Rumor: EA is remaking Knights of the Old Republic, more Star Wars games in the works

A new rumor has surfaced courtesy of Cinelinx. This one is about a remake of beloved Star Wars classic Knights of the Old Republic. The rumor also states that EA has “found their groove with the Star Wars license”, as they have many projects tied to it in the works. You can check out the rumor below.

According to one, the previously mentioned Knights of the Old Republic remake is back in development. My other source added to that saying they felt it wasn’t so much a remake, but a “sequel” of sorts. It would be a Knights of the Old Republicproject that would integrate elements from the first two games in order to bring certain things into the current Star Warscanon. Not necessarily a remake, so much as a re-imagining.

Considering the wealth of material from KOTOR that has already been reintroduced to the canon, this doesn’t seem like it’d be a big stretch to make it work. Unfortunately, that’s about all the details I have right now on this project. So it seems like the original remake has made a return in some form and being retooled.

I’ve heard EA has a BUNCH of Star Warsprojects in various stages of work at this point. From Jedi: Fallen Order sequels, the Project Luminous tie-in, to something on the Switch, there’s a lot going on. From what I’m hearing, it really sounds like EA has found their groove with the Star Warslicense. Unfortunately, I DON’T know about timing on any of these, but I’m digging and hoping to have fresh updates soon. E3 could bring some big reveals, but there’s also a chance they do their own “Star Wars Event” reveal for some of the stuff they’re working on.

Time will tell, but this was a pleasant surprise to get an update on as I’d essentially chalked up this previous scoop as a loss.

Be sure to keep it here at Final Weapon for all of your gaming news!

Dragalia Lost – Monster Hunter: Primal Crisis event trailer

Nintendo has released a new trailer for their upcoming Monster Hunter collaboration in Dragalia Lost! The event runs from January 28th to February 16th and players are able to earn Rathalos during that timeframe. Here’s the latest trailer:

Dragalia Lost is available now for free on iOS and Android. Stay tuned at Final Weapon for the latest Japanese gaming news!

Rumor: AMD’s RX 5900 XT GPU specs have surfaced, aimed to compete with Nvidia’s RTX 3000 series

The latest rumor in the ongoing GPU battle coming from the AMD, courtesy of Gamer Meld. As a reminder, please take this rumor with a grain of salt as this is still unconfirmed information. Big Navi has been highly anticipated for now, with interest escalating at CES 2020 this month.

According to the rumor, Navi 21 (also known as Big Navi) engineering samples of the RX 5900 XT are available now in North America. Along with this, specs have apparently leaked for the card. The cards use RDNA2 architecture, a gaming focused process that is further updated from the previous RDNA. 80 internal CUs (compute units) are speculated to be on the card, which is a giant step from AMD’s recent mid-range cards. The current RDNA architecture supports up to 64 internal CUs and only 40 CUs can be found on the RX 5700 XT. A very substantial performance leap is expected with the 5900/5950 series of GPUs. If the specs and performance for these cards are true, the 5900 XT will easily beat the 2080 Ti in nearly all areas. In addition, more AMD GPUs will be released, improving on the foundation of the 5900 XT.

Coupling this rumor with the already confirmed Ryzen 4000 series of CPU, it seems like AMD is gearing up heavily to compete with Nvidia’s upcoming RTX 3000 series of GPUs. Once again, this is only a rumor for now but a lot of this seems to fall in line with the RDNA2 architecture and other information AMD has released since CES 2020. Stay tuned at Final Weapon for the latest gaming news!

Opinion: E3 is Dying, and I Will Miss It When it’s Gone

The Electronic Entertainment Expo, or E3 for short; was at one point in time a celebration of video games.  An event where consumers, influencers, and games media all came together to share their love for their favorite hobby.

Unfortunately, that is no longer the case.  And in recent years it has become clear.  E3 is dying. and if the worst-case scenario happens.  I am going to miss it very much, and the entire industry will too.

Now, before I get into what led E3 to become a shell of its former self.  Let’s start with how it came to be, and what made it great in the first place.

The first E3 was in 1995 and was a resounding success.  Over 50,000 people attended the event.  At the time, there wasn’t a convention or trade show dedicated to video games.  Before E3, video games were exhibited Consumer Electronics Show (CES) in Las Vegas. Outside a small area of the show floor. The first E3 was an influential moment for video games as an industry and as a culture.

The PlayStation Booth at E3 1995

E3 has been a video game staple ever since.  And as the years went by, its popularity grew. To many (including me), E3 was considered “Gamer Christmas.”

When the internet’s presence grew in the early 2000s, E3 and the various companies took advantage of this. Broadcasting their announcements live on the internet.  This took E3 to new heights. As not only did it grow in popularity to those who were at the event. But you had millions of people watching online as well.  As if their presence was felt there as well.

Furthermore, thanks to broadcasting on the internet. Some of E3’s most iconic moments spread via the internet.  Nintendo’s Reggie Fils-Aime’s introducing himself to the world at E3 2004. And his subsequent celebrity status was all thanks to the internet.  Other moments such as Sony’s jab at Microsoft at E3 2013.  Reggie himself saying one of his legendary quotes at E3 2007.  It was moments like these that spawned memes and in-jokes across the internet.  But more importantly, it became a part of video game history and an influence on gaming culture.

