Absolum is Coming to Switch 2

Absolum Switch 2

Dotemu has announced that Absolum is coming to Nintendo Switch 2 digitally and physically. Silver Lining Interactive will publish and release the physical edition of Absolum with the full game on the Switch 2 game card in Q3 2026. Pre-orders are available now at Silver Lining Direct for $49.99. 

Absolum is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. Since launch, the game has sold over 500,000 copies. Additionally, an animated series adaptation for Absolum is in development, and a new “Threads of Fate” major update is available now.

Lastly, the Steam page describes the game as follows:

Crafted with passion by the dream team that redefined side-scrolling beat ’em ups, Absolum mixes top-of-the-class combat action with modern roguelite elements, bringing all the vibes of the fantasy arcade hits of the past into an immersive adventure set in the original world of Talamh.

Talamh has been shattered by a magical cataclysm caused by ambitious wizards, leaving magic mistrusted by the common folk. Sun King Azra took advantage of this panic, enslaving wizards through his Crimson Order and placing loyal princes to rule over the conquered realms.

As Azra’s forces claim more and more lands, the high enchantress Uchawi and a small group of rebels rise from the shadows, wielding forbidden magic to challenge his oppressive regime and defy his absolute magic power.

Meet the outcast heroes of Talamh, each with their unique fighting style.

From the shadows of Yeldrim, Galandra emerges as an unstoppable force of nature. Her colossal sword strikes with deadly precision, combined with chilling, destructive necromantic powers. Her calm demeanor is a thin veil, barely concealing the furious anger brewing inside her.

Karl is the last free dwarf of Talamh. Armed with an ancestral blunderbuss and his bare fists, he’s a master of close-range brawls and explosive tactics. What he lacks in reach at mid-range, he makes up for with raw strength and quick thinking, making him a stalwart ally in the revolt against Azra’s oppression.

During their ordeals, two mysterious heroes will join them on a quest to overthrow the Sun King: Brome, a wizard prodigy on a mission to preserve the future generations of his people, and the enigmatic Cider, a nimble skirmisher in search of answers among the scattered fragments of their own soul.

Cyberpunk 2077 Releases Updated PlayStation 5 Pro Enhancements on April 8

Cyberpunk 2077 Releases Updated PlayStation 5 Pro Enhancements on April 8

CD Projekt Red has announced that it will release updated PlayStation 5 pro enhancements to Cyberpunk 2077 on April 8. The update will feature improved 4K visuals, powered-up performance, and advanced ray tracing.

PlayStation initially released the updated version of PSSR alongside Resident Evil Requiem. It overall allows the PlayStation 5 Pro to benefit from higher resolution and frame rate, with very few compromises. According to a PlayStation Blog post, the new update to Cyberpunk 2077 will utilize the updated PSSR to improve ray-tracing and create new options for quality and performance. Kuba Knapik from CD Projekt Red stated the following about the additions:

“Ray Tracing Pro enables all available ray tracing enhancements, delivering the most visually advanced version of Cyberpunk 2077 on PS5 Pro. This includes ray-traced reflections, ambient occlusion, skylight, shadows, and emissive lighting, all active while Cyberpunk 2077 targets 40 frames per second on variable refresh rate-enabled displays or 30 frames per second otherwise.

On the other end of the spectrum, Performance mode focuses on delivering the highest possible frame rate for fast and fluid gameplay. On displays with VRR, Cyberpunk 2077 on PS5 Pro reaches up to 90 frames per second while maintaining high image fidelity. And finally, for those seeking the best of both, we designed Ray Tracing mode as the sweet spot between visuals and performance. It features select ray tracing enhancements while maintaining a smooth 60 frames per second, meaning improvements across the board.”

Cyberpunk 2077: Ultimate Edition is available on Nintendo Switch 2, PlayStation 5, Xbox Series X|S, Mac, and PC. CD Projekt Red is currently working on a Cyberpunk sequel. Recently, we interviewed actress Erica Lindbeck for her role as Misty in Cyberpunk 2077, as well as her recent performance in Marathon, and the joy she’s found in being a voice actress. 

