MARRIAGETOXIN Anime Gets Ending Theme Song by AKASAKI

MARRIAGETOXIN anime screenshot

The staff of Shueisha and BONES Film’s TV anime adaptation of Joumyaku and Mizuki Yoda’s MARRIAGETOXIN manga series have announced that singer-songwriter AKASAKI will perform the ending theme song “Shake Na Baby.” AKASAKI’s song for MARRIAGETOXIN will be his first-ever ending theme song for a TV anime.

AKASAKI also shared the following message regarding his song:

Hello, I’m AKASAKI, a college student singer-songwriter. I am truly honored to be performing the ending theme song for a TV anime for the very first time. And on top of that, to be involved with the wonderful work of MARRIAGETOXIN which is a series I have loved and followed for a long time, is something I am incredibly grateful for.

The song “Shake Na Baby” carries the message of the strength to keep pushing forward in your own way, even in a love full of mistakes.

I hope you enjoy the catchy phrases, as well as the energetic and nostalgic sound that matches the speed of the series, all while savoring the lingering feeling of the anime. May this song, alongside TV anime MARRIAGETOXIN, become a “First prize” memory in everyone’s hearts!

MARRIAGETOXIN will premiere on April 7. Yurina Hirate performs opening theme song “Kill or Kiss.” 

In addition the opening theme song, a new six-part behind-the-scenes video series titled “The Making of MARRIAGETOXIN” will be released in the lead-up to the premiere. A preview video was released as a teaser of what’s to come.

Motonobu Hori is directing the anime series. Kimiko Ueno is in charge of series composition and scripts, Kohei Tokuoka is the character designer and chief animation director, and Taisei Iwasaki and yuma yamaguchi are the music composers. BONES Animation is supervising the production by BONES Film and MARRIAGETOXIN Project.

Additional staff includes:

  • Sub Character Design: Yurika Sako
  • Costume Design: Kotono
  • Prop Design: Ayumi Nagaki, Ryo Hirata
  • Art Design: Toshiki Amata
  • Art: Bihou
  • Color Design: Hiroko Umezaki
  • Photography Director: Go Kanbayashi
  • 3DCG: SANZIGEN Inc.
  • CG Animation Director: Taiki Nagashima
  • Editing: Kumiko Sakamoto
  • Sound Director: Haru Yamada
  • Sound Effects: Tomokazu Mii

The confirmed cast of the anime includes:

  • Hikaru Gero: Haruki Ishiya
  • Mei Kinosaki: Shion Wakayama
  • Kyoko Himekawa: Anna Nagase
  • Shizuku Ushio: Mariya Ise
  • Shiori Ureshino: Asaki Yuikawa
  • Genya Naruko: Soma Saito
  • Kimie Arashiyama: Hinano Shirahama
  • Piichi Nakagawa: Simba Tsuchiya
  • Akari Gero: Haruka Shiraishi
  • Toshiki Hanamaki: Isamu Yusen
MARRIAGETOXIN main visual
©Joumyaku・Mizuki Yoda/SHUEISHA, MARRIAGETOXIN Project

Here’s an overview of the anime, courtesy of Shueisha:

For centuries, the deadly arts have been perfected by those known as the Masters. Among them, the Poison Masters of the Five Great Families hold the most fearsome power and influence. Hikaru Gero, heir to the Poison Masters’ Gero Family, has lived his entire life in the underworld, far removed from love or marriage.

But when the Gero Family head decrees that Hikaru’s sister must bear an heir to preserve the bloodline – by force if necessary – Hikaru resolves to protect her at all costs. It is then that Hikaru encounters Mei Kinosaki, a brilliant marriage swindler who becomes the target of his latest job. Realizing that the only way of solving the family succession problem and protecting his sister is through marriage, Hikaru impulsively asks Mei for help in finding a bride.

“That’s the first time anyone’s ever proposed like that.”

And so, with the cunning marriage swindler Mei as his advisor, elite assassin Hikaru embarks on the most challenging mission of his life: finding a wife!

Their goal: the ultimate marriage.

This is the world’s toughest mission for love, brought to you by the ultimate duo – an assassin and a marriage swindler!