Even the more low points and cringe-induced moments. Like Jamie Kennedy hosting Activision’s conference in 2007. Konami’s hilariously bad conference in 2010. And my personal favorite, Mr. Caffeine during Ubisoft’s conference in 2011. All went viral and became subject to memes.

Reggie Introducing Himself at E3 2004. And a legend is born.

E3 as an event itself did have a few rough patches during its peak.  Like E3 1997 and 1998 held in Atlanta instead of Los Angeles. And E3 2007 held outside Santa Monica airport. Causing it to have the lowest attendance in the event’s history.  But despite those questionable decisions in the past. E3 still played a major impact on the industry, and that looked to continue well into the 2010s.

Now it brings us to here, where E3 is not only struggling with staying relevant but also dying as we speak.  And the only one to blame is the one company that has run E3 since the beginning. The Entertainment Software Association (ESA).

Things started out pretty well. Media and press attendance went up in record numbers. And the public still continued to watch the action unfold via live streaming.  But there was one problem the event was faced with.  Adapting to change.

In all fairness, some of the problems that plague E3, like leaks on the internet, is not their fault.  Every gaming event these days get leaked.  Does it ruin the surprises?  Yes.  But that’s a downside to the internet these days.

What the real problems E3 faces are their refusal, and inability to adapt to industry changes.  In my opinion, the first instance of change was when Nintendo replaced its traditional press conferences in 2013.  At the time, many believed it was them bowing out to hide from the Wii U’s failures.  Little did we know, is that Nintendo started a trend. And many companies like Sony and Microsoft eventually decided to adopt and put their own spin on it.

The second moment of change was the ESA’s own actions, or should I say inactions.  For nearly two decades, E3 was the go-to convention for video games.  The only problem was that it was a convention that was only attended by the gaming press and media.  Yes, E3 went back to being open to the public. But public admission was still limited to 15,000 people. And the convention still leaned toward being an event for the press.

This inaction took a hit on the ESA in the long term.  When events like the Penny Arcade Expo (PAX) started to grow in influence in the 2010s.  PAX has been around since 2004. But once it expanded into having 4 seasonal events throughout the year. (PAX East in Boston, PAX West in Seattle, PAX South in San Antonio, and PAX Australia in Melbourne). It became wildly popular. Other events such as MAGFest and TooManyGames also have a cult following and have grown in popularity as well.

These conventions are a success because it adopted the industry changes E3 has refused to make.  It is cheaper and easier to travel to.  But most importantly, it is more interactive and fan-focused to the public.  The gaming press still has a major presence at the conventions, but they take a back seat to the fans.  Furthermore, it has concessions that E3 severely lacks. Like having guest panels, more live music. As well as the ability to interact and be closer to your favorite content creators.

This has taken a toll on E3 in the long turn.  And its starting and killing E3.  The first warning sign was last year. When Sony announced that PlayStation wouldn’t have a presence at E3 2019 at all.

Then came the E3 data leak right after.  Which personal information and contacts of the gaming press, influencers, and more leaked online.  This caused many people to be doxxed and sent harmful messages online.  This caused The ESA’s already muddy reputation to take a hit that they may never recover from.

Image result for e3 2015 sony
Sony’s Press Conference at E3 2015

This has caused the E3 to face some sort of identity crisis.  And according to a leaked document, the ESA will rebrand E3 in 2020 to be more geared towards fans.  This received mixed reactions online, and it remains to be seen if it would work.

Then a few later, Sony once again announces it has decided to skip E3 in 2020.  This one is more consequential than last year. Considering the next-generation of consoles are releasing this year.

So what does it mean for the future of E3?  With everything that has happened within the last decade.  E3 is dying.  It started slowly, but recent events, some by the ESA’s own doing, has accelerated its demise.  How many more years does it have left, and can it be saved?

My answer to both of these questions is, I don’t know.  I want it to be saved, but the chances are bleak.  But when the day comes that E3 is a thing of the past, I’m gonna miss it.  And a majority of us, both consumers and the industry as well, will as well.

Why say that?  It’s because I still love following E3 every year.  Watching the live streams and talking about with close friends.  One of my childhood dreams was to go to E3.  A dream I fulfilled in the summer of 2019, as a college graduation gift.  When I was at the event, I felt that the magic and excitement of it was still there, somewhere.  And even though Sony wasn’t at the event, I still had an amazing time and will cherish it forever.  My goal is to go again in the future.

Here are some photos I took at the event:

 

The slow demise of E3, while self-inflicted on many instances. Will be a part of gaming that I will miss if and when it goes away.  I still believe the event has a purpose and vital to the industry.  And if it ceases to exist, it will open a void that will be irreplaceable.  And while a large part of me agrees that The ESA has gotten what it deserves.  y hope that they finally adapt to change, and save E3.  The odds are against them, but it’s not impossible either.

But if E3 can’t be saved and reaches its demise.  Let’s not talk about why it happened and who’s to blame.  We should instead appreciate the event’s influence on the industry. And place among video game history.  Because while all good things come to an end.  The memories live on forever.