Silent Hill: Townfall Reveals Soundtrack Composer

Silent Hill: Townfall Announces Soundtrack Composer

Annapurna Interactive has announced that Canadian musician Pilotpriest will be the composer of Silent Hill: Townfall. Annapurna has also released a preview track for the upcoming game. 

Pilotpriest, whose real name is Anthony Scott Burns, is most well-known for making tracks that blend retro electronics with a deeply atmospheric vibe. Check out the first look at his soundtrack for Silent Hill: Townfall with the track “Home“:

Silent Hill: Townfall will release on PlayStation 5 and PC via Steam and the Epic Games Store in 2026. Silent Hill f, the latest game in the series, is available now for PlayStation 5, Xbox Series X|S, and PC via Steam, Epic Games Store, Windows, and GOG. The staff of Silent Hill f includes producer Okamoto, scriptwriter Ryukishi07, composers Akira Yamaoka and Kensuke Inage, and character and creature designer kera. Suzie Yeung stars as protagonist Hinako in the English dub.

Lastly, the Steam page describes Silent Hill: Townfall as follows:

Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.

Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.

Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.

SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.

DAN DA DAN Stage Play Adaptation Announced

DAN DA DAN Stage Play Adaptation Announced

The staff behind the DAN DA DAN series has announced that a stage play adaptation of the manga will release this year. It will premiere in Tokyo and Osaka in August and September. 

Imagine Ito of Umebō will direct the play. Further, Shinjiro Kameda is writing its script and Ryō Konishi will compose the music. The announcement marks the five-year anniversary of the manga’s serialization in 2021. Check out the announcement post courtesy of the newly opened social media account for the upcoming DAN DA DAN stage play below:

Recently, the staff of the DAN DA DAN anime series confirmed that DAN DA DAN Season 3 will premiere in 2027. DAN DA DAN Season 2 ran from July 3 to September 18, and episodes were released on Netflix, Hulu and Crunchyroll. The anime is also airing on the Toonami programming block.

Aina The End performs the opening theme song “Kakumei Dōchū (On the Way).” WurtS performs the ending theme song “Doukashiteru (Something’s Wrong with Them).” Moreover, Fūga Yamashiro and Abel Góngora are the directors of the second season at Science SARU.

Lastly, the cast of the DAN DA DAN anime includes:

  • Natsuki Hanae as Ken Takakura (Okarun)
  • Shion Wakayama as Momo Ayase
  • Ayane Sakura as Aira Shiratori
  • Fumi Hirano as Hana
  • Hiroyuki Yoshino as Manjiro
  • Kaito Ishikawa as Jin Enjōji (Jiji)
  • Kazuya Nakai as Alien Serpo
  • Kikuko Inoue as Acrobatic Silky
  • Masako Isobe as Naki Kitō
  • Mayumi Tanaka as Turbo Granny
  • Mutsumi Tamura as Evil Eye (Jashi)
  • Nana Mizuki as Seiko Ayase
  • Naomi Ōzora as Chiquitita
  • Ryūzaburō Ōtomo as Flatwoods Monster
  • Tomokazu Seki as Dover Demon
  • Tomokazu Sugita as Tarō
  • Daichi Fujiwara as Kinta Sakata

The Villainess Is Adored by the Prince of the Neighbor Kingdom Final Volume Releases on June 15

The Villainess Is Adored by the Prince of the Neighbor Kingdom Final Volume Releases on June 15

Kadokawa has announced that the 15th and final volume of the light novel, The Villainess Is Adored by the Prince of the Neighbor Kingdom, will release on June 15. Punichan first released the novel on the Shōsetsuka ni Narō service in 2016.