Dissidia Duellum Final Fantasy Launch Preview – A Stylish Bite-Sized Take on Dissidia

Dissidia Duellum Final Fantasy Launch Preview

More than eight years since the worldwide release of Dissidia Final Fantasy NT, the beloved Final Fantasy crossover series is finally back with Dissidia Duellum Final Fantasy, a new free-to-play 3v3 team boss battle arena game that sets modern-day Tokyo as the stage for battle. Despite the franchise’s move to Android and iOS, Dissidia Duellum Final Fantasy takes the general mechanics of the console-based games and translates it for really fun bite-sized experiences, including single-player challenges and team battles against other players. Thanks to Square Enix, Final Weapon was able to try out a considerable slice of Dissidia Duellum Final Fantasy ahead of launch for a preview, and I’m optimistic about what this release could mean for the series.

The world is threatened by destruction, and heroes from across the Final Fantasy franchise are summoned to face off against monsters and each other in PvPvE action. With the help of Mog the Moogle, these heroes separate into groups and investigate the happenings in Tokyo, including the appearance of monsters and large crystals. What’s more, everyone now has new outfits to reflect the streetwear and culture of Japan, or their own personal tastes in this new world they find themselves in. Now, not only must these heroes save the world, but they must also defeat bosses faster than the opposing team and do so in style—attire-wise and in the game’s cel-shaded graphics.

Dissidia Duellum Final Fantasy Maintains the Core Mechanics with a Pick-Up and Play Twist

Dissidia’s signature Bravery combat system is maintained in Dissidia Duellum Final Fantasy, though its mechanics are simplified to better fit the pick-up-and-play nature of the game. The base roster includes some notable returning favorites and newcomers to the Dissidia franchise, including but not limited to Warrior of Light, Kain, Krile, Terra, Cloud, Rinoa, Zidane, Gaia, and Prompto. Similar to previous games in the series, Dissidia Duellum Final Fantasy also classifies heroes by the role they play, including Melee, Ranged, Agile, and Support. 

The core traits of each character have been carried over faithfully from the console games, for the most part. For example, Zidane is an Agile character who can steal Bravery and quickly attack and evade opponents. Characters also have Unique Abilities and Passive Effects, setting each character apart with dedicated mechanics only their roles can perform. Warrior of Light is able to defend from all sides, and Lightning can dash into a spinning attack. The game’s Training feature does a great job running down what each character is capable of in a concise manner, and generally, it’s actually really easy to understand what every member of the roster can do and how they fit your playstyle.

Each character can also equip up to five main abilities, which involve magic spells and signature moves associated to that particular character (i.e. Warrior of Light’s Shining Wave ranged attack). These are the abilities you will typically use to defeat enemies, build up Bravery, and dish out damage against the boss in team battles. Players can accrue Bravery points by defeating enemies and other players and purifying Crystals on the field. Once you have 9,999 Bravery Points, you can activate a Bravery Boost, which will enhance the damage of your abilities and allow you to actually contribute with damage output to the boss. 

In addition to main abilities, each character can be equipped with up to six support abilities, which can’t be used directly in battle. However, the support abilities offer stat bonuses that factor into the character’s Total Combat Power. Total Combat Power is an overall gauge of the character’s stats and effectiveness in battle, and it definitely plays a role in Ranked Battles and solo Challenges. To further increase Total Combat Power, you’ll need to level up each ability with Growth Eggs, which are acquired from numerous sources in the game.

On the field itself, the controls are simplified for touch screen functionality. There are dedicated areas of the screen for rotating the camera, moving the character, sending emotes, and using Bravery Boost and your abilities. At first, I found some trouble getting used to the vertical layout, but the game does give you some control UI options, including positioning, height, and a toggle for holding or tapping to activate abilities. You can also use controllers, including the PS5 DualSense controller, to get a console-like control layout, and there’s frame rate and graphics options to better fine tune the performance to your device’s capabilities. The game immediately detects the controller once its connected via Bluetooth, and you can also customize button mapping. This will definitely be the preferred way to play if you’re on a device with a bigger screen, such as an iPad. 

Besides the simplified controls and base move-sets, I can definitely say that Dissidia Duellum Final Fantasy is staying true to the core formula of what a Dissidia game is. Matches tend to only last a few minutes or so, but it’s action-packed from start to finish and can be really fun once both teams start to fight while dealing damage to the boss. For the most part, you still build up Bravery the same way you would in the Dissidia console games, and each character will feel somewhat familiar to use in battle for those who’ve played past entries.