Rune Factory 4 Special will be launch on Nintendo Switch on February 25th in North America, and February 28th in Europe

Publisher XSEED Games has announced that Rune Factory 4 Special will launch in North America on February 25th. The European publisher, Marvelous Europe, has announced that the game will launch in the European region on February 28th. You can read all about the game below, straight from XSEED Games’ announcement earlier today.

Rune Factory 4 Special is a remastered version of the critically acclaimed RPG simulation title that has sold over 300,000 copies in North America and Europe since launching on Nintendo 3DS in 2013. The updated Switch version adds brand new content such as ‘Newlywed Mode,’ self-contained adventures unlocked after marrying the character of your dreams. For the first time, the game also fully supports both Japanese and English audio. To commemorate the definitive version of this beloved title, the beautifully crafted ‘Archival Edition’ includes an art book collecting character designer Minako Iwasaki’s work on the entire Rune Factory series, as well as new illustrations for the premium box and art book cover by the artist. ‘Archival Edition’ full contents include:

  • Physical copy of Rune Factory 4 Special for Nintendo Switch
  • 160-page art book measuring 5.8” x 8.2” featuring the works of Minako Iwasaki from Rune Factory 1 through 4, Rune Factory: Frontier, and Rune Factory: Tides of Destiny, as well as promotional and comic art contributed by other artists
  • Official soundtrack CD consisting of 33 tracks from the original release, plus 3 new tracks unique to Rune Factory 4 Special
  • ‘Swimsuit Day’ DLC, a special in-game Order that will have all marriage candidates appear in their swimsuits
  • Premium custom box with an original illustration by Minako Iwasaki

 

Under Night In-Birth Exe:Late[cl-r] – Overview Trailer

Arc System Works and French Bread have released a new overview trailer for Under Night In-Birth Exe:Late [cl-r]! PS4 owners who have Under Night In-Birth Exe:Late [st] will be able to upgrade to [cl-r] with an Upgrade Pack. The Upgrade Pack costs 2,200 yen or roughly $20. The pack includes Londrekia, additional gallery mode items and much more. Here’s the latest trailer:

Under Night In-Birth Exe:Late[cl-r] releases for PS4 and Switch on February 21st worldwide. Stay tuned at Final Weapon for the latest Japanese gaming news!

Nioh 2 Story Trailer, 3 major DLC releases planned

PlayStation and Koei Tecmo have announced that Nioh 2 will recieve DLC after its release! In addition, a brand new story trailer was released today. Check out the new trailer below:

More information about the DLC is available here. Nioh 2 releases on March 13th for PS4 worldwide. Stay tuned at Final Weapon for the latest Japanese gaming news!

SEGA details control options, practice and gallery features for Hatsune Miku: Project Diva MegaMix

SEGA has released some new information for Hatsune Miku: Project Diva MegaMix on Switch! The game is coming out very soon in Japan so its time to look at some more basic features for the game to round out the overall experience. Thanks to Gematsu, all the details are available below:

Practice Mode

The practice feature in MegaMix allows players to hone their skills in a song of their choosing. Select “Practice Start” in the song selector to begin practice. Players may select any part of the song to practice the rhythm. A practice point may be set to only focus on a certain area of the song as well.

 

Gallery

In the Gallery, players may view their scores, completion rate and staff credits. The Records portion will display these scores with personal bests, song clear stats and general information.

Tutorial

The Tutorial feature is back in MegaMix, allowing for players to learn the game through a classroom-like setting. Basic controls for Arcade and Mix mode may be learned here.

Control Configuration

Players may change button settings to their liking in the Control Configuration menu. Adjust your controls and start tearing up those tracks.

Hatsune Miku: Project Diva MegaMix releases on February 13th for Switch in Japan and sometime in 2020 for the west. Stay tuned at Final Weapon for the latest Japanese gaming news!

Super Smash Brothers Ultimate Ver. 7.0.0 Coming Soon

Not surprising as all DLC characters have followed with an update, but Version 7.0.0 is coming soon to Super Smash Brothers Ultimate! I can only assume that this is dropping January 28th, 2020. The same day as the fifth fighter pass character is coming, Byleth from Fire Emblem: Three Houses.

Byleth was announced last Thursday at a Smash Brothers focused presentation, hosted by Masahiro Sakurai. Byleth will come with a Garreg Mach Monastery stage and 11 music tracks from Three Houses!

Stay tuned for more on Super Smash Brothers Ultimate at Final Weapon!

Project Xehanort announced for iOS and Android, releases in Spring 2020

Square Enix has announced the new Kingdom Hearts project, Project Xehanort! The game releases for iOS and Android in the Spring and will dive deep into the origins of Xehanort. The game poses the question: “Why did he become the seeker of the Darkness?” Although the Xehanort saga is over in Kingdom Hearts, maybe answers to the future lies in the past. The official website is available here.

Project Xehanort is not the final name for the game and Square Enix is hosting a special campaign. Guess the name of the title on Twitter and 10 lucky winners will be select. More details are available below:

Stay tuned at Final Weapon for the latest Japanese gaming news!