B’s-Log Bunko released print versions of the original light novel with illustrations by Akeno Naruse. Recently, an anime adaptation premiered on January 11. The cast of the anime includes:

  • Mai Fuchigami as Tiararose
  • Yūichirō Umehara as Aquasteed
  • Takuya Satō as Hartknights
  • Yumiri Hanamori as Akari
  • Marina Yamada as Icillia
  • Junichi Suwabe as Keith
  • Hikaru Midorikawa as Crail
  • Ai Furihata as Pearl

The cast members reprise their roles from the otome game adaptation. Takayuki Hamana is directing the anime at Studio DEEN. Yoshimi Narita is handling the series scripts, and Majiro is in charge of character design. Lastly, here’s an overview of the anime via MyAnimeList:

On the day before her downfall, Lady Tiararose Lapis Clementille recalls that she is in an otome game that she had once played in her former life. She used to adore the main love interest, Prince Hartknights Lapis-Lazuli Lactomuth, but unfortunately, she was not reincarnated as the heroine, but rather as his worst enemy—the villainess fiancée.

At their graduation ceremony, without blinking an eye, Hartknights condemns Tiararose for alleged crimes, breaks off his engagement, and proclaims the heroine Akari as his new bride-to-be. No matter whether Tiararose is innocent, he banishes her from the kingdom.

But before her sentence can be carried out, a shocking figure appears. Aquasteed Marineforest, the prince of a powerful neighboring country, has been harboring feelings for Tiararose for quite some time, and announces his intention to marry her!

That Time I Got Reincarnated as a Slime the Movie: Scarlet Bond Movie Tickets Now Live

That Time I Got Reincarnated as a Slime the Movie: Scarlet Bond Movie Returns to Theaters on April 20

Crunchyroll has announced that tickets for the That Time I Got Reincarnated as a Slime the Movie: Scarlet Bond movie are now live. It will return to theaters on April 20. 

The film will be available to watch in Canada and the United States at 7 PM local time. It initially premiered in theaters in November 2022. Those who attend will see a ten-minute sneak peek for That Time I Got Reincarnated as a Slime the Movie: Tears of the Azure Sea, which will premiere in theaters on May 1. Check out the trailer for the upcoming re-release of That Time I Got Reincarnated as a Slime the Movie: Scarlet Bond below:

That Time I Got Reincarnated as a Slime the Movie: Tears of the Azure Sea has an original plot that wasn’t featured in the manga and novel series. 8-Bit is the studio behind the movie’s animation. Cast members for the film include: 

  • Inori Minase as Maribel (Mariabell) Rosso
  • Kenji Nojima as Renard (Leonard)
  • Eiji Takemoto as Arnaud
  • Hajime Iijima as Bacchus
  • Haruka Aikawa as Ritus
  • Wataru Komada as Garde
  • Taishi Murata as Fritz
  • Shōya Chiba as Saare
  • Mari Hino as Glenda
  • Masashi Yamane as Grigori
  • Saori Ōnishi as Yura
  • Koichi Domoto as Zodon
  • Kōji Yusa as Djeese

Hinatazaka46 members Nao Kosaka and Kaho Fujishima will voice shrine maidens and original characters Mio and Yori, respectively. Saori Ōnishi performs the new insert song “Sōkoku (Blue Moment),” and the six-member unit ARCANA PROJECT sings the insert song “Renainō (Talent for Romance).” STEREO DIVE FOUNDATION and ASH DA HERO member ASH perform the insert song “Harmonics.” The anime adaptation of the light novel is streaming on Amazon Prime Video and Crunchyroll. Lastly, season 4 recently premiered on April 3.

GlobalComix Adds 1,500 Manga Titles from Kodansha

GlobalComix Gold Kodansha

GlobalComix has announced that its GlobalComix Gold subscription service is getting more than 1,500 Kodansha titles to its vast library starting April 7. The price of GlobalComix Gold is not increasing from its $6.99 per month or $69 per year subscription options, so there’s no additional cost to consider.

Alongside the launch, GlobalComix is hosting a major Kodansha promotion with more than 4,000 titles included and discounts of up to 90%. The launch includes several notable manga series, including Attack on Titan, Tokyo Revengers, Ghost in the Shell, The Drops of God, Shugo Chara!, FAIRY TAIL, The Seven Deadly Sins, BLAME!, Parasyte, and Your Lie in April.