The Early and Daily Dissidia Experience

 

Since Dissidia Duellum Final Fantasy is a mobile game, you’re likely going to be playing it for short bursts at a time every day, but I can still see myself getting lengthy play sessions out of it. Like many other mobile games, this game uses a seasonal model for content. In the build I played, the Tutorial Season offers a lot of enticing rewards, including characters, new outfits, and currencies for draws. Story content is unlocked by leveling up the free Normal Season Pass route, and it typically involves segments where heroes are texting each other in a LINE-like group chat or scenes where major developments are happening, reminiscent of the unlockable story scenes last seen in Dissidia Final Fantasy NT. The story scenes are fully voiced in Japanese and are a real treat to watch, while the non-voiced chat segments give more insights into the daily lives of each character, along with more context about what’s going on in Tokyo.

Much of the in-game progression is carried out by completing Ranked Battles and Challenges, which net you season points and various other rewards. As you win in Ranked Battles, your overall rating will rise, and so will your spot in the ranking. If you want to practice without any effects to your rank, you can play Casual Battles with ability levels that are fixed by Rank. To further strengthen your characters, you can take on CPU-controlled enemies in the aforementioned solo Challenges. There are a ton of Challenges to complete per character on a Sphere Grid, and you can select characters from players you are following or shared a Friend Code with to help you as CPU-controlled allies.

 

As you play Dissidia Duellum Final Fantasy, you’ll begin to earn free MogPay points and draw tickets, which are used to draw from the various ability and character banners. You’ll be able to fast-track your character’s growth by drawing Super Rare and Ultra Rare abilities, and although character banners are self-explanatory, I did want to note that outfits are also included in the character banners. I honestly can’t judge the gacha aspects of the game until I have a bigger picture of what future in-game events and the in-game economy will hold, but I did want to note that battles will give you Sealed Crystals, which can be opened to get abilities and rewards for free.

Dissidia Duellum Final Fantasy is Shaping Up to be a Good Mobile Game from Square Enix

From what I experienced for this preview, I think Dissidia Duellum Final Fantasy is going to be a solid and fun game for Final Fantasy fans wanting to scratch that Dissidia itch at long last, even though it’s not the console game I’m sure many are clamoring for. Dissidia Duellum Final Fantasy has a fun combat system that’s easy to understand, and cel-shading artstyle is quite eye-pleasing. I really enjoy the new character designs and outfits, and the game has some great new arrangements of music tracks from across the series. 

 

That being said, only time will tell about how Dissidia Duellum Final Fantasy really shapes up. For now, I’m optimistic and definitely willing to play more. The post-launch roadmap for new character also seems exciting with a lot of fan-favorite characters and newcomers to the Dissidia series, including Onion Knight, Iroha, Firion, Balthier, Rikku and Clive. Dissidia Duellum Final Fantasy will also have community features that will allow players to chat with friends and other new players, so I think it’s a promising game in several aspects. If the game gets enough support and offers valuable and engaging content over time, then maybe Dissidia Duellum Final Fantasy is the shot to the arm that the Dissidia franchise has needed.

Dissidia Duellum Final Fantasy is available now for Android via Google Play and iOS via App Store.

Disclaimer: Square Enix provided access to a build of Dissidia Duellum Final Fantasy for coverage purposes.

Grow Up Show: Himawari no Circus-dan Anime Premieres in July 2026

Grow Up Show

Aniplex, A-1 Pictures, and Psyde Kick Studio just revealed that its original anime project Grow Up Show: Himawari no Circus-dan (Grow Up Show: The Sunflower Circus Troupe) will air in July. Alongside the announcement the staff revealed the promotional video, key visual, main cast and additional staff members.

The cast and staff of the anime includes:

  • Tomoka Noda as Mizuka Tsurumaki
  • Shiori Kurosaki as Oka Kawasumi
  • Reo Osanai as Imari Agano
  • Nanako Ando as Isuzu Ikazuchi
  • Tomori Kusunoki as Aoi Yura
  • Yuko Natsuyoshi as Akane Yura
  • Yuna Kamakura as Shizuku Sakawa
  • Yuka Iwahashi as Svetlana
  • Ai Kayano as Rin Mamiya
  • Rie Kugimiya as Maria

Kanta Kamei, known for his work on Saekano: How to Raise a Boring Girlfriend, is directing the anime. Kurehito Misaki is handling the character design, while Takeshi Kikuchi is writing and overseeing the series scripts. A-1 Pictures and Psyde Kick Studio are producing the anime.

