for $69.99 featuring the Khaled Shield, and PlayStation 5 players get the exclusive Grotevant Plate Set. A Deluxe Edition will be sold for $79.99 with Standard Edition contents and the Deluxe Pack (Kairos Pack, Balgran Shield, and Exclaire Horse Tack Set).

Lastly, here’s an overview of the game, via Steam:

An Open-World Action-Adventure

Welcome to the beautiful yet brutal continent of Pywel.
From the snow-blasted mountains of Kweiden to the verdant expanses of Akapen and the towering ridges scattering the Crimson Desert, this land is a testament to nature’s grandeur. Yet, amidst this beauty, the continent stands locked in war as factions vie for unprecedented power.

Discover adventure, explore exciting locations, and fight thrilling battles as you travel across an incredible open world filled with wonder and mystery.

Kliff and the Greymanes 

“This is our mission.”
Join Kliff, captain of the Greymanes, and his comrades as they embark on a relentless journey to defend Pywel and fulfill their mission.
Along your perilous path stands both dependable allies and countless foes who will stop at nothing to see your downfall.
Face trials to uncover the truth of the catastrophe looming over Pywel and restore peace to the continent.

Masao Ohtake’s JM Manga is Getting an Anime Adaptation

Kadokawa has announced that Masao Ohtake’s JM: The story about an assassin called J and a lonely girl Megumi manga is getting a TV anime adaptation. A new key visual for the JM anime was released.

J⇔M anime key visual
©大武政夫/KADOKAWA/J⇔M製作委員会

Ohtake launched the JM manga on Kadokawa’s Harta Alternative web manga platform in May 2023, and fans can read it on Comic Walker. Kadokawa published the manga’s first compiled book volume in October 2023, and the seventh volume will release on March 13. Kadokawa also publishes the manga in English.

Kadokawa describes the manga’s story: 

J is a professional hitman…he was orphan and raised by a syndicate as an assassin. He was too good, killed too many people, knew too much about the syndicate.
When the syndicate tried to erase him, they were backfired…when three syndicates were wiped out completely, J became “untouchable.”

Megumi, a girl in third grade, was bullied by her classmates because she is half-Japanese, half-American and gets good grades. One day, when they bumped their heads…their bodies were switched. Now J is inside a cute girl’s body…and Megumi is inside the tough guy’s body.

Now they must hide that they are not who they were and keep their everyday life look the same as before.

J never knew how hard a girl’s life is, and Megumi enjoys her new life!?

Q Collection is Coming to Switch on May 21

Q Collection

Aksys Games has announced Q Collection, a collection of liica-developed puzzle games, is coming to Nintendo Switch on May 21. Pre-orders for the physical Switch copy of Q Collection are available now for $29.99 at the Aksys Games Online Store.

Here’s an overview of Q Collection, via Aksys Games:

The Q puzzle series is coming to Nintendo Switch on May 21st.

An exclusive collection of all 3 Q games for only $29.99!

With over 1800 problems to solve, you’re bound to be entertained, whether you take on the challenge yourself or in a group.
 

Q Remastered is a simple puzzle game anyone will enjoy! Freely draw lines and shapes to solve all the missions. Beware of gravity, however, as what you draw will fall as soon as you are done drawing!

The sequel, Q2 HUMANITY, intoduces characters or ‘humans’ that can jump, bound, throw things and even exhibit special abilities. Along with the ability to draw, use these ‘humans’ and their character abilities to sove all the puzzles. Q2 can be played solo or with up to 4 players locally.

Q with VTUBERS has a familiar feel, but features new challenging and quirky puzzles designed by over 20 VTubers! Enjoy the new puzzles along with three original tracks created for this title.

Put your Q IQ to the test in either the regular IQ Test* or the Hero IQ Test *to see what you score!

*IQ test is just for fun and not a real IQ test 

Key Features:

    • Solve over 1800 puzzles with the lines and shapes you draw
    • Take on the puzzles solo, or enlist the help of 3 friends with 4-player local co-op.
    • Solve a new set of familiar looking puzzles created by over 20 VTubers

Honkai: Star Rail Version 4.1 ‘Unraveled for Daybreak’ Special Program is Set for March 13

Honkai Star Rail Version 4.1 Special Program

HoYoverse has announced the Honkai: Star Rail Version 4.1 “Unraveled for Daybreak” Special Program livestream is set for March 13 at 19:30 (UTC+8) / 7:30 a.m. EST. The Honkai: Star Rail Version 4.1 Special Program will be streamed on the game’s official YouTube channel and official Twitch channel.

The upcoming livestream will feature an insight look into the Star Rail FEST with Owlbert in Planarcadia, and March 7th will finally be back for the stream. Viewers can also expect information about new events for Honkai: Star Rail Version 4.1, and HoYoverse will also reveal promo codes that fans may redeem for a limited time.

The Version 4.1 Special Program livestream begins at the following times: 

  • Pacific Standard Time: 3:30 a.m. PST
  • Mountain Standard Time: 4:30 a.m. MST
  • Central Standard Time: 5:30 a.m. CST
  • Eastern Standard Time: 6:30 a.m. EST
  • Greenwich Mean Time: 11:30 a.m. GMT

HoYoverse previously released Honkai: Star Rail Version 4.0 “No Aha At Full Moon” featuring Planarcadia, a new world serving as the setting for the latest story arc for the members of the Astral Express. The update added playable characters Yao Guang and Sparxie alongside several new events and feature adjustments

Lastly, Honkai: Star Rail is available now for Android via Google Play Store, iOS via App Store, PlayStation 5, and PC via Epic Games Store.

Dissidia Duellum Final Fantasy Reveals Character Preview Trailer for Krile

Dissidia Duellum Final Fantasy Character Preview Krile

Square Enix has released a new trailer for free-to-play 3v3 team boss arena game Dissidia Duellum Final Fantasy, highlighting Krile Mayer Baldesion from Final Fantasy V. The new Dissidia Duellum Final Fantasy trailer highlights what Krile is capable of in combat with her Sealed Sacred Light and Legend of the Deep Forest abilities.

Dissidia Duellum Final Fantasy launches in March 2026 for Android and iOS, and pre-registration is now available on the Google Play Store and App Store. 

Here’s an overview of the new title, via Square Enix:

Warriors from the Final Fantasy (FF) series assemble in modern-day Tokyo to save the world from destruction in Dissidia Duellum Final Fantasy.

Fight in 3-versus-3 battles where two teams fight monsters and clash in a race to defeat the powerful boss faster than the enemy team!

Legendary FF Characters

Fight as one of several legendary FF warriors like Warrior of Light, Cloud, Lightning, and more, and take on the role of either Melee, Ranged, Agile, or Support. Choose the character that matches your playstyle and work as a team to take on powerful monsters!

More characters will be added over a period of time.

Exhilarating Action

Acquire various abilities and unleash them in battle to gain the upper hand. Customize your loadout from an array of abilities, including numerous newly drawn illustrations by a stellar team of artists.

Easy-to-Learn Controls 

Play with simple controls anywhere and on-the-go!
Change the control scheme to one that suits you best from various control settings.

Modern Story

Explore a new Dissidia story unfolding in modern-day Tokyo with Final Fantasy warriors brought to life with full Japanese voice acting and beautiful cel-shaded graphics. Get a glimpse into their daily lives and interactions with one another by watching chat messenger episodes.

Customization & Community

Show off your style by outfitting Final Fantasy characters in their original looks or new clothes fit to roam around the modern world! Collect original and arranged music tracks from your favorite FF games, edit your profile, chat with other players, and join the ultimate Final Fantasy community!