“Kodansha is one of the most important publishers in manga, and this is exactly the kind of moment GlobalComix was built for,” said Eric Tapper, Head of Business Development of GlobalComix. “You can come in for Attack on Titan, stay for something completely unexpected, and get it all in one place. That’s the experience we’re building.”

GlobalComix also offers day-and-date digital releases for new volumes from Seven Seas Entertainment. Some of the highlights from this partnership include the global xianxia phenomenon Grandmaster of Demonic Cultivation: Mo Dao Zu Shi, the yuri “Villainess” manga I’m in Love with the Villainess, and the popular isekai series Skeleton Knight in Another World. Fans can read and catch up on many popular series that have since gone on to inspire some of the best anime on Crunchyroll and HIDIVE today.

KuloNiku: Bowl Up! Review – Serving Up Fun

Growing up playing strictly first-person shooters and the occasional RPG, I never expected to find cooking games so much fun. I remember when everyone in class was hooked on games like Papa’s Pizzeria, and while I enjoyed it, the genre wasn’t ever really something I would seek out. It wasn’t until games like Overcooked and Stardew Valley that I started playing more relaxing games to help unwind from all the stress of life.

When starting my journey with KuloNiku: Bowl Up! I knew that this game would be not only fun but also relaxing, and by the time I rolled credits, I was amazed by how much fun I really had. KuloNiku has a very overt anime-inspired look and feel, something the developers at Gambir Studio have recreated in a unique way as the game blends beautiful 2D artwork alongside some charming 3D visuals, which are a sight to behold. 

Ordering Up A Story

The main plot of KuloNiku has the player returning home after inheriting their grandmother’s restaurant and trying their best to make it the number one place in town again. At first, the plot seems simple enough, but when I learned who my character was before all this and why they returned home, it took me for a loop. It was unexpected at first, and I assumed that it wouldn’t mesh well with the story being told, but the game went on, and the plot point wove into the story perfectly. By the end, I was really happy with the direction it went.

The main appeal of the game was the colorful cast of characters I befriended, each with such a fun personality. I had a blast learning more about them and forming closer bonds with each. Every time I hung out with or talked to a friend, our bond would increase. Over time, forming deeper bonds with specific characters unlocks unique perks. For example, befriending the shopkeeper, Ume, gives you a helpful restock option if you don’t like her current inventory. More often, though, maxing out these relationships unlocks new furniture variations or new dishes to craft.

The restaurant itself, Bakuso, also feels like a character in and of itself, as it holds a special place in many residents’ hearts. Some speak about how much their grandmother’s influence shaped them into who they are, and bringing it back, it makes the city feel alive. I really liked hearing these parts of the game, as it made me feel more like serving the people who came in and out every so often, like real characters, rather than simple NPCs. Bakuso is also fully customizable, with each unlock to the store not only giving the place a new feeling of warmth but also minor changes like more patience while waiting for a meal or a slight tip increase. Each unlock can also be changed to make each restaurant fully unique. You could have a regular clock, or it could be a nice wall scroll. A plant could be fully bamboo or a hedge in the shape of a bunny. It’s your choice!

The Main Broth

The main gameplay loop is simple: whenever a customer orders, it’s up to the player to serve them to the best of their abilities. Unlike other games, I wasn’t inundated with multiple orders at once, with the game taking them one at a time, which I found refreshing. At first, it’s easy with just a few ingredients and one or two dishes, but as the game goes on, you earn a few new stations to work with, from a grilling station and serving drinks, to name a few. By the endgame, I found myself struggling due to how complex some orders could be. There are four different types of flavor combinations, with each customer wanting something new. Maybe they’ll want a super-salty, not-spicy bowl, or something slightly sour and medium sweet. With each bowl holding a limited space, it becomes a balancing act of adding the right ingredients and keeping the flavor profile at the correct levels. 