Newly announced staff include:

  • Character Designer/Chief Animation Director: Kazutoshi Makino
  • Assistant Director: Satsuki Takahashi
  • Action Supervisor: Masateru Inada
  • Line Drawing/Effect Design: Ayane Matsumoto
  • Historical Research: Junko Yamada
  • Concept Art: Munashichi
  • Art Director: Takumi Hashimoto
  • Art Setting: Eiko Tsunadō
  • Art Layout: Kiya Hirayoshi
  • Color Key Artist: Kanako Hokari
  • CG Director: Mizuho Kanda
  • Compositing Director of Photography: Toshiaki Aoshima
  • Editing: Kentarō Tsubone
  • Sound Director: Akiko Fujita
  • Music: Yūgo Kanno

A-1 Pictures created Psyde Kick Studio as a new label on July 1. Using A-1 Pictures’ know-how, the new label is aimed at pursuing greater freedom of creative expression than has been possible until now. It also aims to challenge new and young creators with innovative planning and production workflows. The label is already working on multiple new projects.

Lastly, here’s an overview of the series via MyAnimeList:

In Japan during the height of its economic boom in the mid-1950s, the circus was a form of entertainment that became a central part of many people’s lives. The best troupes are permitted to participate in the world-renowned “Circus Collection” festival, and many come from all over Japan to compete daily.

The story centers on the struggling “Sunflower Circus” troupe, led by ringmaster Maria, and a new prodigy that joins their ranks for unknown reasons: Mizuka Tsurumaki. Is her encounter with the highly individual members of the Sunflower Circus troupe a coincidence or destiny? This one-of-a-kind circus show depicting young girls chasing their dreams begins!

Bandai Namco Releases Tales of 30th Anniversary Special Dev Interview

Tales of 30th anniversary special dev interview

Bandai Namco has released a new special developer interview video celebrating the Tales of series 30th anniversary. The video looks back at the past 30 years of the Tales of franchise ahead of celebrations, such as the ufotable collaboration. The Tales of 30th anniversary interview involves development insights from director Kenji Amabuki and producer Yoshito Higuchi, who both recently worked on Tales of Arise: Beyond the Dawn.

The Tales of and ufotable collaboration will be officially unveiled on April 3. ufotable is no stranger to the Tales of series. The studio was behind the Tales of Zestiria the X anime series, along with the Tales of Symphonia OVAs and animated cutscenes for Tales of Xillia, Tales of Xillia 2, Tales of Zestiria, Tales of Berseria, and Tales of Arise. ufotable is also working on a new Genshin Impact anime and the Witch on the Holy Night movie.

Previously, Bandai Namco released the “Tales of Series 30th Anniversary Memorial Movie” to celebrate the franchise’ 30th anniversary. The video highlights Tales of Phantasia, first released for the Super Famicom in December 1995, all the way to Tales of Arise in 2021. Tales of Festival 2026 is set for July 4 to 5, 2026, at the Yokohama BUNTAI venue in Japan as a continuation of the franchise’s 30th anniversary celebration.

Tales of Berseria Remastered launched on February 27 for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam. Following the game’s launch, Tales of Berseria Remastered update 1.0.4 brought a slew of fixes for the Steam version, along with a 120 FPS setting on PC.

Devil May Cry Season 2 Reveals Dante and Vergil Visuals

Devil May Cry Season 2

Netflix has revealed two new visuals for Devil May Cry Season 2 depicting the franchise’s iconic leading characters, Dante and Vergil. As shown on the visuals, Devil May Cry Season 2 will premiere on May 12, exclusively on Netflix

While waiting for the second season, fans can listen to the official Devil May Cry Season 1 soundtrack. The soundtrack features the previously released “Afterlife” track by Evanescence, along with hits from the 2000s and a “redacted” track by Green Day.

The Devil May Cry animated series premiered on April 3, 2025. Limp Bizkit’s “Rollin'” is the opening theme song. Studio Mir and Adi Shankar produced the eight-episode first season, and the series will have multiple seasons.