The other main gameplay section of KuloNiku is the meatball brawls, where restaurants all over the city fight to claim the rank of number one. When the game began, I started at the bottom of the rankings, but each time I served my customers a dish they enjoyed, my reputation went up, and when fully maxed out, I was able to start a rank-up brawl. Each brawl consists of three turns, where I faced a rival restaurant to see which one made a better dish. With up to three judges, it can be hard to decide which ingredients to add, as some can be liked by one but disliked by another. Balance it with a limited number of actions taken each round, and it becomes a true test of your skills. Later on, the ability to bring a partner unlocks, each one has a unique power to enhance the competition, with some giving you an extra action point on the first round or the last. The opposing side can also have abilities to hinder, as I encountered one that locked one ingredient from each table every turn, causing me to pivot from what I wanted to add to something hopefully similar.

Slightly Mild Difficulty

The main issue I have with KuloNiku is the lack of difficulty. While the main game does increase in difficulty as you unlock more ingredients and new stations, the same can’t be said for the meatball brawls; only once or twice did I find myself neck to neck with the opponent. I would have chalked it up to me getting better at the game, but there are points where the opponent would either add an ingredient that the host would dislike, lowering their score, or even add nothing at all. It made for a confusing experience as the story made it seem like I was going up against some truly difficult opponents, but it didn’t feel like that was the case. 

Another part of the game that felt lacking in difficulty was unlocking new dishes. After obtaining the necessary ingredients and developing a strong enough bond with certain friends, more complex dishes can be made. The issue is that it was once again not difficult whatsoever. When crafting the dish, right-clicks need to be done, and when I accidentally mess up and have to restart, there is no penalty. Even when making food for customers, the timer was very forgiving. That also goes when unlocking more time; the only sense of urgency I felt was making sure I did the order correctly. I would have appreciated a little more high stakes here, as I feel it could have brought some fun challenge to each cooking segment.

A Near Perfect Bowl

I had so much fun with KuloNiku. The story throws you straight into a world filled with a colorful cast of characters, the gameplay is fun, and I really did love serving up the different dishes. My main disappointment lies in the lack of difficulty while serving customers, which did get a bit harder due to the number of new stations, but not enough to really challenge me. The meatball brawls especially felt lacking, as the opponents would be pushovers to the point that only the final one gave me a challenge. However, looking past the difficulty, KuloNiku offers fantastic gameplay worth checking out. At the end of the day, the dish served up was absolutely great.

Disclaimer: Raw Fury provided a PC (Steam) copy of KuloNiku: Bowl Up! for review purposes.

People of Note Review – A Deeply Charming Rhythm-Based RPG

People of Note Review - A Deeply Charming Rhythm-Based RPG

The rhythm game genre has taken many forms over the years. What started as games that asked you to press a button when two shapes lined up to the rhythm of a beat has crossed over with other genres to create something new and fresh. Whether it’s a rhythm-action game or something more traditional, if you’re a fan of both music and video games, there are plenty of options out there for you. One of the most interesting examples recently is People of Note, which fuses mechanics from rhythm games with the RPG genre. 

People of Note takes place in a world where music itself governs society, politics, and the fate of the planet itself. It boasts a beautiful art style, unique gameplay systems, and fully animated musical sequences. This all sounds well and good, but how does it balance all of these different concepts without feeling bloated and unfocused? Well, thankfully, I had a fantastic time with People of Note, in spite of a few notable issues here and there. 

A Noteworthy Adventure

People of Note Story

In People of Note, you primarily play as a young, burgeoning singer named Cadence. She seeks to enter and win a competition that determines who the most prolific singer in the world (aptly named Note) will be. However, there are just two problems: the first is that for the last several years, the winners have exclusively been a boy band known as Smolder, which produces the same pop slop every single year. The second is that Cadence’s sound, by itself, is nowhere near enough to impress the masses of Note. 

As such, Cadence must venture out of her home city of Chordia to go to regions around the world to build a band capable of finally dethroning Smolder. What starts as a simple quest to win a music tournament quickly escalates into a battle against dark organizations that seek to collect musical keys capable of destroying the world itself. Soon enough, Cadence must decide what matters to her more: becoming the most loved artist in all of Note, or saving it alongside her new friends and bandmates. 

People of Note Story

At first, I wasn’t too sure about People of Note‘s story. A lot of its sequences and dialogue feel like an old Disney Channel movie, like High School Musical or Camp Rock, and it took me a while to adjust to it. For the most part, a lot of the plot beats play out exactly as you’d expect, with Cadence first having tension with the people in her band, before the four put aside their differences to save the world with the power of friendship and choreographed musical sequences. After a certain point, though, I found myself enthralled by the absurd charm of the game’s narrative. 

Part of that charm comes from the visuals. The art style of People of Note blends a cel-shaded visual direction with something you’d see right out of an old Cartoon Network show. The world itself looks absolutely gorgeous, and each area has its own unique identity. Each major location is based around a central music genre, and its style reflects that core idea. Durandis is one of the game’s earliest locations, and it’s a massive desert with skull-themed structures, which represent its core genre of rock, metal, and grunge. On the other hand, Lumina has an almost Blade Runner-esque look, which portrays its EDM scene clearly to the player. 

People of Note Visuals

Further, characters are drawn in very exaggerated proportions, with massive jaws and arms, or clothes that clearly communicate their personality. Take Cadence herself, for instance: her clothes are bright and pink, signaling her talent for pop music. However, one of the game’s other band members, Fret, wears a simple tank top and jeans—the kind you’d see on most rock stars from the early 2000s. Speaking of characters, they’re all written pretty well.

Despite the aforementioned cliches that each character fits into, such as Cadence being the hyperactive pop diva, while Fret has an intimidating presence even though he’s a gentle giant, their dialogue and arcs still feel really well done. The dialogue between each member of the core band feels natural, and their chemistry is what you’d expect from a band comprised of four very different people, each with a unique genre specialty. Synthia, in particular, was a personal favorite of mine, as her arc of coming to terms with her addiction and self-loathing feels very genuine and tastefully done. 

People of Note Writing
From left to right: Vox, Fret, Cadence, and Synthia.

Part of what made the writing go down easier, in spite of its similarities to old Disney Channel films, was how witty it was. There are some delightful little references to pop culture, popular music artists, and music as a whole. Even the names of the core band members, Cadence, Fret, Synthia, and Vox, are all nods to musical terms. Some of them made me chuckle, while others made me facepalm and groan in the best way possible. 

That is truly one of the best parts of People of Note: even if its story isn’t particularly deep and often feels very predictable, it’s designed to be a love letter to so many different forms of media first and foremost. It was hard not to smile at every reference or during every witty line of dialogue, because there’s something very earnest about the way each is presented. This style of writing may not be for everyone, but if you like tongue-in-cheek dialogue and a charming cast of characters inhabiting a massive world, then People of Note is the game for you. Who knows? Maybe some of the narrative beats will surprise you or even make you emotional. 

People of Note Story
Now who are these people…?

Let’s be honest, though: no one is playing a rhythm game for its story. What matters most of all in a game that combines RPG battle mechanics with rhythm game systems is the gameplay itself. For the most part, People of Note‘s gameplay is delightfully addicting, even if there are some problems here and there. 

Harmonic Convergence

People of Note Combat

For the most part, People of Note operates like a traditional turn-based RPG, but with a few additions. When you enter a battle, you can pick which of your party members acts first. At the bottom of the screen, you can see all of your enemies’ upcoming attacks, as well as a time signature that indicates how many actions both they and you have in a single turn (or stanza, in this case). Unlike other RPGs, though, there isn’t a defend or parry ability

To compensate, attacks can deal extra damage to your ability to tap the attack button in time with the beat. You’ll see circles on screen when you pick an attack, and if you hit them with either “Perfect” or “Great” accuracy, it deals extra damage. If you miss the prompts, the attacks deal lower damage than normal. At first, I thought this mechanic was pretty limited, but as it progressed, I found myself enjoying and even mastering it. 