The Japanese cast for the Devil May Cry anime includes Toshiyuki Morikawa as Dante, Fumiko Orikasa as Lady, and Hiroaki Hirata as Vergil. The English cast is as follows:

  • Johnny Yong Bosch as Dante
  • Scout Taylor-Compton as Lady
  • Hoon Lee as White Rabbit
  • Kevin Conroy as VP Baines
  • Chris Coppola as Enzo

Previously, Capcom released the 2025 edition of its annual integrated report, confirming some plans about the company’s development projects and long-term goals. In the report, Capcom COO Haruhiro Tsujimoto confirmed that Mega Man, Devil May Cry, and Ace Attorney are key IPs that will “expand” with new releases, remakes, and ports to new hardware—likely alluding to Nintendo Switch 2, for example. Capcom wants to grow these series, including Devil May Cry, into “core IPs” like Street Fighter and Monster Hunter.

Lastly, Devil May Cry 5 is available now on the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.

TOUGEN ANKI Crimson Inferno and GACHIAKUTA: The Game Preview AnimeJapan 2026 Booth

Com2uS and G-Holdings have revealed an AnimeJapan 2026 booth rendering showcasing both TOUGEN ANKI Crimson Inferno and GACHIAKUTA: The Game (tentative title). From March 28 to 29 at the Tokyo Big Sight, there will be a dedicated booth for TOUGEN ANKI Crimson Inferno and GACHIAKUTA: The Game at AnimeJapan 2026 with stage events, photo zones, playable demos, exclusive merchandise like desk mats and acrylic key chains, and other experiences, including a stamp book event. 

What’s more, fans who wishlist GACHIAKUTA: The Game on Steam and participate in the festivities will earn prizes. On the central stage, fans can look forward to the Gachiakuta Special Voice Actor Talk Show with the following special guests: Aoi Ichikawa (Rudo), Yuuki Shin (Jabber Wonger), Yumiri Hanamori (Riyo), and Katsuyuki Konishi (Enjin). The voice actors will share stories about their characters and the series’ world, and attendees will receive additional merchandise, including can badges, acrylic keychains, acrylic stands, clear files, and stickers.

TOUGEN ANKI Crimson Inferno is coming to Android, iOS, and PC via Steam worldwide. The new action RPG stays true to the storyline and characters of the TOUGEN ANKI series while incorporating unique gameplay mechanics. The game advanced 3D modeling and technology that recreates the anime’s art style. Moreover, the game will support cross-play. 

Final Weapon previously interviewed TOUGEN ANKI Crimson Inferno project director Dong-won Lee and art director Pil-jong Kim to learn more about the upcoming RPG. The developers discussed the main story of TOUGEN ANKI Crimson Inferno, the creative process during the game’s development, consultation with the anime’s staff and Urushibara, and much more.

TOUGEN ANKI is available on various streaming services outside Japan, including Crunchyroll, and the anime is streaming with an English dub as well. The anime will continue in TOUGEN ANKI: Nikko Kegon Falls Arc.

GACHIAKUTA: The Game is a new survival action RPG coming soon to PlayStation 5, Xbox Series X|S, and PC via Steam. Gachiakuta Season 2 has been officially confirmed, and fans can catch up on the Gachiakuta anime on Crunchyroll while waiting for more information. 

Virtua Fighter 5 R.E.V.O World Stage Update 1.10 Launches Alongside Switch 2 Version

Virtua Fighter 5 R.E.V.O World Stage update 1.10

SEGA and Ryu Ga Gotoku Studio have announced that the version 1.10 update for Virtua Fighter 5 R.E.V.O World Stage will launch on March 26 alongside the release of the Nintendo Switch 2 version. Virtua Fighter 5 R.E.V.O World Stage update 1.10 brings wide-sweeping character balance adjustments for the roster, enables Dural for Arcade and World Stage modes, and much more. This looks to be the largest update yet for the game. 