People of Note Combat

The best part about the combat of People of Note is the degree of strategy it forces you to employ. For example, as you gather more members of your band, certain stanzas will prioritize a certain genre. Not only will the battle theme change to suit that genre, but attacks from a character that specializes in it will deal more damage.

If you perform an attack with Cadence on a hip-hop stanza, it’ll still do sizeable damage, but it won’t compare to the devastation you can cause with her in the pop stanza. You can even forcefully trigger a genre focus by using a mashup attack, which blends the forces of two or more party members to trigger a specific effect, like raising your HP or delivering a devastating attack to all of your opponents. 

People of Note Mashup

Throughout the game, the difficulty will ramp up more and more and more. Enemies may have started the game with 100 HP, but by the end, you’ll be fighting boss fights with a whopping 3000 HP. Yet, thanks to the aforementioned strategy, you can find yourself running circles around enemies in your way.

One of my favorite experiences during my time with People of Note was understanding the power of BP. BP is a stat that allows you to deal attacks, and the more BP you have, the more powerful attacks you can perform. As time goes on, you can find an ability that will let you raise your ally’s BP. When you unlock it and upgrade your most powerful attacks, you will quickly find yourself dealing damage that goes into the 200s. 

People of Note Mechanics

There’s even more strategy you’ll quickly need to wrap your head around. Much like other RPGs, you’ll need to best utilize purchasable items that raise your HP, offense, and defense. Similar to Final Fantasy VII, though, one of the core mechanics in your customization is the soundstones. These take the role of materia, and with each weapon you purchase, you’ll need to adjust the placement of the soundstones in order to make the most out of your toolkit. Maybe you want to lower the BP cost of a higher damage attack, or make it more powerful. It’s up to you to figure out how best to utilize these features. 

You’ll often find these soundstones as you explore the world of Note. There are numerous dungeons throughout the game, where you’ll often fight random enemies, challenge boss fights, and solve puzzles. There are no random encounters, though you can trigger one with the push of a button if you just want to grind for more XP. There are a lot of features of People of Note to understand and get used to, and it may get overwhelming at times. Thankfully, though, if you find yourself struggling too much with combat and puzzles, you can lower the difficulty of both. 

People of Note Puzzles

I definitely appreciated these options, though I never really needed them. The puzzles, in particular, are great brain teasers that managed to strike the right balance in difficulty. Overall, the gameplay loop of People of Note is fun and satisfying, especially if you’re a fan of other role-playing games in the medium. Still, this doesn’t mean it’s perfect. For starters, several glitches almost ruined my entire experience. 

There were a few times when my character would go off in a random direction without me controlling them, getting stuck and leaving me unable to move at all. In the late game, there was an odd situation where, during a cutscene, a white square flashed over Cadence’s character sprite. Most alarming of all was in the late game, after a key cutscene, I was locked in an empty environment—unable to move or even see my character at all. Thankfully, while these temporarily softlocked my game, they never broke it completely, thanks to the addition of back-up saves as a lifesaving feature. Still, I hope these are fixed soon. 

People of Note Glitch
This is creepy.

My biggest issue with People of Note, though, is easily the musical segments. Throughout the game, the dialogue will shift from speech bubbles to fully animated and choreographed sequences, where the characters sing out their thoughts and dance as they explain their motivations and inner thoughts. I really enjoyed these sequences, and it only furthered the game’s similarities to old Disney films. However, they feel remarkably static, in that there is no opportunity for the player to take part in the singing or dancing. 

I would’ve loved for there to be minigames during these sequences, where I press buttons in time with the music. Instead, I just put my controller down and watched the scene, which made me feel like an inactive participant in the action. I understand that adding in any gameplay element to these sequences may have distracted from how beautiful they are, and don’t get me wrong, the music and animations are incredible. Even still, the last thing I want to do in a rhythm game is watch other characters perform while I am simply watching the screen. 