Patch notes for the update can be read below, via the game’s official website:

Virtua Fighter 5 R.E.V.O World Stage Update 1.10 Patch Notes

PS5/Xbox/NSW2/Steam

  • Removed “Beta Version” from Rollback Settings and Frame Delay Settings in Options.
  • Removed the 1-frame delay setting from Input Response Settings.
  • Removed balance-focused options from Rollback Settings.
  • Adjusted progression so that outside regular tournaments, Gouraishin (Lv. 42) and above gain experience points only when fighting opponents of the same rank.
  • Added Room Matches setting that allows Gouraishin (Lv. 42) and above to change ranks.
  • Updated Ranked Matches and Room Matches/Tournaments without spectators so the losing player can also skip the final‑round replay.
  • Changed the ukemi input from P+K+G to any button.
  • Updated the system specifications so replays upload regardless of match result.
  • Changed the specification to upload replays regardless of win/loss.
  • Added a wired/wireless connection display feature.
  • Enabled Dural for use in Arcade and World Stage modes.
  • Fixed an issue where settings made in Free Training while waiting for matchmaking were not saved after a match.
  • Fixed an issue preventing short final‑round replays from being skipped in Tournament Mode after the second round.
  • Corrected text in multiple languages.
  • Fixed an issue where stance changes failed to reverse commands in “14. Throw Escapes – 1.” 
  • Fixed an issue where the opponent’s throw command was reversed in “14. Throw Escapes – 2.”
  • Fixed an issue causing ping values to rise continuously under specific conditions.

Steam

  • Fixed an issue where an unused mouse cursor would appear when transitioning to the character select screen in Offline Versus.
  • Fixed an issue in the “Tutorial” where the mouse cursor would not appear and mouse operations would be unavailable in the “Tutorial Menu” after clearing practice.

Xbox

  • Fixed an issue where, in Rankings, if your rank was 51st or lower, executing “My Position” from pages showing ranks 50th or higher would not transition to your own rank.

Battle Balance Adjustments

  • Extended the cancel window for defensive moves with various dashes from 10 to 13 frames.
  • Adjusted the timing and level of damage scaling for mid-air combo effects.
  • Adjusted the timing for mid-air combo scaling to reset sooner after a knockdown without ukemi.
  • Removed the stagger effect from certain moves, and the mechanics of those moves have been revised.
  • Extended the recovery window for staggers triggered by low attacks, making it easier to recover.
  • Changed the input for ukemi so that it can now be performed using any button (P, K, or G), in addition to the standard P+K+G combination.
  • It is now possible to transition from Vanessa’s intercept position (knocked into the air face up, feet toward opponent) to ←P, or ←K, or ←G upon landing.
  • Extended the input window for various slam attacks during mid-air hits (when the opponent does not bounce), making it easier to perform ukemi.
  • Expanded the hitbox for the target after a successful guard break.
  • Expanded the hitbox for knockdowns caused by moves such as Brad’s →_K and Jean’s →K+G.
  • Expanded the hitbox for Lau’s ↓KP and other follow-up attacks so that they now hit certain characters when the first hit connects.
  • Expanded the hitbox for some of Taka-Arashi’s take downs.

Character Changes and Adjustments Here

Virtua Fighter 5 R.E.V.O World Stage is coming to Nintendo Switch 2 on March 26 for $19.99. Switch 2 players can expect parity in terms of features, such as full cross-play rollback netcode support, new moves and combos, balance updates, and key improvements to the training mode. Digital and physical pre-orders for the Switch 2 version of Virtua Fighter 5 R.E.V.O World Stage are now available, and all purchases include the Sega Hardware Customization Item “Genesis” at no added cost.

Those who pre-order the digital 30th Anniversary Edition ($49.99 MSRP) also gain the Legendary Pack DLC, Yakuza Series Collaboration Pack DLC, Virtua Fighter 30th Anniversary Swimsuit Costume Set, Soundtrack Collection, Ranking Titles, and Virtua Fighter Pre-Production Artwork. Each paid DLC pack will also be sold separately. 

Virtua Fighter 5 R.E.V.O World Stage is available now for PlayStation 5, Xbox Series X|S, and PC via SteamFinal Weapon previously reviewed Virtua Fighter 5 R.E.V.O World Stage and gave it a 4 out 5, noting that the game “upgrades Virtua Fighter 5’s single-player offers with the fun and rewarding World Stage mode and implements cross-play to keep players engaged in one large player pool.”

Charisma Anime Premieres in January 2027

The official website for the TV anime adaptation of Hypnosis Mic’s Evil Line Records label and Dazed’s Superhuman Shared Residence Story: Charisma project announced the Charisma anime will premiere in January 2027 on TBS. The anime’s main cast, staff, and teaser visual were also revealed alongside a new trailer. 

Charisma anime key visual
©CHARISMA ANIME

Jōji Furuta directs the anime at Pierrot Films. Original creator Shū Matsubara is in charge of series scripts, and Evil Line Records is in charge of music. Matsubara and Dazed are credited for the original work, and Ebimo is credited for the original character designs. TBS Television is the production manager.

The anime project’s cast includes:

  • Katsumi Fukuhara as Iori Motohashi, Charisma of Obedience
  • Genki Okawa as Terra, Charisma of Self-love
  • Masahiro Yamanaka as Rikai Kusanagi, Charisma of Order
  • Kenta Hosoda as Kei Sarukawa, Charisma of Rebellion
  • Saku Hyūga as Ohse Minato, Charisma of Internal Punishment
  • Tomohisa Hashizume as Amahiko Tendō, Charisma of Sex
  • Yūki Ono as Fumiya Itō, Charisma of Good and Evil

Evil Line Records and Dazed launched the Charisma project back in 2021, and it would go on to receive musical releases, live concerts, and even a four-panel manga adaptation. Charisma revolves around 2D characters that embody “charisma,” meaning divinely gifted elemental traits. The members stay in a share house while aspiring for even higher goals. 

Dorohedoro Season 2 Creditless Opening and Ending Sequences Revealed

Dorohedoro Season 2 anime

The creditless opening and ending sequences for Dorohedoro Season 2 were released ahead of the anime’s April 1 premiere. As shown in the creditless sequences, (K)NoW_NAME performs both the opening theme song “Zettai Must Danmen” and the ending theme song “Return to Head” for Dorohedoro Season 2.

Dorohedoro Season 2 begins streaming on April 1 at 11:00 p.m. JST / 10:00 a.m. EDT on Netflix and Crunchyroll.

Yuichiro Hayashi is returning to direct the new season at MAPPA, and Tomohiro Kishi is returning as the character designer. Miho Sugiura is the art director, and Itsuku Onishi is the color key artist.

New cast members for the second season include:

  • Kōki Uchiyama as Dokuga
  • Daiki Hamano as Tetsujō
  • Tomokazu Koshimura as Saji
  • Katsuhito Nomura as Ton
  • Atsushi Imaruoka as Ushishimada
  • Sara Matsumoto as Natsuki

Hayashi directed the first anime season at MAPPA. Hiroshi Seko was in charge of the series scripts, and Kishi designed the characters. [K]NoW_NAME composed the music.

VIZ Media publishes the manga series in English. Here’s a synopsis of the first volume, via VIZ Media:

In a city so dismal it’s known only as “the Hole,” a clan of Sorcerers have been plucking people off the streets to use as guinea pigs for atrocious “experiments” in the black arts. In a dark alley, Nikaido found Caiman, a man with a reptile head and a bad case of amnesia. To undo the spell, they’re hunting and killing the Sorcerers in the Hole, hoping that eventually they’ll kill the right one. But when En, the head Sorcerer, gets word of a lizard-man slaughtering his people, he sends a crew of “cleaners” into the Hole, igniting a war between two worlds.

High On Life 2 Has Been Delayed to July 1 for Switch 2

High on Life 2 Switch 2

Squanch Games announced that the Nintendo Switch 2 version of High on Life 2 has been delayed from its original April 20 release date to July 1. Since High on Life 2 has been delayed, digital pre-orders will be canceled, and physical shipments have shifted into July. 

High on Life 2 will be available digitally and physically for $59.99 for Switch 2. The physical release of High on Life 2 for Nintendo Switch 2 ships on a Game-Key Card, meaning that the game’s data must be downloaded after the cartridge is inserted into the system. Pre-orders are available now at Amazon and GameStop.

Here’s the full message regarding the game’s delay, via Squanch Games:

An Update on High On Life 2 for Nintendo Switch 2

Greetings players! As the Squanch Games team continues to champion delivering the highest quality experiences, we have elected to (slightly) delay the release of High On Life 2 for Nintendo Switch 2. The additional elbow grease towards production will ultimately allow the studio to better meet not only our high standards for gaming, but yours as well.

That being said, High On Life 2’s debut on the console will shift from April 20th to July 1st of 2026.

Any digital preorders already placed will be canceled. Physical preorders will remain in place, with shipment expected in July.

We appreciate your patience and continued support! Further updates to follow.

High on Life 2 launched on February 13 for PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, and Microsoft Store.