People of Note Musical

Still, despite these issues being somewhat distracting, they weren’t enough to ruin my enjoyment of People of Note. This is a fantastic experience from beginning to end, that manages to balance elements from both rhythm games and RPGs without losing any aspect of what makes the two genres special on their own. 

A Sound Mashup

People of Note Conclusion

For a band to succeed, they need more than just the right sound, the right instruments, and the right audience. They need a proper sense of cohesion and chemistry between the sum of all of its parts. The same can be said for any video game, especially one of the rhythmic variety. If one stray element is off, whether it’s the story, the gameplay, or the visuals, then the rest falls apart. As such, despite the new renaissance of rhythm games, not all of them have landed for the general public. I am glad to say that People of Note doesn’t fit into this category.

The story is delightfully charming, even if it falls into some predictable territory, thanks to a great cast of characters and visual direction. The gameplay may be simple on the surface, but thanks to a wide variety of unique mechanics, it’s deeply fun to master. Further, while there are a few glitches here and there, they don’t affect the overall gameplay systems and prevent it from being anything other than fun. 

People of Note Conclusion

Sure, there are still some key issues. While the musical sequences are a visual treat, they feel frustratingly limited from a gameplay standpoint. The aforementioned glitches, despite not ruining my enjoyment of the experience, did sometimes pull me out of it. Plus, the writing’s emphasis on witty quips and simple character arcs may not click for everyone. Yet, these problems are somewhat minor in the grand scheme of things. 

If you’re a fan of just rhythm games or RPGs, then maybe People of Note isn’t for you. However, if you grew up watching campy musicals from the early 2000s and like both the rhythm and RPG genres, then this is absolutely a must-play. It’s a delightful time from beginning to end, and I treasured my time with it. I can’t wait to see what the developers come up with next. 

Disclaimer: Annapurna Interactive provided a PlayStation 5 copy of People of Note for review purposes. 

Xenosaga and .hack Soundtracks are Getting Re-Released in Japan

The official X (formerly Twitter) account for composer Yuki Kajiura’s staff announced that the soundtracks for Xenosaga II, Xenosaga III, and the .hack series will be re-released physically on CD in Japan on May 27. The release is being handled by the FlyingDog record label, and pre-orders for the reissued Xenosaga and .hack soundtracks are available at Amazon Japan, Victor Online Store, and other participating retailers.

The soundtracks that will be re-released include:

  • Xenosaga II MOVIE SCENE SOUNDTRACK – 3,080 yen (tax included)
  • 『ゼノサーガIII [ツァラトゥストラはかく語りき]』ORIGINAL SOUND BEST TRACKS YUKI KAJIURA SELECTION – 3,080 yen (tax included)
  • .hack//SIGN ORIGINAL SOUND & SONG TRACK 1 – 2,860 yen (tax included)
  • .hack//SIGN ORIGINAL SOUND & SONG TRACK 2 – 2,860 yen (tax included)
  • .hack//Liminality ORIGINAL SOUNDTRACK – 3,080 yen (tax included)

Previously ,CyberConnect2 president Hiroshi Matsuyama has confirmed that new .hack revival game .hack//Z.E.R.O. will release worldwide as a multi-platform title designed for home consoles. Matsuyama also emphasized that .hack//Z.E.R.O. is not a “social game,” which likely means that it will release as a single-player focused title like past .hack entries.

.hack//Z.E.R.O.’s development team consists of veterans who worked on previous .hack games and younger staff who grew up playing the games. The development of the Fuga: Melodies of Steel series and the “Revenge trilogy” (Fuga, Tokyo Ogre Gate and Cecile) served as the groundwork for .hack//Z.E.R.O.’s development system. The story of .hack//Z.E.R.O. is not connected to previous .hack titles, so newcomers can jump right into this game without prior knowledge. 

Fans of .hack and newcomers can replay or catch up with the .hack series with .hack//G.U. Last Recode, which is available now for Nintendo Switch, PlayStation 4, and PC via Steam